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  • Which hardware changes require operating system reinstallation?

    - by Mark
    I'm about to upgrade my computer but might keep some parts. Just wandering what I would have to keep to prevent me having to reinstall my OSs, at the moment I have a dual boot setup with ubuntu and windows 7. I'm pretty sure you can't just take your hard drive with the OS on it and put it into a different box and keep going (can you?) but I know you can change the graphics cards, secondary hard drives and ram with out a problem. So what is it that you can't change? The CPU? Motherboard? Thanks for any replies

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  • System freezes during boot process

    - by slugster
    Hi everyone, i have a machine running Win7 Ultimate. It was running fine, then it just froze - all the stuff i was doing was still on the screen, but mouse and keyboard input was ignored, any animation that was happening on the screen stopped, the machine literally just froze. So i rebooted (power off button), from then on the machine will reboot, but it ultimately freezes again. The instance when this happens will vary - i have made it as far as the Windows login screen, but mostly it will do the POST, then give me the option to press F1 to continue or Del to enter BIOS settings (but of course pressing a key has no effect - it's frozen!). I have disconnected everything not necessary for the boot process, the only peripheral that remains attached is the keyboard. (even the network cable is disconnected). Prior to this the machine was operating fine. The install of Win7 is only 2 days old, and it was a fresh reinstall (i.e. not an upgrade or repair). Can anyone give me an indication of what may be wrong here? I'm not sure if this question should be here or on SuperUser, please migrate it if i have chosen the wrong board.

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  • System Center Configuration Manager 2007 - Debugging Client Installs

    - by Dayton Brown
    Hi All: Having an issue installing the CCMsetup client on desktops. The CCMSetup makes it to the PC, files are there, it gets added to the services for automatic start, it starts, but quits almost instantly. Logs on the desktop show a entry like this. <![LOG[Failed to successfully complete HTTP request. (StatusCode at WinHttpQueryHeaders: 404)]LOG]!><time="14:28:51.183+240" date="06-11-2009" component="ccmsetup" context="" type="3" thread="2388" file="ccmsetup.cpp:5808"> What am I missing? EDIT: Firewall is off on both client and server.

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  • System freezes during boot process

    - by slugster
    Hi everyone, i have a machine running Win7 Ultimate. It was running fine, then it just froze - all the stuff i was doing was still on the screen, but mouse and keyboard input was ignored, any animation that was happening on the screen stopped, the machine literally just froze. So i rebooted (power off button), from then on the machine will reboot, but it ultimately freezes again. The instance when this happens will vary - i have made it as far as the Windows login screen, but mostly it will do the POST, then give me the option to press F1 to continue or Del to enter BIOS settings (but of course pressing a key has no effect - it's frozen!). I have disconnected everything not necessary for the boot process, the only peripheral that remains attached is the keyboard. (even the network cable is disconnected). Prior to this the machine was operating fine. The install of Win7 is only 2 days old, and it was a fresh reinstall (i.e. not an upgrade or repair). Can anyone give me an indication of what may be wrong here? I'm not sure if this question should be here or on SuperUser, please migrate it if i have chosen the wrong board.

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  • What is the difference between sar -B verses sar -W

    - by Mark
    I am trying to understand why my system is running slowly. I found the sar command, but wanted to know the difference between sar -B and sar -W I read the man page, and I understand that -B gives me the paging statistics and -W gives me the swapping statistics. What I would like to understand is the following: What is the correlation between the two sets of statistics. When should I be concerned about -B and when about -W? ie, what values from each command should I be concerned with? Which statistic is more closely related to system performance Thanks

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  • How to get partition information from non-booting server?

    - by gravyface
    Need to manually rebuild a mirrored array on a server and am in the process of reinstalling SBS 2003 on it. However, it's a Dell server, and know that there's the Dell FAT32 diagnostics partition, a system partition, and a data partition, but do not know the size of each. Planning on reinstalling SBS 2003, all applications on the server, and then doing a System State restore, but figured that not having the correct partitions will cause some grief: am I right? Almost thinking that the size of the partitions shouldn't matter, but not positive. Question: should I care about the size of the partition? If so, how can I get this partition information from a non-booting drive? We have an Acronis image of the one working disk and the partitions are mounted/viewable in Explorer on a workstation, but I'm not sure where the Logical Disk Manager/Disk Management data is stored and/or if there's a way to retrieve it without having a working Windows installation.

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  • Browser-based Operating System

    - by Ross Peoples
    I have a bunch of touchscreen machines that I want to display a webpage on and have users interact with the webpage via the touchscreen. Right now, this is done with a full-blown OS with a browser set to run at startup. I think maybe the ideal solution is to use a Linux-based OS that boots up, starts X, then starts a web browser (Chrome, Firefox, or whatever) in full screen mode. What kind of options do I have? I really want to avoid using a full-blown OS like I do now. It looks unprofessional and takes a while to boot up. I was thinking maybe Chrome OS or something, but I wouldn't know how to set it up for my purposes, since it's still designed to be used as a desktop OS instead of a kiosk-type OS.

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  • How does Amazon EC2 operating system licensing work?

    - by JP
    Hello, I'm new to the cloud and EC2 and am wondering how licensing of operating systems works. Specifically, i spent some time looking at amazon machine images (ami's) and some contain windows and sql server. My question is how does the licensing work: a) Do I install my own licenses once the boxes are available? b) Are these licenses covered by my Amazon bill c) what are any costs associated with this software? Thank in advance, JP

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  • System Centre Essentials 2007 Clients Losing Status

    - by David Collie
    Clients that have been reporting their state fine suddenly start reporting "Windows 0.0" for their OS and "Not yet contacted" for their Last Contacted date even though previously these values were present and correct. Any idea why this might be happening? I've spend a long time playing with wsauclt etc and just when I think I've the problem it comes back again! Thanks.

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  • Objective C and C++ for Game Development

    - by Holland
    I'm trying to figure out which language I should begin learning. I've only been programming for about 6 months, with languages like PHP, Java, and C#. I want to learn how to dev games, and while I know in most cases the answer to this would be through C++ (at least, I would think), though I'm still curious about what Objective C can offer in the sense of long term benefit. It seems like there's a chance that Objective-C may actually become more popular than C++ in a few years, and for all I know, it may become the de facto standard development language for games. Still, despite all of this, I really don't know anything, and this is all speculation. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Note: despite what some might say, I really don't want to end up using prebuilt engines, and would rather just learn how to make my own. I'm well aware that it takes a lot more time, but I'm quite ok with that.

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

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  • Recommended certification to join in a game development internship [on hold]

    - by Conrado Costa
    I'm Brazilian and I'll go to California in July 2014 to study for 1 year and I'm intending to get a winter internship in the game development industry. I'm a programmer since 2008 and I know C#, PHP, Java, Python and a bit of Perl. My question is: do you know any certified required (or helpful) to get a winter job as a game developer? I have no problem to learn new languages, I'm thinking to get a C or C++ certified because I'm not sure about which is the most used language, but before to start a study marathon to take a certification, I have to choose the language and the certification itself. Can you help me, and is that a valid question?

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • First Steps. Windows Phone game development

    - by anatoliiG
    I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". I answer - I've got solid experience in Silverlight and C#. For me, this is a major advantage compared to other platforms. Please, give advice and suggestions about: What should I read? Best practices. Third party libraries. Silverlight(Only) vs XNA. Whatever I should pay attention to.

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • Visual Studio 2012 and Game Development

    - by amongrain
    Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I would like to work on games, I'd like to know if there's a way to develop games using C# on Visual Studio 2012, or if I should learn everything again using C++ and Direct3D? C# is a language I like a lot, so if there's no way to do it in C# but something quite easy to use Java for game development, I'd also be interested. Thanks a lot!

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  • Best C++ Portable time library for game development

    - by Darkenor
    I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found: This boost library But I'm wondering if it there are some alternatives. I use boost a lot and (while I like it) I find that it sometimes takes me longer to figure out how to use the generic code than to write my own...not-so-generic code. (Ya, ya...I know. I should be less lazy). But anyway, advice appreciated! :)

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