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  • How to record an iPad screencast

    - by hgpc
    How do you record an iPad screencast at full scale? I have an iMac with maximum resolution 1680x1050 and the simulator doesn't fit the screen in portrait orientation. It does fit in landscape orientation. Reducing the scale to 50% is not an option because the end result is too small. If the scale could be reduced slightly it would be fine, but not 50%. Is it possible to put the simulator in landscape orientation and still keep the app in portrait mode? Then I could simply rotate the resulting video to get a portrait screencast.

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  • How do I make UITableViewCell's ImageView a fixed size even when the image is smaller.

    - by Robert
    I have a bunch of images I am using for cell's image views, they are all no bigger than 50x50. e.g. 40x50, 50x32, 20x37 ..... When I load the table view, the text doesn't line up because the width of the images varies. Also I would like small images to appear in the centre as opposed to on the left. Here is the code I am trying inside my 'cellForRowAtIndexPath' method cell.imageView.autoresizingMask = ( UIViewAutoresizingNone ); cell.imageView.autoresizesSubviews = NO; cell.imageView.contentMode = UIViewContentModeCenter; cell.imageView.bounds = CGRectMake(0, 0, 50, 50); cell.imageView.frame = CGRectMake(0, 0, 50, 50); cell.imageView.image = [UIImage imageWithData: imageData]; As you can see I have tried a few things, but none of them work.

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  • Loop an UIScrollView

    - by Ilya
    Hi, I've got an UIScrollView and in it different images(about 30). I'd like to make it possible, when user reaches the last image to show the first one after it and so on. And I want to implement the same feature with the first image(to go to the last one). I'd like to loop the images smoothly that user won't even notice that he is making another loop. What is the best way to achieve this? Thanks.

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  • Testing Mobile Websites with Adobe Shadow

    - by dwahlin
    It’s no surprise that mobile development is all the rage these days. With all of the new mobile devices being released nearly every day the ability for developers to deliver mobile solutions is more important than ever. Nearly every developer or company I’ve talked to recently about mobile development in training classes, at conferences, and on consulting projects says that they need to find a solution to get existing websites into the mobile space. Although there are several different frameworks out there that can be used such as jQuery Mobile, Sencha Touch, jQTouch, and others, how do you test how your site renders on iOS, Android, Blackberry, Windows Phone, and the variety of mobile form factors out there? Although there are different virtual solutions that can be used including Electric Plum for iOS, emulators, browser plugins for resizing the laptop/desktop browser, and more, at some point you need to test on as many physical devices as possible. This can be extremely challenging and quite time consuming though especially when you consider that you have to manually enter URLs into devices and click links on each one to drill-down into sites. Adobe Labs just released a product called Adobe Shadow (thanks to Kurt Sprinzl for letting me know about it) that significantly simplifies testing sites on physical devices, debugging problems you find, and even making live modifications to HTML and CSS content while viewing a site on the device to see how rendering changes. You can view a page in your laptop/desktop browser and have it automatically pushed to all of your devices without actually touching the device (a huge time saver). See a problem with a device? Locate it using the free Chrome extension, pull up inspection tools (based on the Chrome Developer tools) and make live changes through Chrome that appear on the respective device so that it’s easy to identify how problems can be resolved. I’ve been using Adobe Shadow and am very impressed with the amount of time saved and the different features that it offers. In the rest of the post I’ll walk through how to get it installed, get it started, and use it to view and debug pages.   Getting Adobe Shadow Installed The following steps can be used to get Adobe Shadow installed: 1. Download and install Adobe Shadow on your laptop/desktop 2. Install the Adobe Shadow extension for Chrome 3. Install the Adobe Shadow app on all of your devices (you can find it in various app stores) 4. Connect your devices to Wifi. Make sure they’re on the same network that your laptop/desktop machine is on   Getting Adobe Shadow Started Once Adobe Shadow is installed, you’ll need to get it running on your laptop/desktop and on all your mobile devices. The following steps walk through that process: 1. Start the Adobe Shadow application on your laptop/desktop 2. Start the Adobe Shadow app on each of your mobile devices 3. Locate the laptop/desktop name in the list that’s shown on each mobile device: 4. Select the laptop/desktop name and a passcode will be shown: 5. Open the Adobe Shadow Chrome extension on the laptop/desktop and enter the passcode for the given device: Using Adobe Shadow to View and Modify Pages Once Adobe Shadow is up and running on your laptop/desktop and on all of your mobile devices you can navigate to a page in Chrome on the laptop/desktop and it will automatically be pushed out to all connected mobile devices. If you have 5 mobile devices setup they’ll all navigate to the page displayed in Chrome (pretty awesome!). This makes it super easy to see how a given page looks on your iPad, Android device, etc. without having to touch the device itself. If you find a problem with a page on a device you can select the device in the Chrome Adobe Shadow extension on your laptop/desktop and select the remote inspector icon (it’s the < > icon): This will pull up the Adobe Shadow remote debugging window which contains the standard Chrome Developer tool tabs such as Elements, Resources, Network, etc. Click on the Elements tab to see the HTML rendered for the target device and then drill into the respective HTML content, CSS styles, etc. As HTML elements are selected in the Adobe Shadow debugging tool they’ll be highlighted on the device itself just like they would if you were debugging a page directly in Chrome with the developer tools. Here’s an example from my Android device that shows how the page looks on the device as I select different HTML elements on the laptop/desktop: Conclusion I’m really impressed with what I’ve to this point from Adobe Shadow. Controlling pages that display on devices directly from my laptop/desktop is a big time saver and the ability to remotely see changes made through the Chrome Developer Tools (on my laptop/desktop) really pushes the tool over the top. If you’re developing mobile applications it’s definitely something to check out. It’s currently free to download and use. For additional details check out the video below:  

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  • UISplitView: how to access instance?

    - by chpwn
    I have a navigation controller in my left portion of my split view, and in the right portion. But sometimes, for example when an item is tapped, my left side must manually set the view controller on the right side. Where is the best place to store the split view controller instance? Pass it around to each view controller on the left side, like I do with the navigation controller? Store it in my App Delegate and then access it via a property with [[UIApplication sharedApplication] delegate].splitView?

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  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

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  • Reorder cells in a UITableView without displaying a "delete" button

    - by iter
    I want to be able to reorder cells in a table, but not to delete or insert them. I want a picture like this: This image appears in Apple's Table View Programming Guige, but the code samples there produce a table with red "delete" buttons when the table goes into editing mode. I can set editingStyleForRowAtIndexPath to UITableViewCellEditingStyleNone and that makes the delete buttons go away, but the rows are still indented as if to make room for these buttons.

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  • Changing the size of UISearchBar

    - by camilo
    Hi. Not being able to find the answer, and also not being able to do what I want with CGSize searchBarSize = self.searchDisplayController.searchBar.frame.size; searchBarSize.width = ; I ask: is there a way to change the width of a UISearchBar? Tanks a lot.

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  • Why is no video showing using MPMoviePlayerController

    - by nathanjosiah
    MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:@"http://feeds.harvest.org/~r/greglaurietv/~5/MW4zfyeubC8/HD100307-iPod.mp4"]]; moviePlayer.scalingMode = MPMovieScalingModeNone; moviePlayer.controlStyle = MPMovieControlStyleDefault; [moviePlayer play]; only audio is playing, but nothing shows up in my view.... what am i doing wrong?

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  • Forward event from custom UIControl subclass

    - by ggould75
    My custom subclass extend UIControl (MyCustomUIControl) Basically it contains 3 subviews: UIButton (UIButtonTypeCustom) UIImageView UILabel All the class works great but now I want to connect some events generated from this class to another. In particular when the button is pressed I want to forward the event to the owner viewcontroller so that I can handle the event. The problem is that I can't figure out how to implement this behaviour. Within EditableImageView I can catch the touch event using [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside] but I don't know how to forward it inside of the buttonPressed selector. I also tried to implement touchesBegan but it seems never called... I'd like to capture the button press event from the viewcontroller in this way: - (void)viewDidLoad { [super viewDidLoad]; self.imageButton = [[EditableImageView alloc] initWithFrame:CGRectMake(50.0f, 50.0f, 80.0f, 80.0f)]; [imageButton addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:imageButton]; [imageButton setEditing:NO]; } This is my UIControl subclass initialization method: - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { [self setBackgroundColor:[UIColor clearColor]]; button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0.0f, 0.0f, frame.size.width, frame.size.height); [button setImage:[UIImage imageNamed:@"nene_70x70.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; transparentLabelBackground = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"editLabelBackground.png"]]; transparentLabelBackground.hidden = YES; [self addSubview:transparentLabelBackground]; // create edit status label editLabel = [[UILabel alloc] initWithFrame:CGRectZero]; editLabel.hidden = YES; editLabel.userInteractionEnabled = NO; // without this assignment the button will not be clickable editLabel.textColor = [UIColor whiteColor]; editLabel.backgroundColor = [UIColor clearColor]; editLabel.textAlignment = UITextAlignmentLeft; UIFont *labelFont = [UIFont systemFontOfSize:16.0]; editLabel.font = labelFont; editLabel.text = @"edit"; labelSize = [@"edit" sizeWithFont:labelFont]; [self addSubview:editLabel]; } return self; } Thanks.

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  • memory warning, generating UIImagefrom pdf files in objective-c

    - by favo
    When converting PDF Pages into UIImages I receive memory warnings all the time. It seems there is either some leak or something else that eats my memory. Using instruments didn't give me any helpful details. I'm using the following function to generate images from a pdf file: - (UIImage*)pdfImage:(NSString*)pdfFilename page:(int)page { CFURLRef pdfURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)pdfFilename, kCFURLPOSIXPathStyle, false); CGPDFDocumentRef pdfRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); CGPDFPageRef pdfPage = CGPDFDocumentGetPage(pdfRef, page); CGRect pdfPageSize = CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox); float pdfScale; if ( pdfPageSize.size.width < pdfPageSize.size.height ) { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.width; } else { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.height; } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, pdfPageSize.size.width*pdfScale, pdfPageSize.size.height*pdfScale, 8, (int)pdfPageSize.size.width*pdfScale * 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); // CGContextClipToRect(context, pdfPageView.frame); // CGPDFPageRetain(pdfPage); CGAffineTransform transform = aspectFit(CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox), CGContextGetClipBoundingBox(context)); CGContextConcatCTM(context, transform); CGContextDrawPDFPage(context, pdfPage); // CGPDFPageRelease (pdfPage); CGImageRef image = CGBitmapContextCreateImage(context); CGContextRelease(context); UIImage *finalImage = [UIImage imageWithCGImage:image]; CGImageRelease(image); CGPDFDocumentRelease(pdfRef); return finalImage; } I am releasing the document and everything else, so where could be the problem? Thanks for your help!

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  • UIImagePickerController and extracting EXIF data from existing photos

    - by tomtaylor
    It's well known that UIImagePickerController doesn't return the metadata of the photo after selection. However, a couple of apps in the app store (Mobile Fotos, PixelPipe) seem to be able to read the original files and the EXIF data stored within them, enabling the app to extract the geodata from the selected photo. They seem to do this by reading the original file from the /private/var/mobile/Media/DCIM/100APPLE/ folder and running it through an EXIF library. However, I can't work out a way of matching a photo returned from the UIImagePickerController to a file on disk. I've explored file sizes, but the original file is a JPEG, whilst the returned image is a raw UIImage, making it impossible to know the file size of the image that was selected. I'm considering making a table of hashes and matching against the first x pixels of each image. This seems a bit over the top though, and probably quite slow. Any suggestions?

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  • Hiding/ Showing UIPickerView

    - by aahrens
    I Have an a touchesEnded event that checks for when a UITextField is pressed. What I would like it to do is is hide/show a UIPickerView. How can this be done? - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; if (CGRectContainsPoint([self.textField frame], [touch locationInView:self.view])) { NSString * error = @"Touched the TextField"; UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Selection!" message:error delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; //Want to show or hide UIPickerView } } I already have an allocated UIPickerView when touches occur @interface ThirdViewController : UIViewController <UITextFieldDelegate,UIPickerViewDelegate> { IBOutlet UIPickerView *pickerView; }

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  • Load CoreData objects' string property into UIPickerView

    - by OscarTheGrouch
    Hello Currently I have an entity named "Events" in a CoreData app. "Events" has one string property named "eventName". In the -(void)viewDidLoad I am trying to Fetch all the "Events" objects and load their "eventName" by alphabetical order into a UIPickerView. The ultimate end goal is through the use of a textField, buttons and the pickerView being add new objects in and remove unwanted objects out. Basically turning the UIPickerView into a UITableView. Currently I am able to save objects to the CoreData store, but am not able to pull them/their properties out into the UIPickerView. I am willing and able to share the project source code to anyone who wants it, or is willing to look at it to help out. thanks Chris

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  • iTunesConnect acces to download stats for my client

    - by Thierryb
    Hello, I've developed an app for a client and would like to give him an access to my iTunesConnect in order to access to the download stat for his application. The problem is that if I create a new user and set permission to only see reports, he will be able to get all stats... And I don't want to get stats manually each day. Do you have an idea ? Thanks

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  • a problem to update Text of UILabel in TableViewCell

    - by RAGOpoR
    From picture i try to update UILabel at cell that i press but it update incorrect row how can i update text correct row? mycode when add To accessoryView it will reuse to create each row self.info = [[UILabel alloc] initWithFrame:CGRectMake((accView.image.size.width/2.5), 0.0, accView.image.size.width/2, accView.image.size.height)]; self.info.text = @"RSS"; self.info.tag = 3; self.info.textColor = [UIColor whiteColor]; self.info.shadowColor = [UIColor blackColor]; self.info.shadowOffset = CGSizeMake(1,1); self.info.font = [UIFont boldSystemFontOfSize:11]; self.info.backgroundColor = [UIColor clearColor]; [cell.accessoryView addSubview:self.info];

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  • Problem with Three20 TTPhotoViewController

    - by Coppes
    Hi there, I aint sure if this is the right place to ask or report this... but i hope someone here can help me out with the following problem I'm currently creating an app which offers several functionalities. anyways it also includes the TTPhotoViewController which Three20 offers. Well this controller is absolutely awesome but i'm haveing some trouble after useing the TTPhotoviewcontorller, since then all content falls behind my navigationbarcontroller. Here are some screenshots where you can see before and after opening the viewcontroller Before : http:// img121.imageshack.us/img121/2253/fotoze.jpg After : http:// img88.imageshack.us/img88/5899/foto1c.jpg [remove spaces after the // ] Hopefully you guys can help me out since i'm quite new in these things. Thanks in advance, Wesley

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  • Reasons for NSManagedObjectMergeError error on [NSManagedObjectContext save:]

    - by ross-kimes
    I have a application that combines threading and CoreData. I and using one global NSPersistentStoreCoordinator and a main NSManagedObjectContextModel. I have a process where I have to download 9 files simultaneously, so I created an object to handle the download (each individual download has its own object) and save it to the persistentStoreCoordinator. In the [NSURLConnection connectionDidFinishLoading:] method, I created a new NSManagedObject and attempt to save the data (which will also merge it with the main managedObjectContext). I think that it is failing due to multiple process trying to save to the persistentStoreCoordinator at the same time as the downloads are finishing around the same time. What is the easiest way to eliminate this error and still download the files independently? Thank you!

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  • Sharing a UIView between UIViewControllers in a UITabBarController

    - by Wireless Designs
    Hi all - I have a UIScrollView that houses a gallery of images the user can scroll through. This view needs to be visible on each of three separate UIViewControllers that are housed within a UITabBarController. Right now, I have three separate UIScrollView instances in the UITabBarController subclass, and the controller manages keeping the three synchronized (when a user scrolls the one they can see, programmatically scrolling the other two to match, etc.), which is not ideal. I would like to know if there is a way to work with only ONE instance of the UIScrollView, but have it show up only in the UIViewController that the user is currently interacting with. This would completely eliminate all the synchronization code. Here is basically what I have now in the UITabBarController (which is where all this is currently managed): @interface ScrollerTabBarController : UITabBarController { FirstViewController *firstView; SecondViewController *secondView; ThirdViewController *thirdView; UIScrollView *scrollerOne; UIScrollView *scrollerTwo; UIScrollView *scrollerThree; } @property (nonatomic,retain) IBOutlet FirstViewController *firstView; @property (nonatomic,retain) IBOutlet SecondViewController *secondView; @property (nonatomic,retain) IBOutlet ThirdViewController *thirdView; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerOne; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerTwo; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerThree; @end @implementation ScrollerTabBarController - (void)layoutScroller:(UIScrollView *)scroller {} - (void)scrollToMatch:(UIScrollView *)scroller {} - (void)viewDidLoad { [self layoutScroller:scrollerOne]; [self layoutScroller:scrollerTwo]; [self layoutScroller:scrollerThree]; [scrollerOne setDelegate:self]; [scrollerTwo setDelegate:self]; [scrollerThree setDelegate:self]; [firstView setGallery:scrollerOne]; [secondView setGallery:scrollerTwo]; [thirdView setGallery:scrollerThree]; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self scrollToMatch:scrollView]; } @end The UITabBarController gets notified (as the scroll view's delegate) when the user scrolls one of the instances, and then calls methods like scrollToMatch: to sync up the other two with the user's choice. Is there something that can be done, using a many-to-one relationship on IBOutlet or something like that, to narrow this down to one instance so I'm not having to manage three scroll views? I tried keeping a single instance and moving the pointer from one view to the next using the UITabBarControllerDelegate methods (calling setGallery:nil on the current and setGallery:scrollerOne on the next each time it changed), but the scroller never moved to the other tabs. Thanks in advance!

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  • Update Query using the Objective C Wrapper for sqlite

    - by user271753
    Hey I am using the http://th30z.netsons.org/2008/11/objective-c-sqlite-wrapper/ wrapper . My code is this : - (IBAction)UpdateButtonPressed:(id)sender { Sqlite *sqlite = [[Sqlite alloc] init]; NSString *writableDBPath = [[NSBundle mainBundle]pathForResource:@"Money"ofType:@"sqlite"]; if (![sqlite open:writableDBPath]) return; NSArray *query = [sqlite executeQuery:@"UPDATE UserAccess SET Answer ='Positano';"]; NSDictionary *dict = [query objectAtIndex:2]; NSString *itemValue = [dict objectForKey:@"Answer"]; NSLog(@"%@",itemValue); } Answer is the Column name , UserAccess the table name . the column is at 3rd place in the table What am I doing wrong why is it crashing ???

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  • Hide UITabBarController?

    - by David.Chu.ca
    I have root view with both tab bar and navigation bar visible at the beginning. When the view is moved to the next level, I would like to hide the tab bars, and when the view is moved back, I would like the tab bar visible. Is there any way to do that?

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