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  • Get Your Workshop Hands On!

    - by Justin Kestelyn
    Now that 2010 is behind us, that means a fresh set of Developer Day workshops (still free, always free) are ahead of us! Developer Day workshops are free, hands-on workshops that give you the software and skills to tame that learning curve and reach the next level in your technical knowledge. We have a range of entrees on the menu, including Java Development, Database Application Development, Fusion Development (Oracle ADF), and more. Most of these workshops let you walk away with a fully functional, VirtualBox-based software appliance that you can use for continued learning. Here's a short list of workshops for which you can register right now: - Java: Boston, March 8- Database App Development: Dallas, March 9- SOA Development: Reston, March 9- Data Integration: Seattle, March 15 + others planned for Toronto, Philadelphia, Shanghai, Perth, Istanbul, and many other cities in 2011! See this URL for more workshop info as it becomes available.

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  • Embedded Spark 2010 Summer Challenge

    - by Valter Minute
    If you have a good idea for a cool embedded device based on Windows Embedded 7 and some free time to work on it you can partecipate to the Embedded Spark 2010 Summer Challenge. Just submit a short paper describing your idea and, if your idea is one of the 75 selected by the judges, you’ll receive some hardware to put your idea in practice and a chance to attend ESC Boston for free and win 15.000 dollars. The latest challenge has been won by Marco Bodoira, a fellow Italian embedded developer, so I hope to see many Italian developers (and non developers) presenting their ideas and project for this new challenge! You can find rules, ideas, forums and all the information you need at the challenge web site: http://www.embeddedspark.com/

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  • How do .so files avoid problems associated with passing header-only templates like MS dll files have?

    - by Doug T.
    Based on the discussion around this question. I'd like to know how .so files/the ELF format/the gcc toolchain avoid problems passing classes defined purely in header files (like the std library). According to Jan in that answer, the dynamic linker/loader only picks one version of such a class to load if its defined in two .so files. So if two .so files have two definitions, perhaps with different compiler options/etc, the dynamic linker can pick one to use. Is this correct? How does this work with inlining? For example, MSVC inlines templates aggressively. This makes the solution I describe above untenable for dlls. Does Gcc never inline header-only templates like the std library as MSVC does? If so wouldn't that make the functionality of ELF described above ineffective in these cases?

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  • A very useful custom component

    - by Kevin Smith
    Whenever I am debugging a problem in WebCenter Content (WCC) I often find it useful to see the contents of the internal data binder used by WCC when executing a service. I want to know the value of all parameters passed in by the caller, either a user in the web GUI or from an application calling the service via RIDC or web services. I also want to the know the value of binder variables calculated by WCC as it processes a service. What defaults has it applied based on configuration settings or profile rules? What values has it derived based on the user input? To help with this I created a  component that uses a java filter to dump out the contents of the internal data binder to the WCC trace file. It dumps the binder contents using the toString() method. You can register this filter code using many different filter hooks to see how the binder is updated as WCC processes the service. By default, it uses the validateStandard filter hook which is useful during a CHECKIN service. It uses the system trace section, so make sure that trace section is enabled before looking for the output from this component. Here is some sample output>system/6    10.09 09:57:40.648    IdcServer-1    filter: postParseDataForServiceRequest, binder start -- system/6    10.09 09:57:40.698    IdcServer-1    *** LocalData *** system/6    10.09 09:57:40.698    IdcServer-1    (10 keys + 0 defaults) system/6    10.09 09:57:40.698    IdcServer-1    ClientEncoding=UTF-8 system/6    10.09 09:57:40.698    IdcServer-1    IdcService=CHECKIN_UNIVERSAL system/6    10.09 09:57:40.698    IdcServer-1    NoHttpHeaders=0 system/6    10.09 09:57:40.698    IdcServer-1    UserDateFormat=iso8601 system/6    10.09 09:57:40.698    IdcServer-1    UserTimeZone=UTC system/6    10.09 09:57:40.698    IdcServer-1    dDocTitle=Check in from RIDC using Framework Folder system/6    10.09 09:57:40.698    IdcServer-1    dDocType=Document system/6    10.09 09:57:40.698    IdcServer-1    dSecurityGroup=Public system/6    10.09 09:57:40.698    IdcServer-1    parentFolderPath=/folder1/folder2 system/6    10.09 09:57:40.698    IdcServer-1    primaryFile=testfile5.bin     system/6    10.09 09:57:40.698    IdcServer-1    ***  RESULT SETS  ***>system/6    10.09 09:57:40.698    IdcServer-1    binder end -------------------------------------------- See the readme included in the component for more details. You can download the component from here.

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • How can I get accurate collision resolution on the corners of rectangles?

    - by ssb
    I have a working collision system implemented, and it's based on minimum translation vectors. This works fine in most cases except when the minimum translation vector is not actually in the direction of the collision. For example: When a rectangle is on the far edge on any side of another rectangle, a force can be applied, in this example down, the pushes one rectangle into the other, particularly a static object like a wall or a floor. As in the picture, the collision is coming from above, but because it's on the very edge, it translates to the left instead of back up. I've searched for a while to find an approach but everything I can find deals with general corner collisions where my problem is only in this one limited case. Any suggestions?

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  • Suggestions for Future or On-The-Edge Languages (2011)

    - by Kurtis
    I'm just looking for some suggestions on newer languages and language implementations that are useful for string manipulation. It's now 2011 and a lot has changed over the years. Most of my work includes web development (which is mostly text-based) and command line scripting. I'm pretty language agnostic, although I've felt violated using PHP over the years. My only requirements are that the language be good at text manipulation, without a lot of 3rd party libraries (core libraries are okay, though), and that the language and/or standard implementation is very up to date or even "futuristic". For example, the two main languages I'm looking at right now are Python (Version 3.x) or Perl (Version 6.x). Research, Academic, and Experimental languages are okay with me. I don't mind functional languages although I'd like to have the option of programming in a procedural or even object oriented manner. Thanks!

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  • Is JQuery or Javascript are capable for image processing?

    - by adietan63
    My plan is to develop a web based application in the future. I think, i can named it "Booth Reservation System" for the Events companies here in our country. One of the main functionality of the system and the most tricky part/ difficult part is the user can upload a "floor plan"(the design of the area were the booth is located in any image format) then the user can select on the specific location on the floor plan to reserve the booth. Also, the user can create floor plan on the system as another functionality of the system. What do you think? What programming language that i can use to accomplished the system? thanks!

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  • User prompts (MessageBox) with MVVM

    - by mukapu
    The problem statement: I am tired of thinking how to show a simple message box or user prompt and act based on the response in Model-View-View-Model (MVVM). Common approaches: - It's ok, let's just do this one thing from ViewModel and mock this out for unit testing - Design my own dialog, then what to do from there - Can I write something in view code behind, ah yes, that seems to be the only way out, as anyway MVVM is still not matured...  - and what not?   I am pretty much one among the few frustrated out in this world looking for some convincing answers. I think we can do it a little neater without having the feeling of violating any of our self defined rules! Solution: The Control - Implement a simple control with no designer visibility. - Allow a property to be bound to tell when to show the MessageBox - Provide command binding for possible user actions, Yes, No, Cancel... How do I Use? - Just place the necessary XAML tags in the view - Implement the command for all user actions in the View Model - Run unit tests on the commands

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  • s expression representation for c

    - by wirrbel
    Experimenting with various lisps lately (clojure especially) i have wondered if there are any s expression based representations of (subsets) of c, so you could use lisp/closure to write macros and then convert the s-expression c tree to pure c. I am not asking for a to-c-compilers of lisp/scheme/clojure but more of using lisps to transform a c syntax tree. Little background to why i am asking this question: i find myself to really enjoy certain clojure macros like the threading macros -> doto etc. And i feel that they would be great in a non FP environment as well.

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • Marketing for Scheduled Online Events

    - by JT703
    Last year I started working with a team on our first major web project (We, the Pixels). I believe the idea is very solid, but it has a hard requirement for a group of people being on the site for the randomly scheduled events. We are having problems getting people to come and stay for these events. What is the proper marketing approach needed to bring people to the site for these events? We have recently done the following in an attempt to fix the problem: Added email notification of new events being created Added privileges based on rank Added text throughout the site encouraging setting up the events in the future so other users can have time see that it exists. Gotten involved in with other communities that would find the site interesting in order to promote (market) the site Advertised using Google Adwords Is there an standard marketing approach for such a case as this?

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  • Should you salary reflect how much work there is for you or does that not matter? [closed]

    - by Kevin Simper
    I am working in a consulting company, where the company mostly do IT support. The website is also only focused on IT support, and we do not therefore capture leads for the Web Department. We aim for Small busniess, which needs new computers and firewalls. We were having a performance conversation and talked about salary and my employer told that he was not impressed by the revenue I was generating. I told that I did not have enough work and I would like to get more tasks and project so that i could reach the goal, but that i did not think it was my fault that there was not enough work. He said that it was not his fault either, but he could not pay me more. Is he right that I should not get paid more just because my employee can not get enough Web projects, or should i be paid what i am worth not based on the work amount the sales generate?

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  • Is it possible to hide some topics in phpBB forum?

    - by Martin
    I would like to be able to hide some of the topics in a phpBB-based forum temporarily from the users - perhaps with the exception of administrators and moderators. I am using the forum for my students and I have solutions of some problems from exams and tests there - posted either by me or by some of the students. I plan to use the same or very similar problems during the next academic year. So I don't want the students to see them, but I want to make the solutions visible again after the tests; so that I do not have to post solutions to same questions again. Is something like this possible? Is this a standard part of phpBB, or do I need to install some modification(s) for it?

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  • Tree position terminology/naming

    - by wst
    This is a naming things question. I am processing trees (XML documents), and there are often special rules applied to nodes based on structure. It's been very difficult coming up with concise naming conventions for some cases, namely for nodes in the first position among their siblings, along with some recursive relationship: Given an arbitrary node, I want to describe its first child, and then that node's first child, and so on recursively. Given another arbitrary node, I want to describe its parent if the parent is first among its siblings, and that parent's parent if it's first, and so on recursively. Is there existing terminology to describe these tree positions? How would you name a variable or function that captures one of these cases so that it's intuitive to an unfamiliar developer trying to understand an algorithm?

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  • How to write a network game?

    - by TomWij
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • Chrome says my website is Serbian...how do I "force" chrome to use english?

    - by kristen
    Our website is based in the U.S. and all of our users are in the U.S. and the site is written in english. When we open the page in chrome, an alert comes up "This page is in Serbian...would you like to translate it"? I imagine it is some javascript or other code that is triggering that. Is there a way to force chrome to use "English" as the language? We tried googling this question but came up with nothing. thx!

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • What is the best tool to sync browser passwords and bookmarks?

    - by jgbelacqua
    Sadly, everything I've tried so far has been painful to manage between two computers, (even between different browsers on the same computer). So, right now I have different aggregations of bookmarks passwords in xmarks, delicious, google bookmarks, firefox sync, text files, and in figaro password manager (fpm2). I've also tried to use bindwood in the past. What I would like to do is merge all bookmarks and passwords into some solution that actually works either with tools available under Ubuntu, or with a browser-based tool (addon/plugin/extension) which works between between google-chrome/chromium, and firefox. It would be ideal if there was an ability to send and store passwords encrypted (if not on my own server). Whatever the method, I need the ability to have import from existing sources. (It doesn't have to be pretty, just repeatable.) It's possible that some things I've ruled out are now workable (e.g., xmarks broke for me at one point because I hit their bookmark limit for the server/account, and bindwood, firefox sync were firefox only).

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  • How can I fix latency problems for car game?

    - by Freddy
    Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current position and current angle. However sometimes, it will take LONGER then these 0.02 seconds for the package to be sent and then received. In this case i have implemented a method that "calculate" what the next position should be if no position is received based on the last position and angle. However, when the data then receives for let say 0.04 seconds after, it will change back to the last position, which will result in the car "jumping" back and lag. And If i just keep ignoring the data it will never take any input from the other user. Is their any way to prevent this? I suppose this needs to be fixed with some client-sided algorithm.

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  • Problems about responsiveness and keyboard/mousepad not working

    - by ChrisTheNoob
    So I installed Ubuntu 12.04, I'm very new at this and want to get into the world of Linux but have run into nothing but problems. I have an Acer Aspire 5553g. First off, my keyboard won't work. Second, my computer has more than enough of everything to run Ubuntu smoothly, but everything runs extremely slow. (You move the mouse and it gets there a few seconds later) It's to the point where I can't even use it and I really want to. I'm tired of Microsoft stuff and I've been looking at learning how to use Linux based operating systems for a while. Please send me some help to fix these issues and maybe some tips to help get me started. Thanks in advance chris

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  • Neue Spezialisierung, neues Glück!

    - by A&C Redaktion
    Spektakuläre News aus der Welt der Spezialisierungen: Das Oracle PartnerNetwork (OPN) bietet künftig eine Spezialisierung für Oracle Spatial. Bekannt gegeben wurde dies kürzlich auf der Location Intelligence and Oracle Spatial User Conference 2012 in Washington. Bei Oracle Spacial handelt es sich um eine besondere Option für die Oracle Database 11g Enterprise Edition. Sie bietet neuartige Möglichkeiten zur Unterstützung von räumlichen Applikationen, location-based Services und raumbezogenen Informationssystemen in Unternehmen. Konkret dient die Anwendung z. B. dazu, geographische Daten innerhalb der Datenbank zu managen. Die Möglichkeiten reichen vom automatisierten Erstellen von Karten über Facilities-Management bis hin zum Geopraphic Information System (GIS). Die Kriterien für diese besondere Spezialisierung finden sie auf der Webseite Oracle Spatial 11g Specialization Criteria. Oracle Spacial ist nur eine unter vielen möglichen Spezialisierungen, mit denen Partner offiziell zu anerkannten und ausgezeichneten Experten werden können. Einen Überblick über die Vorteile der Spezialisierung und die Wege dorthin finden Sie hier.Und dies ist der Link auf unsere deutsche Broschüre.

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  • Neue Spezialisierung, neues Glück!

    - by A&C Redaktion
    Spektakuläre News aus der Welt der Spezialisierungen: Das Oracle PartnerNetwork (OPN) bietet künftig eine Spezialisierung für Oracle Spatial. Bekannt gegeben wurde dies kürzlich auf der Location Intelligence and Oracle Spatial User Conference 2012 in Washington. Bei Oracle Spacial handelt es sich um eine besondere Option für die Oracle Database 11g Enterprise Edition. Sie bietet neuartige Möglichkeiten zur Unterstützung von räumlichen Applikationen, location-based Services und raumbezogenen Informationssystemen in Unternehmen. Konkret dient die Anwendung z. B. dazu, geographische Daten innerhalb der Datenbank zu managen. Die Möglichkeiten reichen vom automatisierten Erstellen von Karten über Facilities-Management bis hin zum Geopraphic Information System (GIS). Die Kriterien für diese besondere Spezialisierung finden sie auf der Webseite Oracle Spatial 11g Specialization Criteria. Oracle Spacial ist nur eine unter vielen möglichen Spezialisierungen, mit denen Partner offiziell zu anerkannten und ausgezeichneten Experten werden können. Einen Überblick über die Vorteile der Spezialisierung und die Wege dorthin finden Sie hier.Und dies ist der Link auf unsere deutsche Broschüre.

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  • SuperSocket

    - by csharp-source.net
    SuperSocket is a light weight extensible socket application framework. You can use it to build a command based server side socket application (like FTP server, SMTP/POP3/IMAP4 server, SIP server, etc) easily without thinking about how to use socket, how to maintain the socket connections and how socket works(synchronize/asynchronize). It is a pure C# project which is designed to be extended, so it is easy to be integrated to your existing system. As long as your systems (like forum/CRM/MIS/HRM/ERP) are developed in .NET language, you must be able to use SuperSocket to build your socket application as a part of your current system perfectly.

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  • What is Happening vs. What is Interesting

    - by Geertjan
    Devoxx 2011 was yet another confirmation that all development everywhere is either on the web or on mobile phones. Whether you looked at the conference schedule or attended sessions or talked to speakers at any point at all, it was very clear that no development whatsoever is done anymore on the desktop. In fact, that's something Tim Bray himself told me to my face at the speakers dinner. No new developments of any kind are happening on the desktop. Everyone who is currently on the desktop is working overtime to move all of their applications to the web. They're probably also creating a small subset of their application on an Android tablet, with an even smaller subset on their Android phone. Then you scratch that monolithic surface and find some interesting results. Without naming any names, I asked one of these prominent "ah, forget about the desktop" people at the Devoxx speakers dinner (and I have a witness): "Yes, the desktop is dead, but what about air traffic control, stock trading, oil analysis, risk management applications? In fact, what about any back office application that needs to be usable across all operating systems? Here there is no concern whatsoever with 100% accessibility which is, after all, the only thing that the web has over the desktop, (except when there's a network failure, of course, or when you find yourself in the 3/4 of the world where there's bandwidth problems)? There are 1000's of hidden applications out there that have processing requirements, security requirements, and the requirement that they'll be available even when the network is down or even completely unavailable. Isn't that a valid use case and aren't there 1000's of applications that fall into this so-called niche category? Are you not, in fact, confusing consumer applications, which are increasingly web-based and mobile-based, with high-end corporate applications, which typically need to do massive processing, of one kind or another, for which the web and mobile worlds are completely unsuited?" And you will not believe what the reply to the above question was. (Again, I have a witness to this discussion.) But here it is: "Yes. But those applications are not interesting. I do not want to spend any of my time or work in any way on those applications. They are boring." I'm sad to say that the leaders of the software development community, including those in the Java world, either share the above opinion or are led by it. Because they find something that is not new to be boring, they move on to what is interesting and start talking like the supposedly-boring developments don't even exist. (Kind of like a rapper pretending classical music doesn't exist.) Time and time again I find myself giving Java desktop development courses (at companies, i.e., not hobbyists, or students, but companies, i.e., the places where dollars are earned), where developers say to me: "The course you're giving about creating cross-platform, loosely coupled, and highly cohesive applications is really useful to us. Why do we never find information about this topic at conferences? Why can we never attend a session at a conference where the story about pluggable cross-platform Java is told? Why do we get the impression that we are uncool because we're not on the web and because we're not on a mobile phone, while the reason for that is because we're creating $1000,000 simulation software which has nothing to gain from being on the web or on the mobile phone?" And then I say: "Because nobody knows you exist. Because you're not submitting abstracts to conferences about your very interesting use cases. And because conferences tend to focus on what is new, which tends to be web related (especially HTML 5) or mobile related (especially Android). Because you're not taking the responsibility on yourself to tell the real stories about the real applications being developed all the time and every day. Because you yourself think your work is boring, while in fact it is fascinating. Because desktop developers are working from 9 to 5 on the desktop, in secure environments, such as banks and defense, where you can't spend time, nor have the interest in, blogging your latest tip or trick, as opposed to web developers, who tend to spend a lot of time on the web anyway and are therefore much more inclined to create buzz about the kind of work they're doing." So, next time you look at a conference program and wonder why there's no stories about large desktop development projects in the program, here's the short answer: "No one is going to put those items on the program until you start submitting those kinds of sessions. And until you start blogging. Until you start creating the buzz that the web developers have been creating around their work for the past 10 years or so. And, yes, indeed, programmers get the conference they deserve." And what about Tim Bray? Ask yourself, as Google's lead web technology evangelist, how many desktop developers do you think he talks to and, more generally, what his frame of reference is and what, clearly, he considers to be most interesting.

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