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  • libreoffice-base not configured yet

    - by Wicky
    I have the LibreOffice ppa installed (ppa:libreoffice/ppa) and today I had a problem after updating. I got the following error. Reading package lists ... Done Building dependency tree Reading state information ... Ready You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: libreoffice-base: Depends: libreoffice-base-core (= 1: 4.3.0-0ubuntu1 ~ precise1) but 4.3.0-3ubuntu1 ~ precise1 is installed Depends: libreoffice-base-drivers (= 1: 4.3.0-0ubuntu1 ~ precise1) but 4.3.0-3ubuntu1 ~ precise1 is installed Depends: libreoffice-core (= 1: 4.3.0-0ubuntu1 ~ precise1) but 4.3.0-3ubuntu1 ~ precise1 is installed libreoffice-core: Breaks: libreoffice-base (<1: ~ 4.3.0-3ubuntu1 precise1) but 4.3.0-0ubuntu1 ~ precise1 is installed E: Unmet dependencies. Try to use -f. After trying sudo apt-get install -f I got the following output Pakketlijsten worden ingelezen... Klaar Boom van vereisten wordt opgebouwd De status informatie wordt gelezen... Klaar Vereisten worden gecorrigeerd... Klaar De volgende extra pakketten zullen geïnstalleerd worden: libreoffice-base Voorgestelde pakketten: libreoffice-gcj libreoffice-report-builder unixodbc De volgende pakketten zullen opgewaardeerd worden: libreoffice-base 1 pakketten opgewaardeerd, 0 pakketten nieuw geïnstalleerd, 0 te verwijderen en 0 niet opgewaardeerd. 3 pakketten niet volledig geïnstalleerd of verwijderd. Er moeten 0 B/2170 kB aan archieven opgehaald worden. Door deze operatie zal er 2841 kB extra schijfruimte gebruikt worden. Wilt u doorgaan [J/n]? dpkg: vereistenproblemen verhinderen de configuratie van libreoffice-base: libreoffice-base is afhankelijk van libreoffice-base-core (= 1:4.3.0-0ubuntu1~precise1); maar: Versie van libreoffice-base-core op dit systeem is 1:4.3.0-3ubuntu1~precise1. libreoffice-base is afhankelijk van libreoffice-base-drivers (= 1:4.3.0-0ubuntu1~precise1); maar: Versie van libreoffice-base-drivers op dit systeem is 1:4.3.0-3ubuntu1~precise1. libreoffice-base is afhankelijk van libreoffice-core (= 1:4.3.0-0ubuntu1~precise1); maar: Versie van libreoffice-core op dit systeem is 1:4.3.0-3ubuntu1~precise1. libreoffice-core (1:4.3.0-3ubuntu1~precise1) breaks libreoffice-base (<< 1:4.3.0-3ubuntu1~precise1) and is geïnstalleerd. Version of libreoffice-base to be configured is 1:4.3.0-0ubuntu1~precise1. dpkg: fout bij afhandelen van libreoffice-base (--configure): vereistenproblemen - blijft ongeconfigureerd dpkg: vereistenproblemen verhinderen de configuratie van libreoffice-report-builder-bin: libreoffice-report-builder-bin is afhankelijk van libreoffice-base; maar:Er is geen apport-verslag weggeschreven omdat de foutmelding volgt op een eerdere mislukking. Pakket libreoffice-base is nog niet geconfigureerd. dpkg: fout bij afhandelen van libreoffice-report-builder-bin (--configure): vereistenproblemen - blijft ongeconfigureerd dpkg: vereistenproblemen verhinderen de configuratie van libreoffice: libreoffice is afhankelijk van libreoffice-base; maar: Pakket libreoffice-base is nog niet geconfigureerd. libreoffice is afhankelijk van libreoffice-report-builder-bin; maar: Pakket libreoffice-report-builder-bin is nog niet geconfigureerd. dpkg: fout bij afhandelen van libreoffice (--configure): vereistenproblemen - blijft ongeconfigureerd Er is geen apport-verslag weggeschreven omdat de foutmelding volgt op een eerdere mislukking. Er is geen apport-verslag weggeschreven omdat de foutmelding volgt op een eerdere mislukking. Fouten gevonden tijdens behandelen van: libreoffice-base libreoffice-report-builder-bin libreoffice E: Sub-process /usr/bin/dpkg returned an error code (1) How can I solve this problem so the dependencies are solved? Do I have to configure libreoffice-base manually?

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  • Reverse subarray of an array with O(1)

    - by Babibu
    I have an idea how to implement sub array reverse with O(1), not including precalculation such as reading the input. I will have many reverse operations, and I can't use the trivial solution of O(N). Edit: To be more clear I want to build data structure behind the array with access layer that knows about reversing requests and inverts the indexing logic as necessary when someone wants to iterate over the array. Edit 2: The data structure will only be used for iterations I been reading this and this and even this questions but they aren't helping. There are 3 cases that need to be taking care of: Regular reverse operation Reverse that including reversed area Intersection between reverse and part of other reversed area in the array Here is my implementation for the first two parts, I will need your help with the last one. This is the rule class: class Rule { public int startingIndex; public int weight; } It is used in my basic data structure City: public class City { Rule rule; private static AtomicInteger _counter = new AtomicInteger(-1); public final int id = _counter.incrementAndGet(); @Override public String toString() { return "" + id; } } This is the main class: public class CitiesList implements Iterable<City>, Iterator<City> { private int position; private int direction = 1; private ArrayList<City> cities; private ArrayDeque<City> citiesQeque = new ArrayDeque<>(); private LinkedList<Rule> rulesQeque = new LinkedList<>(); public void init(ArrayList<City> cities) { this.cities = cities; } public void swap(int index1, int index2){ Rule rule = new Rule(); rule.weight = Math.abs(index2 - index1); cities.get(index1).rule = rule; cities.get(index2 + 1).rule = rule; } @Override public void remove() { throw new IllegalStateException("Not implemented"); } @Override public City next() { City city = cities.get(position); if (citiesQeque.peek() == city){ citiesQeque.pop(); changeDirection(); position += (city.rule.weight + 1) * direction; city = cities.get(position); } if(city.rule != null){ if(city.rule != rulesQeque.peekLast()){ rulesQeque.add(city.rule); position += city.rule.weight * direction; changeDirection(); citiesQeque.push(city); } else{ rulesQeque.removeLast(); position += direction; } } else{ position += direction; } return city; } private void changeDirection() { direction *= -1; } @Override public boolean hasNext() { return position < cities.size(); } @Override public Iterator<City> iterator() { position = 0; return this; } } And here is a sample program: public static void main(String[] args) { ArrayList<City> list = new ArrayList<>(); for(int i = 0 ; i < 20; i++){ list.add(new City()); } CitiesList citiesList = new CitiesList(); citiesList.init(list); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(4, 8); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(2, 15); for (City city : citiesList) { System.out.print(city + " "); } } How do I handle reverse intersections?

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  • Java Developer Days India Trip Report

    - by reza_rahman
    You are probably aware of Oracle's decision to discontinue the relatively resource intensive regional JavaOnes in favor of more Java Developer Days, virtual events and deeper involvement with independent conferences. In comparison to the regional JavaOnes, Java Developer Days are smaller, shorter (typically one full day), more focused (mostly Oracle speakers/topics) and more local (targeting cities). For those who have been around the Java ecosystem for a few years, they are basically the current incarnation of the highly popular and developer centric Sun Tech Days. October 21st through October 25th I spoke at Java Developer Days India. This was basically three separate but identical events in the cities of Pune (October 21st), Chennai (October 24th) and Bangalore (October 25th). For those with some familiarity with India, other than Hyderabad these cities are India's IT powerhouses. The events were basically focused on Java EE. I delivered five of the sessions (yes, you read that right), while my friend NetBeans Group Product Manager Ashwin Rao delivered three talks. Jagadish Ramu from the GlassFish team India helped me out in Bangalore by delivering two sessions. It was also a pleasure to introduce my co-contributor to the Cargo Tracker Java EE Blue Prints project Vijay Nair at Bangalore during the opening talk. I thought it was a great dynamic between Ashwin and I flipping between talking about the new features and demoing live code in NetBeans. The following were my sessions (source PDF and abstracts posted as usual on my SlideShare account): JavaEE.Next(): Java EE 7, 8, and Beyond Building Java HTML5/WebSocket Applications with JSR 356 What’s New in Java Message Service 2 JAX-RS 2: New and Noteworthy in the RESTful Web Services API Using NoSQL with JPA, EclipseLink and Java EE The event went well and was packed in all three cities. The Q&A was great and Indian developers were particularly generous with kind words :-). It seemed the event and our presence was appreciated in the truest sense which I must say is a rarity. The events were exhausting but very rewarding at the same time. As hectic as the three city trip was I tried to see at least some of the major sights (mostly at night) since this was my very first time to India. I think the slideshow below is a good representation of the riddle wrapped up in an enigma that is India (and the rest of the Indian sub-continent for that matter): Ironically enough what struck me the most during this trip is the woman pictured below - Shushma. My chauffeur, tour guide and friend for a day, she fluidly navigated the madness that is Mumbai traffic with skills that would make Evel Knievel blush while simultaneously pointing out sights and prompting me to take pictures (Mumbai was my stopover and gateway to/from India). In some ways she is probably the most potent symbol of the new India. When we parted ways I told her she should take solace in the fact she has won mostly without a fight a potentially hazardous battle her sisters across the Arabian sea are still fighting. I'm not sure she entirely understood the significance of what I told her. I hope that she did. I also had occasion to take a pretty cool local bus ride from Chennai to Bangalore instead of yet another boring flight. All in all I really enjoyed the trip to India and hope to return again soon. Jai Hind :-)!

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  • CLR via C# 3rd Edition is out

    - by Abhijeet Patel
    Time for some book news update. CLR via C#, 3rd Edition seems to have been out for a little while now. The book was released in early Feb this year, and needless to say my copy is on it’s way. I can barely wait to dig in and chew on the goodies that one of the best technical authors and software professionals I respect has in store. The 2nd edition of the book was an absolute treat and this edition promises to be no less. Here is a brief description of what’s new and updated from the 2nd edition. Part I – CLR Basics Chapter 1-The CLR’s Execution Model Added about discussion about C#’s /optimize and /debug switches and how they relate to each other. Chapter 2-Building, Packaging, Deploying, and Administering Applications and Types Improved discussion about Win32 manifest information and version resource information. Chapter 3-Shared Assemblies and Strongly Named Assemblies Added discussion of TypeForwardedToAttribute and TypeForwardedFromAttribute. Part II – Designing Types Chapter 4-Type Fundamentals No new topics. Chapter 5-Primitive, Reference, and Value Types Enhanced discussion of checked and unchecked code and added discussion of new BigInteger type. Also added discussion of C# 4.0’s dynamic primitive type. Chapter 6-Type and Member Basics No new topics. Chapter 7-Constants and Fields No new topics. Chapter 8-Methods Added discussion of extension methods and partial methods. Chapter 9-Parameters Added discussion of optional/named parameters and implicitly-typed local variables. Chapter 10-Properties Added discussion of automatically-implemented properties, properties and the Visual Studio debugger, object and collection initializers, anonymous types, the System.Tuple type and the ExpandoObject type. Chapter 11-Events Added discussion of events and thread-safety as well as showing a cool extension method to simplify the raising of an event. Chapter 12-Generics Added discussion of delegate and interface generic type argument variance. Chapter 13-Interfaces No new topics. Part III – Essential Types Chapter 14-Chars, Strings, and Working with Text No new topics. Chapter 15-Enums Added coverage of new Enum and Type methods to access enumerated type instances. Chapter 16-Arrays Added new section on initializing array elements. Chapter 17-Delegates Added discussion of using generic delegates to avoid defining new delegate types. Also added discussion of lambda expressions. Chapter 18-Attributes No new topics. Chapter 19-Nullable Value Types Added discussion on performance. Part IV – CLR Facilities Chapter 20-Exception Handling and State Management This chapter has been completely rewritten. It is now about exception handling and state management. It includes discussions of code contracts and constrained execution regions (CERs). It also includes a new section on trade-offs between writing productive code and reliable code. Chapter 21-Automatic Memory Management Added discussion of C#’s fixed state and how it works to pin objects in the heap. Rewrote the code for weak delegates so you can use them with any class that exposes an event (the class doesn’t have to support weak delegates itself). Added discussion on the new ConditionalWeakTable class, GC Collection modes, Full GC notifications, garbage collection modes and latency modes. I also include a new sample showing how your application can receive notifications whenever Generation 0 or 2 collections occur. Chapter 22-CLR Hosting and AppDomains Added discussion of side-by-side support allowing multiple CLRs to be loaded in a single process. Added section on the performance of using MarshalByRefObject-derived types. Substantially rewrote the section on cross-AppDomain communication. Added section on AppDomain Monitoring and first chance exception notifications. Updated the section on the AppDomainManager class. Chapter 23-Assembly Loading and Reflection Added section on how to deploy a single file with dependent assemblies embedded inside it. Added section comparing reflection invoke vs bind/invoke vs bind/create delegate/invoke vs C#’s dynamic type. Chapter 24-Runtime Serialization This is a whole new chapter that was not in the 2nd Edition. Part V – Threading Chapter 25-Threading Basics Whole new chapter motivating why Windows supports threads, thread overhead, CPU trends, NUMA Architectures, the relationship between CLR threads and Windows threads, the Thread class, reasons to use threads, thread scheduling and priorities, foreground thread vs background threads. Chapter 26-Performing Compute-Bound Asynchronous Operations Whole new chapter explaining the CLR’s thread pool. This chapter covers all the new .NET 4.0 constructs including cooperative cancelation, Tasks, the aralle class, parallel language integrated query, timers, how the thread pool manages its threads, cache lines and false sharing. Chapter 27-Performing I/O-Bound Asynchronous Operations Whole new chapter explaining how Windows performs synchronous and asynchronous I/O operations. Then, I go into the CLR’s Asynchronous Programming Model, my AsyncEnumerator class, the APM and exceptions, Applications and their threading models, implementing a service asynchronously, the APM and Compute-bound operations, APM considerations, I/O request priorities, converting the APM to a Task, the event-based Asynchronous Pattern, programming model soup. Chapter 28-Primitive Thread Synchronization Constructs Whole new chapter discusses class libraries and thread safety, primitive user-mode, kernel-mode constructs, and data alignment. Chapter 29-Hybrid Thread Synchronization Constructs Whole new chapter discussion various hybrid constructs such as ManualResetEventSlim, SemaphoreSlim, CountdownEvent, Barrier, ReaderWriterLock(Slim), OneManyResourceLock, Monitor, 3 ways to solve the double-check locking technique, .NET 4.0’s Lazy and LazyInitializer classes, the condition variable pattern, .NET 4.0’s concurrent collection classes, the ReaderWriterGate and SyncGate classes.

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  • F# for the C# Programmer

    - by mbcrump
    Are you a C# Programmer and can’t make it past a day without seeing or hearing someone mention F#?  Today, I’m going to walk you through your first F# application and give you a brief introduction to the language. Sit back this will only take about 20 minutes. Introduction Microsoft's F# programming language is a functional language for the .NET framework that was originally developed at Microsoft Research Cambridge by Don Syme. In October 2007, the senior vice president of the developer division at Microsoft announced that F# was being officially productized to become a fully supported .NET language and professional developers were hired to create a team of around ten people to build the product version. In September 2008, Microsoft released the first Community Technology Preview (CTP), an official beta release, of the F# distribution . In December 2008, Microsoft announced that the success of this CTP had encouraged them to escalate F# and it is now will now be shipped as one of the core languages in Visual Studio 2010 , alongside C++, C# 4.0 and VB. The F# programming language incorporates many state-of-the-art features from programming language research and ossifies them in an industrial strength implementation that promises to revolutionize interactive, parallel and concurrent programming. Advantages of F# F# is the world's first language to combine all of the following features: Type inference: types are inferred by the compiler and generic definitions are created automatically. Algebraic data types: a succinct way to represent trees. Pattern matching: a comprehensible and efficient way to dissect data structures. Active patterns: pattern matching over foreign data structures. Interactive sessions: as easy to use as Python and Mathematica. High performance JIT compilation to native code: as fast as C#. Rich data structures: lists and arrays built into the language with syntactic support. Functional programming: first-class functions and tail calls. Expressive static type system: finds bugs during compilation and provides machine-verified documentation. Sequence expressions: interrogate huge data sets efficiently. Asynchronous workflows: syntactic support for monadic style concurrent programming with cancellations. Industrial-strength IDE support: multithreaded debugging, and graphical throwback of inferred types and documentation. Commerce friendly design and a viable commercial market. Lets try a short program in C# then F# to understand the differences. Using C#: Create a variable and output the value to the console window: Sample Program. using System;   namespace ConsoleApplication9 {     class Program     {         static void Main(string[] args)         {             var a = 2;             Console.WriteLine(a);             Console.ReadLine();         }     } } A breeze right? 14 Lines of code. We could have condensed it a bit by removing the “using” statment and tossing the namespace. But this is the typical C# program. Using F#: Create a variable and output the value to the console window: To start, open Visual Studio 2010 or Visual Studio 2008. Note: If using VS2008, then please download the SDK first before getting started. If you are using VS2010 then you are already setup and ready to go. So, click File-> New Project –> Other Languages –> Visual F# –> Windows –> F# Application. You will get the screen below. Go ahead and enter a name and click OK. Now, you will notice that the Solution Explorer contains the following: Double click the Program.fs and enter the following information. Hit F5 and it should run successfully. Sample Program. open System let a = 2        Console.WriteLine a As Shown below: Hmm, what? F# did the same thing in 3 lines of code. Show me the interactive evaluation that I keep hearing about. The F# development environment for Visual Studio 2010 provides two different modes of execution for F# code: Batch compilation to a .NET executable or DLL. (This was accomplished above). Interactive evaluation. (Demo is below) The interactive session provides a > prompt, requires a double semicolon ;; identifier at the end of a code snippet to force evaluation, and returns the names (if any) and types of resulting definitions and values. To access the F# prompt, in VS2010 Goto View –> Other Window then F# Interactive. Once you have the interactive window type in the following expression: 2+3;; as shown in the screenshot below: I hope this guide helps you get started with the language, please check out the following books for further information. F# Books for further reading   Foundations of F# Author: Robert Pickering An introduction to functional programming with F#. Including many samples, this book walks through the features of the F# language and libraries, and covers many of the .NET Framework features which can be leveraged with F#.       Functional Programming for the Real World: With Examples in F# and C# Authors: Tomas Petricek and Jon Skeet An introduction to functional programming for existing C# developers written by Tomas Petricek and Jon Skeet. This book explains the core principles using both C# and F#, shows how to use functional ideas when designing .NET applications and presents practical examples such as design of domain specific language, development of multi-core applications and programming of reactive applications.

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  • Creating and using VM Groups in VirtualBox

    - by Fat Bloke
    With VirtualBox 4.2 we introduced the Groups feature which allows you to organize and manage your guest virtual machines collectively, rather than individually. Groups are quite a powerful concept and there are a few nice features you may not have discovered yet, so here's a bit more information about groups, and how they can be used.... Creating a group Groups are just ad hoc collections of virtual machines and there are several ways of creating a group: In the VirtualBox Manager GUI: Drag one VM onto another to create a group of those 2 VMs. You can then drag and drop more VMs into that group; Select multiple VMs (using Ctrl or Shift and click) then  select the menu: Machine...Group; or   press Cmd+U (Mac), or Ctrl+U(Windows); or right-click the multiple selection and choose Group, like this: From the command line: Group membership is an attribute of the vm so you can modify the vm to belong in a group. For example, to put the vm "Ubuntu" into the group "TestGroup" run this command: VBoxManage modifyvm "Ubuntu" --groups "/TestGroup" Deleting a Group Groups can be deleted by removing a group attribute from all the VMs that constitute that group. To do this via the command-line the syntax is: VBoxManage modifyvm "Ubuntu" --groups "" In the VirtualBox Manager, this is more easily done by right-clicking on a group header and selecting "Ungroup", like this: Multiple Groups Now that we understand that Groups are just attributes of VMs, it can be seen that VMs can exist in multiple groups, for example, doing this: VBoxManage modifyvm "Ubuntu" --groups "/TestGroup","/ProjectX","/ProjectY" Results in: Or via the VirtualBox Manager, you can drag VMs while pressing the Alt key (Mac) or Ctrl (other platforms). Nested Groups Just like you can drag VMs around in the VirtualBox Manager, you can also drag whole groups around. And dropping a group within a group creates a nested group. Via the command-line, nested groups are specified using a path-like syntax, like this: VBoxManage modifyvm "Ubuntu" --groups "/TestGroup/Linux" ...which creates a sub-group and puts the VM in it. Navigating Groups In the VirtualBox Manager, Groups can be collapsed and expanded by clicking on the carat to the left in the Group Header. But you can also Enter and Leave groups too, either by using the right-arrow/left-arrow keys, or by clicking on the carat on the right hand side of the Group Header, like this: . ..leading to a view of just the Group contents. You can Leave or return to the parent in the same way. Don't worry if you are imprecise with your clicking, you can use a double click on the entire right half of the Group Header to Enter a group, and the left half to Leave a group. Double-clicking on the left half when you're at the top will roll-up or collapse the group.   Group Operations The real power of Groups is not simply in arranging them prettily in the Manager. Rather it is about performing collective operations on them, once you have grouped them appropriately. For example, let's say that you are working on a project (Project X) where you have a solution stack of: Database VM, Middleware/App VM, and  a couple of client VMs which you use to test your app. With VM Groups you can start the whole stack with one operation. Select the Group Header, and choose Start: The full list of operations that may be performed on Groups are: Start Starts from any state (boot or resume) Start VMs in headless mode (hold Shift while starting) Pause Reset Close Save state Send Shutdown signal Poweroff Discard saved state Show in filesystem Sort Conclusion Hopefully we've shown that the introduction of VM Groups not only makes Oracle VM VirtualBox pretty, but pretty powerful too.  - FB 

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  • Algorithm to Find the Aggregate Mass of "Granola Bar"-Like Structures?

    - by Stuart Robbins
    I'm a planetary science researcher and one project I'm working on is N-body simulations of Saturn's rings. The goal of this particular study is to watch as particles clump together under their own self-gravity and measure the aggregate mass of the clumps versus the mean velocity of all particles in the cell. We're trying to figure out if this can explain some observations made by the Cassini spacecraft during the Saturnian summer solstice when large structures were seen casting shadows on the nearly edge-on rings. Below is a screenshot of what any given timestep looks like. (Each particle is 2 m in diameter and the simulation cell itself is around 700 m across.) The code I'm using already spits out the mean velocity at every timestep. What I need to do is figure out a way to determine the mass of particles in the clumps and NOT the stray particles between them. I know every particle's position, mass, size, etc., but I don't know easily that, say, particles 30,000-40,000 along with 102,000-105,000 make up one strand that to the human eye is obvious. So, the algorithm I need to write would need to be a code with as few user-entered parameters as possible (for replicability and objectivity) that would go through all the particle positions, figure out what particles belong to clumps, and then calculate the mass. It would be great if it could do it for "each" clump/strand as opposed to everything over the cell, but I don't think I actually need it to separate them out. The only thing I was thinking of was doing some sort of N2 distance calculation where I'd calculate the distance between every particle and if, say, the closest 100 particles were within a certain distance, then that particle would be considered part of a cluster. But that seems pretty sloppy and I was hoping that you CS folks and programmers might know of a more elegant solution? Edited with My Solution: What I did was to take a sort of nearest-neighbor / cluster approach and do the quick-n-dirty N2 implementation first. So, take every particle, calculate distance to all other particles, and the threshold for in a cluster or not was whether there were N particles within d distance (two parameters that have to be set a priori, unfortunately, but as was said by some responses/comments, I wasn't going to get away with not having some of those). I then sped it up by not sorting distances but simply doing an order N search and increment a counter for the particles within d, and that sped stuff up by a factor of 6. Then I added a "stupid programmer's tree" (because I know next to nothing about tree codes). I divide up the simulation cell into a set number of grids (best results when grid size ˜7 d) where the main grid lines up with the cell, one grid is offset by half in x and y, and the other two are offset by 1/4 in ±x and ±y. The code then divides particles into the grids, then each particle N only has to have distances calculated to the other particles in that cell. Theoretically, if this were a real tree, I should get order N*log(N) as opposed to N2 speeds. I got somewhere between the two, where for a 50,000-particle sub-set I got a 17x increase in speed, and for a 150,000-particle cell, I got a 38x increase in speed. 12 seconds for the first, 53 seconds for the second, 460 seconds for a 500,000-particle cell. Those are comparable speeds to how long the code takes to run the simulation 1 timestep forward, so that's reasonable at this point. Oh -- and it's fully threaded, so it'll take as many processors as I can throw at it.

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  • ODI 11g – Oracle Multi Table Insert

    - by David Allan
    With the IKM Oracle Multi Table Insert you can generate Oracle specific DML for inserting into multiple target tables from a single query result – without reprocessing the query or staging its result. When designing this to exploit the IKM you must split the problem into the reusable parts – the select part goes in one interface (I named SELECT_PART), then each target goes in a separate interface (INSERT_SPECIAL and INSERT_REGULAR). So for my statement below… /*INSERT_SPECIAL interface */ insert  all when 1=1 And (INCOME_LEVEL > 250000) then into SCOTT.CUSTOMERS_NEW (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) values (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) /* INSERT_REGULAR interface */ when 1=1  then into SCOTT.CUSTOMERS_SPECIAL (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) values (ID, NAME, GENDER, BIRTH_DATE, MARITAL_STATUS, INCOME_LEVEL, CREDIT_LIMIT, EMAIL, USER_CREATED, DATE_CREATED, USER_MODIFIED, DATE_MODIFIED) /*SELECT*PART interface */ select        CUSTOMERS.EMAIL EMAIL,     CUSTOMERS.CREDIT_LIMIT CREDIT_LIMIT,     UPPER(CUSTOMERS.NAME) NAME,     CUSTOMERS.USER_MODIFIED USER_MODIFIED,     CUSTOMERS.DATE_MODIFIED DATE_MODIFIED,     CUSTOMERS.BIRTH_DATE BIRTH_DATE,     CUSTOMERS.MARITAL_STATUS MARITAL_STATUS,     CUSTOMERS.ID ID,     CUSTOMERS.USER_CREATED USER_CREATED,     CUSTOMERS.GENDER GENDER,     CUSTOMERS.DATE_CREATED DATE_CREATED,     CUSTOMERS.INCOME_LEVEL INCOME_LEVEL from    SCOTT.CUSTOMERS   CUSTOMERS where    (1=1) Firstly I create a SELECT_PART temporary interface for the query to be reused and in the IKM assignment I state that it is defining the query, it is not a target and it should not be executed. Then in my INSERT_SPECIAL interface loading a target with a filter, I set define query to false, then set true for the target table and execute to false. This interface uses the SELECT_PART query definition interface as a source. Finally in my final interface loading another target I set define query to false again, set target table to true and execute to true – this is the go run it indicator! To coordinate the statement construction you will need to create a package with the select and insert statements. With 11g you can now execute the package in simulation mode and preview the generated code including the SQL statements. Hopefully this helps shed some light on how you can leverage the Oracle MTI statement. A similar IKM exists for Teradata. The ODI IKM Teradata Multi Statement supports this multi statement request in 11g, here is an extract from the paper at www.teradata.com/white-papers/born-to-be-parallel-eb3053/ Teradata Database offers an SQL extension called a Multi-Statement Request that allows several distinct SQL statements to be bundled together and sent to the optimizer as if they were one. Teradata Database will attempt to execute these SQL statements in parallel. When this feature is used, any sub-expressions that the different SQL statements have in common will be executed once, and the results shared among them. It works in the same way as the ODI MTI IKM, multiple interfaces orchestrated in a package, each interface contributes some SQL, the last interface in the chain executes the multi statement.

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  • concurrency::accelerator

    - by Daniel Moth
    Overview An accelerator represents a "target" on which C++ AMP code can execute and where data can reside. Typically (but not necessarily) an accelerator is a GPU device. Accelerators are represented in C++ AMP as objects of the accelerator class. For many scenarios, you do not need to obtain an accelerator object, since the runtime has a notion of a default accelerator, which is what it thinks is the best one in the system. Examples where you need to deal with accelerator objects are if you need to pick your own accelerator (based on your specific criteria), or if you need to use more than one accelerators from your app. Construction and operator usage You can query and obtain a std::vector of all the accelerators on your system, which the runtime discovers on startup. Beyond enumerating accelerators, you can also create one directly by passing to the constructor a system-wide unique path to a device if you know it (i.e. the “Device Instance Path” property for the device in Device Manager), e.g. accelerator acc(L"PCI\\VEN_1002&DEV_6898&SUBSYS_0B001002etc"); There are some predefined strings (for predefined accelerators) that you can pass to the accelerator constructor (and there are corresponding constants for those on the accelerator class itself, so you don’t have to hardcode them every time). Examples are the following: accelerator::default_accelerator represents the default accelerator that the C++ AMP runtime picks for you if you don’t pick one (the heuristics of how it picks one will be covered in a future post). Example: accelerator acc; accelerator::direct3d_ref represents the reference rasterizer emulator that simulates a direct3d device on the CPU (in a very slow manner). This emulator is available on systems with Visual Studio installed and is useful for debugging. More on debugging in general in future posts. Example: accelerator acc(accelerator::direct3d_ref); accelerator::direct3d_warp represents a target that I will cover in future blog posts. Example: accelerator acc(accelerator::direct3d_warp); accelerator::cpu_accelerator represents the CPU. In this first release the only use of this accelerator is for using the staging arrays technique that I'll cover separately. Example: accelerator acc(accelerator::cpu_accelerator); You can also create an accelerator by shallow copying another accelerator instance (via the corresponding constructor) or simply assigning it to another accelerator instance (via the operator overloading of =). Speaking of operator overloading, you can also compare (for equality and inequality) two accelerator objects between them to determine if they refer to the same underlying device. Querying accelerator characteristics Given an accelerator object, you can access its description, version, device path, size of dedicated memory in KB, whether it is some kind of emulator, whether it has a display attached, whether it supports double precision, and whether it was created with the debugging layer enabled for extensive error reporting. Below is example code that accesses some of the properties; in your real code you'd probably be checking one or more of them in order to pick an accelerator (or check that the default one is good enough for your specific workload): void inspect_accelerator(concurrency::accelerator acc) { std::wcout << "New accelerator: " << acc.description << std::endl; std::wcout << "is_debug = " << acc.is_debug << std::endl; std::wcout << "is_emulated = " << acc.is_emulated << std::endl; std::wcout << "dedicated_memory = " << acc.dedicated_memory << std::endl; std::wcout << "device_path = " << acc.device_path << std::endl; std::wcout << "has_display = " << acc.has_display << std::endl; std::wcout << "version = " << (acc.version >> 16) << '.' << (acc.version & 0xFFFF) << std::endl; } accelerator_view In my next blog post I'll cover a related class: accelerator_view. Suffice to say here that each accelerator may have from 1..n related accelerator_view objects. You can get the accelerator_view from an accelerator via the default_view property, or create new ones by invoking the create_view method that creates an accelerator_view object for you (by also accepting a queuing_mode enum value of deferred or immediate that we'll also explore in the next blog post). Comments about this post by Daniel Moth welcome at the original blog.

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  • Talend Enterprise Data Integration overperforms on Oracle SPARC T4

    - by Amir Javanshir
    The SPARC T microprocessor, released in 2005 by Sun Microsystems, and now continued at Oracle, has a good track record in parallel execution and multi-threaded performance. However it was less suited for pure single-threaded workloads. The new SPARC T4 processor is now filling that gap by offering a 5x better single-thread performance over previous generations. Following our long-term relationship with Talend, a fast growing ISV positioned by Gartner in the “Visionaries” quadrant of the “Magic Quadrant for Data Integration Tools”, we decided to test some of their integration components with the T4 chip, more precisely on a T4-1 system, in order to verify first hand if this new processor stands up to its promises. Several tests were performed, mainly focused on: Single-thread performance of the new SPARC T4 processor compared to an older SPARC T2+ processor Overall throughput of the SPARC T4-1 server using multiple threads The tests consisted in reading large amounts of data --ten's of gigabytes--, processing and writing them back to a file or an Oracle 11gR2 database table. They are CPU, memory and IO bound tests. Given the main focus of this project --CPU performance--, bottlenecks were removed as much as possible on the memory and IO sub-systems. When possible, the data to process was put into the ZFS filesystem cache, for instance. Also, two external storage devices were directly attached to the servers under test, each one divided in two ZFS pools for read and write operations. Multi-thread: Testing throughput on the Oracle T4-1 The tests were performed with different number of simultaneous threads (1, 2, 4, 8, 12, 16, 32, 48 and 64) and using different storage devices: Flash, Fibre Channel storage, two stripped internal disks and one single internal disk. All storage devices used ZFS as filesystem and volume management. Each thread read a dedicated 1GB-large file containing 12.5M lines with the following structure: customerID;FirstName;LastName;StreetAddress;City;State;Zip;Cust_Status;Since_DT;Status_DT 1;Ronald;Reagan;South Highway;Santa Fe;Montana;98756;A;04-06-2006;09-08-2008 2;Theodore;Roosevelt;Timberlane Drive;Columbus;Louisiana;75677;A;10-05-2009;27-05-2008 3;Andrew;Madison;S Rustle St;Santa Fe;Arkansas;75677;A;29-04-2005;09-02-2008 4;Dwight;Adams;South Roosevelt Drive;Baton Rouge;Vermont;75677;A;15-02-2004;26-01-2007 […] The following graphs present the results of our tests: Unsurprisingly up to 16 threads, all files fit in the ZFS cache a.k.a L2ARC : once the cache is hot there is no performance difference depending on the underlying storage. From 16 threads upwards however, it is clear that IO becomes a bottleneck, having a good IO subsystem is thus key. Single-disk performance collapses whereas the Sun F5100 and ST6180 arrays allow the T4-1 to scale quite seamlessly. From 32 to 64 threads, the performance is almost constant with just a slow decline. For the database load tests, only the best IO configuration --using external storage devices-- were used, hosting the Oracle table spaces and redo log files. Using the Sun Storage F5100 array allows the T4-1 server to scale up to 48 parallel JVM processes before saturating the CPU. The final result is a staggering 646K lines per second insertion in an Oracle table using 48 parallel threads. Single-thread: Testing the single thread performance Seven different tests were performed on both servers. Given the fact that only one thread, thus one file was read, no IO bottleneck was involved, all data being served from the ZFS cache. Read File ? Filter ? Write File: Read file, filter data, write the filtered data in a new file. The filter is set on the “Status” column: only lines with status set to “A” are selected. This limits each output file to about 500 MB. Read File ? Load Database Table: Read file, insert into a single Oracle table. Average: Read file, compute the average of a numeric column, write the result in a new file. Division & Square Root: Read file, perform a division and square root on a numeric column, write the result data in a new file. Oracle DB Dump: Dump the content of an Oracle table (12.5M rows) into a CSV file. Transform: Read file, transform, write the result data in a new file. The transformations applied are: set the address column to upper case and add an extra column at the end, which is the concatenation of two columns. Sort: Read file, sort a numeric and alpha numeric column, write the result data in a new file. The following table and graph present the final results of the tests: Throughput unit is thousand lines per second processed (K lines/second). Improvement is the % of improvement between the T5140 and T4-1. Test T4-1 (Time s.) T5140 (Time s.) Improvement T4-1 (Throughput) T5140 (Throughput) Read/Filter/Write 125 806 645% 100 16 Read/Load Database 195 1111 570% 64 11 Average 96 557 580% 130 22 Division & Square Root 161 1054 655% 78 12 Oracle DB Dump 164 945 576% 76 13 Transform 159 1124 707% 79 11 Sort 251 1336 532% 50 9 The improvement of single-thread performance is quite dramatic: depending on the tests, the T4 is between 5.4 to 7 times faster than the T2+. It seems clear that the SPARC T4 processor has gone a long way filling the gap in single-thread performance, without sacrifying the multi-threaded capability as it still shows a very impressive scaling on heavy-duty multi-threaded jobs. Finally, as always at Oracle ISV Engineering, we are happy to help our ISV partners test their own applications on our platforms, so don't hesitate to contact us and let's see what the SPARC T4-based systems can do for your application! "As describe in this benchmark, Talend Enterprise Data Integration has overperformed on T4. I was generally happy to see that the T4 gave scaling opportunities for many scenarios like complex aggregations. Row by row insertion in Oracle DB is faster with more than 650,000 rows per seconds without using any bulk Oracle capabilities !" Cedric Carbone, Talend CTO.

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  • How Can I Improve This Card-Game AI?

    - by James Burgess
    Let me get this out there before anything else: this is a learning exercise for me. I am not a game developer by trade or hobby (at least, not seriously) and am purely delving into some AI- and 3D-related topics to broaden my horizons a bit. As part of the learning experience, I thought I'd have a go at developing a basic card game AI. I selected Pit as the card game I was going to attempt to emulate (specifically, the 'bull and bear' variation of the game as mentioned in the link above). Unfortunately, the rule-set that I'm used to playing with (an older version of the game) isn't described. The basics of it are: The number of commodities played with is equal to the number of players. The bull and bear cards are included. All but two players receive 8 cards, two receive 9 cards. A player can win the round with 7 + bull, 8, or 8 + bull (receiving double points). The bear is a penalty card. You can trade up to a maximum of 4 cards at a time. They must all be of the same type, but can optionally include the bull or bear (so, you could trade A, A, A, Bull - but not A, B, A, Bull). For those who have played the card game, it will probably have been as obvious to you as it was to me that given the nature of the game, gameplay would seem to resemble a greedy algorithm. With this in mind, I thought it might simplify my AI experience somewhat. So, here's what I've come up with for a basic AI player to play Pit... and I'd really just like any form of suggestion (from improvements to reading materials) relating to it. Here it is in something vaguely pseudo-code-ish ;) While AI does not hold 7 similar + bull, 8 similar, or 8 similar + bull, do: 1. Establish 'target' hand, by seeing which card AI holds the most of. 2. Prepare to trade next-most-numerous card type in a trade (max. held, or 4, whichever is fewer) 3. If holding the bear, add to (if trading <=3 cards) or replace in (if trading 4 cards) hand. 4. Offer cards for trade. 5. If cards are accepted for trade within X turns, continue (clearing 'failed card types'). Otherwise: a. If only one card remains in the trade, go to #6. Otherwise: i. Remove one non-penalty card from the trade. ii. Return to #5. 6. Add card type to temporary list of failed card types. 7. Repeat from #2 (excluding 'failed card types'). I'm aware this is likely to be a sub-optimal way of solving the problem, but that's why I'm posting this question. Are there any AI- or algorithm-related concepts that I've missed and should be incorporating to make a better AI? Additionally, what are the flaws with my AI at present (I'm well aware it's probably far from complete)? Thanks in advance!

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  • In C what is the difference between null and a new line character? Guys help please [migrated]

    - by Siddhartha Gurjala
    Whats the conceptual difference and similarity between NULL and a newline character i.e between '\0' and '\n' Explain their relevance for both integer and character data type variables and arrays? For reference here is an example snippets of a program to read and write a 2d char array PROGRAM CODE 1: int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); for(j=0;j<256;j++) { scanf("%c",&name[i][j]); if(name[i][j]=='\n') { name[i][j]='\0'; j=257; } } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } The above code is working good where as the same logic given with slight diff is not giving appropriate output. Here's the code PROGRAM CODE 2: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\0';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Here one more instance of same program not giving proper output given below PROGRAM CODE 3: #include<stdio.h> int main() { char sort(),stuname(),swap(),(*p)(),(*q)(); int n; p=stuname; q=swap; printf("Let the number of students in the class be \n"); scanf("%d",&n); fflush(stdin); sort(p,q,n); return 0; } char sort(p1,q1,n1) char (*p1)(),(*q1)(); int n1; { (*p1)(n1); (*q1)(); } char stuname(int nos) // number of students { char name[nos][256]; int i,j; printf("Reading names of %d students started--->\n\n",nos); name[0][0]='k'; //initialising as non NULL charecter for(i=0;i<nos;i++) // nos=number of students { printf("Give name of student %d\n",i); ***for(j=0;j<256&&name[i][j]!='\n';j++)*** { scanf("%c",&name[i][j]); /*if(name[i][j]=='\n') { name[i][j]='\0'; j=257; }*/ } name[i][i]='\0'; } printf("\n\nWriting student names:\n\n"); for(i=0;i<nos;i++) { for(j=0;j<256&&name[i][j]!='\0';j++) { printf("%c",name[i][j]); } printf("\n"); } } char swap() { printf("Will swap shortly after getting clarity on scanf and %c"); } Why the program code 2 and program code 3 are not working as expected as that of the code 1?

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  • Merge sort versus quick sort performance

    - by Giorgio
    I have implemented merge sort and quick sort using C (GCC 4.4.3 on Ubuntu 10.04 running on a 4 GB RAM laptop with an Intel DUO CPU at 2GHz) and I wanted to compare the performance of the two algorithms. The prototypes of the sorting functions are: void merge_sort(const char **lines, int start, int end); void quick_sort(const char **lines, int start, int end); i.e. both take an array of pointers to strings and sort the elements with index i : start <= i <= end. I have produced some files containing random strings with length on average 4.5 characters. The test files range from 100 lines to 10000000 lines. I was a bit surprised by the results because, even though I know that merge sort has complexity O(n log(n)) while quick sort is O(n^2), I have often read that on average quick sort should be as fast as merge sort. However, my results are the following. Up to 10000 strings, both algorithms perform equally well. For 10000 strings, both require about 0.007 seconds. For 100000 strings, merge sort is slightly faster with 0.095 s against 0.121 s. For 1000000 strings merge sort takes 1.287 s against 5.233 s of quick sort. For 5000000 strings merge sort takes 7.582 s against 118.240 s of quick sort. For 10000000 strings merge sort takes 16.305 s against 1202.918 s of quick sort. So my question is: are my results as expected, meaning that quick sort is comparable in speed to merge sort for small inputs but, as the size of the input data grows, the fact that its complexity is quadratic will become evident? Here is a sketch of what I did. In the merge sort implementation, the partitioning consists in calling merge sort recursively, i.e. merge_sort(lines, start, (start + end) / 2); merge_sort(lines, 1 + (start + end) / 2, end); Merging of the two sorted sub-array is performed by reading the data from the array lines and writing it to a global temporary array of pointers (this global array is allocate only once). After each merge the pointers are copied back to the original array. So the strings are stored once but I need twice as much memory for the pointers. For quick sort, the partition function chooses the last element of the array to sort as the pivot and scans the previous elements in one loop. After it has produced a partition of the type start ... {elements <= pivot} ... pivotIndex ... {elements > pivot} ... end it calls itself recursively: quick_sort(lines, start, pivotIndex - 1); quick_sort(lines, pivotIndex + 1, end); Note that this quick sort implementation sorts the array in-place and does not require additional memory, therefore it is more memory efficient than the merge sort implementation. So my question is: is there a better way to implement quick sort that is worthwhile trying out? If I improve the quick sort implementation and perform more tests on different data sets (computing the average of the running times on different data sets) can I expect a better performance of quick sort wrt merge sort? EDIT Thank you for your answers. My implementation is in-place and is based on the pseudo-code I have found on wikipedia in Section In-place version: function partition(array, 'left', 'right', 'pivotIndex') where I choose the last element in the range to be sorted as a pivot, i.e. pivotIndex := right. I have checked the code over and over again and it seems correct to me. In order to rule out the case that I am using the wrong implementation I have uploaded the source code on github (in case you would like to take a look at it). Your answers seem to suggest that I am using the wrong test data. I will look into it and try out different test data sets. I will report as soon as I have some results.

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  • texture mapping with lib3ds and SOIL help

    - by Adam West
    I'm having trouble with my project for loading a texture map onto a model. Any insight into what is going wrong with my code is fantastic. Right now the code only renders a teapot which I have assinged after creating it in 3DS Max. 3dsloader.cpp #include "3dsloader.h" Object::Object(std:: string filename) { m_TotalFaces = 0; m_model = lib3ds_file_load(filename.c_str()); // If loading the model failed, we throw an exception if(!m_model) { throw strcat("Unable to load ", filename.c_str()); } // set properties of texture coordinate generation for both x and y coordinates glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); // if not already enabled, enable texture generation if(! glIsEnabled(GL_TEXTURE_GEN_S)) glEnable(GL_TEXTURE_GEN_S); if(! glIsEnabled(GL_TEXTURE_GEN_T)) glEnable(GL_TEXTURE_GEN_T); } Object::~Object() { if(m_model) // if the file isn't freed yet lib3ds_file_free(m_model); //free up memory glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); } void Object::GetFaces() { m_TotalFaces = 0; Lib3dsMesh * mesh; // Loop through every mesh. for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { // Add the number of faces this mesh has to the total number of faces. m_TotalFaces += mesh->faces; } } void Object::CreateVBO() { assert(m_model != NULL); // Calculate the number of faces we have in total GetFaces(); // Allocate memory for our vertices and normals Lib3dsVector * vertices = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsVector * normals = new Lib3dsVector[m_TotalFaces * 3]; Lib3dsTexel* texCoords = new Lib3dsTexel[m_TotalFaces * 3]; Lib3dsMesh * mesh; unsigned int FinishedFaces = 0; // Loop through all the meshes for(mesh = m_model->meshes;mesh != NULL;mesh = mesh->next) { lib3ds_mesh_calculate_normals(mesh, &normals[FinishedFaces*3]); // Loop through every face for(unsigned int cur_face = 0; cur_face < mesh->faces;cur_face++) { Lib3dsFace * face = &mesh->faceL[cur_face]; for(unsigned int i = 0;i < 3;i++) { memcpy(&texCoords[FinishedFaces*3 + i], mesh->texelL[face->points[ i ]], sizeof(Lib3dsTexel)); memcpy(&vertices[FinishedFaces*3 + i], mesh->pointL[face->points[ i ]].pos, sizeof(Lib3dsVector)); } FinishedFaces++; } } // Generate a Vertex Buffer Object and store it with our vertices glGenBuffers(1, &m_VertexVBO); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, vertices, GL_STATIC_DRAW); // Generate another Vertex Buffer Object and store the normals in it glGenBuffers(1, &m_NormalVBO); glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsVector) * 3 * m_TotalFaces, normals, GL_STATIC_DRAW); // Generate a third VBO and store the texture coordinates in it. glGenBuffers(1, &m_TexCoordVBO); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(Lib3dsTexel) * 3 * m_TotalFaces, texCoords, GL_STATIC_DRAW); // Clean up our allocated memory delete vertices; delete normals; delete texCoords; // We no longer need lib3ds lib3ds_file_free(m_model); m_model = NULL; } void Object::applyTexture(const char*texfilename) { float imageWidth; float imageHeight; glGenTextures(1, & textureObject); // allocate memory for one texture textureObject = SOIL_load_OGL_texture(texfilename,SOIL_LOAD_AUTO,SOIL_CREATE_NEW_ID,SOIL_FLAG_MIPMAPS); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glBindTexture(GL_TEXTURE_2D, textureObject); // use our newest texture glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_WIDTH,&imageWidth); glGetTexLevelParameterfv(GL_TEXTURE_2D,0,GL_TEXTURE_HEIGHT,&imageHeight); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // give the best result for texture magnification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //give the best result for texture minification glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); // don't repeat texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat textureglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); // don't repeat texture glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,imageWidth,imageHeight,0,GL_RGB,GL_UNSIGNED_BYTE,& textureObject); } void Object::Draw() const { // Enable vertex, normal and texture-coordinate arrays. glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Bind the VBO with the normals. glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO); // The pointer for the normals is NULL which means that OpenGL will use the currently bound VBO. glNormalPointer(GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_TexCoordVBO); glTexCoordPointer(2, GL_FLOAT, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO); glVertexPointer(3, GL_FLOAT, 0, NULL); // Render the triangles. glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } 3dsloader.h #include "main.h" #include "lib3ds/file.h" #include "lib3ds/mesh.h" #include "lib3ds/material.h" class Object { public: Object(std:: string filename); virtual ~Object(); virtual void Draw() const; virtual void CreateVBO(); void applyTexture(const char*texfilename); protected: void GetFaces(); unsigned int m_TotalFaces; Lib3dsFile * m_model; Lib3dsMesh* Mesh; GLuint textureObject; GLuint m_VertexVBO, m_NormalVBO, m_TexCoordVBO; }; Called in the main cpp file with: VBO,apply texture and draw (pretty simple, how ironic) and thats it, please help me forum :)

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  • Finding the maximum value/date across columns

    - by AtulThakor
    While working on some code recently I discovered a neat little trick to find the maximum value across several columns….. So the starting point was finding the maximum date across several related tables and storing the maximum value against an aggregated record. Here's the sample setup code: USE TEMPDB IF OBJECT_ID('CUSTOMER') IS NOT NULL BEGIN DROP TABLE CUSTOMER END IF OBJECT_ID('ADDRESS') IS NOT NULL BEGIN DROP TABLE ADDRESS END IF OBJECT_ID('ORDERS') IS NOT NULL BEGIN DROP TABLE ORDERS END SELECT 1 AS CUSTOMERID, 'FREDDY KRUEGER' AS NAME, GETDATE() - 10 AS DATEUPDATED INTO CUSTOMER SELECT 100000 AS ADDRESSID, 1 AS CUSTOMERID, '1428 ELM STREET' AS ADDRESS, GETDATE() -5 AS DATEUPDATED INTO ADDRESS SELECT 123456 AS ORDERID, 1 AS CUSTOMERID, GETDATE() + 1 AS DATEUPDATED INTO ORDERS .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Now the code used a function to determine the maximum date, this performed poorly. After considering pivoting the data I opted for a case statement, this seemed reasonable until I discovered other areas which needed to determine the maximum date between 5 or more tables which didn't scale well. The final solution involved using the value clause within a sub query as followed. SELECT C.CUSTOMERID, A.ADDRESSID, (SELECT MAX(DT) FROM (Values(C.DATEUPDATED),(A.DATEUPDATED),(O.DATEUPDATED)) AS VALUE(DT)) FROM CUSTOMER C INNER JOIN ADDRESS A ON C.CUSTOMERID = A.CUSTOMERID INNER JOIN ORDERS O ON O.CUSTOMERID = C.CUSTOMERID .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } As you can see the solution scales well and can take advantage of many of the aggregate functions!

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  • Recover Lost Form Data in Firefox

    - by Asian Angel
    Have you ever filled in a text area or form in a webpage and something happens before you can finish it? If you like the idea of recovering that lost data then you will want to have a look at the Lazarus: Form Recovery extension for Firefox. Lazarus: Form Recovery in Action For our first example we chose the comment text box area for one of the articles here at the website. As you can see we were not finished typing in the whole comment yet… Notice the “Lazarus Icon” in the lower right corner. Note: We simulated accidental tab closures for our two examples. After getting our webpage opened up again all of our text was gone. Right clicking within the text area showed two options available…”Recover Text & Recover Form”. Notice that our lost text was listed as a “sub menu”…this could be extremely useful in matching up the appropriate text to the correct webpage if you had multiple tabs open before something happened. Click on the correct text listing to insert it. So easy to finish writing our comment without having to start from zero again. In our second example we chose the sign-up form page for the website. As before we were not finished filling in the form… Getting the webpage opened back up showed the same problem as before…all the entered text was lost. This time we right clicked in the browser window area and there was that wonderful “Recover Form Command” waiting to be used. One click and… All of our lost form data was back and we were able to finish filling in the form. For those who may be interested you can disable Lazarus: Form Recovery on individual websites using the “Context Menu” for the “Status Bar Icon” Options There are three sections in the options and you should take a quick look through them to make any desired modifications in how Lazarus: Form Recovery functions. The first “Options Area” focuses on display/access for the extension. The second “Options Area” allows you to expand the type of data retained, enable removal of data within a given time frame, set up a password, disable search indexing, and enable form data retention while in “Private Browsing Mode”. The third “Options Area” focuses on the Lazarus database itself. Conclusion If you have ever lost text area or form data before then you know how much time could be lost in starting over. Lazarus: Form Recovery helps provide a nice backup solution to get you up and running once again with a minimum of effort. Links Download the Lazarus: Form Recovery extension (Mozilla Add-ons) Download the Lazarus: Form Recovery extension (Extension Homepage) Similar Articles Productive Geek Tips Quick Tip: Resize Any Textbox or Textarea in FirefoxWhy Doesn’t AutoComplete Always Work in Firefox?Pass Variables between Windows Forms Windows without ShowDialog()Using Secure Login in FirefoxAdd Search Forms to the Firefox Search Bar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • Lenovo X220 right click does not work with ubuntu 12.04

    - by fulop
    I am unable to right click with my new X220 Lenovo sub-notebook. I have read several workaround but even not know which one would help me. Can someone help me to find the solution or workaround? dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package xserver-xorg-input-synaptics dpkg-buildpackage: source version 1.6.2-1ubuntu1~precise2 dpkg-buildpackage: source changed by Timo Aaltonen <[email protected]> dpkg-buildpackage: host architecture amd64 dpkg-source --before-build xserver-xorg-input-synaptics-1.6.2 fakeroot debian/rules clean dh clean --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_auto_clean -O--builddirectory=build/ dh_quilt_unpatch -O--builddirectory=build/ Removing patch 131_reset-num_active_touches-on-deviceoff.patch Restoring src/synaptics.c Removing patch 130_dont_enable_rightbutton_area.patch Restoring conf/50-synaptics.conf Removing patch 129_disable_three_touch_tap.patch Restoring src/synaptics.c Removing patch 128_disable_three_click_action.patch Restoring src/synaptics.c Removing patch 126_ubuntu_xi22.patch Restoring configure.ac Removing patch 125_option_rec_revert.patch Restoring test/fake-symbols.h Restoring test/fake-symbols.c Removing patch 124_syndaemon_events.patch Restoring tools/syndaemon.c Removing patch 118_quell_error_msg.patch Restoring tools/synclient.c Restoring tools/syndaemon.c Removing patch 115_evdev_only.patch Restoring conf/50-synaptics.conf Removing patch 106_always_enable_vert_edge_scroll.patch Restoring src/synaptics.c Removing patch 104_always_enable_tapping.patch Restoring src/synaptics.c Removing patch 103_enable_cornertapping.patch Restoring src/synaptics.c Removing patch 101_resolution_detect_option.patch Restoring include/synaptics-properties.h Restoring man/synaptics.man Restoring src/synapticsstr.h Restoring src/properties.c Restoring src/synaptics.c Restoring tools/synclient.c Removing patch 02-do-not-use-synaptics-for-keyboards.patch Restoring conf/11-x11-synaptics.fdi No patches applied dh_autoreconf_clean -O--builddirectory=build/ dh_clean -O--builddirectory=build/ dpkg-source -b xserver-xorg-input-synaptics-1.6.2 dpkg-source: warning: no source format specified in debian/source/format, see dpkg-source(1) dpkg-source: info: using source format `1.0' dpkg-source: info: building xserver-xorg-input-synaptics using existing xserver-xorg-input-synaptics_1.6.2.orig.tar.gz dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.diff.gz dpkg-source: warning: the diff modifies the following upstream files: autogen.sh docs/README.alps docs/tapndrag.dia docs/trouble-shooting.txt dpkg-source: info: use the '3.0 (quilt)' format to have separate and documented changes to upstream files, see dpkg-source(1) dpkg-source: info: building xserver-xorg-input-synaptics in xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2.dsc debian/rules build dh build --with quilt,autoreconf,xsf --builddirectory=build/ dh_testdir -O--builddirectory=build/ dh_quilt_patch -O--builddirectory=build/ Applying patch 02-do-not-use-synaptics-for-keyboards.patch patching file conf/11-x11-synaptics.fdi Hunk #1 succeeded at 9 (offset 7 lines). Applying patch 101_resolution_detect_option.patch patching file include/synaptics-properties.h patching file man/synaptics.man patching file src/properties.c Hunk #3 succeeded at 787 (offset 6 lines). patching file src/synaptics.c Hunk #2 succeeded at 1403 (offset 3 lines). Hunk #3 succeeded at 1421 (offset 3 lines). patching file src/synapticsstr.h patching file tools/synclient.c Applying patch 103_enable_cornertapping.patch patching file src/synaptics.c Hunk #1 succeeded at 762 with fuzz 1 (offset 202 lines). Applying patch 104_always_enable_tapping.patch patching file src/synaptics.c Hunk #1 succeeded at 662 with fuzz 2 (offset 6 lines). Applying patch 106_always_enable_vert_edge_scroll.patch patching file src/synaptics.c Hunk #1 succeeded at 673 (offset 174 lines). Applying patch 115_evdev_only.patch patching file conf/50-synaptics.conf Hunk #1 succeeded at 14 with fuzz 2. Applying patch 118_quell_error_msg.patch patching file tools/synclient.c patching file tools/syndaemon.c Applying patch 124_syndaemon_events.patch patching file tools/syndaemon.c Applying patch 125_option_rec_revert.patch patching file test/fake-symbols.c patching file test/fake-symbols.h Applying patch 126_ubuntu_xi22.patch patching file configure.ac Applying patch 128_disable_three_click_action.patch patching file src/synaptics.c Hunk #1 succeeded at 671 (offset 174 lines). Applying patch 129_disable_three_touch_tap.patch patching file src/synaptics.c Hunk #1 succeeded at 665 (offset 32 lines). Applying patch 130_dont_enable_rightbutton_area.patch patching file conf/50-synaptics.conf Applying patch 131_reset-num_active_touches-on-deviceoff.patch patching file src/synaptics.c Applying patch 201-wait.patch patching file src/eventcomm.c Hunk #1 FAILED at 750. Hunk #2 FAILED at 775. Hunk #3 FAILED at 784. 3 out of 3 hunks FAILED -- rejects in file src/eventcomm.c Patch 201-wait.patch does not apply (enforce with -f) dh_quilt_patch: quilt --quiltrc /dev/null push -a || test $? = 2 returned exit code 1 make: *** [build] Error 25 dpkg-buildpackage: error: debian/rules build gave error exit status 2

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  • Monitor System Resources from the Windows 7 Taskbar

    - by Asian Angel
    The problem with most system monitoring apps is that they get covered up with all of your open windows, but you can solve that problem by adding monitoring apps to the Taskbar. Setting Up & Using SuperbarMonitor All of the individual monitors and the .dll files necessary to run them come in a single zip file for your convenience. Simply unzip the contents, add them to an appropriate “Program Files Folder”, and create shortcuts for the monitors that you would like to use on your system. For our example we created shortcuts for all five monitors and set the shortcuts up in their own “Start Menu Folder”. You can see what the five monitors (Battery, CPU, Disk, Memory, & Volume) look like when running…they are visual in appearance without text to clutter up the looks. The monitors use colors (red, green, & yellow) to indicate the amount of resources being used for a particular category. Note: Our system is desktop-based but the “Battery Monitor” was shown for the purposes of demonstration…thus the red color seen here. Hovering the mouse over the “Battery, CPU, Disk, & Memory Monitors” on our system displayed a small blank thumbnail. Note: The “Battery Monitor” may or may not display more when used on your laptop. Going one step further and hovering the mouse over the thumbnails displayed a small blank window. There really is nothing that you will need to worry with outside of watching the color for each individual monitor. Nice and simple! The one monitor with extra features on the thumbnail was the “Volume Monitor”. You can turn the volume down, up, on, or off from here…definitely useful if you have been wanting to hide the “Volume Icon” in the “System Tray”. You can also pin the monitors to your “Taskbar” if desired. Keep in mind that if you do close any of the monitors they will “temporarily” disappear from the “Taskbar” until the next time they are started. Note: If you want the monitors to start with your system each time you will need to add the appropriate shortcuts to the “Startup Sub-menu” in your “Start Menu”. Conclusion If you have been wanting a nice visual way to monitor your system’s resources then SuperbarMonitor is definitely worth trying out. Links Download SuperbarMonitor Similar Articles Productive Geek Tips Monitor CPU, Memory, and Disk IO In Windows 7 with Taskbar MetersUse Windows Vista Reliability Monitor to Troubleshoot CrashesTaskbar Eliminator Does What the Name Implies: Hides Your Windows TaskbarBring Misplaced Off-Screen Windows Back to Your Desktop (Keyboard Trick)How To Fix System Tray Tooltips Not Displaying in Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites

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  • SPARC T4-2 Produces World Record Oracle Essbase Aggregate Storage Benchmark Result

    - by Brian
    Significance of Results Oracle's SPARC T4-2 server configured with a Sun Storage F5100 Flash Array and running Oracle Solaris 10 with Oracle Database 11g has achieved exceptional performance for the Oracle Essbase Aggregate Storage Option benchmark. The benchmark has upwards of 1 billion records, 15 dimensions and millions of members. Oracle Essbase is a multi-dimensional online analytical processing (OLAP) server and is well-suited to work well with SPARC T4 servers. The SPARC T4-2 server (2 cpus) running Oracle Essbase 11.1.2.2.100 outperformed the previous published results on Oracle's SPARC Enterprise M5000 server (4 cpus) with Oracle Essbase 11.1.1.3 on Oracle Solaris 10 by 80%, 32% and 2x performance improvement on Data Loading, Default Aggregation and Usage Based Aggregation, respectively. The SPARC T4-2 server with Sun Storage F5100 Flash Array and Oracle Essbase running on Oracle Solaris 10 achieves sub-second query response times for 20,000 users in a 15 dimension database. The SPARC T4-2 server configured with Oracle Essbase was able to aggregate and store values in the database for a 15 dimension cube in 398 minutes with 16 threads and in 484 minutes with 8 threads. The Sun Storage F5100 Flash Array provides more than a 20% improvement out-of-the-box compared to a mid-size fiber channel disk array for default aggregation and user-based aggregation. The Sun Storage F5100 Flash Array with Oracle Essbase provides the best combination for large Oracle Essbase databases leveraging Oracle Solaris ZFS and taking advantage of high bandwidth for faster load and aggregation. Oracle Fusion Middleware provides a family of complete, integrated, hot pluggable and best-of-breed products known for enabling enterprise customers to create and run agile and intelligent business applications. Oracle Essbase's performance demonstrates why so many customers rely on Oracle Fusion Middleware as their foundation for innovation. Performance Landscape System Data Size(millions of items) Database Load(minutes) Default Aggregation(minutes) Usage Based Aggregation(minutes) SPARC T4-2, 2 x SPARC T4 2.85 GHz 1000 149 398* 55 Sun M5000, 4 x SPARC64 VII 2.53 GHz 1000 269 526 115 Sun M5000, 4 x SPARC64 VII 2.4 GHz 400 120 448 18 * – 398 mins with CALCPARALLEL set to 16; 484 mins with CALCPARALLEL threads set to 8 Configuration Summary Hardware Configuration: 1 x SPARC T4-2 2 x 2.85 GHz SPARC T4 processors 128 GB memory 2 x 300 GB 10000 RPM SAS internal disks Storage Configuration: 1 x Sun Storage F5100 Flash Array 40 x 24 GB flash modules SAS HBA with 2 SAS channels Data Storage Scheme Striped - RAID 0 Oracle Solaris ZFS Software Configuration: Oracle Solaris 10 8/11 Installer V 11.1.2.2.100 Oracle Essbase Client v 11.1.2.2.100 Oracle Essbase v 11.1.2.2.100 Oracle Essbase Administration services 64-bit Oracle Database 11g Release 2 (11.2.0.3) HP's Mercury Interactive QuickTest Professional 9.5.0 Benchmark Description The objective of the Oracle Essbase Aggregate Storage Option benchmark is to showcase the ability of Oracle Essbase to scale in terms of user population and data volume for large enterprise deployments. Typical administrative and end-user operations for OLAP applications were simulated to produce benchmark results. The benchmark test results include: Database Load: Time elapsed to build a database including outline and data load. Default Aggregation: Time elapsed to build aggregation. User Based Aggregation: Time elapsed of the aggregate views proposed as a result of tracked retrieval queries. Summary of the data used for this benchmark: 40 flat files, each of size 1.2 GB, 49.4 GB in total 10 million rows per file, 1 billion rows total 28 columns of data per row Database outline has 15 dimensions (five of them are attribute dimensions) Customer dimension has 13.3 million members 3 rule files Key Points and Best Practices The Sun Storage F5100 Flash Array has been used to accelerate the application performance. Setting data load threads (DLTHREADSPREPARE) to 64 and Load Buffer to 6 improved dataloading by about 9%. Factors influencing aggregation materialization performance are "Aggregate Storage Cache" and "Number of Threads" (CALCPARALLEL) for parallel view materialization. The optimal values for this workload on the SPARC T4-2 server were: Aggregate Storage Cache: 32 GB CALCPARALLEL: 16   See Also Oracle Essbase Aggregate Storage Option Benchmark on Oracle's SPARC T4-2 Server oracle.com Oracle Essbase oracle.com OTN SPARC T4-2 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 28 August 2012.

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  • TechEd Israel 2010 may only accept speakers from sponsors

    - by RoyOsherove
    A month or so ago, Microsoft Israel started sending out emails to its partners and registered event users to “Save the date!” – Micraoft Teched Israel is coming, and it’s going to be this november! “Great news” I thought to myself. I’d been to a couple of the MS teched events, as a speaker and as an attendee, and it was lovely and professionally done. Israel is an amazing place for technology and development and TechEd hosted some big names in the world of MS software. A couple of weeks ago, I was shocked to hear from a couple of people that Microsoft Israel plans to only accept non-MS teched speakers, only from sponsors of the event. That means that according to the amount that you have paid, you get to insert one or more of your own selected speakers as part of teched. I’ve spent the past couple of weeks trying to gather more evidence of this, and have gotten some input from within MS about this information. It looks like that is indeed the case, though no MS rep. was prepared to answer any email I had publicly. If they approach me now I’d be happy to print their response. What does this mean? If this is true, it means that Microsoft Israel is making a grave mistake – They are diluting the quality of the speakers for pure money factors. That means, that as a teched attendee, who paid good money, you might be sitting down to watch nothing more that a bunch of infomercials, or sub-standard speakers – since speakers are no longer selected on quality or interest in their topic. They are turning the conference from a learning event to a commercial driven event They are closing off the stage to the community of speakers who may not be associated with any organization  willing to be a sponsor They are losing speakers (such as myself) who will not want to be part of such an event. (yes – even if my company ends up sponsoring the event, I will not take part in it, Sorry Eli!) They are saying “F&$K you” to the community of MVPs who should be the people to be approached first about technical talks (my guess is many MVPs wouldn’t want to talk at an event driven that way anyway ) I do hope this ends up not being true, but it looks like it is. MS Israel had already done such a thing with the Developer Days event previouly held in Israel – only sponsors were allowed to insert speakers into the event. If this turns out to be true I would urge the MS community in Israel to NOT TAKE PART AT THIS EVENT in any form (attendee, speaker, sponsor or otherwise). by taking part, you will be telling MS Israel it’s OK to piss all over the community that they are quietly suffocating anyway. The MVP case MS Israel has managed to screw the MVP program as well. MS MVPs (I’m one) have had a tough time here in Israel the past couple of years. ever since yosi taguri left the blue badge ranks, there was not real community leader left. Whoever runs things right now has their eyes and minds set elsewhere, with the software MVP community far from mind and heart. No special MVP events (except a couple of small ones this year). No real MVP leadership happens here, with the MVP MEA lead (Ruari) being on a remote line, is not really what’s needed. “MVP? What’s that?” I’m sure many MS Israel employees would say. Exactly my point. Last word I’ve been disappointed by the MS machine for a while now, but their slowness to realize what real community means in the past couple of years really turns me off. Maybe it’s time to move on. Maybe I shouldn’t be chasing people at MS Israel begging for a room to host the Agile Israel user group. Maybe it’s time to say a big bye bye and start looking at a life a bit more disconnected.

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  • Why would GLCapabilities.setHardwareAccelerated(true/false) have no effect on performance?

    - by Luke
    I've got a JOGL application in which I am rendering 1 million textures (all the same texture) and 1 million lines between those textures. Basically it's a ball-and-stick graph. I am storing the vertices in a vertex array on the card and referencing them via index arrays, which are also stored on the card. Each pass through the draw loop I am basically doing this: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_LINES, <size>, GL.GL_UNSIGNED_INT, 0); I noticed that the JOGL library is pegging one of my CPU cores. Every frame, the run method internal to the library is taking quite long. I'm not sure why this is happening since I have called setHardwareAccelerated(true) on the GLCapabilities used to create my canvas. What's more interesting is that I changed it to setHardwareAccelerated(false) and there was no impact on the performance at all. Is it possible that my code is not using hardware rendering even when it is set to true? Is there any way to check? EDIT: As suggested, I have tested breaking my calls up into smaller chunks. I have tried using glDrawRangeElements and respecting the limits that it requests. All of these simply resulted in the same pegged CPU usage and worse framerates. I have also narrowed the problem down to a simpler example where I just render 4 million textures (no lines). The draw loop then just doing this: gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glEnableClientState(GL.GL_INDEX_ARRAY); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); <... Camera and transform related code ...> gl.glEnableVertexAttribArray(0); gl.glEnable(GL.GL_TEXTURE_2D); gl.glAlphaFunc(GL.GL_GREATER, ALPHA_TEST_LIMIT); gl.glEnable(GL.GL_ALPHA_TEST); <... Bind texture ...> gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glDisable(GL.GL_TEXTURE_2D); gl.glDisable(GL.GL_ALPHA_TEST); gl.glDisableVertexAttribArray(0); gl.glFlush(); Where the first buffer contains 12 million floats (the x,y,z coords of the 4 million textures) and the second (element) buffer contains 4 million integers. In this simple example it is simply the integers 0 through 3999999. I really want to know what is being done in software that is pegging my CPU, and how I can make it stop (if I can). My buffers are generated by the following code: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_FLOAT, <buffer>, GL.GL_STATIC_DRAW); gl.glVertexAttribPointer(0, 3, GL.GL_FLOAT, false, 0, 0); and: gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_INT, <buffer>, GL.GL_STATIC_DRAW); ADDITIONAL INFO: Here is my initialization code: gl.setSwapInterval(1); //Also tried 0 gl.glShadeModel(GL.GL_SMOOTH); gl.glClearDepth(1.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); gl.glPointParameterfv(GL.GL_POINT_DISTANCE_ATTENUATION, POINT_DISTANCE_ATTENUATION, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MIN, MIN_POINT_SIZE, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MAX, MAX_POINT_SIZE, 0); gl.glPointSize(POINT_SIZE); gl.glTexEnvf(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); gl.glEnable(GL.GL_POINT_SPRITE); gl.glClearColor(clearColor.getX(), clearColor.getY(), clearColor.getZ(), 0.0f); Also, I'm not sure if this helps or not, but when I drag the entire graph off the screen, the FPS shoots back up and the CPU usage falls to 0%. This seems obvious and intuitive to me, but I thought that might give a hint to someone else.

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  • MVC Portable Areas &ndash; Deploying Static Files

    - by Steve Michelotti
    This is the second post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources As I’ve been digging more into portable areas, one of the things I’ve liked best is the deployment story which enables my *.aspx, *.ascx pages to be compiled into the assembly as embedded resources rather than having to maintain all those files separately. In traditional web forms, that was always the thing to prevented developers from utilizing *.ascx user controls across projects (see this post for using portable areas in web forms).  However, though the aspx pages are embedded, the supporting static files (e.g., images, css, javascript) are *not*. Most of the demos available online today tend to brush over this issue and focus solely on the aspx side of things. But to create truly robust portable areas, it’s important to have a good story for these supporting files as well.  I’ve been working with two different approaches so far (of course I’d really like to hear if other people are using alternatives). Scenario For the approaches below, the scenario really isn’t that important. It could be something as trivial as this partial view: 1: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> 2: <img src="<%: Url.Content("~/images/arrow.gif") %>" /> Hello World! The point is that there needs to be careful consideration for *any* scenario that links to an external file such as an image, *.css, *.js, etc. In the example shown above, it uses the Url.Content() method to convert to a relative path. But this method won’t necessary work depending on how you deploy your portable area. One approach to address this issue is to build your portable area project with MSDeploy/WebDeploy so that it is packaged properly before incorporating into the host application. All of the *.cs files are removed and the project is ready for xcopy deployment – however, I do *not* need the “Views” folder since all of the mark up has been compiled into the assembly as embedded resources. Now in the host application we create a folder called “Modules” and deploy any portable areas as sub-folders under that: At this point we can add a simple assembly reference to the Widget1.dll sitting in the Modules\Widget1\bin folder. I can now render the portable image in my view like any other portable area. However, the problem with that is that the view results in this:   It couldn’t find arrow.gif because it looked for /images/arrow.gif and it was *actually* located at /images/Modules/Widget1/images/arrow.gif. One solution is to make the physical location of the portable configurable from the perspective of the host like this: 1: <appSettings> 2: <add key="Widget1" value="Modules\Widget1"/> 3: </appSettings> Using the <appSettings> section is a little cheesy but it could be better formalized into its own section. In fact, if were you willing to rely on conventions (e.g., “Modules\{areaName}”) then then config could be eliminated completely. With this config in place, we could create our own Html helper method called Url.AreaContent() that “wraps” the OOTB Url.Content() method while simply pre-pending the area location path: 1: public static string AreaContent(this UrlHelper urlHelper, string contentPath) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: var areaPath = (string)ConfigurationManager.AppSettings[areaName]; 5:   6: return urlHelper.Content("~/" + areaPath + "/" + contentPath); With these two items in place, we just change our Url.Content() call to Url.AreaContent() like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! and the arrow.gif now renders correctly:     Since we’re just using our own Url.AreaContent() rather than the built-in Url.Content(), this solution works for images, *.css, *.js, or any externally referenced files.  Additionally, any images referenced inside a css file will work provided it’s a relative reference and not an absolute reference. An alternative to this approach is to build the static file into the assembly as embedded resources themselves. I’ll explore this in another post (linked at the top).

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  • Bad Spot to Be In: Playing Catch-up with Mobile Advertising

    - by Mike Stiles
    You probably noticed, there’s a mass migration going on from online desktop/laptop usage to smartphone/tablet usage.  It’s an indicator of how we live our lives in the modern world: always on the go, with no intention of being disconnected while out there. Consequently, paid as it relates to mobile advertising is taking the social spotlight. eMarketer estimated that in 2013, US adults would spend about 2 hours, 21 minutes a day on mobile, not counting talking time. More people in the world own smartphones than own toothbrushes (bad news I suppose if you’re marketing toothpaste). They’re using those mobile devices to access social networks, consuming at least 17% of their mobile time on them. Frankly, you don’t need a deep dive into mobile usage stats to know what’s going on. Just look around you in any store, venue or coffee shop. It’s really obvious…our mobile devices are now where we “are,” so that’s where marketers can increasingly reach us. And it’s a smart place for them to do just that. Mobile devices can be viewed more and more as shopping facilitators. Usually when someone is on mobile, they are not in passive research mode. They are likely standing near a store or in front of a product, using their mobile to seek reassurance that buying that product is the right move. They are the hottest of hot prospects. Consider that 4 out of 5 consumers use smartphones to shop, 52% of Americans use mobile devices for in-store for research, 70% of mobile searches lead to online action inside of an hour, and people that find you on mobile convert at almost 3x the rate as those that find you on desktop or laptop. But what are marketers doing? Enter statistics from Mary Meeker’s latest State of the Internet report. Common sense says you buy advertising where people are spending their eyeball time, right? But while mobile is 20% of media use and rising, the ad spend there is 4%. Conversely, while print usage is at 5% and falling, ad spend there is 19%. We all love nostalgia, but come on. There are reasons marketing dollar migration to mobile has not matched user migration, including the availability of mobile ad products and the ability to measure user response to mobile ads. But interesting things are happening now. First came Facebook’s mobile ad, which let app developers pay to get potential downloads. Then their mobile ad network was announced at F8, allowing marketers to target users across non-Facebook apps while leveraging the wealth of diverse data Facebook has on those users, a big deal since Nielsen has pointed out mobile apps make up 89% of the media time spent on mobile. Twitter has a similar play in motion with their MoPub acquisition. And now mobile deeplinks have arrived, which can take users straight to sub-pages of mobile apps for a faster, more direct shopper/researcher user experience. The sooner the gratification, the smoother and faster the conversion. To be clear, growth in mobile ad spending is well underway. After posting $13.1 billion in 2013, Gartner expects global mobile ad spending to reach $18 billion this year, then go to $41.9 billion by 2017. Cheap smartphones and data plans are spreading worldwide, further fueling the shift to mobile. Mobile usage in India alone should grow 400% by 2018. And, of course, there’s the famous statistic that mobile should overtake desktop Internet usage this year. How can we as marketers mess up this opportunity? Two ways. We could position ourselves in perpetual “catch-up” mode and keep spending ad dollars where the public used to be. And we could annoy mobile users with horrid old-school marketing practices. Two-thirds of users told Forrester they think interruptive in-app ads are more annoying than TV ads. Make sure your brand’s social marketing technology platform is delivering a crystal clear picture of your social connections so the mobile touch point is highly relevant, mobile optimized, and delivering real value and satisfying experiences. Otherwise, all we’ve done is find a new way to be unwanted. @mikestiles @oraclesocialPhoto: Kate Mallatratt, freeimages.com

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  • Removing Duplicate Data From SQL Query Output For Display On A Web Page [migrated]

    - by doubleJ
    I had asked a similar question on stackoverflow but didn't really get anywhere. This page shows the output that I'm currently getting from my MSSQL server. I have a table of venue information (name, address, etc...) that our events happen on. Separately, I have a table of the actual events that are scheduled (an event may happen multiple times in one day and/or over multiple days). I join those tables with this query: <?php try { $dbh = new PDO("sqlsrv:Server=localhost;Database=Sermons", "", ""); $dbh->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); $sql = "SELECT TOP (100) PERCENT dbo.TblSermon.Day, dbo.TblSermon.Date, dbo.TblSermon.Time, dbo.TblSermon.Speaker, dbo.TblSermon.Series, dbo.TblSermon.Sarasota, dbo.TblSermon.NonFlc, dbo.TblJoinSermonLocation.MeetingName, dbo.TblLocation.Location, dbo.TblLocation.Pastors, dbo.TblLocation.Address, dbo.TblLocation.City, dbo.TblLocation.State, dbo.TblLocation.Zip, dbo.TblLocation.Country, dbo.TblLocation.Phone, dbo.TblLocation.Email, dbo.TblLocation.WebAddress FROM dbo.TblLocation RIGHT OUTER JOIN dbo.TblJoinSermonLocation ON dbo.TblLocation.ID = dbo.TblJoinSermonLocation.Location RIGHT OUTER JOIN dbo.TblSermon ON dbo.TblJoinSermonLocation.Sermon = dbo.TblSermon.ID WHERE (dbo.TblSermon.Date >= { fn NOW() }) ORDER BY dbo.TblSermon.Date, dbo.TblSermon.Time"; $stmt = $dbh->prepare($sql); $stmt->execute(); $stmt->setFetchMode(PDO::FETCH_ASSOC); foreach ($stmt as $row) { echo "<pre>"; print_r($row); echo "</pre>"; } unset($row); $dbh = null; } catch(PDOException $e) { echo $e->getMessage(); } ?> So, as it loops through the query results, it creates an array for each record and ends up like this: Array ( [Day] => Tuesday [Date] => 2012-10-30 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => The Ark Church [Pastors] => Alan & Joy Clayton [Address] => 450 Humble Tank Rd. [City] => Conroe [State] => TX [Zip] => 77305.0 [Phone] => (936) 756-1988 [Email] => [email protected] [WebAddress] => http://www.thearkchurch.org ) Array ( [Day] => Wednesday [Date] => 2012-10-31 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => The Ark Church [Pastors] => Alan & Joy Clayton [Address] => 450 Humble Tank Rd. [City] => Conroe [State] => TX [Zip] => 77305.0 [Phone] => (936) 756-1988 [Email] => [email protected] [WebAddress] => http://www.thearkchurch.org ) Array ( [Day] => Tuesday [Date] => 2012-11-06 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => Fellowship Of Faith Christian Center [Pastors] => Michael & Joan Kalstrup [Address] => 18999 Hwy. 59 [City] => Oakland [State] => IA [Zip] => 51560.0 [Phone] => (712) 482-3455 [Email] => [email protected] [WebAddress] => http://www.fellowshipoffaith.cc ) Array ( [Day] => Wednesday [Date] => 2012-11-14 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => Faith Family Church [Pastors] => Michael & Barbara Cameneti [Address] => 8200 Freedom Ave NW [City] => Canton [State] => OH [Zip] => 44720.0 [Phone] => (330) 492-0925 [Email] => [WebAddress] => http://www.myfaithfamily.com ) As you can see, The Ark Church and its associated contact information is duplicated, so when I work with those arrays and output them to the page, I see a bunch of duplicate content. I'd like to remove the duplicate information so that I get results similar to this: The Ark Church Alan & Joy Clayton 450 Humble Tank Rd. Conroe, TX 77305 (936) 756-1988 [email protected] http://www.thearkchurch.org Meetings: Tuesday, 2012-10-30 07:00 PM Wednesday, 2012-10-31 07:00 PM Fellowship Of Faith Christian Center Michael & Joan Kalstrup 18999 Hwy. 59 Oakland, IA 51560 (712) 482-3455 [email protected] http://www.fellowshipoffaith.cc Meetings: Tuesday, 2012-11-06 07:00 PM Faith Family Church Michael & Barbara Cameneti 8200 Freedom Ave NW Canton, OH 44720 (330) 492-0925 http://www.myfaithfamily.com Meetings: Wednesday, 2012-11-14 07:00 PM It doesn't necessarily have to end up like that (I'm not looking for code specific for these results, but a concept of how to not show the duplicated information). I'm assuming that an additional foreach or while will do it, but I haven't figured out any logic that says <?php if ($location == $previouslocation) echo ""; ?>.

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  • Adding Output Caching and Expire Header in IIS7 to improve performance

    - by Renso
    The problem: Images and other static files will not be cached unless you tell it to. In IIS7 it is remarkably easy to do this. Web pages are becoming increasingly complex with more scripts, style sheets, images, and Flash on them. A first-time visit to a page may require several HTTP requests to load all the components. By using Expires headers these components become cacheable, which avoids unnecessary HTTP requests on subsequent page views. Expires headers are most often associated with images, but they can and should be used on all page components including scripts, style sheets, and Flash. Every time a page is loaded, every image and other static content like JavaScript files and CSS files will be reloaded on every page request. If the content does not change frequently why not cache it and avoid the network traffic?! The solution: In IIS7 there are two ways to cache content, using the web.config file to set caching for all static content, and in IIS7 itself setting aching by file extension that gives you that extra level of granularity. Web.config: In IIS7, Expires Headers can be enabled in the system.webServer section of the web.config file:   <staticContent>     <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="1.00:00:00" />   </staticContent> In the above example a cache expiration of 1 day was added. It will be a full day before the content is downloaded from the web server again. To expire the content on a specific date:   <staticContent>     <clientCache cacheControlMode="UseExpires" httpExpires="Sun, 31 Dec 2011 23:59:59 UTC" />   </staticContent> This will expire the content on December 31st 2011 one second before midnight. Issues/Challenges: Once the file has been set to be cached it wont be updated on the user's browser for the set cache expiration. So be careful here with content that may change frequently, like during development. Typically in development you don't want to cache at all for testing purposes. You could also suffix files with timestamp or versions to force a reload into the user's browser cache. IIS7 Expire Web Content Open up your web app in IIS. Open up the sub-folders until you find the folder or file you want to ad an expiration date to. In IIS6 you used to right-click and select properties, no such luck in IIS7, double click HTTP Response. Once the window loads for the HTTP Response Headers, look to the Actions navigation bar to the right, all the way at the top select SET COMMON HEADERS. The Enable HTTP keep-alive will already be pre-selected. Go ahead and add the appropriate expiration header to the file or folder. Note that if you selected a folder, it will apply that setting to all images inside that folder and all nested content, even subfolders. So, two approaches, depending on what level or granularity you need.

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