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  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

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  • I am trying to set up a ubuntu sever 12.04 on my machine

    - by Jseb
    I am trying to set up a server on my home network which will eventually host rails. I am not great in linux server and i try to follow the prompt. I did succesfully get to a black screen which then prompts me to a username then password to then do anything ( assuming). However here what i try to do I kinda fellow his tutorial http://www.ubuntugeek.com/step-by-step-ubuntu-11-04-natty-lamp-server-setup.html but however the command where not 100% like him not in same order but same idea. Then i want to install ubuntu server with gui here the command i try with sudo apt-get upgrade sudo apt-get install ubuntu-desktop Which however give me the following error Err http... inRelease w Failed to fetch ht... So been ignored if i try the desktop one i get E: unable to locate package ubuntu E: unable to locate package desktop So i am assuming i am not connected to the internet, so i try the following command sudo vi /etc/network/interfaces here the output it gives me and i know my gateway on my laptop is 192.168.1.1 address: 192.168.1.148 netmask: 255.255.255.0 network: 192.168.1.0 broadcasts: 192.168.1.255 gateway: 192.168.1.1 Btw i do not know the command to get out of vi and saving it. Err http://us.archive.ubuntu.com precises InRelease Err http://us.archive.ubuntu.com precises-updates InRelease Err http://us.archive.ubuntu.com precises-backports InRelease Reading package lists... Done W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise/InRelease W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-updates/InRelease W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backport/InRelease

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  • dhcpd pool exhaustion - What's the result?

    - by jarmund
    I have a DHCP server that serves leases to several houndred, maybe up to a thousand, different clients on an average day. The pool consists of 242 IPs, and due to the highly dynamic nature of the network, it's enough 99% of the time (most devices are gone from the network in a few minutes), despite having a lease time of 3600. Now, imagine if more clients than that connect to the network during an hour. The sollution is obvious: Decrease lease time, or increase the DHCP pool, however, what i would like to know: What happens when dhcpd has exhausted the pool? Are new DHCP requests simply ignored?

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  • How to enable printer settings over Jetdirect on HP 4100N

    - by zsero
    I have a HP 4100N printer and I am using it over network. Previously I was able to access the printer settings over internet, but now the only thing visible is Device Info and Networking. I can connect to the web server and I can set all the network related settings, but that's not what I want. There should be a supplies, config, print info, etc. page, what are not visible now. Can you tell me what setting should I set to enable this printer config page on the webserver? The printer is a HP 4100N and the network card is J4169A (Jetdirect 610n).

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  • How to See Your Current Wi-Fi Connection Speed in Mac OS X

    - by The Geek
    Ever since I’ve been using my new MacBook Air, I’ve been befuddled by how to do some of the simplest tasks in Mac OS X that I would normally do from my Windows laptop—like show the connection speed for the current Wi-Fi network. So am I using Wireless-N or not? Normally, on my Windows 7 laptop, all I’d have to do is hover over the icon, or pop up the list—you can even go into the network details and see just about every piece of data about the network, all from the system tray. Here’s how to see your current connection information on your Mac Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome Peaceful Winter Road at Sunset Wallpaper Everything You Ever Wanted to Know About Why Pac-Man’s Ghosts Move the Way They Do

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  • Connecting both WAN and LAN ports to the same hub

    - by C. Lee
    For some reason I wish to connect the WAN port and the LAN port on a router to the same hub and make the hub is connected to both networks, the Internet and a private network. Below is a diagram of the network configuration I'd like to build. I tried this and it didn't work as expected. PC 1 has no problem, but PC 2 cannot connect to the Internet. When I ping 192.168.0.1 from PC 2, all packets are lost. It works well when PC 2 is connected directly to the router. What's the problem with the network configuration above?

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  • How to execute files on LAN drives in a Windows Domain

    - by matnagel
    We have a very small LAN here, but some peolpe here think we need Active Directory, though nobody knows how to maintain it. I am not in the position to change this. How can I get full access (on Linux it would be "execute" rights) also for files on network drives (the files are just on another machine next room) My account is in the group Administrators on a windows 2003 server Domain Controller. I cannot open simple MS Access 2000 Databases or CHM Files from network drives in the lan How to do that? Some policy setting? I want to change that once. It is useless. We have no distinction between local or network files here. I would have to copy everything to a local drive and then do what I want.

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  • Bridge 2 routers

    - by Nathan Adams
    I have 2 Linksys WRT54GL routers flashed with DD-WRT. On each I have a different ISP, and thus a different private network. I would like to be able to talk to either network regardless of what network I am on. Example: ISP1 - Router1 - Client ISP2 - Router2 - Client What I would like to do is something like: ISP1 - Router1 - Client              ^              |              v ISP2 - Router2 - Client This would be ideally because then I don't need to introduce another device in the mix, unless I have to. But I guess the first question is - is this even possible?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • can't spot the error. Trying to increment

    - by Kevin Jensen Petersen
    I really can't spot the error, or the misspelling. This script should increase the variable currentTime with 1 every second, as long as i am holding the Space button down. This is Unity C#. using UnityEngine; using System.Collections; public class GameTimer : MonoBehaviour { //Timer private bool isTimeDone; public GUIText counter; public int currentTime; private bool starting; //Each message will be shown random each 20 seconds. public string[] messages; public GUIText msg; //To check if this is the end private bool end; void Update () { counter.guiText.text = currentTime.ToString(); if(Input.GetKey(KeyCode.Space)) { if(starting == false) { starting = true; } if(end == false) { if(isTimeDone) { StartCoroutine(timer()); } } else { msg.guiText.text = "You think you can do better? Press 'R' to Try again!"; if(Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(Application.loadedLevel); } } } if(!Input.GetKey(KeyCode.Space) & starting) { end = true; } } IEnumerator timer() { isTimeDone = false; yield return new WaitForSeconds(1); currentTime++; isTimeDone = true; } }

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  • FreeBSD high load loopback interface

    - by user1740915
    I have a problem with a FreeBSD server. There is a FreeBSD 9.0 amd64, two network cards em1 (internet), em0 (local network) configured firewall ipfw, natd, squid (not transparent), the server acts as a gateway for access to the Internet. Next problem: upload via squid is very low. At this moment I see next: natd, dhcpd load the cpu at that time when uploading through squid and there are a lot of traffic through the loopback interface. ipfw show output 0100 655389684 36707144666 allow ip from any to any via lo0 00200 0 0 deny ip from any to 127.0.0.0/8 00300 0 0 deny ip from 127.0.0.0/8 to any 00400 0 0 deny ip from any to ::1 00500 0 0 deny ip from ::1 to any 00600 4 292 allow ipv6-icmp from :: to ff02::/16 00700 0 0 allow ipv6-icmp from fe80::/10 to fe80::/10 00800 1 76 allow ipv6-icmp from fe80::/10 to ff02::/16 00900 0 0 allow ipv6-icmp from any to any ip6 icmp6types 1 01000 0 0 allow ipv6-icmp from any to any ip6 icmp6types 2,135,136 01100 1615 76160 deny ip from 192.168.1.1 to any in via em1 01200 0 0 deny ip from 199.69.99.11 to any in via em0 01300 46652 3705426 deny ip from any to 172.16.0.0/12 via em1 01400 3936404 345618870 deny ip from any to 192.168.0.0/16 via em1 01500 4 336 deny ip from any to 0.0.0.0/8 via em1 01600 4129 387621 deny ip from any to 169.254.0.0/16 via em1 01700 0 0 deny ip from any to 192.0.2.0/24 via em1 01800 917566 33777571 deny ip from any to 224.0.0.0/4 via em1 01900 147872 22029252 deny ip from any to 240.0.0.0/4 via em1 02000 1132194739 1190981955947 divert 8668 ip4 from any to any via em1 02100 3 248 deny ip from 172.16.0.0/12 to any via em1 02200 35925 2281289 deny ip from 192.168.0.0/16 to any via em1 02300 1808 122494 deny ip from 0.0.0.0/8 to any via em1 02400 3 174 deny ip from 169.254.0.0/16 to any via em1 02500 0 0 deny ip from 192.0.2.0/24 to any via em1 02600 0 0 deny ip from 224.0.0.0/4 to any via em1 02700 0 0 deny ip from 240.0.0.0/4 to any via em1 02800 960156249 1095316736582 allow tcp from any to any established 02900 64236062 8243196577 allow ip from any to any frag 03000 34 1756 allow tcp from any to me dst-port 25 setup 03100 193 11580 allow tcp from any to me dst-port 53 setup 03200 63 4222 allow udp from any to me dst-port 53 03300 64 8350 allow udp from me 53 to any 03400 417 24140 allow tcp from any to me dst-port 80 setup 03500 211 10472 allow ip from any to me dst-port 3389 setup 05300 77 4488 allow ip from any to me dst-port 1723 setup 05400 3 156 allow ip from any to me dst-port 8443 setup 05500 9882 590596 allow tcp from any to me dst-port 22 setup 05600 1 60 allow ip from any to me dst-port 2000 setup 05700 0 0 allow ip from any to me dst-port 2201 setup 07400 4241779 216690096 deny log logamount 1000 ip4 from any to any in via em1 setup proto tcp 07500 21135656 1048824936 allow tcp from any to any setup 07600 474447 35298081 allow udp from me to any dst-port 53 keep-state 07700 532 40612 allow udp from me to any dst-port 123 keep-state 65535 1990638432 1122305322718 allow ip from any to any systat -ifstat when uploading via squid Load Average ||| Interface Traffic Peak Total tun0 in 79.507 KB/s 232.479 KB/s 42.314 GB out 2.022 MB/s 2.424 MB/s 59.662 GB lo0 in 4.450 MB/s 4.450 MB/s 43.723 GB out 4.450 MB/s 4.450 MB/s 43.723 GB em1 in 2.629 MB/s 2.982 MB/s 464.533 GB out 2.493 MB/s 2.875 MB/s 484.673 GB em0 in 240.458 KB/s 296.941 KB/s 442.368 GB out 512.508 KB/s 850.857 KB/s 416.122 GB top output PID USERNAME THR PRI NICE SIZE RES STATE C TIME WCPU COMMAND 66885 root 1 92 0 26672K 2784K CPU3 3 528:43 65.48% natd 9160 dhcpd 1 45 0 31032K 9280K CPU1 1 7:40 32.96% dhcpd 66455 root 1 20 0 18344K 2856K select 1 119:27 1.37% openvpn 16043 squid 1 20 0 44404K 17884K kqread 2 0:22 0.29% squid squid.conf cat /usr/local/etc/squid/squid.conf # # Recommended minimum configuration: # acl manager proto cache_object acl localhost src 127.0.0.1/32 ::1 acl to_localhost dst 127.0.0.0/8 0.0.0.0/32 ::1 # Example rule allowing access from your local networks. # Adapt to list your (internal) IP networks from where browsing # should be allowed acl localnet src 10.0.0.0/8 # RFC1918 possible internal network acl localnet src 172.16.0.0/12 # RFC1918 possible internal network acl localnet src 192.168.0.0/16 # RFC1918 possible internal network acl localnet src fc00::/7 # RFC 4193 local private network range acl localnet src fe80::/10 # RFC 4291 link-local (directly plugged) machines acl SSL_ports port 443 acl Safe_ports port 80 # http acl Safe_ports port 21 # ftp acl Safe_ports port 443 # https acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl Safe_ports port 1025-65535 # unregistered ports acl Safe_ports port 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port 591 # filemaker acl Safe_ports port 777 # multiling http acl CONNECT method CONNECT # # Recommended minimum Access Permission configuration: # # Only allow cachemgr access from localhost http_access allow manager localhost http_access deny manager # Deny requests to certain unsafe ports http_access deny !Safe_ports # Deny CONNECT to other than secure SSL ports http_access deny CONNECT !SSL_ports # We strongly recommend the following be uncommented to protect innocent # web applications running on the proxy server who think the only # one who can access services on "localhost" is a local user http_access deny to_localhost # # INSERT YOUR OWN RULE(S) HERE TO ALLOW ACCESS FROM YOUR CLIENTS # # Example rule allowing access from your local networks. # Adapt localnet in the ACL section to list your (internal) IP networks # from where browsing should be allowed http_access allow localnet http_access allow localhost # And finally deny all other access to this proxy http_access deny all # Squid normally listens to port 3128 http_port 192.168.1.1:3128 # Uncomment and adjust the following to add a disk cache directory. #cache_dir ufs /var/squid/cache 100 16 256 # Leave coredumps in the first cache dir coredump_dir /var/squid/cache I understand that the traffic passes through the SQUID several times. But can not find why.

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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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  • Switch user from locked screensaver?

    - by desert69
    I'm having the same problem as this, but the answer from there doesn't work for me. Neither in my iMac upgraded from Lion to Mountain Lion (currently at 10.8), nor from a Mac Mini with Lion Server (10.7.4). I have "Show fast user switching menu as" enabled at "Users & Groups" Login Options, but when I have to login from screensaver, there's no option to switch user. How can I enable such an option? EDIT: I think I forgot to mention that we believe (just guessing) that it has to do with network accounts. We use network accounts here, and have that issue. My boss says he could solve this issue at his house's Mac, which don't use network accounts. Does it make a difference?

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • How to configure bind9 to route to host's IP

    - by Greg
    I'm running apache and bind9 on the same server. I would like to set a master zone to route back to this very machine's IP address without explicitly specifying it. Is this possible? If I use 127.0.0.1 for the A record, then when another computer on the network does an nslookup for mydomain.local, bind of course just returns the loopback ip (127.0.0.1) -- not the IP of the server. Is there to way to tell it to just return the network IP address for the server itself, as defined in /etc/network/interfaces?

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  • Slow download speeds on MacBook Pro

    - by Austin
    Just as the title says, I am getting very low download speeds on my MacBook Pro. I did a speed test at speedtest.net, and am getting 7 MbPS down, .5 up. However, I can only seem to get 270 KB PS max (averaging 100 K), whether on my school's network or on my home network, wired or wireless. I am on Mac OS X 10.5.8, with Google Chrome. My ethernet settings (under System Preferences - Network - Ethernet Connection - Advanced - Ethernet) are set to "Configure Automatically", "Speed: 100TX", "Duplex: full-duplex, flow-control", and "MTU: Standard (1500)". As far as I can tell, there are no throttles or anything between here and the ISP, so... Any ideas on why I'm getting such low download speeds?

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  • MAAS/JuJu Clarifications

    - by ectoskeleton
    I really love the concept of MAAS underlying an OpenStack implementation, but there are a few questions about MAAS that I am not entirely clear on. Should all hosts be set to network boot at all times or after they have been registered and allocated as a service, should they boot to disk? After juju bootstrap is executed, I turn on the machine that has been allocated (note WoL isn't working, I suspect it's being blocked on the network), the machine boot's up and then juju status executes correct, agent running and all that good stuff. If I 'reboot' the machine (testing power failure/problem whatever), juju status comes back but the agent-state is no longer in running state, and so far I have to destroy the environment and restart. In all cases I have never been able to deploy any services to any of the other nodes. I deploy the service with juju, note which node it was assigned, and then start the system. The system just boots up into a basic node. If I SSH to it I have to enter password, so it's not setting up the ssh key or anything. This is on Ubuntu 12.04.1 LTS systems and HP GL360G7 hosts. The MAAS management server is running as a VM but all on the same network. At this point I am not sure if I am doing something wrong or if there is a problem somewhere else. Is the idea that anytime a host is rebooted it should be rebuilt from the ground up, or is something else going on behind the scene to tell it to boot the local image. If the latter, why doesn't the agent start on a system that has been successfully setup before (juju bootstrapped system)?

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  • Tell Us Once&ndash;Guardian Innovation Award Winner

    - by BizTalk Visionary
    Yesterday the Tell Us Once project received it’s latest accolade. My partner in crime in the execution of the delivery of software for this project, Mark Usher,  reports: It’s always great to receive recognition for the effort you put in when working on a project. It’s no secret that here at Solidsoft we are extremely proud of our association with the Government’s Tell Us Once (TUO) programme. Having already been selected by Microsoft as Worldwide Partner Conference (WPC) 2011 Award Winners for Application Integration, we are very pleased that the TUO programme as a whole has been recognised and has won the Guardian Newspaper’s Innovation Nation Award for Frontline Services (link to http://www.guardian.co.uk/innovation-nation-awards )  The TUO entry was judged the winner over three other shortlisted solutions from Dyfed Powys Police, North Yorkshire County Council and Staffordshire County Council. Innovation Nation is a partnership between Virgin Media Business and the Guardian, an initiative to uncover the most innovative businesses, public sector organisations and charities in the UK today.  Its aim is to showcase the ideas, the endeavour and the energy that are making things better in the areas of customer service, unique working practices, frontline government services and collaboration. Solidsoft have been involved with the Tell Us Once programme since its inception in 2007 and worked closely with the Department of Work and Pensions (DWP) to produce a business case for the programme. Teaming up with Atos (who host the application) Solidsoft delivered the first national solution in 2011 and a second phase in April 2012. Whilst currently restricted to distributing citizen data to central government organisations and local government authorities, DWP is now actively engaging with the private sector to see if TUO data can be disclosed to private sector organisations such as banks and building societies. Solidsoft welcome this expansion into the private sector where even more efficiencies will be realised. Mark Usher - Solidsoft Sales and Marketing Director For my part I’d like to say a big thank you to the Solidsoft Team, ATOS team and DWP team that made it happen.

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  • CentOS: eth0 not starting on boot

    - by Cameron Aziz
    Whenever I reboot a CentOS Hyper-V VM, eth0 does not start automatically. All I need to do is perform ifup eth0 and all is fixed, but that isn't feasible from ssh! I am starting in runlevel 3. After I perform ifup eth0 on the console: [root@localhost ~]# ifconfig eth0 Link encap:Ethernet HWaddr 00:15:5D:2B:2B:07 inet addr:10.10.0.3 Bcast:10.10.0.255 Mask:255.255.255.0 inet6 addr: fe80::215:5dff:fe2b:2b07/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:34 errors:0 dropped:0 overruns:0 frame:0 TX packets:49 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4656 (4.5 KiB) TX bytes:6399 (6.2 KiB) Interrupt:9 Base address:0xa000 [root@localhost ~]# cat /etc/sysconfig/network-scripts/ifcfg-eth0 DEVICE=eth0 BOOTPROTO=none IPADDR=10.10.0.3 NETMASK=255.255.255.0 GATEWAY=10.10.0.1 USERCTL=no ONBOOT=yes [root@localhost ~]# chkconfig --list | grep network network 0:off 1:off 2:on 3:on 4:on 5:on 6:off

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  • Cannot login in account with encrypted home after update from 11.04 to 11.10

    - by martin
    After upgrading from ubuntu 11.04 to 10.10 I cannot access my encrypted home partition anymore. I can login, however all data stays encrypted. ecryptfs-mount-private gives: ERROR: Encrypted private directory is not setup properly Any idea how to fix this? Update I have several kernels installed (after the upgrade my menu.lst looks like this: http://paste.org/pastebin/view/35591) the problem is the same for all kernels. Booting from 2.6.32-27-generic and adduser --encrypt-home tes gives: Adding user `tes' ... Adding new group `tes' (1008) ... Adding new user `tes' (1007) with group `tes' ... Creating home directory `/home/tes' ... Setting up encryption ... ************************************************************************ YOU SHOULD RECORD YOUR MOUNT PASSPHRASE AND STORE IT IN A SAFE LOCATION. ecryptfs-unwrap-passphrase ~/.ecryptfs/wrapped-passphrase THIS WILL BE REQUIRED IF YOU NEED TO RECOVER YOUR DATA AT A LATER TIME. ************************************************************************ Error: Your kernel does not support filename encryption ERROR: Could not add passphrase to the current keyring adduser: `/usr/bin/ecryptfs-setup-private -b -u tes' returned error code 1. Exiting.

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  • Automatically updating routing table on server

    - by bramp
    I have a LAN with three routers on it, one connected to the Internet, one VPN router connected to a few remote sites, and a final route connected to a private network (using BGP to get prefix advertisements). On the same LAN I have multiple Linux servers which needs access to the networks behind each router. I have achieved this by configuring static routes on the server, pointing the different network prefixes to the correct router. This has worked well, but every time we connect to a new remote VPN, we have to change all the servers to be aware that the network is now accessible via the VPN, and not via the default Internet route. What I want is a way to automatically update the routes on all of the servers, when the route is added to a routers. Now, I could install Quagga or something similar on all the servers to receive router advertisements, but that seems like overkill. So my question is what is the easiest/simpliest way to update the routing tables on the server automatically, and what protocol is best suited for this purpose. thanks

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  • Configure Windows Routes for VPN

    - by Florin Sabau
    I have a Virtual PC/VMWare machine that runs Windows Server 2003. This virtual machine uses an IPSec VPN client program to connect to a remote network. I configured the virtual machine to have 2 NICs: NAT - to be used by the VPN Client to access the remote network Host only - to be able to access the virtual machine from the host The reason I have this setup is because I want to be able to access some remote network from the host machine. I could've installed the VPN client on the host machine, but the host runs Windows 7 and the client doesn't support it. The problem: although the virtual machine is normally reachable (ping + http access), as soon as the VPN client is started, neither of the NIC addresses are reachable anymore. I'm wondering if it is a routing problem that needs to be addressed? How do routing/VPN client connection affect the ability of the server to respond to client requests from the host?

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  • Monitoring bandwidth/latency/jitter between 2 sites?

    - by TheCleaner
    I have 2 sites connected via an MPLS network and I'd like to do the following: setup a host on each end that can "talk" back and forth between each other and somehow report/log what kind of throughput, jitter, latency, etc. they are experiencing between each other in 5 minute intervals. Something similar to Qcheck but that can be automated. Bottom line is I'm trying to determine if the WAN network is "stable" throughout the day or if something is wrong. We have video conferences between these sites and even at 1024kbps calls we are experiencing delays and jitter. I'm hoping to exonerate the network with some testing.

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  • Two subnets on one switch with no VLAN and possible problems

    - by casey_miller
    As far as I know in order to use two subnets on one physical cable VLAN's are recommended. However, is it possible to achieve this (i.e: two subnets on one physical network) like 192.168.1.0/24 and 10.0.0.0/8 networks. What kind of problems or hidden rocks this way contains? With VLAN's it's possible to better isolate so users wouldn't easly sniff the other network. But in my environment it's okay if user on one subnet could listen to the traffic on another network. Is it the only problem?

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  • Cannot authenticate to SBS 2003

    - by Lerp
    I am trying to connect my machine to my work's entirely windows network and I am having a few issues: Whenever I try to access the server, the authentication dialog just keeps popping back up. I cannot connect to the printers (it says connecting to device failed) I have tried setting up samba, winbind, kerberos, likewise open all to no avail. I have a feeling I am just setting them up wrong. My nautilus shows this when I go to Network Windows Network MASTERMAGNETS I can ping both MASTERMAGNETS.LOCAL and 192.168.0.2 after modifying my /etc/hosts james@jamesmaddison:~$ cat /etc/hosts 127.0.0.1 localhost jamesmaddison 192.168.0.2 MASTERMAGNETS.LOCAL 192.168.0.50 Sharp-Printer # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters I believe that's the correct domain (not sure if that's the correct term) as when I do nslookup MASTERMAGNETS.LOCAL I get the following: james@jamesmaddison:~$ nslookup MASTERMAGNETS.LOCAL Server: 192.168.0.2 Address: 192.168.0.2#53 Name: MASTERMAGNETS.LOCAL Address: 192.168.0.3 Name: MASTERMAGNETS.LOCAL Address: 192.168.0.2 It all worked fine before I reinstalled Ubuntu and now I just cannot get access to the server. All help is appreciated, I need to get this working or I fear I will be forced to develop in a windows environment :(

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