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  • Mysterious c debugging problem when trying to utilize printfs

    - by O_O
    Ok, folks. I've never encountered this before and it boggles the mind and is illogical. I have a somewhat complex loop and I want to try and see if everything is working by putting some printf statements. I look the intermediate products using printf and verify that the answer is ok. Then, when I comment out the printf to the intermediate products, the answer is WRONG. Has anyone ever encountered this? This is driving me insane and I don't see how the printfs could change an answer.... X_x If it helps, I am using a c/c++ compiler for a DSP. Thanks for any advice.. Here is a snippet... printf("splitBackground = %d, numWindowPoints = %d\n", splitBackground, numWindowPoints); splitBackground = splitBackground/numWindowPoints; printf("%d ", splitBackground); This is good but when I comment out the first line of code, it turns out to be hugely incorrect. :(

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  • Why does a non-constant offsetof expression work?

    - by Chris J. Kiick
    Why does this work: #include <sys/types.h> #include <stdio.h> #include <stddef.h> typedef struct x { int a; int b[128]; } x_t; int function(int i) { size_t a; a = offsetof(x_t, b[i]); return a; } int main(int argc, char **argv) { printf("%d\n", function(atoi(argv[1]))); } If I remember the definition of offsetof correctly, it's a compile time construct. Using 'i' as the array index results in a non-constant expression. I don't understand how the compiler can evaluate the expression at compile time. Why isn't this flagged as an error?

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  • How to check if TypeIdenitifier(T) is an Object?

    - by John
    I'm creating a generic list class that has a member of type Array(Array of ). The problem is the class descruction,because the class is supposed to be used for types from byte to types inheriting TObject. Specifically: destructor Destroy; var elem:T; begin /*if(T is Tobject) then //Check if T inherits TObject {Compiler error!} for elem in FData do TObject(elem).Free;*/ // do not know how to do it SetLength(FItems,0); //FItems : Array of T inherited Destroy; end; How do I check if T is TObject so I can free every member if the typeidenitifier is a class,for example?

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  • how to use replace_regex_copy() from boost::algorithm library?

    - by Vincenzo
    This is my code: #include <string> #include <boost/algorithm/string/regex.hpp> string f(const string& s) { using namespace boost::algorithm; return replace_regex_copy(s, "\\w", "?"); } This is what compiler says: no matching function for call to ‘replace_regex_copy(const std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::string, std::string) The link to the library: http://www.boost.org/doc/libs/1_43_0/doc/html/boost/algorithm/replace_regex_copy.html Could anyone please help? Thanks! ps. Boost library is in place, since other functions from it work fine.

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  • Strange macro declaration in C

    - by Andrey Atapin
    Exploring libusb-1.0.9 source code, I have found such line (./os/poll_windows.c:78): #define CHECK_INIT_POLLING do {if(!is_polling_set) init_polling();} while(0) As for me this is the same like: #define CHECK_INIT_POLLING if(!is_polling_set) init_polling(); Is there any reason to loop that expression? UPDATE: I couldn't still realize what'd be wrong after the answers, and the following example helped: #include <stdio.h> #define TEST if(test) foo(); #define TEST_DO do { if(test) foo(); } while(0) int test = 1; void foo() { printf("%s", "Foo called"); } int main(int argc, char** argv) { if(argc > 1) TEST_DO; /* LINE 12 */ else printf("%s", "skipping..."); return 0; } If you put TEST at line 12, a compiler will give an error "error: ‘else’ without a previous ‘if’". Hope, this will help someone.

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  • Constructors in Inner classes (implementing Interfaces)

    - by thepandaatemyface
    Hi, How would I go about writing a constructor for an inner class which is implementing an interface? I know I could make a whole new class, but I figure there's got to be a way to do something along the line of this: JButton b = new JButton(new AbstractAction() { public AbstractAction() { super("This is a button"); } public void actionPerformed(ActionEvent e) { System.out.println("button clicked"); } }); When I enter this it doesn't recognize the AbstractAction method as a constructor (compiler asks for return type). Anyone have an idea? Thanks

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  • Best way to access nested data structures?

    - by Blackshark
    I would like to know what the best way (performance wise) to access a large data structure is. There are about hundred ways to do it but what is the most accessible for the compiler to optimize? One can access a value by foo[someindex].bar[indexlist[i].subelement[j]].baz[0] or create some pointer aliases like sometype_t* tmpfoo = &foo[someindex]; tmpfoo->bar[indexlist[i].subelement[j]].baz[0] or create reference aliases like sometype_t &tmpfoo = foo[someindex]; tmpfoo.bar[indexlist[i].subelement[j]].baz[0] and so forth...

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  • Normal C++ code in Qt doesnt build and run

    - by Nick
    Hello. I am using Qt under linux, if it matters. I ran successfully under Geany (a simple c++ compiler) the following: //my first program in C++ Hello World! include using namespace std; int main () {cout << "Hello World!"; return 0;} I opened Qt source file and copied the exact same code and i can't build or run. Thank you for your responses to this simple problem.

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  • can a program written in C be faster than one written in OCaml and translated to C?

    - by Ole Jak
    So I have some cool Image Processing algorithm. I have written it in OCaml. It performs well. I now I can compile it as C code with such command ocamlc -output-obj -o foo.c foo.ml (I have a situation where I am not alowed to use OCaml compiler to bild my programm for my arcetecture, I can use only specialy modified gcc. so I will compile that programm with sometyhing like gcc -L/usr/lib/ocaml foo.c -lcamlrun -lm -lncurses and Itll run on my archetecture.) I want to know in general case can a program written in C be faster than one written in OCaml and translated to C?

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  • Java generic Interface performance

    - by halfwarp
    Simple question, but tricky answer I guess. Does using Generic Interfaces hurts performance? Example: public interface Stuff<T> { void hello(T var); } vs public interface Stuff { void hello(Integer var); <---- Integer used just as an example } My first thought is that it doesn't. Generics are just part of the language and the compiler will optimize it as though there were no generics (at least in this particular case of generic interfaces). Is this correct?

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  • iOS sdk question: how do I cast a UIView to a UIImage View (alternativly how do I get a UIImageView from a GestureRecognzer?)

    - by user439299
    Desired end result: user taps a UIImageView and the image changes to another image (a subsequent tap returns the image to the original state) Problem: I add a (unique) selector to a bunch of UIImageViews (in an array) and point the action at the same function - let's call this function imageTapped: for now. Here is my code so far: -(void)imageTapped:(UITapGestureRecognizer *)tapGesture { UIImageView *view = tapGesture.view; // rest of code... } This code actually works fine but gets a warning when I run it: "Incompatible objective c types initilizing 'struct UIView *', expected 'struct UIImageView *' Any way to get rid of this? Not sure how casting works in objective c... primitive types seem to work fine such as (int)someFloat works fine but (UIImageView)someUiView doesn't work. Like I said, code works alright when I run it but would like to get ride of the compiler warning. Any help would be awesome.... I am very new to objective c (or any non java language for that matter) so be gentle. Thanks in advance.

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  • Calling C++ function from C.

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

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  • How to use AOP to intercept a method call in super on an argument?

    - by hleinone
    I'm extending a class and overriding a method. All I want to do is to call super, but with a modified argument that gets intercepted upon one of its methods is called. An example makes it more clear: // Foo is an interface and also this method is part of an interface @Override public void foo(Foo foo) { // I want to intercept the call to foo.bar() in super super.foo(foo); } I'd rather use a tool that doesn't require a compiler of its own. What would be the optimal one?

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  • Same memory space being allocated again & again while using malloc()

    - by shadyabhi
    In each loop iteration, variable j is declared again and again. Then why is its address remaining same? Shouldn't it be given some random address each time? Is this compiler dependent? #include<stdio.h> #include<malloc.h> int main() { int i=3; while (i--) { int j; printf("%p\n", &j); } return 0; } Testrun:- shadyabhi@shadyabhi-desktop:~/c$ gcc test.c shadyabhi@shadyabhi-desktop:~/c$ ./a.out 0x7fffc0b8e138 0x7fffc0b8e138 0x7fffc0b8e138 shadyabhi@shadyabhi-desktop:~/c$

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  • int vs const int&

    - by Valdo
    I've noticed that I usually use constant references as return values or arguments. I think the reason is that it works almost the same as using non-reference in the code. But it definitely takes more space and function declarations become longer. I'm OK with such code but I think some people my find it a bad programming style. What do you think? Is it worth writing const int& over int? I think it's optimized by the compiler anyway, so maybe I'm just wasting my time coding it, a?

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  • Why I have to redeclare a virtual function while overriding [C++]

    - by Neeraj
    #include <iostream> using namespace std; class Duck { public: virtual void quack() = 0; }; class BigDuck : public Duck { public: // void quack(); (uncommenting will make it compile) }; void BigDuck::quack(){ cout << "BigDuckDuck::Quack\n"; } int main() { BigDuck b; Duck *d = &b; d->quack(); } Consider this code, the code doesn't compiles. However when I declare the virtual function in the subclass, then it compiles fine. The compiler already has the signature of the function which the subclass will override, then why a redeclaration is required? Any insights.

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  • Using an int as the numerical representation of a string in C#

    - by bluewall21
    I'm trying to use an integer as the numerical representation of a string, for example, storing "ABCD" as 0x41424344. However, when it comes to output, I've got to convert the integer back into 4 ASCII characters. Right now, I'm using bit shifts and masking, as follows: int value = 0x41424344; string s = new string ( new char [] { (char)(value >> 24), (char)(value >> 16 & 0xFF), (char)(value >> 8 & 0xFF), (char)(value & 0xFF) }); Is there a cleaner way to do this? I've tried various casts, but the compiler, as expected, complained about it.

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  • Create object of unknown class (two inherited classes)

    - by Paul
    I've got the following classes: class A { void commonFunction() = 0; } class Aa: public A { //Some stuff... } class Ab: public A { //Some stuff... } Depending on user input I want to create an object of either Aa or Ab. My imidiate thought was this: A object; if (/*Test*/) { Aa object; } else { Ab object; } But the compiler gives me: error: cannot declare variable ‘object’ to be of abstract type ‘A’ because the following virtual functions are pure within ‘A’: //The functions... Is there a good way to solve this?

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  • Pattern matching against Scala Map type

    - by Tom Morris
    Imagine I have a Map[String, String] in Scala. I want to match against the full set of key–value pairings in the map. Something like this ought to be possible val record = Map("amenity" -> "restaurant", "cuisine" -> "chinese", "name" -> "Golden Palace") record match { case Map("amenity" -> "restaurant", "cuisine" -> "chinese") => "a Chinese restaurant" case Map("amenity" -> "restaurant", "cuisine" -> "italian") => "an Italian restaurant" case Map("amenity" -> "restaurant") => "some other restaurant" case _ => "something else entirely" } The compiler complains thulsy: error: value Map is not a case class constructor, nor does it have an unapply/unapplySeq method What currently is the best way to pattern match for key–value combinations in a Map?

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • Can I reproduce Scala's behavior for == ?

    - by JPP
    In Programming in Scala, I can read that the == operator behaves as if it was defined like this: final def == (that: Any): Boolean = if (null eq this) {null eq that} else {this equals that} But there must actually be compiler magic to avoid null pointer exceptions, right? Is there any way for me to replicate this behavior with pure Scala; i.e., have an operator/method return one thing if the receiver is null and another one if it isn't? What I mean is an actual implementation of null eq this. I suppose I can write a "pimp" and then define the method on the wrapper class, but is there a more direct way to do this?

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  • assignment from incompatible pointer type

    - by Hristo
    I have set up the following struct: typedef struct _thread_node_t { pthread_t thread; struct thread_node_t *next; } thread_node_t; ... and then I have defined: // create thread to for incoming connection thread_node_t *thread_node = (thread_node_t*) malloc(sizeof(thread_node_t)); pthread_create(&(thread_node->thread), NULL, client_thread, &csFD); thread_node->next = thread_arr; // assignment from incompatible pointer type thread_arr = thread_node; where thread_arr is thread_node_t *thread_arr = NULL; I don't understand why the compiler is complaining. Maybe I'm misunderstanding something.

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  • Delegate Example From C# In Depth Confusion

    - by ChloeRadshaw
    I am looking at this example: List<Product> products = Product. GetSampleProducts() ; products.Sort( (first, second) => first.Name.CompareTo(second. Name) ) ; foreach (Product product in products) { Console. WriteLine(product) ; } What function is actually called in the API when you do that? Does the compiler create a class which implemnents the IComparer interface? I thought delegates were anonymous methods - Here it seems to be an anonymous interface implementation which is casuing confusion

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  • Can a method return an NSRange?

    - by Dan Donaldson
    I have a method that returns an NSRange. When I call this method from outside the class I get a compile error. NSRange tmpRange; tmpRange = [phrase rangeInString:searchString forString:theLetter goingForward:YES]; return tmpRange.location == -1; in the .h file: #import <Foundation/Foundation.h> @interface Phrase : NSObject { } - (NSRange) rangeInString:(NSString *) tgt forString:(NSString *) find goingForward:(BOOL) fwd; @end This method is called within the Phrase object by other methods without problems. The compiler says 'incompatible types in assignment'. Can anyone explain this to me? I assume it has to do with returning an NSRange/struct type value generated outside the object, but I don't know why it works in one place and not the other.

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