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  • Fixing IP Renewal After Laptop Suspend

    - by Cerin
    I have a laptop running Ubuntu 10.04, and I've noticed that with some wifi networks, but not all, I'm unable to reconnect after coming out of suspension. I've tried both Network Manager and Wicd management daemons, and both get through validation, but get hung up on "Acquiring IP address...". The only solution I've found is to reboot the machine, after which it acquires an IP address very quickly. What's the underlying issue here? What would be a more efficient way to resolve the problem? EDIT: I've noticed that if I open Wicd and manually press "Connect", it fails to acquire an IP. However, if I do nothing and let it automatically try and connect, it acquires an IP and connects just fine...

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • Problem re-factoring multiple timer countdown

    - by jowan
    I create my multiple timer countdown from easy or simple script. entire code The problem's happen when i want to add timer countdown again i have to declare variable current_total_second CODE: elapsed_seconds= tampilkan("#time1"); and variable timer who set with setInterval.. timer= setInterval(function() { if (elapsed_seconds != 0){ elapsed_seconds = elapsed_seconds - 1; $('#time1').text(get_elapsed_time_string(elapsed_seconds)) }else{ $('#time1').parent().slideUp('slow', function(){ $(this).find('.post').text("Post has been deleted"); }) $('#time1').parent().slideDown('slow'); clearInterval(timer); } }, 1000); i've already know about re-factoring and try different way but i'm stack to re-factoring this code i want implement flexibelity to it.. when i add more of timer countdown.. script do it automatically or dynamically without i have to add a bunch of code.. and the code become clear and more efficient.. Thanks in Advance

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  • Kernel panic when booting from USB

    - by maaartinus
    I downloaded ubuntu-11.04-desktop-amd64.iso and used Universal-USB-Installer-1.8.6.3.exe to format my USB stick und put the ISO on it. When I tried to install from it, I've got a kernel panic just like here, except for the version number (mine was 2.6.38-8-generic #42-ubuntu). My ISO image seems to work, as I installed it into a VMWare player without problems. Booting Linux from USB works surely too, as I did it some time ago with an older Ubuntu version. I can imagine things to try out, e.g., write the image again, try another version, pray, look for patches, etc. However, I'm looking for a time-efficient solution, something what most probably works. An advice of the sort "wait two weeks until it's surely fixed, then download again" is acceptable, I'm determined to switch to Linux, but it can wait a bit.

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  • Is it possible to auto-mount sshfs

    - by Mark D
    Is it possible to auto-mount a remote FS using sshfs upon instantiating a proper VPN connection? Allow me to explain the scenario, I'm working remotely, to do that it helps if I can mount my home dir from a server in the office. To do that I need to vpn in. So within network manager I select the relevant VPN and connect. It connects but now I have to drop to the command line and mount my home dir on several machines. If I forget to do one machine my local dev environment isn't as efficient. I suppose I could write a quick bash script to do this but I'd rather get it running automatically when I connect.

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  • 2D fighting bounding boxes

    - by user36420
    I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library constraints as well as performance implications. None of this has yet been implemented but is all theory. My idea was to have the artist create a sprite sheet for the character animation and then a second identical sprite sheet with the corresponding collisions in a solid colour (e.g green for where the character can be hit and red for dealing damage, near the foot if kicking etc.) With this, I would then parse the collision sheet and generate the various collisions required storing them in the character model. This is the point I feel would be most inefficient. While I think this is a possible solution, I was wondering if there was a more standard way of doing this or a more efficient way as I feel this would have severe performance problems.

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  • In regards to applet games and UDP

    - by Tom Steinberg
    I've got about a year in Java experience, and would like to set up a server and client for an applet game. However, there doesn't appear to be any tutorials out there on anything like I want to use. I would the server to be able to store an array of x and y coordinates with a player name somehow associated to them, and send them to multiple clients in a short time span. I would like the client implemented in the applet, and be able to request any player's position data. I'd like to use UDP, because it seems to be the best option for efficient (if less reliable) transmission of data. If anyone could give me some pointers on how to do such a project, or point me to an appropriate tutorial, I'd certainly appreciate it.

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  • Wordpress : Automatically transfer media files to Amazon S3

    - by Ron Ranieri
    I've been using VPS to host 7 Wordpress websites, most of them require big storage but very little RAM and traffic. So I'm thinking of moving the static files(uploads folder) content to Amazon S3 and I'm looking for the most viable solution to this. I want every website to have their own bucket and newly uploaded media files automatically uploaded to Amazon S3 without using plugin. I'm ok with cron job, for example the files were uploaded first to my server, then transferred to S3 and deleted from my server every 24 hour. Or is there any way for me to change the default upload directory to my S3 bucket without sacrificing any Wordpress functionality(resize/title etc)? What do you think the most efficient way to do this? Currently I'm looking at this plus cron job but I would like to know better option if it exist.

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  • Instapaper Updates; Sports Native Social Media Sharing, Browsing, and More

    - by Jason Fitzpatrick
    Popular web content manager Instantpaper has updated to version 3.0 and brings a host of new features like native support for social media sharing, a recommendation system, in-app web browsing and more. Last year we shared a detailed guide with you on how to use Instapaper to save content from the web to your iOS device for later reading–definitely check it out if you’re unfamiliar with Instapaper. Some of the new features in Instapaper 3.0 include a social recommendation system where you can follow other Instapaper users and see the articles they are liking/sharing, native support for sharing to Twitter, Facebook, and other social media systems, smart rotation lock on the display, and more efficient article downloading and storage. Check out the link below to read a full rundown of the new features on the Instapaper blog. Instapaper 3.0 Is Here! [Instapaper via O'Reilly Radar] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Passing class names or objects?

    - by nischayn22
    I have a switch statement switch ( $id ) { case 'abc': return 'Animal'; case 'xyz': return 'Human'; //many more } I am returning class names,and use them to call some of their static functions using call_user_func(). Instead I can also create a object of that class, return that and then call the static function from that object as $object::method($param) switch ( $id ) { case 'abc': return new Animal; case 'xyz': return new Human; //many more } Which way is efficient? To make this question broader : I have classes that have mostly all static methods right now, putting them into classes is kind of a grouping idea here (for example the DB table structure of Animal is given by class Animal and so for Human class). I need to access many functions from these classes so the switch needs to give me access to the class

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  • Unity: Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics and I'd like to know what is the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have 2D png for players placeholders and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However it would be a waste of memory and thus less efficient. What do you suggest me?

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  • Point me to info about constructing filters (of lists)

    - by jah
    I would like some pointers to information which would help me understand how to go about providing the ability to filter a list of entities by their attributes as well as by attributes of related entities. As an example, imagine a web app which provides order management of some kind. Orders and related entities are stored in a relational database. And imagine that the app has an interface which lists the orders. The problem is: how does one allow the list to be filtered by, for example:- order number (an attribute) line item name (an attribute of a n-n related entity) some text in an administrative note related to the order (text found in an attribute of a 1-1 related entity) I'm trying to discover whether there is something like a standard, efficient way to construct the queries and the filtering form; or some possible strategies; or any theory on the topic; or some example code. My google foo fails me.

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  • Why did the team at LMAX use Java and design the architecture to avoid GC at all cost?

    - by kadaj
    Why did the team at LMAX design the LMAX Disruptor in Java but all their design points to minimizing GC use? If one does not want to have GC run then why use a garbage collected language? Their optimizations, the level of hardware knowledge and the thought they put are just awesome but why Java? I'm not against Java or anything, but why a GC language? Why not use something like D or any other language without GC but allows efficient code? Is it that the team is most familiar with Java or does Java possess some unique advantage that I am not seeing? Say they develop it using D with manual memory management, what would be the difference? They would have to think low level (which they already are), but they can squeeze the best performance out of the system as it's native.

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  • Best strategy for supporting multiple server communication from iPhone/android app?

    - by tipycalFlow
    I'm making an app that will be used in multiple hospitals in the US. As per HIPAA compliance requirement, every hospital will have its own server that complies with these requirements of ensuring patient data security, etc. Now the task is that the app should communicate with a particular server based on the login info. An additional requirement is that new hospitals(servers) are likely to be added along the way, even after the app is available on the market. So basically, according to some login credentials, the app should communicate with the server of the hospital assigned to that person. One pretty crude way is to set up our own server which links the hospitals with the login info and accordingly, provides a base-url for data exchange. Is there a more efficient way to handle this?

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  • What are the benefits of a disk install vs. Wubi? And can I migrate my settings easily?

    - by Alex Bixel
    I chose to do the Wubi install because it was short, simple, and easy to reverse (no messing with partitions required). To be honest, I can handle the lack of a hibernate function. I haven't really heard many other benefits of installing on a separate partition than hibernation and negligibly faster hard disk read/write. Yet almost everyone I encounter seems to have opted for the disk installation. Are there more benefits I should be aware of, especially as a college student who wants a fast, efficient machine for documents, web browsing, etc. (nothing big like gaming, I can run that on Windows)? Also, I have a fair amount of settings and packages installed that I spent a bit of time on and would rather not have to do again. Is there any way I can migrate all of these settings from the virtual disk on my C:/ drive (Wubi installation) to the disc installation in another partition? (I have a 16GB USB drive if that'll do the trick)

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  • How can I create multiple mini-sites with similar/duplicate content without hurting my search engine rank?

    - by ekpyrotic
    Essential background: I run a small company that lets members of the public post handwritten letters to their local politician (UK-based). Every week a number of early stage bills (called Early Day Motions) are submitted for debate in the House of Commons, and supporters of the motion will contact their local Members of Parliament, asking them to sign the motion. The crux: I want to target these EDMs with customised mini-sites, so when people search "EDM xxx", they find my customised mini-site, specifically targeting that EDM (i.e., "Send a handwritten letter to your MP asking them to sign EDM xxx"). At the moment, all these mini-sites (and my homepage) have duplicate content with only the relevant EDM name, number, and background image changed. (For example, http://mailmymp.com and http://mailmymp.com/edm/teaching-life-saving-skills-at-school-edm-550.php). The question: Firstly, will this hurt my potential search engine ranking? And, if so, what's the best way to target these political campaigns in an efficient manner without hurting my SEO prospects?

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  • Where to prepare (legal) "embeded" documents for the web [on hold]

    - by WHITECOLOR
    Say I have to have terms of use on site, a place the text as marked up html. Where it is better to prepare this document initially if it is going to placed to the web? Considering that such documents are prepared and changed by lawyers, it is not very applicable for them to use text editor. And it is not very efficient to manually process content to prepare it for the web as it is changed. For now my solution is: Prepare document text in google docs keeping some simple structure (title, ordered lit of features, simple paragraphs), save as html (it will contain some unnecessary markup) and then use custom conversion tool (some script) to convert saved html from google docs to simple html and inject new version to the site. What is common practiceses for this problem? What is the workflow of preparing and publishing such documents.

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  • Programming to ANSI standards (for engineering)

    - by Jake
    I am currently tasked to write a software to help engineers design standard compliant designs. If there is a bad design, software will report an error or warning. Maybe it's just me, but anyone who has done this should be familiar with the massive amounts of ANSI standards tables like this one: http://en.wikipedia.org/wiki/Nominal_Pipe_Size Computers are, as its name suggest, computing machines, not lookup machines. I feel that feeding formulas into computers and churning out standard compliant designs is much more efficient than doing memory intensive data lookups that are prone to human input errors and susceptible to "data updates". I actually think that there are formulas to calculate all those numbers, but nobody so far could give me that information. Anyone been through this before? What is THE best approach to this? Thanks for sharing.

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  • Non-mathematical Project Euler (or similar)?

    - by Juha Untinen
    I checked the post (Where can I find programming puzzles and challenges?) where there's a lot of programming challenges and such, but after checking several of them, they all seem to be about algorithms and mathematics. Is there a similar site for purely logic/functionality-based challenges? For example: - Retrieve data using a web service - Generate output X from a CSV file - Protect this code against SQL injection - Make this code more secure - What is wrong with this code (where the error is in logic, not syntax) - Make this loop more efficient Does a challenge site like that exist? Especially one that provides hints and/or correct solutions. That would be a very helpful learning site.

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  • OpenGL ES 2.0. Sprite Sheet Animation

    - by Project Dumbo Dev
    I've found a bunch of tutorials on how to make this work on Open GL 1 & 1.1 but I can't find it for 2.0. I would work it out by loading the texture and use a matrix on the vertex shader to move through the sprite sheet. I'm looking for the most efficient way to do it. I've read that when you do the thing I'm proposing you are constantly changing the VBO's and that that is not good. Edit: Been doing some research myself. Came upon this two Updating Texture and referring to the one before PBO's. I can't use PBO's since i'm using ES version of OpenGL so I suppose the best way is to make FBO's but, what I still don't get, is if I should create a Sprite atlas/batch and make a FBO/loadtexture for each frame of if I should load every frame into the buffer and change just de texture directions.

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  • Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics, and I'd like to know the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have a 2D png for players' placeholders, and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However, it would be a waste of memory and thus less efficient. What do you suggest?

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • Premera Blue Cross Deploys PeopleSoft Enterprise 9.1 Human Capital Management, Financial Management, Enterprise Learning Management and Enterprise Portal Solutions

    - by jay.richey
    Optimum Solutions Implements Oracle's PeopleSoft Enterprise 9.1 at Premera Blue Cross Premera chose to upgrade to the latest version of PeopleSoft to help the company achieve its strategic goals, which include building and maintaining a skilled employee team that enables the company to deliver highly efficient and valuable service to plan subscribers, sponsors, and healthcare providers. Its decision was influenced by the key capabilities in PeopleSoft Talent Management 9.1, as well as the common technology enhancements for the PeopleSoft PeopleTools 8.50 toolset across all business process areas, which has helped Premera to maximize process automation, increased ease of use, and minimize long term IT support overhead. Read more...

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  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

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  • 3D array in a 2D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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