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  • MouseLeftButtonDown not recognized by a ListBox ??

    - by Flo
    Hello everybody, I'm encountering a huge problem, I have tried everything I could, but I didn't find any solution. I have a listBox, with a DataTemplate. I want to use the events MouseLeftButtonDown and MouseLeftButtonUp to check the item selected is the same the user clicked on. The problem is the event MouseLeftButtonUp is recognized but not the event MouseLeftButtonDown. Part of my XAML code : < ListBox Grid.Row="1" MouseLeftButtonDown="listBox_Faits_MouseLeftButtonDown" MouseLeftButtonUp="listBox_Faits_MouseLeftButtonUp" The code behind : private void listBox_Faits_MouseLeftButtonUp(object sender, MouseEventArgs e) { ... } private void listBox_Faits_MouseLeftButtonDown(object sender, MouseEventArgs e) { ... } Is anyone know why ? Thanks you, Regards, Flo

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  • How is method group overload resolution different to method call overload resolution?

    - by thecoop
    The following code doesn't compile (error CS0123: No overload for 'System.Convert.ToString(object)' matches delegate 'System.Converter<T,string>'): class A<T> { void Method(T obj) { Converter<T, string> toString = Convert.ToString; } } however, this does: class A<T> { void Method(T obj) { Converter<T, string> toString = o => Convert.ToString(o); } } intellisense gives o as a T, and the Convert.ToString call as using Convert.ToString(object). In c# 3.5, delegates can be created from co/contra-variant methods, so the ToString(object) method can be used as a Converter<T, string>, as T is always guarenteed to be an object. So, the first example (method group overload resolution) should be finding the only applicable method string Convert.ToString(object o), the same as the method call overload resolution. Why is the method group & method call overload resolution producing different results?

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  • Auto-hide JMenuBar

    - by PeterMmm
    When i run the code above the frame's menu bar come up when the mouse moves to the upper part of the window. The problem is when i open the menu but do not select any item and move out the mouse the menu bar get invisible but the items stay on screen. public class Test extends JFrame { public Test() { setLayout(new BorderLayout()); setSize(300, 300); JMenuBar mb = new JMenuBar(); setJMenuBar(mb); mb.setVisible(false); JMenu menu = new JMenu("File"); mb.add(menu); menu.add(new JMenuItem("Item-1")); menu.add(new JMenuItem("Item-2")); addMouseMotionListener(new MouseAdapter() { @Override public void mouseMoved(MouseEvent e) { getJMenuBar().setVisible(e.getY() < 50); } }); } public static void main(String args[]) { new Test().setVisible(true); } }

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  • How to use reflection to get a default constructor?

    - by Qwertie
    I am writing a library that generates derived classes of abstract classes dynamically at runtime. The constructor of the derived class needs a MethodInfo of the base class constructor so that it can invoke it. However, for some reason Type.GetConstructor() returns null. For example: abstract class Test { public abstract void F(); } public static void Main(string[] args) { ConstructorInfo constructor = typeof(Test).GetConstructor( BindingFlags.NonPublic | BindingFlags.Public, null, System.Type.EmptyTypes, null); // returns null! } Note that GetConstructor returns null even if I explicitly declare a constructor in Test, and even if Test is not abstract.

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  • iPhone switch statement using enum

    - by Boris
    I have defined an enum in a header file of a class : typedef enum{ RED = 0, BLUE, Green } Colors; - (void) switchTest:(Colors)testColor; and in the implementation file I have : - (void) switchTest:(Colors)testColor{ if(testColor == RED){ NSLog(@"Red selected"); } switch(testColor){ case RED: NSLog(@"Red selected again !"); break; default: NSLog(@"default selected"); break; } } My code compiles correctly without warrnings. When calling the switchTest method with RED, the output is : "Red selected" but once the first line of the switch runs, the application quits unexpectedly and without warrnings/errors. I don't mind using if/else syntax but I would like to understand my mistake.

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  • C#, DI, IOC using Castle Windsor

    - by humblecoder
    Hi! Am working on a design of a project. I would like to move the implementation away hence to decouple am using interfaces. interface IFoo { void Bar(); void Baz(); } The assemblies which implemented the above interface would be drop in some predefined location say "C:\Plugins" for eg: project: A class A : IFoo { } when compiled produces A.dll project: B class A : IFoo { } when compiled produced B.dll Now I would like to provide a feature in my application to enable end use to configure the assembly to be loaded in the database.say C:\Plugins\A.dll or C:\Plugins\B.dll How it can be achieved using Castle Windsor. container.AddComponent("identifier",load assembly from specified location as configured in DB); I would like to do something like this: IFoo foo =container.Resolve("identifier"); foo.Bar(); //invoke method. Any hint would be highly appreciated. Thanks, Hamed.

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  • How to populate JList with data from another JList

    - by Zhen Le
    I have a MySQL database which contains data i would like to populate into a JList in my java program. I have two JList, one which is fill with Events Title and the second is to be fill with Guest Name. What i would like is when the user click on any of the Events Title, the second JList will show all the Guest Name that belong to that Event. I have already successfully populate the first JList with all the Events Title. What I'm having trouble with is when the user click on the Events Title, the Guests Name will show twice on the second JList. How can i make it to show only once? Here is what i got so far... Java Class private JList getJListEvents() { if (jListEvents == null) { jListEvents = new JList(); Border border = BorderFactory.createTitledBorder(BorderFactory.createBevelBorder(1, Color.black, Color.black), "Events", TitledBorder.LEFT, TitledBorder.TOP); jListEvents.setBorder(border); jListEvents.setModel(new DefaultListModel()); jListEvents.setBounds(new Rectangle(15, 60, 361, 421)); Events lEvents = new Events(); lEvents.loadEvents(jListEvents); jListEvents.addListSelectionListener(new ListSelectionListener(){ public void valueChanged(ListSelectionEvent e){ EventC eventC = new EventC(); //eventC.MonitorRegDetailsInfo(jListEvents, jTextFieldEventName, jTextFieldEventVenue, jTextFieldEventDate, jTextFieldEventTime, jTextAreaEventDesc); //eventC.MonitorRegPackageInfo(jListEvents, jTextFieldBallroom, jTextFieldBallroomPrice, jTextFieldMeal, jTextFieldMealPrice, jTextFieldEntertainment, jTextFieldEntertainmentPrice); eventC.MonitorRegGuest(jListEvents, jListGuest); } }); } return jListEvents; } Controller Class public void MonitorRegGuest(JList l, JList l2){ String event = l.getSelectedValue().toString(); Events retrieveGuest = new Events(event); retrieveGuest.loadGuests(l2); } Class with all the sql statement public void loadGuests(JList l){ ResultSet rs = null; ResultSet rs2 = null; ResultSet rs3 = null; MySQLController db = new MySQLController(); db.getConnection(); String sqlQuery = "SELECT MemberID FROM event WHERE EventName = '" + EventName + "'"; try { rs = db.readRequest(sqlQuery); while(rs.next()){ MemberID = rs.getString("MemberID"); } } catch (SQLException e) { e.printStackTrace(); } String sqlQuery2 = "SELECT GuestListID FROM guestlist WHERE MemberID = '" + MemberID + "'"; try { rs2 = db.readRequest(sqlQuery2); while(rs2.next()){ GuestListID = rs2.getString("GuestListID"); } } catch (SQLException e) { e.printStackTrace(); } String sqlQuery3 = "SELECT Name FROM guestcontact WHERE GuestListID = '" + GuestListID + "'"; try { rs3 = db.readRequest(sqlQuery3); while(rs3.next()){ ((DefaultListModel)l.getModel()).addElement(rs3.getString("Name")); } } catch (SQLException e) { e.printStackTrace(); } db.terminate(); } Thanks in advance!

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  • SSL connection using Java standalone app

    - by Marquinio
    I have created a standalone executable JAR program that needs to send private information over a SSL connection. I was not able to establish the SSL connection using certificates. Was getting this: javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path `building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target` So I found some code somewhere that creates a trust manager that does not validate certificate chains: // Create a trust manager that does not validate certificate chains TrustManager[] trustAllCerts = new TrustManager[]{ new X509TrustManager() { public java.security.cert.X509Certificate[] getAcceptedIssuers() { return null; } public void checkClientTrusted( java.security.cert.X509Certificate[] certs, String authType) { } public void checkServerTrusted( java.security.cert.X509Certificate[] certs, String authType) { } } }; That did the trick and I was able to establish SSL connection without any certificates. My concern is if the data will still be encrypted when exchanging private information. This is an execute JAR file that clients will be downloading to their computers. So is a certificate really necessary for this case? Thanks.

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  • Scala class to implement two Java Interfaces - how?

    - by puudeli
    Hi, I have just started learning Scala and I'm now wondering how I could implement two different Java interfaces with one Scala class? Let's say I have the following interfaces written in Java public interface EventRecorder { public void abstract record(Event event); } public interface TransactionCapable { public void abstract commit(); } But a Scala class can extend only one class at a time. How can I have a Scala class that could fulfill both contracts? Do I have to map those interfaces into traits? Note, my Scala classes would be used from Java as I am trying to inject new functionality written in Scala into an existing Java application. And the existing framework expects that both interface contracts are fulfilled.

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  • Block until an event has completed.

    - by robUK
    Hello, gcc 4.4.2 c89 I have a function that has to run (config_relays). It make a call to a API function called set_relay, then the code has to wait before continuing until the event for set_relay event has completed. The set_relay is any Async call. i.e. void run_processes() { switch() { case EV_RELAY_SET: break; } } void config_relays() { set_relay(); /* Wait until EV_RELAY_SET has fired */ /* Cannot do init_relay until set_relay event has fired - has to block here */ init_relay(); } I guess I could put the init_relay() in the switch. However, that event is used for other things and not just for initializing the relay. I would really like to handle everything in the config_relays function. In C# you can do this by using autoreset. Does C have anything like that. Many thanks for any advice,

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  • C# Changing class method at run-time

    - by Flavio
    Hi, I need to extend the behavior of an instance, but I don't have access to the original source code of that instance. For example: /* I don't have the source code for this class, only the runtime instance */ Class AB { public void execute(); } in my code I would to intercept every call to execute, compute some sutff and then call the original execute, something like /* This is how I would like to modify the method invokation */ SomeType m_OrgExecute; { AB a = new AB(); m_OrgExecute = GetByReflection( a.execute ); a.execute = MyExecute; } void MyExecute() { System.Console.Writeln( "In MyExecute" ); m_OrgExecute(); } Is that possible? Does anyone have a solution for this problem?

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  • Add child to scene from within a class.

    - by Fecal Brunch
    Hi, I'm new to flash in general and have been writing a program with two classes that extend MovieClip (Stems and Star). I need to create a new Stems object as a child of the scene when the user stops dragging a Star object, but do not know how to reference the scene from within the Star class's code. I've tried passing the scene into the constructor of the Star and doing sometihng like: this.scene.addChild (new Stems ()); But apparently that's not how to do it... Below is the code for Stems and Stars, any advice would be appreciated greatly. package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Stems extends MovieClip { public const centreX=1026/2; public const centreY=600/2; public var isFlowing:Boolean; public var flowerType:Number; public const outerLimit=210; public const innerLimit=100; public function Stems(fType:Number) { this.isFlowing=false; this.scaleX=this.scaleY= .0007* distanceFromCentre(this.x, this.y); this.setXY(); trace(distanceFromCentre(this.x, this.y)); if (fType==2) { gotoAndStop("Aplant"); } } public function distanceFromCentre(X:Number, Y:Number):int { return (Math.sqrt((X-centreX)*(X-centreX)+(Y-centreY)*(Y-centreY))); } public function rotateAwayFromCentre():void { var theX:int=centreX-this.x; var theY:int = (centreY - this.y) * -1; var angle = Math.atan(theY/theX)/(Math.PI/180); if (theX<0) { angle+=180; } if (theX>=0&&theY<0) { angle+=360; } this.rotation = ((angle*-1) + 90)+180; } public function setXY() { do { var tempX=Math.random()*centreX*2; var tempY=Math.random()*centreY*2; } while (distanceFromCentre (tempX, tempY)>this.outerLimit || distanceFromCentre (tempX, tempY)<this.innerLimit); this.x=tempX; this.y=tempY; rotateAwayFromCentre(); } public function getFlowerType():Number { return this.flowerType; } } } package { import flash.display.MovieClip; import flash.events.*; import flash.utils.Timer; public class Star extends MovieClip { public const sWide=1026; public const sTall=600; public var startingX:Number; public var startingY:Number; public var starColor:Number; public var flicker:Timer; public var canUpdatePos:Boolean=true; public const innerLimit=280; public function Star(color:Number, basefl:Number, factorial:Number) { this.setXY(); this.starColor=color; this.flicker = new Timer (basefl + factorial * (Math.ceil(100* Math.random ()))); this.flicker.addEventListener(TimerEvent.TIMER, this.tick); this.addEventListener(MouseEvent.MOUSE_OVER, this.hover); this.addEventListener(MouseEvent.MOUSE_UP, this.drop); this.addEventListener(MouseEvent.MOUSE_DOWN, this.drag); this.addChild (new Stems (2)); this.flicker.start(); this.updateAnimation(0, false); } public function distanceOK(X:Number, Y:Number):Boolean { if (Math.sqrt((X-(sWide/2))*(X-(sWide/2))+(Y-(sTall/2))*(Y-(sTall/2)))>innerLimit) { return true; } else { return false; } } public function setXY() { do { var tempX=this.x=Math.random()*sWide; var tempY=this.y=Math.random()*sTall; } while (distanceOK (tempX, tempY)==false); this.startingX=tempX; this.startingY=tempY; } public function tick(event:TimerEvent) { if (this.canUpdatePos) { this.setXY(); } this.updateAnimation(0, false); this.updateAnimation(this.starColor, false); } public function updateAnimation(color:Number, bright:Boolean) { var brightStr:String; if (bright) { brightStr="bright"; } else { brightStr="low"; } switch (color) { case 0 : this.gotoAndStop("none"); break; case 1 : this.gotoAndStop("N" + brightStr); break; case 2 : this.gotoAndStop("A" + brightStr); break; case 3 : this.gotoAndStop("F" + brightStr); break; case 4 : this.gotoAndStop("E" + brightStr); break; case 5 : this.gotoAndStop("S" + brightStr); break; } } public function hover(event:MouseEvent):void { this.updateAnimation(this.starColor, true); this.canUpdatePos=false; } public function drop(event:MouseEvent):void { this.stopDrag(); this.x=this.startingX; this.y=this.startingY; this.updateAnimation(0, false); this.canUpdatePos=true; } public function drag(event:MouseEvent):void { this.startDrag(false); this.canUpdatePos=false; } } }

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  • How to validate SWT form?

    - by Rahul
    Label label1 = new Label(container, SWT.NULL); label1.setText("Enter the Password "); text1 = new Text(container, SWT.BORDER | SWT.PASSWORD); text1.setText(""); text1.addKeyListener(new KeyListener() { public void keyPressed(KeyEvent e) { } public void keyReleased(KeyEvent e) { if (!text5.getText().isEmpty()) { setPageComplete(false); } } }); hi, i am creating form using SWT in eclipse can anyone tell me how to validate that form entry above is the sample code of that..actually i want to validate password field it should be minimum length of 6.How to do this please reply.

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  • Cannot find sleep function

    - by Tyzak
    hello, i'm new at C Programming (i learned c++) i want to create a process with windows.h at first i just want to start my main programm that creates a process ( -- starts an other programm) that's my code, but it doesn't really work, i removed every unnessasery line of code but "void sleep(700)" (or "sleep (700)" for testing if the windows methods work, but i get an error, that "sleep" cant be found. #include <iostream> #include <windows.h> #include <string> using namespace std; void main() { //bool ret; //startupinfo stupinfo; //prozess_information pro2info; //Getstartupinfo (&stupinfo); //createprozess(null, "C:\\bsss10\\betriebssystemePRA1.exe", null, null, false, create_new_console, null, // null, &stupinfo, &pro2info); sleep (700); cout<< "hello"; } thanks in advance

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  • variable names in function definition, call and declaration

    - by yCalleecharan
    Hi, I see C books that use the same variable names in the function definition, calling function and declaration. Others use the same variable names in the calling function and in the declaration/prototype but a different one in the definition as in: void blabla(int something); //prototype blabla(something) // calling function inside main after something has been initialized to int void blabla(int something_else) //definition I have two questions: What convention is best to use in C?; Does the convention apply regardless whether a value is being passed "by-value" or if it's being passed by a pointer? Thanks a lot...

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • In a DDD approach, is this example modelled correctly?

    - by Tag
    Just created an acc on SO to ask this :) Assuming this simplified example: building a web application to manage projects... The application has the following requirements/rules. 1) Users should be able to create projects inserting the project name. 2) Project names cannot be empty. 3) Two projects can't have the same name. I'm using a 4-layered architecture (User Interface, Application, Domain, Infrastructure). On my Application Layer i have the following ProjectService.cs class: public class ProjectService { private IProjectRepository ProjectRepo { get; set; } public ProjectService(IProjectRepository projectRepo) { ProjectRepo = projectRepo; } public void CreateNewProject(string name) { IList<Project> projects = ProjectRepo.GetProjectsByName(name); if (projects.Count > 0) throw new Exception("Project name already exists."); Project project = new Project(name); ProjectRepo.InsertProject(project); } } On my Domain Layer, i have the Project.cs class and the IProjectRepository.cs interface: public class Project { public int ProjectID { get; private set; } public string Name { get; private set; } public Project(string name) { ValidateName(name); Name = name; } private void ValidateName(string name) { if (name == null || name.Equals(string.Empty)) { throw new Exception("Project name cannot be empty or null."); } } } public interface IProjectRepository { void InsertProject(Project project); IList<Project> GetProjectsByName(string projectName); } On my Infrastructure layer, i have the implementation of IProjectRepository which does the actual querying (the code is irrelevant). I don't like two things about this design: 1) I've read that the repository interfaces should be a part of the domain but the implementations should not. That makes no sense to me since i think the domain shouldn't call the repository methods (persistence ignorance), that should be a responsability of the services in the application layer. (Something tells me i'm terribly wrong.) 2) The process of creating a new project involves two validations (not null and not duplicate). In my design above, those two validations are scattered in two different places making it harder (imho) to see whats going on. So, my question is, from a DDD perspective, is this modelled correctly or would you do it in a different way?

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  • Code Contracts: How they look after compiling?

    - by DigiMortal
    When you are using new tools that make also something at code level then it is good idea to check out what additions are made to code during compilation. Code contracts have simple syntax when we are writing code at Visual Studio but what happens after compilation? Are our methods same as they look in code or are they different after compilation? In this posting I will show you how code contracts look after compiling. In my previous examples about code contracts I used randomizer class with method called GetRandomFromRangeContracted. public int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires<ArgumentOutOfRangeException>(         min < max,         "Min must be less than max"     );       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );       return _generator.Next(min, max); } Okay, it is nice to dream about similar code when we open our assembly with Reflector and disassemble it. But… this time we have something interesting. While reading this code don’t feel uncomfortable about the names of variables. This is disassembled code. .NET Framework internally allows these names. It is our compilators that doesn’t accept them when we are building our code. public int GetRandomFromRangeContracted(int min, int max) {     int Contract.Old(min);     int Contract.Old(max);     if (__ContractsRuntime.insideContractEvaluation <= 4)     {         try         {             __ContractsRuntime.insideContractEvaluation++;             __ContractsRuntime.Requires<ArgumentOutOfRangeException>(                min < max,                "Min must be less than max", "min < max");         }         finally         {             __ContractsRuntime.insideContractEvaluation--;         }     }     try     {         Contract.Old(min) = min;     }     catch (Exception exception1)     {         if (exception1 == null)         {             throw;         }     }     try     {         Contract.Old(max) = max;         catch (Exception exception2)     {         if (exception2 == null)         {             throw;         }     }     int CS$1$0000 = this._generator.Next(min, max);     int Contract.Result<int>() = CS$1$0000;     if (__ContractsRuntime.insideContractEvaluation <= 4)     {         try         {             __ContractsRuntime.insideContractEvaluation++;             __ContractsRuntime.Ensures(                (Contract.Result<int>() >= Contract.Old(min)) &&                (Contract.Result<int>() <= Contract.Old(max)),                "Return value is out of range",                "Contract.Result<int>() >= min && Contract.Result<int>() <= max");         }         finally         {             __ContractsRuntime.insideContractEvaluation--;         }     }     return Contract.Result<int>(); } As we can see then contracts are not simply if-then-else checks and exceptions throwing. We can see that there is counter that is incremented before checks and decremented after these whatever the result of check was. One thing that is annoying for me are null checks for exception1 and exception2. Is there really some situation possible when null is thrown instead of some instance that is Exception or that inherits from exception? Conclusion Code contracts are more complex mechanism that it seems when we look at it on our code level. Internally there are done more things than we know. I don’t say it is wrong, it is just good to know how our code looks after compiling. Looking at this example it is sure we need also performance tests for contracted code to see how heavy is their impact to system performance when we run code that makes heavy use of code contracts.

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  • Java - Error Message Help

    - by Brian
    In the Code, mem is a of Class Memory and getMDR and getMAR ruturn ints. When I try to compile the code I get the following errors.....how can I fix this? Computer.java:25: write(int,int) in Memory cannot be applied to (int) Input.getInt(mem.write(cpu.getMDR())); ^ Computer.java:28: write(int,int) in Memory cannot be applied to (int) mem.write(cpu.getMAR()); Here is the code for Computer: class Computer{ private Cpu cpu; private Input in; private OutPut out; private Memory mem; public Computer() { Memory mem = new Memory(100); Input in = new Input(); OutPut out = new OutPut(); Cpu cpu = new Cpu(); System.out.println(in.getInt()); } public void run() { cpu.reset(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); while (!cpu.stop()) { cpu.decode(); if (cpu.OutFlag()) OutPut.display(mem.read(cpu.getMAR())); if (cpu.InFlag()) Input.getInt(mem.write(cpu.getMDR())); if (cpu.StoreFlag()) { mem.write(cpu.getMAR()); cpu.getMDR(); } else { cpu.setMDR(mem.read(cpu.getMAR())); cpu.execute(); cpu.fetch(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); } } } Here is the code for Memory: class Memory{ private MemEl[] memArray; private int size; public Memory(int s) {size = s; memArray = new MemEl[s]; for(int i = 0; i < s; i++) memArray[i] = new MemEl(); } public void write (int loc, int val) {if (loc >=0 && loc < size) memArray[loc].write(val); else System.out.println("Index Not in Domain"); } public int read (int loc) {return memArray[loc].read(); } public void dump() { for(int i = 0; i < size; i++) if(i%1 == 0) System.out.println(memArray[i].read()); else System.out.print(memArray[i].read()); } } Here is the code for getMAR and getMDR: public int getMAR() { return ir.getOpcode(); } public int getMDR() { return mdr.read(); }

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  • Why is the EntityManager in my GAE + Spring (+graniteds) project reset to null?

    - by prefabSOFT
    Hi all, I'm having a problem with autowiring my EntityManager. Actually at server startup I can see that the injection works ok, though when trying to use my EntityManager it appears to be null again. @Component public class DataDaoImpl { protected EntityManager entityManager; @Autowired public void setEntityManager(EntityManager entityManager) { System.out.println("Injecting "+entityManager); //works! this.entityManager = entityManager; } public void createData(String key, String value) { System.out.println("In createData entityManager is "+entityManager); //entityManager null!? ... Output: Injecting org.datanucleus.store.appengine.jpa.DatastoreEntityManager@a60d19 The server is running at http://localhost:8888/ In createData entityManager is null So somehow the autowired entityManager is reset to null when trying to use it. It's a graniteds powered project though I don't think this is graniteds related. Any ideas? Thanks a lot in advance, Jochen

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  • Why servlet halt a moment in concurrent request.

    - by Hlex
    I use Axis for webservice service. when more than 8 concurrent , there are some request halt randomly for about 30 seconds. I debug by log in every line and found from my code: public class foo{ void bar(){ a(); log.debug('exit from a'); } void a(){ log.debug('exit a'); } the time between "exit a" and "exit from a" are delay about 30 second. This is no reason. I try to increase web container thread pool , heap but didn't help ============== Enviroment websphere 6.1 Spring 2.5 , Hibernate 3 ,Axis 1.6.5 Min heap to 768 Max heap to 1024 Thread pool defult max to 300 Thread pool web container max to 500 ===============

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  • Timer does not stop in android

    - by RBADS
    I made an application in android and used timer like this.. try { CountDownTimer start1 = new CountDownTimer(20000, 1000) { public void onTick(long millisUntilFinished) { TextView timeShow = (TextView)findViewById(R.id.showTime); timeShow.setText(" "+" 00:" +millisUntilFinished / 1000); } But my problem is i don't know how to stop timer. Any idea? I already tried: quitApplication.setOnClickListener(new OnClickListener() { public void onClick(View v) { start1.cancel(); Intent i = new Intent(v.getContext(), startGame.class); startActivity(i); // TODO Auto-generated method stub } });

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  • How can I check the version of an assembly then delete the assembly?

    - by Nescio
    I am using the FileVersionInfo to retrieve the version of a .Net assembly. Then, I want to immediately delete the file. Unfortunately after I call GetVersionInfo, any attempt to delete the file results in an error “…in use by another process…” Is there another technique to determine the version that does not lock the file? Or, is it possible to ensure the lock is released after calling GetVersionInfo? The below example is heavily simplified, but scope matches my real code. void Main() { var fvi = GetVersion("myPath"); if (fvi.ToString() == "2.0.0.7") DeleteFile("myPath"); } FileVersionInfo GetVersion(string path) { return FileVersionInfo.GetVersionInfo(path); } void DeleteFile(string path) { File.Delete(path); }

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  • How to load object after saving with encodeWithCoder?

    - by fuzzygoat
    EDIT_002: Further rewrite: if I save using the method below how would the method to load it back in look? (moons is an NSMutableArray of NSNumbers) // ------------------------------------------------------------------- ** // METHOD_002 // ------------------------------------------------------------------- ** -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [archiver release]; [data release]; } EDIT_003: Found it, my problem was that I was using ... [moons encodeWithCoder:archiver]; where I should have been using ... [archiver encodeObject:moons]; Hence the loader would look like: -(void)loadMoons_V3:(NSString *)loadPath { NSData *data = [[NSData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [self setMoons:[unarchiver decodeObject]]; [unarchiver finishDecoding]; [unarchiver release]; [data release]; } gary

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  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

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