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  • DCOGS Balance Breakup Diagnostic in OPM Financials

    - by ChristineS-Oracle
    Purpose of this diagnostic (OPMDCOGSDiag.sql) is to identify the sales orders which constitute the Deferred COGS account balance.This will help to get the detailed transaction information for Sales Order/s Order Management, Account Receivables, Inventory and OPM financials sub ledger at the Organization level.  This script is applicable for various scenarios of Standard Sales Order, Return Orders (RMA) coupled with all the applicable OPM costing methods like Standard, Actual and Lot costing.  OBJECTIVE: The sales order(s) which are at different stages of their life cycle in one spreadsheet at one go. To collect the information of: This will help in: Lesser time for data collection. Faster diagnosis of the issue. Easy collaboration across different modules like  Order Management, Accounts Receivables, Inventory and Cost Management.  You can download the script from Doc ID 1617599.1 DCOGS Balance Breakup (SO/RMA) and Diagnostic Analyzer in OPM Financials.

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  • WebSocket API 1.1 released!

    - by Pavel Bucek
    Its my please to announce that JSR 356 – Java API for WebSocket maintenance release ballot vote finished with majority of “yes” votes (actually, only one eligible voter did not vote, all other votes were “yeses”). New release is maintenance release and it addresses only one issue:  WEBSOCKET_SPEC-226. What changed in the 1.1? Version 1.1 is fully backwards compatible with version 1.0, there are only two methods added to javax.websocket.Session: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * @param clazz   type of the message processed by message handler to be registered. * @param handler whole message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native *                               websocket message type as this handler. */ public void addMessageHandler(Class<T> clazz, MessageHandler.Whole<T> handler); /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * * @param clazz   type of the message processed by message handler to be registered. * @param handler partial message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native *                               websocket message type as this handler. */ public void addMessageHandler(Class<T> clazz, MessageHandler.Partial<T> handler); Why do we need to add those methods? Short and not precise version: to support Lambda expressions as MessageHandlers. Longer and slightly more precise explanation: old Session#addMessageHandler method (which is still there and works as it worked till now) does rely on getting the generic parameter during the runtime, which is not (always) possible. The unfortunate part is that it works for some common cases and the expert group did not catch this issue before 1.0 release because of that. The issue is really clearly visible when Lambdas are used as message handlers: 1 2 3 session.addMessageHandler(message -> { System.out.println("### Received: " + message); }); There is no way for the JSR 356 implementation to get the type of the used Lambda expression, thus this call will always result in an exception. Since all modern IDEs do recommend to use Lambda expressions when possible and MessageHandler interfaces are single method interfaces, it basically just scream “use Lambdas” all over the place but when you do that, the application will fail during runtime. Only solution we currently have is to explicitly provide the type of registered MessageHandler. (There might be another sometime in the future when generic type reification is introduced, but that is not going to happen soon enough). So the example above will then be: 1 2 3 session.addMessageHandler(String.class, message -> { System.out.println("### Received: " + message); }); and voila, it works. There are some limitations – you cannot do 1 List<String>.class , so you will need to encapsulate these types when you want to use them in MessageHandler implementation (something like “class MyType extends ArrayList<String>”). There is no better way how to solve this issue, because Java currently does not provide good way how to describe generic types. The api itself is available on maven central, look for javax.websocket:javax.websocket-api:1.1. The reference implementation is project Tyrus, which implements WebSocket API 1.1 from version 1.8.

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  • Why does Java allow to implement different interfaces, each containing a method with the same signature?

    - by Software Engeneering Learner
    I've recently found that I can have two interfaces containing method with the same signature as a method in the other interface. And then I can have an interface or class that implements both of that interfaces. So the descendant class/interface has implicitly implements two different methods as a one method. Why is this allowed in Java? I can see a numerous problems that arises from that. Even eclipse only can find out about implementations for only one interface method, but for the second one it doesn't show any implementations at all. Also I believe there would be problems with automatic refactoring, like when you would like to change the signature of the method in one of the interfaces and IDE won't be able to correctly change that signature in all implementations, as they implement two different interfaces and how will IDE know what interface method it implementation descends. Why don't just make a compiler error like 'interfaces method names clashes' or something like that?

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  • Is there any new method for link-backs [on hold]

    - by Mir Hammad
    As all SEOs know that google is trying its very best to kill SEO and linkbacks are quite a difficult task now. Although content is the key but my boss is still possessed with linkbacks. I can not do directory posting, link exchange, paid linking, web 2.0 and blog commenting as they are spam now. I do not see what other choice i have except forum posting and article posting. Can someone suggest new method to acquire link backs ? I know almost all traditional methods so don't say press release or etc. If you really have something out of the box or not very much common please share.

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  • systems/software engineering design process

    - by adam kim
    I just developed my first non-trivial android app. It was a complete nightmare. I came up with an idea, build the app, changed my idea, and implemented a lot of input from others on new features. All in all my app took 10 times longer than I think that it should have, it is almost impossible to look the source code and tell what's going on with the classes, and may or may not have unused methods that I'll never be able to find... So I would like an opinion from those of you with experience on how to plan out my designs for the future. I created a flow chart (pencil drawn) of a plan: I would like constructive criticism.

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  • Should NPC dialog be stored in XML or in a script?

    - by Andrea Tucci
    I'm developing an action RPG with some friends. I would like to know the differences and pros/cons of making NPC's dialogue using a file in XMLformat instead of using a script. I see that script method is often used by game developers for NPC text, but is it better then a XML file? We've thought that a XML file with tags like <FirstText>[text1]<SecondText>[text2] et cetera is perfect for NPC text and also for possible quests to give the player. So what are the differences between this two methods? Is a script suitable for this aim?

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  • Support for non-english characters?

    - by TomJ
    Is support for non-english characters common in programming languages? I mean, technically, I would think it is feasable, but I don't have any experience in anything other than english, so I don't know how common it is. I know that there are non-english based programming languages, but can something like C#, C++, C, Java, or Python support non-english classes/methods/variables? Example in go (url, http://play.golang.org/p/wRYCNVdbjC) package main import "fmt" type ?? struct { ?? string } func main() { fmt.Println("Hello, ??") ?? := new(??) ??.?? = "hello world" fmt.Println(??.??) }

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  • Wifi not working for Ubuntu 14.04

    - by user286975
    I have installed the Ubuntu 14.04 on Dell Vostro 2520 laptop. Wifi is not working after installation. Tried several methods to install but nothing happens. Vostro-2520:~$ sudo rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no Vostro-2520:~$ iwconfig usb0 no wireless extensions. eth0 no wireless extensions. lo no wireless extensions. The hardware is Broadcom 802.11 bcm43142. Please help to solve this issue.

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  • Is there a simpler way to create a borderless window with XNA 4.0?

    - by Cypher
    When looking into making my XNA game's window border-less, I found no properties or methods under Game.Window that would provide this, but I did find a window handle to the form. I was able to accomplish what I wanted by doing this: IntPtr hWnd = this.Window.Handle; var control = System.Windows.Forms.Control.FromHandle( hWnd ); var form = control.FindForm(); form.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; I don't know why but this feels like a dirty hack. Is there a built-in way to do this in XNA that I'm missing?

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  • In Search of Automatic ORM with REST interface

    - by Dan Ray
    I have this wish that so far Google hasn't been able to fulfill. I want to find a package (ideally in PHP, because I know PHP, but I guess that's not a hard requirement) that you point at a database, it builds an ORM based on what it finds there, and exposes a REST interface over the web. Everything I've found in my searches requires a bunch of code--like, it wants you to build the classes for it, but it'll handle the REST request routing. Or it does database and relational stuff just fine, but you have to build your own methods for all the CRUD actions. That's dumb. REST is well defined. If I wanted to re-invent the wheel, I totally could, but I don't want to. Isn't there somebody who's built a one-shot super-simple auto-RESTing web service package?

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  • XNA RTS A* pathfinding issues

    - by Slayter
    I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on moving multiple units. I've implemented an A* pathfinding algorithm which works fine for moving a single unit. However when moving multiple units they stack on top of each other. I tried fixing this with a variation of the boids flocking algorithm but this has caused units to sometimes freeze and get stuck trying to move but going no where. Ill post the related methods for moving the units below but ill only post a link to the pathfinding class because its really long and i don't want to clutter up the page. These parts of the code are in the update method for the main controlling class: if (selectedUnits.Count > 0) { int indexOfLeader = 0; for (int i = 0; i < selectedUnits.Count; i++) { if (i == 0) { indexOfLeader = 0; } else { if (Vector2.Distance(selectedUnits[i].position, destination) < Vector2.Distance(selectedUnits[indexOfLeader].position, destination)) indexOfLeader = i; } selectedUnits[i].leader = false; } selectedUnits[indexOfLeader].leader = true; foreach (Unit unit in selectedUnits) unit.FindPath(destination); } foreach (Unit unit in units) { unit.Update(gameTime, selectedUnits); } These three methods control movement in the Unit class: public void FindPath(Vector2 destination) { if (path != null) path.Clear(); Point startPoint = new Point((int)position.X / 32, (int)position.Y / 32); Point endPoint = new Point((int)destination.X / 32, (int)destination.Y / 32); path = pathfinder.FindPath(startPoint, endPoint); pointCounter = 0; if (path != null) nextPoint = path[pointCounter]; dX = 0.0f; dY = 0.0f; stop = false; } private void Move(List<Unit> units) { if (nextPoint == position && !stop) { pointCounter++; if (pointCounter <= path.Count - 1) { nextPoint = path[pointCounter]; if (nextPoint == position) stop = true; } else if (pointCounter >= path.Count) { path.Clear(); pointCounter = 0; stop = true; } } else { if (!stop) { map.occupiedPoints.Remove(this); Flock(units); // Move in X ********* TOOK OUT SPEED ********** if ((int)nextPoint.X > (int)position.X) { position.X += dX; } else if ((int)nextPoint.X < (int)position.X) { position.X -= dX; } // Move in Y if ((int)nextPoint.Y > (int)position.Y) { position.Y += dY; } else if ((int)nextPoint.Y < (int)position.Y) { position.Y -= dY; } if (position == nextPoint && pointCounter >= path.Count - 1) stop = true; map.occupiedPoints.Add(this, position); } if (stop) { path.Clear(); pointCounter = 0; } } } private void Flock(List<Unit> units) { float distanceToNextPoint = Vector2.Distance(position, nextPoint); foreach (Unit unit in units) { float distance = Vector2.Distance(position, unit.position); if (unit != this) { if (distance < space && !leader && (nextPoint != position)) { // create space dX += (position.X - unit.position.X) * 0.1f; dY += (position.Y - unit.position.Y) * 0.1f; if (dX > .05f) nextPoint.X = nextPoint.X - dX; else if (dX < -.05f) nextPoint.X = nextPoint.X + dX; if (dY > .05f) nextPoint.Y = nextPoint.Y - dY; else if (dY < -.05f) nextPoint.Y = nextPoint.Y + dY; if ((dX < .05f && dX > -.05f) && (dY < .05f && dY > -.05f)) stop = true; path[pointCounter] = nextPoint; Console.WriteLine("Make Space: " + dX + ", " + dY); } else if (nextPoint != position && !stop) { dX = speed; dY = speed; Console.WriteLine(dX + ", " + dY); } } } } And here's the link to the pathfinder: https://docs.google.com/open?id=0B_Cqt6txUDkddU40QXBMeTR1djA I hope this post wasn't too long. Also please excuse the messiness of the code. As I said before this is early prototyping. Any help would be appreciated. Thanks!

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  • Conditions for a traditional friends system vs. open following system

    - by Dan
    I'm just curious for everyone who is developing social sites out there. When you build a method for connecting users, do you prefer to use a following-style system (follow me, you can see all of my information and I can just choose to follow you back), or instead do you choose to have a friends-style system (I have to allow you see all of my information on your homepage, even if it is open to the public, vise versa). Why and under what circumstances do you use each? How do you manage privacy between your users? Have you use another way to connect your users? Examples of what methods you've choose and how you manage the user's privacy (private by default vs open to the web) are awesome; it could show correlation and provides an actual look.

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  • How do I communicate with an IronPython component in a C#/XNA game?

    - by Jonathan Hobbs
    My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have controllers which are currently defined in C#. I'd like to turn them into Python scripts, but I'm not sure how to interact with those scripts. The examples in Embedding IronPython in a C# Application suggest I'd have to create a wrapper class (e.g. a Script component) which compiles a Python script, and call the Update methods of the component in the script Is this the most effective way of working with a Python object? I feel that I'm missing something in my research - there must be a way to load up a script, instantiate a Python object and then work directly with it from within C#. Or is the wrapper required?

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  • null values vs "empty" singleton for optional fields

    - by Uko
    First of all I'm developing a parser for an XML-based format for 3D graphics called XGL. But this question can be applied to any situation when you have fields in your class that are optional i.e. the value of this field can be missing. As I was taking a Scala course on coursera there was an interesting pattern when you create an abstract class with all the methods you need and then create a normal fully functional subclass and an "empty" singleton subclass that always returns false for isEmpty method and throws exceptions for the other ones. So my question is: is it better to just assign null if the optional field's value is missing or make a hierarchy described above and assign it an empty singleton implementation?

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  • Do real developers use UML and other CASE tools?

    - by Avi
    I'm a CS student, currently a junior, and in one of my classes this semester they have us studying all sorts of UML diagramming methods. Among others, we've touched on Petri nets, DFD diagrams, sequence diagrams, use case diagrams, collaboration diagrams, Jackson System Development diagrams, entity-relation diagrams, and more. I've worked on more than a few professional projects over the years and never encountered anyone who used these systems to any great degree (other than a general class diagram or a diagram of the tables in a database). I was just wondering if I could query the hive mind to see if this is true in your work experience too. Have you used these models at all and found them to be as important as they tell us students they are? Or is all this stuff just academic ivory-tower crap that people in the real world hardly ever touch? Which of these systems have you found to be effective and useful? Are there specific kinds of scenarios that they are more intended to be used in than what the typical software developer encounters?

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  • WCF Operations and Multidimensional Arrays

    - by JoshReuben
    You cant pass MultiD arrays accross the wire using WCF - you need to pass jagged arrays. heres 2 extension methods that will allow you to convert prior to serialzation and convert back after deserialization:         public static T[,] ToMultiD<T>(this T[][] jArray)         {             int i = jArray.Count();             int j = jArray.Select(x => x.Count()).Aggregate(0, (current, c) => (current > c) ? current : c);                         var mArray = new T[i, j];             for (int ii = 0; ii < i; ii++)             {                 for (int jj = 0; jj < j; jj++)                 {                     mArray[ii, jj] = jArray[ii][jj];                 }             }             return mArray;         }         public static T[][] ToJagged<T>(this T[,] mArray)         {             var cols = mArray.GetLength(0);             var rows = mArray.GetLength(1);             var jArray = new T[cols][];             for (int i = 0; i < cols; i++)             {                 jArray[i] = new T[rows];                 for (int j = 0; j < rows; j++)                 {                     jArray[i][j] = mArray[i, j];                 }             }             return jArray;         } enjoy!

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  • Multi-platform Map Application

    - by Mahdi
    I'm working on a web project (PHP, jQuery) which currently using Google Maps powering up the map functionality of the application, however we need to make it multi-platform like you can go to the dashboard and choose one from 5-10 map providers (which Goolge Maps is just one of them) to underlying your map functionality. So, as the application is supposed to show the data on map, almost in every single place we have to deal with the API provided by that specific map provider. Currently we are thinking about revising our modular structure and/or making something like an adapter for each provider to deal with their native syntax but via our standard methods. I wish to have your ideas and your experiences, specially if you ever made an interface for dealing via 2-3 different map providers. That would helps much and I really appreciate that. If you need any further information, just ask me to update the question. Update: As Vicky Chijwani suggested Mapstraction, now I'm also wondering which one is more better (pros & cons), having an adapter implemented on Javascript or PHP?

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  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

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  • Naming a predicate: "precondition" or "precondition_is_met"?

    - by RexE
    In my web app framework, each page can have a precondition that needs to be satisfied before it can be displayed to the user. For example, if user 1 and user 2 are playing a back-and-forth role-playing game, user 2 needs to wait for user 1 to finish his turn before he can take his turn. Otherwise, the user is displayed a waiting page. This is implemented with a predicate: def precondition(self): return user_1.completed_turn The simplest name for this API is precondition, but this leads to code like if precondition(): ..., which is not really obvious. Seems to me like it is more accurate to call it precondition_is_met(), but not sure about that either. Is there a best practice for naming methods like this?

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  • Twitter Storm VS. Google's MapReduce

    - by Edward J. Yoon
    IMO, the era of Information Retrieval is dead with the advent of SNS. And the question type is changed from "How many backlinks your site has?" to "How many people have clicked URL you've shared on SNS?". So many people who newbie in Big Data Analytics often asks me "How can I analyze stream data time-series pattern mining methods using Map/Reduce?", "How can I mining the valuable insights using Map/Reduce?", "blah~ blah~ using Map/Reduce?". The answer is No Map/Reduce.

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  • Why is filesystem preferred for logs instead of RDBMS?

    - by Yasir
    Question should be clear from its title. For example Apache saves its access and error logs in files instead of RDBMS no matter on how large or small scale it is being utilized. For RDMS we just have to write SQL queries and it will do the work while for files we must decide a particular format and then write regex or may be parsers to manipulate them. And those might even fail in particular circumstances if great care was not paid. Yet everyone seems to prefer filesystem for maintaining the logs. I am not biased against any of these methods but I would like to know why it is practiced like this. Is it speed or maintainability or something else?

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  • How to choose a development method?

    - by Martin
    There are many academic/industrial researchs about various development methods (Scrum, XP, waterfall, ect.), telling us how to do it right and stuff. But I never saw something that suggest how to choose a method, what will be better for a given project. I know that what the developers are used to is an very important aspect. But lets say that I am assembling a new group from scratch, and that every programmer in the world is willing to work with me. :) What aspects of the project should I consider to decide between Scrum, XP, TDD, ect.? Or is that an entirely human thing, regardless of what is being developed? I said that all programmers are available, but you may comment they're knowledge about the domain, or other characteristics in the answers. E.g. "If you chose to hire people with no domain knowledge, MethodX is better than MathodY, beacause ...." is a completely welcomed answer.

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  • Should tests be in the same ruby file or in separeted ruby files?

    - by Junior Mayhé
    While using Selenium and Ruby to do some functional tests, I am worried with the performance. So is it better to add all test methods in the same ruby file, or I should put each one in separated code files? Below a sample with all tests in the same file: # encoding: utf-8 require "selenium-webdriver" require "test/unit" class Tests < Test::Unit::TestCase def setup @driver = Selenium::WebDriver.for :firefox @base_url = "http://mysite" @driver.manage.timeouts.implicit_wait = 30 @verification_errors = [] @wait = Selenium::WebDriver::Wait.new :timeout => 10 end def teardown @driver.quit assert_equal [], @verification_errors end def element_present?(how, what) @driver.find_element(how, what) true rescue Selenium::WebDriver::Error::NoSuchElementError false end def verify(&blk) yield rescue Test::Unit::AssertionFailedError => ex @verification_errors << ex end def test_1 @driver.get(@base_url + "/") # a huge test here end def test_2 @driver.get(@base_url + "/") # a huge test here end def test_3 @driver.get(@base_url + "/") # a huge test here end def test_4 @driver.get(@base_url + "/") # a huge test here end def test_5 @driver.get(@base_url + "/") # a huge test here end end

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  • grub-probe: error: cannot find a GRUB drive for /dev/sda1

    - by Thilina
    I'm trying to add windows 7 for my new 12.10 grub bootloader. None of the things worked out; such as .. copying bootx64.efi methods, I'm getting this output: grub-probe --target=fs_uuid /boot/efi/EFI/Microsoft/Boot/bootmgfw.efi grub-probe: error: cannot find a GRUB drive for /dev/sda1. Check your device.map. ....... my device map ....... (hd0) /dev/disk/by-id/ata-WDC_WD6400BPVT-55HXZT3_WD-WXD1EA1MSVR4 ....... 40_custom ..... menuentry "Microsoft Windows x86_64 UEFI-GPT" { insmod part_gpt insmod fat insmod search_fs_uuid insmod chain search --fs-uuid --no-floppy --set=root 80BD-E086 chainloader (${root})/efi/Microsoft/Boot/bootmgfw.efi } When booting to windows 7 give me blank black screen with a cursor blinks for 2 seconds then reboot, I've tried boot-repair too. I think I'm missing Windows UEFI Bootloader files.

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  • The Best Websites for Creating and Sending Free eCards

    - by Lori Kaufman
    With the holiday season upon us, it’s time to pull out the holiday card list and get writing. However, how would you like to save some money this year and also help save the environment? We’ve assembled a list of websites that allow you to create electronic cards (eCards) you can send (using email, Facebook, or other electronic delivery methods) to friends and family for the holidays, or for any other occasion. Each site listed provides free eCards you can send or has a free option, as well as a paid option. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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