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  • Passing data between the VirtualBox Host and the Guest

    - by Fat Bloke
    Here's a good question: "How can you figure out the VM name from within the VM itself?" While this data is not automatically available, the general purpose, and very powerful VirtualBox "GuestProperty" APIs can be used from the host and guest to pass arbitrary data, in key/value pairs format, in and out of the guest. Note that this does require that the VirtualBox Guest Additions have been installed in the guest. To play with this, try using the "VBoxManage" command line on your VirtualBox host machine, and "VBoxControl" in the guest. Host syntax VBoxManage guestproperty get <vmname>|<uuid> <property> [--verbose] VBoxManage guestproperty set <vmname>|<uuid> <property> [<value> [--flags <flags>]] VBoxManage guestproperty enumerate <vmname>|<uuid> [--patterns <patterns>] VBoxManage guestproperty wait <vmname>|<uuid> <patterns> [--timeout <msec>] [--fail-on-timeout]   Guest syntax VBoxControl.exe guestproperty        get <property> [-verbose] VBoxControl.exe guestproperty        set <property> [<value> [-flags <flags>]] VBoxControl.exe guestproperty        enumerate [-patterns <patterns>] VBoxControl.exe guestproperty        wait <patterns>                                      [-timestamp <last timestamp>]                                      [-timeout <timeout in ms>  So to solve our problem above, we set the vm name in the Host system on an arbitrary key like this: $ VBoxManage guestproperty set "Windows 7 (x64)" /MyData/VMname "Windows 7 (x64)" And within the guest we can use: C:\Program Files\Oracle\VirtualBox Guest Additions>VBoxControl.exe guestproperty get /MyData/VMname Oracle VM VirtualBox Guest Additions Command Line Management Interface Version 4.1.14 (C) 2008-2012 Oracle Corporation All rights reserved. Value: Windows 7 (x64) The GuestProperty API is pretty powerful, so for the interested, get more info in the User Manual. - FB 

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  • Paper-free Customer Engagement

    - by Michael Snow
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} 12.00 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Appropriate repost from our friends at the AIIM blog: Digital Landfill -- John Mancini, supporting our mission of enabling customer engagement through better technology choices.  ---------- My wife didn't even give me a card for #wpfd - and they say husbands are bad at remembering anniversaries Well, today is the third World Paper Free Day.  I just got off the Tweet Jam, and there was a host of ideas for getting rid of -- or at least reducing -- paper. When we first started talking about "paper-free" most of the reasons raised to pursue this direction were "green" reasons.  I'm glad to see that the thinking has moved on to questions about how getting rid of paper and digitizing processes helps improve customer engagement.  And the bottom line.  And process responsiveness.  Not that the "green" reasons have gone away, but it's nice to see a maturation in the BUSINESS reasons to get rid of paper. Our World Paper Free Handbook (do not, do not, do not print it!) looks at how less paper in the workplace delivers significant benefits. Key findings show eliminating paper from processes can improve the responsiveness of customer service by 300 percent. Removing paper from business processes and moving content to PCs and tablets has the added advantage of helping companies adopt mobile-enable processes and eliminate elapsed time, lost forms, poor data and re-keying. To effectively mobile-enable processes and reduce reliance on paper, data should be captured as close to the point of origination as possible, which makes information easily available to whomever needs it, wherever they are, in the shortest time possible. This handbook summarizes the value of automating manual, paper-based processes. It then goes a step beyond to provide actionable steps that will set you on the path to productivity, profitability, and, yes, less paper.  Get your copy today and send the link around to your peers and colleagues.  Here's the link; please share it! http://www.aiim.org/Research-and-Publications/Research/AIIM-White-Papers/WPFD-Revolution-Handbook And don't miss out on the real world discussions about increasing engagement with WebCenter in new webinars being offered over the next couple of weeks:  October 30, 2012:  ResCare Solves Content Lifecycle Challenges with Oracle WebCenter November 1, 2012: WebCenter Content for Applications: Streamline Processes with Oracle WebCenter Content Management for Human Resources Applications Available On-Demand:  Using Oracle WebCenter to Content-Enable Your Business Applications

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  • Versioning APIs

    - by Sharon
    Suppose that you have a large project supported by an API base. The project also ships a public API that end(ish) users can use. Sometimes you need to make changes to the API base that supports your project. For example, you need to add a feature that needs an API change, a new method, or requires altering of one of the objects, or the format of one of those objects, passed to or from the API. Assuming that you are also using these objects in your public API, the public objects will also change any time you do this, which is undesirable as your clients may rely on the API objects remaining identical for their parsing code to work. (cough C++ WSDL clients...) So one potential solution is to version the API. But when we say "version" the API, it sounds like this also must mean to version the API objects as well as well as providing duplicate method calls for each changed method signature. So I would then have a plain old clr object for each version of my api, which again seems undesirable. And even if I do this, I surely won't be building each object from scratch as that would end up with vast amounts of duplicated code. Rather, the API is likely to extend the private objects we are using for our base API, but then we run into the same problem because added properties would also be available in the public API when they are not supposed to be. So what is some sanity that is usually applied to this situation? I know many public services such as Git for Windows maintains a versioned API, but I'm having trouble imagining an architecture that supports this without vast amounts of duplicate code covering the various versioned methods and input/output objects. I'm aware that processes such as semantic versioning attempt to put some sanity on when public API breaks should occur. The problem is more that it seems like many or most changes require breaking the public API if the objects aren't more separated, but I don't see a good way to do that without duplicating code.

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  • Introduction to WebCenter Personalization: &ldquo;The Conductor&rdquo;

    - by Steve Pepper
    There are some new faces in the town of WebCenter with the latest 11g PS3 release.  A new component has introduced itself as "Oracle WebCenter Personalization", a.k.a WCP, to simplify delivery of a personalized experience and content to end users.  This posting reviews one of the primary components within WCP: "The Conductor". The Conductor: This ain't just an ordinary cloud... One of the founding principals behind WebCenter Personalization was to provide an open client-side API that remains independent of the technology invoking it, in addition to independence from the architecture running it.  The Conductor delivers this, and much, much more. The Conductor is the engine behind WebCenter Personalization that allows flow-based documents, called "Scenarios", to be managed and executed on the server-side through a well published and RESTful api.      The Conductor also supports an extensible model for custom provider integration that can be easily invoked within a Scenario to promote seamless integration with existing business assets. Introducing the Scenario Conductor Scenarios are declarative offline-authored documents using the custom Personalization JDeveloper bundle included with WebCenter.  A Scenario contains one (or more) statements that can: Create variables that are scoped to the current execution context Iterate over collections, or loop until a specific condition is met Execute one or more statements when a condition is met Invoke other scenarios that exist within the same namespace Invoke a data provider that integrates with custom applications Once a variable is assigned within the Scenario's execution context, it can be referenced anywhere within the same Scenario using the common Expression Language syntax used in J2EE web containers. Scenarios are then published and tested to the Integrated WebLogic Server domain, or published remotely to other domains running WebCenter Personalization. Various Client-side Models The Conductor server API is built upon RESTful services that support a wide variety of clients able to communicate over HTTP.  The Conductor supports the following client-side models: REST:  Popular browser-based languages can be used to manage and execute Conductor Scenarios.  There are other public methods to retrieve configured provider metadata that can be used by custom applications. The Conductor currently supports XML and JSON for it's API syntax. Java: WebCenter Personalization delivers a robust and light-weight java client with the popular Jersey framework as it's foundation.  It has never been easier to write a remote java client to manage remote RESTful services. Expression Language (EL): Allow the results of Scenario execution to control your user interface or embed personalized content using the session-scoped managed bean.  The EL client can also be used in straight JSP pages with minimal configuration. Extensible Provider Framework The Conductor supports a pluggable provider framework for integrating custom code with Scenario execution.  There are two types of providers supported by the Conductor: Function Provider: Function Providers are simple java annotated classes with static methods that are meant to be served as utilities.  Some common uses would include: object creation or instantiation, data transformation, and the like.  Function Providers can be invoked using the common EL syntax from variable assignments, conditions, and loops. For example:  ${myUtilityClass:doStuff(arg1,arg2))} If you are familiar with EL Functions, Function Providers are based on the same concept. Data Provider: Like Function Providers, Data Providers are annotated java classes, but they must adhere to a much more strict object model.  Data Providers have access to a wealth of Conductor services, such as: Access to namespace-scoped configuration API that can be managed by Oracle Enterprise Manager, Scenario execution context for expression resolution, and more.  Oracle ships with three out-of-the-box data providers that supports integration with: Standardized Content Servers(CMIS),  Federated Profile Properties through the Properties Service, and WebCenter Activity Graph. Useful References If you are looking to immediately get started writing your own application using WebCenter Personalization Services, you will find the following references helpful in getting you on your way: Personalizing WebCenter Applications Authoring Personalized Scenarios in JDeveloper Using Personalization APIs Externally Implementing and Calling Function Providers Implementing and Calling Data Providers

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  • Using visitor pattern with large object hierarchy

    - by T. Fabre
    Context I've been using with a hierarchy of objects (an expression tree) a "pseudo" visitor pattern (pseudo, as in it does not use double dispatch) : public interface MyInterface { void Accept(SomeClass operationClass); } public class MyImpl : MyInterface { public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } } This design was, however questionnable, pretty comfortable since the number of implementations of MyInterface is significant (~50 or more) and I didn't need to add extra operations. Each implementation is unique (it's a different expression or operator), and some are composites (ie, operator nodes that will contain other operator/leaf nodes). Traversal is currently performed by calling the Accept operation on the root node of the tree, which in turns calls Accept on each of its child nodes, which in turn... and so on... But the time has come where I need to add a new operation, such as pretty printing : public class MyImpl : MyInterface { // Property does not come from MyInterface public string SomeProperty { get; set; } public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } public void Accept(SomePrettyPrinter printer) { printer.PrettyPrint(this.SomeProperty); } } I basically see two options : Keep the same design, adding a new method for my operation to each derived class, at the expense of maintainibility (not an option, IMHO) Use the "true" Visitor pattern, at the expense of extensibility (not an option, as I expect to have more implementations coming along the way...), with about 50+ overloads of the Visit method, each one matching a specific implementation ? Question Would you recommand using the Visitor pattern ? Is there any other pattern that could help solve this issue ?

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  • ASP.NET MVVM Handling multiple Data Transfer Objects on a single page

    - by meffect
    I have an asp.net mvc "edit" page which allows the user to make edits to the parent entity, and then also "create" child entities on the same page. Note: I'm making these data transfer objects up. public class CustomerViewModel { public int Id { get; set; } public Byte[] Timestamp { get; set; } public string CustomerName { get; set; } public etc.. public CustomerOrderCreateViewModel CustomerOrderCreateViewModel { get; set; } } In my view I have two html form's. One for Customer "edit" Http Posts, and the other for CustomerOrder "create" Http Posts. In the view page, I load the CustomerOrder "create" form in using: <div id="CustomerOrderCreate"> @Html.Partial("Vendor/_CustomerOrderCreatePartial", Model.CustomerOrderCreateViewModel) </div> The CustomerOrder html form action posts to a different controller HttpPost ActionResult than the Customer "edit" Action Result. My concern is this, on the CustomerOrder controller, in the HttpPost ActionResult [HttpPost] public ActionResult Create(CustomerOrderCreateViewModel vm) { if (!ModelState.IsValid) { return [What Do I Return Here] } ...[Persist to database code]... } I don't know what to return if the model state isn't valid. Right now it's not a problem, because jquery unobtrusive validation handles validation on the client. But what if I need more complex validation (ie: the server needs to handle the validation).

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  • Get More From Your Service Request

    - by Get Proactive Customer Adoption Team
    Leveraging Service Request Best Practices Use best practices to get there faster. In the daily conversations I have with customers, they sometimes express frustration over their Service Requests. They often feel powerless to make needed changes, so their sense of frustration grows. To help you avoid some of the frustration you might feel in dealing with your Service Requests (SR), here are a few pointers that come from our best practice discussions. Be proactive. If you can anticipate some of the questions that Support will ask, or the information they may need, try to provide this up front, when you log the SR. This could be output from the Remote Diagnostic Agent (RDA), if this is a database issue, or the output from another diagnostic tool, if you’re an EBS customer. Any information you can supply that helps us understand the situation better, helps us resolve the issue sooner. As you use some of these tools proactively, you might even find the solution to the problem before you log an SR! Be right. Make sure you have the correct severity level. Since you select the initial severity level, it’s easy to accept the default without considering how significant this may be. Business impact is the driving factor, so make sure you take a moment to select the severity level that is appropriate to the situation. Also, make sure you ask us to change the severity level, should the situation dictate. Be responsive! If this is an important issue to you, quickly follow up on any action plan submitted to you by Oracle Support. The support engineer assigned to your Service Request will be able to move the issue forward more aggressively when they have the needed information. This is crucial in resolving your issues in a timely manner. Be thorough. If there are five questions in the action plan, make sure you provide an answer for all five questions in one response, rather than trickling them in one at a time. This will allow the engineer to look at all of the information as a whole and to avoid multiple trips to your SR, saving valuable time and getting you a resolution sooner. Be your own advocate! You know your situation best; make sure Oracle Support understands both how and why this issue is important to you and your company. Use the escalation process if you're concerned that your SR isn't going the right direction, the right pace, or through the right person. Don't wait until you're frustrated and angry. An escalation is as simple as a quick conversation on the phone and can be amazingly effective in getting your issues back on track. The support manager you speak with is empowered to make any needed changes. Be our partner. You can make your support experience better. When your SR has been resolved, you may receive a survey request. This is intended to get your feedback about how your SR went and what we can do to improve your overall support experience. Oracle Support is here to help you. Our goal with any Service Request is to provide the best possible solution as quickly as possible. With your help, we’ll be able to do this with your Service Request too.  

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  • Transparent JPanel, Canvas background in JFrame

    - by Andy Tyurin
    I wanna make canvas background and add some elements on top of it. For this goal I made JPanel as transparent container with setOpaque(false) and added it as first of JFrame container, then I added canvas with black background (in future I wanna set animation) to JFrame as second element. But I can't undestand why i see grey background, not a black. Any suggestions? public class Game extends JFrame { public Container container; //Game container with components public Canvas backgroundLayer; //Background layer of a game public JPanel elementsLayer; //elements panel (top of backgroundLayer), holds different elements private Dimension startGameDimension = new Dimension(800,600); //start game dimension public Game() { //init main window super("Astra LaserForces"); setSize(startGameDimension); setBackground(Color.CYAN); container=getContentPane(); container.setLayout(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //init jpanel elements layer elementsLayer=new JPanel(); elementsLayer.setSize(startGameDimension); elementsLayer.setBackground(Color.BLUE); elementsLayer.setOpaque(false); container.add(elementsLayer); //init canvas background layer backgroundLayer = new Canvas(); backgroundLayer.setSize(startGameDimension); backgroundLayer.setBackground(Color.BLACK); //set default black color container.add(backgroundLayer); } //start game public void start() { setVisible(true); } //create new instance of game and start it public static void main(String[] args) { new Game().start(); } }

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  • Realistic Jumping

    - by Seth Taddiken
    I want to make the jumping that my character does more realistic. This is what I've tried so far but it doesn't seem very realistic when the player jumps. I want it to jump up at a certain speed then slow down as it gets to the top then eventually stopping (for about one frame) and then slowly going back down but going faster and faster as it goes back down. I've been trying to make the speed at which the player jumps up slow down by one each frame then become negative and go down faster... but it doesn't work very well public bool isPlayerDown = true; public bool maxJumpLimit = false; public bool gravityReality = false; public bool leftWall = false; public bool rightWall = false; public float x = 76f; public float y = 405f; if (Keyboard.GetState().IsKeyDown(up) && this.isPlayerDown == true && this.y <= 405f) { this.isPlayerDown = false; } if (this.isPlayerDown == false && this.maxJumpLimit == false) { this.y = this.y - 6; } if (this.y <= 200) { this.maxJumpLimit = true; } if (this.isPlayerDown == true) { this.y = 405f; this.isPlayerDown = true; this.maxJumpLimit = false; } if (this.gravityReality == true) { this.y = this.y + 2f; this.gravityReality = false; } if (this.maxJumpLimit == true) { this.y = this.y + 2f; this.gravityReality = true; } if (this.y > 405f) { this.isPlayerDown = true; }

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  • MVVM Light V4 preview (BL0014) release notes

    - by Laurent Bugnion
    I just pushed to Codeplex an update to the MVVM Light source code. This is an early preview containing some of the features that I want to release later under the version 4. If you find these features useful for your project, please download the source code and build the assemblies. I will appreciate greatly any issue report. This version is labeled “V4.0.0.0/BL0014”. The “BL” string is an old habit that we used in my days at Siemens Building Technologies, called a “base level”. Somehow I like this way of incrementing the “base level” independently of any other consideration (such as alpha, beta, CTP, RTM etc) and continue to use it to tag my software versions. In Microsoft parlance, you could say that this is an early CTP of MVVM Light V4. Caveat The code is unit tested, but as we all know this does not mean that there are no bugs This code has not yet been used in production. Again, your help in testing this is greatly appreciated, so please report all bugs to me! What’s new? The following features have been implemented: Misc Various “maintenance work”. All WPF assemblies (that is .NET35 and .NET4) now allow partially trusted callers. It means that you can use them in am XBAP in partial trust mode. Testing Various test updates Added Windows Phone 7 unit tests Note: For Windows Phone 7, due to an issue in the unit test framework, not all tests can be executed. I had to isolate those tests for the moment. The error was reported to Microsoft. ViewModelBase The constructor is now public to allow serialization (especially useful on the phone to tombstone the state). ViewModelBase.MessengerInstance now returns Messenger.Default unless it is set explicitly. Previously, MessengerInstance was returning null, which was complicating the code. Two new ways to raise the PropertyChanged event have been added. See below for details. Messenger Updated the IMessenger interface with all public members from the Messenger class. Previously some members were missing. A new Unregister method is now available, allowing to unregister a recipient for a given token. RelayCommand RaiseCanExecuteChanged now acts the same in Windows Presentation Foundation than in Silverlight. In previous versions, I was relying on the CommandManager to raise the CanExecuteChanged event in WPF. However, it was found to be too unreliable, and a more direct way of raising the event was found preferable. See below for details. Raising the PropertyChanged event A very much requested update is now included: the ability to raise the PropertyChanged event in a viewmodel without using “magic strings”. Personally, I don’t see strings as a major issue, thanks to two features of the MVVM Light Toolkit: In the DEBUG configuration, every time that the RaisePropertyChanged method is called, the name of the property is checked against all existing properties of the viewmodel. Should the property name be misspelled (because of a typo or refactoring), an exception is thrown, notifying the developer that something is wrong. To avoid impacting the performance, this check is only made in DEBUG configuration, but that should be enough to warn the developers in case they miss a rename. The property name is defined as a public constant in the “mvvminpc” code snippet. This allows checking the property name from another class (for example if the PropertyChanged event is handled in the view). It also allows changing the property name in one place only. However, these two safeguards didn’t satisfy some of the users, who requested another way to raise the PropertyChanged event. In V4, you can now do the following: Using lambdas private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(() => MyProperty); } } This raises the property changed event using a lambda expression instead of the property name. Light reflection is used to get the name. This supports Intellisense and can easily be refactored. You can also broadcast a PropertyChangedMessage using the Messenger.Default instance with: private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(() => MyProperty, oldValue, value, true); } } Using no arguments When the RaisePropertyChanged method is called within a setter, you can also omit the property name altogether. This will fail if executed outside of the setter however. Also, to avoid confusion, there is no way to broadcast the PropertyChangedMessage using this syntax. private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(); } } The old way Of course the “old” way is still supported, without broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); } } And with broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(MyPropertyName, oldValue, value, true); } } Performance considerations It is notorious that using reflection takes more time than using a string constant to get the property name. However, after measuring for all platforms, I found the differences to be very small. I will measure more and submit the results to the community for evaluation, because some of the results are actually surprising (for example, using the Messenger to broadcast a PropertyChangedMessage does not significantly increase the time taken to raise the PropertyChanged event and update the bindings). For now, I submit this code to you, and would be delighted to hear about your own results. Raising the CanExecuteChanged event manually In WPF, until now, the CanExecuteChanged event for a RelayCommand was raised automatically. Or rather, it was attempted to be raised, using a feature that is only available in WPF called the CommandManager. This class monitors the UI and when something occurs, it queries the state of the CanExecute delegate for all the commands. However, this proved unreliable for the purpose of MVVM: Since very often the value of the CanExecute delegate changes according to non-UI events (for example something changing in the viewmodel or in the model), raising the CanExecuteChanged event manually is necessary. In Silverlight, the CommandManager does not exist, so we had to raise the event manually from the start. This proved more reliable, and I now changed the WPF implementation of the RaiseCanExecuteChanged method to be the exact same in WPF than in Silverlight. For instance, if a command must be enabled when a string property is set to a value other than null or empty string, you can do: public MainViewModel() { MyTestCommand = new RelayCommand( () => DoSomething(), () => !string.IsNullOrEmpty(MyProperty)); } public const string MyPropertyName = "MyProperty"; private string _myProperty = string.Empty; public string MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); MyTestCommand.RaiseCanExecuteChanged(); } } Logo update I made a minor change to the logo: Some people found the lack of the word “light” (as in MVVM Light Toolkit) confusing. I thought it was cool, because the feather suggests the idea of lightness, however I can see the point. So I added the word “light” to the logo. Things should be quite clear now. What’s next? This is only the first of a series of releases that will bring MVVM Light to V4. In the next weeks, I will continue to add some very requested features and correct some issues in the code. I will probably continue this fashion of releasing the changes to the public as source code through Codeplex. I would be very interested to hear what you think of that, and to get feedback about the changes. Cheers, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How to dynamically override a method in an object

    - by Ace Takwas
    If this is possible, how can I change what a method does after I might have created an instance of that class and wish to keep the reference to that object but override a public method in it's class' definition? Here's my code: package time_applet; public class TimerGroup implements Runnable{ private Timer hour, min, sec; private Thread hourThread, minThread, secThread; public TimerGroup(){ hour = new HourTimer(); min = new MinuteTimer(); sec = new SecondTimer(); } public void run(){ hourThread.start(); minThread.start(); secThread.start(); } /*Please pay close attention to this method*/ private Timer activateHourTimer(int start_time){ hour = new HourTimer(start_time){ public void run(){ while (true){ if(min.changed)//min.getTime() == 0) changeTime(); } } }; hourThread = new Thread(hour); return hour; } private Timer activateMinuteTimer(int start_time){ min = new MinuteTimer(start_time){ public void run(){ while (true){ if(sec.changed)//sec.getTime() == 0) changeTime(); } } }; minThread = new Thread(min); return min; } private Timer activateSecondTimer(int start_time){ sec = new SecondTimer(start_time); secThread = new Thread(sec); return sec; } public Timer addTimer(Timer timer){ if (timer instanceof HourTimer){ hour = timer; return activateHourTimer(timer.getTime()); } else if (timer instanceof MinuteTimer){ min = timer; return activateMinuteTimer(timer.getTime()); } else{ sec = timer; return activateSecondTimer(timer.getTime()); } } } So for example in the method activateHourTimer(), I would like to override the run() method of the hour object without having to create a new object. How do I go about that?

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  • ORA-4031 Troubleshooting Tool ???

    - by Takeyoshi Sasaki
    ORA-4031 ???????????????????? SGA ????????????(??????)??????????????????????????????????????????????????? ORA-4031 ??????????????????? ORA-4031 Troubleshooting Tool ??????????? ORA-4031 Troubleshooting Tool ?? ORA-4031 Troubleshooting Tool ? ORA-4031 ????????? ORA-4031 ???????????????????????????????????WEB????????????????????????????????My Oracle Support ??????????????????????? ORA-4031 ??????????????????????????????ORA-4031 ?????????????????????????????? ORA-4031 Troubleshooting Tool ???????? My Oracle Support ?????? Diagnostic Tools Catalog ??  ORA-4031 Troubleshooting Tool ???????????????? ORA-4031 Troubleshooting Tool ??????????????? ORA-4031 Troubleshooting Tool ????? ???2??????????????? ORA-4031 ?????????????????????????????ORA-4031 Troubleshooting Tool ????????????????????????????????????????ORA-4031 ???????????????????? ??????????????? ORA-4031???????????? ????????????? ORA-4031 ?????? AWR???????????????????????????????????????????????????????????? ????·???????·???????????? ORA-4031 ?????????? ????????? SR ?????????????????????????? [ADR] ????·??????·?????????? [10g ???] AWR?????(STATSPACK????)???? ?????????? ORA-4031 ????????????????????????????????????????????? ORA-4031 ?????????????? ORA-4031 ??????1?1??????????? ORA-4031 Troubleshooting Tool ???????????(??????????????)???????? ORA-4031 ????????? ???????????????????????????????????????????????? ??????????????????????????????????????1)High Session_Cached_Cursor Setting Causing Excessive Consumption of Shared Pool???SESSION_CACHED_CURSOR ??????????????????????????????????????????????2)Insufficient SGA Free Memory at StartupThis issue could occur if in the init.ora parameters of your Alert log, (shared_pool_size + large_pool_size + java_pool_size + db_keep_cache_size + streams_pool_size + db_cache_size) / sga_target is greater than 90%.????????????????????????? ?????????????? shared_pool_size, large_pool_size, java_pool_size, db_keep_cache_size, streams_pool_size, db_cache_size ????? /sga_target ??? 90% ??????????????????sga_target ??? memory_target ??????????????????????????????????????????????????????????????????? shared_pool_size ???????????????????????????????????????????????????????????????????????(?????????)? sga_target ????????????????????????????????????????????????????????????? ?????????????????????????????????????????????1)In your Alert log,* Look for parameters under "System parameters with non-default values:". If session_cached_cursor * 2000 / shared_pool_size is greater than 10%, then session_cached_cursors are consuming significant shared_pool_size.??? ????????????? "System parameters with non-default values:" ????  session_cached_cursor * 2000 ??? shared_pool_size ? 10% ???????????????????????? ???2) In your Alert log, SGA Utilization (Sum of shared_pool_size, large_pool_size, java_pool_size, db_keep_cache_size, streams_pool_size and db_cache_size over sga_target) is 99%, which might be too high. ??? shared_pool_size, large_pool_size, java_pool_size, db_keep_cache_size, streams_pool_size and db_cache_size ???? sga_target ? 99% ???????????????????? ?????????????????????????????? My Oracle Support ??????????????????????????1)Decrease the parameter SESSION_CACHED_CURSORSSESSION_CACHED_CURSORS ???????????????????????2)Reduce the minimum values for the dynamic SGA components to allow memory manager to make changes as neededSGA ?????????????????(???)?????????????????? 2????????????????????? ORA-4031 Trobuleshooting Tool ????????????????????????????????????????? ORA-4031 Troubleshooting Tool ?????? ORA-4031 ??????????????????????ORA-4031 Troubleshooting Tool ???????????????????????????????????????????????????????ORA-4031 ????????????????????????????ORA-4031 ??????????????? ORA-4031 Troubleshooting Tool ?????????

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  • Service Discovery in WCF 4.0 &ndash; Part 1

    - by Shaun
    When designing a service oriented architecture (SOA) system, there will be a lot of services with many service contracts, endpoints and behaviors. Besides the client calling the service, in a large distributed system a service may invoke other services. In this case, one service might need to know the endpoints it invokes. This might not be a problem in a small system. But when you have more than 10 services this might be a problem. For example in my current product, there are around 10 services, such as the user authentication service, UI integration service, location service, license service, device monitor service, event monitor service, schedule job service, accounting service, player management service, etc..   Benefit of Discovery Service Since almost all my services need to invoke at least one other service. This would be a difficult task to make sure all services endpoints are configured correctly in every service. And furthermore, it would be a nightmare when a service changed its endpoint at runtime. Hence, we need a discovery service to remove the dependency (configuration dependency). A discovery service plays as a service dictionary which stores the relationship between the contracts and the endpoints for every service. By using the discovery service, when service X wants to invoke service Y, it just need to ask the discovery service where is service Y, then the discovery service will return all proper endpoints of service Y, then service X can use the endpoint to send the request to service Y. And when some services changed their endpoint address, all need to do is to update its records in the discovery service then all others will know its new endpoint. In WCF 4.0 Discovery it supports both managed proxy discovery mode and ad-hoc discovery mode. In ad-hoc mode there is no standalone discovery service. When a client wanted to invoke a service, it will broadcast an message (normally in UDP protocol) to the entire network with the service match criteria. All services which enabled the discovery behavior will receive this message and only those matched services will send their endpoint back to the client. The managed proxy discovery service works as I described above. In this post I will only cover the managed proxy mode, where there’s a discovery service. For more information about the ad-hoc mode please refer to the MSDN.   Service Announcement and Probe The main functionality of discovery service should be return the proper endpoint addresses back to the service who is looking for. In most cases the consume service (as a client) will send the contract which it wanted to request to the discovery service. And then the discovery service will find the endpoint and respond. Sometimes the contract and endpoint are not enough. It also contains versioning, extensions attributes. This post I will only cover the case includes contract and endpoint. When a client (or sometimes a service who need to invoke another service) need to connect to a target service, it will firstly request the discovery service through the “Probe” method with the criteria. Basically the criteria contains the contract type name of the target service. Then the discovery service will search its endpoint repository by the criteria. The repository might be a database, a distributed cache or a flat XML file. If it matches, the discovery service will grab the endpoint information (it’s called discovery endpoint metadata in WCF) and send back. And this is called “Probe”. Finally the client received the discovery endpoint metadata and will use the endpoint to connect to the target service. Besides the probe, discovery service should take the responsible to know there is a new service available when it goes online, as well as stopped when it goes offline. This feature is named “Announcement”. When a service started and stopped, it will announce to the discovery service. So the basic functionality of a discovery service should includes: 1, An endpoint which receive the service online message, and add the service endpoint information in the discovery repository. 2, An endpoint which receive the service offline message, and remove the service endpoint information from the discovery repository. 3, An endpoint which receive the client probe message, and return the matches service endpoints, and return the discovery endpoint metadata. WCF 4.0 discovery service just covers all these features in it's infrastructure classes.   Discovery Service in WCF 4.0 WCF 4.0 introduced a new assembly named System.ServiceModel.Discovery which has all necessary classes and interfaces to build a WS-Discovery compliant discovery service. It supports ad-hoc and managed proxy modes. For the case mentioned in this post, what we need to build is a standalone discovery service, which is the managed proxy discovery service mode. To build a managed discovery service in WCF 4.0 just create a new class inherits from the abstract class System.ServiceModel.Discovery.DiscoveryProxy. This class implemented and abstracted the procedures of service announcement and probe. And it exposes 8 abstract methods where we can implement our own endpoint register, unregister and find logic. These 8 methods are asynchronized, which means all invokes to the discovery service are asynchronously, for better service capability and performance. 1, OnBeginOnlineAnnouncement, OnEndOnlineAnnouncement: Invoked when a service sent the online announcement message. We need to add the endpoint information to the repository in this method. 2, OnBeginOfflineAnnouncement, OnEndOfflineAnnouncement: Invoked when a service sent the offline announcement message. We need to remove the endpoint information from the repository in this method. 3, OnBeginFind, OnEndFind: Invoked when a client sent the probe message that want to find the service endpoint information. We need to look for the proper endpoints by matching the client’s criteria through the repository in this method. 4, OnBeginResolve, OnEndResolve: Invoked then a client sent the resolve message. Different from the find method, when using resolve method the discovery service will return the exactly one service endpoint metadata to the client. In our example we will NOT implement this method.   Let’s create our own discovery service, inherit the base System.ServiceModel.Discovery.DiscoveryProxy. We also need to specify the service behavior in this class. Since the build-in discovery service host class only support the singleton mode, we must set its instance context mode to single. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using System.ServiceModel; 7:  8: namespace Phare.Service 9: { 10: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 11: public class ManagedProxyDiscoveryService : DiscoveryProxy 12: { 13: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 14: { 15: throw new NotImplementedException(); 16: } 17:  18: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 19: { 20: throw new NotImplementedException(); 21: } 22:  23: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 24: { 25: throw new NotImplementedException(); 26: } 27:  28: protected override IAsyncResult OnBeginResolve(ResolveCriteria resolveCriteria, AsyncCallback callback, object state) 29: { 30: throw new NotImplementedException(); 31: } 32:  33: protected override void OnEndFind(IAsyncResult result) 34: { 35: throw new NotImplementedException(); 36: } 37:  38: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 39: { 40: throw new NotImplementedException(); 41: } 42:  43: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 44: { 45: throw new NotImplementedException(); 46: } 47:  48: protected override EndpointDiscoveryMetadata OnEndResolve(IAsyncResult result) 49: { 50: throw new NotImplementedException(); 51: } 52: } 53: } Then let’s implement the online, offline and find methods one by one. WCF discovery service gives us full flexibility to implement the endpoint add, remove and find logic. For the demo purpose we will use an internal dictionary to store the services’ endpoint metadata. In the next post we will see how to serialize and store these information in database. Define a concurrent dictionary inside the service class since our it will be used in the multiple threads scenario. 1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 2: public class ManagedProxyDiscoveryService : DiscoveryProxy 3: { 4: private ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata> _services; 5:  6: public ManagedProxyDiscoveryService() 7: { 8: _services = new ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata>(); 9: } 10: } Then we can simply implement the logic of service online and offline. 1: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 2: { 3: _services.AddOrUpdate(endpointDiscoveryMetadata.Address, endpointDiscoveryMetadata, (key, value) => endpointDiscoveryMetadata); 4: return new OnOnlineAnnouncementAsyncResult(callback, state); 5: } 6:  7: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 8: { 9: OnOnlineAnnouncementAsyncResult.End(result); 10: } 11:  12: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 13: { 14: EndpointDiscoveryMetadata endpoint = null; 15: _services.TryRemove(endpointDiscoveryMetadata.Address, out endpoint); 16: return new OnOfflineAnnouncementAsyncResult(callback, state); 17: } 18:  19: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 20: { 21: OnOfflineAnnouncementAsyncResult.End(result); 22: } Regards the find method, the parameter FindRequestContext.Criteria has a method named IsMatch, which can be use for us to evaluate which service metadata is satisfied with the criteria. So the implementation of find method would be like this. 1: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 2: { 3: _services.Where(s => findRequestContext.Criteria.IsMatch(s.Value)) 4: .Select(s => s.Value) 5: .All(meta => 6: { 7: findRequestContext.AddMatchingEndpoint(meta); 8: return true; 9: }); 10: return new OnFindAsyncResult(callback, state); 11: } 12:  13: protected override void OnEndFind(IAsyncResult result) 14: { 15: OnFindAsyncResult.End(result); 16: } As you can see, we checked all endpoints metadata in repository by invoking the IsMatch method. Then add all proper endpoints metadata into the parameter. Finally since all these methods are asynchronized we need some AsyncResult classes as well. Below are the base class and the inherited classes used in previous methods. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.Threading; 6:  7: namespace Phare.Service 8: { 9: abstract internal class AsyncResult : IAsyncResult 10: { 11: AsyncCallback callback; 12: bool completedSynchronously; 13: bool endCalled; 14: Exception exception; 15: bool isCompleted; 16: ManualResetEvent manualResetEvent; 17: object state; 18: object thisLock; 19:  20: protected AsyncResult(AsyncCallback callback, object state) 21: { 22: this.callback = callback; 23: this.state = state; 24: this.thisLock = new object(); 25: } 26:  27: public object AsyncState 28: { 29: get 30: { 31: return state; 32: } 33: } 34:  35: public WaitHandle AsyncWaitHandle 36: { 37: get 38: { 39: if (manualResetEvent != null) 40: { 41: return manualResetEvent; 42: } 43: lock (ThisLock) 44: { 45: if (manualResetEvent == null) 46: { 47: manualResetEvent = new ManualResetEvent(isCompleted); 48: } 49: } 50: return manualResetEvent; 51: } 52: } 53:  54: public bool CompletedSynchronously 55: { 56: get 57: { 58: return completedSynchronously; 59: } 60: } 61:  62: public bool IsCompleted 63: { 64: get 65: { 66: return isCompleted; 67: } 68: } 69:  70: object ThisLock 71: { 72: get 73: { 74: return this.thisLock; 75: } 76: } 77:  78: protected static TAsyncResult End<TAsyncResult>(IAsyncResult result) 79: where TAsyncResult : AsyncResult 80: { 81: if (result == null) 82: { 83: throw new ArgumentNullException("result"); 84: } 85:  86: TAsyncResult asyncResult = result as TAsyncResult; 87:  88: if (asyncResult == null) 89: { 90: throw new ArgumentException("Invalid async result.", "result"); 91: } 92:  93: if (asyncResult.endCalled) 94: { 95: throw new InvalidOperationException("Async object already ended."); 96: } 97:  98: asyncResult.endCalled = true; 99:  100: if (!asyncResult.isCompleted) 101: { 102: asyncResult.AsyncWaitHandle.WaitOne(); 103: } 104:  105: if (asyncResult.manualResetEvent != null) 106: { 107: asyncResult.manualResetEvent.Close(); 108: } 109:  110: if (asyncResult.exception != null) 111: { 112: throw asyncResult.exception; 113: } 114:  115: return asyncResult; 116: } 117:  118: protected void Complete(bool completedSynchronously) 119: { 120: if (isCompleted) 121: { 122: throw new InvalidOperationException("This async result is already completed."); 123: } 124:  125: this.completedSynchronously = completedSynchronously; 126:  127: if (completedSynchronously) 128: { 129: this.isCompleted = true; 130: } 131: else 132: { 133: lock (ThisLock) 134: { 135: this.isCompleted = true; 136: if (this.manualResetEvent != null) 137: { 138: this.manualResetEvent.Set(); 139: } 140: } 141: } 142:  143: if (callback != null) 144: { 145: callback(this); 146: } 147: } 148:  149: protected void Complete(bool completedSynchronously, Exception exception) 150: { 151: this.exception = exception; 152: Complete(completedSynchronously); 153: } 154: } 155: } 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using Phare.Service; 7:  8: namespace Phare.Service 9: { 10: internal sealed class OnOnlineAnnouncementAsyncResult : AsyncResult 11: { 12: public OnOnlineAnnouncementAsyncResult(AsyncCallback callback, object state) 13: : base(callback, state) 14: { 15: this.Complete(true); 16: } 17:  18: public static void End(IAsyncResult result) 19: { 20: AsyncResult.End<OnOnlineAnnouncementAsyncResult>(result); 21: } 22:  23: } 24:  25: sealed class OnOfflineAnnouncementAsyncResult : AsyncResult 26: { 27: public OnOfflineAnnouncementAsyncResult(AsyncCallback callback, object state) 28: : base(callback, state) 29: { 30: this.Complete(true); 31: } 32:  33: public static void End(IAsyncResult result) 34: { 35: AsyncResult.End<OnOfflineAnnouncementAsyncResult>(result); 36: } 37: } 38:  39: sealed class OnFindAsyncResult : AsyncResult 40: { 41: public OnFindAsyncResult(AsyncCallback callback, object state) 42: : base(callback, state) 43: { 44: this.Complete(true); 45: } 46:  47: public static void End(IAsyncResult result) 48: { 49: AsyncResult.End<OnFindAsyncResult>(result); 50: } 51: } 52:  53: sealed class OnResolveAsyncResult : AsyncResult 54: { 55: EndpointDiscoveryMetadata matchingEndpoint; 56:  57: public OnResolveAsyncResult(EndpointDiscoveryMetadata matchingEndpoint, AsyncCallback callback, object state) 58: : base(callback, state) 59: { 60: this.matchingEndpoint = matchingEndpoint; 61: this.Complete(true); 62: } 63:  64: public static EndpointDiscoveryMetadata End(IAsyncResult result) 65: { 66: OnResolveAsyncResult thisPtr = AsyncResult.End<OnResolveAsyncResult>(result); 67: return thisPtr.matchingEndpoint; 68: } 69: } 70: } Now we have finished the discovery service. The next step is to host it. The discovery service is a standard WCF service. So we can use ServiceHost on a console application, windows service, or in IIS as usual. The following code is how to host the discovery service we had just created in a console application. 1: static void Main(string[] args) 2: { 3: using (var host = new ServiceHost(new ManagedProxyDiscoveryService())) 4: { 5: host.Opened += (sender, e) => 6: { 7: host.Description.Endpoints.All((ep) => 8: { 9: Console.WriteLine(ep.ListenUri); 10: return true; 11: }); 12: }; 13:  14: try 15: { 16: // retrieve the announcement, probe endpoint and binding from configuration 17: var announcementEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 18: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 19: var binding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 20: var announcementEndpoint = new AnnouncementEndpoint(binding, announcementEndpointAddress); 21: var probeEndpoint = new DiscoveryEndpoint(binding, probeEndpointAddress); 22: probeEndpoint.IsSystemEndpoint = false; 23: // append the service endpoint for announcement and probe 24: host.AddServiceEndpoint(announcementEndpoint); 25: host.AddServiceEndpoint(probeEndpoint); 26:  27: host.Open(); 28:  29: Console.WriteLine("Press any key to exit."); 30: Console.ReadKey(); 31: } 32: catch (Exception ex) 33: { 34: Console.WriteLine(ex.ToString()); 35: } 36: } 37:  38: Console.WriteLine("Done."); 39: Console.ReadKey(); 40: } What we need to notice is that, the discovery service needs two endpoints for announcement and probe. In this example I just retrieve them from the configuration file. I also specified the binding of these two endpoints in configuration file as well. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> And this is the console screen when I ran my discovery service. As you can see there are two endpoints listening for announcement message and probe message.   Discoverable Service and Client Next, let’s create a WCF service that is discoverable, which means it can be found by the discovery service. To do so, we need to let the service send the online announcement message to the discovery service, as well as offline message before it shutdown. Just create a simple service which can make the incoming string to upper. The service contract and implementation would be like this. 1: [ServiceContract] 2: public interface IStringService 3: { 4: [OperationContract] 5: string ToUpper(string content); 6: } 1: public class StringService : IStringService 2: { 3: public string ToUpper(string content) 4: { 5: return content.ToUpper(); 6: } 7: } Then host this service in the console application. In order to make the discovery service easy to be tested the service address will be changed each time it’s started. 1: static void Main(string[] args) 2: { 3: var baseAddress = new Uri(string.Format("net.tcp://localhost:11001/stringservice/{0}/", Guid.NewGuid().ToString())); 4:  5: using (var host = new ServiceHost(typeof(StringService), baseAddress)) 6: { 7: host.Opened += (sender, e) => 8: { 9: Console.WriteLine("Service opened at {0}", host.Description.Endpoints.First().ListenUri); 10: }; 11:  12: host.AddServiceEndpoint(typeof(IStringService), new NetTcpBinding(), string.Empty); 13:  14: host.Open(); 15:  16: Console.WriteLine("Press any key to exit."); 17: Console.ReadKey(); 18: } 19: } Currently this service is NOT discoverable. We need to add a special service behavior so that it could send the online and offline message to the discovery service announcement endpoint when the host is opened and closed. WCF 4.0 introduced a service behavior named ServiceDiscoveryBehavior. When we specified the announcement endpoint address and appended it to the service behaviors this service will be discoverable. 1: var announcementAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 2: var announcementBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 3: var announcementEndpoint = new AnnouncementEndpoint(announcementBinding, announcementAddress); 4: var discoveryBehavior = new ServiceDiscoveryBehavior(); 5: discoveryBehavior.AnnouncementEndpoints.Add(announcementEndpoint); 6: host.Description.Behaviors.Add(discoveryBehavior); The ServiceDiscoveryBehavior utilizes the service extension and channel dispatcher to implement the online and offline announcement logic. In short, it injected the channel open and close procedure and send the online and offline message to the announcement endpoint.   On client side, when we have the discovery service, a client can invoke a service without knowing its endpoint. WCF discovery assembly provides a class named DiscoveryClient, which can be used to find the proper service endpoint by passing the criteria. In the code below I initialized the DiscoveryClient, specified the discovery service probe endpoint address. Then I created the find criteria by specifying the service contract I wanted to use and invoke the Find method. This will send the probe message to the discovery service and it will find the endpoints back to me. The discovery service will return all endpoints that matches the find criteria, which means in the result of the find method there might be more than one endpoints. In this example I just returned the first matched one back. In the next post I will show how to extend our discovery service to make it work like a service load balancer. 1: static EndpointAddress FindServiceEndpoint() 2: { 3: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 4: var probeBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 5: var discoveryEndpoint = new DiscoveryEndpoint(probeBinding, probeEndpointAddress); 6:  7: EndpointAddress address = null; 8: FindResponse result = null; 9: using (var discoveryClient = new DiscoveryClient(discoveryEndpoint)) 10: { 11: result = discoveryClient.Find(new FindCriteria(typeof(IStringService))); 12: } 13:  14: if (result != null && result.Endpoints.Any()) 15: { 16: var endpointMetadata = result.Endpoints.First(); 17: address = endpointMetadata.Address; 18: } 19: return address; 20: } Once we probed the discovery service we will receive the endpoint. So in the client code we can created the channel factory from the endpoint and binding, and invoke to the service. When creating the client side channel factory we need to make sure that the client side binding should be the same as the service side. WCF discovery service can be used to find the endpoint for a service contract, but the binding is NOT included. This is because the binding was not in the WS-Discovery specification. In the next post I will demonstrate how to add the binding information into the discovery service. At that moment the client don’t need to create the binding by itself. Instead it will use the binding received from the discovery service. 1: static void Main(string[] args) 2: { 3: Console.WriteLine("Say something..."); 4: var content = Console.ReadLine(); 5: while (!string.IsNullOrWhiteSpace(content)) 6: { 7: Console.WriteLine("Finding the service endpoint..."); 8: var address = FindServiceEndpoint(); 9: if (address == null) 10: { 11: Console.WriteLine("There is no endpoint matches the criteria."); 12: } 13: else 14: { 15: Console.WriteLine("Found the endpoint {0}", address.Uri); 16:  17: var factory = new ChannelFactory<IStringService>(new NetTcpBinding(), address); 18: factory.Opened += (sender, e) => 19: { 20: Console.WriteLine("Connecting to {0}.", factory.Endpoint.ListenUri); 21: }; 22: var proxy = factory.CreateChannel(); 23: using (proxy as IDisposable) 24: { 25: Console.WriteLine("ToUpper: {0} => {1}", content, proxy.ToUpper(content)); 26: } 27: } 28:  29: Console.WriteLine("Say something..."); 30: content = Console.ReadLine(); 31: } 32: } Similarly, the discovery service probe endpoint and binding were defined in the configuration file. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> OK, now let’s have a test. Firstly start the discovery service, and then start our discoverable service. When it started it will announced to the discovery service and registered its endpoint into the repository, which is the local dictionary. And then start the client and type something. As you can see the client asked the discovery service for the endpoint and then establish the connection to the discoverable service. And more interesting, do NOT close the client console but terminate the discoverable service but press the enter key. This will make the service send the offline message to the discovery service. Then start the discoverable service again. Since we made it use a different address each time it started, currently it should be hosted on another address. If we enter something in the client we could see that it asked the discovery service and retrieve the new endpoint, and connect the the service.   Summary In this post I discussed the benefit of using the discovery service and the procedures of service announcement and probe. I also demonstrated how to leverage the WCF Discovery feature in WCF 4.0 to build a simple managed discovery service. For test purpose, in this example I used the in memory dictionary as the discovery endpoint metadata repository. And when finding I also just return the first matched endpoint back. I also hard coded the bindings between the discoverable service and the client. In next post I will show you how to solve the problem mentioned above, as well as some additional feature for production usage. You can download the code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • WD MBWE II (White Strip Light) 2TB - unable to access data

    - by user210477
    I have a WD MBWE II (White Strip Light) 2TB - (WD20000H2NC-00) Was working fine until a few days ago. I guess there was a power failure and after that I am unable to access the 'Public' or the 'Download' folder anymore. I have been searching for answers everywhere but came up empty handed. Web GUI still works, SSH works. I hooked up both the drives on my PC and UFS Explorer sees the drive. But so far I am unable to retrieve any of my data. I do not remember what RAID setting I used when I first got the drive. I can see from GUI that it is set as "Stripe". The drive contains 10 years of family pictures which I really do not want to loose. Sadly and stupidly, I didn't even keep a backup of this drive. Can somebody please help or point me in the right direction. Thank you in advance for your help. Disk Utility on Ubuntu reports 1405 bad sectors on one drive. How can I retrieve my data? Please help. Logs below: ~ # mdadm --detail /dev/md[012345678] /dev/md0: Version : 0.90 Creation Time : Wed Jul 15 08:36:17 2009 Raid Level : raid1 Array Size : 1959872 (1914.26 MiB 2006.91 MB) Used Dev Size : 1959872 (1914.26 MiB 2006.91 MB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Fri Nov 1 13:53:29 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 04f7a661:98983b3b:26b29e4f:9b646adb Events : 0.266 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 8 17 1 active sync /dev/sdb1 /dev/md1: Version : 0.90 Creation Time : Wed Jul 15 08:36:18 2009 Raid Level : raid1 Array Size : 256896 (250.92 MiB 263.06 MB) Used Dev Size : 256896 (250.92 MiB 263.06 MB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Wed Oct 30 22:08:21 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : aaa7b859:c475312d:efc5a766:6526b867 Events : 0.10 Number Major Minor RaidDevice State 0 8 2 0 active sync /dev/sda2 1 8 18 1 active sync /dev/sdb2 /dev/md2: Version : 0.90 Creation Time : Sat Sep 25 10:01:26 2010 Raid Level : raid0 Array Size : 1947045760 (1856.85 GiB 1993.77 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Fri Nov 1 13:30:53 2013 State : active Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Chunk Size : 64K UUID : 01dae60a:6831077b:77f74530:8680c183 Events : 0.97 Number Major Minor RaidDevice State 0 8 4 0 active sync /dev/sda4 1 8 20 1 active sync /dev/sdb4 /dev/md3: Version : 0.90 Creation Time : Wed Jul 15 08:36:18 2009 Raid Level : raid1 Array Size : 987904 (964.91 MiB 1011.61 MB) Used Dev Size : 987904 (964.91 MiB 1011.61 MB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 3 Persistence : Superblock is persistent Update Time : Fri Nov 1 13:26:33 2013 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 3f4099f2:72e6171b:5ba962fd:48464a62 Events : 0.54 Number Major Minor RaidDevice State 0 8 3 0 active sync /dev/sda3 1 8 19 1 active sync /dev/sdb3 mdadm: md device /dev/md4 does not appear to be active. mdadm: md device /dev/md5 does not appear to be active. mdadm: md device /dev/md6 does not appear to be active. mdadm: md device /dev/md7 does not appear to be active. mdadm: md device /dev/md8 does not appear to be active. ~ # cat /etc/mtab securityfs /sys/kernel/security securityfs rw 0 0 /dev/md2 /DataVolume xfs rw,usrquota 0 0 /dev/md4 /ExtendVolume xfs rw,usrquota 0 0 ~ # df -k Filesystem 1k-blocks Used Available Use% Mounted on /dev/md0 1929044 145092 1685960 8% / /dev/md3 972344 123452 799500 13% /var /dev/ram0 63412 20 63392 0% /mnt/ram ~ # mdadm -D /dev/md2 /dev/md2: Version : 0.90 Creation Time : Sat Sep 25 10:01:26 2010 Raid Level : raid0 Array Size : 1947045760 (1856.85 GiB 1993.77 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Fri Nov 1 13:30:53 2013 State : active Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 Chunk Size : 64K UUID : 01dae60a:6831077b:77f74530:8680c183 Events : 0.97 Number Major Minor RaidDevice State 0 8 4 0 active sync /dev/sda4 1 8 20 1 active sync /dev/sdb4 ~ # mdadm -D /dev/md4 mdadm: md device /dev/md4 does not appear to be active. ~ # mount /dev/root on / type ext3 (rw,noatime,data=ordered) proc on /proc type proc (rw) sys on /sys type sysfs (rw) /dev/pts on /dev/pts type devpts (rw) securityfs on /sys/kernel/security type securityfs (rw) /dev/md3 on /var type ext3 (rw,noatime,data=ordered) /dev/ram0 on /mnt/ram type tmpfs (rw) ~ # cat /var/log/messages Oct 29 18:04:50 shmotashNAS daemon.warn wixEvent[3462]: Network Link - NIC 1 link is down. Oct 29 18:04:59 shmotashNAS daemon.info wixEvent[3462]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 29 18:04:59 shmotashNAS daemon.info wixEvent[3462]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 29 18:17:45 shmotashNAS daemon.warn wixEvent[3462]: Network Link - NIC 1 link is down. Oct 29 18:17:53 shmotashNAS daemon.info wixEvent[3462]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 29 18:17:53 shmotashNAS daemon.info wixEvent[3462]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 00:50:11 shmotashNAS daemon.warn wixEvent[3462]: Network Link - NIC 1 link is down. Oct 30 00:50:19 shmotashNAS daemon.info wixEvent[3462]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 00:50:19 shmotashNAS daemon.info wixEvent[3462]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 16:29:47 shmotashNAS daemon.warn wixEvent[3462]: Network Link - NIC 1 link is down. Oct 30 16:30:00 shmotashNAS daemon.info wixEvent[3462]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 16:30:00 shmotashNAS daemon.info wixEvent[3462]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 18:27:22 shmotashNAS daemon.warn wixEvent[3462]: Network Link - NIC 1 link is down. Oct 30 18:27:30 shmotashNAS daemon.info wixEvent[3462]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 18:27:30 shmotashNAS daemon.info wixEvent[3462]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 19:06:03 shmotashNAS daemon.warn wixEvent[3462]: Network Link - NIC 1 link is down. Oct 30 19:06:10 shmotashNAS daemon.info wixEvent[3462]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 19:06:10 shmotashNAS daemon.info wixEvent[3462]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 19:14:58 shmotashNAS daemon.warn wixEvent[3462]: Media Server - Media Server cannot find the path to one or more of the default folders: /Public/Shared Music, /Public/Shared Pictures or /Public/Shared Videos. Please verify that these folders have not been removed or that the names have not been changed. Oct 30 19:20:05 shmotashNAS daemon.alert wixEvent[3462]: Thermal Alarm - System temperature exceeded threshold.(66 degrees) Oct 30 19:58:29 shmotashNAS daemon.alert wixEvent[3462]: HDD SMART - HDD 1 SMART Health Status: Failed. Oct 30 22:05:39 shmotashNAS daemon.info init: Starting pid 13043, console /dev/null: '/usr/bin/killall' Oct 30 22:05:39 shmotashNAS syslog.info System log daemon exiting. Oct 30 22:08:09 shmotashNAS syslog.info syslogd started: BusyBox v1.1.1 Oct 30 22:08:09 shmotashNAS daemon.warn wixEvent[3557]: Network Link - NIC 1 link is down. Oct 30 22:08:19 shmotashNAS daemon.info wixEvent[3557]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 22:08:25 shmotashNAS daemon.warn wixEvent[3557]: Network Link - NIC 1 link is down. Oct 30 22:08:37 shmotashNAS daemon.info wixEvent[3557]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 22:08:44 shmotashNAS daemon.warn wixEvent[3557]: Network Link - NIC 1 link is down. Oct 30 22:08:46 shmotashNAS syslog.info miocrawler: +++++++++++++++ START OF ./miocrawler at 2013:10:30 - 22:08:46 [Version 01.09.00.96] ++++++++++++++ Oct 30 22:08:46 shmotashNAS syslog.info miocrawler: mc_db_init ... Oct 30 22:08:46 shmotashNAS syslog.info miocrawler: ****** database does not exist. ret = -1, creating path Oct 30 22:08:49 shmotashNAS syslog.info miocrawler: === mc_db_init ...Done. Oct 30 22:08:50 shmotashNAS syslog.info miocrawler: mcUtilsInit() Creating free queue pool Oct 30 22:08:51 shmotashNAS syslog.info miocrawler: === mcUtilsInit() Done. Oct 30 22:08:51 shmotashNAS syslog.info miocrawler: === inotify init done. Oct 30 22:08:51 shmotashNAS syslog.info miocrawler: mc_trans_updater_init() ... Oct 30 22:08:52 shmotashNAS syslog.info miocrawler: === mc_trans_updater_init() ...Done. Oct 30 22:08:52 shmotashNAS syslog.info miocrawler: === Walking directory done. Oct 30 22:08:57 shmotashNAS daemon.info wixEvent[3557]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 22:08:57 shmotashNAS daemon.info wixEvent[3557]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 22:08:57 shmotashNAS daemon.info wixEvent[3557]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 22:08:57 shmotashNAS daemon.info wixEvent[3557]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 22:09:10 shmotashNAS daemon.info init: Starting pid 4605, console /dev/null: '/bin/touch' Oct 30 22:09:10 shmotashNAS daemon.info init: Starting pid 4607, console /dev/ttyS0: '/sbin/getty' Oct 30 22:09:10 shmotashNAS daemon.info wixEvent[3557]: System Startup - System startup. Oct 30 22:09:16 shmotashNAS daemon.warn wixEvent[3557]: Media Server - Media Server cannot find the path to one or more of the default folders: /Public/Shared Music, /Public/Shared Pictures or /Public/Shared Videos. Please verify that these folders have not been removed or that the names have not been changed. Oct 30 22:14:14 shmotashNAS daemon.warn wixEvent[3557]: Network Link - NIC 1 link is down. Oct 30 22:14:21 shmotashNAS daemon.info wixEvent[3557]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 22:14:21 shmotashNAS daemon.info wixEvent[3557]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 22:29:36 shmotashNAS daemon.warn wixEvent[3557]: System Reboot - System will reboot. Oct 30 22:29:40 shmotashNAS daemon.info init: Starting pid 5974, console /dev/null: '/usr/bin/killall' Oct 30 22:29:40 shmotashNAS syslog.info System log daemon exiting. Oct 30 22:47:56 shmotashNAS syslog.info syslogd started: BusyBox v1.1.1 Oct 30 22:47:56 shmotashNAS daemon.warn wixEvent[3461]: Network Link - NIC 1 link is down. Oct 30 22:48:02 shmotashNAS daemon.info wixEvent[3461]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 22:48:02 shmotashNAS daemon.info wixEvent[3461]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 22:48:09 shmotashNAS syslog.info miocrawler: +++++++++++++++ START OF ./miocrawler at 2013:10:30 - 22:48:09 [Version 01.09.00.96] ++++++++++++++ Oct 30 22:48:09 shmotashNAS syslog.info miocrawler: mc_db_init ... Oct 30 22:48:09 shmotashNAS syslog.info miocrawler: ++++++++ database exists: ret = 0 Oct 30 22:48:10 shmotashNAS syslog.info miocrawler: === mc_db_init ...Done. Oct 30 22:48:10 shmotashNAS syslog.info miocrawler: mcUtilsInit() Creating free queue pool Oct 30 22:48:11 shmotashNAS syslog.info miocrawler: === mcUtilsInit() Done. Oct 30 22:48:11 shmotashNAS syslog.info miocrawler: === inotify init done. Oct 30 22:48:11 shmotashNAS syslog.info miocrawler: mc_trans_updater_init() ... Oct 30 22:48:11 shmotashNAS syslog.info miocrawler: === mc_trans_updater_init() ...Done. Oct 30 22:48:11 shmotashNAS syslog.info miocrawler: === Walking directory done. Oct 30 22:48:27 shmotashNAS daemon.info init: Starting pid 4079, console /dev/null: '/bin/touch' Oct 30 22:48:27 shmotashNAS daemon.info init: Starting pid 4080, console /dev/ttyS0: '/sbin/getty' Oct 30 22:48:28 shmotashNAS daemon.info wixEvent[3461]: System Startup - System startup. Oct 30 22:49:01 shmotashNAS daemon.warn wixEvent[3461]: Media Server - Media Server cannot find the path to one or more of the default folders: /Public/Shared Music, /Public/Shared Pictures or /Public/Shared Videos. Please verify that these folders have not been removed or that the names have not been changed. Oct 30 23:51:11 shmotashNAS daemon.warn wixEvent[3461]: System Reboot - System will reboot. Oct 30 23:51:16 shmotashNAS daemon.info init: Starting pid 6498, console /dev/null: '/usr/bin/killall' Oct 30 23:51:16 shmotashNAS syslog.info System log daemon exiting. Oct 30 23:54:19 shmotashNAS syslog.info syslogd started: BusyBox v1.1.1 Oct 30 23:55:37 shmotashNAS daemon.info wixEvent[3476]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 30 23:55:37 shmotashNAS daemon.info wixEvent[3476]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 30 23:55:44 shmotashNAS syslog.info miocrawler: +++++++++++++++ START OF ./miocrawler at 2013:10:30 - 23:55:44 [Version 01.09.00.96] ++++++++++++++ Oct 30 23:55:44 shmotashNAS syslog.info miocrawler: mc_db_init ... Oct 30 23:55:44 shmotashNAS syslog.info miocrawler: ++++++++ database exists: ret = 0 Oct 30 23:55:45 shmotashNAS syslog.info miocrawler: === mc_db_init ...Done. Oct 30 23:55:45 shmotashNAS syslog.info miocrawler: mcUtilsInit() Creating free queue pool Oct 30 23:55:46 shmotashNAS syslog.info miocrawler: === mcUtilsInit() Done. Oct 30 23:55:46 shmotashNAS syslog.info miocrawler: === inotify init done. Oct 30 23:55:46 shmotashNAS syslog.info miocrawler: mc_trans_updater_init() ... Oct 30 23:55:46 shmotashNAS syslog.info miocrawler: === mc_trans_updater_init() ...Done. Oct 30 23:55:46 shmotashNAS syslog.info miocrawler: === Walking directory done. Oct 30 23:55:58 shmotashNAS daemon.info init: Starting pid 4115, console /dev/null: '/bin/touch' Oct 30 23:55:58 shmotashNAS daemon.info init: Starting pid 4116, console /dev/ttyS0: '/sbin/getty' Oct 30 23:55:58 shmotashNAS daemon.info wixEvent[3476]: System Startup - System startup. Oct 30 23:56:33 shmotashNAS daemon.warn wixEvent[3476]: Media Server - Media Server cannot find the path to one or more of the default folders: /Public/Shared Music, /Public/Shared Pictures or /Public/Shared Videos. Please verify that these folders have not been removed or that the names have not been changed. Oct 31 00:29:14 shmotashNAS auth.info sshd[5409]: Server listening on 0.0.0.0 port 22. Oct 31 00:31:25 shmotashNAS auth.info sshd[5486]: Accepted password for root from 192.168.1.100 port 50785 ssh2 Oct 31 00:33:44 shmotashNAS auth.info sshd[5565]: Accepted password for root from 192.168.1.100 port 50817 ssh2 Oct 31 00:36:39 shmotashNAS daemon.info init: Starting pid 5680, console /dev/null: '/usr/bin/killall' Oct 31 00:36:39 shmotashNAS syslog.info System log daemon exiting. Oct 31 00:40:44 shmotashNAS syslog.info syslogd started: BusyBox v1.1.1 Oct 31 00:40:51 shmotashNAS daemon.info wixEvent[3464]: Network Link - NIC 1 link is up 100 Mbps full duplex. Oct 31 00:40:51 shmotashNAS daemon.info wixEvent[3464]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Oct 31 00:41:00 shmotashNAS syslog.info miocrawler: +++++++++++++++ START OF ./miocrawler at 2013:10:31 - 00:41:00 [Version 01.09.00.96] ++++++++++++++ Oct 31 00:41:00 shmotashNAS syslog.info miocrawler: mc_db_init ... Oct 31 00:41:00 shmotashNAS syslog.info miocrawler: ++++++++ database exists: ret = 0 Oct 31 00:41:00 shmotashNAS syslog.info miocrawler: === mc_db_init ...Done. Oct 31 00:41:01 shmotashNAS syslog.info miocrawler: mcUtilsInit() Creating free queue pool Oct 31 00:41:02 shmotashNAS syslog.info miocrawler: === mcUtilsInit() Done. Oct 31 00:41:02 shmotashNAS syslog.info miocrawler: === inotify init done. Oct 31 00:41:02 shmotashNAS syslog.info miocrawler: mc_trans_updater_init() ... Oct 31 00:41:02 shmotashNAS syslog.info miocrawler: === mc_trans_updater_init() ...Done. Oct 31 00:41:02 shmotashNAS syslog.info miocrawler: === Walking directory done. Oct 31 00:41:14 shmotashNAS daemon.info init: Starting pid 4101, console /dev/null: '/bin/touch' Oct 31 00:41:14 shmotashNAS daemon.info init: Starting pid 4102, console /dev/ttyS0: '/sbin/getty' Oct 31 00:41:15 shmotashNAS daemon.info wixEvent[3464]: System Startup - System startup. Oct 31 00:41:47 shmotashNAS daemon.warn wixEvent[3464]: Media Server - Media Server cannot find the path to one or more of the default folders: /Public/Shared Music, /Public/Shared Pictures or /Public/Shared Videos. Please verify that these folders have not been removed or that the names have not been changed. Oct 31 01:13:19 shmotashNAS daemon.info init: Starting pid 5385, console /dev/null: '/usr/bin/killall' Oct 31 01:13:19 shmotashNAS syslog.info System log daemon exiting. Nov 1 13:26:25 shmotashNAS syslog.info syslogd started: BusyBox v1.1.1 Nov 1 13:26:32 shmotashNAS daemon.info wixEvent[3471]: Network Link - NIC 1 link is up 100 Mbps full duplex. Nov 1 13:26:32 shmotashNAS daemon.info wixEvent[3471]: Network IP Address - NIC 1 use static IP address 192.168.1.102 Nov 1 13:26:38 shmotashNAS syslog.info miocrawler: +++++++++++++++ START OF ./miocrawler at 2013:11:01 - 13:26:38 [Version 01.09.00.96] ++++++++++++++ Nov 1 13:26:38 shmotashNAS syslog.info miocrawler: mc_db_init ... Nov 1 13:26:38 shmotashNAS syslog.info miocrawler: ++++++++ database exists: ret = 0 Nov 1 13:26:39 shmotashNAS syslog.info miocrawler: === mc_db_init ...Done. Nov 1 13:26:39 shmotashNAS syslog.info miocrawler: mcUtilsInit() Creating free queue pool Nov 1 13:26:40 shmotashNAS syslog.info miocrawler: === mcUtilsInit() Done. Nov 1 13:26:40 shmotashNAS syslog.info miocrawler: === inotify init done. Nov 1 13:26:40 shmotashNAS syslog.info miocrawler: mc_trans_updater_init() ... Nov 1 13:26:40 shmotashNAS syslog.info miocrawler: === mc_trans_updater_init() ...Done. Nov 1 13:26:40 shmotashNAS syslog.info miocrawler: === Walking directory done. Nov 1 13:26:52 shmotashNAS daemon.info init: Starting pid 4078, console /dev/null: '/bin/touch' Nov 1 13:26:52 shmotashNAS daemon.info init: Starting pid 4079, console /dev/ttyS0: '/sbin/getty' Nov 1 13:26:52 shmotashNAS daemon.info wixEvent[3471]: System Startup - System startup. Nov 1 13:27:28 shmotashNAS daemon.warn wixEvent[3471]: Media Server - Media Server cannot find the path to one or more of the default folders: /Public/Shared Music, /Public/Shared Pictures or /Public/Shared Videos. Please verify that these folders have not been removed or that the names have not been changed. Nov 1 13:44:48 shmotashNAS auth.info sshd[5375]: Accepted password for root from 192.168.1.103 port 50217 ssh2 Nov 1 13:51:08 shmotashNAS auth.info sshd[5894]: Accepted password for root from 192.168.1.103 port 50380 ssh2

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  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

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  • Threads are facing deadlock in socket program [migrated]

    - by ankur.trapasiya
    I am developing one program in which a user can download a number of files. Now first I am sending the list of files to the user. So from the list user selects one file at a time and provides path where to store that file. In turn it also gives the server the path of file where does it exist. I am following this approach because I want to give stream like experience without file size limitation. Here is my code.. 1) This is server which gets started each time I start my application public class FileServer extends Thread { private ServerSocket socket = null; public FileServer() { try { socket = new ServerSocket(Utils.tcp_port); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } @Override public void run() { try { System.out.println("request received"); new FileThread(socket.accept()).start(); } catch (IOException ex) { ex.printStackTrace(); } } } 2) This thread runs for each client separately and sends the requested file to the user 8kb data at a time. public class FileThread extends Thread { private Socket socket; private String filePath; public String getFilePath() { return filePath; } public void setFilePath(String filePath) { this.filePath = filePath; } public FileThread(Socket socket) { this.socket = socket; System.out.println("server thread" + this.socket.isConnected()); //this.filePath = filePath; } @Override public void run() { // TODO Auto-generated method stub try { ObjectInputStream ois=new ObjectInputStream(socket.getInputStream()); try { //************NOTE filePath=(String) ois.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } File f = new File(this.filePath); byte[] buf = new byte[8192]; InputStream is = new FileInputStream(f); BufferedInputStream bis = new BufferedInputStream(is); ObjectOutputStream oos = new ObjectOutputStream( socket.getOutputStream()); int c = 0; while ((c = bis.read(buf, 0, buf.length)) > 0) { oos.write(buf, 0, c); oos.flush(); // buf=new byte[8192]; } oos.close(); //socket.shutdownOutput(); // client.shutdownOutput(); System.out.println("stop"); // client.shutdownOutput(); ois.close(); // Thread.sleep(500); is.close(); bis.close(); socket.close(); } catch (IOException ex) { ex.printStackTrace(); } } } NOTE: here filePath represents the path of the file where it exists on the server. The client who is connecting to the server provides this path. I am managing this through sockets and I am successfully receiving this path. 3) FileReceiverThread is responsible for receiving the data from the server and constructing file from this buffer data. public class FileReceiveThread extends Thread { private String fileStorePath; private String sourceFile; private Socket socket = null; public FileReceiveThread(String ip, int port, String fileStorePath, String sourceFile) { this.fileStorePath = fileStorePath; this.sourceFile = sourceFile; try { socket = new Socket(ip, port); System.out.println("receive file thread " + socket.isConnected()); } catch (IOException ex) { ex.printStackTrace(); } } @Override public void run() { try { ObjectOutputStream oos = new ObjectOutputStream( socket.getOutputStream()); oos.writeObject(sourceFile); oos.flush(); // oos.close(); File f = new File(fileStorePath); OutputStream os = new FileOutputStream(f); BufferedOutputStream bos = new BufferedOutputStream(os); byte[] buf = new byte[8192]; int c = 0; //************ NOTE ObjectInputStream ois = new ObjectInputStream( socket.getInputStream()); while ((c = ois.read(buf, 0, buf.length)) > 0) { // ois.read(buf); bos.write(buf, 0, c); bos.flush(); // buf = new byte[8192]; } ois.close(); oos.close(); // os.close(); bos.close(); socket.close(); //Thread.sleep(500); } catch (IOException ex) { ex.printStackTrace(); } } } NOTE : Now the problem that I am facing is at the first time when the file is requested the outcome of the program is same as my expectation. I am able to transmit any size of file at first time. Now when the second file is requested (e.g. I have sent file a,b,c,d to the user and user has received file a successfully and now he is requesting file b) the program faces deadlock at this situation. It is waiting for socket's input stream. I put breakpoint and tried to debug it but it is not going in FileThread's run method second time. I could not find out the mistake here. Basically I am making a LAN Messenger which works on LAN. I am using SWT as UI framework.

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  • Basic WCF Unit Testing

    - by Brian
    Coming from someone who loves the KISS method, I was surprised to find that I was making something entirely too complicated. I know, shocker right? Now I'm no unit testing ninja, and not really a WCF ninja either, but had a desire to test service calls without a) going to a database, or b) making sure that the entire WCF infrastructure was tip top. Who does? It's not the environment I want to test, just the logic I’ve written to ensure there aren't any side effects. So, for the K.I.S.S. method: Assuming that you're using a WCF service library (you are using service libraries correct?), it's really as easy as referencing the service library, then building out some stubs for bunking up data. The service contract We’ll use a very basic service contract, just for getting and updating an entity. I’ve used the default “CompositeType” that is in the template, handy only for examples like this. I’ve added an Id property and overridden ToString and Equals. [ServiceContract] public interface IMyService { [OperationContract] CompositeType GetCompositeType(int id); [OperationContract] CompositeType SaveCompositeType(CompositeType item); [OperationContract] CompositeTypeCollection GetAllCompositeTypes(); } The implementation When I implement the service, I want to be able to send known data into it so I don’t have to fuss around with database access or the like. To do this, I first have to create an interface for my data access: public interface IMyServiceDataManager { CompositeType GetCompositeType(int id); CompositeType SaveCompositeType(CompositeType item); CompositeTypeCollection GetAllCompositeTypes(); } For the purposes of this we can ignore our implementation of the IMyServiceDataManager interface inside of the service. Pretend it uses LINQ to Entities to map its data, or maybe it goes old school and uses EntLib to talk to SQL. Maybe it talks to a tape spool on a mainframe on the third floor. It really doesn’t matter. That’s the point. So here’s what our service looks like in its most basic form: public CompositeType GetCompositeType(int id) { //sanity checks if (id == 0) throw new ArgumentException("id cannot be zero."); return _dataManager.GetCompositeType(id); } public CompositeType SaveCompositeType(CompositeType item) { return _dataManager.SaveCompositeType(item); } public CompositeTypeCollection GetAllCompositeTypes() { return _dataManager.GetAllCompositeTypes(); } But what about the datamanager? The constructor takes care of that. I don’t want to expose any testing ability in release (or the ability for someone to swap out my datamanager) so this is what we get: IMyServiceDataManager _dataManager; public MyService() { _dataManager = new MyServiceDataManager(); } #if DEBUG public MyService(IMyServiceDataManager dataManager) { _dataManager = dataManager; } #endif The Stub Now it’s time for the rubber to meet the road… Like most guys that ever talk about unit testing here’s a sample that is painting in *very* broad strokes. The important part however is that within the test project, I’ve created a bunk (unit testing purists would say stub I believe) object that implements my IMyServiceDataManager so that I can deal with known data. Here it is: internal class FakeMyServiceDataManager : IMyServiceDataManager { internal FakeMyServiceDataManager() { Collection = new CompositeTypeCollection(); Collection.AddRange(new CompositeTypeCollection { new CompositeType { Id = 1, BoolValue = true, StringValue = "foo 1", }, new CompositeType { Id = 2, BoolValue = false, StringValue = "foo 2", }, new CompositeType { Id = 3, BoolValue = true, StringValue = "foo 3", }, }); } CompositeTypeCollection Collection { get; set; } #region IMyServiceDataManager Members public CompositeType GetCompositeType(int id) { if (id <= 0) return null; return Collection.SingleOrDefault(m => m.Id == id); } public CompositeType SaveCompositeType(CompositeType item) { var existing = Collection.SingleOrDefault(m => m.Id == item.Id); if (null != existing) { Collection.Remove(existing); } if (item.Id == 0) { item.Id = Collection.Count > 0 ? Collection.Max(m => m.Id) + 1 : 1; } Collection.Add(item); return item; } public CompositeTypeCollection GetAllCompositeTypes() { return Collection; } #endregion } So it’s tough to see in this example why any of this is necessary, but in a real world application you would/should/could be applying much more logic within your service implementation. This all serves to ensure that between refactorings etc, that it doesn’t send sparking cogs all about or let the blue smoke out. Here’s a simple test that brings it all home, remember, broad strokes: [TestMethod] public void MyService_GetCompositeType_ExpectedValues() { FakeMyServiceDataManager fake = new FakeMyServiceDataManager(); MyService service = new MyService(fake); CompositeType expected = fake.GetCompositeType(1); CompositeType actual = service.GetCompositeType(2); Assert.AreEqual<CompositeType>(expected, actual, "Objects are not equal. Expected: {0}; Actual: {1};", expected, actual); } Summary That’s really all there is to it. You could use software x or framework y to do the exact same thing, but in my case I just didn’t really feel like it. This speaks volumes to my not yet ninja unit testing prowess.

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  • [Windows 8] An application bar toggle button

    - by Benjamin Roux
    To stay in the application bar stuff, here’s another useful control which enable to create an application bar button that can be toggled between two different contents/styles/commands (used to create a favorite/unfavorite or a play/pause button for example). namespace Indeed.Controls { public class AppBarToggleButton : Button { public bool IsChecked { get { return (bool)GetValue(IsCheckedProperty); } set { SetValue(IsCheckedProperty, value); } } public static readonly DependencyProperty IsCheckedProperty = DependencyProperty.Register("IsChecked", typeof(bool), typeof(AppBarToggleButton), new PropertyMetadata(false, (o, e) => (o as AppBarToggleButton).IsCheckedChanged())); public string CheckedContent { get { return (string)GetValue(CheckedContentProperty); } set { SetValue(CheckedContentProperty, value); } } public static readonly DependencyProperty CheckedContentProperty = DependencyProperty.Register("CheckedContent", typeof(string), typeof(AppBarToggleButton), null); public ICommand CheckedCommand { get { return (ICommand)GetValue(CheckedCommandProperty); } set { SetValue(CheckedCommandProperty, value); } } public static readonly DependencyProperty CheckedCommandProperty = DependencyProperty.Register("CheckedCommand", typeof(ICommand), typeof(AppBarToggleButton), null); public Style CheckedStyle { get { return (Style)GetValue(CheckedStyleProperty); } set { SetValue(CheckedStyleProperty, value); } } public static readonly DependencyProperty CheckedStyleProperty = DependencyProperty.Register("CheckedStyle", typeof(Style), typeof(AppBarToggleButton), null); public bool AutoToggle { get { return (bool)GetValue(AutoToggleProperty); } set { SetValue(AutoToggleProperty, value); } } public static readonly DependencyProperty AutoToggleProperty = DependencyProperty.Register("AutoToggle", typeof(bool), typeof(AppBarToggleButton), null); private object content; private ICommand command; private Style style; private void IsCheckedChanged() { if (IsChecked) { // backup the current content and command content = Content; command = Command; style = Style; if (CheckedStyle == null) Content = CheckedContent; else Style = CheckedStyle; Command = CheckedCommand; } else { if (CheckedStyle == null) Content = content; else Style = style; Command = command; } } protected override void OnTapped(Windows.UI.Xaml.Input.TappedRoutedEventArgs e) { base.OnTapped(e); if (AutoToggle) IsChecked = !IsChecked; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To use it, it’s very simple. <ic:AppBarToggleButton Style="{StaticResource PlayAppBarButtonStyle}" CheckedStyle="{StaticResource PauseAppBarButtonStyle}" Command="{Binding Path=PlayCommand}" CheckedCommand="{Binding Path=PauseCommand}" IsChecked="{Binding Path=IsPlaying}" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When the IsPlaying property (in my ViewModel) is true the button becomes a Pause button, when it’s false it becomes a Play button. Warning: Just make sure that the IsChecked property is set in last in your control !! If you don’t use style you can alternatively use Content and CheckedContent. Furthermore you can set the AutoToggle to true if you don’t want to control is IsChecked property through binding. With this control and the AppBarPopupButton, you can now create awesome application bar for your apps ! Stay tuned for more awesome Windows 8 tricks !

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • Nashorn in the Twitterverse, Continued

    - by jlaskey
    After doing the Twitter example, it seemed reasonable to try graphing the result with JavaFX.  At this time the Nashorn project doesn't have an JavaFX shell, so we have to go through some hoops to create an JavaFX application.  I thought showing you some of those hoops might give you some idea about what you can do mixing Nashorn and Java (we'll add a JavaFX shell to the todo list.) First, let's look at the meat of the application.  Here is the repackaged version of the original twitter example. var twitter4j      = Packages.twitter4j; var TwitterFactory = twitter4j.TwitterFactory; var Query          = twitter4j.Query; function getTrendingData() {     var twitter = new TwitterFactory().instance;     var query   = new Query("nashorn OR nashornjs");     query.since("2012-11-21");     query.count = 100;     var data = {};     do {         var result = twitter.search(query);         var tweets = result.tweets;         for each (tweet in tweets) {             var date = tweet.createdAt;             var key = (1900 + date.year) + "/" +                       (1 + date.month) + "/" +                       date.date;             data[key] = (data[key] || 0) + 1;         }     } while (query = result.nextQuery());     return data; } Instead of just printing out tweets, getTrendingData tallies "tweets per date" during the sample period (since "2012-11-21", the date "New Project: Nashorn" was posted.)   getTrendingData then returns the resulting tally object. Next, use JavaFX BarChart to display that data. var javafx         = Packages.javafx; var Stage          = javafx.stage.Stage var Scene          = javafx.scene.Scene; var Group          = javafx.scene.Group; var Chart          = javafx.scene.chart.Chart; var FXCollections  = javafx.collections.FXCollections; var ObservableList = javafx.collections.ObservableList; var CategoryAxis   = javafx.scene.chart.CategoryAxis; var NumberAxis     = javafx.scene.chart.NumberAxis; var BarChart       = javafx.scene.chart.BarChart; var XYChart        = javafx.scene.chart.XYChart; var Series         = XYChart.Series; var Data           = XYChart.Data; function graph(stage, data) {     var root = new Group();     stage.scene = new Scene(root);     var dates = Object.keys(data);     var xAxis = new CategoryAxis();     xAxis.categories = FXCollections.observableArrayList(dates);     var yAxis = new NumberAxis("Tweets", 0.0, 200.0, 50.0);     var series = FXCollections.observableArrayList();     for (var date in data) {         series.add(new Data(date, data[date]));     }     var tweets = new Series("Tweets", series);     var barChartData = FXCollections.observableArrayList(tweets);     var chart = new BarChart(xAxis, yAxis, barChartData, 25.0);     root.children.add(chart); } I should point out that there is a lot of subtlety going on in the background.  For example; stage.scene = new Scene(root) is equivalent to stage.setScene(new Scene(root)). If Nashorn can't find a property (scene), then it searches (via Dynalink) for the Java Beans equivalent (setScene.)  Also note, that Nashorn is magically handling the generic class FXCollections.  Finally,  with the call to observableArrayList(dates), Nashorn is automatically converting the JavaScript array dates to a Java collection.  It really is hard to identify which objects are JavaScript and which are Java.  Does it really matter? Okay, with the meat out of the way, let's talk about the hoops. When working with JavaFX, you start with a main subclass of javafx.application.Application.  This class handles the initialization of the JavaFX libraries and the event processing.  This is what I used for this example; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import javafx.application.Application; import javafx.stage.Stage; import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class TrendingMain extends Application { private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); private Trending trending; public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) throws Exception { trending = (Trending) load("Trending.js"); trending.start(stage); } @Override public void stop() throws Exception { trending.stop(); } private Object load(String script) throws IOException, ScriptException { try (final InputStream is = TrendingMain.class.getResourceAsStream(script)) { return engine.eval(new InputStreamReader(is, "utf-8")); } } } To initialize Nashorn, we use JSR-223's javax.script.  private static final ScriptEngineManager MANAGER = new ScriptEngineManager(); private final ScriptEngine engine = MANAGER.getEngineByName("nashorn"); This code sets up an instance of the Nashorn engine for evaluating scripts. The  load method reads a script into memory and then gets engine to eval that script.  Note, that load also returns the result of the eval. Now for the fun part.  There are several different approaches we could use to communicate between the Java main and the script.  In this example we'll use a Java interface.  The JavaFX main needs to do at least start and stop, so the following will suffice as an interface; public interface Trending {     public void start(Stage stage) throws Exception;     public void stop() throws Exception; } At the end of the example's script we add; (function newTrending() {     return new Packages.Trending() {         start: function(stage) {             var data = getTrendingData();             graph(stage, data);             stage.show();         },         stop: function() {         }     } })(); which instantiates a new subclass instance of Trending and overrides the start and stop methods.  The result of this function call is what is returned to main via the eval. trending = (Trending) load("Trending.js"); To recap, the script Trending.js contains functions getTrendingData, graph and newTrending, plus the call at the end to newTrending.  Back in the Java code, we cast the result of the eval (call to newTrending) to Trending, thus, we end up with an object that we can then use to call back into the script.  trending.start(stage); Voila. ?

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  • Storing non-content data in Orchard

    - by Bertrand Le Roy
    A CMS like Orchard is, by definition, designed to store content. What differentiates content from other kinds of data is rather subtle. The way I would describe it is by saying that if you would put each instance of a kind of data on its own web page, if it would make sense to add comments to it, or tags, or ratings, then it is content and you can store it in Orchard using all the convenient composition options that it offers. Otherwise, it probably isn't and you can store it using somewhat simpler means that I will now describe. In one of the modules I wrote, Vandelay.ThemePicker, there is some configuration data for the module. That data is not content by the definition I gave above. Let's look at how this data is stored and queried. The configuration data in question is a set of records, each of which has a number of properties: public class SettingsRecord { public virtual int Id { get; set;} public virtual string RuleType { get; set; } public virtual string Name { get; set; } public virtual string Criterion { get; set; } public virtual string Theme { get; set; } public virtual int Priority { get; set; } public virtual string Zone { get; set; } public virtual string Position { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Each property has to be virtual for nHibernate to handle it (it creates derived classed that are instrumented in all kinds of ways). We also have an Id property. The way these records will be stored in the database is described from a migration: public int Create() { SchemaBuilder.CreateTable("SettingsRecord", table => table .Column<int>("Id", column => column.PrimaryKey().Identity()) .Column<string>("RuleType", column => column.NotNull().WithDefault("")) .Column<string>("Name", column => column.NotNull().WithDefault("")) .Column<string>("Criterion", column => column.NotNull().WithDefault("")) .Column<string>("Theme", column => column.NotNull().WithDefault("")) .Column<int>("Priority", column => column.NotNull().WithDefault(10)) .Column<string>("Zone", column => column.NotNull().WithDefault("")) .Column<string>("Position", column => column.NotNull().WithDefault("")) ); return 1; } When we enable the feature, the migration will run, which will create the table in the database. Once we've done that, all we have to do in order to use the data is inject an IRepository<SettingsRecord>, which is what I'm doing from the set of helpers I put under the SettingsService class: private readonly IRepository<SettingsRecord> _repository; private readonly ISignals _signals; private readonly ICacheManager _cacheManager; public SettingsService( IRepository<SettingsRecord> repository, ISignals signals, ICacheManager cacheManager) { _repository = repository; _signals = signals; _cacheManager = cacheManager; } The repository has a Table property, which implements IQueryable<SettingsRecord> (enabling all kind of Linq queries) as well as methods such as Delete and Create. Here's for example how I'm getting all the records in the table: _repository.Table.ToList() And here's how I'm deleting a record: _repository.Delete(_repository.Get(r => r.Id == id)); And here's how I'm creating one: _repository.Create(new SettingsRecord { Name = name, RuleType = ruleType, Criterion = criterion, Theme = theme, Priority = priority, Zone = zone, Position = position }); In summary, you create a record class, a migration, and you're in business and can just manipulate the data through the repository that the framework is exposing. You even get ambient transactions from the work context.

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  • .NET Oracle Provider: Why will my stored proc not work?

    - by Matt
    I am using the Oracle .NET Provider and am calling a stored procedure in a package. The message I get back is "Wrong number or types in call". I have ensured that the order in which the parameters are being added are in the correct order and I have gone over the OracleDbType's thoroughly though I suspect that is where my problem is. Here is the code-behind: //setup intial stuff, connection and command string msg = string.Empty; string oraConnString = ConfigurationManager.ConnectionStrings["OracleServer"].ConnectionString; OracleConnection oraConn = new OracleConnection(oraConnString); OracleCommand oraCmd = new OracleCommand("PK_MOVEMENT.INSERT_REC", oraConn); oraCmd.CommandType = CommandType.StoredProcedure; try { //iterate the array //grab 3 items at a time and do db insert, continue until all items are gone. Will always be divisible by 3. for (int i = 0; i < theData.Length; i += 3) { //3 items hardcoded for now string millCenter = "0010260510"; string movementType = "RECEIPT"; string feedCode = null; string userID = "GRIMMETTM"; string inventoryType = "INGREDIENT"; //set to FINISHED for feed stuff string movementDate = theData[i + 0]; string ingCode = System.Text.RegularExpressions.Regex.Match(theData[i + 1], @"^([0-9]*)").ToString(); string pounds = theData[i + 2].Replace(",", ""); //setup parameters OracleParameter p1 = new OracleParameter("A_MILL_CENTER", OracleDbType.NVarchar2, 10); p1.Direction = ParameterDirection.Input; p1.Value = millCenter; oraCmd.Parameters.Add(p1); OracleParameter p2 = new OracleParameter("A_INGREDIENT_CODE", OracleDbType.NVarchar2, 50); p2.Direction = ParameterDirection.Input; p2.Value = ingCode; oraCmd.Parameters.Add(p2); OracleParameter p3 = new OracleParameter("A_FEED_CODE", OracleDbType.NVarchar2, 30); p3.Direction = ParameterDirection.Input; p3.Value = feedCode; oraCmd.Parameters.Add(p3); OracleParameter p4 = new OracleParameter("A_MOVEMENT_TYPE", OracleDbType.NVarchar2, 10); p4.Direction = ParameterDirection.Input; p4.Value = movementType; oraCmd.Parameters.Add(p4); OracleParameter p5 = new OracleParameter("A_MOVEMENT_DATE", OracleDbType.NVarchar2, 10); p5.Direction = ParameterDirection.Input; p5.Value = movementDate; oraCmd.Parameters.Add(p5); OracleParameter p6 = new OracleParameter("A_MOVEMENT_QTY", OracleDbType.Int64, 12); p6.Direction = ParameterDirection.Input; p6.Value = pounds; oraCmd.Parameters.Add(p6); OracleParameter p7 = new OracleParameter("INVENTORY_TYPE", OracleDbType.NVarchar2, 10); p7.Direction = ParameterDirection.Input; p7.Value = inventoryType; oraCmd.Parameters.Add(p7); OracleParameter p8 = new OracleParameter("A_CREATE_USERID", OracleDbType.NVarchar2, 20); p8.Direction = ParameterDirection.Input; p8.Value = userID; oraCmd.Parameters.Add(p8); OracleParameter p9 = new OracleParameter("A_RETURN_VALUE", OracleDbType.Int32, 10); p9.Direction = ParameterDirection.Output; oraCmd.Parameters.Add(p9); //open and execute oraConn.Open(); oraCmd.ExecuteNonQuery(); oraConn.Close(); } } catch (OracleException oraEx) { msg = "An error has occured in the database: " + oraEx.ToString(); } catch (Exception ex) { msg = "An error has occured: " + ex.ToString(); } finally { //close connection oraConn.Close(); } return msg;

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  • Silverlight Tree View with Multiple Levels

    - by psheriff
    There are many examples of the Silverlight Tree View that you will find on the web, however, most of them only show you how to go to two levels. What if you have more than two levels? This is where understanding exactly how the Hierarchical Data Templates works is vital. In this blog post, I am going to break down how these templates work so you can really understand what is going on underneath the hood. To start, let’s look at the typical two-level Silverlight Tree View that has been hard coded with the values shown below: <sdk:TreeView>  <sdk:TreeViewItem Header="Managers">    <TextBlock Text="Michael" />    <TextBlock Text="Paul" />  </sdk:TreeViewItem>  <sdk:TreeViewItem Header="Supervisors">    <TextBlock Text="John" />    <TextBlock Text="Tim" />    <TextBlock Text="David" />  </sdk:TreeViewItem></sdk:TreeView> Figure 1 shows you how this tree view looks when you run the Silverlight application. Figure 1: A hard-coded, two level Tree View. Next, let’s create three classes to mimic the hard-coded Tree View shown above. First, you need an Employee class and an EmployeeType class. The Employee class simply has one property called Name. The constructor is created to accept a “name” argument that you can use to set the Name property when you create an Employee object. public class Employee{  public Employee(string name)  {    Name = name;  }   public string Name { get; set; }} Finally you create an EmployeeType class. This class has one property called EmpType and contains a generic List<> collection of Employee objects. The property that holds the collection is called Employees. public class EmployeeType{  public EmployeeType(string empType)  {    EmpType = empType;    Employees = new List<Employee>();  }   public string EmpType { get; set; }  public List<Employee> Employees { get; set; }} Finally we have a collection class called EmployeeTypes created using the generic List<> class. It is in the constructor for this class where you will build the collection of EmployeeTypes and fill it with Employee objects: public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;            type = new EmployeeType("Manager");    type.Employees.Add(new Employee("Michael"));    type.Employees.Add(new Employee("Paul"));    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} You now have a data hierarchy in memory (Figure 2) which is what the Tree View control expects to receive as its data source. Figure 2: A hierachial data structure of Employee Types containing a collection of Employee objects. To connect up this hierarchy of data to your Tree View you create an instance of the EmployeeTypes class in XAML as shown in line 13 of Figure 3. The key assigned to this object is “empTypes”. This key is used as the source of data to the entire Tree View by setting the ItemsSource property as shown in Figure 3, Callout #1. Figure 3: You need to start from the bottom up when laying out your templates for a Tree View. The ItemsSource property of the Tree View control is used as the data source in the Hierarchical Data Template with the key of employeeTypeTemplate. In this case there is only one Hierarchical Data Template, so any data you wish to display within that template comes from the collection of Employee Types. The TextBlock control in line 20 uses the EmpType property of the EmployeeType class. You specify the name of the Hierarchical Data Template to use in the ItemTemplate property of the Tree View (Callout #2). For the second (and last) level of the Tree View control you use a normal <DataTemplate> with the name of employeeTemplate (line 14). The Hierarchical Data Template in lines 17-21 sets its ItemTemplate property to the key name of employeeTemplate (Line 19 connects to Line 14). The source of the data for the <DataTemplate> needs to be a property of the EmployeeTypes collection used in the Hierarchical Data Template. In this case that is the Employees property. In the Employees property there is a “Name” property of the Employee class that is used to display the employee name in the second level of the Tree View (Line 15). What is important here is that your lowest level in your Tree View is expressed in a <DataTemplate> and should be listed first in your Resources section. The next level up in your Tree View should be a <HierarchicalDataTemplate> which has its ItemTemplate property set to the key name of the <DataTemplate> and the ItemsSource property set to the data you wish to display in the <DataTemplate>. The Tree View control should have its ItemsSource property set to the data you wish to display in the <HierarchicalDataTemplate> and its ItemTemplate property set to the key name of the <HierarchicalDataTemplate> object. It is in this way that you get the Tree View to display all levels of your hierarchical data structure. Three Levels in a Tree View Now let’s expand upon this concept and use three levels in our Tree View (Figure 4). This Tree View shows that you now have EmployeeTypes at the top of the tree, followed by a small set of employees that themselves manage employees. This means that the EmployeeType class has a collection of Employee objects. Each Employee class has a collection of Employee objects as well. Figure 4: When using 3 levels in your TreeView you will have 2 Hierarchical Data Templates and 1 Data Template. The EmployeeType class has not changed at all from our previous example. However, the Employee class now has one additional property as shown below: public class Employee{  public Employee(string name)  {    Name = name;    ManagedEmployees = new List<Employee>();  }   public string Name { get; set; }  public List<Employee> ManagedEmployees { get; set; }} The next thing that changes in our code is the EmployeeTypes class. The constructor now needs additional code to create a list of managed employees. Below is the new code. public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;    Employee emp;    Employee managed;     type = new EmployeeType("Manager");    emp = new Employee("Michael");    managed = new Employee("John");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Tim");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);     emp = new Employee("Paul");    managed = new Employee("Michael");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Sara");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} Now that you have all of the data built in your classes, you are now ready to hook up this three-level structure to your Tree View. Figure 5 shows the complete XAML needed to hook up your three-level Tree View. You can see in the XAML that there are now two Hierarchical Data Templates and one Data Template. Again you list the Data Template first since that is the lowest level in your Tree View. The next Hierarchical Data Template listed is the next level up from the lowest level, and finally you have a Hierarchical Data Template for the first level in your tree. You need to work your way from the bottom up when creating your Tree View hierarchy. XAML is processed from the top down, so if you attempt to reference a XAML key name that is below where you are referencing it from, you will get a runtime error. Figure 5: For three levels in a Tree View you will need two Hierarchical Data Templates and one Data Template. Each Hierarchical Data Template uses the previous template as its ItemTemplate. The ItemsSource of each Hierarchical Data Template is used to feed the data to the previous template. This is probably the most confusing part about working with the Tree View control. You are expecting the content of the current Hierarchical Data Template to use the properties set in the ItemsSource property of that template. But you need to look to the template lower down in the XAML to see the source of the data as shown in Figure 6. Figure 6: The properties you use within the Content of a template come from the ItemsSource of the next template in the resources section. Summary Understanding how to put together your hierarchy in a Tree View is simple once you understand that you need to work from the bottom up. Start with the bottom node in your Tree View and determine what that will look like and where the data will come from. You then build the next Hierarchical Data Template to feed the data to the previous template you created. You keep doing this for each level in your Tree View until you get to the last level. The data for that last Hierarchical Data Template comes from the ItemsSource in the Tree View itself. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “Silverlight TreeView with Multiple Levels” from the drop down list.

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Recover lost NTFS partition on SSD

    - by Emil
    Hello, About 2 month ago I upgraded my Dell Latitude E6500 laptop with a Corsair Force F120 SSD drive. Everything worked well until about a week or so back. I started the computer and was faced with a beep and a message saying "No boot sector on Internal HDD (IRRT). No bootable devices". Since I figured that the boot sector had somehow got corrupt I tried booting from the Windows 7 dvd in order to repair the boot sector. But the Windows 7 installation program only found a blank drive with 111GB of unallocated space. I panicked and brought the drive with me to work to let a colleague have a look at it. We made a disk image of the entire drive and ran the drive through Testdisk in Linux. Testdisk did not find any partitions. It appears that the drive has been completely erased... What has happened? What is causing this behavior on an SSD?

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