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  • Is object remain fixed when scrolling background in cocos2d.

    - by russell
    I have one question when infinite background scrolling is done, is the object remain fixed(like doodle in doodle jump, papy in papi jump) or these object really moves.Is only background move or both (background and object )move.plz someone help me.I am searching for this solution for 4/5 days,but can't get the solution.So plz someone help me. And if object does not move how to create such a illusion of object moving.

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  • Should an object be fully complete before injected as a dependency?

    - by Hans
    This is an extension of this question: http://stackoverflow.com/questions/3027082/understanding-how-to-inject-object-dependencies. Since it is a bit different, I wanted to separate them, to make it, hopefully, easier to answer. Also, this is not a real system, just a simplified example that I thought we'd all be familiar with. TIA. : DB threads: thread_id, thread_name, etc posts: post_id, thread_id, post_name, post_contents, post_date, post_user_id, etc Overview Basically I'm looking at the most maintainable way to load $post_id and have it cascade and load the other things I want to know about and I'm trying to keep the controller skinny. BUT: I'm ending up with too many dependencies to inject I'm passing in initialized but empty objects I want to limit how many parameters I am passing around I could inject $post(-many) into $thread(one<-), but on that page I'm not looking at a thread, I'm looking at a post I could combine/inject them into a new object Detail If I am injecting an object into another, is it best to have it fully created first? I'm trying to limit how many parameters I have to pass in to a page, but I end up with a circle. // 1, empty object injected via constructor $thread = new Thread; $post = new Post($thread); // $thread is just an empty object $post->load($post_id); // I could now do something like $post->get('thread_id') to get everything I want in $post // 2, complete object injected via constructor $thread = new Thread; $thread->load($thread_id); // this page would have to have passed in a $thread_id, too $post = new Post($thread); // thread is a complete object, with the data I need, like thread name $post->load($post_id); // 3, inject $post into $thread, but this makes less sense to me, since I'm looking at a post page, not a thread page $post = new Post(); $post->load($post_id); $thread = new Thread($post); $thread->load(); // would load based on the $post->get('post_id') and combine. Now I have all the data I want, but it's non-intuitive to be heirarchially Thread->Post instead of Post-with-thread-info // Or, I could inject $post into $thread, but if I'm on a post page, // having an object with a top level of Thread instead of // Post-which-contains-thread-info, makes less sense to me. // to go with example 1 class post { public function __construct(&$thread) { $this->thread=$thread; } public function load($id) { // ... here I would load all the post data based on $id // now include the thread data $this->thread->load($this->get('thread_id')); return $this; } } // I don't want to do $thread = new Thread; $post = new Post; $post->load($post_id); $thread->load($post->get('post_id')); Or, I could create a new object and inject both $post and $thread into it, but then I have object with an increasing number of dependencies.

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  • PowerShell; Use Get-Member to Self Document Nested COM Object

    - by Zion
    Anyone know how to use Get-Member to Recursively dump to a text file The entire properties|methods tree of a COM object? (The Output formatting of Get-Object is fine) Instead of giving me only the top level as in this example; New-Object -com AutoItX3.Control | Get-Member I need it to recurse the entire object to return results. If This is not possible, how would I dump the methods/properties of a sub object?

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  • Why do the overloads of String.Format exist?

    - by GiddyUpHorsey
    I was using Reflector to look at the implementation of String.Format and had always been under the impression that the overloads of String.Format that took 1, 2 & 3 arguments were optimized versions of the method that takes an object array. However, what I found was that internally they create an object array and then call a method that takes an object array. 1 arg public static string Format(string format, object arg0) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0 }); } 2 args public static string Format(string format, object arg0, object arg1) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0, arg1 }); } 3 args public static string Format(string format, object arg0, object arg1, object arg2) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0, arg1, arg2 }); } Object array public static string Format(string format, params object[] args) { if ((format == null) || (args == null)) { throw new ArgumentNullException((format == null) ? "format" : "args"); } return Format(null, format, args); } Internally they all end up using the same code and so using the 1, 2 & 3 argument versions are no faster than the object array version. So my question is - why do they exist? When you use the object array version with a comma separated list of values, the compiler automatically converts the arguments into an object array because of the params/ParamArray keyword which is essentially what the 1, 2 & 3 versions do, so they seem redundant. Why did the BCL designers add these overloads?

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  • How to determine where on a path my object will be at a given point in time?

    - by Dave
    I have map and an obj that is meant to move from start to end in X amount of time. The movements are all straight lines, as curves are beyond my ability at the moment. So I am trying to get the object to move from these points, but along the way there are way points which keep it on a given path. The speed of the object is determined by how long it will take to get from start to end (based on X). This is what i have so far: //get_now() returns seconds since epoch var timepassed = get_now() - myObj[id].start; //seconds since epoch for departure var timeleft = myObj[id].end - get_now(); //seconds since epoch for arrival var journey_time = 60; //this means 60 minutes total journey time var array = [[650,250]]; //way points along the straight paths if(step == 0 || step =< array.length){ var destinationx = array[step][0]; var destinationy = array[step][1]; }else if( step == array.length){ var destinationx = 250; var destinationy = 100; } else { var destinationx = myObj[id].startx; var destinationy = myObj[id].starty; } step++; When the user logs in at any given time, the object needs to be drawn in the correct place of the path, almost as if its been travelling along the path whilst the user has not been at the PC with the available information i have above. How do I do this? Note: The camera angle in the game is a birds eye view so its a straight forward X:Y rather than isometric angles.

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  • How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

    - by Michael
    I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from DrawableGameObject or GameObject and requires other things to be passed into its constructor). Is it possible to pass existing external instances (e.g., an instance of the current Game) to the constructor of an object that's being created using the default XNA XML content loader? For example, imagine that I have the following class, inheriting from DrawableGameComponent: public class Character : DrawableGameComponent { public string Name { get; set; } public Character(Game game) : base(game) { } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime) { } } If I had a simple class that did not need other parameters in its constructor (i.e., the Game instance), then I could simply use this XML: <XnaContent> <Asset Type="MyNamespace.Character"> <Name>John Doe</Name> </Asset> </XnaContent> ...and then create an instance of Character using this code: var character = Content.Load<Character>("MyXmlAssetName"); But that won't work because I need to pass the need to pass the Game into the constructor. What's the best way to handle this situation? Is there a way to pass in things like the current Game using the default XNA XML content loader? Do I need to write my own XML loader? (If so, how?) Is there a better object-oriented design that I should be using for my classes? Note: Although I used Game in this example, I'm really just asking how to pass any type of existing instance to my constructors. (For example, I'm using the Farseer Physics Engine, and some of my classes also need a reference to the Farseer World object too.) Thanks in advance.

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  • Associate a texture to an object (from a data-model, not graphical point of view).

    - by Raveline
    I'm writing a roguelike where objects and floor can be made of different materials. For instance, let's say we can have a wooden chair, an iron chair, a golden chair, and so on. I've got an Object class (I know, the name is terrible), which is more or less using a composite pattern, and a Material class. Material have different important properties (noise, color...). For the time being, there are 5 different instances of materials, created at the initialization of the game. How would connect an instance of Object with one of the 5 instances of materials ? I see three simple solutions : Using a pointer. Simple and brutal. Using an integer material-id, then get the materials out of a table when engine manipulates the object for various purposes (display, attack analysis, etc.). Not very beautiful, I think, and not very flexible. Using an integer material-id, then get the materials out of a std::map. A bit more flexible, but still not perfect. Do you see other possibilities ? If not, what would you choose (and why) ? Thanks in advance !

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  • Using the standard OBJECT tag, how can I display a java applet with automatic prompts to install Java and with fallback content?

    - by CB
    This is the code i'm currently using: (note - %s is replaced on the server side) <!--[if !IE]>--> <object type="application/x-java-applet" width="300" height="300" > <!--<![endif]--> <!--[if IE]> <object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" codebase="http://java.sun.com/update/1.6.0/jinstall-6u22-windows-i586.cab" type="application/x-java-applet" width="300" height="300" > <!--><!-- <![endif]--> <param name="codebase" value="/media/vnc/" > <param name="archive" value="TightVncViewer.jar" /> <param name="code" value="com.tightvnc.vncviewer.VncViewer" /> <param name="port" value="%s" /> <param name="Open New Window" value="yes" /> </object> When Java is installed, this works perfectly in both IE and Firefox. When Java is not installed, IE and Firefox both correctly prompt for an autodownload of Java 1.6 from the codebase line. (IE via the activex url given firefox via the Plugin Finder Service) Now, suppose I want fallback content to be shown if the plugin isn't installed, say a simple message like "Get Java". From reading the specs, i'd assume this should not change the plugin finding prompt - that is, rendering the fallback should be seen as a failure to render the object tag. Thus, I should still get the plugin finder service prompting me to install Java. Instead, simply adding a single character to the innerHTML of the object element causes Firefox to no longer prompt. Test this by visiting data:text/html,<object type='application/x-java-applet'>Java failed to load</object>. How can I keep firefox prompting to install Java while providing fallback content? URL to test Firefox's Java Plugin Finder Service: data:text/html,<object type='application/x-java-applet'/>

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  • Objects leaking immediately from allocation using either new or [[Object alloc] init];

    - by Sam
    While running Instruments to find leaks in my code, after I've loaded a file and populate an NSMutableArray with new objects, leaks pop up! I am correctly releasing the objects. Sample code below: //NSMutableArray declared as a retained property in the parent class if(!mutableArray) mutableArray = [[NSMutableArray alloc] initWithCapacity:objectCount]; else [mutableArray removeAllObjects]; //Iterates through the read in data and populate the NSMutableArray for(int i = 0; i < objectCount; i++){ //Initializes a new object with data MyObject *object = [MyObject new]; //Adds the object to the mutableArray [mutableArray addObject:object]; //Releases the object [object release]; } I get a number of leaks from Instruments terminating at the addition of the 'object' into the 'mutableArray', but also including the allocation of the 'object' and the 'mutableArray'. I don't get it. Not to mention, this is happening on the first call of the enclosing method so the allocation of the NSMutableArray is being hit in the logic block, not the 'removeAllObjects' selector. Lastly, does Core Foundation have a major bug in it that randomly creates CFStrings and mismanages their memory? My code does not even use those, nor do the leaks where they occur have anything to do with my code. Almost all of my applications so far deal with OpenGL (in case anyone knows of a threading issue that arises from trying to synch the backend of the program with the front end of displaying the contents of an NSOpenGLView class or whatever it is).

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  • code-style: Is inline initialization of JS objects ok?

    - by michael
    I often find myself using inline initialization (see example below), especially in a switch statement when I don't know which case loop will hit. I find it easier to read than if statements. But is this good practice or will it incur side-effects or a performance hit? for (var i in array) { var o = o ? o : {}; // init object if it doesn't exist o[array[i]] = 1; // add key-values } Is there a good website to go to get coding style tips?

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  • What's the Difference Between These Two Ruby Class Initialization Definitions?

    - by michaelmichael
    I'm working through a book on Ruby, and the author used a slightly different form for writing a class initialization definition than he has in previous sections of the book. It looks like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) self.venue = venue self.date = date end end In previous sections of the book, it would've been defined like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue @date = date end end Is there any functional difference between using the setter method, as in the first example, vs. using the instance variable as in the second? They both seem to work. Even mixing them up works: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue self.date = date end end

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  • Java: how to avoid circual references when dumping object information with reflection?

    - by Tom
    I've modified an object dumping method to avoid circual references causing a StackOverflow error. This is what I ended up with: //returns all fields of the given object in a string public static String dumpFields(Object o, int callCount, ArrayList excludeList) { //add this object to the exclude list to avoid circual references in the future if (excludeList == null) excludeList = new ArrayList(); excludeList.add(o); callCount++; StringBuffer tabs = new StringBuffer(); for (int k = 0; k < callCount; k++) { tabs.append("\t"); } StringBuffer buffer = new StringBuffer(); Class oClass = o.getClass(); if (oClass.isArray()) { buffer.append("\n"); buffer.append(tabs.toString()); buffer.append("["); for (int i = 0; i < Array.getLength(o); i++) { if (i < 0) buffer.append(","); Object value = Array.get(o, i); if (value != null) { if (excludeList.contains(value)) { buffer.append("circular reference"); } else if (value.getClass().isPrimitive() || value.getClass() == java.lang.Long.class || value.getClass() == java.lang.String.class || value.getClass() == java.lang.Integer.class || value.getClass() == java.lang.Boolean.class) { buffer.append(value); } else { buffer.append(dumpFields(value, callCount, excludeList)); } } } buffer.append(tabs.toString()); buffer.append("]\n"); } else { buffer.append("\n"); buffer.append(tabs.toString()); buffer.append("{\n"); while (oClass != null) { Field[] fields = oClass.getDeclaredFields(); for (int i = 0; i < fields.length; i++) { if (fields[i] == null) continue; buffer.append(tabs.toString()); fields[i].setAccessible(true); buffer.append(fields[i].getName()); buffer.append("="); try { Object value = fields[i].get(o); if (value != null) { if (excludeList.contains(value)) { buffer.append("circular reference"); } else if ((value.getClass().isPrimitive()) || (value.getClass() == java.lang.Long.class) || (value.getClass() == java.lang.String.class) || (value.getClass() == java.lang.Integer.class) || (value.getClass() == java.lang.Boolean.class)) { buffer.append(value); } else { buffer.append(dumpFields(value, callCount, excludeList)); } } } catch (IllegalAccessException e) { System.out.println("IllegalAccessException: " + e.getMessage()); } buffer.append("\n"); } oClass = oClass.getSuperclass(); } buffer.append(tabs.toString()); buffer.append("}\n"); } return buffer.toString(); } The method is initially called like this: System.out.println(dumpFields(obj, 0, null); So, basically I added an excludeList which contains all the previousely checked objects. Now, if an object contains another object and that object links back to the original object, it should not follow that object further down the chain. However, my logic seems to have a flaw as I still get stuck in an infinite loop. Does anyone know why this is happening?

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  • UML class diagram - can aggregated object be part of two aggregated classes?

    - by user970696
    Some sources say that aggregation means that the class owns the object and shares reference. Lets assume an example where a company class holds a list of cars but departments of that company has list of cars used by them. class Department { list<Car> listOfCars; } class Company { list<Car> listOfCars; //initialization of the list } So in UML class diagram, I would do it like this. But I assume this is not allowed because it would imply that both company and department own the objects.. [COMPANY]<>------[CAR] [DEPARTMENT]<>---| //imagine this goes up to the car class

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  • How To Initialize Object Which May Be Used In Catch Clause?

    - by Onorio Catenacci
    I've seen this sort of pattern in code before: //pseudo C# code var exInfo = null; //Line A try { var p = SomeProperty; //Line B exInfo = new ExceptionMessage("The property was " + p); //Line C } catch(Exception ex) { exInfo.SomeOtherProperty = SomeOtherValue; //Line D } Usually the code is structured in this fashion because exInfo has to be visible outside of the try clause. The problem is that if an exception occurs on Line B, then exInfo will be null at Line D. The issue arises when something happens on Line B that must occur before exInfo is constructed. But if I set exInfo to a new Object at line A then memory may get leaked at Line C (due to "new"-ing the object there). Is there a better pattern for handling this sort of code? Is there a name for this sort of initialization pattern? By the way I know I could check for exInfo == null before line D but that seems a bit clumsy and I'm looking for a better approach.

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  • Writing a method to 'transform' an immutable object: how should I approach this?

    - by Prog
    (While this question has to do with a concrete coding dilemma, it's mostly about what's the best way to design a function.) I'm writing a method that should take two Color objects, and gradually transform the first Color into the second one, creating an animation. The method will be in a utility class. My problem is that Color is an immutable object. That means that I can't do color.setRGB or color.setBlue inside a loop in the method. What I can do, is instantiate a new Color and return it from the method. But then I won't be able to gradually change the color. So I thought of three possible solutions: 1- The client code includes the method call inside a loop. For example: int duration = 1500; // duration of the animation in milliseconds int steps = 20; // how many 'cycles' the animation will take for(int i=0; i<steps; i++) color = transformColor(color, targetColor, duration, steps); And the method would look like this: Color transformColor(Color original, Color target, int duration, int steps){ int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted return new Color(newRed, newGreen, newBlue); } The disadvantage of this approach is that the client code has to "do part of the method's job" and include a for loop. The method doesn't do it's work entirely on it's own, which I don't like. 2- Make a mutable Color subclass with methods such as setRed, and pass objects of this class into transformColor. Then it could look something like this: void transformColor(MutableColor original, Color target, int duration){ final int STEPS = 20; int redDiff = target.getRed() - original.getRed(); int redAddition = redDiff / steps; int newRed = original.getRed() + redAddition; // same for green and blue .. for(int i=0; i<STEPS; i++){ original.setRed(original.getRed() + redAddition); // same for green and blue .. Thread.sleep(duration / STEPS); // exception handling omitted } } Then the calling code would usually look something like this: // The method will usually transform colors of JComponents JComponent someComponent = ... ; // setting the Color in JComponent to be a MutableColor Color mutableColor = new MutableColor(someComponent.getForeground()); someComponent.setForeground(mutableColor); // later, transforming the Color in the JComponent transformColor((MutableColor)someComponent.getForeground(), new Color(200,100,150), 2000); The disadvantage is - the need to create a new class MutableColor, and also the need to do casting. 3- Pass into the method the actual mutable object that holds the color. Then the method could do object.setColor or similar every iteration of the loop. Two disadvantages: A- Not so elegant. Passing in the object that holds the color just to transform the color feels unnatural. B- While most of the time this method will be used to transform colors inside JComponent objects, other kinds of objects may have colors too. So the method would need to be overloaded to receive other types, or receive Objects and have instanceof checks inside.. Not optimal. Right now I think I like solution #2 the most, than solution #1 and solution #3 the least. However I'd like to hear your opinions and suggestions regarding this.

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  • How to convert a Java object (bean) to key-value pairs (and vice versa)?

    - by Shahbaz
    Say I have a very simple java object that only has some getXXX and setXXX properties. This object is used only to handle values, basically a record or a type-safe (and performant) map. I often need to covert this object to key value pairs (either strings or type safe) or convert from key value pairs to this object. Other than reflection or manually writing code to do this conversion, what is the best way to achieve this? An example might be sending this object over jms, without using the ObjectMessage type (or converting an incoming message to the right kind of object).

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  • Flex: Can I assign propertiy of multi-layer object to Chart's xField or yField?

    - by Sean Chen
    Hi, I have a question about how to assign property of a multi-layer object to Chart's xField or yField. For example: var obj:Object = new Object(); var store:Object = new Object(); store.store1 = 300; store.store2 = 200; store.store3 = 250; obj.date = "2010/04/26"; obj.count = 2; obj.store = store; Because I have to draw multiple LineSeries, the yField on different series must be assigned to obj.store.store1~store3. How can I set yField in different layer of object?

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  • Why would bytesTotal increase in a AS3 preloader?

    - by justkevin
    I'm creating a custom preloader for a Flex app and have noticed the following behavior: when loading, the progress bar goes to 100%, then down then back up, and so on until the app is finished loading. When I put a trace in the dowloadprogress listener, I see that while the app is loading, both bytesLoaded and bytesTotal increase, but not necessarily at the same time. Code: private function onDownloadProgress(event:ProgressEvent):void { var loaded:int = event.bytesLoaded; var total:int = event.bytesTotal; trace(event.target,loaded,total); _starfield.progress = loaded/total; } Output: [object Preloader] 134276 134276 [object Preloader] 265348 285007 [object Preloader] 285007 285007 [object Preloader] 678223 1322116 [object Preloader] 809295 1322116 [object Preloader] 1322116 1322116 [object Preloader] 1322116 1322116 [object Preloader] 1387652 1584342 [object Preloader] 1791882 1791882 [object Preloader] 2293133 2293133 [object Preloader] 2362938 2362938 [object Preloader] 2362938 2362938 [object Preloader] 2362938 2362938 Why does bytesTotal change during load?

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  • Can an out-of-process COM object determine its parent process?

    - by Tom Williams
    From an out-of-process COM object (LocalServer32) can I determine the client process that requested the creation of the object? - to be specific I need to get hold of the client processes command line. This question arrises because (due to poor standardisation, implementation and support) the potential 3rd party clients of the object have a variety of idiosyncracies which the object needs to workaround. To do this the object needs to be able to identify its current client. Extending the interface of the COM object so that the client can identify itself is unfortunately not possible ... or to be more precise the interface can be extended but I won't be able to get the clients to call the extension.

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  • How to correctly bind an object to a WPF DataGrid?

    - by mbadawi23
    I'm trying to get a WPF DataGrid to work from a user control I'm building. Things seems to work fine. But I noticed this message in the Output window in the IDE: System.Windows.Data Error: 39 : BindingExpression path error: 'Name' property not found on 'object' ''Object' (HashCode=18165668)'. BindingExpression:Path=Name; DataItem='Object' (HashCode=18165668); target element is 'TextBlock' (Name=''); target property is 'Text' (type 'String') System.Windows.Data Error: 39 : BindingExpression path error: 'Department' property not found on 'object' ''Object' (HashCode=18165668)'. BindingExpression:Path=Name; DataItem='Object' (HashCode=18165668); target element is 'TextBlock' (Name=''); target property is 'Text' (type 'String')

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  • In Java how instance of and type cast(i.e (ClassName)) works on proxy object ?

    - by learner
    Java generates a proxy class for a given interface and provides the instance of the proxy class. But when we type cast the proxy object to our specific Object, how java handles this internally? Is this treated as special scenario? For example I have class 'OriginalClass' and it implements 'OriginalInterface', when I create proxy object by passing 'OriginalInterface' interface java created proxy class 'ProxyClass' using methods in the provided interface and provides object of this class(i.e ProxyClass). If my understanding is correct then can you please answer following queries 1) When I type cast object of ProxyClass to my class OriginalClass this works, but how java is allowing this? Same in case of instace of? 2) As my knowledge java creates a proxy class only with the methods, but what happen when I try to access attributes on this object? 3) Only interface methods are getting implemented in Proxy, but what happens when I try to access a method which not in interface and only mentioned in the class? Thanks, Student

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  • does class/object models have a out-of-the-box equivalent to a database foreign key constraint

    - by Greg
    Hi, Does does class/object models have a out-of-the-box equivalent to a database foreign key constraint? Assume the language is C# please. That is say Class A has a field that references Class B and vica-versa. If I have Object A & B (instantiated from these classes) what happens if I delete Object B? Does it auto-delete or throw a constraint issue if it still exists in Object A as a reference? That is, for this scenario is there a way to ensure when a Object A is delete that either (a) object B is delete like a cascade delete, or (b) a constraint exception is thrown as the expectation is that the reference in Class B should be non-null?

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  • How to generate JSON object on client side and send it to server?

    - by EugeneS
    I have ExtJS based application. I have compound object on the server side, and have ExtJS window with few tabs for editing different parts of this one object. For example: I Have Compound object "Car" public class Car { public string Name; public string Color; public List Wheels; public List Doors; } And on my ExtJS window i have tabs ("General Info", "Wheels", "Doors") for editing different parts of this object. So what i want: When i want to create a new car i want to generate JSON configuration for my class "Car" like {Name:null; Color:null; Wheels:[]; Doors:[]} then sent it to the client, fill it on the client (without callbacks to server) and after user finishes creating his Car object (he added wheels, doors, set name and color) and press save, I want to sent this filled(generated) JSON object to server and save it to DB. Is it possible? Thanks

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  • How to automatically trigger the App Object initialization in Powerpoint ?

    - by asksuperuser
    It is said here: http://msdn.microsoft.com/en-us/library/aa211599%28v=office.11%29.aspx Before the procedure will run, you must connect the declared object in the class module (App in this example) with the Application object. You can do this with the following code from any module. Dim X As New EventClassModule Sub InitializeApp() Set X.App = Application End Sub Run the InitializeApp procedure. Run HOW ? By hand ? I want it to automatically run when opening the powerpoint rather. Is there any way ?

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  • Why hashCode() returns the same value for a object in all consecutive executions?

    - by Vijay Shanker
    Hi, I am trying some code around object equality in java. As I have read somewhere hashCode() is a number which is generated by applying the hash function. Hash Function can be different for each object but can also be same. At the object level, it returns the memory address of the object. Now, I have sample program, which I run 10 times, consecutively. Every time i run the program I get the same value as hash code. If hashCode() function returns the memory location for the object, how come the java(JVM) store the object at same memory address in the consecutive runs? Can you please give me some insight and your view over this issue?

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