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  • Dealing with infinite loops when constructing states for LR(1) parsing

    - by Bruce
    I'm currently constructing LR(1) states from the following grammar. S->AS S->c A->aA A->b where A,S are nonterminals and a,b,c are terminals. This is the construction of I0 I0: S' -> .S, epsilon --------------- S -> .AS, epsilon S -> .c, epsilon --------------- S -> .AS, a S -> .c, c A -> .aA, a A -> .b, b And I1. From S, I1: S' -> S., epsilon //DONE And so on. But when I get to constructing I4... From a, I4: A -> a.A, a ----------- A -> .aA, a A -> .b, b The problem is A - .aA When I attempt to construct the next state from a, I'm going to once again get the exact same content of I4, and this continues infinitely. A similar loop occurs with S -> .AS So, what am I doing wrong? There has to be some detail that I'm missing, but I've browsed my notes and my book and either can't find or just don't understand what's wrong here. Any help?

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Open closed prinicple, problem

    - by Marcus
    Hi, I'm trying to apply OCP to a code snippet I have that in it's current state is really smelly, but I feel I'm not getting all the way to the end. Current code: public abstract class SomeObject {} public class SpecificObject1 : SomeObject {} public class SpecificObject2 : SomeObject {} // Smelly code public class Model { public void Store(SomeObject someObject) { if (someObject is SpecificObject1) {} else if (someObject is SpecificObject2) {} } } That is really ugly, my new approach looks like this: // No so smelly code public class Model { public void Store(SomeObject someObject) { throw new Expception("Not allowed!"); } public void Store(SpecificObject1 someObject) {} public void Store(SpecificObject2 someObject) {} } When a new SomeObject type comes along I must implement how that specific object is stored, this will break OCP cause I need to alter the Model-class. To move the store logic to SomeObject also feels wrong cause then I will violate SRP (?), becuase in this case the SomeObject is almost like a DTO, it's resposibility it not how to know to store itself. If a new implementation to SomeObject comes along who's store implementation is missing I will get a runtime error due to exception in Store method in Model class, it also feels like a code smell. This is because calling code will in the form of IEnumerable<SomeObject> sequence; I will not know the specific types of the sequence objects. I can't seem to grasp the OCP-concept. Anyone has any concrete examples or links that is a bit more than just some Car/Fruit example?

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • What *is* an IPM.DistList?

    - by Jeremy
    I'm trying to get the recipient addresses within an IPM.DistList that is stored in a public folder (of type contacts) in Exchange 2003. The typeName of the object (once I get hold of it) is a Message (with a parent object being a Messages collection) and the messageType is "IPM.DistList". I can find all sorts of things about IPM.DistListItems, which you would think an IPM.DistList would contain, but there apparently isn't any documentation on the DistList (that I can find) and DistListItems documentation lists no parent possibilities in MSDN. I'll state it another way in case I've left you confused: We have an Exchange 2003 info store with Public Folders. Within those Public Folders is a [sub]folder (that holds items of type "Contact") that has a bunch of distribution lists (IPM.DistList's) that have contact entries, members of the list essentially. I need to get the addresses of the members of the lists in the Public Folder sub-folder using any VB language, because the company I work for hired me as a VB guy and expects me to write VB solutions, even though I could do it in C++... alas, I digress. VB is the language I'm supposed to figure this out in. (.net, script, vba, vb6, it doesn't matter which one. Yes, I know vb.net is not really related to those that came before, but they don't know that.) Anyone ran into anything like this? Am I just not finding the IPM.DistList documentation but it does actually exist somewhere? This isn't a Message.MAPIOBJECT (iUnknown) problem is it? Thanks.... Jeremy

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  • How Many States Does an Activity Have?

    - by Android Eve
    The Activity lifecycle section in the Application Fundamentals tutorial states that there are 3 states: An activity has essentially three states: (1. active/running 2. paused 3. stopped) But then as I continued reading the actual Activity class documentation, the Activity Lifecycle section states that there are 4 state: An activity has essentially four states: (1. active/running 2. paused 3. stopped 4. "dropped"?) Both sources (on the same website) agree about the first 3, but the 4th one is only mentioned in the class documentation and is unnamed. So, are there really 4 states or only 3? If there are 4, what is the name of the 4th one? Please help me understand this discrepancy. Also, highlighted colored blocks in this beautiful and very informative flowchart don't seem to correspond to the states. Where, in the flowchart, would you mark the 3 or 4 states?

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  • Atomic operations on several transactionless external systems

    - by simendsjo
    Say you have an application connecting 3 different external systems. You need to update something in all 3. In case of a failure, you need to roll back the operations. This is not a hard thing to implement, but say operation 3 fails, and when rolling back, the rollback for operation 1 fails! Now the first external system is in an invalid state... I'm thinking a possible solution is to shut down the application and forcing a manual fix of the external system, but then again... It might already have used this information (and perhaps that's why it failed), or we might not have sufficient access. Or it might not even be a good way to rollback the action! Are there some good ways of handling such cases? EDIT: Some application details.. It's a multi user web application. Most of the work is done with scheduled jobs (through Quartz.Net), so most operations is run in it's own thread. Some user actions should trigger jobs that update several systems though. The external systems are somewhat unstable. I Was thinking of changing the application to use the Command and Unit Of Work pattern

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  • In jQuery datepicker beforeShowDay if fails

    - by michalzuber
    HI. I'm having problem to highlight more days. Somehow the if statement in beforeShowDay isn't true when it should be :( dateString typeof is string and an example is available in the screenshot at http://mikaelz.host.sk/datepicker.png Pasted code: var dates = new Array(); function addDate(date) {if (jQuery.inArray(date, dates) < 0) dates.push(date);} function removeDate(index) {dates.splice(index, 1);} function addOrRemoveDate(date) { var index = jQuery.inArray(date, dates); if (index >= 0) removeDate(index); else addDate(date); } function padNumber(number) { var ret = new String(number); if (ret.length == 1) ret = "0" + ret; return ret; } jQuery(document).ready(function(){ jQuery("#pick-date").datepicker({ onSelect: function(dateText, inst) { addOrRemoveDate(dateText); }, beforeShowDay: function (date){ var year = date.getFullYear(); var month = padNumber(date.getMonth()); var day = padNumber(date.getDate()); var dateString = day + "." + month + "." + year; if (dates.indexOf(dateString) >= 0) { return [true,"ui-state-highlight"]; } return [true, ""]; } }); }); Big thanks for any good ideas what could be wrong.

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  • NSOutlineView not redrawing

    - by Septih
    Hello, I have an NSOutlineView with checkboxes. I have the checkbox state bound to a node item with the key shouldBeCopied. In the node item I have the getters and setters like so: -(BOOL)shouldBeCopied { if([[self parent] shouldBeCopied]) return YES; return shouldBeCopied; } -(void)setShouldBeCopied:(BOOL)value { shouldBeCopied = value; if(value && [[self children] count] > 0) [[self delegate] reloadData]; } The idea here is that if the parent is checked, so should the children. The problem I'm having is that when I check the parent, it does not update that view of the children if they are already expanded. I can understand that it should not be updated by the bindings because i'm not actually changing the value. But should reloadData not cause the bindings to re-get the value, thus calling -shouldBeCopied for the children? I have tried a few other things such as -setNeedsDisplay and -reloadItem:nil reloadChildren:YES but none work. I've noticed that the display gets refreshed when I swap to xcode and then back again and that's all I want, so how do I get it to behave that way?

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  • Toggle image based on cookie value

    - by danit
    Im using a couple of JS functions to set a cookie named 'visible' with the value of either yes or no. Essentially Im using these values to decide if a <div> is visible or hidden. I've only just added the cookie, previously I had been using two images 1. Show 2. Hide as a button to hide and show the <div> like this: HTML: <img class="show" title="Show" alt="Show" src="images/show.png" /> <img class="hide" title="Hide" alt="Hide" src="images/hide.png" /> JQUERY: $("#tool").click(function() { $(".help").slideToggle(); $("#wrapper").animate({ opacity: 1.0 },200).slideToggle(200, function() { $("#tool img").toggle(); }); }); However I have now added the Cookie into the mix: $("#tool").click(function() { if(get_cookie('visible')== null) { set_cookie('visible','no'); } else { delete_cookie('visible'); } $(".help").slideToggle(); $("#wrapper").animate({ opacity: 1.0 },200).slideToggle(200, function() { $("#slider img").toggle(); }); }); So the .toggle() no longer matches the state of the <div> When the cookie value = no the show.png should be visible When the cookie value = yes then the hide.png should be visible Can anyone suggest how i can ammend this?

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  • Should we retire the term "Context"?

    - by MrGumbe
    I'm not sure if there is a more abused term in the world of programming than "Context." A word that has a very clear meaning in the English language has somehow morphed into a hot mess in software development, where the definition where the connotation can be completely different based on what library you happen to be developing in. Tomcat uses the word context to mean the configuration of a web application. Java applets, on the other hand, use an AppletContext to define attributes of the browser and HTML tag that launched it, but the BeanContext is defined as a container. ASP.NET uses the HttpContext object as a grab bag of state - containing information about the current request / response, session, user, server, and application objects. Context Oriented Programming defines the term as "Any information which is computationally accessible may form part of the context upon which behavioral variations depend," which I translate as "anything in the world." The innards of the Windows OS uses the CONTEXT structure to define properties about the hardware environment. The .NET installation classes, however, use the InstallContext property to represent the command line arguments entered to the installation class. The above doesn't even touch how all of us non-framework developers have used the term. I've seen plenty of developers fall into the subconscious trap of "I can't think of anything else to call this class, so I'll name it 'WidgetContext.'" Do you all agree that before naming our class a "Context," we may want to first consider some more descriptive terms? "Environment", "Configuraton", and "ExecutionState" come readily to mind.

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  • What are possible/good ways to prototype iPhone applications?

    - by Ted Johnson
    This is intentionally left broad. If you wanted to show users what iPhone/mobile applications could to for them. The more interactive the better, but it must be quick to build as you can't code up every idea. Let us assume real-time games are out of scope. Throw out ideas or state which approach would be best. Here are some of my ideas, what are yours? Hack a app that loads mostly web or image content, but has hyperlinks to get around in. This would mean static data. Build screens which look great but can only be navigated in a story board type fashion. Load the web version or equivalent on the iPhone and say: now image the buttons and navigation is better. A paper based prototype. Flash or video walk through running on the phone. String existing iPhone apps and web pages together with minimal glue just to convey the idea. Can anyone share prototyping methods for other mobile devices? Ex: The palm prototype was just a block of wood and note pad that was carried around.

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  • design pattern for related inputs

    - by curiousMo
    My question is a design question : let's say i have a data entry web page with 4 drop down lists, each depending on the previous one, and a bunch of text boxes. ddlCountry (DropDownList) ddlState (DropDownList) ddlCity (DropDownList) ddlBoro (DropDownList) txtAddress (TxtBox) txtZipcode(TxtBox) and an object that represents a datarow with a value for each: countrySeqid stateSeqid citySeqid boroSeqid address zipCode naturally the country, state, city and boro values will be values of primary keys of some lookup tables. when the user chooses to edits that record, i would load it from database and load it into the page. the issue that I have is how to streamline loading the DropDownLists. i have some code that would grab the object,look thru its values and move them to their corresponding input controls in one shot. but in this case i will have to load the ddlCountry with possible values, then assign values, then do the same thing for the rest of the ddls. I guess i am looking for an elegant solution. i am using asp.net, but i think it is irrelevant to the question. i am looking more into a design pattern.

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  • How to work with CTE. There is some error related to anchor.

    - by Shantanu Gupta
    I am creating a hierarchy representaion of a column. But an error occurs Details are Msg 240, Level 16, State 1, Line 1 Types don't match between the anchor and the recursive part in column "DISPLAY" of recursive query "CTE". I know there is some typecasting error. But I dont know how to remove error. Please just dont only sort out my error. I need explanation why this error is coming. When this error occurs. I am trying to sort table on the basis of sort col that i m introducing. I want to add '-' at every level and want to sort accordingly. Please help WITH CTE (PK_CATEGORY_ID, [DESCRIPTION], FK_CATEGORY_ID, DISPLAY, SORT, DEPTH) AS ( SELECT PK_CATEGORY_ID, [DESCRIPTION], FK_CATEGORY_ID, '-' AS DISPLAY, '--' AS SORT, 0 AS DEPTH FROM dbo.L_CATEGORY_TYPE WHERE FK_CATEGORY_ID IS NULL UNION ALL SELECT T.PK_CATEGORY_ID, T.[DESCRIPTION], T.FK_CATEGORY_ID, CAST(DISPLAY+T.[DESCRIPTION] AS VARCHAR(1000)), '--' AS SORT, C.DEPTH +1 FROM dbo.L_CATEGORY_TYPE T JOIN CTE C ON C.PK_CATEGORY_ID = T.FK_CATEGORY_ID --SELECT T.PK_CATEGORY_ID, C.SORT+T.[DESCRIPTION], T.FK_CATEGORY_ID --, CAST('--' + C.SORT AS VARCHAR(1000)) AS SORT, CAST(DEPTH +1 AS INT) AS DEPTH --FROM dbo.L_CATEGORY_TYPE T JOIN CTE C ON C.FK_CATEGORY_ID = T.PK_CATEGORY_ID ) SELECT PK_CATEGORY_ID, [DESCRIPTION], FK_CATEGORY_ID, DISPLAY, SORT, DEPTH FROM CTE ORDER BY SORT

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  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

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  • Conversion failed when converting datetime from character string

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server 2005 Express website application. I have tried some of the fixes for this problem but my call stack differs from others. And these fixes did not fix my problem. What steps can I take to troubleshoot this? Here is my error: System.Data.SqlClient.SqlException was caught Message="Conversion failed when converting datetime from character string." Source=".Net SqlClient Data Provider" ErrorCode=-2146232060 LineNumber=10 Number=241 Procedure="AppendDataCT" Server="\\\\.\\pipe\\772EF469-84F1-43\\tsql\\query" State=1 StackTrace: at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlCommand.FinishExecuteReader(SqlDataReader ds, RunBehavior runBehavior, String resetOptionsString) at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async) at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.ExecuteNonQuery() at ADONET_namespace.ADONET_methods.AppendDataCT(DataTable dt, Dictionary`2 dic) in c:\Documents and Settings\Admin\My Documents\Visual Studio 2008\WebSites\Jerry\App_Code\ADONET methods.cs:line 102 And here is the related code. When I debugged this code, "dic" only looped through the 3 column names, but did not look into row values which are stored in "dt", the Data Table. public static string AppendDataCT(DataTable dt, Dictionary<string, string> dic) { if (dic.Count != 3) throw new ArgumentOutOfRangeException("dic can only have 3 parameters"); string connString = ConfigurationManager.ConnectionStrings["AW3_string"].ConnectionString; string errorMsg; try { using (SqlConnection conn2 = new SqlConnection(connString)) { using (SqlCommand cmd = conn2.CreateCommand()) { cmd.CommandText = "dbo.AppendDataCT"; cmd.CommandType = CommandType.StoredProcedure; cmd.Connection = conn2; foreach (string s in dic.Keys) { SqlParameter p = cmd.Parameters.AddWithValue(s, dic[s]); p.SqlDbType = SqlDbType.VarChar; } conn2.Open(); cmd.ExecuteNonQuery(); conn2.Close(); errorMsg = "The Person.ContactType table was successfully updated!"; } } }

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  • Deserialization of a DataSet... deal with column name changes? how to migrate data from one column to another?

    - by Brian Kennedy
    So, we wanted to slightly generalize a couple columns in our typed dataset... basically dropped a foreign key constraint and then wanted to change a couple column names to better reflect their new state. All that is easy. The problem is that our users may have serialized out the old version of the DataSet as XML. We want to be able to read those old XML files and deserialize them into the revised DataSet. It seems that would be a fairly common desire... but I haven't yet figured out the right thing to search the internet for. One possible solution would seem to be some way to give a DataColumn an alias or alternate name such that when it reads the old column name, it knows that data can be read into the column with the new column name. I can find no support for any such thing. Another approach would seem to be an "after deserialization" method of some sort... so, I would let it read in the old column values into a normal DataColumn with that name, and then in the "after deserialization" method I would just move the data from the obsolete column into the new column, and then delete the old columns. That would seem to generalize to many other situations... and having such events or hooks is pretty common in ADO.NET. But I have looked for such a hook and haven't yet found it. If no "after deserialization" hook, it would seem I ought to be able to override ReadXml or ReadXmlSerializable methods to call the base and then do my "after" stuff to fix up old data into new. But it does not appear that is possible. Soooo, I have to think backward compatibility with old serialized DataSets and simple data migration would be a well-solved problem... so, trying to reinvent that wheel seems silly. But so far, I haven't seemed to find any documentation on doing those things. Suggestions? What is best practice for this?

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  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

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  • Deploy to web container, bundle web container or embed web container...

    - by Jason
    I am developing an application that needs to be as simple as possible to install for the end user. While the end users will likely be experience Linux users (or sales engineers), they don't really know anything about Tomcat, Jetty, etc, nor do I think they should. So I see 3 ways to deploy our applications. I should also state that this is the first app that I have had to deploy that had a web interface, so I haven't really faced this question before. First is to deploy the application into an existing web container. Since we only deploy to Suse or RedHat this seems easy enough to do. However, we're not big on the idea of multiple apps running in one web container. It makes it harder to take down just one app. The next option is to just bundle Tomcat or Jetty and have the startup/shutdown scripts launch our bundled web container. Or 3rd, embed.. This will probably provide the same user experience as the second option. I'm curious what others do when faced with this problem to make it as fool proof as possible on the end user. I've almost ruled out deploying into an existing web container as we often like to set per application resource limits and CPU affinity, which I believe would affect all apps deployed into a web container/app server and not just a specific application. Thank you.

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  • CSV is actually .... Semicolon Separated Values ... (Excel export on AZERTY)

    - by Bugz R us
    I'm a bit confused here. When I use Excel 2003 to export a sheet to CSV, it actually uses semicolons ... Col1;Col2;Col3 shfdh;dfhdsfhd;fdhsdfh dgsgsd;hdfhd;hdsfhdfsh Now when I read the csv using Microsoft drivers, it expects comma's and sees the list as one big column ??? I suspect Excel is exporting with semicolons because I have a AZERTY keyboard. However, doesn't the CSV reader then also have to take in account the different delimiter ? How can I know the appropriate delimiter, and/or read the csv properly ?? public static DataSet ReadCsv(string fileName) { DataSet ds = new DataSet(); string pathName = System.IO.Path.GetDirectoryName(fileName); string file = System.IO.Path.GetFileName(fileName); OleDbConnection excelConnection = new OleDbConnection (@"Provider=Microsoft.Jet.OLEDB.4.0;Data Source=" + pathName + ";Extended Properties=Text;"); try { OleDbCommand excelCommand = new OleDbCommand(@"SELECT * FROM " + file, excelConnection); OleDbDataAdapter excelAdapter = new OleDbDataAdapter(excelCommand); excelConnection.Open(); excelAdapter.Fill(ds); } catch (Exception exc) { throw exc; } finally { if(excelConnection.State != ConnectionState.Closed ) excelConnection.Close(); } return ds; }

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  • Is something along the lines of nested memoization needed here?

    - by Daniel
    System.Transactions notoriously escalates transactions involving multiple connections to the same database to the DTC. The module and helper class, ConnectionContext, below are meant to prevent this by ensuring multiple connection requests for the same database return the same connection object. This is, in some sense, memoization, although there are multiple things being memoized and the second is dependent on the first. Is there some way to hide the synchronization and/or mutable state (perhaps using memoization) in this module, or perhaps rewrite it in a more functional style? (It may be worth nothing that there's no locking when getting the connection by connection string because Transaction.Current is ThreadStatic.) type ConnectionContext(connection:IDbConnection, ownsConnection) = member x.Connection = connection member x.OwnsConnection = ownsConnection interface IDisposable with member x.Dispose() = if ownsConnection then connection.Dispose() module ConnectionManager = let private _connections = new Dictionary<string, Dictionary<string, IDbConnection>>() let private getTid (t:Transaction) = t.TransactionInformation.LocalIdentifier let private removeConnection tid = let cl = _connections.[tid] for (KeyValue(_, con)) in cl do con.Close() lock _connections (fun () -> _connections.Remove(tid) |> ignore) let getConnection connectionString (openConnection:(unit -> IDbConnection)) = match Transaction.Current with | null -> new ConnectionContext(openConnection(), true) | current -> let tid = getTid current // get connections for the current transaction let connections = match _connections.TryGetValue(tid) with | true, cl -> cl | false, _ -> let cl = Dictionary<_,_>() lock _connections (fun () -> _connections.Add(tid, cl)) cl // find connection for this connection string let connection = match connections.TryGetValue(connectionString) with | true, con -> con | false, _ -> let initial = (connections.Count = 0) let con = openConnection() connections.Add(connectionString, con) // if this is the first connection for this transaction, register connections for cleanup if initial then current.TransactionCompleted.Add (fun args -> let id = getTid args.Transaction removeConnection id) con new ConnectionContext(connection, false)

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  • Chicken and egg problem (restore database) when trying to write unit test against SQl Server 2008.

    - by Hamish Grubijan
    Ok, they are not unit tests but end-to-end tests. The setup is somewhat involved. Unit tests will use C#, ODBC connection. Every unit tests will try to clean up after itself, but every 20 tests or so (once per C# class) we would need to do a full database restore. I do not think I can do it over an ODBC connection, according to this document: http://www.sql-server-performance.com/articles/dba/Obtain_Exclusive_Access_to_Restore_SQL_Server_p1.aspx Msg 6104, Level 16, State 1, Line 1 Cannot use KILL to kill your own process. However, I would like to, so that 199 tests do not go amok because of a bad clean-up. Is there another way? Perhaps I can open a different "connection" such as use COM automation or something of that sort, and then kill all database connections from there? If so, how can I do that? Also, will the clients be able to re-connect automatically after a restore, or would I have to dismantle everything once every 20 tests or so? If you find this question confusing, please let me know what your questions are. Thanks!

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  • Cordova polluted logs with persistent.js add()

    - by slaver113
    I am using the latest phonegap/cordova version 2.1. and my log in Eclipse logcat get polluted with code when i do var allItems = Item.all(); allItems.list(null, function (results) { results.forEach(function (r) { console.log(r.id+ " " + r.lat + " " + r.long + " " + r.state); }); }); I get a output like (for 100s of lines) 10-29 10:56:13.270: I/Web Console(5961): } function (value) { 10-29 10:56:13.270: I/Web Console(5961): if (value === undefined) { 10-29 10:56:13.270: I/Web Console(5961): return getterCallback(); 10-29 10:56:13.270: I/Web Console(5961): } else { 10-29 10:56:13.270: I/Web Console(5961): setterCallback(value); 10-29 10:56:13.270: I/Web Console(5961): return scope; 10-29 10:56:13.270: I/Web Console(5961): } 10-29 10:56:13.270: I/Web Console(5961): } function (value) { 10-29 10:56:13.270: I/Web Console(5961): if (value === undefined) { 10-29 10:56:13.270: I/Web Console(5961): return getterCallback(); 10-29 10:56:13.270: I/Web Console(5961): } else { 10-29 10:56:13.270: I/Web Console(5961): setterCallback(value); 10-29 10:56:13.270: I/Web Console(5961): return scope; 10-29 10:56:13.270: I/Web Console(5961): } 10-29 10:56:13.270: I/Web Console(5961): } function (value) { 10-29 10:56:13.270: I/Web Console(5961): if (value === undefined) { 10-29 10:56:13.270: I/Web Console(5961): return getterCallback(); 10-29 10:56:13.270: I/Web Console(5961): } else { 10-29 10:56:13.270: I/Web Console(5961): setterCallback(value); 10-29 10:56:13.270: I/Web Console(5961): return scope; 10-29 10:56:13.270: I/Web Console(5961): } 10-29 10:56:13.270: I/Web Console(5961): } at :1149822901

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  • WPF bound object update notification

    - by Carlo
    I have a TreeView with a few objects bound to it, let's say something like this: public class House { public List<Room> Rooms { get; set; } public List<Person> People { get; set; } public House() { this.Rooms = new List<Room>(); this.People = new List<Person>(); } public void BuildRoom(string name) { this.Rooms.Add(new Room() { Name = name }); } public void DestroyRoom(string name) { this.Rooms.Remove(new Room() { Name = name }); } public void PersonEnter(string name) { this.People.Add(new Person() { Name = name }); } public void PersonLeave(string name) { this.People.Remove(new Person() { Name = name }); } } public class Room { public string Name { get; set; } } public class Person { public string Name { get; set; } } The TreeView is watching over the House object, whenever a room is built / destroyed or a person enters / leaves, my tree view updates itself to show the new state of the house (I omitted some implementation details for simplicity). What I want is to know the exact moment when this update finishes, so I can do something right there, the thing is that I created an indicator of the selected item, and when something moves, I need to update said indicator's position, that's the reason I need it exactly when the tree view updates. Let me know if you know a solution to this. Also, the code is not perfect (DestroyRoom and PersonLeave), but you get the idea. Thanks!

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  • How can multiple variables be passed to a function cleanly in C?

    - by aquanar
    I am working on an embedded system that has different output capabilities (digital out, serial, analog, etc). I am trying to figure out a clean way to pass many of the variables that will control those functions. I don't need to pass ALL of them too often, but I was hoping to have a function that would read the input data (in this case from a TCP network), and then parse the data (IE, the 3rd byte contains the states of 8 of the digital outputs (according to which bit in that byte is high or low)), and put that into a variable where I can then use elsewhere in the program. I wanted that function to be separate from the main() function, but to do so would require passing pointers to some 20 or so variables that it would be writing to. I know I could make the variables global, but I am trying to make it easier to debug by making it obvious when a function is allowed to edit that variable, by passing it to the function. My best idea was a struct, and just pass a pointer to it, but wasn't sure if there was a more efficient way, especially since there is only really 1 function that would need to access all of them at once, while most others only require parts of the information that will be stored in this bunch of state variables. So anyway, is there a clean way to send many variables between functions at once that need to be edited?

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