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  • Customize the Windows Media Center Start Menu with Media Center Studio

    - by DigitalGeekery
    Do you ever wish you could change the WMC start menu? Maybe move some of the tiles and strips around to different locations, add new ones, or eliminate some altogether? Today we look at how to do it using Media Center Studio. Download and install Media Center Studio. (Download link below) You’ll also want to make sure you have Windows Media Center closed before running Media Center Studio. Many of the actions cannot be performed with Media Center open. Once installed, you can open Media Center Studio from the Windows Start Menu. When you first open Media Center Studio you’ll be on the Themes tab. Click on the Start Menu tab. It should be noted that Media Center Studio is a Beta application, and it did crash on us a few times, so it’s a good idea to save your work frequently. You can save your changes by selecting Save on the Home tab, or by clicking the small disk icon at the top left. We also found that that trying to launch Media Center from the Start Media Center button on the application ribbon typically didn’t work. Opening Windows Media Center from the Windows Start Menu is preferred.   When you’re on the Start Menu tab you will see the Windows Media Center menu strips and tiles. Click the arrows located at the right, left, top, and bottom of the screen to scroll through the various menu strips.   Hiding and Removing Tiles and Menu Strips. If there is an entire menu strip that you never use and would like to remove from Media Center, simply uncheck the box to the left of the the title above that menu strip. If you’d like to hide individual tiles, uncheck the box next to the name of the individual tile. Renaming Tiles and Strips To rename a tile or menu strip, click on the small notepad icon next to the title. Note: If you do not see a small notepad icon next to the title, then the title is not editable. This applies to many of the “Promo” tiles. The title will turn into a text input box so that you can edit the name. Click away from the text box when finished. Here we will change the title of the default Movie strip to “Flicks.” Change the Default Tile and Menu Strip The Default menu strip is the strip that is highlighted, or on focus, when you open Media Center.   To change the default strip, simply click once on another strip to highlight it, and then save your work. In our example, I’m going to make our newly renamed “Flicks” strip the default.   Each menu strip has a default tile. This is the tile that is active, or on focus, when you select the menu strip. To change the default tile on a strip, click once on the tile. You will see it outlined in light blue. Now just simply save your changes. In our example below, we’ve changed the default tile on the TV strip to “guide.”   Moving Tiles and Menu Strips You can move an entire Menu Strip up or down on the screen. When you hover your mouse over the a menu strip, you will see up and down arrows appear to the right and left of the title. Click on the arrows to move the strip up or down.   You will see the menu strip appear in it’s new position.   To move a tile to a new menu strip, click and drag the tile you’d like to move. When you begin to drag the tile, green plus (+) signs will appear in between the tiles. Drag and drop the tile onto to any of these green plus signs to move it to that location. When you’ve dragged the tile over an acceptable position, you’ll see the  red “Move” label next to your cursor turn to a blue “Move to” label. Now you can drop the tile into position. You’ll see the tile located in it’s new position.   Adding a New Custom Menu Strip Click on the Start Menu tab and then select the Menu Strip button.   You will see a new Custom Menu strip appear on your Start Menu with the default name of Custom menu. You can change the name by clicking on the notepad icon just as we did earlier. For our example, we’ll change the name of the new strip to Add-ins. To add a new tile, click on Entry Points at the lower left of the application window. This will reveal all of your available Entry Points that can be added to the Media Center Menu. You should see the built-in Media Center Games and any Media Center Plug-ins you have added to your system. You can then drag and drop any of the Entry Points onto any of the Menu Strips. Below we’ve added Media Browser to our custom Add-ins menu strip. You can also add additional applications to launch directly from Media Center. Click on the Application button on the Start Menu tab. Note: Many applications may not work with your remote, but with keyboard and mouse only.    Type in a title which will appear under the tile in Media Center, and then type the path to the application. In our example, we will add Internet Explorer 8. Note: Be sure to add the actual path to the application and not just a link on the desktop. Click any of the check boxes to select any options under Required Capabilities. You can also browse to choose an image if you don’t care for the image that appears automatically.   Next, you can select keyboard strokes to press to exit the application and return to Media Center. Click the green plus (+) button. When prompted, press a key you’ll use to close the program. Repeat the process if you’d also like to select a keystroke to kill the program.   You’ll see your button programs listed below. When you’re finished, save your work and close out of Media Center Studio.   Now your new program entry point will appear in the Entry Points section. Drag the icon to the desired position on the Start Menu and save again before exiting Media Center Studio. When you open Media Center you will see your new application on the start menu. Click the tile to open the application just as you would any other tile. The application will open and minimize Media Center. When you press the key you choose to close the program, Windows Media Center will automatically be restored. Note: You can also exit the application through normal methods by clicking the red “X” or File > Exit. Conclusion Media Center Studio is a Beta application which the developer freely admits still has some bugs. Despite it’s flaws Media Center Studio is a powerful tool, and when it comes to customizing your Media Center start menu, it’s pretty much the only game in town. It works with both Vista and Windows 7, and according to the developer, has not been officially tested with extenders. Media Center Studio can also be used to add custom themes to Windows 7 Media Center and we’ll be covering that in a future article. Looking for more ways to customize your Media Center experience? Be sure to check out our earlier posts on Media Browser, as well as how to add Hulu, Boxee, and weather conditions your Windows 7 Media Center. Download Media Center Studio Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterSchedule Updates for Windows Media CenterStartup Customizations for Media Center in Windows 7Automatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall

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  • Game Development World Championship 2013 for all game developers

    - by Hanhviope
    Interested in games and programming? Want to be visible in global game industry? Missing Viope Game Programming Contest 2012? Want to win a trip to Finland, visit top game studio and other attractive rewards? This is your CHANCE! Viope Solutions proudly announces Game Development World Championship 2013, as a sequel of successful Viope Game Programming Contest 2012 WHAT? The contest is organized by Viope Solutions. Students and freelancers are invited to compete in different categories. Participants can compete for Computer/Console game or Mobile Phone game. The competition involves partners and judges from Rovio, Microsoft, Unity, ArtiGames, Housemarque, Redlynx, Remedy, GrandCru, GameReactor and IGDA WHO? The contest is open to everyone around the world. WHERE? The submission of your game will be done via Viope World e-learning platform. WHEN? The contest is open from 08th October 2013 till 26th January 2014. HOW? Individuals and team of up to 4 members can register through our website. For information, please visit website www.viope.com/contest WE CHALLENGE YOU TO CREATE THE BEST GAMES EVER! Share this to all your friends who would be interested in this contest!

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  • Creating ground in a 2D runner game

    - by user739711
    It may be a repetitive uestion but I could not find any specific answer to my query How to create A slanted/curved ground in a 2d runner game. The user will see side view like the old game "Mario" If I use tiled based map I can have only rectangular objects. What is the best way to create tilted ground? Should I use tiled based map, or should I define corner points in the map and create the ground programatically? And what are the difficulties in creating curved ground.

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  • The Game vs The Game Engine?

    - by Milo
    I was wondering if somebody could tell me how the game and the game engine fit into game development. Specifically what I mean is, the game engine does not actually have a game. So where I'm unclear about is basically, do game developpers build an engine, then create a new class that inherits from engine which becomes the game? Ex: class ShooterGame : public Engine { }; So basically i'm unclear on where the game code fits into the engine. Thanks

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  • Making A C++ Game

    - by user1758938
    I'm gonna make a game and I think C++ would be perfect for it. I think I'm gonna use SDL and OpenGL but I need help with making the code manageable. These were my ideas: 1. Making A DLL File With Commands Such A CreateScreen(640, 480); Which Binds SDL And OpenGL Commands For A Manageable Setup 2. Making It Harder To Mod (Like UnCompiling My Code) Like Encrypting Save Files That Only My Program Can Read Any Suggestions?

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

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  • Effectively implementing a game view using java

    - by kdavis8
    I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels and then load individual in game sprites to across the entirety of the map, like rendering a scene. Game sprites would be things like terrain objects, trees, rocks, bushes, also houses, castles, NPC's and so on. But i also need to implement some kind of camera view class that focuses on the player. the camera view class needs to follow the characters movements throughout the game map but it also needs to clip the rest of the map away from the user's field of view, so that the user can only see the arbitrary proximity adjacent to the player's sprite. The proximity's range could be something like 500 pixels in every direction around the player’s sprite. On top of this, i need to implement an independent resolution for the game world so that the game view will be uniform on all screen sizes and screen resolutions. I know that this does sound like a handful and may fall under the category of multiple questions, but the questions are all related and any advice would be very much appreciated. I don’t need a full source code listing but maybe some pointers to effective java API classes that could make doing what i need to do a lot simpler. Also any algorithmic/ design advice would greatly benefit me as well. example of what i am trying to do in source code form below package myPackage; /** * The Purpose of GameView is to: Render a scene using Scene class, Create a * clipping pane using CameraView class, and finally instantiate a coordinate * grid using Path class. * * Once all of these things have been done, GameView class should then be * instantiated and used jointly with its helper classes. CameraView should be * used as the main drawing image. CameraView is the the window to the game * world.Scene passes data constantly to CameraView so that the entire map flows * smoothly. Path uses the x and y coordinates from camera view to construct * cells for path finding algorithms. */ public class GameView { // Scene is a helper class to game view. it renders the entire map to memory // for the camera view. Scene scene; // Camera View is a helper class to game view. It clips the Scene into a // small image that follows the players coordinates. CameraView Camera; // Path is a helper class to game view. It observes and calculates the // coordinates of camera view and divides them into Grids/Cells for Path // finding. Path path; // this represents the player and has a getSprite() method that will return // the current frame column row combination of the passed sprite sheet. Sprite player; }

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  • getting a job in game industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled at a community college for game developement. But I am skeptical about the circulum. I have no experience in the gaming industry so I wouldnt be able to tell rather its a good investment or not. So I am asking you. I dont want to get too much into detail of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the unreal engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the unreal engine, Learn python and learn how to use it's API to connect to a remote server and build game mechanics. Overall I will also recieve a associates degree in game development. I learn c++ but not c. The director said he was trying to implement c in the program as well. What I notice is I will not learn how to build a 3d game engine from scratch. They do not teach any AI. I will not learn how to work with the graphics card using a graphic's api such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requireing me to take some advances math courses such a calculus and geotomtry 1 and 2. I also got to take a physic class. I just think thats a little much for just learning how to use the unreal engine but not actually build one or try to learn the anatomy of a game engine. Is this good enough to possibly land my a job in the insdustry. If I left anything out or was not detail, please feel free to ask more questions. Thanks Guys!!

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  • Music Rhythm Game: Copyright Music Question for Independent (Indie) Game Developers

    - by David Dimalanta
    I have a curious question regarding on musics used in music rhythm game. In Guitar Hero for example, they used all different music albums in one program. Then, each album requires to ask permission to the owner, composer of the music, or the copyright owner of the music. Let's say, if you used 15 albums for the music rhythm game, then you have to contact 15 copyright owners and it might be that, for the game developer, that the profit earned goes to the copyright owner or owner of this music. For the independent game developers, was it okay if either used the copyright music by just mentioning the name of the singer included in the credits and in the music select screen or use the non-popular/old music that about 50 years ago? And, does still earn money for the indie game developers by making free downloadable game?

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  • Game show game engine [closed]

    - by Red
    So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require that much power) and have networking functionality for multiplay or even an MMO aspect. The game I am making is like a game show, so it is your basic choose and answer hit the buzzer kind of game. Any suggestions? I would also like it to be open source or at the least free. I would like to support open source projects.

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  • Turning a board game idea into a browser based, slow paced gameplay

    - by guillaume31
    Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. Instead, players should be able to log in at any time of the day and spend a fixed number of action points per day as they wish. As opposed to a few hours, game sessions would run over a few weeks. This is meant to reward good strategy rather than time spent playing (as an alternative, hardcore players could always play multiple games in parallel instead) as well as all kind of issues related to live playing like disconnections and synchronization. The game should remain addictive still have a low time investment footprint for casual players. So far so good, but this still leaves open the question of when to solve actions and when they should be visible. I want to avoid "ninja play" like doing all your moves just a few minutes before daily point reset to take other players by surprise, or people spamming F5 to place a well-timed action which would defeat the whole point of a non real-time game. I thought of a couple of approaches to that : Resolve all events in a single scheduled process running once a day. This basically means a "blind" gameplay where players can take actions but don't see their results immediately. The thing is, I played a similar browser game a few years ago and didn't like the fact that you feel disconnected and powerless until there's that deus ex machina telling you what really happened during all that time. You see the world evolve in large increments of one day, which often doesn't seem like seeing it evolve at all. For actions that have an big impact on the game or on other players (attacks, big achievements), make them visible to everyone immediately but delay their effect by something like 24 hours. Opposing players could be notified when such an event happens, so that they can react to it. Do you have any other ideas how I could go about solving this ? Are there any known approaches in similar existing games ?

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  • How do games like Halo 3 save in-game footage? [duplicate]

    - by CPP_Person
    This question already has an answer here: How to design a replay system 11 answers I was just wondering how games (such as Halo 3, like the title says) save in-game replay? Since it gives the ability to look around at almost every possible angle it can't be a simple recording. What is the logic behind this? Here is a good example of what Halo 3's footage looks like.

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  • Issue with TurnBased Multiplayer Game in Game-kit

    - by Nirav
    I am working with cocos2d game in which i am implementing Game-kit. My game supports multiplayer option. Actually as given example Raywenderlich link. I am GKTurnBasedMultiplayer class from Game-kit. But now the issue when first player connected to game center and will select option of "Play Now" it automatches for another player. but issue is it directly connects and starts the match, and doesn't wait for another player. I am using [[GCTurnBasedMatchHelper sharedInstance] findMatchWithMinPlayers:2 maxPlayers:4 viewController:viewConroller]; for connecting and playing with other players but directly connects the match. I want to wait for another player. That is the issue. I am also using GCTurnBasedMatchHelper Class.

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  • Good Open souce game engines for making MMO game

    - by Call Me Dummy
    I am interested in making a MMO game but I am not sure where to start. I am looking for an open source game engine which is simple to use and allows me to concentrate on the game design and architecture. I have some basic C,C++,C# knowledge. After lots of searching in google I was going to start out with Ogre3D but soon realized that it is a rendering engine and does not include physics engine. I have not tried it yet since in many forums it says they don't have a good documentation. So is there any good open source game engine good for fast game developing ? Some key features I want include basic requirements like collision detection, object to object collision detection, physics etc.

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  • How to manage Media Center Extender schedule from Media Center in Windows7

    - by Pangea
    I want to have several machines set up as digital signage displays and pull media (.pptx, video, images etc) from a centralized place. This is easy enough, but what I really need help doing is managing which extenders play specific media and the schedule from a Windows 7 x64 client hopefully within Media Center but I'm open to another management app. Is it possible to dictate the time and location each media is pushed to? I can use either a full machine running a full Win7 OS or a simple MC extender.

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  • How to fix Software Center crashes?

    - by shandna towns
    E: Type '<!DOCTYPE' is not known on line 1 in source list /etc/apt/sources.list.d/medibuntu.list E: The list of sources could not be read. shandanatowns@ubuntu:~$ software-center 2012-09-25 12:23:35,115 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2012-09-25 12:23:35,123 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True (software-center:4524): Gtk-WARNING **: Theme parsing error: softwarecenter.css:34:20: Not using units is deprecated. Assuming 'px'. (software-center:4524): Gtk-WARNING **: Theme parsing error: softwarecenter.css:34:22: Not using units is deprecated. Assuming 'px'. (software-center:4524): Gtk-WARNING **: Theme parsing error: softwarecenter.css:56:20: Not using units is deprecated. Assuming 'px'. (software-center:4524): Gtk-WARNING **: Theme parsing error: softwarecenter.css:56:22: Not using units is deprecated. Assuming 'px'. (software-center:4524): Gtk-WARNING **: Theme parsing error: softwarecenter.css:60:20: Not using units is deprecated. Assuming 'px'. (software-center:4524): Gtk-WARNING **: Theme parsing error: softwarecenter.css:60:22: Not using units is deprecated. Assuming 'px'. 2012-09-25 12:23:35,472 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2012-09-25 12:23:35,477 - softwarecenter.fixme - WARNING - logs to the root logger: '('/usr/lib/python2.7/dist-packages/gi/importer.py', 51, 'find_module')' 2012-09-25 12:23:35,477 - root - ERROR - Could not find any typelib for LaunchpadIntegration 2012-09-25 12:23:35,605 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. 2012-09-25 12:23:35,987 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 257, in open self._cache = apt.Cache(progress) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 102, in __init__ self.open(progress) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 149, in open self._list.read_main_list() SystemError: E:Type '<!DOCTYPE' is not known on line 1 in source list /etc/apt/sources.list.d/medibuntu.list 2012-09-25 12:23:37,000 - softwarecenter.db.enquire - ERROR - _get_estimate_nr_apps_and_nr_pkgs failed Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/enquire.py", line 115, in _get_estimate_nr_apps_and_nr_pkgs tmp_matches = enquire.get_mset(0, len(self.db), None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 277, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__' Traceback (most recent call last): File "/usr/bin/software-center", line 182, in <module> app.run(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1385, in run self.show_available_packages(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1323, in show_available_packages self.view_manager.set_active_view(ViewPages.AVAILABLE) File "/usr/share/software-center/softwarecenter/ui/gtk3/session/viewmanager.py", line 151, in set_active_view view_widget.init_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/availablepane.py", line 173, in init_view self.cache, self.db, self.icons, self.apps_filter) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/lobbyview.py", line 81, in __init__ self.build() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/lobbyview.py", line 322, in build self._build_homepage_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/lobbyview.py", line 120, in _build_homepage_view self._append_whats_new() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/lobbyview.py", line 251, in _append_whats_new whats_new_cat = self._update_whats_new_content() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/lobbyview.py", line 236, in _update_whats_new_content docs = whats_new_cat.get_documents(self.db) File "/usr/share/software-center/softwarecenter/db/categories.py", line 132, in get_documents nonblocking_load=False) File "/usr/share/software-center/softwarecenter/db/enquire.py", line 317, in set_query self._blocking_perform_search() File "/usr/share/software-center/softwarecenter/db/enquire.py", line 212, in _blocking_perform_search matches = enquire.get_mset(0, self.limit, None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 277, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__'

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  • Ubuntu software center not opening [closed]

    - by I'll sudeepdino008
    Ubuntu software center is not opening, when I type: software-center in the command line, the following errors are generated: (software-center:8570): Gtk-WARNING **: Theme parsing error: gtk.css:227:31: Failed to import: Error opening file: No such file or directory 2012-09-30 17:00:58,068 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'http://10.3.100.212:8080/' 2012-09-30 17:00:58,071 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-09-30 17:00:58,327 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2012-09-30 17:00:58,428 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. 2012-09-30 17:00:58,433 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 243, in open self._cache = apt.Cache(GtkMainIterationProgress()) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 102, in __init__ self.open(progress) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 145, in open self._cache = apt_pkg.Cache(progress) SystemError: E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/ppa.launchpad.net_webupd8team_themes_ubuntu_dists_precise_main_binary-i386_Packages, E:The package lists or status file could not be parsed or opened. 2012-09-30 17:01:00,130 - softwarecenter.db.enquire - ERROR - _get_estimate_nr_apps_and_nr_pkgs failed Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/enquire.py", line 115, in _get_estimate_nr_apps_and_nr_pkgs tmp_matches = enquire.get_mset(0, len(self.db), None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 263, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__' Traceback (most recent call last): File "/usr/bin/software-center", line 176, in <module> app.run(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1422, in run self.show_available_packages(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1352, in show_available_packages self.view_manager.set_active_view(ViewPages.AVAILABLE) File "/usr/share/software-center/softwarecenter/ui/gtk3/session/viewmanager.py", line 154, in set_active_view view_widget.init_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/availablepane.py", line 171, in init_view self.apps_filter) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 238, in __init__ self.build(desktopdir) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 511, in build self._build_homepage_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 271, in _build_homepage_view self._append_whats_new() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 450, in _append_whats_new whats_new_cat = self._update_whats_new_content() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 439, in _update_whats_new_content docs = whats_new_cat.get_documents(self.db) File "/usr/share/software-center/softwarecenter/db/categories.py", line 124, in get_documents nonblocking_load=False) File "/usr/share/software-center/softwarecenter/db/enquire.py", line 317, in set_query self._blocking_perform_search() File "/usr/share/software-center/softwarecenter/db/enquire.py", line 212, in _blocking_perform_search matches = enquire.get_mset(0, self.limit, None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 263, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__'

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  • Unity 3D game idea for a fun and teaching game

    - by rasheeda
    I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite difficult than i thought. The game has to be really fun and also educational, one that the school and community can benefit from. I am thinking about a third person game. where the player runs round in an enviroment, picks up coins and earn points. This alone wouldn't earn me points and I have been trying to find new ideas of my own and all over the net but to no avail. Hopefully you guys can help me out with an idea, and how to make the lecturers appreciate the game and also make kids wanna play play it for a reason. Thanks.

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  • Multiplayer card game using PHP/Ajax and mysql

    - by Alireza Seifi
    I am designing a map game, using PHP and MYSQL. I don't know how to make the players who sign-in to the website to see other players who are also connected to the site and be able to chat with one another. I want to design the game in such a way that 2 players can play with each other and be able to send messages during the game while others groups are playing at the same time. I have designed the map game successfully, but the problem is making the player 1 who log-in to site to see the player 2 who will also log-in and both can get connected to play each other. http://i.stack.imgur.com/YyCPG.png I will appreciate your responses.

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  • Do game-theoretic considerations stand in the way of this market-based game-mechanic achieving its goals?

    - by BerndBrot
    Mechanic The mechanic is called "market manipulation" and is supposed to work like this: Players can enter the London Stock Exchange (LSE) LSE displays the stock prices of 8 to 10 companies and derivatives. This number is relatively small to ensure that players will collide in their efforts to manipulate the market in their favor. The prices are calculated based on real world prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires spending certain in-game resources and is therefore limited. The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Goals Players are supposed to collide (and have incentives to collide) in their efforts to manipulate the market in their favor, especially when it comes to manipulation efforts by different groups. Prices should not resolve around any equilibrium points. The more variance the better. Band-wagoning should always involve risk (recognizing that prices start rising should not be a sure sign that they will keep rising so that everybody can make easy profits even when they don't manipulate the market themselves) Question Are there any game-theoretic considerations that prevent the mechanic from achieving these goals?

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  • What makes a game a game vs something else like a puzzle or a toy?

    - by Shannon John Clark
    Famously the Sims and similar games have been described by some designers as Toys and not "really" games. I'm curious if there is a good answer to what makes something a game. For example many companies sell Sudoku games - EA has an iPhone one, IronSudoku offers a great web based one, and there are countless others on most platforms. Many newspapers publish Sudoku puzzles in their print editions and often online. What differentiates a game from a puzzle? (or are all Sudoku "games" misnamed?) I'm not convinced there is a simple or easy answer - but I'd love to be proven wrong. I've seen some definitions and emphasize "rules" as core to something being a game (vs. "real life") but puzzles have rules as well - as do many other things. I'm open to answers that either focus only on computer games (on any platform) or which expand to include games and gameplay across many platforms. Here to I'm not fully convinced the lines are clear - is a "game" of D&D played over a virtual tabletop with computer dice rollers, video & audio chat a computer game or something else? (I'd lean towards something else - but where do you draw that line?)

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  • Physics in my game confused after restructuring the Game loop

    - by Julian Assange
    Hello! I'm on my way with making a game in Java. Now I have some trouble with an interpolation based game loop in my calculations. Before I used that system the calculation of a falling object was like this: Delta based system private static final float SPEED_OF_GRAVITY = 500.0f; @Override public void update(float timeDeltaSeconds, Object parentObject) { parentObject.y = parentObject.y + (parentObject.yVelocity * timeDeltaSeconds); parentObject.yVelocity -= SPEED_OF_GRAVITY * timeDeltaSeconds; ...... What you see here is that I used that delta value from previous frame to the current frame to calculate the physics. Now I switched and implement a interpolation based system and I actually left the current system where I used delta to calculate my physics. However, with the interpolation system the delta time is removed - but now are my calculations screwed up and I've tried the whole day to solve this: Interpolation based system private static final float SPEED_OF_GRAVITY = 500.0f; @Override public void update(Object parentObject) { parentObject.y = parentObject.y + (parentObject.yVelocity); parentObject.yVelocity -= SPEED_OF_GRAVITY; ...... I'm totally clueless - how should this be solved? The rendering part is solved with a simple prediction method. With the delta system I could see my object be smoothly rendered to the screen, but with this interpolation/prediction method the object just appear sticky for one second and then it's gone. The core of this game loop is actually from here deWiTTERS Game Loop, where I trying to implement the last solution he describes. Shortly - my physics are in a mess and this need to be solved. Any ideas? Thanks in advance!

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  • Unable to run Ubuntu Software center in 12.04

    - by Noye
    I think I've tried everything found. It is on just for a second. I can't even send an error report. What should I do? thanks in advance. so this is what I get after typing software-center in terminal (sorry, not as a code): 2012-06-16 22:54:17,610 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2012-06-16 22:54:17,617 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-06-16 22:54:18,142 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2012-06-16 22:54:18,697 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 243, in open self._cache = apt.Cache(GtkMainIterationProgress()) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 102, in __init__ self.open(progress) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 149, in open self._list.read_main_list() SystemError: E:Typ „ain“ je neznámy na riadku 2 v zozname zdrojov /etc/apt/sources.list.d/yannubuntu-boot-repair-precise.list 2012-06-16 22:54:21,916 - softwarecenter.db.enquire - ERROR - _get_estimate_nr_apps_and_nr_pkgs failed Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/enquire.py", line 115, in _get_estimate_nr_apps_and_nr_pkgs tmp_matches = enquire.get_mset(0, len(self.db), None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 263, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__' Traceback (most recent call last): File "/usr/bin/software-center", line 176, in app.run(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1358, in run self.show_available_packages(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1288, in show_available_packages self.view_manager.set_active_view(ViewPages.AVAILABLE) File "/usr/share/software-center/softwarecenter/ui/gtk3/session/viewmanager.py", line 149, in set_active_view view_widget.init_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/availablepane.py", line 168, in init_view self.apps_filter) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 240, in __init__ self.build(desktopdir) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 491, in build self._build_homepage_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 266, in _build_homepage_view self._append_whats_new() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 430, in _append_whats_new whats_new_cat = self._update_whats_new_content() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 419, in _update_whats_new_content docs = whats_new_cat.get_documents(self.db) File "/usr/share/software-center/softwarecenter/db/categories.py", line 124, in get_documents nonblocking_load=False) File "/usr/share/software-center/softwarecenter/db/enquire.py", line 317, in set_query self._blocking_perform_search() File "/usr/share/software-center/softwarecenter/db/enquire.py", line 212, in _blocking_perform_search matches = enquire.get_mset(0, self.limit, None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 263, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__'

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  • I changed the repository and now my ubuntu software center crashes

    - by Paul Menz
    paul@ubuntu:~$ software-center 2012-10-24 18:11:04,665 - softwarecenter.ui.gtk3.app - INFO - setting up proxy 'None' 2012-10-24 18:11:04,671 - softwarecenter.db.database - INFO - open() database: path=None use_axi=True use_agent=True 2012-10-24 18:11:05,191 - softwarecenter.backend.reviews - WARNING - Could not get usefulness from server, no username in config file 2012-10-24 18:11:05,403 - softwarecenter.ui.gtk3.app - INFO - show_available_packages: search_text is '', app is None. 2012-10-24 18:11:05,920 - softwarecenter.db.pkginfo_impl.aptcache - INFO - aptcache.open() Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 243, in open self._cache = apt.Cache(GtkMainIterationProgress()) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 102, in __init__ self.open(progress) File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 149, in open self._list.read_main_list() SystemError: E:Malformed line 63 in source list /etc/apt/sources.list (dist parse) 2012-10-24 18:11:07,255 - softwarecenter.db.enquire - ERROR - _get_estimate_nr_apps_and_nr_pkgs failed Traceback (most recent call last): File "/usr/share/software-center/softwarecenter/db/enquire.py", line 115, in _get_estimate_nr_apps_and_nr_pkgs tmp_matches = enquire.get_mset(0, len(self.db), None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 263, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__' Traceback (most recent call last): File "/usr/bin/software-center", line 176, in <module> app.run(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1422, in run self.show_available_packages(args) File "/usr/share/software-center/softwarecenter/ui/gtk3/app.py", line 1352, in show_available_packages self.view_manager.set_active_view(ViewPages.AVAILABLE) File "/usr/share/software-center/softwarecenter/ui/gtk3/session/viewmanager.py", line 154, in set_active_view view_widget.init_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/panes/availablepane.py", line 171, in init_view self.apps_filter) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 238, in __init__ self.build(desktopdir) File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 511, in build self._build_homepage_view() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 271, in _build_homepage_view self._append_whats_new() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 450, in _append_whats_new whats_new_cat = self._update_whats_new_content() File "/usr/share/software-center/softwarecenter/ui/gtk3/views/catview_gtk.py", line 439, in _update_whats_new_content docs = whats_new_cat.get_documents(self.db) File "/usr/share/software-center/softwarecenter/db/categories.py", line 124, in get_documents nonblocking_load=False) File "/usr/share/software-center/softwarecenter/db/enquire.py", line 317, in set_query self._blocking_perform_search() File "/usr/share/software-center/softwarecenter/db/enquire.py", line 212, in _blocking_perform_search matches = enquire.get_mset(0, self.limit, None, xfilter) File "/usr/share/software-center/softwarecenter/db/appfilter.py", line 89, in __call__ if (not pkgname in self.cache and File "/usr/share/software-center/softwarecenter/db/pkginfo_impl/aptcache.py", line 263, in __contains__ return self._cache.__contains__(k) AttributeError: 'NoneType' object has no attribute '__contains__'

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