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  • iPhone - UIView Animation not looping correctly

    - by Robert
    Hey all, got a little problem here and can't figure out what I am doing wrong. I am trying to animate a UIView up and down repeatedly. When I start it, it goes down correctly and then back up but then immediately shoots to the "final" position of the animation. Code is as follows: UIImageView *guide = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; guide.frame = CGRectMake(250, 80, 30, 30); [self.view addSubview:guide]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:2]; [UIView setAnimationRepeatAutoreverses:YES]; [UIView setAnimationBeginsFromCurrentState:YES]; guide.frame = CGRectMake(250, 300, 30, 30); [UIView setAnimationRepeatCount:10]; [UIView commitAnimations]; Thanks in advance!

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  • Database strucure for versioning and multiple languages

    - by phobia
    Hi, I'm wondering how to best solve the issue of content existing in multiple versions and multiple languages. An image of my current structure can be seen here: http://i46.tinypic.com/72fx3k.png Each content can only have one active version in each language, and that's how I'm curious on how to best solve. Right now I have a column of the contentversions table, which means for each change of active version I have to run a update and set active=false on all version and then a update to set active=true for the piece of content in question. Any thoughts? :)

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  • ffmpeg-php $frame->gdimage(); Images are created with a green/blue tint

    - by dropson
    I'm trying to create stillimages with PHP-FFMPEG; but suddenly after installing FFMPEG and FFMPEG-PHP from scratch on a brand new server, all images are created with a green and blueish tint. <?PHP $flvmov = new ffmpeg_movie("test.mp4"); $flvframe = $flvmov->getFrame(50); $flvgd = $flvframe->toGDImage(); imagepng($flvgd, "test.png", 0); imagedestroy($flvgd); ?> I've tried imagejpeg, and other video inputs without luck. Previously this worked perfectly. But now I'm stuck, and I've tried all revs between FFMPEG-PHP-0.5.1 - 0.6.1. Anyone that could think of what this could be?

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  • How do I register multiple paths for a HttpHandler in IIS7?

    - by Daniel T.
    I have a HttpHandler that resizes images based on the querystring, so requesting something like: http://server/image.jpg?width=320&height=240 will give you a resized image that's 320x240. In the IIS Manager, under Handler Mappings, I mapped my handler's path as *.jpg,*.gif,*.bmp,*.png. However, this doesn't activate the handler. If I change it to just *.jpg, then it works. My question is, do I have to create 4 separate mapping entries, one for each image type, or is there some way to combine multiple extensions in one path?

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  • Site images don't refresh after setting expired headers on .htaccess

    - by Miguel Hernandez
    I have a site that uses a CSS sprite for all the images. I set the .htaccess file to set the expired headers to a future time as they recommend to improve site performance. However, when I updated the sprite image none of my browsers on two different computers seem to fetch the new image. I deleted the .htaccess serveral times but no luck. I am sure this must be easy as pie to fix but right now I am out of options. Here is the code inside my .htaccess file: # CONFIGURE media caching # Header unset ETag FileETag None <FilesMatch "(?i)^.*\.(ico|flv|jpg|jpeg|png|gif|js|css)$"> Header unset Last-Modified Header set Expires "Fri, 21 Dec 2012 00:00:00 GMT" Header set Cache-Control "public, no-transform" </FilesMatch> <IfModule mod_deflate.c> <FilesMatch "\.(js|css)$"> SetOutputFilter DEFLATE </FilesMatch> </IfModule> Thanks!

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  • problem in adding image to the UIButton.

    - by monish
    Hi friends, I got an another problem in my application and I am wasting so much of time on that. Does pls anyone can help with this problem. Actually I had an Event and I should give rating for that event for that I wrote the code as: In CellForRowAtIndexPath......I had the code as: - (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"MasterViewIdentifier"]; //UITableViewCell *cell = nil; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"MasterViewIdentifier"] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; UIView* elementView = [[UIView alloc] initWithFrame:CGRectMake(20,170,320,280)]; elementView.tag = 0; elementView.backgroundColor=[UIColor clearColor]; [cell.contentView addSubview:elementView]; [elementView release]; } UIView* elementView = [cell.contentView viewWithTag:0]; elementView.backgroundColor=[UIColor clearColor]; for(UIView* subView in elementView.subviews) { [subView removeFromSuperview]; } if(indexPath.section == 8) { UIImage *whiteImg = [UIImage imageNamed:@"white_star.png"] ; UIImage *yellowImg = [UIImage imageNamed:@"yellow_Star.png"] ; UIButton *button1 = [[UIButton alloc]initWithFrame:CGRectMake(159, 15, 25, 20)]; [button1 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button1.tag = 1; UIButton *button2 = [[UIButton alloc]initWithFrame:CGRectMake(185, 15, 25, 20)]; [button2 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button2.tag = 2; UIButton *button3 = [[UIButton alloc]initWithFrame:CGRectMake(211, 15, 25, 20)]; [button3 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button3.tag = 3; UIButton *button4 = [[UIButton alloc]initWithFrame:CGRectMake(237, 15, 25, 20)]; [button4 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button4.tag = 4; UIButton *button5 = [[UIButton alloc]initWithFrame:CGRectMake(263, 15, 25, 20)]; [button5 addTarget:self action:@selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside]; button5.tag = 5; if(event.eventRatings == 1) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 2) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 3) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 4) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } else if(event.eventRatings == 5) { [button1 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button2 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button3 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button4 setBackgroundImage:yellowImg forState:UIControlStateNormal]; [button5 setBackgroundImage:yellowImg forState:UIControlStateNormal]; } else { [button1 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button2 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button3 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button4 setBackgroundImage:whiteImg forState:UIControlStateNormal]; [button5 setBackgroundImage:whiteImg forState:UIControlStateNormal]; } [elementView addSubview:button1]; [button1 release]; [elementView addSubview:button2]; [button2 release]; [elementView addSubview:button3]; [button3 release]; [elementView addSubview:button4]; [button4 release]; [elementView addSubview:button5]; [button5 release]; if(isRightButton == YES) { button1.enabled = NO; button2.enabled = NO; button3.enabled = NO; button4.enabled = NO; button5.enabled = NO; } else if(isRightButton == NO) { button1.enabled = YES; button2.enabled = YES; button3.enabled = YES; button4.enabled = YES; button5.enabled = YES; } [elementView addSubview:ratingsTitleLabel]; cell.accessoryType = UITableViewCellAccessoryNone; } return cell; } And the action of the button is written as: -(void)buttonAction:(id)sender { rating = [sender tag]; printf("\n Ratig Value inside Button Action~~~~~~~~~~~~~~~~%d",rating); event.eventRatings = rating; [tableView reloadData]; } When I build the application in simlator of 3.1.2 O.S its working fine by displaying the star images. My porblem is when I build it in 3.1.2 O.S Device the images are not displaying.I checked the code for casesensitivity in file name and its gud but Im not gettig the images to display. Guys help me to solve this. Thank you, Monish Kumar.

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  • firefox object height ignored when data

    - by John Rygielski
    I have a flash video loading in a modal window. It works in others browsers but not Firefox. Firefox opens the modal window to the correct width of the object, but with no height. I have come to learn that Firefox does not recognize <param> and instead uses the data attribute. However, when I remove this attribute, the modal opens with correct height. What is going on? Here is the code the modal window loads: <object width="720" height="520" type="application/x-shockwave-flash" data="proxymovie.SWF?file=proxymovie.MP4"> <param name="movie" value="proxymovie.SWF?file=proxymovie.MP4" /> <img src="images/poster.png" width="720" height="480" alt="" title="Download the video below" /> </object>

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  • An "About" message box for a GUI with QT

    - by Narek
    QMessageBox::about( this, "About Application", "<h4>Application is a one-paragraph blurb</h4>\n\n" "Copyright 1991-2003 Such-and-such. " "For technical support, call 1234-56789 or see\n" "<a href=\"http://www.such-and-such.com\">http://www.such-and-such.com</a>" ); This code is creating the About message box which I wanted to have with two excaptions: 1. I would like to change the icon in the message box with an aaa.png file 2. And I would like to have the link clickable. It looks like hyperlink (it is blue and underlined) but mouse click does not work Any ideas?

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  • Save UIView's representation to file.

    - by fish potato
    What is the easiest way to save UIView's representation to file? My solution is, UIGraphicsBeginImageContext(someView.frame.size); [someView drawRect:someView.frame]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); NSString* pathToCreate = @"sample.png"; NSData *imageData = [NSData dataWithData:UIImagePNGRepresentation(image)]; [imageData writeToFile:pathToCreate atomically:YES]; but it seems tricky, and I think there must be more efficient way to do this.

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  • How to apply images conditionally using entries and categories?

    - by Sergio Acosta
    Using version 2.5.3 of ExpressionEngine, I have a list of products displayed by category, but I need the premium products among this list being featured with a small star image. How do you call conditionally this little stars besides the {title}? At the moment this code shows stars for all products and that is not ideal. <ol class="voices-list"> {exp:channel:entries channel="product" orderby="title" sort="asc" category="2&6" dynamic="no"} <li><a href="{page_url}">{title}<img class="feature_icon medium" src="{root_url}img/audio/smallstar.png" alt="star"></a></li> {/exp:channel:entries} </ol> I need your help, please.

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  • glReadPixels and save to image

    - by Julius Petraška
    I have app, where user drags and drops image, and it is being redrawn with OpenGL for some aviable processing. Everything works. And when user wants to save his image it works like that: glReadPixels -> NSBitmapImageRep -> NSData -> Write to file This works too. Almost. With some images it is not working as it should work. For example: .png when I open and save this image: I get: And if I open and save this image: I get: .jpg If I open and save: I get: And when I open and save: I get: So sometimes images saves badly. Why is it happening?

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  • CSS Margin Top Issues

    - by Denoteone
    Not sure why I am having such a hard time with this. Trying to add a 10px top margin to a that is inside of a div. But that does not add the gutter I want and just pushes the containing div down 10px. Styles #item{width:738px; height:168px; background-image:url(../images/item_bg.png);margin:0px auto;} #description{width:314px; height:55px;} #description p{font:12px arial; color:#666666;margin:10px 0 0 30px;} HTML/PHP echo "<div id='item'> <div id='description'><p>{$row['description']}</p></div> </div>"; If I use padding it works fine but I want to know why margin-top isn't working?

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  • Sessions and uploadify

    - by Uffo
    I'm using uploadify, and i can't set sessions in my php files, my script looks like this: $("#uploadify").uploadify({ 'uploader' : '/extra/flash/uploadify.swf', 'script' : '/admin/uploads/artistsphotos', 'scriptData' : {'PHPSESSID' : '<?= session_id(); ?>'}, 'cancelImg' : '/images/cancel.png', 'folder' : '/img/artists', 'queueID' : 'fileQueue', 'auto' : false, 'multi' : true, 'onComplete' : function(a, b, c, d, e){ }, 'onAllComplete': function(event,data){ $bla = $('#art').find(':selected',this); $fi = $bla.val(); $.ajax({ type: "POST", url: "/admin/uploads/artistsphotosupload", data: "artist="+$fi, success: function(msg){ console.log(msg); } }); } }); And in php if i try: $_SESSION['name'] = 'something'; I can't access it in another file.and i have session_start(); activated Any solutions?

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  • Time to ignore IE?

    - by Delan Azabani
    In this answer: http://stackoverflow.com/questions/2781013/does-anyone-have-a-easy-to-use-png-fix-for-ie/2781041#2781041 which got voted down considerably, I point out the need to ignore Internet Explorer, or at least its old version 6, for the following reasons: It is hard to hack for, and some features don't exist at all The more you hack for IE, the longer people blindly use it (vicious cycle) My website, azabani.com, doesn't hack for IE at all. The layout looks somewhat broken in the browser, and most of my projects require features not present in IE's codebase. I would like to know if you support my view, or if you share views with those who downvoted my answer.

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  • How do I draw a filled circle onto a graphics object in a hexadecimal colour?

    - by George Powell
    I need to draw a circle onto a bitmap in a specific colour given in Hex. The "Brushes" class only gives specific colours with names. Bitmap bitmap = new Bitmap(20, 20); Graphics g = Graphics.FromImage(bitmap); g.FillEllipse(Brushes.AliceBlue, 0, 0, 19, 19); //The input parameter is not a Hex //g.FillEllipse(new Brush("#ff00ffff"), 0, 0, 19, 19); <<This is the kind of think I need. Is there a way of doing this? The exact problem: I am generating KML (for Google earth) and I am generating lots of lines with different Hex colours. The colours are generated mathematically and I need to keep it that way so I can make as many colours as I want. I need to generate a PNG icon for each of the lines that is the same colour exactly.

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  • Font-awesome, input type 'submit'

    - by denis.peplin
    It seems no class for input type 'submit' in font-awesome. Is it possible to use some class from font-awesome for button input? I've added icons to all buttons (which actually links with class 'btn' from twitter-bootstrap) in my applications, but can't add icons on 'input type submit'. Or, how to use this code: input#image-button{ background: #ccc url('icon.png') no-repeat top left; padding-left: 16px; height: 16px; } html: <input type="submit" id="image-button">Text</input> (which I took from HTML: How to make a submit button with text + image in it?) with font-awesome?

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  • align WMD editor's preview HTML with server-side HTML validation (e.g. no embedded javascript)

    - by Justin Grant
    There are many SO questions (e.g. here and here) about how to do server-side scrubbing of Markdown produced by the WMD editor to ensure the HTML generated doesn't contain malicious script, like this: <img onload="alert('haha');" src="http://www.google.com/intl/en_ALL/images/srpr/logo1w.png" /> This doesn't affect the WMD client's preview box. I doubt this is a big deal since if you're scrubbing the HTML on the server, an attacker can't save the bad HTML so no one else will be able to see it later and have their cookies stolen or sessions hijacked by the bad script. But it's still kinda odd to allow an attacker to run any script in the context of your site, and it's probably a bad idea to allow the client preview window to allow different HTML than your server will allow. StackOverflow has clearly plugged this hole. How did they do it? [NOTE: I already figured this out but it required some tricky javascript debugging, so I'm answering my own question here to help others who may want to do ths same thing]

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  • FLEX: can I completely remove buttons effects ?

    - by Patrick
    hi, how can I completely remove button effects from a Button component in Flex ? Background, Fill and border are completely white. But still I've a black shadow around the button (see picture bloew): http://dl.dropbox.com/u/72686/button.png thanks Button { fillAlphas: 1.0, 1.0, 1.0, 1.0; fillColors: #FFFFFF, #FFFFFF; themeColor: #FFFFFF; borderColor: #FFFFFF; cornerRadius: 0; paddingTop: 0; paddingLeft: 0; paddingRight: 0; paddingBottom: 0; horizontalGap: 0; leading: 0; fontWeight: normal; color: #000000; textSelectedColor: #000000; textRollOverColor: #000000; }

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  • Images saved with D3DXSaveSurfaceToFile will open in Paint, not Photoshop

    - by bsruth
    I'm using D3DXSaveSurfaceToFile to save windowed Direct3D 9 surfaces to PNG, BMP and JPG files. There are no errors returned from the D3DXSaveSurfaceToFile call and all files open fine in Windows Photo Viewer and Paint. But they will not open in a higher end image editing program such as Paint Shop Pro or Photoshop. The error messages from these programs basically say that the file is corrupted. If I open the files in Paint and then save them in the same file format with a different file name, then they'll open fine in the other programs. This leads me to believe that D3DXSaveSurfaceToFile is writing out non-standard versions of these file formats. Is there some way I can get this function to write out files that can be opened in programs like Photoshop without the intermediate step of resaving the files in Paint? Or is there another function I should be using that does a better job of saving a Direct3D surfaces to an image?

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  • What has bigger priority: opacity or z-index in browsers?

    - by MartyIX
    Hi, I'm coding a "popup window" in javascript and I've come across an interesting thing: http://img91.imageshack.us/img91/4761/error01cropped.png - the navy square under the popup window is visible even though I would expect it to be hidden. The popup was added after the square so it should be on the top. CSS opacity property of the navy square is 0.3 (from what I've tried it seems that every number from the interval (0,1) would yield the same result) if I change it to 1 then it behaves as expected (i.e. the part of the square under the popup is hidden). I've tried to use z-index property and set 10 for square and 100 for the popup but it doesn't change anything. What am I missing? Why is the part of square displayed? Thanks for help!

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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  • Jquery CPU usage

    - by nharry
    I am using Jquery to make an image scroll across my page horizontally. The only problem is that it uses a serious amount of cpu usage. Up to 100% on a single core laptop in firefox. What could cause this??? Jquery <script> jQuery(document).ready(function() { $(".speech").animate({backgroundPosition: "-6000px 0px"}, 400000, null); }); </script> CSS .speech { /*position:fixed;*/ top:0; left:0px; height:400px; width:100%; z-index:-1; background:url(/images/speech.png) -300px -500px repeat-x; margin-right: auto; margin-left: auto; position: fixed; } HTML <div class="speech"></div>

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  • IE7: element showing even with display: none

    - by dmr
    I am trying to hide a "required" message when the page is first shown. On FF and IE8 this works, but for some reason the message shows on IE7. Here is the HTML: <div id="passwordDivRequired" class="requiredMsg"> <img src="images/required.png" /> Required </div> And here is the CSS: .requiredMsg img{ width: 1.5em; height: 1.5em; position: relative; bottom: -.4em; } div .requiredMsg { color: #BF5754; display: none; }

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  • Text not showing up in custom pushpins? Is there a way?

    - by Shakeeb Ahmad
    This is the code I am using to plot my custom pushpins on Bing Maps. I can't get the text to print on the pushpin icon which is just the default pushpin but in a different color. Is it even possible like this? Is there another way? I can't seem to find any, Help! var pushpinOptions = {icon: '/assets/greenpin.png', visible: true}; var pushpin = new Microsoft.Maps.Pushpin(new Microsoft.Maps.Location(lat, lng), pushpinOptions, {text: alphas[i] });

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  • iPhone: Add background button to view when UITableView has no cells

    - by Nic Hubbard
    I have a UITableViewController, when there is no data to populate the UITableView, I want to add a button, which uses an image. So, rather than the user seeing a tableview with no records, they will see an image that says, "No records have been added, Tap to add one", then they click and we create a new one. I assumed I would just hide the UITableView, then create the button, but I never see the button. Here I am using: if ([[fetchedResultsController sections] count] == 0) { self.tableView.hidden = YES; // Create button w/ image UIButton * btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(0, 0, 100, 50); [btn setImage:[UIImage imageNamed:@"no-rides.png"] forState:UIControlStateNormal]; [self.view addSubview:btn]; } Ideas on why I would never see the button? When I show this view, it seems to have a transparent background for a second, then changes white...

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