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  • Can I do multi-computer and multi-monitor configuration with Synergy?

    - by BrianLy
    I've been asked to setup a demo room with multiple computers and monitors. We need to be able to use multiple monitors with a single PC in some cases. In other cases we need to switch between Mac and PC platforms. We would also like to be able to throw up slides or other information to screens which are not being used. Is it possible to do this with Synergy?

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  • Online modelling tool for server desing / architecture

    - by 2ge
    I am looking for some online (the best is free) tool for designing our servers. We use almost 10 servers now, and it becoming mess, to remember, where, what service is running. So, I'd like to have some online modeling tool, where I can set up things like: - server host - server hw parameters - server os - server services with running programs I am looking for server designing tool like online SQL modeling on http://ondras.zarovi.cz/sql/demo/?keyword=default (WWW SQL designer) Any ideas ?

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  • why the output of ls is like this

    - by dorelal
    I am using snow leopard and this is what I get in my terminal. By default I am using bash. > ls c* clock: PSD demo.html jquery.tzineClock script.js styles.css clock2: clojure-presentations: Clojure-1up.pdf ClojureInTheField-1up.pdf license.html Clojure-4up.pdf README ClojureForRubyists-1up.pdf keynote coffee-script: Cakefile README bin examples index.html package.json test LICENSE Rakefile documentation extras lib src vendor

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  • Install Lubuntu 10.04 to a USB Drive

    - by Nironan12
    I'm looking to install Lubuntu 10.04 onto my flash drive to test it out without the risk of altering my system which runs Windows 7. I think I need what is called a "persistant install", so that Lubuntu will run off of my flash drive and any changes made will stay there, unlike the demo feature of the CD.

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  • How to embed a shell and browser into a presentation?

    - by Karl Bielefeldt
    I am responsible for demonstrating changes to our software every two weeks. Since the software has both telnet and web interfaces, I think it would help the demo go more smoothly if I could embed a web browser and a telnet client or shell directly into presentation slides, like this: My current idea is to write extensions for LibreOffice to do it, but obviously I don't want to reinvent the wheel if I can help it. Does anyone know of a way to accomplish this? I prefer PowerPoint 2007 or LibreOffice on Windows 7, but am open to suggestions for any software or OS.

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  • Why is the output of ls is like this?

    - by dorelal
    I am using Mac OS X Snow Leopard and when I type ls c * this is what I get in my terminal: clock: PSD demo.html jquery.tzineClock script.js styles.css clock2: clojure-presentations: Clojure-1up.pdf ClojureInTheField-1up.pdf license.html Clojure-4up.pdf README ClojureForRubyists-1up.pdf keynote coffee-script: Cakefile README bin examples index.html package.json test LICENSE Rakefile documentation extras lib src vendor By default I am using Bash.

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  • How to prevent virtual machines's copy

    - by Florent
    I'll have to deploy virtual machines on demo laptops, which will use Vmware player, but I've got some security concerns, as some data stored in the virtual machines are a bit sensitive. Is there a way to prevent the copy of these virtual machines ? Are the virtual hard drives encrypted, and if not is there a way to encrypt them ? In short, is there a way to lock down everything so that nobody could copy and or use these VMs in another computer ?

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  • Do Parallels Plesk Panel 11 have free inbuilt firewall for Debian 6 Linux OS? [closed]

    - by Sampath
    Possible Duplicate: How strong is parallels plesk 11 inbuilt firewall for linux os? I am new to Linux Dedicated server hosting and plesk panel 11 , i am looking for inbuilt firewall module . Is it comes with free in plesk 11 or i need to pay or plesk 11 doesn't support firewall?. I looked at the demo http://www.parallels.com/products/plesk/demos/, but i couldn't find any information about firewall in plesk 11.

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  • Oracle ADF Coverage at OOW

    - by Frank Nimphius
    Below is the schedule for all ADF related sessions at a glance. Note the Meet and greet session added for Wednesday Octiber 3rd from 4.30 pm to 5:30. Oracle ADF and Fusion Development General Session Mon 1 Oct, 2012 Time Title Location 10:45 AM - 11:45 AM General Session: The Future of Development for Oracle Fusion—From Desktop to Mobile to Cloud Marriott Marquis - Salon 8 12:15 PM - 1:15 PM General Session: Extend Oracle Fusion Apps to Tablets/Smartphones with Oracle Mobile Technology Moscone West - 3014 1:45 PM - 2:45 PM General Session: Extend Oracle Applications to Mobile Devices with Oracle’s Mobile Technologies Moscone West - 3002/3004 4:45 PM - 5:45 PM General Session: Building Mobile Applications with Oracle Cloud Moscone West - 2002/2004 Conference Session Mon 1 Oct, 2012 Time Title Location 12:15 PM - 1:15 PM Understanding Oracle ADF and Its Role in Oracle Fusion Moscone South - 306 1:45 PM - 2:45 PM Building Performant Oracle ADF Business Components to Meet Tomorrow’s Needs Marriott Marquis - Golden Gate C3 3:15 PM - 4:15 PM End-to-End Oracle ADF Development in Eclipse Marriott Marquis - Golden Gate C3 4:45 PM - 5:45 PM Classic Mistakes with Oracle Application Development Framework Marriott Marquis - Salon 7 Tues 2 Oct, 2012 Time Title Location 10:15 AM - 11:15 AM One Size Doesn’t Fit All: Oracle ADF Architecture Fundamentals Marriott Marquis - Golden Gate C2 10:15 AM - 11:15 AM Oracle Business Process Management/Oracle ADF Integration Best Practices Marriott Marquis - Golden Gate C3 11:45 AM - 12:45 PM Mobile-Enable Oracle Fusion Middleware and Enterprise Applications with Oracle ADF Moscone South - 306 11:45 AM - 12:45 PM Secrets of Successful Projects with Oracle Application Development Framework Marriott Marquis - Golden Gate C2 1:15 PM - 2:15 PM Develop On-Device iPhone and iPad Apps Without Writing Any Objective-C Code Marriott Marquis - Golden Gate C2 1:15 PM - 2:15 PM BPM, SOA, and Oracle ADF Combined: Patterns Learned from Oracle Fusion Applications Moscone West - 3003 1:15 PM - 2:15 PM The Future of Forms Is … Oracle Forms (and Friends) Moscone South - 306 5:00 PM - 6:00 PM Best Practices for Integrating SOAP and REST Service into Oracle ADF Marriott Marquis - Golden Gate C2 Wed 3 Oct, 2012 Time Title Location 10:15 AM - 11:15 AM Mobile Apps for Oracle E-Business Suite with Oracle ADF Mobile and Oracle SOA Suite Moscone West - 3001 10:15 AM - 11:15 AM Visualize This! Best Practices for Data Visualization in Desktop and Mobile Apps Marriott Marquis - Golden Gate C3 10:15 AM - 11:15 AM Set Up Your Oracle ADF Project and Development Team for Productivity: Seven Essential Tips Marriott Marquis - Golden Gate C2 11:45 AM - 12:45 PM How to Migrate an Oracle Forms Application to Oracle ADF Marriott Marquis - Golden Gate C2 1:15 PM - 2:15 PM Oracle ADF: Lessons Learned in Real-World Implementations Moscone South - 309 3:30 PM - 4:30 PM Oracle ADF Implementations Around the Globe: Best Practices Marriott Marquis - Golden Gate C2 3:30 PM - 4:30 PM Oracle Developer Cloud Services Marriott Marquis - Salon 7 4:30 PM - 5:30 PM Oracle JDeveloper and Oracle ADF: What’s New Hilton San Francisco - Continental Ballroom 5 5:00 PM - 6:00 PM Mobile Solutions for Oracle E-Business Suite Applications: Technical Insight Moscone West - 2020 5:00 PM - 6:00 PM Extending Social into Enterprise Applications and Business Processes Marriott Marquis - Golden Gate C3 5:00 PM - 6:00 PM The Tie That Binds: An Introduction to Oracle ADF Bindings Marriott Marquis - Golden Gate C2 Thur 4 Oct, 2012 Time Title Location 11:15 AM - 12:15 PM Using Oracle ADF with Oracle E-Business Suite: The Full Integration View Moscone West - 3003 11:15 AM - 12:15 PM Deep Dive into Oracle ADF: Advanced Techniques Marriott Marquis - Golden Gate C2 12:45 PM - 1:45 PM Monitor, Analyze, and Troubleshoot Your Oracle ADF Application Marriott Marquis - Golden Gate C2 2:15 PM - 3:15 PM Oracle WebCenter Portal: Creating and Using Content Presenter Templates Marriott Marquis - Golden Gate C2 HOL (Hands-on Lab) Mon 1 Oct, 2012 Time Title Location 10:45 AM - 11:45 AM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A 1:45 PM - 2:45 PM Build Mobile Applications for Oracle E-Business Suite Marriott Marquis - Salon 10A 3:15 PM - 4:15 PM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A 3:15 PM - 4:15 PM Introduction to Oracle ADF: Hands-on Lab Marriott Marquis - Salon 3/4 4:45 PM - 5:45 PM Application Lifecycle Management with Oracle JDeveloper: Hands-on Lab Marriott Marquis - Salon 3/4 Tues 2 Oct, 2012 Time Title Location 10:15 AM - 11:15 AM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A 5:00 PM - 6:00 PM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A Wed 3 Oct, 2012 Time Title Location 10:15 AM - 11:15 AM Introduction to Oracle ADF: Hands-on Lab Marriott Marquis - Salon 3/4 11:45 AM - 12:45 PM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A 1:15 PM - 2:15 PM Build Mobile Applications for Oracle E-Business Suite Marriott Marquis - Salon 10A 3:30 PM - 4:30 PM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A 5:00 PM - 6:00 PM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A Thur 4 Oct, 2012 Time Title Location 11:15 AM - 12:15 PM Developing Applications for Mobile iOS and Android Devices with Oracle ADF Mobile: Hands-on Lab Marriott Marquis - Salon 10A 11:15 AM - 12:15 PM Introduction to Oracle ADF: Hands-on Lab Marriott Marquis - Salon 3/4 12:45 PM - 1:45 PM Oracle ADF for Java EE Developers with Oracle Enterprise Pack for Eclipse Marriott Marquis - Salon 3/4 BOF (Birds-of-a-Feather) Mon 1 Oct, 2012 Time Title Location 6:15 PM - 7:00 PM How to Get Started with Oracle ADF Marriott Marquis - Club Room 7:15 PM - 8:00 PM Building Next-Generation Applications with Oracle ADF and Oracle BPM Marriott Marquis - Golden Gate C3 7:15 PM - 8:00 PM The Future of Oracle Forms: Upgrade, Modernize, or Migrate? Marriott Marquis - Golden Gate C2 7:15 PM - 8:00 PM Oracle ADF Faces: One Site for Many Devices Marriott Marquis - Golden Gate C1 - User Group Forum (Sunday Only) Sun 30 Sept, 2012 Time Title Location 9:00 AM - 10:00 AM Oracle ADF Immersion: How an Oracle Forms Developer Immersed Himself in the Oracle ADF World Moscone South - 305 10:15 AM - 11:15 AM Deploy with Joy: Using Hudson to Build and Deploy Your Oracle ADF Applications Moscone South - 305 11:30 AM - 12:30 PM ADF EMG User Group: A Peek into the Oracle ADF Architecture of Oracle Fusion Applications Moscone South - 305 12:45 PM - 3:45 PM ADF EMG User Group: Oracle Fusion Middleware Live Application Development Demo Moscone South - 305 3:15 PM - 4:15 PM Mobile Development with Oracle JDeveloper and Oracle ADF Moscone West - 2010 Demos Demo Location Developer Moscone North, Upper Lobby - N-002 Oracle ADF Mobile Development Moscone North, Upper Lobby - N-001 Oracle Eclipse Projects Hilton San Francisco, Grand Ballroom - HHJ-008 Oracle Enterprise Pack for Eclipse Moscone South, Right - S-208 Oracle JDeveloper and Oracle ADF Moscone South, Right - S-207 Exhibits 0 Exhibitor Location Accenture Moscone South - 1813 Moscone South - 2221 Infosys Moscone South - 1701 Moscone South - SMR-005 Innowave Technology Moscone South - 2309 ODTUG Moscone West, Level 2 Lobby - Kiosk in the User Groups Pavilion Oracle ADF Developers Meet Up Wednesday, Oct 03 Time Activity Location 4:30 PM - 5:30 PM Stop by the OTN Lounge and meet other Oracle ADF & Fusion developers as well as product managers and engineers who work on Oracle ADF, ADF Mobile and ADF Essentials. Feedback and questions welcome, or simply stop by and say ‘hi!’ and enjoy free beer. OTN Lounge

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  • Silverlight TV 14: Developing for Windows Phone 7 with Silverlight

    Silverlight TV is here at MIX10 where Windows Phone 7 (WP7) and Silverlight just became the best match since peanut butter and chocolate! Mike Harsh, Program Manager for the Silverlight team working on WP7, joins John Papa to demonstrate the WP7 device and the tooling used to create applications for it. Mike covers the phone, how to write a Silverlight app for it, how to run that app in the emulator, and how to deploy it to the phone. The simplicity of this demo is how easy it truly is to take your...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Embed Google’s Pac Man Game On Your Website

    - by Gopinath
    Google is celebrating the 30th anniversary of Pac-Man with a playable Pac Man game doodle on it’s home page. You can play the full game(255 levels) at http://google.com. This is the first time ever Google released an interactive doodle. How To Embed the Pac Man Game In Your Web Pages? I’m surprised to see this game being a non-flash version and it seems to be a pure javascript + html script. Michael at RustyBricks.com published an unofficial way of embedding Google’s Pac Man game in any website along with a link to demo page. Check out How To Get Google’s Pac Man Game On Your Page for a quick script to have this game for your website users. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Manchester UG Presentation Video

    In July I was invited to speak at the UK SQL Server UG event in Manchester.  I spoke about Excel being a good data mining client.  I was a little rushed at the end as Chris Testa-ONeill told me I had only 5 minutes to go when I had only been talking for 10 minutes.  Apparently I have a reputation for running over my time allocation.  At the event we also had a product demo from SQL Sentry around their BI monitoring dashboard solution.  This includes SSIS but the main thrust was SSAS Then came Chris with a look at Analysis Services.  If you have never heard Chris talk then take the opportunity now, he is a top class presenter and I am often found sat at the back of his classes. Here is the video link

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  • SQL SERVER – DATE and TIME in SQL Server 2008

    - by pinaldave
    I was thinking about DATE and TIME datatypes in SQL Server 2008. I earlier wrote about the about best practices of the same. Recently I had written one of the script written for SQL Server 2008 had to run on SQL Server 2005 (don’t ask me why!), I had to convert the DATE and TIME datatypes to DATETIME. Let me run quick demo for the same. DECLARE @varDate AS DATE DECLARE @varTime AS TIME SET @varDate = '10/10/2010' SET @varTime = '12:12:12' SELECT CAST(@varDate AS DATETIME) C_Date SELECT CAST(@varTime AS DATETIME) C_Time As seen in example when DATE is converted to DATETIME it adds the of midnight. When TIME is converted to DATETIME it adds the date of 1900 and it is something one wants to consider if you are going to run script from SQL Server 2008 to earlier version with CONVERT. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL DateTime, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • SQL Developer at Oracle Open World 2012

    - by thatjeffsmith
    We have a lot going on in San Francisco this fall. One of the most personal exciting bits, for what will be my 4th or 5th Open World, is that this will be my FIRST as a member of Team Oracle. I’ve presented once before, but most years it was just me pressing flesh at the vendor booths. After 3-4 days of standing and talking, you’re ready to just go home and not do anything for a few weeks. This time I’ll have a chance to walk around and talk with our users and get a good idea of what’s working and what’s not. Of course it will be a great opportunity for you to find us and get to know your SQL Developer team! 3.4 miles across and back – thanks Ashley for signing me up for the run! This year is going to be a bit crazy. Work wise I’ll be presenting twice, working a booth, and proctoring several of our Hands-On Labs. The fun parts will be equally crazy though – running across the Bay Bridge (I don’t run), swimming the Bay (I don’t swim), having my wife fly out on Wednesday for the concert, and then our first WhiskyFest on Friday (I do drink whisky though.) But back to work – let’s talk about EVERYTHING you can expect from the SQL Developer team. Booth Hours We’ll have 2 ‘demo pods’ in the Exhibition Hall over at Moscone South. Look for the farm of Oracle booths, we’ll be there under the signs that say ‘SQL Developer.’ There will be several people on hand, mostly developers (yes, they still count as people), who can answer your questions or demo the latest features. Come by and say ‘Hi!’, and let us know what you like and what you think we can do better. Seriously. Monday 10AM – 6PM Tuesday 9:45AM – 6PM Wednesday 9:45AM – 4PM Presentations Stop by for an hour, pull up a chair, sit back and soak in all the SQL Developer goodness. You’ll only have to suffer my bad jokes for two of the presentations, so please at least try to come to the other ones. We’ll be talking about data modeling, migrations, source control, and new features in versions 3.1 and 3.2 of SQL Developer and SQL Developer Data Modeler. Day Time Event Monday 10:454:45 What’s New in SQL Developer Why Move to Oracle Application Express Listener Tueday 10:1511:455:00 Using Subversion in Oracle SQL Developer Data Modeler Oracle SQL Developer Tips & Tricks Database Design with Oracle SQL Developer Data Modeler Wednesday 11:453:30 Migrating Third-Party Databases and Applications to Oracle Exadata 11g Enterprise Options and Management Packs for Developers Hands On Labs (HOLs) The Hands On Labs allow you to come into a classroom environment, sit down at a computer, and run through some exercises. We’ll provide the hardware, software, and training materials. It’s self-paced, but we’ll have several helpers walking around to answer questions and chat up any SQL Developer or database topic that comes to mind. If your employer is sending you to Open World for all that great training, the HOLs are a great opportunity to capitalize on that. They are only 60 minutes each, so you don’t have to worry about burning out. And there’s no homework! Of course, if you do want to take the labs home with you, many are already available via the Developer Day Hands-On Database Applications Developer Lab. You will need your own computer for those, but we’ll take care of the rest. Wednesday PL/SQL Development and Unit Testing with Oracle SQL Developer 10:15 Performance Tuning with Oracle SQL Developer 11:45 Thursday The Soup to Nuts of Data Modeling with Oracle SQL Developer Data Modeler 11:15 Some Parting Advice Always wanted to meet your favorite Oracle authors, speakers, and thought-leaders? Don’t be shy, walk right up to them and introduce yourself. Normal social rules still apply, but at the conference everyone is open and up for meeting and talking with attendees. Just understand if there’s a line that you might only get a minute or two. It’s a LONG conference though, so you’ll have plenty of time to catch up with everyone. If you’re going to be around on Tuesday evening, head on over to the OTN Lounge from 4:30 to 6:30 and hang out for our Tweet Meet. That’s right, all the Oracle nerds on Twitter will be there in one place. Be sure to put your Twitter handle on your name tag so we know who you are!

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  • The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video]

    - by Asian Angel
    If you are a Batman fan then you will find this video mashup interesting to watch. YouTube user TrueOneMoreUser has created a unique Dark Knight Trailer using characters from Team Fortress 2 and select scenes from The Dark Knight movie itself. Team Fortress 2 – The Demo Knight [via Geeks are Sexy] Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Setting up a local AI server - easy with Solaris 11

    - by Stefan Hinker
    Many things are new in Solaris 11, Autoinstall is one of them.  If, like me, you've known Jumpstart for the last 2 centuries or so, you'll have to start from scratch.  Well, almost, as the concepts are similar, and it's not all that difficult.  Just new. I wanted to have an AI server that I could use for demo purposes, on the train if need be.  That answers the question of hardware requirements: portable.  But let's start at the beginning. First, you need an OS image, of course.  In the new world of Solaris 11, it is now called a repository.  The original can be downloaded from the Solaris 11 page at Oracle.   What you want is the "Oracle Solaris 11 11/11 Repository Image", which comes in two parts that can be combined using cat.  MD5 checksums for these (and all other downloads from that page) are available closer to the top of the page. With that, building the repository is quick and simple: # zfs create -o mountpoint=/export/repo rpool/ai/repo # zfs create rpool/ai/repo/s11 # mount -o ro -F hsfs /tmp/sol-11-1111-repo-full.iso /mnt # rsync -aP /mnt/repo /export/repo/s11 # umount /mnt # pkgrepo rebuild -s /export/repo/sol11/repo # zfs snapshot rpool/ai/repo/sol11@fcs # pkgrepo info -s /export/repo/sol11/repo PUBLISHER PACKAGES STATUS UPDATED solaris 4292 online 2012-03-12T20:47:15.378639Z That's all there's to it.  Let's make a snapshot, just to be on the safe side.  You never know when one will come in handy.  To use this repository, you could just add it as a file-based publisher: # pkg set-publisher -g file:///export/repo/sol11/repo solaris In case I'd want to access this repository through a (virtual) network, i'll now quickly activate the repository-service: # svccfg -s application/pkg/server \ setprop pkg/inst_root=/export/repo/sol11/repo # svccfg -s application/pkg/server setprop pkg/readonly=true # svcadm refresh application/pkg/server # svcadm enable application/pkg/server That's all you need - now point your browser to http://localhost/ to view your beautiful repository-server. Step 1 is done.  All of this, by the way, is nicely documented in the README file that's contained in the repository image. Of course, we already have updates to the original release.  You can find them in MOS in the Oracle Solaris 11 Support Repository Updates (SRU) Index.  You can simply add these to your existing repository or create separate repositories for each SRU.  The individual SRUs are self-sufficient and incremental - SRU4 includes all updates from SRU2 and SRU3.  With ZFS, you can also get both: A full repository with all updates and at the same time incremental ones up to each of the updates: # mount -o ro -F hsfs /tmp/sol-11-1111-sru4-05-incr-repo.iso /mnt # pkgrecv -s /mnt/repo -d /export/repo/sol11/repo '*' # umount /mnt # pkgrepo rebuild -s /export/repo/sol11/repo # zfs snapshot rpool/ai/repo/sol11@sru4 # zfs set snapdir=visible rpool/ai/repo/sol11 # svcadm restart svc:/application/pkg/server:default The normal repository is now updated to SRU4.  Thanks to the ZFS snapshots, there is also a valid repository of Solaris 11 11/11 without the update located at /export/repo/sol11/.zfs/snapshot/fcs . If you like, you can also create another repository service for each update, running on a separate port. But now lets continue with the AI server.  Just a little bit of reading in the dokumentation makes it clear that we will need to run a DHCP server for this.  Since I already have one active (for my SunRay installation) and since it's a good idea to have these kinds of services separate anyway, I decided to create this in a Zone.  So, let's create one first: # zfs create -o mountpoint=/export/install rpool/ai/install # zfs create -o mountpoint=/zones rpool/zones # zonecfg -z ai-server zonecfg:ai-server> create create: Using system default template 'SYSdefault' zonecfg:ai-server> set zonepath=/zones/ai-server zonecfg:ai-server> add dataset zonecfg:ai-server:dataset> set name=rpool/ai/install zonecfg:ai-server:dataset> set alias=install zonecfg:ai-server:dataset> end zonecfg:ai-server> commit zonecfg:ai-server> exit # zoneadm -z ai-server install # zoneadm -z ai-server boot ; zlogin -C ai-server Give it a hostname and IP address at first boot, and there's the Zone.  For a publisher for Solaris packages, it will be bound to the "System Publisher" from the Global Zone.  The /export/install filesystem, of course, is intended to be used by the AI server.  Let's configure it now: #zlogin ai-server root@ai-server:~# pkg install install/installadm root@ai-server:~# installadm create-service -n x86-fcs -a i386 \ -s pkg://solaris/install-image/[email protected],5.11-0.175.0.0.0.2.1482 \ -d /export/install/fcs -i 192.168.2.20 -c 3 With that, the core AI server is already done.  What happened here?  First, I installed the AI server software.  IPS makes that nice and easy.  If necessary, it'll also pull in the required DHCP-Server and anything else that might be missing.  Watch out for that DHCP server software.  In Solaris 11, there are two different versions.  There's the one you might know from Solaris 10 and earlier, and then there's a new one from ISC.  The latter is the one we need for AI.  The SMF service names of both are very similar.  The "old" one is "svc:/network/dhcp-server:default". The ISC-server comes with several SMF-services. We at least need "svc:/network/dhcp/server:ipv4".  The command "installadm create-service" creates the installation-service. It's called "x86-fcs", serves the "i386" architecture and gets its boot image from the repository of the system publisher, using version 5.11,5.11-0.175.0.0.0.2.1482, which is Solaris 11 11/11.  (The option "-a i386" in this example is optional, since the installserver itself runs on a x86 machine.) The boot-environment for clients is created in /export/install/fcs and the DHCP-server is configured for 3 IP-addresses starting at 192.168.2.20.  This configuration is stored in a very human readable form in /etc/inet/dhcpd4.conf.  An AI-service for SPARC systems could be created in the very same way, using "-a sparc" as the architecture option. Now we would be ready to register and install the first client.  It would be installed with the default "solaris-large-server" using the publisher "http://pkg.oracle.com/solaris/release" and would query it's configuration interactively at first boot.  This makes it very clear that an AI-server is really only a boot-server.  The true source of packets to install can be different.  Since I don't like these defaults for my demo setup, I did some extra config work for my clients. The configuration of a client is controlled by manifests and profiles.  The manifest controls which packets are installed and how the filesystems are layed out.  In that, it's very much like the old "rules.ok" file in Jumpstart.  Profiles contain additional configuration like root passwords, primary user account, IP addresses, keyboard layout etc.  Hence, profiles are very similar to the old sysid.cfg file. The easiest way to get your hands on a manifest is to ask the AI server we just created to give us it's default one.  Then modify that to our liking and give it back to the installserver to use: root@ai-server:~# mkdir -p /export/install/configs/manifests root@ai-server:~# cd /export/install/configs/manifests root@ai-server:~# installadm export -n x86-fcs -m orig_default \ -o orig_default.xml root@ai-server:~# cp orig_default.xml s11-fcs.small.local.xml root@ai-server:~# vi s11-fcs.small.local.xml root@ai-server:~# more s11-fcs.small.local.xml <!DOCTYPE auto_install SYSTEM "file:///usr/share/install/ai.dtd.1"> <auto_install> <ai_instance name="S11 Small fcs local"> <target> <logical> <zpool name="rpool" is_root="true"> <filesystem name="export" mountpoint="/export"/> <filesystem name="export/home"/> <be name="solaris"/> </zpool> </logical> </target> <software type="IPS"> <destination> <image> <!-- Specify locales to install --> <facet set="false">facet.locale.*</facet> <facet set="true">facet.locale.de</facet> <facet set="true">facet.locale.de_DE</facet> <facet set="true">facet.locale.en</facet> <facet set="true">facet.locale.en_US</facet> </image> </destination> <source> <publisher name="solaris"> <origin name="http://192.168.2.12/"/> </publisher> </source> <!-- By default the latest build available, in the specified IPS repository, is installed. If another build is required, the build number has to be appended to the 'entire' package in the following form: <name>pkg:/[email protected]#</name> --> <software_data action="install"> <name>pkg:/[email protected],5.11-0.175.0.0.0.2.0</name> <name>pkg:/group/system/solaris-small-server</name> </software_data> </software> </ai_instance> </auto_install> root@ai-server:~# installadm create-manifest -n x86-fcs -d \ -f ./s11-fcs.small.local.xml root@ai-server:~# installadm list -m -n x86-fcs Manifest Status Criteria -------- ------ -------- S11 Small fcs local Default None orig_default Inactive None The major points in this new manifest are: Install "solaris-small-server" Install a few locales less than the default.  I'm not that fluid in French or Japanese... Use my own package service as publisher, running on IP address 192.168.2.12 Install the initial release of Solaris 11:  pkg:/[email protected],5.11-0.175.0.0.0.2.0 Using a similar approach, I'll create a default profile interactively and use it as a template for a few customized building blocks, each defining a part of the overall system configuration.  The modular approach makes it easy to configure numerous clients later on: root@ai-server:~# mkdir -p /export/install/configs/profiles root@ai-server:~# cd /export/install/configs/profiles root@ai-server:~# sysconfig create-profile -o default.xml root@ai-server:~# cp default.xml general.xml; cp default.xml mars.xml root@ai-server:~# cp default.xml user.xml root@ai-server:~# vi general.xml mars.xml user.xml root@ai-server:~# more general.xml mars.xml user.xml :::::::::::::: general.xml :::::::::::::: <!DOCTYPE service_bundle SYSTEM "/usr/share/lib/xml/dtd/service_bundle.dtd.1"> <service_bundle type="profile" name="sysconfig"> <service version="1" type="service" name="system/timezone"> <instance enabled="true" name="default"> <property_group type="application" name="timezone"> <propval type="astring" name="localtime" value="Europe/Berlin"/> </property_group> </instance> </service> <service version="1" type="service" name="system/environment"> <instance enabled="true" name="init"> <property_group type="application" name="environment"> <propval type="astring" name="LANG" value="C"/> </property_group> </instance> </service> <service version="1" type="service" name="system/keymap"> <instance enabled="true" name="default"> <property_group type="system" name="keymap"> <propval type="astring" name="layout" value="US-English"/> </property_group> </instance> </service> <service version="1" type="service" name="system/console-login"> <instance enabled="true" name="default"> <property_group type="application" name="ttymon"> <propval type="astring" name="terminal_type" value="vt100"/> </property_group> </instance> </service> <service version="1" type="service" name="network/physical"> <instance enabled="true" name="default"> <property_group type="application" name="netcfg"> <propval type="astring" name="active_ncp" value="DefaultFixed"/> </property_group> </instance> </service> <service version="1" type="service" name="system/name-service/switch"> <property_group type="application" name="config"> <propval type="astring" name="default" value="files"/> <propval type="astring" name="host" value="files dns"/> <propval type="astring" name="printer" value="user files"/> </property_group> <instance enabled="true" name="default"/> </service> <service version="1" type="service" name="system/name-service/cache"> <instance enabled="true" name="default"/> </service> <service version="1" type="service" name="network/dns/client"> <property_group type="application" name="config"> <property type="net_address" name="nameserver"> <net_address_list> <value_node value="192.168.2.1"/> </net_address_list> </property> </property_group> <instance enabled="true" name="default"/> </service> </service_bundle> :::::::::::::: mars.xml :::::::::::::: <!DOCTYPE service_bundle SYSTEM "/usr/share/lib/xml/dtd/service_bundle.dtd.1"> <service_bundle type="profile" name="sysconfig"> <service version="1" type="service" name="network/install"> <instance enabled="true" name="default"> <property_group type="application" name="install_ipv4_interface"> <propval type="astring" name="address_type" value="static"/> <propval type="net_address_v4" name="static_address" value="192.168.2.100/24"/> <propval type="astring" name="name" value="net0/v4"/> <propval type="net_address_v4" name="default_route" value="192.168.2.1"/> </property_group> <property_group type="application" name="install_ipv6_interface"> <propval type="astring" name="stateful" value="yes"/> <propval type="astring" name="stateless" value="yes"/> <propval type="astring" name="address_type" value="addrconf"/> <propval type="astring" name="name" value="net0/v6"/> </property_group> </instance> </service> <service version="1" type="service" name="system/identity"> <instance enabled="true" name="node"> <property_group type="application" name="config"> <propval type="astring" name="nodename" value="mars"/> </property_group> </instance> </service> </service_bundle> :::::::::::::: user.xml :::::::::::::: <!DOCTYPE service_bundle SYSTEM "/usr/share/lib/xml/dtd/service_bundle.dtd.1"> <service_bundle type="profile" name="sysconfig"> <service version="1" type="service" name="system/config-user"> <instance enabled="true" name="default"> <property_group type="application" name="root_account"> <propval type="astring" name="login" value="root"/> <propval type="astring" name="password" value="noIWillNotTellYouMyPasswordNotEvenEncrypted"/> <propval type="astring" name="type" value="role"/> </property_group> <property_group type="application" name="user_account"> <propval type="astring" name="login" value="stefan"/> <propval type="astring" name="password" value="noIWillNotTellYouMyPasswordNotEvenEncrypted"/> <propval type="astring" name="type" value="normal"/> <propval type="astring" name="description" value="Stefan Hinker"/> <propval type="count" name="uid" value="12345"/> <propval type="count" name="gid" value="10"/> <propval type="astring" name="shell" value="/usr/bin/bash"/> <propval type="astring" name="roles" value="root"/> <propval type="astring" name="profiles" value="System Administrator"/> <propval type="astring" name="sudoers" value="ALL=(ALL) ALL"/> </property_group> </instance> </service> </service_bundle> root@ai-server:~# installadm create-profile -n x86-fcs -f general.xml root@ai-server:~# installadm create-profile -n x86-fcs -f user.xml root@ai-server:~# installadm create-profile -n x86-fcs -f mars.xml \ -c ipv4=192.168.2.100 root@ai-server:~# installadm list -p Service Name Profile ------------ ------- x86-fcs general.xml mars.xml user.xml root@ai-server:~# installadm list -n x86-fcs -p Profile Criteria ------- -------- general.xml None mars.xml ipv4 = 192.168.2.100 user.xml None Here's the idea behind these files: "general.xml" contains settings valid for all my clients.  Stuff like DNS servers, for example, which in my case will always be the same. "user.xml" only contains user definitions.  That is, a root password and a primary user.Both of these profiles will be valid for all clients (for now). "mars.xml" defines network settings for an individual client.  This profile is associated with an IP-Address.  For this to work, I'll have to tweak the DHCP-settings in the next step: root@ai-server:~# installadm create-client -e 08:00:27:AA:3D:B1 -n x86-fcs root@ai-server:~# vi /etc/inet/dhcpd4.conf root@ai-server:~# tail -5 /etc/inet/dhcpd4.conf host 080027AA3DB1 { hardware ethernet 08:00:27:AA:3D:B1; fixed-address 192.168.2.100; filename "01080027AA3DB1"; } This completes the client preparations.  I manually added the IP-Address for mars to /etc/inet/dhcpd4.conf.  This is needed for the "mars.xml" profile.  Disabling arbitrary DHCP-replies will shut up this DHCP server, making my life in a shared environment a lot more peaceful ;-)Now, I of course want this installation to be completely hands-off.  For this to work, I'll need to modify the grub boot menu for this client slightly.  You can find it in /etc/netboot.  "installadm create-client" will create a new boot menu for every client, identified by the client's MAC address.  The template for this can be found in a subdirectory with the name of the install service, /etc/netboot/x86-fcs in our case.  If you don't want to change this manually for every client, modify that template to your liking instead. root@ai-server:~# cd /etc/netboot root@ai-server:~# cp menu.lst.01080027AA3DB1 menu.lst.01080027AA3DB1.org root@ai-server:~# vi menu.lst.01080027AA3DB1 root@ai-server:~# diff menu.lst.01080027AA3DB1 menu.lst.01080027AA3DB1.org 1,2c1,2 < default=1 < timeout=10 --- > default=0 > timeout=30 root@ai-server:~# more menu.lst.01080027AA3DB1 default=1 timeout=10 min_mem64=0 title Oracle Solaris 11 11/11 Text Installer and command line kernel$ /x86-fcs/platform/i86pc/kernel/$ISADIR/unix -B install_media=htt p://$serverIP:5555//export/install/fcs,install_service=x86-fcs,install_svc_addre ss=$serverIP:5555 module$ /x86-fcs/platform/i86pc/$ISADIR/boot_archive title Oracle Solaris 11 11/11 Automated Install kernel$ /x86-fcs/platform/i86pc/kernel/$ISADIR/unix -B install=true,inst all_media=http://$serverIP:5555//export/install/fcs,install_service=x86-fcs,inst all_svc_address=$serverIP:5555,livemode=text module$ /x86-fcs/platform/i86pc/$ISADIR/boot_archive Now just boot the client off the network using PXE-boot.  For my demo purposes, that's a client from VirtualBox, of course.  That's all there's to it.  And despite the fact that this blog entry is a little longer - that wasn't that hard now, was it?

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  • Website Vulnerabilities

    - by Ben Griswold
    The folks at the Open Web Application Security Project publish a list of the top 10 vulnerabilities. In a recent CodeBrew I provided a quick overview of them all and spent a good amount of time focusing on the most prevalent vulnerability, Cross Site Scripting (XSS).  I gave an overview of XSS, stepped through a quick demo (sorry vulnerable site), reviewed the three XSS variations and talked a bit about how to protect one’s site.  References and reading materials were also included in the presentation and, look at that, they are provided here too. Open Web Application Security Project The OWASP Top Ten Vulnerabilities (pdf) OWASP List of Vulnerabilities The 56 Geeks Project by Scott Johnson ha.ckers.org OWASP XSS Prevention Cheat Sheet Wikipedia Is XSS Solvable?, Don Ankney The Anatomy of Cross Site Scripting, Gavin Zuchlinski

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  • UK SQL Server User Group Events (June)

    There are two events of note for the SQL Server User Group in June.  The first is a Live Meeting event with myself on 04.06.2009.  I am going to be looking at how to integrate Data Mining into your BI solution.  I will be looking at putting DM into SSIS, SSAS and SSRS.  It will be very demo oriented.  You can register for the event here The second event is an event at Microsoft Reading on 10.06.2009.  The evening will be a BI/Data Mining event.  Chris Webb and myself are organizing it and  we want speakers.  We would love to see new faces up there telling us about their BI/DM solutions/Tips and Tricks.  If you want to speak at the event then let me or Chris know.  If you just want to attend then you can register here.

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  • SharePoint Saturday Michigan 2010 Recap, Slides, and Photos

    - by Brian Jackett
    This past weekend I attended SharePoint Saturday Michigan (SPSMI) in Ann Arbor, Michigan.  For those unfamiliar, SharePoint Saturday is a community driven event where various speakers gather to present at a FREE conference on all topics related to SharePoint.  This made my third SharePoint Saturday attended and second I’ve spoken at.  I believe today it was announced that about 210 people total attended the event.  I was very happy with the turnout, especially the ratio of male to female attendees.  Typically with computer related conferences the ratio leans towards more males attending, but both Peter Serzo (one of conference organizers) and I both commented to each other that at the end of the day it appeared to be close to 40% women in the crowd.  So here’s my recap of the weekend. Arrival     Friday afternoon I drove up from Columbus, OH to Ann Arbor, MI and arrived around 4pm.  I was attempting to avoid the rush hour traffic and construction backups.  Turned out to be a good idea because other speakers coming up Friday got stuck on a highway which literally closed down in both directions due to a bad accident.  I was talking my friend Sean McDonough through the highway closing and this was the first time I had seen a solid black traffic line on Google Maps.  Most of us are familiar with Green, Yellow, and Red, but this line was black if that tells you how bad it got. Speaker “Dinner”     Fast forward a few hours and it was time for the speaker “dinner.”  I put “dinner” in quotes because with this night alone SPSMI set a new bar for nicest and most extravagant speaker appreciation events for SharePoint Saturday.  By tapping into some very influential contacts, the conference organizers were able to provide a truck limo (yep you heard right) with refreshments, access to an underground suite at the Palace of Auburn Hills, and courtside tickets to see the Detroit Pistons play that night.  Being a Michigan native I have to say that I was absolutely floored by this experience and very thankful to our conference organizers Peter, Sebastian, and Jesse along with Trillium Teamologies. Sessions     The actual conference started Saturday morning at 9am with the keynote by Rob Collie who is the Microsoft program manager for PowerPivot.  The day continued and I attended the following sessions: Mike Watson (@mikewat) – “SharePoint 2010 Fight Night: Devs vs. Admins” Karl Swedeberg (@kswedberg) – “A Walk on the Client Side with jQuery“ [my session] Brian Jackett (@briantjackett) - “Real World Deployment of SharePoint 2007 Solutions” Jeff Willinger (@jwillie) - “Social Computing and Collaboration Inside and Outside the 4 Walls” Paul Schaeflein (@paulschaeflein) – “PowerShell for the SharePoint Developer” My Presentation     I had a great time presenting my session on Deploying SharePoint 2007 Solutions, but it wasn’t without its fair share of technical issues.  As my session was right after lunch I came in to my room 10 mins early to set up my laptop, slides, and demos.  As a quick background note, a few months ago I got an upgraded laptop from my company Sogeti and have been dual booting it between XP (factory installed) and Windows Server 2008 R2 w/ Hyper-V.  As such I had prepared all of my demo virtual machines to run under Hyper-V.  About 3 minutes before my session was scheduled to start though it became apparent that I did not have the correct display drivers to connect Windows Server 2008 R2 to the projector…     As you can imagine this was a slight cause for concern as I was potentially going to be unable to give my presentation.  Luckily for me I usually prepare for such unforeseen issues and had my presentation and some spare VMs that would run on XP on my external hard drive.  Knowing this I rebooted my machine into XP and began my presentation without slides until about 5 mins into the session when everything was up and running on XP.  Despite this being the first time I gave this presentation I have to say it was one of my favorites I’ve given so far.  The audience was very engaged in the session and I received some great, positive feedback afterwards.  Thanks to all who attended my session, I appreciate it very much. Link to Presentation Files     For those of you who attended my session and would like my slides or demo PowerShell scripts they can be found on my SkyDrive at the link below.  Also, if you have a few minutes and wouldn’t mind rating my session I have this session posted on SpeakerRate.  As speakers we always appreciate any and all feedback attendees offer, so thank you if you are able to provide any. SkyDrive folder with session files Rate my SharePoint 2007 Solutions session   Picture Albums     For everyone else, here are my pictures from the weekend.  The first link is to my FaceBook album which will have tagging (recommend this one.)  The second is to my Live album if you care for higher resolution images. http://www.facebook.com/album.php?aid=2154482&id=21905041&l=a3fb72ee8c View Full Album Conclusion     A big thank you goes out to all of the organizers, speakers, sponsors, and attendees of SPSMI.  As I’ve said so many times, without each and every one of you these events wouldn’t be possible.  I thoroughly enjoyed this trip back to my home state and presenting a new session.  For those interested in my upcoming schedule I will be giving two sessions on PowerShell at SharePoint Saturday Charlotte in April, helping plan Stir Trek: Iron Man Edition in May, and I’m submitting sessions to Day of .Net Ann Arbor in May as well.  Beyond that I haven’t planned out any travels.  Thanks for reading my recap.  Look forward to more technical posts now that I have a short break in conferences.         -Frog Out   links: Michigan image

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  • LINQ for SQL Developers and DBA’s

    - by AtulThakor
    Firstly I’d just like to thank the guys who organise the SQL Server User Group (Martin/Tony/Chris) and for giving me the opportunity to speak at the recent event. Sorry about the slides taking so long but here they are along with some extra information. Firstly the demo’s were all done using LINQPad 4.0 which can be downloaded here: http://www.linqpad.net/ There are 2 versions 3.5/4.0 With 3.5 you should be able to replicate the problem I showed where a query using a parameter which is X characters long would create a different execution plan to a query which uses a parameter which is Y characters long, otherwise I would just use 4.0 The sample database used is AdventureWorksLT2008 which can be downloaded from here: http://msftdbprodsamples.codeplex.com/releases/view/37109 The scripts have been named so that you can select the appropriate way to run them i.e.: C# expression / C#statement, each script can be run individually be highlighting the query and clicking the play symbol or hitting F5. Scripts and Slides: http://sqlblogcasts.com/blogs/atulthakor/An%20Introduction%20to%20LINQ.zip Please don't hesitate in sending any questions via email/twitter, I’ll try my best to answer your questions! Thanks, Atul

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  • Oracle for PCI-DSS Security Webcast

    - by Alex Blyth
    Thanks to everyone who attended the Oracle for PCI-DSS security webcast today. It was good to see how the products we talked about last week can be used to address the PCI standard requirements. A big thanks to Chris Pickett for presenting a great session and running us through a very cool demo showing how the data is protected through out its life. The replay of the session can be downloaded here. Slides and be down loaded here. Oracle for PCI-DSS Security Compliance View more presentationsfrom Oracle Australia. Next week we resume our regular schedule with Andrew Clarke taking us through Oracle Application Express (APEX) - one of the best kept secrets in the Oracle Database. Enroll for this session here (and now :) ) Till next week Cheers Alex

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  • What's new in Xamarin and iOS7 - webinar

    - by Wallym
    I recently did an online webinar regarding the new iOS7 and Xamarin.  In it, I covered the basics of what is new in iOS7 along with what is new in Xamarin's developer platform.  Please take some time and view this webinar.  The items that were covered include:What's new in iOS7.The XCode Design Surface.An example showing new iOS7 View Animations.What's new with Xamarin and async, await, and HttpClient.A demo of Razor Templating.The Xamarin.iOS Plugin for Visual Studio.  ** The video only works in Windows.  I don't control the content, so I have to go with what I am given. :-( **

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • How to uninstall Ubuntu 12.04 LTS ( installed alongside Win 7 from Boot CD)

    - by Mohammad Yaseen
    A few days back I installed Ubuntu 12.04 alongside windows. When I put the CD in, the setup said that I should boot from CD and then I can choose from demo to install Ubuntu alongside Windows, I followed the instruction and selected Install alongside Windows 7 from the setup wizard. My Win 7 drive is originally 60 GB but after installing Ubuntu it appears as if it were 43 GB. Now I want to UNINSTALL Ubuntu and get just Win 7 back on. Please guide me how to do this. Presently, at start-up I get a choice to Boot either into Win 7 or Ubuntu. I am new to Ubuntu and Linux both! This is the partition layout as seen on Win 7 :

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