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Articles indexed in September 2012

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  • How do I use apt-get to update to the latest kernel?

    - by Bucic
    My current kernel is 3.2.0-26 (my main computer) while on another of my Ubuntu computers, with which I didn't fiddle with unofficial updates, it's 3.2.0-30. Yet the Update manager on my main computer doesn't show available kernel updates. It shows other updates though. I suspect is due to the fact that in the past I installed multiple mainline kernel versions (not recommended versions), up to 3.5* series. What I'm after: Either: Fix automatic kernel updates. Or: Learn about a way to check for the latest official ubuntu kernel version and get it manually (I know how to install kernels from debs) What I have already tried: Uninstalled unused kernels including "the generic one without a number" as per http://askubuntu.com/a/103875/29347 and then also https://ubuntugenius.wordpress.com/2011/01/08/ubuntu-cleanup-how-to-remove-all-unused-linux-kernel-headers-images-and-modules/

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  • If I create a link to a folder, how can I get from that linked folder to the "real" folder from within Nautilus?

    - by snowguy
    Say I have a folder several layers down in my documents folder. And I want easy access to it from my desktop. To do that I: Go to the parent folder in Nautilus. Right click on the folder's Icon and choose Make Link Cut / Paste the new "Link to ..." folder onto my desktop. Great. And mostly this works fine for me. But suppose I want to get to that folder's parent. I can of course get there using the original path--what Nautilus calls the "link path" which I can see in the properties of the folder. But that seems harder than it ought to be. How can I click on the folder and go to the link path directly?

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  • How to review the current state of open source vs. closed source graphics drivers?

    - by Bucic
    How to know whether it's worth it to replace open source drivers installed by default with proprietary ones. Are there any benchmarks? Major known issues summaries. I don't mean 'at the time of writing this post'. I mean an up-to-date status on how the drivers compare. This page https://help.ubuntu.com/community/BinaryDriverHowto/ certainly doesn't do much on the matter, nor it even mentions Intel. EDIT: I've just learned there is no Intel proprietary driver because they made their drivers open source http://askubuntu.com/a/17395/29347

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  • I can't install Truecrypt on Ubuntu 12.04

    - by Duanek
    I have a Windows 7 machine with Truecrypt. I installed Ubuntu 12.04 with the intention of converting to an Ubuntu only machine but I can't install Truecrypt on Ubuntu. I have been looking through the forums and have followed all advice to the letter and still Truecrypt doesn't work; I have only a non-functional icon in "dash". Should I uninstall Ubuntu and start over (ie reinstall)? I love Ubuntu and greatly appreciate your efforts on this forum.

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  • E-commerce + CMS: 2 sites or one?

    - by Guandalino
    Ok, let's say that a customer already has a CMS managed web site but now wants to sell goods online using an E-commerce platform (Magento in this case). My question is, does it make any difference between choosing to have just one site running both CMS and E-commerce (www.mycompany.com, or to have one site for the CMS (www.mycompany.com) and another (www.mycompany-shop.com) for E-commerce? I'd like to know the pros and cons of these approaches, so that I can advice the customer for the best. --EDIT I forgot to say that I'd prefer to have 2 separated web sites. This way I shouldn't have to learn how to integrate them together (one in Python, the other in PHP).

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  • Running multiple versions of Firefox [migrated]

    - by redconservatory
    I've been reading this: http://support.mozilla.org/en-US/questions/797010#answer-193690 But it looks like it only applies to running multiple versions of Firefox when it's Firefox 4. I need to run Firefox but it seems like a lot of my clients are still running versions of Firefox 3 (is this an operating system issue? Doesn't Firefox auto-update?) so I need to run 3 plus the latest version to troubleshoot some css issues...

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  • Google De-Index many pages at once?

    - by Jakobud
    On one of our websites, Google has been indexing something it wasn't supposed to. We fixed the problem so it shouldn't happen anymore, but are interested in requesting that Google de-index these pages. The problem is that there are about 10,000 pages. They all look similar to this: http://www.mysite.com/file.php?o=34995 http://www.mysite.com/file.php?o=4566 http://www.mysite.com/file.php?o=223af http://www.mysite.com/file.php?o=6ga3h http://www.mysite.com/file.php?o=sfh45a etc... All the pages are file.php with get parameters like above. Is it possible to put in a de-index request like: http://www.mysite.com/file.php* so that Google removes all 10,000 pages?

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  • Google indexing page with parameters but page is Disallowed in robots.txt

    - by Jakobud
    I have the following in robots.txt: User-agent: * Disallow: /refer.php User-agent: NinjaBot Allow: / Sitemap: http://www.mysite.com/sitemap.xml The refer.php file does various things depending on what GET parameters are passed to it. When I do a Google search, I see tons of results for pages like this: http://www.mysite.com/refer.php?o=23945 http://www.mysite.com/refer.php?o=39858 http://www.mysite.com/refer.php?o=9683 http://www.mysite.com/refer.php?o=10569 http://www.mysite.com/refer.php?o=58304 http://www.mysite.com/refer.php?o=69604 Is the reason that Google is indexing these because I don't have an asterisk * after refer.php in the robots.txt ? Should changing it to Disallow: /refer.php* fix the problem?

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  • Trade off: Lower the number of URLs in sitemap from 43k to 23k or update the sitemap.xml only weekly basis

    - by Tobias
    we rewrote the sitemap creation process. Now the sitemap contains 43.000 URLs. 20k more than before. We have daily changing in URLs. The script that is creating the complete sitemap takes more than 30h. So we can not build it every day. Lets say that increasing the speed of the script is not possible. What should I do? A: Stay with the 23k URLs and update it daily B: Increase number of URLs to 43k and update it weekly

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  • What should I worry about when changing OpenGL origin to upper left of screen?

    - by derivative
    For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL for interface, audio, etc. SDL uses a coordinate system with the origin in the upper left of the screen and the positive y-axis pointing down. It's easy to set up my orthographic projection in OpenGL to mirror this. I know that texture coordinates are a right-hand system with values from 0 to 1 -- flipping the texture vertically before rendering (well, flip the file before loading) yields textures that render correctly... which is fine if I'm drawing the entire texture, but ultimately I'll be using tilesets and can imagine problems. What should I be concerned about in terms of rendering when I do this? If anybody has any advice or they've done this themselves and can point out future pitfalls, that would be great, but really any thoughts would be appreciated.

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  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

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  • Understanding how to create/use textures for games when limited by power of two sizes

    - by Matthias Reisner
    I have some questions about the creating graphics for a game. As an example. I want to create a motorbike. (1pixel = 1centimeter) So my motorbike will have 200 width and 150 height. (200x150) But the libgdx only allows to load sizes with the power of 2?! (2,4,8,16,...) First I thought about that way. I will create my bike with the size (200x150) and save it as png. Than I will open it again (e.g. with gimp) resize the image to a size which uses values with power of 2 (128x128). I will load that as texture in the programm and set width as 200 and height as 150. But wouldn't it be a problem? Because I will lose some pixel information when I make the first conversation.?! Isn't it?

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  • How can I make a character move forward in a certain direction?

    - by Shaun Wild
    I have an entity class which is updated every game tick. Let's just assume said entity moves forward constantly. What i want to know is, how can i make it so that i can give an angle to a function and it will make my entity move in that direction. let's say for example moveForward(90); Would make my character move to the right, or for example declaring my rotation as a global Integer: moveForward(rotation); rotation++; Would make my entity move around in a small circle, I assume this includes some kind of vector math, which I haven't done any studying on so a brief explanation of that if it's necessary would be nice. I would appreciate a small code snippet and an explanation I can analyze, thanks in advanced :)

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  • Low CPU/Memory/Memory-bandwith Pathfinding (maybe like in Warcraft 1)

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-) [edit] As explained to Byte56, I'm searching for a low cpu/mem/mem-bandwidth algo and wanted to know if Warcraft had some special secrets to deliver (never seen that kind of pathfinding elsewhere), I hope that that is more concordant with the stackexchange rules.

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  • XNA 4.0 - Normal mapping shader - strange texture artifacts

    - by Taylor
    I recently started using custom shader. Shader can do diffuse and specular lighting and normal mapping. But normal mapping is causing really ugly artifacts (some sort of pixeling noise) for textures in greater distance. It looks like this: Image link This is HLSL code: // Matrix float4x4 World : World; float4x4 View : View; float4x4 Projection : Projection; //Textury texture2D ColorMap; sampler2D ColorMapSampler = sampler_state { Texture = <ColorMap>; MinFilter = Anisotropic; MagFilter = Linear; MipFilter = Linear; MaxAnisotropy = 16; }; texture2D NormalMap; sampler2D NormalMapSampler = sampler_state { Texture = <NormalMap>; MinFilter = Anisotropic; MagFilter = Linear; MipFilter = Linear; MaxAnisotropy = 16; }; // Light float4 AmbientColor : Color; float AmbientIntensity; float3 DiffuseDirection : LightPosition; float4 DiffuseColor : Color; float DiffuseIntensity; float4 SpecularColor : Color; float3 CameraPosition : CameraPosition; float Shininess; // The input for the VertexShader struct VertexShaderInput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : NORMAL0; float3 Binormal : BINORMAL0; float3 Tangent : TANGENT0; }; // The output from the vertex shader, used for later processing struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 View : TEXCOORD1; float3x3 WorldToTangentSpace : TEXCOORD2; }; // The VertexShader. VertexShaderOutput VertexShaderFunction(VertexShaderInput input, float3 Normal : NORMAL) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; output.WorldToTangentSpace[0] = mul(normalize(input.Tangent), World); output.WorldToTangentSpace[1] = mul(normalize(input.Binormal), World); output.WorldToTangentSpace[2] = mul(normalize(input.Normal), World); output.View = normalize(float4(CameraPosition,1.0) - worldPosition); return output; } // The Pixel Shader float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float4 color = tex2D(ColorMapSampler, input.TexCoord); float3 normalMap = 2.0 *(tex2D(NormalMapSampler, input.TexCoord)) - 1.0; normalMap = normalize(mul(normalMap, input.WorldToTangentSpace)); float4 normal = float4(normalMap,1.0); float4 diffuse = saturate(dot(-DiffuseDirection,normal)); float4 reflect = normalize(2*diffuse*normal-float4(DiffuseDirection,1.0)); float4 specular = pow(saturate(dot(reflect,input.View)), Shininess); return color * AmbientColor * AmbientIntensity + color * DiffuseIntensity * DiffuseColor * diffuse + color * SpecularColor * specular; } // Techniques technique Lighting { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } Any advice? Thanks!

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  • What methods should save/load a game state

    - by vedi
    There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and pair of them are MainMenuScreen and MainSceneScreen these are inherited from Screen class. MainMenuScreen is shown at start of the game the MainSceneScreen little later. What is the problem? I navigated to MainSceneScreen, forced Android to stop the application (I change a language settings on the device to achieve it, please let me know if I'm wrong). After that I select the application again and I can see MainMenuScreen is shown. But I want MainSceneScreen to be shown. I suppose I should override resume method. But what class I should override? I have class PsGame that extends Game class of libgdx. I put breakpoints to its resume method and it turned out that method was not called. I investigated the problem and I've found little strange code in onResume method of AndroidApplication class of libgdx: if (!firstResume) graphics.resume(); else firstResume = false; My debugger said firstResume was true and didn't go to *graphics.resume()*line. Sorry for a lot of words but could you answer following question: What did I do wrong? What methods should I override? Thank you in advance.

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  • Marching squares: Finding multiple contours within one source field?

    - by TravisG
    Principally, this is a follow-up-question to a problem from a few weeks ago, even though this is about the algorithm in general without application to my actual problem. The algorithm basically searches through all lines in the picture, starting from the top left of it, until it finds a pixel that is a border. In pseudo-C++: int start = 0; for(int i=0; i<amount_of_pixels; ++i) { if(pixels[i] == border) { start = i; break; } } When it finds one, it starts the marching squares algorithm and finds the contour to whatever object the pixel belongs to. Let's say I have something like this: Where everything except the color white is a border. And have found the contour points of the first blob: For the general algorithm it's over. It found a contour and has done its job. How can I move on to the other two blobs to find their contours as well?

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  • PHP - "Fat Free Framework" Find Methods and Showing Results in Template

    - by user1672808
    Just started trying the "Fat Free Framework" I'm building a site using a MySQL DB with 265 fields, and 5000+ rows in the DB; I can load() a specific record easily, no problems. When using find(), afind(), and even "select()", template will show blank lines or lines with "filler" text, with the correct number of rows for the query results, but no text/data from the DB itself; Same problem whether using objects or simply arrays from result (afind() and find()). I've copied/pasted the code verbatim from examples and from documentation, with only the DB specific items changed. Still, no luck. CODE IN PHP FILE (function from CLASS): static function home() { $featured=new Axon('boats'); $F3::set('boatlist',$featured->afind('D_CustomerID=173')); F3::set('content',TEMPLATE_DIR .'/home.html'); echo Template::serve(TEMPLATE_DIR .'/layout.html'); } TEMPLATE home.html: <div class="span8"> <h3> Featured Boats </h3> <F3:repeat group="{{@boatlist}}" value="{{@boat}}"> <div style="margin-left: 2em" class="thumbnails"> <p> <a href="boat/{{@boat['D_BoatNum']}}">{{trim(@boat['D_Description'])}}</a> by {{@boat['D_CustomerID']}} </p> <p> {{@boat['D_Price']}} </p> </div> </F3:repeat> </div> The number of rows this produces coincides with the correct number of rows in the DB. However, the actual data from each field does not show. Any ideas?

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  • Submit form with our page refresh in Servlet

    - by John
    <script type="text/javascript"> $(document).ready(function() { $('.ibutton').click(function() { var ajaxdata=$("#country").val(); var value = "country="+ajaxdata; $.ajax({ url: "saveIt", type: "POST", data: value, cache: false, success: function(data){ alert("load success"); } });return false; }); }); </script> Friends, i followed every thing but its not working, upon submit, am unable to send the servlet request, saveIt is my url pattern,pls help me.

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  • Ruby 1.8.7 and RSPEC tutorial

    - by Ben Nelson
    I'm just diving into ruby development for a class assignment and the machines at my Uni have only got ruby 1.8.7 on them so I need to develop for that. I have found tutorials on the web for ruby = 1.9 and rspec that are really good but I haven't found anything for ruby 1.8.7 (I'm guessing it's pretty dated?). Does anyone have anything using rspec testing and has an indepth discussion on ruby 1.8.7 for me? I'd really appreciate it! Thanks!

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  • FileNotFoundException when using FileInputStream

    - by user1672817
    I am trying to access a file I have contained in the jar. The beginning of my code is as follows: import java.io.*; import java.net.*; public class intro { public static void main(String[] args) throws IOException{ URL jarUrl = intro.class.getResource("myFile.jar"); File myJar = new File(jarUrl.toString()); FileInputStream fis = new FileInputStream(myjar); } I'm getting the following error: Exception in thread "main" java.io.FileNotFoundException: file:\...myFile.jar (The filename, directory name, or volume label syntax is incorrect) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at intro.main(intro.java:10) It seems to have no problem finding the URL or initializing the file, but I can't get the FileInputStream to work. Does anybody know what I'm doing wrong? Help would be appreciated.

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  • Rails - How to secure foreign keys and still allow association selection

    - by Bryce
    For simplicity, assume that I have a simple has-many-through relationship class User < ActiveRecord::Base has_many :courses, :through => :registrations end class Registration < ActiveRecord::Base belongs_to :user belongs_to :course end class Course < ActiveRecord::Base has_many :users, :through => :registrations end I want to keep my app secure, so I use attr_accessible to whitelist my attributes. My question is twofold: How would I set up my whitelist attributes such that I could create a new Registration object through a form (passing in :user and :course, but not risk allowing those foreign keys to be maliciously updated later? How would I set up my validations such that both belongs_to associations are required BUT also allow for Registration objects to be created in nested forms?

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  • DLL Load Failed: %1 is not a valid win32 application

    - by glittershark
    So I have a situation where I need to make binary patches and then be able to apply them from within python. I found bsdiff which looks like a great algorithm and has a python extension module, but that extension module doesn't have a windows installer past Python 2.5 Alright, so having never even written C seriously, let alone attempted a python extension module, I set out to compile it myself. After a few hours of bashing my head against a DLL load error with MinGW32, I managed to get it compiled and built using the setup.py provided in the source of the project. However, upon importing the resulting bsdiff module, I get: ImportError: DLL load failed: %1 is not a valid Win32 application. Any advice?

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  • The href value of the Html anchor tag is rendering weird

    - by franko_camron
    I want to assign dynamically the href value depending of certain things, I thing is important to mention that I have a Master Page, url routing and I am assigning absolute paths (like http://www.stackoverflow.com/questions/...). I've tried the following: <a href="<%= DynamicURL%>">testing urls</a> <asp:HyperLink runat="server" ID="hpLink">this teset brouw</asp:HyperLink> and in code behind hpLink.NavigateUrl = "http://www.someurl.com/morepath/morethisngs"; I have also tried this <a runat="server" id="aAccesories">Testing ...</a> and in code behind I do this: aAccesorios.HRef = "http://www.someurl.com/morepath/morethisngs"; what ever I try when I see the html source code the links render like this: http://localhost:10027/projectTest/\www.someurl.com/morepath/morethisngs so I cant create absolute paths or absolute URLS, doesnt matter what I tried, this is weird isnt it? i adds the domain to the urls and then it removes the http:// then it adds the path I wanted hope you can help me, thanks!

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  • Error while saving csv file generated by PHP

    - by user1667374
    I have created below script which is saving the csv file in the same path of this script but when I am saving it to different directory, it gives me error. Can somebody please help me on this? This is the error: Warning: fopen(/store/secure/mas/) [function.fopen]: failed to open stream: No such file or directory in /getdetails.php on line 15 Warning: fputs(): supplied argument is not a valid stream resource in /getdetails.php on line 36 Warning: fclose(): supplied argument is not a valid stream resource in /getdetails.php on line 39 This is the script: <?php $MYSQL_HOST="localhost"; $MYSQL_USERNAME="***"; $MYSQL_PASSWORD="***"; $MYSQL_DATABASE="shop"; $MYSQL_TABLE="ds_orders"; mysql_connect( "$MYSQL_HOST", "$MYSQL_USERNAME", "$MYSQL_PASSWORD" ) or die( mysql_error( ) ); mysql_select_db( "$MYSQL_DATABASE") or die( mysql_error( $conn ) ); $filename="Order_Details"; $directory = "/store/secure/mas/"; $csv_filename = $filename.".csv"; $fd = fopen ( "$directory" . $cvs_filename, "w"); $today="2009-03-17"; $disp_date="05122008"; $sql = "SELECT * FROM $MYSQL_TABLE where cDate='$today'"; $result=mysql_query($sql); $rows=mysql_num_rows($result); echo $rows; if(mysql_num_rows($result)>0){ $fileContent="Record ID,Discount Percent\n"; while($data=mysql_fetch_array($result)) { $fileContent.= "".$data['oID'].",".$data['discount']."\n"; } $fileContent=str_replace("\n\n","\n",$fileContent); fputs($fd, $fileContent); } fclose($fd); ?>

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