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  • Tip: Keeping the ADF Mobile PDF Guide up to date

    - by Chris Muir
    This is a little tip for customers using Oracle's ADF Mobile. If you're like me, it's possible you don't rely on the online HTML version of the Mobile Developer's Guide for ADF, but rather download a PDF version of the file to use locally (look to the "PDF" link to the top right of the guide).  For me the convenience of the PDF is it's faster, I can search the whole document easily, I can split read the document across two pages on my home monitor, if I lose my internet connection the document is still available, and it's easy to read on my iPad (especially on long haul flights to the US across the Pacific where there is no internet connection!). The trigger point for me to download the Oracle PDF documentation has always been on a new point release of JDeveloper.  However in the case of ADF Mobile, as an extension to JDeveloper it is releasing at a much faster and independent schedule to JDeveloper and this includes updates to the documentation. As such the 11.1.2.4.0 ADF Mobile PDF guide you have locally might be out of date and you should take the opportunity to download the latest version.  This is also particularly important for ADF Mobile as not only are many new features being added for each release and included in the new documentation, but the guide is under rapid improvement to clarify much of what has been written to date.  Our documentation teams are super responsive to suggestions on how to improve the guides and this often shows per point release. How do you tell you've the latest guide? Look to the document part number which right now is "E24475-03".  This is a unique ID per release for the document, the first part being the document number, and the part after the dash the revision number.  If the website document number has a higher revision number, time to download a new up to date PDF. One last thing to share, you can follow the ADF Mobile guide document manager Brian Duffield on Twitter to keep abreast of updates. Image courtesy of Stuart Miles / FreeDigitalPhotos.net

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  • Part 4: Development Standards or How to share

    - by volker.eckardt(at)oracle.com
    Although we usually introduce the custom development part in EBS projects as “a small piece only” and “we will avoid as best as possible”, the development effort can be enormous and should therefore be well addressed by project standards. Any additional solution or additional software tool or product shall influence the custom development rules (by adding, removing or replacing sections). It is very common in EBS projects to create a so called “MD.030 Development Standards” document and put everything what’s related to development conventions into it. This document gets approval and will be shared among all developers. Later, additional sections have to be added, and usually the development lead is responsible for doing this. However, sometimes used development techniques are not documented properly, and therefore the development solutions deviate from each other, or from the initially agreed standards. My advice would be the following: keep the MD.030 as a base document, and add a Wiki on top. The “Development Wiki” covers the following: Collect input from every developer without updating the MD.030 directly Collect additional topics that might need further specification Allow a discussion about such topics by reviewing/updating the wiki directly Add also decisions or open questions right into it. In one of my own projects we were using this “Developer Wiki” quite extensive, and my experience is very positive. We had different sections in it, good cross references, but also additional material like code templates, links to external web pages etc. By using this wiki, the development standards became “owned” by the right group of people, the developers. They recognized that information sharing can improve the overall development quality, but will also reduce the workload on individuals. Finally, the wiki was much more accurate and helpful for the daily development work than our initial MD.030, and we all decided to retire the document completely. Summary: Information sharing in the development area is very important! The usual “MD.030 Development Standards“ is a good starting point, but should be combined with a “Development Wiki”, allowing everyone to address and discuss necessary improvements. A well-structured Wiki can replace the document in some sections completely. Side Note: The corresponding task in Oracle OUM (Oracle Unified Method) is DS.050 ‘Determine Design and Build Standards’ Volker

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  • Oracle Customer Experience (CX) Solutions Make Retailers Merry

    - by Tuula Fai
    Tis the season to be jolly. If you’re a retailer, your level of jolliness depends on sales. So you watch trends like U.S. store traffic increasing 3.5% to 308 million on Black Friday but sales actually falling 1.8% to $11.2 billion. Fortunately, by the end of November, retail sales were up 3.7% over the previous year, thanks to life recovering after Hurricane Sandy. And online sales topped $1 billion for the first time ever! Who are the companies improving their sales online? They are big names like Walgreen’s Drugstore.com, Nordstrom’s HauteLook, and Intuit. More importantly, how are they doing it? They use cutting-edge business practices enabled by Oracle’s CX Cloud Service & Support solutions to: Increase conversions rates and order sizes (Customer Acquisition) Enhance customer satisfaction and loyalty (Customer Retention) Reduce contact center costs and improve agent productivity (Operational Efficiency). Acquisition + Retention + Operational Efficiency = Sustainable Growth and Profits. That’s the magic formula for retail customer service success. Don’t take our word for it. Look at the results of these Oracle customers: Walgreen’s Drugstore—30% sales conversion rate on chat sessions with 20% increase in shopping cart size Nordstrom’s HauteLook—40,000+ interactions per month—20% growth over last year— efficiently managed by 40 agents, with no increase in IT costs Intuit—50% increase in customer satisfaction and 70% decrease in cost per interaction Using Oracle’s CX Cloud & Service solutions, these retailers deliver consistent, relevant, and personalized experiences across all touchpoints, including social, mobile, and web. Their ability to connect with customers anytime, anywhere—providing the right answer at the right time—helps them create a defensible advantage in the marketplace. Want to learn more? Please visit http://www.oracle.com/goto/cloudlaunchpad for free resources on delivering exceptional customer service in the Cloud. Also, watch our YouTube channel to learn more about seamless multichannel retail and Winston Furnishings’ exceptional customer experience.

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  • two-part dice pool mechanic

    - by bythenumbers
    I'm working on a dice mechanic/resolution system based off of the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh with dealing out consequences and failure, I was hoping to soften the system and add a little more player control, as well as offer the chance for players to evolve their characters into something unique, right from creation. So, here's the mechanic: Players roll 2d12 against the two statistics for their character (each is a number from 2-11, and may be rolled above or below depending on the nature of the action attempted, rolling your stat exactly always fails). Depending on the success for that roll, they add dice to the pool rolled for a modified G/E style action. The acting player gets two dice anyhow, and I am debating offering a bonus die for each success, or a single bonus die for succeeding on both of the statistic-compared rolls. One the size of the dice pool is set, the entire pool is rolled, and the players are allowed to assign rolled dice to a goal and a danger. Assigned results are judged as follows: 1-4 means the attempted goal fails, or the danger comes true. 5-8 is a partial success at the goal, or partially avoiding the danger. 9-12 means the goal is achieved, or the danger avoided. My concerns are twofold: Firstly, that the two-stage action is too complicated, with two rolls to judge separately before anything can happen. Secondly, that the statistics involved go too far in softening the game. I've run some basic simulations, and the approximate statistics follow: 2 dice (up to) 3 dice (up to) 4 dice failure ~33% ~25% ~20% partial ~33% ~35% ~35% success ~33% ~40% ~45% I'd appreciate any advice that addresses my concerns or offers to refine my simulation (right now the first roll is statistically modeled as sign(1d12-1d12), where 0 is a success).

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  • How do I position a 2D camera in OpenGL?

    - by Elfayer
    I can't understand how the camera is working. It's a 2D game, so I'm displaying a game map from (0, 0, 0) to (mapSizeX, 0, mapSizeY). I'm initializing the camera as follow : Camera::Camera(void) : position_(0.0f, 0.0f, 0.0f), rotation_(0.0f, 0.0f, -1.0f) {} void Camera::initialize(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glTranslatef(position_.x, position_.y, position_.z); gluPerspective(70.0f, 800.0f/600.0f, 1.0f, 10000.0f); gluLookAt(0.0f, 6000.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); } So the camera is looking down. I currently see the up right border of the map in the center of my window and the map expand to the down left border of my window. I would like to center the map. The logical thing to do should be to move the camera to eyeX = mapSizeX / 2 and the same for z. My map has 10 x 10 cases with CASE = 400, so I should have : gluLookAt((10 / 2) * CASE /* = 2000 */, 6000.0f, (10 / 2) * CASE /* = 2000 */, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); But that doesn't move the camera, but seems to rotate it. Am I doing something wrong? EDIT : I tried that: gluLookAt(2000.0f, 6000.0f, 0.0f, 2000.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); Which correctly moves the map in the middle of the window in width. But I can't move if correctly in height. It always returns the axis Z. When I go up, It goes down and the same for right and left. I don't see the map anymore when I do : gluLookAt(2000.0f, 6000.0f, 2000.0f, 2000.0f, 0.0f, 2000.0f, 0.0f, 1.0f, 0.0f);

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  • Ubuntu 13.10 Unity doesn't load after upgrade

    - by William
    Just upgraded to Ubuntu 13.10 only to find that Unity won't load (login freezes, after doing ctrl+alt+F1, logging in and then doing startx, I get a blank desktop and the mouse pointer, and nothing else). I can right click, but the only operations that work are "create new file" and "create new folder". For example, "change desktop background" doesn't work. Also, after doing a few right clicks and choosing "change desktop background", I get a warning message box: "compiz closed unexpectedly." Guest login works fine. Tried creating a new user, but I experience the same thing with the new user. Tried removing all configuration files from my home directory... same thing. Doing dconf reset -f /org/compiz/ gives an error "error spawning command line..." Doing unity --reset also gives errors. Tried uninstalling unity (and compiz) and reinstalling, but that doesn't help. Tried reconfiguring lightdm, didn't help. I don't have any proprietary drivers installed. Once again, the funny thing is that the guest session works fine.

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  • Extracting Frustum Planes (Hartmann & Gribbs method)

    - by DAVco
    I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which combines all the necessary information, so perhaps this can be it First of all, I am attempting to do this in C# (For Playstation Mobile), using OpenGL style Column-Major matrices in a Right-Handed coordinate system but obviously the math will work in any language. My projection matrix has a Near plane at 1.0, Far plane at 1000, FOV of 45.0 and Aspect of 1.7647. I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix is the inverse of the camera's World-Transform. The problem is; regardless of what I tweak, I can't seem to get a correct frustum. I think that I may be missing something obvious. Focusing on the Near and Far planes for the moment (since they have the most obvious normals when correct), when my camera is positioned looking down the negative z-axis, I get two planes facing in the same direction, rather than opposite directions. If i strafe my camera left and right (while still looking along the z axis) the x value of the normal vector changes. Obviously, something is fundamentally wrong here; I just can't figure out what - maybe someone here can?

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  • Thoughts on Technical Opinions

    - by Joe Mayo
    Nearly every day, people send email from the C# Station contact form with feedback on the tutorial.  The overwhelming majority is positive and “Thank You” notes.  Some feedback identifies problems such as typos, grammatical errors, or a constructive explanation of an item that was confusing.  It’s pretty rare, but I even get emails that are not very nice at all – no big deal because it comes with the territory and is sometimes humorous.  Sometimes I get questions related to the content that is more of a general nature, referring to best practices or approaches. It’s these more general questions that are sometimes interesting because there’s often no right or wrong answer. There was a time when I was more opinionated about these general scenarios, but not so much anymore. Sure, people who are learning are wanting to know the “right” way to do something and general guidance is good to help them get started.  However, just because a certain practice is the way you or your clique does things, doesn’t mean that another approach is wrong.  These days, I think that a more open-minded approach when providing technical guidance is more constructive. By the way, to all the people who consistently send kind emails each day:  You’re very welcome. :) @JoeMayo

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  • IZWebFileManager

    - by csharp-source.net
    IZWebFileManager is featured File Manager control for ASP.NET 2 compatible with most-used browsers like MS Internet Explorer and Firefox. Features: * Copying, moving, renaming, deletion of files and folders; * Ability to work (copy, move, delete) with several files at once; * File upload; * Easy duplication of files and folders; * Right-click context menu (Windows Explorer like); * Common shortcuts supported. Arrow Keys, F5 - refresh, F2 - rename, Enter - default action, Delete; * Permission control: you can forbid uploading, renaming or deletion of files and folders. You can limit size of files that can be uploaded and restrict types of files which could be uploaded by their extensions. For example, you can let users upload pictures (gifs and jpgs) only with the size not more than 50KB. * Multilingual interface. English, Russian and Hebrew are already supported. Other languages can be added without even recompilation of the component; * Full Unicode and Right-to-Left support; * All major browsers supported. The component has been tested and works fine in Netscape 8.0, Firefox 1.5, IE 6.0 (SP2); * Optimized and compiled for .Net Framework 2.0; * Totally easy to install and to use. No additional configuration in web.config need. Deployed with *.dll only; * XHTML capability.

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  • Understanding dot notation

    - by Starkers
    Here's my interpretation of dot notation: a = [2,6] b = [1,4] c = [0,8] a . b . c = (2*6)+(1*4)+(0*8) = 12 + 4 + 0 = 16 What is the significance of 16? Apparently it's a scalar. Am I right in thinking that a scalar is the number we times a unit vector by to get a vector that has a scaled up magnitude but the same direction as the unit vector? So again, what is the relevance of 16? When is it used? It's not the magnitude of all the vectors added up. The magnitude of all of them is calculated as follows: sqrt( ax * ax + ay * ay ) + sqrt( bx * bx + by * by ) + sqrt( cx * cx + cy * cy) sqrt( 2 * 2 + 6 * 6 ) + sqrt( 1 * 1 + 4 * 4 ) + sqrt( 0 * 0 + 8 * 8) sqrt( 4 + 36 ) + sqrt( 1 + 16 ) + sqrt( 0 + 64) sqrt( 40 ) + sqrt( 17 ) + sqrt( 64) 6.3 + 4.1 + 8 10.4 + 8 18.4 So I don't really get this diagram: Attempting with sensible numbers: a = [1,0] b = [4,3] a . b = (1*0) + (4*3) = 0 + 12 = 12 So what exactly is a . b describing here? The magnitude of that vector? Because that isn't right: the 'a.b' vector = [4,0] sqrt( x*x + y*y ) sqrt( 4*4 + 0*0 ) sqrt( 16 + 0 ) 4 So what is 12 describing?

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  • The battery indicator in Unity panel not showing up

    - by user61415
    I installed Ubuntu 12.04 with Wubi. Well after being completely dazzled with the amount of free content in the Software Centre, I decided to go deeper and start messing with settings. Well after changing the screen brightness the highest level I noticed that there wasn't an indicator for how much battery was left in my laptop. I looked up online on got 2 suggestions on how to fix: Right click on the Unity panel and add an indicator Set it to show in the power settings menu. Well I did both when I right click at the top menu nothing comes up and setting it to show does nothing either. Then I tried installing something in the Software Centre. I got something but when I activated it it said I had 0% power left even though I was charging and at %100 according the Light in the front of my laptop. So now I'm thinking that it doesn't even recognise my computer as a laptop which is weird because in the display settings it says my screen size is set to laptop. How can I install it? I don't know what version it is other then Ubuntu 12.04 and no matter what the icon does not appear with the

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • Improving the efficiency of my bloom/glow shader

    - by user1157885
    I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel sample iterations. Right now I have something like this: float4 glowColor = tex2D(glowSampler, uvPixel); //Makes the inital lines brighter/closer to white if (glowColor.r != 0 || glowColor.g != 0 || glowColor.b != 0) { glowColor += 0.5; } //Loops over the weights and offsets and samples from the pixels based on those numbers for (int i = 0; i < 20; i++) { glowColor += tex2D(glowSampler, uvPixel + glowOffsets[i] + 0.0018) * glowWeights[i]; } finalColor += glowColor; for the offsets it moves up, down, left and right (5 times each so it loops over 20 times) and the weights just lower the glow amount the further away it gets. The method I was using before to increase it was to increase the number of iterations from 20 to 40 and to increase the size of the offset/weight array but my computer started to have FPS drops when I was doing this so I was wondering how can I make the glow bigger/more vibrant without making it so CPU/Gcard intensive?

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  • SharePoint Saturday Huntsville Wrap Up

    - by Mark Rackley
    So, Cathy Dew (@catpaint1) and company put on a great SharePoint Saturday event this past weekend. I got to hang out with some old friends and meet some new ones. I’d list you all, but I’d undoubtedly miss someone and don’t want to offend anyone.  Although I find it odd that I see @MossLover now more since she moved to New Jersey than when she lived next door in Kansas City… what’s up with that? Anyway, Cathy did a tremendous job organizing the event.  Everything went smoothly and everyone had a great time. Maybe I can talk her into organizing the rest of SharePoint Saturday Ozarks on June 12th… you know that’s coming up? right? While you’re here why not go ahead and register right now at: http://spsozarks.eventbrite.com/  Yes.. that was a shameless plug… I did my default presentation on “Wrapping Your Head Around the SharePoint Beast”. This continues to be my most popular presentation. I try to tweak it every time and I always have fun doing it. I get to pick on people and they pick on me back, but I always manage to learn something new when I present it. I had a great interactive crowd and they didn’t throw anything at me.  All in all I consider it a success.  Thanks for coming if you attended!  You can get the slides here:  SharePoint Saturday Huntsville - Wrapping Your Head Around the SharePoint Beast Next up for me is SharePoint Saturday DC on May 15th.  Wow this is going to be a huge event with space for 1500 attendees.. no, that is not a typo!  Stop me and say hi if you are able to make it!!

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  • Cannot view, use, or open CDs or DVDs in Ubuntu 12.04

    - by user67592
    I am fairly new to Ubuntu 12.04 and I have encountered a rather irritating problem. Whenever I insert a CD or DVD (whether it have data, music, movies, or nothing at all), nothing pops up saying "you have inserted a CD", "play with Rhythmbox?" etc. It doesn't show the CD in the launcher/dock or anything of the sort. This is especially peculiar because not only do I have a standard IDE built-in optical drive, but I have an external USB optical drive. Neither work. In addition, whenever I go to "Computer///" and I click (double click, right click, or even left click) on "CD/DVD Drive" nothing happens, when I right click and select "Open" nothing happens either [for either of the two drives (both are listed in Computer///)] And if I insert a blank disk and go to a disk burning program such as Brasero, and try to burn to the drive it detects no CDs or DVDs of any kind. I'm rather stumped and can't seem to find a question similar to this. :( Thanks for all your help in advance!! :) ~Preston Output of sudo lshw *-cdrom description: DVD-RAM writer product: CD/DVDW TS-H652M vendor: TSSTcorp physical id: 0.0.0 bus info: scsi@5:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/sr0 version: 0414 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-cdrom description: DVD reader product: DVD Writer 300n vendor: HP physical id: 0.0.0 bus info: scsi@4:0.0.0 logical name: /dev/cdrom2 logical name: /dev/cdrw2 logical name: /dev/dvd2 logical name: /dev/sr1 version: 1.25 serial: [ capabilities: removable audio cd-r cd-rw dvd configuration: status=nodisc

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  • Dreaded SQLs

    - by lavanyadeepak
    Dreaded SQLs We used to think that a SQL statement without a where clause is only dangerous right since running that on a server TSQL is just going to impact the entire table like waving the magic wand. For that reason we should cultivate the habit first to write the statement as select and then to modify the select portion as update. Within the T-SQL Window, I would normally prefer the following first: select * from employee where empid in (4,5) and then once I am satisfied with the results, I would go ahead with the following change: --select * delete from employee where empid in (4,5) Today I just discovered another coding horror. This would typically be applicable in a stored procedure and with respect to variable nomenclature. It is always desirable to have a suitable nomenclature for parameters distinct from the column names and internal variables. This would help quicker debugging of the stored procedures besides enhancing the readability. Else in a quick bout of enthusiasm a statement like   if (@CustomerID = @CustomerID) [when the latter is intended to denote the column name and there is a superflous @ prepended], zeroing in on the problem would be little tricky. Had there been a still powerful nomenclature rules then debugging would have been more straight-forward and simpler right?

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  • Groovy Grapes in NetBeans IDE

    - by Geertjan
    The start of Groovy Grapes support in NetBeans IDE. Below you see a pure Groovy project, with the Groovy JAR and the Ivy JAR automatically on its classpath. There's also a Groovy script that makes use of a @Grab annotation. In the bottom left, in the Services window, you also see a Grape Repository browser, i.e., showing you the JARs that are currently in ".groovy/grapes". Click the images below to get a better look at them. Next, you see what happens when the project is run. The @Grab annotation automatically starts downloading the JARs that are needed and puts them into the ".groovy/grapes" folder. However, the "no suitable classloader found for grab" error message (which Google shows is a problem for lots of developers) prevents the application from running successfully: The final screenshot shows that I've put the JARs that I need onto the classpath of the project. I did that manually, hoping to learn from the NetBeans Maven project or the NetBeans Gradle project how to do that automatically. Also note that the @Grab annotation has been commented out. Now the error message about the classloader is avoided and the project runs. What needs to happen for Groovy Grapes support to be complete in NetBeans IDE: Figure out how to add the downloaded JARs to the project classpath automatically. Fix the refresh problem in the Grape Repository browser, i.e., right now the refresh doesn't happen automatically yet. Hopefully find a way to get around the grab classloader problem, i.e., it's not ideal that one needs to comment out the annotation. Let the user specify a different Grape repository, i.e., right now ".groovy/grapes" is assumed, but the user should be able to point the repository browser to something different. Maybe there should be support for multiple Grape repositories? Comments/feedback/help is welcome.

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  • Can't configure 5.1 audio with 12.04

    - by xster
    I have an Intel ALC892 and a Nvidia GT 520m connected to speakers via HDMI. On lspci, I see 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: ZOTAC International (MCO) Ltd. Device a218 Flags: bus master, fast devsel, latency 0, IRQ 47 Memory at db400000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel 02:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) Subsystem: ZOTAC International (MCO) Ltd. Device 2180 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at db080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel My alsamixer looks like I enabled pulseaudio configuration file to have 6 channels. My sound setting looks like When I use the test dialog, only front left and right have sounds. If I use alsa in XBMC on a 5.1 video, there's no sound. If I use pulseaudio, only front right and left have sound. I can barely hear any speech since I'm guessing it's mapped to front center. Any clues?

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

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  • Need advice: Staying techie or going the MBA way?

    - by SharePoint Newbie
    I know this is a very subjective question and I am the best person to decide this for myself...but I am just looking for your views. I have 5 years of experience as a professional developer. I have a decent background in Maths and have done my bachelors in engineering in CS. I have still not reached a stage in my career where growth is difficult and do not foresee this happenning for a very long time if ever because I find myself constantly (self) motivated to pick up new skills. A lot of my friends have however been getting through their MBA lately ...and not from the likes of Harvard or Kellogs, just mediocre colleges. They've however been landing paychecks fatter than me even though they have little or no work experience. Given that I have the option of pursuing an MBA an have my finances in order (and am planning an MBA from INSEAD / IE) would it make sense for me to sell out what I like doing and go for an MBA? Will I regret not doing an MBA later, given that I am in the right age/experience group to do an MBA? I absolutely love what I am doing right now and also the people I'm doing it with, but am just worried if this career would be as rewarding financially as the one after a management degree.

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  • How do I fix broken installation?

    - by Daniel
    Let me start off by saying I'm dual booting 11.04 and Windows 7 on a Thinkpad T61p. The problem may have arisen when I hit the power button during normal startup. I'm fully aware how stupid this is. I don't know why I did it. I did it. Now, I can't get in to Ubuntu. Windows works fine. But when I try to start Ubuntu normally, it seems to run some checks, and does not start up. Sometimes, I see a black screen, and it tells me that it's running certain checks, and then, [ok]. Like... Battery Check Somethingorother [ok] It'll give me 1-5 of these. And then it just does nothing, and I have to turn it off. When I try to start in safe mode... I tried low graphics mode, and after going through a couple of dialogue boxes, I'm brought right back to the safe mode dialogue box. And if I hit 'resume,' a shell pushes up (still that grey on black "your computer is broken" type shell) and asks me to log in. I do, and try to run unity. It tells me something along the lines of: WARNING no DISPLAY variable set and then sets it to " :0" , which doesn't work. And then I can't do anything, really, and I have to restart. (I don't know how to do this from the command line, so I just hard reset. That command would be helpful). Does anybody have any idea how I can get Ubuntu working right again? FTP is less pleasant in Explorer than it is in Nautilus or w/e it is now.

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  • Web application interacts bi-directional with server program?

    - by Roelof Berkepeis
    I want to write a web application to play chess against the engine Crafty. I'm not new to PHP and javascript, but must learn how to interact with a server process : how can a web application and/or (jQuery) ajax interact bi-directionally with a (linux) program running on the server? At this moment i am developing on (Apache) local host. Crafty is installed on my Ubuntu PC. This well-known chess engine has no GUI, it runs in terminal by the command $ /usr/games/crafty and so you can play chess against it and even see it's calculations. I can make Crafty run by PHP, using the functions proc_open() or exec(), and most documentation i found states that the output stream should be a file .. But i think i don't want such setup, because then the webpage should be constanty polling that file (eg. by ajax) to see if some new data was appended, right? How can Crafty talk to the web page directly, saying "i have calculated another variation" or "i have decided a move" etc, then display this info on the web page and let the user give some counter move, just like in terminal. Isn't it possible to use some session / stream / listener? I have no clue at all, can anybody point me in a right direction?

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  • Does IE have more strict Javascript parsing than Chrome?

    - by Clay Shannon
    This is not meant to start a religio-technical browser war - I still prefer Chrome, at least for now, but: Because of a perhaps Chrome-related problem with my web page (see https://code.google.com/p/chromium/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Pri%20M%20Iteration%20ReleaseBlock%20Cr%20Status%20Owner%20Summary%20OS%20Modified&groupby=&sort=&id=161473), I temporarily switched to IE (10) to see if it would also view the time value as invalid. However, I didn't even get to that point - IE stopped me in my tracks before I could get there; but I found that IE was right - it is more particular/precise in validating my code. For example, I got this from IE: SCRIPT5007: The value of the property '$' is null or undefined, not a Function object ...which was referring to this: <script src="/CommonLogin/Scripts/jquery-1.9.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // body sometimes becomes white???? with jquery 1.6.1 $("body").css("background-color", "#405DA7"); < This line is highlighted as the culprit: $("body").css("background-color", "#405DA7"); jQuery is referenced right above it - so why did it consider "$" to be undefined, especially when Chrome had no problem with it...ah! I looked at that location (/CommonLogin/Scripts/) and saw that, sure enough, the version of jQuery there was actually jquery-1.6.2.min.js. I added the updated jQuery file (1.9.1) and it got past this. So now the question is: why does Chrome ignore this? Does it download the referenced version from its own CDN if it can't find it in the place you specify? IE did flag other errs after that, too; so I'm thinking perhaps IE is better at catching lurking problems than, at least, Chrome is. Haven't tested Firefox diesbzg yet.

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  • Setting up a Google Analytics Campaign

    - by Ashfame
    I will be doing a bunch of things to give one of my projects (main app) a big initial push for which I will be building a few small Facebook apps which will help in promoting the main apps. Traffic from these apps need to be tracked individually. My main app will be posting on the walls when the user needs to be notified. Traffic from these posts need to be tracked. Traffic from emails sent by the main app need to be tracked, like different types of email. I need to track all of these & possibly a couple of more but I need to be sure that I build my campaign URLs correctly as I won't get another chance to fix it. Correct me where I am wrong: Campaign Name: Launch Campaign Medium: Email Campaign Source: Type1 or Type2 (I can break it down for different types of email, right?) For apps: Campaign Name: Launch Campaign Medium: Apps Campaign Source: App1 or App2 (I can break it down here for different apps, right?) What if I want to track two different links within a single email or a single app? Any way of tracking them individually too but still keeping to track them as one because tracking them as one makes more sense for me. Campaign Term & Campaign content is irrelevant in my case, or I can/should use them for something? And I will also be tracking traffic of different apps. Should I do more? Let me know if my scenario wasn't clear enough & I need to explain more.

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  • Why is apt-cache so slow?

    - by Damn Terminal
    After upgrade to Trusty (14.04) from Saucy (13.10), all apt operations are very slow. Even those that do not include downloading anything, or connecting to any servers. For example, displaying the apt policy # time apt-cache policy [...] real 0m8.951s user 0m5.069s sys 0m3.861s takes almost ten seconds! Mostly a weird lag right after issuing the command. And it's the same even if I issue the same command again. On another system it doesn't take a tenth of a second real 0m0.096s user 0m0.070s sys 0m0.023s The other system is a little beefier but there was no noticeable difference before the upgrade. It's the same with apt-get, anything apt-related. How do I find out the source of this lag and fix it? Additional info: # cat /etc/nsswitch.conf # /etc/nsswitch.conf # # Example configuration of GNU Name Service Switch functionality. # If you have the `glibc-doc-reference' and `info' packages installed, try: # `info libc "Name Service Switch"' for information about this file. passwd: compat group: compat shadow: compat hosts: files dns networks: files protocols: db files services: db files ethers: db files rpc: db files netgroup: nis BTW is my understanding of how apt-cache works correct? It doesn't make any network connections when I run apt-cache policy, right? In case I'm wrong and it matters, here are my sources https://gist.github.com/anonymous/02920270ff68e23fc3ec

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