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  • how to use cpp source for 2 projects

    - by joels
    I'm not sure if I am going about this the right way. I am making some c++ classes to use in 2 apps. I am going to have to compile them to be used in a Cocoa app and later be compiled for use with fastcgi. Should I create a dynamic library?

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  • Launching a Facebook page from an iPhone app via QR code

    - by user1655186
    I'm trying to create a QR code that launches a Facebook page from the app, rather than the browser on both Android and iOS. Creating the code with fb://page/<page id>, works perfectly on an Android. This was also supposed to work with iOS's Facebook app, but I think since Facebook updated their app recently from a HTML5 version to a fully native iOS app, that functionality has stopped working. It indeed opens the Facebook app, but it does not go to the page. Has anyone else seen this happen since the app was updated a few weeks ago? And what string would I have to use to create a working QR Code for iOS's Facebook app?

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  • tomcat startup.sh trouble finding JAVA_HOME

    - by peter
    I am a bit puzzled by this strange behavior on CentOs 5.4 when starting Tomcat 6.0 as a service I've added a script at /etc/init.d/tomcat that can start/stop/restart Apache Tomcat 6.0 with user 'tomcat', and registered it as service. The problem with the service is that I am getting a 'Neither the JAVA_HOME nor the JRE_HOME environment variable is defined'. But when type 'sudo -u tomcat echo $JAVA_HOME' I get '/usr/java/jdk1.5.0_22' which is correct since I am using that JDK. What can I do about this?

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  • what's the meaning of ~0 in cpp or c

    - by rima
    Hi what's the meaning of ~0 in this code???? somebody can analysis this code for me? unsigned int Order(unsigned int maxPeriod = ~0) const { Point r = *this; unsigned int n = 0; while( r.x_ != 0 && r.y_ != 0 ) { ++n; r += *this; if ( n > maxPeriod ) break; } return n; } please help me soon....

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  • IOS 7 Table cell not show

    - by user2855572
    I am getting very strange problem in my app. I am creating table view cell dynamically.My problem is that textlable is not showing. Code was working on ios 5 and ios 6 but not working on ios 7 it is giving problem.Anybody help me NSString *Str=[NSString stringWithFormat:@"%@",[dateCalcuArray objectAtIndex:indexPath.row]]; Str=[Str stringByReplacingOccurrencesOfString:@"(" withString:@""]; Str=[Str stringByReplacingOccurrencesOfString:@")" withString:@""]; Str=[Str stringByReplacingOccurrencesOfString:@"\"" withString:@""]; ipad_Cell.datelbl.text=Str; ipad_Cell.datelbl.textColor=[UIColor whiteColor];

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  • linux raid 1: right after replacing and syncing one drive, the other disk fails - understanding what is going on with mdstat/mdadm

    - by devicerandom
    We have an old RAID 1 Linux server (Ubuntu Lucid 10.04), with four partitions. A few days ago /dev/sdb failed, and today we noticed /dev/sda had pre-failure ominous SMART signs (~4000 reallocated sector count). We replaced /dev/sdb this morning and rebuilt the RAID on the new drive, following this guide: http://www.howtoforge.com/replacing_hard_disks_in_a_raid1_array Everything went smooth until the very end. When it looked like it was finishing to synchronize the last partition, the other old one failed. At this point I am very unsure of the state of the system. Everything seems working and the files seem to be all accessible, just as if it synchronized everything, but I'm new to RAID and I'm worried about what is going on. The /proc/mdstat output is: Personalities : [raid1] [linear] [multipath] [raid0] [raid6] [raid5] [raid4] [raid10] md3 : active raid1 sdb4[2](S) sda4[0] 478713792 blocks [2/1] [U_] md2 : active raid1 sdb3[1] sda3[2](F) 244140992 blocks [2/1] [_U] md1 : active raid1 sdb2[1] sda2[2](F) 244140992 blocks [2/1] [_U] md0 : active raid1 sdb1[1] sda1[2](F) 9764800 blocks [2/1] [_U] unused devices: <none> The order of [_U] vs [U_]. Why aren't they consistent along all the array? Is the first U /dev/sda or /dev/sdb? (I tried looking on the web for this trivial information but I found no explicit indication) If I read correctly for md0, [_U] should be /dev/sda1 (down) and /dev/sdb1 (up). But if /dev/sda has failed, how can it be the opposite for md3 ? I understand /dev/sdb4 is now spare because probably it failed to synchronize it 100%, but why does it show /dev/sda4 as up? Shouldn't it be [__]? Or [_U] anyway? The /dev/sda drive now cannot even be accessed by SMART anymore apparently, so I wouldn't expect it to be up. What is wrong with my interpretation of the output? I attach also the outputs of mdadm --detail for the four partitions: /dev/md0: Version : 00.90 Creation Time : Fri Jan 21 18:43:07 2011 Raid Level : raid1 Array Size : 9764800 (9.31 GiB 10.00 GB) Used Dev Size : 9764800 (9.31 GiB 10.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:27:33 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : a3b4dbbd:859bf7f2:bde36644:fcef85e2 Events : 0.7704 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 17 1 active sync /dev/sdb1 2 8 1 - faulty spare /dev/sda1 /dev/md1: Version : 00.90 Creation Time : Fri Jan 21 18:43:15 2011 Raid Level : raid1 Array Size : 244140992 (232.83 GiB 250.00 GB) Used Dev Size : 244140992 (232.83 GiB 250.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:39:06 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : 8bcd5765:90dc93d5:cc70849c:224ced45 Events : 0.1508280 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 18 1 active sync /dev/sdb2 2 8 2 - faulty spare /dev/sda2 /dev/md2: Version : 00.90 Creation Time : Fri Jan 21 18:43:19 2011 Raid Level : raid1 Array Size : 244140992 (232.83 GiB 250.00 GB) Used Dev Size : 244140992 (232.83 GiB 250.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:46:44 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : 2885668b:881cafed:b8275ae8:16bc7171 Events : 0.2289636 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 19 1 active sync /dev/sdb3 2 8 3 - faulty spare /dev/sda3 /dev/md3: Version : 00.90 Creation Time : Fri Jan 21 18:43:22 2011 Raid Level : raid1 Array Size : 478713792 (456.54 GiB 490.20 GB) Used Dev Size : 478713792 (456.54 GiB 490.20 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 3 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:19:20 2013 State : clean, degraded Active Devices : 1 Working Devices : 2 Failed Devices : 0 Spare Devices : 1 Number Major Minor RaidDevice State 0 8 4 0 active sync /dev/sda4 1 0 0 1 removed 2 8 20 - spare /dev/sdb4 The active sync on /dev/sda4 baffles me. I am worried because if tomorrow morning I have to replace /dev/sda, I want to be sure what should I sync with what and what is going on. I am also quite baffled by the fact /dev/sda decided to fail exactly when the raid finished resyncing. I'd like to understand what is really happening. Thanks a lot for your patience and help. Massimo

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  • Linux?????Oracle ASMLib??????

    - by ??-Oracle
    ??Oracle ASMLIB?????? ?????????linux??????oracle?asmlib?????????,?????????????,????????????????????????????????????????" multipatha",???????? ??????????: ???????????,???????????:ASM??????2??????,????????????????????????3?,?: ???????? ???????? ????????????? ???????:?????????????,?/ dev/ sda?,?????????????.?????2?????????????????? Linux?SCSI????????????????????/dev/sdb?/dev/sdc.??????sdb??sdc?????????? ??,???????????????,???????????????? ,?/dev/multipatha,?????????????,????,??I/ O??multipatha????????????????????????sdb??,?????????????,????????????multipath?????????sdc?????????? ????????????????????,???????????:sdb??sdc???multpatha,??????????????ASMLIB???,??????,ASMLIB?????????????? ASMLIB???,??????????,??ASM????????????????????????????ASM????????,?????????? ??????????:ASM??????????? ??????,ASMLIB????????????.Linux???????????,?????????????,????multipath ?????????? ???????ASMLIB??????????!??Oracle?????,?????????? ?????,????,??????ASMLIB??????????????????,??????????????: ??????:     ASMLIB???ASMLIB???????????????ASMLIB??????ASMLIB?????????????????????????ASMLIB??????????????????,???????????/etc/init.d/oracleasm scandisks????????????ASMLIB????????????????????????????asmlib???,???????????ASMLIB????,?????,ASMLIB??OS????????????,????OS?????????? ????????,???????OS?????????????????ASMLIB?????????????????????????ASMLIB?????????????,?????Oracle??? ASMLib??????????????????????,???????????????????????,ASMLib?????????????,?????????????????.?????????????????????????     ??????????????????,??????????????????????,??ASMLib?????,?????????????????????????????????ASMLib???????????,??????????? ???????: ASMLib?????????/etc/sysconfig/oracleasm.???????/etc/sysconfig/oracleasm-_dev_oracleasm ???????????????????????????/etc/init.d/oracleasm configure ???????????,?????????????? ???????????????? ORACLEASM_SCANORDER ??????????????; ORACLEASM_SCANEXCLUDE????????????????????; ???????????????????.???,????????????????,?????????,?????sd???????SCSI??????????????.??????????,??????????????? /dev/ ?????????????? ??:???????,?????????????????????device-mapper???,????????/dev/dm-XX??/dev/mapper/XXX???????udev???????????????ORACLEASM_SCANORDER ?? ORACLEASM_SCANEXCLUDE???? dm ????? ???????: ??:?????????/etc/sysconfig/oracleasm,????????????/etc/sysconfig/oracleasm-_dev_oracleasm???? ?????????: ???????ASMLib??????????????,?ASMLib??????,??ORACLEASM_SCANORDER??,????: ORACLEASM_SCANORDER="multipath sd" ??,???????,ASMLib??????"multipath"????????????/dev/multipatha ?????????????????????ASMLib?????"sd"?????????SCSI????????/dev/sda?????,???????ASM???? ??????/dev/sdb?/dev/sdc??????,???ASM???,??ASMLib ????????????????ASMLib?????????ASMLib??????????????????? ????????: ?????????ASMLib???????????ASMLib??????,??ORACLEASM_SCANEXCLUDE??,????: ORACLEASM_SCANEXCLUDE="sdb sdc" ??,????????????ASMLib???????????/dev/sdb?/dev/sdc.????????SCSI?????,ASMLib????????????2???,?????/dev/multipath???,??,Oracle?????????? EMC PowerPath ?ASMLib ??????????EMC PowerPatch??????ASMLib?????? ????,PowerPath?2.4 kernels EMC??????Linux??2.6??,?RHEL 4??SLES 9??2.0ASMLib kernel ??????? ??EMC Power Patch???,???EMC Support Matrix????????/?? ??????????? ???????? ASMLib ? PowerPath ?Linux 2.4 Kernel????,?RHEL3 SLES8 ???????,???EMC ?: ??????OTN?????: Configuring Oracle ASMLib on Multipath Disks

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  • Linux networking crash: best steps to find out the cause?

    - by Aron Rotteveel
    One of our Linux (CentOS) servers was unreachable last night. The server was not reachable in any way except for the remote console. After logging in with the remote console, it turned out I could not ping any outside hosts either. A simple service network restart solved the issue, but I am still wondering what could have caused this. My log files seem to indicate no error at all (except for the various daemons that need a network connection and failed after the network failure). Are there any additional steps I can take to find out the cause of this problem? EDIT: this just happened again. The server was completely unresponsive until I issued a networking service restart. Any advise is welcome. Could this be caused by a faulty hardware component? As per Madhatters request, here are some excerpts from the log at the time (the network crashed at 20:13): /var/log/messages: Dec 2 20:01:05 graviton kernel: Firewall: *TCP_IN Blocked* IN=eth0 OUT= MAC=<stripped> SRC=<stripped> DST=<stripped> LEN=40 TOS=0x00 PREC=0x00 TTL=101 ID=256 PROTO=TCP SPT=6000 DPT=3306 WINDOW=16384 RES=0x00 SYN URGP=0 Dec 2 20:01:05 graviton kernel: Firewall: *TCP_IN Blocked* IN=eth0 OUT= MAC=<stripped> SRC=<stripped> DST=<stripped> LEN=40 TOS=0x00 PREC=0x00 TTL=100 ID=256 PROTO=TCP SPT=6000 DPT=3306 WINDOW=16384 RES=0x00 SYN URGP=0 Dec 2 20:01:05 graviton kernel: Firewall: *TCP_IN Blocked* IN=eth0 OUT= MAC=<stripped> SRC=<stripped> DST=<stripped> LEN=40 TOS=0x00 PREC=0x00 TTL=101 ID=256 PROTO=TCP SPT=6000 DPT=3306 WINDOW=16384 RES=0x00 SYN URGP=0 Dec 2 20:13:34 graviton junglediskserver: Connection to gateway failed: xGatewayTransport - Connection to gateway failed. The first three messages are simple responses to iptables rules I have set up through the LFD firewall. The last message indicates that JungleDisk, which I use for backups can no longer connect to the gateway. Apart from this, there are no interesting messages around this time. EDIT 4 dec: as per Mattdm's request, here is the output of ethtool eth0: (Please not that these are the settings that currently work. If things go wrong again, I will be sure to post this again if necessary. Settings for eth0: Supported ports: [ TP ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Advertised auto-negotiation: Yes Speed: 1000Mb/s Duplex: Full Port: Twisted Pair PHYAD: 1 Transceiver: internal Auto-negotiation: on Supports Wake-on: g Wake-on: d Link detected: yes As per Joris' request, here is also the output of route -n: aron@graviton [~]# route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface xx.xx.xx.58 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.42 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.43 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.41 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.46 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.47 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.44 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.45 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.50 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.51 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.48 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.49 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.54 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.52 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.53 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 xx.xx.xx.0 0.0.0.0 255.255.255.192 U 0 0 0 eth0 xx.xx.xx.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 0.0.0.0 xx.xx.xx.62 0.0.0.0 UG 0 0 0 eth0 The bottom xx.62 is my gateway. EDIT december 28th: the problem occurred again and I got the chance to compare some of the outputs of the above tests. What I found out is that arp -an returns an incomplete MAC address for my gateway (which is not under my control; the server is in a shared rack): During failure: ? (xx.xx.xx.62) at <incomplete> on eth0 After service network restart: ? (xx.xx.xx.62) at 00:00:0C:9F:F0:30 [ether] on eth0 Is this something I can fix or is it time for me to contact the data centre?

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  • Java Errors with jRuby on Rails on Google App Engine

    - by John Wang
    I followed all of the instructions so far from: http://code.google.com/p/appengine-jruby/wiki/RunningRails and http://gist.github.com/268192 Currently, I'm just trying to get to hello world. I'm getting these errors when I just run the dev_appserver.rb 238:hello-world jwang392$ dev_appserver.rb . => Booting DevAppServer => Press Ctrl-C to shutdown server => Generating configuration files 2010-04-08 09:16:51.961 java[411:1707] [Java CocoaComponent compatibility mode]: Enabled 2010-04-08 09:16:51.964 java[411:1707] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000 Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225387000] javax.servlet.ServletContext log: Warning: error application could not be initialized org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.newErrorApplication(DefaultRac kApplicationFactory.java: 118) at org.jruby.rack.DefaultRackApplicationFactory.init(DefaultRackApplicationFac tory.java: 37) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 26) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/Dhello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225913000] javax.servlet.ServletContext log: unable to create shared application instance org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.getApplication(DefaultRackAppl icationFactory.java: 51) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 27) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225915000] javax.servlet.ServletContext log: Error: application initialization failed org.jruby.rack.RackInitializationException: unable to create shared application instance at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 39) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.getApplication(DefaultRackAppl icationFactory.java: 51) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 27) ... 19 more Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) The server is running at http://localhost:8080/ I'm at a loss at what step I may have missed. I checked my ruby version (1.8.7) and rails version (2.3.5), gem version (1.3.6) and google-appengine-0.0.10.1 ran: sudo gem install google-appengine curl -O http://appengine-jruby.googlecode.com/hg/demos/rails2/rails2_appengine.rb ruby rails2_appengine.rb sudo gem install rails_dm_datastore sudo gem install activerecord-nulldb-adapter put this in my config.ru file: run lambda { |env| Rack::Response.new('Hello World!').finish } and finally ran $ dev_appserver.rb .

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  • How do I prepare myself for a summer of working on Python using Linux environment?

    - by Shailesh Tainwala
    Hi, I have used just Windows for programming so far. Now, I have an internship starting in two weeks and I will be using just Linux environment with Python programming language. I've installed Ubuntu on my system but have no exposure to shell scripting. I need some advice on how I can quickly learn to use the Linux terminal quickly. Any books or web resources that you can suggest? Also, is there a particular IDE that is generally preferred for Python programming on Linux, or is Vim preferred? How can I best prepare myself for the internship ahead? Thanks for taking the time.

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  • How to deal with symbolic links when going between Linux and Windows?

    - by Jesse Beder
    I have a django project that runs on a Linux server, and I've been working on it both on Linux and OS X. I've noticed that some of the pages are a bit off, to put it politely, in Internet Explorer, and so I checked out the subversion repository on Windows and tried to run a local server. My media directory has symbolic links to all of the media from each different app, and obviously Windows doesn't know what to do with them. I could simply hard-copy or link everything manually in Windows, but then I wouldn't be able to check that in (since the site runs on a Linux server), so it'd be a pain in the neck. What is typically done in this case?

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  • Why I'm not getting "Multiple definition" error from the g++?

    - by ban
    I tried to link my executable program with 2 static libraries using g++. The 2 static libraries have the same function name. I'm expecting a "multiple definition" linking error from the linker, but I did not received. Can anyone help to explain why is this so? staticLibA.h #ifndef _STATIC_LIBA_HEADER #define _STATIC_LIBA_HEADER int hello(void); #endif staticLibA.cpp #include "staticLibA.h" int hello(void) { printf("\nI'm in staticLibA\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibA.o staticLibA.cpp ar -cvq ../libstaticLibA.a staticLibA.o a - staticLibA.o staticLibB.h #ifndef _STATIC_LIBB_HEADER #define _STATIC_LIBB_HEADER int hello(void); #endif staticLibB.cpp #include "staticLibB.h" int hello(void) { printf("\nI'm in staticLibB\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibB.o staticLibB.cpp ar -cvq ../libstaticLibB.a staticLibB.o a - staticLibB.o main.cpp extern int hello(void); int main(void) { hello(); return 0; } output: g++ -c -o main.o main.cpp g++ -o multipleLibsTest main.o -L. -lstaticLibA -lstaticLibB -lstaticLibC -ldl -lpthread -lrt

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  • How can I lock the cursor to the inside of a window on Linux?

    - by ZorbaTHut
    I'm trying to put together a game for Linux which involves a lot of fast action and flinging around of the mouse cursor. If the user wants to play in windowed mode, I'd quite like to lock the cursor to the inside of the window to avoid accidentally changing programs in the heat of battle (obviously this will cancel itself if the user changes programs or hits escape for the pause menu.) On Windows, this can be accomplished easily with ClipCursor(). I can't find an equivalent on Linux. Is there one? I plan to do this in pure X code, but obviously if anyone knows of a way to do this in any Linux windowing library then I can just read the source code and figure out how to duplicate it in X.

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  • importing a VCard in the address book , objective C [migrated]

    - by user1044771
    I am designing a QR code reader, and it needs to detect and import contact cards in vCard format. is there a way to add the card data to the system Address Book directly, or do I need to parse the vCard myself and add each field individually? I will be getting the VCArd in a NSString format I tried the code below (from a different post) and didn't work -(IBAction)saveContacts{ NSString *vCardString = @"vCardDataHere"; CFDataRef vCardData = (__bridge_retained CFDataRef)[vCardString dataUsingEncoding:NSUTF8StringEncoding]; ABAddressBookRef book = ABAddressBookCreate(); ABRecordRef defaultSource = ABAddressBookCopyDefaultSource(book); CFArrayRef vCardPeople = ABPersonCreatePeopleInSourceWithVCardRepresentation(defaultSource, vCardData); for (CFIndex index = 0; index < CFArrayGetCount(vCardPeople); index++) { ABRecordRef person = CFArrayGetValueAtIndex(vCardPeople, index); ABAddressBookAddRecord(book, person, NULL); CFRelease(person); } CFRelease(vCardPeople); CFRelease(defaultSource); ABAddressBookSave(book, NULL); CFRelease(book); } I have searched a bit and fixed the code and here how it looks like it doesn t crash anymore but it doesn t save the VCard (NSString format) in the address book , any clues ?

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • fcgi php.ini override

    - by Linux Intel
    I'm using cPanel on centos5 64bit installed. PHP handler is : fcgi cat /usr/local/apache/conf/php.conf output is : LoadModule fcgid_module modules/mod_fcgid.so MaxRequestsPerProcess 500 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php5 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php4 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php3 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .php2 FCGIWrapper /usr/local/cpanel/cgi-sys/php5 .phtml AddHandler fcgid-script .php5 .php4 .php .php3 .php2 .phtml Apache/2.2.22 , PHP 5.2.17 How can i use custom php.ini for a specific account .?

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  • How do I repeat a texture with GLKit?

    - by Synopfab
    I am using GLKit in order to show textures on my project. The code is like this: -(void)setTextureImage:(UIImage *)image { NSError *error; texture = [GLKTextureLoader textureWithCGImage:image.CGImage options:nil error:&error]; if (error) { NSLog(@"Error loading texture from image: %@",error); } } effect.texture2d0.envMode = GLKTextureEnvModeReplace; effect.texture2d0.target = GLKTextureTarget2D; effect.texture2d0.name = texture.name; glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, self.textureCoordinates); Now I want to repeat this texture on a rectangle. Is there any way use GLKit for this behavior? I've tried to use opengl function in addition to the glkit ones, but it raises errors: glEnable(GL_TEXTURE_2D); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glBindTexture( GL_TEXTURE_2D, texture.name ); 2011-11-09 20:10:28.614 **[16309:207] GL ERROR: 0x0500 2011-11-09 20:10:30.840 **[16309:207] Error loading texture from image: Error Domain=GLKTextureLoaderErrorDomain Code=8 "The operation couldn’t be completed. (GLKTextureLoaderErrorDomain error 8.)" UserInfo=0x68545c0 {GLKTextureLoaderGLErrorKey=1280, GLKTextureLoaderErrorKey=OpenGL error}

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  • App Store: Profitability for Game Developers

    - by Bunkai.Satori
    Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are extremely skeptical. This article is extremely skeptical. It even claims to have backed its conclusions by objective sales numbers. This is another pesimistic article saying that games developed by single individuals get 20 downloads a day. Can I kindly ask to clarify from business viewpoint whether average developers publishing games and software on AppStore can cover their living expenses, even, whether they can become profitable? Is it achievable to generate revenues of 50.000 USD yearly on AppStore for a single developer? I would like to stay as realistic as possible. Despite the question might look subjective, a good business man will be able to esitmate chances for profitability and prosperity within AppStore.

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  • Sprite Kit - containsPoint for SKPhysicsBody?

    - by gj15987
    I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the bucket. This works fine, however, I actually want to check whether the ball is dropped onto the bucket node's physics body because my "bucket" is actually just an oval, and so I've applied a physics body which is the same shape as the oval, so that the white space around the oval isn't included in the physics simulation. I can't seem to find a "containsPoint" function for physics bodies. Can anyone advise on how I'd check for this? To summarise, I want to drop a node, onto a specific part of another node (or its physics body) and trigger an event. Thanks in advance.

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  • App Store: Profitability for Game Developers

    - by Bunkai.Satori
    Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are extremely skeptical. This article is extremely skeptical. It even claims to have backed its conclusions by objective sales numbers. This is another pesimistic article saying that games developed by single individuals get 20 downloads a day. Can I kindly ask to clarify from business viewpoint whether average developers publishing games and software on AppStore can cover their living expenses, even, whether they can become profitable? Is it achievable to generate revenues of 50.000 USD yearly on AppStore for a single developer? I would like to stay as realistic as possible. Despite the question might look subjective, a good business man will be able to esitmate chances for profitability and prosperity within AppStore.

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  • How to move a sprite on a slope in chipmunk Spacemanager

    - by Anil gupta
    I have used one polygon shape image (terrain) in my game. It's just like a mountain, and now I want to move the tanker on a mountain path from one side to the other and then turn around at the edge of the screen and go back. I don't understand the method to move the tanker on the slope (image) path in chipmunk spacemanager. When collision detection happens like that, if any bomb falls on the slope (image of mountain) then I want to do a little damage to the slope (image of mountain) like this video.

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  • Installing CUDA on Ubuntu 12.04 with nvidia driver 295.59

    - by johnmcd
    I have been trying to get cuda to run on a nvidia gt 650m based laptop. I am running Ubuntu 12.04 with the nvidia 295.59 driver. Also, my laptop uses Optimus so I have install the driver via bumblebee. Bumblebee is not working correctly yet -- however I believe it is possible to install CUDA independently. To install CUDA I have followed the instructions detailed here: How can I get nVidia CUDA or OpenCL working on a laptop with nVidia discrete card/Intel Integrated Graphics? However I am still running into problem building the sdk. I made the changes specified at the above link in common.mk, but I got the following (snippet) from the build process: make[2]: Entering directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/fluidsGL' /usr/bin/ld: warning: libnvidia-tls.so.302.17, needed by /usr/lib/nvidia-current/libGL.so, not found (try using -rpath or -rpath-link) /usr/bin/ld: warning: libnvidia-glcore.so.302.17, needed by /usr/lib/nvidia-current/libGL.so, not found (try using -rpath or -rpath-link) /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv018tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv012glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv017glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv012tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv015tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv019tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv000glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv017tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv013tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv013glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv018glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv022tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv007tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv009tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv020tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv014glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv015glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv016tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv001glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv006tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv021tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv011tls' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv020glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv019glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv002glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv021glcore' /usr/lib/nvidia-current/libGL.so: undefined reference to `_nv014tls' collect2: ld returned 1 exit status make[2]: *** [../../bin/linux/release/fluidsGL] Error 1 make[2]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/fluidsGL' make[1]: *** [src/fluidsGL/Makefile.ph_build] Error 2 make[1]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C' make: *** [all] Error 2 The libraries that ld warns about are on my system and are installed on the system: $ locate libnvidia-tls.so.302.17 libnvidia-glcore.so.302.17 /usr/lib/nvidia-current/libnvidia-glcore.so.302.17 /usr/lib/nvidia-current/libnvidia-tls.so.302.17 /usr/lib/nvidia-current/tls/libnvidia-tls.so.302.17 /usr/lib32/nvidia-current/libnvidia-glcore.so.302.17 /usr/lib32/nvidia-current/libnvidia-tls.so.302.17 /usr/lib32/nvidia-current/tls/libnvidia-tls.so.302.17 however /usr/lib/nvidia-current and /usr/lib32/nvidia-current are not being picked up by ldconfig. I have tried adding them by adding a file to /etc/ld.so.conf.d/ which gets past this error, however now I am getting the following error: make[2]: Entering directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/deviceQueryDrv' cc1plus: warning: command line option ‘-Wimplicit’ is valid for C/ObjC but not for C++ [enabled by default] obj/x86_64/release/deviceQueryDrv.cpp.o: In function `main': deviceQueryDrv.cpp:(.text.startup+0x5f): undefined reference to `cuInit' deviceQueryDrv.cpp:(.text.startup+0x99): undefined reference to `cuDeviceGetCount' deviceQueryDrv.cpp:(.text.startup+0x10b): undefined reference to `cuDeviceComputeCapability' deviceQueryDrv.cpp:(.text.startup+0x127): undefined reference to `cuDeviceGetName' deviceQueryDrv.cpp:(.text.startup+0x16a): undefined reference to `cuDriverGetVersion' deviceQueryDrv.cpp:(.text.startup+0x1f0): undefined reference to `cuDeviceTotalMem_v2' deviceQueryDrv.cpp:(.text.startup+0x262): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x457): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x4bc): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x502): undefined reference to `cuDeviceGetAttribute' deviceQueryDrv.cpp:(.text.startup+0x533): undefined reference to `cuDeviceGetAttribute' obj/x86_64/release/deviceQueryDrv.cpp.o:deviceQueryDrv.cpp:(.text.startup+0x55e): more undefined references to `cuDeviceGetAttribute' follow collect2: ld returned 1 exit status make[2]: *** [../../bin/linux/release/deviceQueryDrv] Error 1 make[2]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C/src/deviceQueryDrv' make[1]: *** [src/deviceQueryDrv/Makefile.ph_build] Error 2 make[1]: Leaving directory `/home/john/NVIDIA_GPU_Computing_SDK/C' make: *** [all] Error 2 I would appreciate any help that anyone can provide me with. If I can provide any further information please let me know. Thanks.

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  • How To show document directory save image in thumbnail in cocos2d class

    - by Anil gupta
    I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance. -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"]; photoalbumbg.anchorPoint = ccp(0,0); [self addChild:photoalbumbg z:0]; //Background Sound // [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES]; CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"]; photoalbumframe.position = ccp(160,240); [self addChild:photoalbumframe z:2]; CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"]; frame.position = ccp(160,270); [self addChild:frame z:1]; /*_____________________________________________________________________________________*/ CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png" selectedImage:@"AlbumUpgrade.png" target:self selector:@selector(Upgrade:)]; CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil]; fMenu.position = ccp(200,110); [self addChild:fMenu z:3]; NSError *error; NSFileManager *fM = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Documents directory: %@", [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]); NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error]; directoryList = [[NSMutableArray alloc] init]; for(NSString *file in allfiles) { NSString *path = [documentsDirectory stringByAppendingPathComponent:file]; [directoryList addObject:file]; } NSLog(@"array file name value ==== %@", directoryList); CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]]; [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)]; // temp.anchorPoint = ccp(0,0); [self addChild:temp z:10]; for(UIImage *file in directoryList) { // NSData *pngData = [NSData dataWithContentsOfFile:file]; // image = [UIImage imageWithData:pngData]; NSLog(@"uiimage = %@",image); // UIImage *image = [UIImage imageWithContentsOfFile:file]; for (int i=1; i<=3; i++) { for (int j=1;j<=3; j++) { CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease]; CCSprite *selectedimage = [CCSprite spriteWithTexture:tex rect:CGRectMake(0, 0, 67, 66)]; selectedimage.position = ccp(100*i,350*j); [self addChild:selectedimage]; } } } } return self; }

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  • Xcode workspace with Unity3D as a sub-project?

    - by Di Wu
    Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D-generated Xcode project as a sub-project into the workspace and expose the 3D UI element as some kind of UIView subclass so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation?

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