Are there any reasons to use Legacy (2.X) OpenGL?

Posted by user27886 on Game Development See other posts from Game Development or by user27886
Published on 2014-06-05T05:57:10Z Indexed on 2014/06/05 9:45 UTC
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The benefits are well documented of the Modern OpenGL 3.X & 4.X API's, but I'm wondering if there are ANY benefits to keeping with the old OpenGL, Or if learning OpenGL 2.X is a complete waste of time now no matter what?

Particularly I've wondered if using the OpenGL 2.X API is appropriate if the target platform had graphics hardware capable of only up to OpenGL 2.X. Would a driver update on said target platform allow programs compiled using the Modern OpenGL API's to be released on this old platform? If they both work, which would be faster?

Thanks

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