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  • Silverlight: Set Items Widths in ItemsControl to Stretch

    - by Tom Allen
    I've got an ItemsControl which fills from top to bottom, but I can't get it's child items to occupy the whole width of the ItemsControl: I basically need to stretch the green bits to fill the width of the control (as shown by the blue bits). I've tried things like setting the HorizontalAlignment property of the template item to Stretch and I've even tried binding it's Width property to the ItemsControl Width, but neither worked. Should be a straight forward one, but it's something I just can't quite figure out...

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  • Equivalent of libwww-perl in .NET or Java

    - by voidvector
    I have written a crawler in Perl awhile back and it was super simple giving the high-level capability of libwww-perl. It is so straight forward in fact, it can take the raw HTML response of one request, and create the next HTTP request for you from the FORMs on that page (as in it will parse the HTML for you). Does anyone know any library like this on .NET or Java? Selenium is out of question because it requires the browser to be open, which we cannot accommodate in our implementation)

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  • How to play the same Sound multiple times with overlap, using OpenAL or Finch?

    - by mystify
    Finch uses OpenAL. However, when I have an instance of Sound, and say -play, the sound plays. When I call -play multiple times one after another in a fast paced way, every -play makes the current sound playback of that sound stop and restart it. That's not what I want. Would I have to create multiple sources or buffers to get that working? Or would I just instantiate multiple Sounds with the same file?

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  • Incoming SMS - redirect to server via HTTP

    - by Colin Kinsella
    Hi I am looking for a windows application which will receive SMS via a GSM modem. The application needs to forward the 'raw' PDU via HTTP Post to a page on our server. The app needs to deal receive a confirmation reciept from our server and deal with undelivered PDU strings. I would be happy for someone to quote for building this straightforward application. Thanks CKxion

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  • c# Xna keydown with a delay of 1 sec

    - by bld
    Hi!. im writing a tetris in xna. i have a class with a method rotateBlocks. When i press the "Up" arrow key. i wanna have that when i hold the button down for 1 sec or more that it executes the arguments in the first else if(rotating the blocks fast) right now nothing is happening. i have declared oldState globally in the class. if i remove the gametime check in first the else if the block will rotate fast imedietley. if i try to step through the code with linebreaks the resolution get f****d up public void RotateBlocks(loadBlock lb, KeyboardState newState, GameTime gameTime) { _elapsedSeconds2 += (float)gameTime.ElapsedGameTime.TotalSeconds; if (lb._name.Equals("block1")) { if (newState.IsKeyDown(Keys.Up) && !oldState.IsKeyDown(Keys.Up)) { // the player just pressed Up if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } } if (newState.IsKeyDown(Keys.Up) && oldState.IsKeyDown(Keys.Up)) { // the player is holding the key down if (gameTime.ElapsedGameTime.TotalSeconds >=1) { if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } _elapsedSeconds2 = 0; } }

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  • FIltering data with jquery

    - by vanjadjurdjevic
    Ok i have thsi problem... I want to take out some text from a string and that text is held between () brackets and the string looks like this var a = validate(password) I want to take out the password ;) thx in forward Vanja

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  • Cocoa - simple collada parser

    - by madsonic
    I´ve been researching a bit in the net but didnt find any Straightforward answer, i am looking for a simple way to Load Vertex and U/V data from a collada .dae file, i don´t need textures and normals for my application (for now) but i want it as lightweight&fast as possible. Any hints or existing solutions?

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  • TypeConverters on the compact framework

    - by Rowland Shaw
    I'm working on a compact framework project and whilst most of the properties are fairly straight forward (I.e. mark them as browsable in the xmta file), I'm struggling to get this to work for more complex types - on the full framework, I'd just implement a custom TypeConverter and go from there, but it seems the CF TypeConverter doesn't have any of the type converting methods to override, which has left me a little stuck? It probably should be blindingly obvious but how would I go about supporting design time property support for more complex type?

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  • Server-side web browser for PHP?

    - by Lee
    If you wanted to re-create the DOM server-side and manipulate it in PHP, how would you choose to go about it? I'm looking for a fast, multi-user complete server-side web browser that can interface with PHP and run complete Javascript. Like Jaxer but something I can use with PHP... an extension would be fine, or even an Apache mod. Ideas?

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  • Add Facebox To FullCalendar Events

    - by Tom
    I have been trying to make the FullCalendar events use Facebox to pop up with information when they are clicked. I have no problem putting the events on the calendar or getting the information that needs to be displayed it is just getting the pop up box to work. I have tried adding rel="facebox" to both the "span" and the "a" that wraps the event title but neither seem to affect it. If anyone has tried this before or knows a possible solution I look forward to hearing from you.

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  • iPad OpenGL ES FPS too slow!

    - by pop850
    I'm currently working on an OpenGL ES 1.1 app for the iPad its running at full 768x1024 iPad resolution, with textures, polygons, and the works but only at about 30 fps! (not fast enough for my purposes) im pretty sure its not my code, because when i lowered the resolution, the FPS increased, eventually the normal 60 at iPod touch resoultion Is anyone else encountering this FPS slowdown? should I reduce the size then scale up? any guidance is much appreciated!

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  • Customer Feedback Alternative to UserVoice?

    - by Ben Griswold
    We are currently hosting an ASP.NET MVC application and we wish to incorporate a turn-key customer feedback system. UserVoice will absolutely meet our needs, but we'd like to consider alternatives before moving forward. GetSatification appears to provide a similiar model. Are there any other service which we should consider as well?

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  • Best C# bindings for Qt?

    - by Stefan Monov
    I've written a game in C# with SDL.NET and OpenGL. I want to add a menu to it, for which I need Qt. What bindings do you recommend for Qt in C#? Qyoto? qt4dotnet? other? Requirements: fast should just work and be polished - i.e. no weird problems at every step integration with the buildsystem, uic, resources, etc, should work well

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  • uikeyboard animation problem

    - by Allen
    i have a modelview controller with more than 20 views and imageviews. im navigating to other controller while loading this controller textfiled bocomefirst responder and keyboard will be there.Here the push navigation is very slow and not smooth. when i pop previoius controller the keyboard moving very fast to right and then only controller moving. if anybody know the reason please help me. i have to keep the keybord with tht controller.

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  • Help with SSh Tunnel [closed]

    - by Andrew Johnson
    I am running a Django instance locally and doing some Facebook development. So, I set up a port on a remote machine to forward to my local machine, so that Facebook can hit the web server, and have the requests forwarded to my local machine. Unfortunately, I'm getting the following error in my browser when I try and access the page: http://dev.thegreathive.com/ Any idea what I'm doing wrong? I think the problem is on my local machine, since if I kill the SSH tunnel, the error message changes.

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  • google maps api v2 - tens of thousands of markers

    - by Adam
    Hello, my problem is with XXk (aka XX000) markers, atm I have 7k markers and will be more, and more, problem is in marker database, because atm this is 4MB (link to my DB http://tinyurl.com/ybau9ce) and problem is, how load that fast? for example DOWNLOAD only this what are show now, DOWNLOAD because load I have with ClusterMarker and problem is not with java but with download that database I think...

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  • 3d convolution in c++

    - by alboot
    Hello, I'm looking for some source code implementing 3d convolution. Ideally, I need C++ code or CUDA code. I'd appreciate if anybody can point me to a nice and fast implementation :-) Cheers

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  • Please recommend PDU SMS format code or library for .NET or C++

    - by Pavel Radzivilovsky
    I have been searching a lot for a chunk of code, or a library to format SMS messages in PDU format and had little luck. They were either huge monsters with terrific dependencies on everything way above my requirements and a very obscure interface, totally not justifying the straight-forward, although rather complex encoding. Being on the edge of creating a NIH, my question is - have encountered the same problem and how have you solved it?

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  • Is there any working implementation of reverse mode automatic differentiation for Haskell?

    - by Ian Fiske
    The closest-related implementation in Haskell I have seen is the forward mode at http://hackage.haskell.org/packages/archive/fad/1.0/doc/html/Numeric-FAD.html. The closest related related research appears to be reverse mode for another functional language related to Scheme at http://www.bcl.hamilton.ie/~qobi/stalingrad/. I see reverse mode in Haskell as kind of a holy grail for a lot of tasks, with the hopes that it could use Haskell's nested data parallelism to gain a nice speedup in heavy numerical optimization.

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  • How to produce precisely-timed tone and silence?

    - by Bob Denny
    I have a C# project that plays Morse code for RSS feeds. I write it using Managed DirectX, only to discover that Managed DirectX is old and deprecated. The task I have is to play pure sine wave bursts interspersed with silence periods (the code) which are precisely timed as to their duration. I need to be able to call a function which plays a pure tone for so many milliseconds, then Thread.Sleep() then play another, etc. At its fastest, the tones and spaces can be as short as 40ms. It's working quite well in Managed DirectX. To get the precisely timed tone I create 1 sec. of sine wave into a secondary buffer, then to play a tone of a certain duration I seek forward to within x milliseconds of the end of the buffer then play. I've tried System.Media.SoundPlayer. It's a loser because you have to Play(), Sleep(), then Stop() for arbitrary tone lengths. The result is a tone that is too long, variable by CPU load. It takes an indeterminate amount of time to actually stop the tone. I then embarked on a lengthy attempt to use NAudio 1.3. I ended up with a memory resident stream providing the tone data, and again seeking forward leaving the desired length of tone remaining in the stream, then playing. This worked OK on the DirectSoundOut class for a while (see below) but the WaveOut class quickly dies with an internal assert saying that buffers are still on the queue despite PlayerStopped = true. This is odd since I play to the end then put a wait of the same duration between the end of the tone and the start of the next. You'd think that 80ms after starting Play of a 40 ms tone that it wouldn't have buffers on the queue. DirectSoundOut works well for a while, but its problem is that for every tone burst Play() it spins off a separate thread. Eventually (5 min or so) it just stops working. You can see thread after thread after thread exiting in the Output window while running the project in VS2008 IDE. I don't create new objects during playing, I just Seek() the tone stream then call Play() over and over, so I don't think it's a problem with orphaned buffers/whatever piling up till it's choked. I'm out of patience on this one, so I'm asking in the hopes that someone here has faced a similar requirement and can steer me in a direction with a likely solution.

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