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  • Translatability Guidelines for Usability Professionals

    - by ultan o'broin
    There is a clearly a demand for translatability guidelines aimed at usability professionals working in the enterprise applications space, judging by Google Analytics and the interest generated in the Twitterverse by my previous post on the subject. So let's continue the conversation. I'll flesh out each of the original points a bit more in posts

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  • Are Icon design UI guidelines still valid ?

    - by Pavel Lahoda
    Found UI guidelines of Launcher icon design http://d.android.com/guide/practices/ui_guidelines/icon_design.html but System Icons in recent Android releases doesn't seem to follow these guidelines (icons are flat instead simplified 3D perspective, as described in document). Are they already obsolete and what are the current guidelines ?

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  • ADF Code Guidelines

    - by Chris Muir
    During Oracle Open World 2012 the ADF Product Management team announced a new OTN website, the ADF Architecture Square.  While OOW represents a great opportunity to let customers know about new and exciting developments, the problem with making announcements during OOW however is customers are bombarded with so many messages that it's

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  • Recommendations for 'C' Project architecture guidelines?

    - by SiegeX
    Now that I got my head wrapped around the 'C' language to a point where I feel proficient enough to write clean code, I'd like to focus my attention on project architecture guidelines. I'm looking for a good resource that coves the following topics: How to create an interface that promotes code maintainability and is extensible for

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  • iPhone Human Interface Guidelines question

    - by Kyle
    iPhone Human Interface Guidelines -- Do they apply for OpenGL games? GL games typically have custom buttons, custom lists, etc. Take the Quake player list for example, if ported, it wouldnt be a typical UI list object. Does this mean the reviewer in question would reject anything that wasn't using standard UI? Or, is there an

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  • iPhone application launch time guidelines

    - by Alexander Gladysh
    Please point me to the iPhone application launch time guidelines. I see that there is a hard limit of ~24 seconds. OS kills application if it did not started in that time with the message: com.bundle.id failed to launch in time There is also a QA article on this. (24 seconds is the time until OS on my phone kills the app.)

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  • UI Guidelines for Android Honeycomb on Tablets

    - by Jason Hanley
    The UI in Android Honeycomb is very different. I'm looking for things that have changed that would be of interest to developers. Google hasn't updated it's UI guidelines yet, so I am trying to find this stuff out by inspecting the layouts. I am mainly interested in dimensions of icons and new types of views. The action bar

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  • Meaningful concise method naming guidelines

    - by Sam
    Recently I started releasing an open source project, while I was the only user of the library I did not care about the names, but know I want to assign clever names to each methods to make it easier to learn, but I also need to use concise names so they are easy to write as well. I was thinking about some

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  • Why You Should Follow Google Webmaster Guidelines

    Creativity is one of the most important aspects of an appealing site. Unique and compelling content are vital components to any successful site, but they're rendered obsolete if the site doesn't follow basic guidelines established by the Google Webmaster Guidelines.

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  • Strict C++ guidelines [on hold]

    - by Banex
    Some time ago I ran across an answer here on Programmers that linked a Wikipedia page about some strict guidelines for C++. The only thing I remember is that it didn't allow exceptions and was in general very strict, and that it was used in many workplaces where most C++ features are not considered

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  • Checklist for Launching public beta

    - by Vinayak
    I am developing a web app that is about to be opened for public beta. Does anyone know of or has prepared a checklist of the various steps that one needs to take to ensure a smooth beta implementation? The web app is coded using Java, MySQL on the server side and HTML, Javascript on the client side

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  • iOS Guidelines for Free vs. Paid apps

    - by unforgiven3
    A few months back, I was doing some recreational reading at the iOS Dev Center, and I came across a small list of guidelines for free vs. paid apps. It included guidance along these lines: How not to promote a paid version within a free version Not displaying "placeholder" buttons in a free

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  • c# class naming standards/guidelines

    - by Ben
    Over the years I've used various naming conventions for services in my applications for example: [ClassName]Service [ClassName]Manager [ClassName]Factory [ClassName]Provider [ClassName]Helper I generally only use the "Helper" suffix for utility classes that have no

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  • Guidelines For Link Building

    If done well, link building can sky rocket your search engine page rank. Stick to natural simulation methods instead of opting for tempting shortcuts which can get your website blocked by search engines. Here are a set of guidelines that you should follow for link building:

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  • html5 based advertisement guidelines

    - by picus
    I want to experiment with the idea of an html based ad that utilizes my company's search API, is anyone here aware of any rules or documentation (general or per network) that explains the guidelines for creating such ads - ie markup, delivery etc - note this is not a

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