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  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

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  • How does R treat positional arguments

    - by inspectorG4dget
    I'm a python guy and very new to R (so far, all I've done is copy-paste code and screen-shot the resulting, graph). I would now like to actually learn the language so that I can draw useful plots (right now, I am trying to plot this). In attempting my first plot, I came across this function call: sets_options("universe", seq(from = 0, to = 25, by = 0.1)) Now, I would like to know if I can achieve the same result by calling sets_options("universe", seq(0, 25, 0.1)) The help page for seq doesn't speak to this specifically (or I'm not reading it correctly), so I was hoping someone could shed some light on how R handles positional arguments I tried calling the function that way in R and it worked (no syntax errors, etc), but I don't know how to test the output of that function, so I'm forced to ask here

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  • Determining if a coordinate is on a line

    - by TGCBraun
    I´m coding a little app that allows the user to draw multiple shapes and then remove or resize them. It´s working perfectly on rectangles and ovals, but I´m having issues with lines. Here´s a method that I wrote to find if the clicked spot on the screen is part of a specific line: public boolean containsLocation(int x, int y) { int m = (getY2() - getY()) / (getX2() - getX()); int b = getY() - (m * getX()); if (y == (m * x) + b) { return true; } return false; I´m using the famous y = mx + b formula and replacing y and x to find if the clicked spot is part of the line. The problem is when I click on the screen to remove the line, it only works if I click on the very fist coordinate (x,y) where the line starts. Nothing happens when I click anywhere else along the line. Can anyone shed a light on what I´m doing wrong? Thanks a lot.

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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • question about working with System.Drawing.Graphics

    - by backdoor
    hi all. i have a System.Drawing.Point[] filled with some System.Drawing.Point's. so when i want to draw this points as a polygon in a System.Windows.Form instance , the final drawn polygon is not all in the screen or sometimes is very small (in screen shown as 2-3 pixel). i wonder if there is some Library that using that i can just send Point[] to that and thatself scales and ... points and draws polygon manner that all points shown in screen and they are scaled to fit the screen (i mean small objects that shown as 2-3 pixel scale up to fit entire screen); thaks all and sorry for my bad english...

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  • Routing Error in Chapter 7.1.2 of the Ruby on Rails Tutorial

    - by user2985910
    I've been working through the tutorial for the past few days, and finally hit a snag in chapter 7. It is in this step where the line in routes.rb: get "users/new" is replaced with resource :users After I do this, I get a routing error when visiting http://localhost:3000/users/1 - No route matches [GET] "/users/1" instead of the other "Unknown Action" error shown here. Per the instructions, my routes.db file looks like this: SampleApp::Application.routes.draw do resource :users root "static_pages#home" match '/signup', to: 'users#new', via: 'get' match '/help', to: 'static_pages#help', via: 'get' match '/about', to: 'static_pages#about', via: 'get' match '/contact', to: 'static_pages#contact', via: 'get' end Output from 'rake routes' shows: Prefix Verb URI Pattern Controller#Action users POST /users(.:format) users#create new_users GET /users/new(.:format) users#new edit_users GET /users/edit(.:format) users#edit GET /users(.:format) users#show PATCH /users(.:format) users#update PUT /users(.:format) users#update DELETE /users(.:format) users#destroy root GET / static_pages#home signup GET /signup(.:format) users#new help GET /help(.:format) static_pages#help about GET /about(.:format) static_pages#about contact GET /contact(.:format) static_pages#contact Does anyone have any insight to get past this? Many thanks.

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  • Getting camera preview data without using a preview callback

    - by velocipedestrian
    I have an app that does some processing to camera preview frames before displaying them to the user. I'm currently using preview callbacks to access the image data, but the problem I have is that the onPreviewFrame() function stops getting called if you start recording video using a MediaRecorder, and I want the processing to continue when video is being recorded. I've tried doing the following: public static Bitmap convertViewToBitmap(View view) { Bitmap bitmap = Bitmap.createBitmap(view.getWidth(),view.getHeight(), Bitmap.Config.ARGB_8888); view.draw(new Canvas(bitmap)); return bitmap; } to convert the preview surface to a bitmap, but when I pass the preview SurfaceView to the function it returns an all-black bitmap (it works when I test it on normal views though). Is there any other way I can access the image data if preview callbacks are not available?

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  • how do i design a high pass filters in matlab without using the builtin function?

    - by noura
    hello everyone, i'm just not sure how to draw the frequency response (H) of the high pass filter? after drawing the frequency response i can get the b coefficient by taking the ifft of (H). so yeah, for a low pass filter, with a cutoff frequency of say pi/2 : the frequency response code will be H = exp(-1*j*w*4).*(((0 <= w) & (w<= pi/2)) | ((2*pi - pi/2 <= w) & (w<=2*pi)); sincr the response is "1" between 0 and pi/2 and between (2*pi - pi/2) and 2*pi. can you help me write H for a high pass filter? thanx in advance.

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  • Raphael how to get last path and last circle, if i have 2 elements in the paper?

    - by 3gwebtrain
    I need to find the last path or circle in a paper, in order to perform further calculations to draw more elements, and calling 'paper.bottom' only gets the last element. Is there any way to get shapes of specific types, e.g. bottom.path, bottom.circle or traverse for the n'th child? I want to avoid using jQuery selectors, as i can't retrieve any properties from those. An example of a paper populated with shapes: var paper = Raphael('paper',500,500); var c1 = paper.circle(100,100,50) var p1 = paper.path("M10 20l70 0") var c2 = paper.circle(200,100,50)

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  • how do i get a layer's frame to automatically resize based on its superlayer's frame or its view's f

    - by Kevlar
    I'm experimenting with using cagradientlayer to draw gradients in our app instead of having a subclass of uiview manage gradients. One snafu that i've come across is that when the view that has the gradient as a sublayer of its main layer gets resized to fit the data i am trying to show, the layer doesn't resize along with it. I end up having the gradient layer end at the original frame size while my view's frame is much larger. Is there a way to have the sublayer autoresize to fit its superlayer's frame, or the superlayer's view's frame?

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  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

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  • Can I show a single country (masked out) in GoogleMaps?

    - by NIclas Lindbegr
    Hello! Is it possible to mask away neighbor countries in GoogleMap? In my case I just want to show Sweden on one view. On a second view just Norway, Denmark etc etc... I know it is possible to draw polygon lines and fill them accordingly on to Maps API. Problem is that or the result sets get huge or the lines get very rough etc... Would be nice if GoogleMaps could deliver a country at the time without neighbors. Does anyone know about a good coordinate database with country borders? Best best regards, Niclas

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  • Is Graphics.DrawImage asynchronous?

    - by Roy
    Hi all, I was just wondering, is Graphics.DrawImage() asynchronous? I'm struggling with a thread safety issue and can't figure out where the problem is. if i use the following code in the GUI thread: protected override void OnPaint(PaintEventArgs e) { lock (_bitmapSyncRoot) { e.Graphics.DrawImage(_bitmap, _xPos, _yPos); } } And have the following code in a separate thread: private void RedrawBitmapThread() { Bitmap newBitmap = new Bitmap(_width, _height); // Draw bitmap // Bitmap oldBitmap = null; lock (_bitmapSyncRoot) { oldBitmap = _bitmap; _bitmap = newBitmap; } if (oldBitmap != null) { oldBitmap.Dispose(); } Invoke(Invalidate); } Could that explain an accessviolation exception? The code is running on a windows mobile 6.1 device with compact framework 3.5.

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  • How can I plot a time series graph with Perl?

    - by Jazz
    I have some data from a database (SQLite), mapping a value (an integer) to a date. A date is a string with this format: YYYY-MM-DD hh:mm. The dates are not uniformly distributed. I want do draw a line graph with the dates on X and the values on Y. What is the easiest way to do this with Perl? I tried DBIx::Chart but I could not make it recognize my dates. I also tried GD::Graph, but as the documentation says: GD::Graph does not support numerical x axis the way it should. Data for X axes should be equally spaced

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  • Divide numpy array

    - by BandGap
    Hi all I have some data represented in a 1300x1341 matrix. I would like to split this matrix in several pieces (e.g. 9) so that I can loop over and process them. The data needs to stay ordered in the sense that x[0,1] stays below (or above if you like) x[0,0] and besides x[1,1]. Just like if you had imaged the data, you could draw 2 vertical and 2 horizontal lines over the image to illustrate the 9 parts. If I use numpys reshape (eg. matrix.reshape(9,260,745) or any other combination of 9,260,745) it doesn't yield the required structure since the above mentioned ordering is lost... Did I misunderstand the reshape method or can it be done this way? What other pythonic/numpy way is there to do this?

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  • OpenGL index buffer object with additional data

    - by muksie
    I have a large set of lines, which I render from a vertex buffer object using glMultiDrawArrays(GL_LINE_STRIP, ...); This works perfectly well. Now I have lots of vertex pairs which I also have to visualize. Every pair consists of two vertices on two different lines, and the distance between the vertices is small. However, I like to have the ability to draw a line between all vertex pairs with a distance less than a certain value. What I like to have is something like a buffer object with the following structure: i1, j1, r1, i2, j2, r2, i3, j3, r3, ... where the i's and j's are indices pointing to vertices and the r's are the distances between those vertices. Thus every vertex pair is stored as a (i, j, r) tuple. Then I like to have a (vertex) shader which only draws the vertex pairs with r < SOME_VALUE as a line. So my question is, what is the best way to achieve this?

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  • Checkbox in a Crystal Report

    - by JosephStyons
    What is the best way to display a checkbox in a Crystal Report? Example: My report has a box for "Male" and "Female", and one should be checked. My current workaround is to draw a small graphical square, and line it up with a formula which goes like this: if {table.gender} = "M" then "X" else " " This is a poor solution, because changing the font misaligns my "X" and the box around it, and it is absurdly tedious to squint at the screen and get a pixel-perfect alignment for every box (there are dozens). Does anyone have a better solution? I've thought about using the old-style terminal characters, but I'm not sure if they display properly in Crystal. Edit: I'm using Crystal XI.

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  • Help with setting up panels in Java

    - by Milos
    I'm new to Java awt, so I am having trouble with setting up panels. I have one giant panel, which needs to hold 3 panels inside (photo is attached at the bottom). One will go on top(1), second one will be in the middle(3), and third goes on the bottom(2). Any remaining space has to be divided equally between (1)/(3) and (3)/(2). Also, the middle panel (3) is a table, so GridLayout has to be used. How can I achieve this? Thanks in advance! P.S. I've tried to draw it in MS Paint (http://i45.tinypic.com/2w523ie.jpg)

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  • Displaying menus on image

    - by Snehal
    Hi all, Here is what i am doing: I have a viewcontroller screen1 to which I have added long press gesture. On longPress, user will get draw menu. On selecting that menu, i am creating another uiviewcontroller class object which has a rectangle image. This instance i am adding as a subview to screen1. Now what i want is that once the image is displayed on the screen1, i want to display UImenuItems Done and cancel above the image drawn so that on tapping on done menu, the image is saved. I tried making the new viewcontroller as firstResponder after adding image to screen1 but the menus are not visible. Any one please help

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • What is Ruby's double-colon (::) all about?

    - by Meltemi
    I'd probably be able to answer this for myself if "::" wasn't so hard to Google. Didn't see anything on SO so thought I'd try my luck. What is this double-colon :: all about? I see it everywhere in Rails: class User < ActiveRecord::Base or… ActionController::Routing::Routes.draw do |map| I found a definition from this guy: The :: is a unary operator that allows: constants, instance methods and class methods defined within a class or module, to be accessed from anywhere outside the class or module. but that just leads to more questions. What good is scope (private, protected) if you can just use :: to expose anything?

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  • OpenGL ES 2.0 Rendering with a Texture

    - by Kyle
    The iPhone SDK has an example of using ES 2.0 with a set of (Vertex & Fragment) GLSL shaders to render a varying colored box. Is there an example out there on how to render a simple texture using this API? I basically want to take a quad, and draw a texture onto it. The old ES 1.1 API's don't work at all anymore, so I'm needing a bit of help getting started. Most shader references talk mainly about advanced shading topics, but I'm really unsure about how to tell the shader to use the bound texture, and how to reference the UV's. Thanks!

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  • Excel-like vertical and horizontal headers for android

    - by heru
    Hi all, I need to have excel-like headers. It means, that it has vertical headers (fixed horizontally), which can be scrolled vertically, and horizontal headers (fixed vertically), which can be scrolled horizontally. The contents should be scrollable both vertically and horizontally. To make it clear, I tried to 'draw' here. hor_header1 | hor_header2 | hor_header3 | ....... ver_header1 | content1_1 | content1_2 | content1_3 | ........... ver_header2 | content2_1 | content2_2 | content2_3 | ........ ver_header3 | content3_1 | content3_2 | content3_3 | ........... ....... | ........... | .......... | ........... So ver_header1,2,3 should be sticky when I scroll horizontally, and hor_header1,2,3 should be sticky when I scroll vertically How could I achieve this? Is it possible in android??? Thanks before. Heru

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