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  • Flash Player error logs on Mac OS X

    - by paleozogt
    I'm on Mac OS X 10.5.8 running Flash Player 10,0,32,18. Flash Player is dumping giant amounts of error logging into the system log (stuff like "bit length overflow" and "code 0 bits 6-7"). Here's a tiny sampling: Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 7->6 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->6 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 14 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 10 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Any ideas on what this may be about?

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  • Benchmarking Linux flash player and google chrome built in flash player

    - by Fischer
    I use xubuntu 14.04 64 bit, I installed flash player from software center and xubuntu-restricted-extras too Are there any benchmarks on Linux flash player and google chrome built in flash player? I just want to see their performance because in theory google's flash player should be more updated and have better performance than the one we use in Firefox. (that's what I read everywhere) I have chrome latest version installed and Firefox next, and I found that flash videos in Chrome are laggy and they take long time to load. While the same flash videos load much faster in Firefox and I tend to prefer watching flash videos in firefox, especially the long ones because it loads them so much faster. I can't believe these results on my PC, so is there any way to benchmark flash players performance on both browsers? I want to know if it's because of the flash player or the browsers or something else

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  • Flash/Flex/Air and iOS

    - by David Archer
    I'm just a little confused with all of the news recently regarding the cancellation of mobile flash, so was hoping for a little help. I've had a search through and can't find the answers to these questions, so any help would be great. First up, I'm looking to create a game in Flash first, to test whether the concept works as a fun game (on Newgrounds/Kongregate/Facebook etc.). Would it be best to use Flash CS5.5, or Flash Builder? Secondly, with mobile flash now being discontinued by Adobe, could I still port this game over to iOS through the Flash platform, or would it be better at that point to re-write the whole game using Objective C? (NOTE: I'm not an Objective C developer, but am instead a Javascript and Actionscript dev). Any help would be great. Thanks!

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  • .htaccess: Redirect Hotlink Flash --> Site with embed Flash

    - by user5571
    I have some .php sites that embeds .swf files. These .swf files are now linked to by some other guys. And I don't want them to simply open the SWF, I want them to force being redirect to the page where the flash is embed. Data: Site: www.example.com/1 (www.example.com/2, www.example.com/3 and so on) Flash: www.example.com/flash/flash_NUMBER.swf So for www.example.com/1: Site: www.example.com/1 Flash: www.example.com/flash/flash_1.swf I now want to redirect the user who types "www.example.com/flash/flash_1.swf" into his URL to be redirect to www.example.com/1. The Problem I have that the flash needs to be still accesseable via www.example.com/1 <-- I don't get that working (the Flash is embed into that page). The tool I would like to use for this is the .htaccess & RewriteRule. I hope someone can help me out.

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  • .htaccess: Redirect Hotlink Flash --> Site with embed Flash

    - by user5571
    Hello, I have some .php sites that embeds .swf files. These .swf files are now linked to by some other guys. And I don't want them to simply open the SWF, I want them to force being redirect to the page where the flash is embed. Data: Site: www.example.com/1 (www.example.com/2, www.example.com/3 and so on) Flash: www.example.com/flash/flash_NUMBER.swf So for www.example.com/1: Site: www.example.com/1 Flash: www.example.com/flash/flash_1.swf I now want to redirect the user who types "www.example.com/flash/flash_1.swf" into his URL to be redirect to www.example.com/1. The Problem I have that the flash needs to be still accesseable via www.example.com/1 <-- I don't get that working (the Flash is embed into that page). The tool I would like to use for this is the .htaccess & RewriteRule. I hope someone can help me out.

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  • Flash Sampler App - Tour de Flash???

    - by user146543
    I am looking for an app or apps which I can use to demonstrate many of the specific graphics, animation, and interaction capabilities available using Flash CS4 Pro. Basically something just like the Tour de Flex app only for Flash CS3/CS4 Pro. The Adobe site has a sparse set of some examples, but again I am looking for something more comprehensive like Tour de Flex.

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  • Create and use a Button class on AS3.0

    - by Madcowe
    I am currently working on a game and it is all going well. On the shop screen there are several buttons that affect the player's stats for when the player restarts the game. The button's names (with a text on the left), however, are rather cryptic and it's hard to figure out what they do unless you test or something. So the solution I came up with, is to create an InfoBox with an InfoText inside so that when the cursor is over the button it appears with the description, cost and etc. This I managed to do too however, the way I was about to do it would mean that I had to create 3 event listeners per button (CLICK, ROLL_OVER, ROLL_OUT) and, obviously, 3 functions connected to each event listener. Now, I don't mind much about having 1 event listener per button, for the click, but since the other events are just to make a box appear and disappear as well as display some text, I thought it was way too much of a mess of code. What I tried to do: I created a new class called InfoBoxButton, and this is the class' code: package { import flash.display.SimpleButton; import flash.display.MovieClip; import flash.ui.Mouse; import flash.events.MouseEvent; public class InfoBoxButton extends SimpleButton { public var description:String; public var infoBox:InfoBox; public function InfoBoxButton(description) { this.addEventListener( MouseEvent.ROLL_OVER, displayInfoText, false, 0, true); this.addEventListener( MouseEvent.ROLL_OUT, hideInfoText, false, 0, true); } private function displayInfoText() { infoBox.infoText.text = description; infoBox.visible = true; } private function hideInfoText() { infoBox.infoText.text = ""; infoBox.visible = false; } } } But now I don't have an idea how to associate it with the button, I have tried this: public var SoonButton:InfoBoxButton = new InfoBoxButton("This is merely a test"); The SoonButton is a button I made on the shopscreen, SoonButton is it's instance name, but I can't think of a way of associating one button to the other... I have been fiddling with the code for like 3 hours yesterday and no luck... can anyone give me some pointers on how I should go about doing it?

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  • phablet-flash aborting while installing Ubuntu Touch on Nexus 4

    - by Till B
    I have a Nexus 4 with Android 4.3 installed and I want to flash it to Ubuntu Touch. My system is Ubuntu 12.04, running inside a virtual machine on Mac OS 10.5.8. To use the VM, I opened an NAT bridge and forwarded port 5037 for adb, I can see the Nexus with adb and e.g. use the adb shell into it. USB ports are also forwarded to the VM. I follow these instructions to the letter. My bootloader is unlocked, just as it was described in the instructions. Now I encounter different issues, when executing sudo phablet-flash ubuntu-system --no-backup. On the first run, it got stuck in this state: INFO:phablet-flash:Decompressing partitions/recovery.img from /home/till/Downloads/phablet-flash/imageupdates/pool/device-5ba3031cb0d6fc624848266edba781e3e821b6e1e8dd21105725f0ab26077d0a.tar.xz INFO:phablet-flash:Restarting device... wait INFO:phablet-flash:Restarting device... wait complete INFO:phablet-flash:Booting /tmp/tmpMSN8bm/partitions/recovery.img < waiting for device > downloading 'boot.img'... OKAY [ 1.772s] booting... OKAY [ 0.005s] finished. total time: 1.779s INFO:phablet-flash:Waiting for recovery image to boot The following happened: around the line "INFO:phablet-flash: Restarting...", it rebooted into the bootloader. The bootloader shows only for two seconds, then the screen goes off and the phone stays off. But I do notice, that the screen is not off - it is just black, but the background light is on. If I wait long enough, phablet-flash aborts with ERROR:phablet-flash:Wait for recovery expired On the second try, I wanted to manually start the bootloader and choose "Recovery mode". Pressing "volume down+power" at first did nothing. Releasing the buttons and then pressing them again brought me into the bootloder. After choosing "Recovery mode", phablet-flash continued and after a while aborted with the following output: INFO:phablet-flash:Wait for recovery image to boot complete INFO:phablet-flash:Clearing /data and /cache INFO:phablet-flash:Pushing /home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz to /cache/recovery/ failed to copy '/home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz' to '/cache/recovery/': Permission denied ERROR:phablet-flash:Command 'adb push /home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz /cache/recovery/' returned non-zero exit status 1 Removing directory /tmp/tmpDnbz6N Removing directory /tmp/tmpth4L6w What can I do to properly flash my phone with Ubuntu Touch? I noticed that adb does not show the phone in recovery mode: Typing adb devices, when the Nexus 4 is in recovery mode, shows the serial number and the state device, where it should show recovery. Should the phone be rooted? This is not mentioned in the instructions.

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  • Fonts still missing in Flash after cleaning caches

    - by Anriëtte Combrink
    Hi there I was having missing fonts in Flash CS4, so I cleaned the font caches using the following commands in Terminal: sudo atsutil databases -remove atsutil server -shutdown atsutil server -ping These commands ran fine, so I restarted and opened my Flash file. Now suddenly Verdana is missing in Flash which was previously there. I ran FontNuke, and cleaned caches, and rebooted. Still nothing showed in Flash. I ran Cocktail, and cleaned just the font caches (all users on system), still nothing in Flash. I reinstalled Flash (didn't work) I then uninstalled Flash, rebooted and installed Flash, rebooted. (didn't work) After all this, Verdana still doesn't load in Flash. I validated all fonts in Font Book and removed the erroneous fonts. Is there any other way I can have all the fonts load in Flash (eliminate another cache I am not seeing)? I am so sick of Flash and its font caches and Verdana is pretty much a standard font so what am I doing wrong here?

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  • Adobe Flash not working in 12.04

    - by catnthehat
    I cannot get Adobe Flash working in either Firefox or Chrome. I have tried the Flash-Aid plug in for Firefox but it has not made any difference. As far as I can see, Flash installs without error and Firefox thinks it can run Flash but (for example) YouTube just shows a blank square where the movie should be me. Chrome reports "missing plugin". about:plugins in Firefox reports: Shockwave Flash File: libflashplayer.so Version: Shockwave Flash 11.2 r202 MIME Type Description Suffixes application/x-shockwave-flash Shockwave Flash swf application/futuresplash FutureSplash Player spl

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  • Flash: How to make an embedded video not autoplay

    - by jb
    I'm embedding a Flash video into an HTML and would like the user to have to click it to begin playing. According to the Adobe <object> / <embed> element documentation, there are variety of methods to do this: 1) Add a Flash parameter inside the <object> tag: <param name="play" value="false"> 2) Add the attribute play inside the <embed> tag: <embed ... play="false"> 3) Add the attribute flashvars inside the <embed> tag: <embed ... flashvars="play=false"> Which is awesome. Only ... none of them work for me: http://johnboxall.github.com/test/flash/flash.htm My code looks like this now: <object width="590" height="475"> <param name="movie" value="untitled_skin.swf"> <param name="play" value="false"> <embed src="untitled_skin.swf" width="590" height="475" type="application/x-shockwave-flash" play="false" flashvars="autoplay=false&play=false" menu="false"></embed> </object> Anyone have any ideas? What am I doing wrong?

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  • Firefox not detecting Flash 11

    - by user34103
    I installed the Flash 11 plugin using the software center (and have also removed the reinstalled it via command-line in the terminal), yet Firefox still claims the latest version of the plugin I have is 10. (And just to clarify, I have been sure to reboot both Firefox and the entire computer after installing). On further investigation (this may be a red herring, pardon) I ran the uname -a command-line in terminal to assure that I was running the 64-bit version of Ubuntu, and received this feedback: 3.0.0-13-generic #22-Ubuntu SMP Wed Nov 2 13:25:36 UTC 2011 i686 i686 i386 GNU/Linux I don't understand the series "i686 i686 i386". Which applies to my version of Ubuntu? Does this mean I've accidentally installed 32-bit Ubuntu? Very much a beginner here - I've combed the threads but have so little understanding what my exact issue is that I haven't been able to find an answer.

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  • Local Flash in Chrome pepper player won't link to internet

    - by No one in particluar
    I have a local .swf file in a local .html file. The flash file opens a popup window when a link is clicked. In Chrome, when I open the html file and click the button, nothing happens. Then when I go to about:plugins and disable the top Flash player (the pepper one) then try refresh and try clicking the button again, nothing happens. Then when I go to http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html and add the the folder the files are stored in to the list and refresh the page and click the button again, it opens the popup. When I re-enable the pepper flash player, and re-add the folder to the allowed list in flash (it's gone from the list now that I changed players), refresh the page and click the button again, it does nothing. I don't know why it won't open with the pepper player. I'm using Windows 7, Chrome 22.0.1229.94 m, Pepper Flash player 11.4.31.110, and regular Flash Player 11,4,402,287.

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  • Flash player not loading in Firefox or Chromium

    - by Dan Heyse
    I am brand new to Linux so can you (try) to keep answers as simple as possible. A few days ago I did a fresh install of Ubuntu 11.10 on an old computer (just under 500mb of RAM) and once I had completed the install. I installed the restricted extras thingy. I then tried to load up a Flash video in Firefox but it failed: all it would show is a blank box where the video should have been. At this point I tried various different video sites (iplayer, Youtube, etc) and I even tried opening up a downloaded flash game in Firefox but still I was just getting a blank box where the flash content should have been. Next I tried doing a fresh install of Ubuntu 12.04 32bit, installing the restricted extras thingy again but it still just showed up the blank box. Finally I tried various different methods for getting it to work including: Trying a different browser~ same issue Trying different websites~ same issue Reinstalling the Flash plugin via the software center~ same issue Reinstalling the Flash plugin via the Adobe website~ same issue Installing Flash-aid (a plugin designed to solve any issues with flash)~ same issue Disabling the flash plugin for Firefox~ Flash was no longer detected so the websites told me that I needed to install the flash plugin to play the content Not really sure what else to try???

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  • What's the ultimate way to install debug Flash Player in Firefox?

    - by Bart van Heukelom
    What's the easiest way to get a debug Flash Player (the one you can download from here, though I don't care if it's downloaded automatically) working in Firefox? 64 bit system, default Firefox from repository If possible, I don't want the flash player to be replaced by a newer but non-debug version automatically (updating to a new debug version is ok) Want the most recent version (10.2 at the moment)

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  • Flash in browsers does not play sound accurately using Pulse network audio

    - by Dave M G
    I use PulseAudio to send sound over the LAN to an audio server. When playing any Flash media in Firefox or Chrome, the sound flutters, as if the volume were going up and down every second. The problem does not exhibit with any other software, and I think it's specific to how Flash interacts with my sound set up. How do I get Flash to play nice with the PulseAudio network sound server? Update I have discovered that I can stop the sound fluttering if I follow these steps: Start a Flash video Run pulseaudio --kill on the server Wait about 7 seconds After this, the PulseAudio server automatically respawns, and the sound in the Flash video is perfect. The problem now, though, is that I have to do this every time I start a Flash video. This is obviously not desireable. So, the question is, how do I make whatever it is that makes the sound work when I go through these steps stick so that I don't have to do them? Also, I've uploaded some PulseAudio log output to Pastebin, taken while attempting to play a Flash video, if that helps. I've tried to get logging details from Flash, but despite installing and enabling Flash for debugging, it has not generated any ouput at all. Details I have uploaded an example video of the problem onto Youtube. In the video you can see the opening of a Ted Talk video, and the sound flutters as it plays. The video also stutters while playing back. Here are my sound device output settings:

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  • Oracle Database Smart Flash Cache: Only on Oracle Linux and Oracle Solaris

    - by sergio.leunissen
    Oracle Database Smart Flash Cache is a feature that was first introduced with Oracle Database 11g Release 2. Only available on Oracle Linux and Oracle Solaris, this feature increases the size of the database buffer cache without having to add RAM to the system. In effect, it acts as a second level cache on flash memory and will especially benefit read-intensive database applications. The Oracle Database Smart Flash Cache white paper concludes: Available at no additional cost, Database Smart Flash Cache on Oracle Solaris and Oracle Linux has the potential to offer considerable benefit to users of Oracle Database 11g Release 2 with disk-bound read-mostly or read-only workloads, through the simple addition of flash storage such as the Sun Storage F5100 Flash Array or the Sun Flash Accelerator F20 PCIe Card. Read the white paper.

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  • box2D simulation doesn't work

    - by shadow_of__soul
    has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below: package { import flash.display.Sprite; import flash.events.Event; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.b2World; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2Body; import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Dynamics.b2Fixture; import Box2D.Dynamics.b2FixtureDef; import org.flashdevelop.utils.FlashConnect; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { public var world:b2World; public var wheelBody:b2Body; public var stepTimer:Timer; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var gravity:b2Vec2 = new b2Vec2(0, 10); world = new b2World(gravity, true); var wheelBodyDef:b2BodyDef = new b2BodyDef(); wheelBodyDef.type = b2Body.b2_dynamicBody; wheelBody = world.CreateBody(wheelBodyDef); var circleShape:b2CircleShape = new b2CircleShape(5); var wheelFixtureDef:b2FixtureDef = new b2FixtureDef(); wheelFixtureDef.shape = circleShape; var wheelFixture:b2Fixture = wheelBody.CreateFixture(wheelFixtureDef); stepTimer = new Timer(0.025 * 1000); stepTimer.addEventListener(TimerEvent.TIMER, onTick); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); stepTimer.start(); // entry point } private function onTick(a_event:TimerEvent):void { world.Step(0.025, 10, 10); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); } } } on this, the object should fall down, but the positions reported me by the trace method, are always 0. so is not a display problem, that i see everything freeze, is why the simulation is not working, and i have no idea why :( can anyone point me to the right direction of where i need to look for the problem? my settings are: windows 7 flashdevelop 4.2.1 SDK: 4.6.0 compiling for flash 10, but i tried every target i have available (till flash 11.5) project set at 30fps

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  • Flash Displays Black Screen No Video YouTube Firefox 11

    - by fleamour
    The title says it all, Flash Aid has not helped the situation & Google has not thrown up any recent similarities. I am running Xubuntu LTS. about:plugins ~ File: libflashplayer.so Version: Shockwave Flash 11.2 r202 ii flashplugin-installer 11.2.202.228ubuntu0.10.04.1 Adobe Flash Player plugin installer ii libswfdec-0.8-0 0.8.4-1build1 SWF (Macromedia Flash) decoder library ii swfdec-mozilla 0.8.2-1ubuntu2 Mozilla plugin for SWF files (Macromedia Flash)

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  • Testing movie with Flash IDE fails to load file from localhost

    - by davgothic
    Hi, I'm just wondering if anybody can help me with my simple but frustrating problem. I have created an SWF that loads an XML file from http://localhost/flash/Projects/MEL/Quiz/Quiz/bin/xml/quiz.xml, but I get this error when running the movie using Test Movie in the Flash IDE. Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://localhost/flash/Projects/MEL/Quiz/Quiz/bin/xml/quiz.xml at Main/loadConfig()[D:\www\webroot\flash\Projects\MEL\Quiz\Quiz\src\Main.as:126] at Main/configLoadError()[D:\www\webroot\flash\Projects\MEL\Quiz\Quiz\src\Main.as:143] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() The error I get if I handle the exception is: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032: Stream Error. URL: http://localhost/flash/Projects/MEL/Quiz/Quiz/bin/xml/quiz.xml"] Trouble is running the SWF in a browser locally does work, it only throws these errors in the Flash IDE. I have tried a adding wildcard crossdomain.xml file in my root web directory and setting the SWF publish properties for local playback security to Allow network only, but neither of these have solved my problem. I know Windows 7 handles localhost name resolution differently compared to previous versions of Windows but I have even added 127.0.0.1 localhost to my hosts file to no avail. Can anyone shed any light on this issue?

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  • C# and Unity - Learning to Develop a game by developing the game I want to develop

    - by 97s
    So I am pretty new to C#, I have some python and javascript experience, but nothing substantial. I have read a lot about C# and Unity and I know they are the tools I want to use. My question is: Should I be reading books about C# or should I just start hacking in unity and piecing the game together part by part? Right now I am going through the book, HeadFirst C#, and it is very good, but I taught myself web design and javascript by just creating and hacking until I got the results I wanted then looked at other code to see ways they did it and improved my code. The issue is that with the browser I got immediate results and it was all under one roof, where developing games is a completely different monster. I am just wondering if my time would be better spent buying a book that uses C# to teach you unity, and doing that instead, or if the time spent in HeadFirst book is going to be valuable. Thanks a ton, I am having difficulties using my time, and I just want to maximize it as I don't have a lot of free time. Edit: Hopefully this isn't to broad? If it is, I will delete and go elsewhere just let me know. Thanks.

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  • working in external actionscript file does not show anything on the screen?

    - by XNA
    I'm writing this code in Flash builder and I tested the file in flash, but nothing appears in the swf file. (no text in the screen show , i don't know why) Is there any missing property in the code? Also, when I create text or movie clip with flash tools on the stage and give it an instance name, flash builder doesn't seem to recognize it in the action script code. package { import flash.display.MovieClip; import flash.text.TextField; public class mark extends MovieClip { public function mark() { super(); public var d:TextField=new TextField(); d.text="Hello world"; d.x=250; d.y=300; addChild(d); } }

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  • working in extrenal actionscript file does not show anything on the screen?

    - by XNA
    I'm writing this code in Flash builder and I tested the file in flash, but nothing appears in the swf file. (no text in the screen show , i don't know why) Is there any missing property in the code? Also, when I create text or movie clip with flash tools on the stage and give it an instance name, flash builder doesn't seem to recognize it in the action script code. package { import flash.display.MovieClip; import flash.text.TextField; public class mark extends MovieClip { public function mark() { super(); public var d:TextField=new TextField(); d.text="Hello world"; d.x=250; d.y=300; addChild(d); } }

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  • How can I automatically update Flash Player whenever a new version is released? [closed]

    - by user219950
    Summary: Flash Player Update Service doesn't run on a reliable schedule, and doesn't automatically download and apply updates when it does run. Given the importance of having an up-to-date version of Flash Player installed (for those of us who don't use Chrome with its built-in player), I would like to find a way to ensure that new updates are promptly detected and installed. What follows are the details of my efforts to solve this problem on my own... Appendix A: Flash Player Update Service OK, way back in Flash Player 11.2 (or so?) Adobe added the Flash Player Update Service (FlashPlayerUpdateService.exe), it was supposed to keep the Flash Player updated... Upon installation, FPUS is configured to run as a Windows Service, with Start Type set to Manual. A Scheduled Task (Adobe Flash Player Updater.job) is added to start this service every hour. So far, so good - this set-up avoids having a constantly-running service, but makes sure that the checks are run often enough to catch any updates quickly. Google's software updater is configured in a similar fashion, and that works just fine... ...And yet, when I checked the version of my installed Flash Player, I found it was 11.6.602.180, which, based on looking at the timestamps of the files in C:\Windows\System32\Macromed\Flash was last updated (or installed) on Tue, Mar 12, 2013 --- 3/12/13, 5:00:08pm. I made this observation on Thu, Apr 25, 2013 --- 4/25/13, 7:00:00pm, and upon checking Adobe's website found that the current version of Flash Player was 11.7.700.169. That's over a month since the last update, with a new one clearly available on the website but with no indication that the hourly check running on my machine has noticed it or has any intention of downloading it. Appendix B: running the Flash Player updater manually Once upon a time, running FlashUtil32_<version_Plugin.exe -update plugin would give you a window with an Install button; pressing it would download the installer for the current version (automatically, without opening a browser) and run it, then you'd click thru that installer & be done. It was manual, but it worked! Finding my current installation out of date (see Appendix A), I first tried this manual update process. However... Running FlashUtil32_<version_ActiveX.exe -update activex (in my case, that's FlashUtil32_11_6_602_180_ActiveX.exe -update activex) ...only presents a window with a Download button, clicking that Download button opens my browser to the URL https://get3.adobe.com/flashplayer/update/activex. Running FlashUtil32_<version_Plugin.exe -update plugin (in my case, that's FlashUtil32_11_6_602_180_Plugin.exe -update plugin) ...only presents a window with a Download button, clicking that Download button opens my browser to the URL https://get3.adobe.com/flashplayer/update/plugin. I could continue with the Download page it sent me to, uncheck the foistware box ("Free! McAfee Security Scan Plus"), download that installer (ActiveX, no foistware: install_flashplayer11x32axau_mssd_aih.exe, Plugin, no foistware: install_flashplayer11x32au_mssd_aih.exe) & probably have an updated Flash...but then, what is the point of the Flash Player Update Service if I have to manually download & run another exe? Epilogue I've since come to suspect that the update service is intentionally hobbled to drive early adopters to the manual download page. If this is true, there's probably no solution to this short of writing my own updater; hopefully I am wrong.

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