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  • Concatenative language inrepreter in Java

    - by Vojislav Stojkovic
    I'm interested in finding a concatenative language interpreter in Java. Ideally, it should satisfy the following conditions: It has an interpreter, not (only) a bytecode compiler for JVM. The language itself has decent documentation, not only a few examples and a "I'll document the rest someday" notice. The project is not completely abandoned. In short, I'm looking for a reasonably "alive" concatenative language that can be embedded into Java easily.

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  • Does armcc optimizes non-volatile variables with -O0 ?

    - by Dor
    int* Register = 0x00FF0000; // Address of micro-seconds timer while(*Register != 0); Should I declare *Register as volatile while using armcc compiler and -O0 optimization ? In other words: Does -O0 optimization requires qualifying that sort of variables as volatile ? (which is probably required in -O2 optimization)

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  • Are nested functions a bad thing in gcc ?

    - by LB
    Hi, I know that nested functions are not part of the standard C, but since they're present in gcc (and the fact that gcc is the only compiler i care about), i tend to use them quite often. Is this a bad thing ? If so, could you show me some nasty examples ? What's the status of nested functions in gcc ? Are they going to be removed ? thanks

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  • Minimalist array creation in c#

    - by sipwiz
    I've always wanted to be able to use the line below but the C# compiler won't let me. To me it seems obvious and unambiguos as to what I want. myString.Trim({'[', ']'}); I can acheive my goal using: myString.Trim(new char[]{'[', ']'}); So I don't die wondering is there any other way to do it that is closer to the first approach?

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  • Difference of function argument as (const int &) and (int & a) in C++

    - by Narek
    I know that if you write void function_name(int& a), then function will not do local copy of your variable passed as argument. Also have met in literature that you should write void function_name(const int & a) in order to say compiler, that I dont want the variable passed as argument to be copied. So my question: what is the difference with this two cases (except that "const" enshures that the variable passes will not be changed by function!!!)???

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  • C# enum to string auto-conversion?

    - by dcompiled
    Is it possible to have the compiler automatically convert my Enum values to strings so I can avoid explicitly calling the ToString method every time. Here's an example of what I'd like to do: enum Rank { A, B, C } Rank myRank = Rank.A; string myString = Rank.A; // Error: Cannot implicitly convert type 'Rank' to 'string' string myString2 = Rank.A.ToString(); // OK: but is extra work

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  • overloading new/delete problem

    - by hidayat
    This is my scenario, Im trying to overload new and delete globally. I have written my allocator class in a file called allocator.h. And what I am trying to achieve is that if a file is including this header file, my version of new and delete should be used. So in a header file "allocator.h" i have declared the two functions extern void* operator new(std::size_t size); extern void operator delete(void *p, std::size_t size); I the same header file I have a class that does all the allocator stuff, class SmallObjAllocator { ... }; I want to call this class from the new and delete functions and I would like the class to be static, so I have done this: template<unsigned dummy> struct My_SmallObjectAllocatorImpl { static SmallObjAllocator myAlloc; }; template<unsigned dummy> SmallObjAllocator My_SmallObjectAllocatorImpl<dummy>::myAlloc(DEFAULT_CHUNK_SIZE, MAX_OBJ_SIZE); typedef My_SmallObjectAllocatorImpl<0> My_SmallObjectAllocator; and in the cpp file it looks like this: allocator.cc void* operator new(std::size_t size) { std::cout << "using my new" << std::endl; if(size > MAX_OBJ_SIZE) return malloc(size); else return My_SmallObjectAllocator::myAlloc.allocate(size); } void operator delete(void *p, std::size_t size) { if(size > MAX_OBJ_SIZE) free(p); else My_SmallObjectAllocator::myAlloc.deallocate(p, size); } The problem is when I try to call the constructor for the class SmallObjAllocator which is a static object. For some reason the compiler are calling my overloaded function new when initializing it. So it then tries to use My_SmallObjectAllocator::myAlloc.deallocate(p, size); which is not defined so the program crashes. So why are the compiler calling new when I define a static object? and how can I solve it?

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  • How can I put quotes in a string?

    - by riad
    I need to write a string literal to a text file, but the C# compiler finds errors when I use quote characters in it. My current code: writeText.WriteLine("<?xml version="1.0" encoding="utf-8"?>"); I need the output for the text file to be: <?xml version="1.0" encoding="utf-8"?> How can I put quote characters in strings in C#?

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  • Objective C: Class Extensions and Protocol Conformation Warnings

    - by Ben Reeves
    I have a large class, which I have divided into several different class extension files for readability. @protocol MyProtocol @required -(void)required; @end @interface MyClass : NSObject <MyProtocol> @end @interface MyClass (RequiredExtension) -(void)required; @end Is there a better way to do this, without the compiler warning? warning: class 'MyClass' does not fully implement the 'MyProtocol' protocol

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  • Vector iterators in for loops, return statements, warning, c++

    - by Crystal
    Had 3 questions regarding a hw assignment for C++. The goal was to create a simple palindrome method. Here is my template for that: #ifndef PALINDROME_H #define PALINDROME_H #include <vector> #include <iostream> #include <cmath> template <class T> static bool palindrome(const std::vector<T> &input) { std::vector<T>::const_iterator it = input.begin(); std::vector<T>::const_reverse_iterator rit = input.rbegin(); for (int i = 0; i < input.size()/2; i++, it++, rit++) { if (!(*it == *rit)) { return false; } } return true; } template <class T> static void showVector(const std::vector<T> &input) { for (std::vector<T>::const_iterator it = input.begin(); it != input.end(); it++) { std::cout << *it << " "; } } #endif Regarding the above code, can you have more than one iterator declared in the first part of the for loop? I tried defining both the "it" and "rit" in the palindrome() method, and I kept on getting an error about needing a "," before rit. But when I cut and paste outside the for loop, no errors from the compiler. (I'm using VS 2008). Second question, I pretty much just brain farted on this one. But is the way I have my return statements in the palindrome() method ok? In my head, I think it works like, once the *it and *rit do not equal each other, then the function returns false, and the method exits at this point. Otherwise if it goes all the way through the for loop, then it returns true at the end. I totally brain farted on how return statements work in if blocks and I tried looking up a good example in my book and I couldn't find one. Finally, I get this warnings: \palindrome.h(14) : warning C4018: '<' : signed/unsigned mismatch Now is that because I run my for loop until (i < input.size()/2) and the compiler is telling me that input can be negative? Thanks!

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  • Detect use of older Java libraries

    - by Tony Morris
    Is there a third party library to detect the use of a Java 1.5 library when compiling with a 1.5 compiler with -source 1.4 and -target 1.4? I could use a 1.4 rt.jar in the bootclasspath however I hope there is a better way. To be used, for example, to fail the compile/build if a newer library is used.

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  • Why isn't the boost::shared_ptr -> operator inlined?

    - by Alan
    Since boost::shared_ptr could be called very frequently and simply returns a pointer, isn't the -> operator a good candidate for being inlined? T * operator-> () const // never throws { BOOST_ASSERT(px != 0); return px; } Would a good compiler automatically inline this anyway? Should I lose any sleep over this? :-)

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  • 'Scanner' does not name a type error in g++

    - by Max
    Hi. I'm trying to compile code in g++ and I get the following errors: In file included from scanner.hpp:8, from scanner.cpp:5: parser.hpp:14: error: ‘Scanner’ does not name a type parser.hpp:15: error: ‘Token’ does not name a type Here's my g++ command: g++ parser.cpp scanner.cpp -Wall Here's parser.hpp: #ifndef PARSER_HPP #define PARSER_HPP #include <string> #include <map> #include "scanner.hpp" using std::string; class Parser { // Member Variables private: Scanner lex; // Lexical analyzer Token look; // tracks the current lookahead token // Member Functions <some function declarations> }; #endif and here's scanner.hpp: #ifndef SCANNER_HPP #define SCANNER_HPP #include <iostream> #include <cctype> #include <string> #include <map> #include "parser.hpp" using std::string; using std::map; enum { // reserved words BOOL, ELSE, IF, TRUE, WHILE, DO, FALSE, INT, VOID, // punctuation and operators LPAREN, RPAREN, LBRACK, RBRACK, LBRACE, RBRACE, SEMI, COMMA, PLUS, MINUS, TIMES, DIV, MOD, AND, OR, NOT, IS, ADDR, EQ, NE, LT, GT, LE, GE, // symbolic constants NUM, ID, ENDFILE, ERROR }; class Token { public: int tag; int value; string lexeme; Token() {tag = 0;} Token(int t) {tag = t;} }; class Num : public Token { public: Num(int v) {tag = NUM; value = v;} }; class Word : public Token { public: Word() {tag = 0; lexeme = "default";} Word(int t, string l) {tag = t; lexeme = l;} }; class Scanner { private: int line; // which line the compiler is currently on int depth; // how deep in the parse tree the compiler is map<string,Word> words; // list of reserved words and used identifiers // Member Functions public: Scanner(); Token scan(); string printTag(int); friend class Parser; }; #endif anyone see the problem? I feel like I'm missing something incredibly obvious.

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  • C: performance of assignments, binary operations, et cetera...

    - by Shinka
    I've heard many things about performance in C; casting is slow compared to normal assignments, functional call is slow, binary operation are much faster than normal operations, et cetera... I'm sure some of those things are specific to the architecture, and compiler optimization might make a huge difference, but I would like to see a chart to get a general idea what I should do and what I should avoid to write high-performance programs. Is there such a chart (or a website, a book, anything) ?

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  • What does =*> mean with regards to context free grammars?

    - by incrediman
    I've been reading a couple books/online references about compiler theory, and keep seeing that particular operator coming up every once in a while (as seen here), specifically when the current topic is context free grammars. What does it mean? As well, how does it differ from =>? Explanations with examples distinguishing => from =*> would be most helpful.

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  • creating shared library from c++

    - by robi
    when i tried to create shared library file using a "cl" command in vc++, it shows a error saying that "fatal error c1083: can't open compiler generated file 'file.obj':permission denied" can any1 help me...???

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  • How to make a private property?

    - by mystify
    I tried to make a private property in my *.m file: @interface MyClass (Private) @property (nonatomic, retain) NSMutableArray *stuff; @end @implementation MyClass @synthesize stuff; // not ok Compiler claims that there's no stuff property declared. But there's a stuff. Just in an anonymous category. Let me guess: Impossible. Other solutions?

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  • Debug vs Trace in C#

    - by koumides
    All, As I understand statements like Debug.WriteLine() will not stay in the code in the Release build. On the other hand Trace.WriteLine() will stay in the code in the Release build. What is controling this behaviour? Does the C# compiler ignores everything from the System.Diagnostics.Debug class when the DEBUG is defined? I am just trying to understand the internals of C# and just curious. Thanks, MK

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