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  • Appropriate level of granularity for component-based architecture

    - by Jon Purdy
    I'm working on a game with a component-based architecture. An Entity owns a set of Component instances, each of which has a set of Slot instances with which to store, send, and receive values. Factory functions such as Player produce entities with the required components and slot connections. I'm trying to determine the best level of granularity for components. For example, right now Position, Velocity, and Acceleration are all separate components, connected in series. Velocity and Acceleration could easily be rewritten into a uniform Delta component, or Position, Velocity, and Acceleration could be combined alongside such components as Friction and Gravity into a monolithic Physics component. Should a component have the smallest responsibility possible (at the cost of lots of interconnectivity) or should related components be combined into monolithic ones (at the cost of flexibility)? I'm leaning toward the former, but I could use a second opinion.

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  • FlasCC requirements and limitations?

    - by Arthur Wulf White
    It is now available for download. It says you need twice* as many bits as I have. Why would you need more bits to compile code? Does that mean you need more bits to run flash games writtes with flasCC Did anyone try it out and happens to know the answers? http://gaming.adobe.com/technologies/flascc/ Minimum system requirements Flash Player 11 or higher Flex SDK 4.6 or higher Java Virtual Machine (64-bit) Windows Microsoft® Windows® 7 (64-bit edition) Cygwin (included) *This is meant as a joke. however I do own a 32-bit laptop and I am wondering why you need 64-bit. Afaik - You only need 64-bit if you want to run a system that has more than 4gigs of memory. Why would any flash game require more than 4 gigs of memory. The only system that is 64-bits and does not have 4gigs of memory that I can quickly recall is that hilarious Nintendo that came ages ago with a Motorola CPU.

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  • Playing repeated sound in Java

    - by Diogo Schneider
    I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The stream variable is just an InputStream to the resource. By the first time this code is called, the sound is played as expected, but by the second time the program just hangs, not even an exception is thrown. I don't know what's going on or how to prevent this. If I try closing either stream or audioStream after the above code, the program doesn't hang, but no sound is ever played at all. Any tips are welcome, thanks.

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  • Unity 5.1 audio issues (no sound in back channels)

    - by N0xus
    I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left speaker, right speaker etc) it works fine. However, when I run it through Unity, all I get is the front 3 channels. I've set it in the Edit - project settings - audio to be 5.1 in there. I even set it in code with following: void Start() { AudioSettings.speakerMode = AudioSpeakerMode.Mode5point1; } How ever, when I run a debug line of: print ( AudioSettings.driverCaps); It tells me that Unity is only playing in stereo. Is there something I'm still not doing? I should also add I've ran 10 different tests using the 3D audio pan and spread options. I've set both to either being fully off, half way on and full. Still the same results.

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  • What collision detection approach for top down car game?

    - by nathan
    I have a quite advanced top down car game and i use masks to detect collisions. I have the actual designed track (what the player see) with fancy graphics etc. and two other pictures i use as mask for my detection collisions. Each mask has only two colors, white and black and i check each frame if a pixel of the car collide with a black pixel of the masks. This approach works of course but it's not really flexible. Whenever i want to change the look of a track, i have to redraw the mask and it's a real pain. What is the general approach for this kind of game? How can i improve the flexibility of such a mask based approach?

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  • Self Service Reporting With PowerPivot

    - by blakmk
    There are so many cool new features in Sql 2008 release 2 it was difficult for me to pick a topic for T-SQL Tuesday . But the one that I am now a secret fan of, I once resented for its creation. Let me explain, for years I have encountered reporting systems cobbled together in tools like Access and Excel built by "database hobbyists" who had no formal training in database design or best practices. They would take their monstrosities as far as they could go before ultimatley it stopped working or the person that wrote it left the company. At that point it would become the resident DBA's problem to support it as a Live application. So when I first heard of Power Pivot, a sense of Deja Vu overtook me and I felt like the guy in the Ausin Powers movie , knowing the inevitable is coming but somehow unsure how to get out of the way. But when I eventually saw it in action, I quickly realised that it is a very powerful tool. It has a much smaller "time to market" than traditional BI architectures. Combined with the new features of Excel, some pretty impressive dashboards can be produced.Of course PowerPivot is not a magic bullet and along with potential scalability issues there are the usual issues such as master data management and data quality that cannot be overcome easily with power pivot. As a tool though, it has potential. Traditional BI is expensive, both in terms of time and the amount of resources it takes to deliver the system. The time lag between an analyst or a commercial accountant requesting reports and the report being delivered can make a huge commercial difference. I have observed companies where empowered end users become extremely productive when allowed to plough in to various disperate datasets. It may not be the correct way or the most sustainable but its cheap and quick. In these times when budgets are being slashed and we are forced to deliver more with less, why not empower the end user in a tool that is designed for exactly this task.... @blakmk  

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  • Which Game Engine to Use for an Angry Bird style game? [JAVA] [on hold]

    - by Arch1tect
    Our team is building an Angry Bird Style game, and we have only about ten days. The game is a little more complex than Angry Bird because there are two players, they each have a castle with pigs to protect(not destroy:)). And the goal is to destroy the other player's pigs. I wonder what Game Engine would help us finish this game most efficiently. We at least need a physics engine but I guess game engine is more helpful since it usually includes physics engine. Correct me if I'm wrong. (So I'm wondering which game engine I should use, if it's just physics engine, I'll use box2d) Networking may or may not be added later depend on time we have. Thanks in advance for any advice! EDIT: image looks small, I'll add one:

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • CodePlex Daily Summary for Tuesday, July 30, 2013

    CodePlex Daily Summary for Tuesday, July 30, 2013Popular ReleasesnopCommerce. Open source shopping cart (ASP.NET MVC): nopCommerce 3.10: Highlight features & improvements: • Performance optimization. • New more user-friendly product/product-variant logic. Now we'll have only products (simple and grouped). • Bundle products support added. • Allow a store owner to associate product image for product variant attribute values. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).Small Tools: Helpers 1.01: Fix params count issue Fix STAThread issue Add support for exe.config filesExtJS based ASP.NET Controls: FineUI v3.3.1: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,???????????ExtJS?: 1. ????? FineUI ? ExtJS ?:http://fineui.com/bbs/fo...AutoNLayered - Domain Oriented N-Layered .NET 4.5: AutoNLayered v1.0.5: - Fix Dtos. Abstract collections replaced by concrete (correct serialization WCF). - OrderBy in navigation properties. - Unit Test with Fakes. - Map of entities/dto moved to application services. - Libraries updated. Warning using Fakes: http://connect.microsoft.com/VisualStudio/feedback/details/782031/visual-studio-2012-add-fakes-assembly-does-not-add-all-needed-referencesPath Copy Copy: 11.1: Minor release with two new features: Submenu's contextual menu item now has an icon next to it Added reference to JavaScript regular expression format in Settings application Since this release does not have any glaring bug fixes, it is more of an optional update for existing users. It depends on whether you want to be able to spot the Path Copy Copy submenu more easily. I recommend you install it to see if the icon makes sense. As always, please don't hesitate to leave feedback via Discus...CMake Tools for Visual Studio: CMake Tools for Visual Studio 1.0 RC3: This is the third release candidate of CMake Tools for Visual Studio 1.0, which contains the following bug fixes: Opening a CMake file from Windows Explorer while Visual Studio is already open will no start a new instance of Visual Studio. Typing a symbol while the IntelliSense list box is visible and the text typed so far does not match any item in the list will dismiss the list box and insert the symbol typed.R.NET: R.NET 1.5: The major changes in v1.5 are: Initialize method must be called before using R. Settings should be passed to the method. EagerEvaluate method renamed to Evaluate (use Defer method when you want old version of Evaluate).Media Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginMath.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...AJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.EXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPieV3.6.1: ????csv????,???sql??,??csv????Qibla Compass for Windows Phone: Qibla Compass for Windows Phone: This release is in open beta version. You can always download and provide your feedback. Since it was just developed to give users an idea of Qibla Direction and its mapping therefore you might not see major releases in future.Event Scavenger: Version 5: I've decided to do a full (recommended) release of version 5. I've been running it myself for months and did not have any issues with it yet. This release just contains the installs. The web site's documentation has not been updated yet and reflects the previous version details. If you have an issue with this version then you can happily switch back to 4.x. Version 5 can run side-by-side with earlier versions (service) as it has a new service and database.wpadk: WPadk_WP8???: ???:V1.1 ??wp???????????????wp8???????StockSharp: StockSharp 4.1.16: ?????? ????????? - http://stocksharp.com/forum/yaf_postsm28239_S--API-4-1.aspx#post28239GeoTransformer: GeoTransformer 4.5: Extensions can now be installed and uninstalled from the application. The extensions update the same way as the application - silently and automatically. Added ability to search for caches by pressing CTRL+F in the table views. (Thanks to JanisU for implementing this request) Added ability to remove edited customizations for multiple caches at once (use SHIFT or CTRL to select multiple lines in the table). A new experimental version for Windows 8 RT (on ARM processor) is also made availa...Kartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.New ProjectsBus Booking System: Bus Booking systemC#??????: ????C#??????????????。Cotizav 2.0: Este proyecto es para el soporte de Cotizaciones.DeferredShading: deferred shading rendererIVR Junction: IVR Junction connects an Interactive Voice Response (IVR) system to cloud services such as YouTube, Facebook and other social media.Mac Address Changer: It's a quite and easy tool to change your mac addressmotokraft user control: user control for motokraftSingle Reference JavaScript Pattern: This is very simple pattern. In here you need to only refer one script in a page. I'm sure it is saving your development time as well as maintenance timeSocial_Life_Time: This is social network that people can communicate with each otherThe Ironic Text Based MMORPG: Modern MMORPGs have become highly interactive, complex systems of skills, stats, and action combat. This game introduces a new level of text based immersion!Timeline Year Control: Timeline Year Control An ASP.Net year indicator timeline control.winrtsock: winsock façade for Windows Runtime for porting bsd socket code to Windows RuntimeZker: No summary?????: C#?????

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  • How can I selectively update XNA GameComponents?

    - by Bill
    I have a small 2D game I'm working on in XNA. So far, I have a player-controlled ship that operates on vector thrust and is terribly fun to spin around in circles. I've implemented this as a DrawableGameComponent and registered it with the game using game.Components.Add(this) in the Ship object constructor. How can I implement features like pausing and a menu system with my current implementation? Is it possible to set certain GameComponents to not update? Is this something for which I should even be using a DrawableGameComponent? If not, what are more appropriate uses for this?

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  • Unable to install VMWare Workstation v8

    - by pst007x
    Installing VMware 8.0.2 64bit Ubuntu 12.04LTS 64bit BETA My Kernel version is: 3.2.0-20-generic pst007x@pst007x-Aspire-5741:~$ sudo sh VMware-Workstation-Full-8.0.2- 591240.x86_64.bundle Installs ok When I launch I am asked to install modules which are compiled and loaded into the running kernel. A window opens VMware Kernel Module Updater This fails on Virtual Network Device ERROR LOG. UPDATE: PATCH. When I try to add patch, following error: pst007x@pst007x-Aspire-5741:~$ sudo sh patch-modules_3.2.0.sh [sudo] password for pst007x: patch-modules_3.2.0.sh: 27: [: workstation8.0.2: unexpected operator patch-modules_3.2.0.sh: 28: [: workstation8.0.2: unexpected operator Sorry, this script is only for VMWare WorkStation 8.0.2 or VMWare Player 4.0.2. Exiting pst007x@pst007x-Aspire-5741:~$ I have fully un-installed, and re-installed. I am installing the correct version. Probably a problem with the patch. VMware installs perfectly on Ubuntu 11.10 This is how I uninstalled.

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  • Align tetrahedrons

    - by thedeadlybutter
    I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on implementing a tetra hedron grid. I tried playing around with the vertices until I realized I need to adjust position & rotation. Any ideas? EDIT: To be clear, the second image was manually placed objects in the Unity Editor. I'm looking to make an algorithm that places the meshes correctly.

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  • How do I install third-party rhythmbox plugins?

    - by fossfreedom
    Now that the dust has settled and Rhythmbox has become (again) the default music-media player in 12.04, I'm interested in extending its functionality. For example, the default lyric plugin does not work for me and there doesn't appear to be an sound-equalizer by default. Having done a search, I came across the Gnome-website that lists a number of third-party plugins, some-of which I wish to install which can resolve the above. However, there doesn't appear to be .deb packages or a repository containing these plugins. Instead there are links to source-code websites such as GitHub and others. So, I'm confused - I don't know which plugins works in 12.04 Rhythmbox and I'm not sure how to install these. Help please?

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  • Should NPC dialog be stored in XML or in a script?

    - by Andrea Tucci
    I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like <FirstText>[text1]<SecondText>[text2] et cetera is perfect for NPC text and also for possible quests to give the player. So what are the differences between this two methods? Is a script suitable for this aim?

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  • Which data structure you will use to for a witness list?

    - by mateen
    I'm making a game where the plot is a bank robbery. Lots of people witness that robbery. The game will load a list of suspects, while the players (witnesses) will have to identify the suspects of this robbery. The game should load a list of suspects to identify the one as quickly as possible. Admin can add/remove suspects in the lists and two or more lists of suspects can also be merged into one (to show it to the player). The question is which data structure will be suitable to develop the lists?

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • The Best Articles for Playing, Customizing, and Organizing Your Media

    - by Lori Kaufman
    Computers today are used for much more than generating documents, writing and receiving email, and surfing the web. We also use them to listen to music, watch movies and TV shows, and to transfer media to and from mobile devices. Below are links to many articles we have published on various media topics, such as streaming media, managing and organizing your media, converting media formats, obtaining album art, preparing media for transfer to mobile devices, and some general information about working with audio and video. You’ll also find links to articles about specific media tools, such as Audacity, XBMC, Windows Media Player, VLC, and iTunes. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • What You Said: Cutting the Cable Cord

    - by Jason Fitzpatrick
    Earlier this week we asked you if you’d cut the cable and switched to alternate media sources to get your movie and TV fix. You responded and we’re back with a What You Said roundup. One of the recurrent themes in reader comments and one, we must admit, we didn’t expect to see with such prevalence, was the number of people who had ditched cable for over-the-air HD broadcasts. Fantasm writes: I have a triple HD antenna array, mounted on an old tv tower, each antenna facing out from a different side of the triangular tower. On tope of the tower are two 20+ year old antennas… I’m 60 miles from toronto and get 35 channels, most in brilliant HD… Anything else, comes from the Internet… Never want cable or sat again… Grant uses a combination of streaming services and, like Fantasm, manages to pull in HD content with a nice antenna setup: We use Netflix, Hulu Plus, Amazon Prime, Crackle, and others on a Roku as well as OTA on a Tivo Premier. The Tivo is simply the best DVR interface I have ever used. The Tivo Netflix application, though, is terrible, and it does not support Amazon Prime. Having both boxes makes it easy to use all of the services. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • How best to keep bumbling, non-technical managers at bay and still deliver good work?

    - by Curious
    This question may be considered subjective (I got a warning) and be closed, but I will risk it, as I need some good advice/experience on this. I read the following at the 'About' page of Fog Creek Software, the company that Joel Spolsky founded and is CEO of: Back in the year 2000, the founders of Fog Creek, Joel Spolsky and Michael Pryor, were having trouble finding a place to work where programmers had decent working conditions and got an opportunity to do great work, without bumbling, non-technical managers getting in the way. Every high tech company claimed they wanted great programmers, but they wouldn’t put their money where their mouth was. It started with the physical environment (with dozens of cubicles jammed into a noisy, dark room, where the salespeople shouting on the phone make it impossible for developers to concentrate). But it went much deeper than that. Managers, terrified of change, treated any new idea as a bizarre virus to be quarantined. Napoleon-complex junior managers insisted that things be done exactly their way or you’re fired. Corporate Furniture Police writhed in agony when anyone taped up a movie poster in their cubicle. Disorganization was so rampant that even if the ideas were good, it would have been impossible to make a product out of them. Inexperienced managers practiced hit-and-run management, issuing stern orders on exactly how to do things without sticking around to see the farcical results of their fiats. And worst of all, the MBA-types in charge thought that coding was a support function, basically a fancy form of typing. A blunt truth about most of today's big software companies! Unfortunately not every developer is as gutsy (or lucky, may I say?) as Joel Spolsky! So my question is: How best to work with such managers, keep them at bay and still deliver great work?

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  • Creating practically solvable 15 puzzle inputs

    - by Ashwin
    I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 seconds some other set of input states. Now the problem is that I cannot give the user(the player), a problem for which the solution takes more than 10 seconds(if he/she chooses to see the solution). So what I want is that when I initially shuffle the puzzle, I want to only present those puzzles which can be solved within 10 seconds. There must be some way to determine the hardness of the puzzle. I tried searching the net but could not find it. Does anyone know a way of determining the hardness of a puzzle? NOTE : I am using A* algorithm to find out the solution on a computer with 3GB RAM and 2.27GHZ processor.

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • YouTube: Chrome Dev Tools Integration with NetBeans IDE!

    - by Geertjan
    Some time ago my colleague David Konecny discussed the question "What works better for you? NetBeans IDE or Chrome Developer Tools?". It's a good read. David highlights the point that it's not a question of either/or but both, since the two tools are like the apple/pear dichotmoy. However, good news! The two worlds are not divided in NetBeans IDE 7.4. Changes you make in Chrome Developer Tools (CDT) are automatically persisted to the related files in NetBeans IDE, as you can see in a new YouTube clip I made today. The new integration of CDT with NetBeans IDE has been mentioned in the NetBeans IDE 7.4 New & Noteworthy, while on Twitter this was sighted yesterday: Watch the movie above and within 5 minutes you too will see the simplicity and power of CDT integration with NetBeans IDE. In other news. I consider the above to be my favorite (though it's a tough choice, since there are so many new features in NetBeans IDE 7.4) new feature, for the article "What is your favorite new NetBeans IDE 7.4 feature?"

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  • Detecting extremely fast joystick button presses?

    - by DBRalir
    Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? Is it even necessary to handle it? Specifically, I am asking about GLFW's joystick input capabilities. I am currently using GLFW to make a game, and I've noticed that keyboard and mouse have callback functions, while joysticks do not. Also, it does not appear to be possible to enable "sticky keys" for a joystick. (I have only recently started using GLFW, so please correct me if I am wrong, as having either of those would solve the problem.)

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  • Is there a way to prevent others to steal your open source project and use it to make a profit?

    - by Jubbat
    This might seems like a silly question to ask, but I can't really figure out the answer. The title pretty much says it all. Let's say you have an open source music player, along comes someone, copies it, adds features, modifies the interface, etc and sells it. Nobody would find out. So how does it work? Related: I'm working in some projects myself to make me more employable, so employers can take a look at my code but with some of them I don't feel like uploading them to an online repository, ie sourceforge, and make them visible for the general public.

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  • AT&T Application Resource Analyzer in NetBeans IDE

    - by Geertjan
    Here at Øredev in Malmö I met Doug Sillars who does developer outreach for the AT&T Application Resource Optimizer. In this YouTube clip you see Doug explaining how it works and what it can do for optimizing performance of mobile applications. There's a free and open source Android app on GitHub that you can install on Android to collect data and then there's a Java Swing application for analyzing the results. And here's what that application looks like as a plugin in NetBeans IDE, click to enlarge the image, which shows the Android sources of the Data Collector, as well as the Data Analyzer ready to be used to collect data: Since the ARO Data Analyzer is written in Java and has JPanels defining its UI layer, integrating the user interface wasn't hard. Now working on the Actions, so there'll be a new ARO menu with start/stop data collecting menu items, etc, reusing as much of the original code as possible. That part is actually already working. I started up an Android emulator, then started the data collection process from the IDE. Now need to include the Actions for importing the data into the analyzer, together with a few other related features. A pretty cool feature in ARO is video capture, so that a movie can be made by ARO of all the steps taken on the device during the collection process, which will also be nice to have integrated into the NetBeans plugin. Ultimately, this will be handy for anyone creating Android applications in NetBeans IDE since they'll be able to use AT&T's ARO tool for optimizing the performance of the applications they're developing. It will also be useful for those using the built-in Cordova tools in NetBeans IDE to create iOS applications because ARO is also applicable to analyzing iOS application performance.

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