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  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

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  • DIsable my nv video card driver in linux

    - by Dahaka Wang
    I'm trying to passthrough my nv video card to my domU, but I could not bind my video card to the pciback driver I only have one video card with the pci number 0000:03:00.0, so I used the following command echo -n "0000:03:00.0" > /sys/bus/pci/drivers/nouveau/bind to unbind the nouveau driver from my video card. The screen went black because I have forcefully removed the video driver, therefore I ssh'd into the computer to run further commands I ran: echo -n "0000:03:00.0" > /sys/bus/pci/drivers/pciback/bind to try to bind it to my pciback driver, but I got: bash: echo: write error: No such device I found out that this was the message shown when trying to bind a PCI device which is already bound. Therefore, I think that something was still using my video card Can anyone help me out? Thanks a lot!

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  • VMWare Player pauses often

    - by pascal
    I'm using a 64bit Windows 8 inside vmplayer, with 2 virtual processor cores, virtual hard disk resides on a fast local disc and is not preallocated; host CPU is Intel i7 3770, should be capable of hardware virtualisation but I don't know if VMWare uses it; NAT networking; Sound card connected, USB connected, accelerated 3D graphics (NVidia 313.30 on host) My problem is, that the VM often pauses for a few seconds, and then speeds up for a few seconds to reach real time again. Time in the VM actually moves faster after the pause, for example all animations using timers speed up. When running, the vmware-vmx process shows ~150% CPU usage in top, but 0% when pausing (and D state i.e. waiting for IO). iotop shows normal disk writes from vmware-vmx threads, but during pauses, the flush kernel thread uses 99%. Are there some options to try so that VMWare doesn't wait for IO? I've tried a few things available from the GUI but the issue never went away…

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  • java 2d game how to make a player jump

    - by user2957632
    Hi I'm making a 2d plat former running game kind of like jetpack joyride fro example were u are constantly running but there is obstacles and u need to jump over them. but I want the character to jump and come back down. here is some of my code. if (listen.ml == true) { if (y > 120) { jump = true; y -= 1; } } if (y == 121 && jump == true) { jump = false; y += 1; }

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  • Google interdit l'accès aux applications Android aux tablettes et livres électroniques, seuls les sm

    Google interdit l'accès aux applications Android aux tablettes et livres électroniques, seuls les smartphones y sont bienvenus Après des discussions enflammées autour de l'AppStore et des politiques parfois douteuses d'approbation des applications d'Apple, c'est au tour de l'Android Market de faire la polémique. Malgré que l'OS Android soit open-source et adaptable sur de multiples appareils (téléphone, tablette, cadre photo, etc.) ; Google excerce un contrôle musclé de son marché d'applications sur lequel il n'accepte que les smartphones. Pour pouvoir accèder à l'Android Market, le mobile doit répondre à plusieurs critères : il doit possèder un écran tactile, le wi-fi, une cméra, etc... La liste est longue.

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  • Technically, How does uploading Apps to an Android Phone Work?

    - by unixman83
    Amazon.com has an Android Marketplace. How do the apps go from Amazon.com to my phone? I am looking for a protocol level analysis. Do they use a basic protocol like FTP and then check with a Google digital signature? I do not own an Android. I wish for an explanation of how the protocol operates because I want to provide an android app for free download for my users off my website, like Amazon does.

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  • Google Drive SDK: Writing your first Drive app on Android

    Google Drive SDK: Writing your first Drive app on Android If you want to write a Drive app on Android and don't know how to get started, this is the sessions for you. We'll start from the very basics and go through all the steps needed to build an Android app that uses the device camera to take pictures and upload them to Google Drive. From: GoogleDevelopers Views: 0 0 ratings Time: 03:30:00 More in Science & Technology

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  • Lives Video Editor fails to launch

    - by pst007x
    Lives Video Editor fails to start, all plugins load, but program then hangs when starting pulse audio server. Lives Video Editor: http://lives.sourceforge.net/ Pulseaudio is installed and the daemon is running. I have run: sudo apt-get purge lives And re-installed: sudo apt-get install lives OS: Ubuntu 11.10 64bit Ubuntu 12.04LTS 64bit Does anyone know where the config files are kept for Lives? Any ideas? http://www.4shared.com/photo/2LO54uG6/Selection_001.html

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  • Google traine à corriger un bug faisant disparaître certaines applications de l'Android Market, son

    Google traine à corriger un bug faisant disparaître certaines applications de l'Android Market, son service technique est-il assez compétent ? Ca gronde dans la communauté des développeurs Android, après que plusieurs cas de soucis avec la publications d'applications sur l'Android Market aient été racontés dans des forums spécialisés. D'après les récits qui y sont faits, il serait difficile de pouvoir entrer en contact avec un être humain du staff de Google, puisque la firme privilégie un suivi via FAQ, forum ou e-mail. Autrement dit, en cas de problème, le service technique serait long à la détente. Or, vendredi dernier, de nombreux développeurs ayant renvoyé leurs applications à l'Android Market après les avoir mis...

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  • How can I use Android as a remote control for streaming?

    - by michael
    I would like to know if I can use Android to remote control streaming on my laptop? I would like to use my laptop as my streaming server and use my HDTV to view the stream. And I need some way to remote control my streaming server. I have read about http://maketecheasier.com/install-vlc-shares-in-Ubuntu-and-stream-videos-to-Android/2011/02/25 and http://code.google.com/p/android-vlc-remote/ but those are streaming to Android phone itself. I am just need something to remote control streaming to my TV. Is that possible?

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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Eclipse will not install Android Support Package [migrated]

    - by Michael Mossman
    I am an experienced programmer but new to Android, hence using Eclipse for the first time. Unfortunately I cannot get my first project off the ground. I get as far trying to create the project when the following sequence happens. A screen arrives titled 'Install Dependencies' telling me that the required version is 8 and the installed version is 'Not installed' I click on the Install/Upgrade button and something must happen because Android SDK Manager pops up and I get a whole series of 'Fetching:' messages. The next screen asks me to Choose Package to Install and the only option is Android Support Library, revision 10. This doesn't bother me as I presume 10 is better than 8 so I hit the Install button. This is where it all goes wrong as I get a red message saying: File not found: C:\Program Files (X86)\Android\android-sdk\temp\support_r10.zip (Access is denied). Sure enough, when I check this folder, it is empty. Now, something must have happened as as SDK Manager did a whole lot of fetching and must have put these files somewhere. I am quite happy to find them and put them in the correct folder but the question is what is the name of the files that I am looking for?

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  • Video Search Engine Optimization - Advanced Techniques For Best SEO Services

    Everyone is aware of the fact that a site whose configuration is best for the purpose of search engines is the one that attracts most of the internet traffic. People usually access such types of sites only. But not a single person on this planet has ever thought of optimizing the videos just like the optimization of the sites. As the video content is increasingly becoming more and more popular among the masses, so it is essential that the transmission of the data involves accurate optimization of the video search engine.

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  • Android pourra-t-il surpasser Windows ? En 2016, il y aurait plus de dispositifs sous Android que sous Windows selon Gartner

    Android pourra-t-il surpasser Windows ? En 2016, il y aurait plus de dispositifs sous Android que sous Windows. Le cabinet d'études Gartner prédit des changements massifs dans le secteur de la technologie et plus précisément des systèmes d'exploitation. Selon son rapport publié mercredi dernier, Android, le Système d'exploitation de Google équipera d'ici quatre ans plus d'appareils que Windows. [IMG]http://rdonfack.developpez.com/images/AndroidStand.png[/IMG] Selon les statistiques de Gartner, à la fin de 2016, il y aurait environ 2,3 milliards d'ordinateurs, tablettes et smartphones dotés d'Android, contre 2,28 milliards d'appareils Windows. Les analyste...

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  • Java - Finding distance between player and tile in array

    - by Corey
    What is the best way performance wise to do this? When I click a tile I want it to get the distance and if I am close enough I can interact with the tile. One way would be to find the tile by doing mouse / tile width when I click correct? But then how would I get that tiles position? I know how to find the distance I just don't know how to get a certain tiles position from the array when I click it

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  • Sound Delay With AVAudio Player

    - by Will Youmans
    I'm using the following code in my viewDidLoad to load a sound: NSURL * url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@/Moto - Hit Sound.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError * error; hitSoundPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:url error:&error]; hitSoundPlayer.numberOfLoops = 0; Then I'm using this in a void method to play the sound: if(CGRectIntersectsRect(main.frame, enemy1.frame)){ [hitSoundPlayer play]; } This does seem to work, however the first time the sound is played there is a lot of lag and the game stops temporarily. I'm using this same method for when in an IBAction and it works fine, it must be the fact that it's also detecting a collision that makes the sound lag. If I want to be able to play sounds quickly and on the spot without any sort of lag am I doing the right thing? Do I want to use another method? I'm not using any frameworks like cocos2d. If you need to see any more code just ask.

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  • calculating player experience

    - by user1765862
    very simple question, I'm trying to learn advanced principles of .net and c# and I'm in the middle of creating some simple manager game. Now I should implement some experience for players. I was thinking to implement some kind of enumerated values like this private enum ExperienceValues { FriendlyMatch = 0.1, Training = 0.15, LeagueMatch = 0.6, CupMatch = 0.85, Qualification = 1.4 } And to calculate experience by the time user spend on the field 90min * 0.6 = 54 Is this approach ok ? How can I abstract experience calculation for common sports (team sport). Thanks

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  • Android: get current location from best available provider

    - by AP257
    Hi all, I have some Android code that needs to get the best available location QUICKLY, from GPS, network or whatever is available. Accuracy is less important than speed. Getting the best available location is surely a really standard task. Yet I can't find any code to demonstrate it. The Android location code expects you to specify criteria, register for updates, and wait - which is fine if you have detailed criteria and don't mind waiting around. But my app needs to work a bit more like the Maps app does when it first locates you - work from any available provider, and just check the location isn't wildly out of date or null. I've attempted to roll my own code to do this, but am having problems. (It's inside an IntentService where an upload happens, if that makes any difference. I've included all the code for info.) What's wrong with this code? @Override protected void onHandleIntent(Intent arg0) { testProviders(); doUpload(); } private boolean doUpload() { int j = 0; // check if we have accurate location data yet - wait up to 30 seconds while (j < 30) { if ((latString == "") || (lonString == "")) { Log.d(LOG_TAG, "latlng null"); Thread.sleep(1000); j++; } else { Log.d(LOG_TAG, "found lat " + latString + " and lon " + lonString); break; } //do the upload here anyway, with or without location data //[code removed for brevity] } public boolean testProviders() { Log.e(LOG_TAG, "testProviders"); String location_context = Context.LOCATION_SERVICE; locationmanager = (LocationManager) getSystemService(location_context); List<String> providers = locationmanager.getProviders(true); for (String provider : providers) { Log.e(LOG_TAG, "registering provider " + provider); listener = new LocationListener() { public void onLocationChanged(Location location) { // keep checking the location - until we have // what we need //if (!checkLoc(location)) { Log.e(LOG_TAG, "onLocationChanged"); locationDetermined = checkLoc(location); //} } public void onProviderDisabled(String provider) { } public void onProviderEnabled(String provider) { } public void onStatusChanged(String provider, int status, Bundle extras) { } }; locationmanager.requestLocationUpdates(provider, 0, 0, listener); } Log.e(LOG_TAG, "getting updates"); return true; } private boolean checkLoc(Location location) { float tempAccuracy = location.getAccuracy(); int locAccuracy = (int) tempAccuracy; Log.d(LOG_TAG, "locAccuracy = " + locAccuracy); if ((locAccuracy != 0) && (locAccuracy < LOCATION_ACCURACY)) { latitude = location.getLatitude(); longitude = location.getLongitude(); latString = latitude.toString(); lonString = longitude.toString(); return true; } return false; } public void removeListeners() { // Log.e(LOG_TAG, "removeListeners"); if ((locationmanager != null) && (listener != null)) { locationmanager.removeUpdates(listener); } locationmanager = null; // Log.d(LOG_TAG, "Removed " + listener.toString()); } @Override public void onDestroy() { super.onDestroy(); removeListeners(); } Unfortunately, this finds the network provider, but only ever outputs latlng null 30 times - it never seems to get a location at all. I never even get a log statement of locationChanged. It's funny, because from ddms I can see output like: NetworkLocationProvider: onCellLocationChanged [305,8580] NetworkLocationProvider: getNetworkLocation(): returning cache location with accuracy 75.0 seeming to suggest that the network provider does have some location info after all, I'm just not getting at it. Can anyone help? I think working example code would be a useful resource for the Android/StackOverflow community.

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  • Android 1.5 - 2.1 Search Activity affects Parent Lifecycle

    - by pacoder
    Behavior seems consistent in Android 1.5 to 2.1 Short version is this, it appears that when my (android search facility) search activity is fired from the android QSR due to either a suggestion or search, UNLESS my search activity in turn fires off a VISIBLE activity that is not the parent of the search, the search parents life cycle changes. It will NOT fire onDestroy until I launch a visible activity from it. If I do, onDestroy will fire fine. I need a way to get around this behavior... The long version: We have implemented a SearchSuggestion provider and a Search activity in our application. The one thing about it that is very odd is that if the SearchManager passes control to our custom Search activity, AND that activity does not create a visible Activity the Activity which parented the search does not destroy (onDestroy doesn't run) and it will not until we call a visible Activity from the parent activity. As long as our Search Activity fires off another Activity that gets focus the parent activity will fire onDestroy when I back out of it. The trick is that Activity must have a visual component. I tried to fake it out with a 'pass through' Activity so that my Search Activity could fire off another Intent and bail out but that didn't work either. I have tried setting our SearchActivity to launch singleTop and I also tried setting its noHistory attribute to true, tried setResult(RESULT_OK) in SearchACtivity prior to finish, bunch of other things, nothing is working. This is the chunk of code in our Search Activity onCreate. Couple of notes about it: If Intent is Action_Search (user typed in their own search and didn't pick a suggestion), we display a list of results as our Search Activity is a ListActivity. In this case when the item is picked, the Search Activity closes and our parent Activity does fire onDestroy() when we back out. If Intent is Action_View (user picked a suggestion) when type is "action" we fire off an Intent that creates a new visible Activity. In this case same thing, when we leave that new activity and return to the parent activity, the back key does cause the parent activity to fire onDestroy when leaving. If Intent is Action_View (user picked a suggestion) when type is "pitem" is where the problem lies. It works fine (the method call focuses an item on the parent activity), but when the back button is hit on the parent activity onDestroy is NOT called. IF after this executes I pick an option in the parent activity that fires off another activity and return to the parent then back out it will fire onDestroy() in the parent activity. Note that the "action" intent ends up running the exact same method call as "pitem", it just bring up a new visual Activity first. Also I can take out the method call from "pitem" and just finish() and the behavior is the same, the parent activity doesn't fire onDestroy() when backed out of. if (Intent.ACTION_SEARCH.equals(queryAction)) { this.setContentView(_layoutId); String searchKeywords = queryIntent.getStringExtra(SearchManager.QUERY); init(searchKeywords); } else if(Intent.ACTION_VIEW.equals(queryAction)){ Bundle bundle = queryIntent.getExtras(); String key = queryIntent.getDataString(); String userQuery = bundle.getString(SearchManager.USER_QUERY); String[] keyValues = key.split("-"); if(keyValues.length == 2) { String type = keyValues[0]; String value = keyValues[1]; if(type.equals("action")) { Intent intent = new Intent(this, EventInfoActivity.class); Long longKey = Long.parseLong(value); intent.putExtra("vo_id", longKey); startActivity(intent); finish(); } else if(type.equals("pitem")) { Integer id = Integer.parseInt(value); _application._servicesManager._mapHandlerSelector.selectInfoItem(id); finish(); } } } It just seems like something is being held onto and I can't figure out what it is, in all cases the Search Activity fires onDestroy() when finish() is called so it is definitely going away. If anyone has any suggestions I'd be most appreciative. Thanks, Sean Overby

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