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  • how to fix: ctags null expansion of name pattern "\1"

    - by bua
    Hi, As the title points I have problem with ctags when trying to parse user-defined language. Basically I've followed those instructions. The quickest and easiest way to do this is by defining a new language using the program options. In order to have Swine support available every time I start ctags, I will place the following lines into the file $HOME/.ctags, which is read in every time ctags starts: --langdef=swine --langmap=swine:.swn --regex-swine=/^def[ \t]*([a-zA-Z0-9_]+)/\1/d,definition/ The first line defines the new language, the second maps a file extension to it, and the third defines a regular expression to identify a language definition and generate a tag file entry for it. I've tried different flags: b,e for regex. My definition of tag is: --regex-q=/^[ \t]*[^[:space:]]*[:space:]*:[:space:]*{/\l/f,function/b When I replace \1 with anything else (ascii caracter set ), It works. the output is: (--regex-q=/^[ \t]*[^[:space:]]*[:space:]*:[:space:]*{/my function name/f,function/b) !_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/ !_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/ !_TAG_PROGRAM_AUTHOR Darren Hiebert /[email protected]/ !_TAG_PROGRAM_NAME Exuberant Ctags // !_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/ !_TAG_PROGRAM_VERSION 5.8 // my function name file.q /^.ras.getLocation:{[u]$/;" f my function name file.q /^.a.getResource:{[u; pass]$/;" f my function name file.q /^.a.init:{$/;" f my function name file.q /^.a.kill:{[u; force]$/;" f my function name file.q /^.asdf.status:{[what; u]$/;" f my function name file.q /^.pc:{$/;" f Why \1 doesn't work? (I've tried all 1-9)

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  • C++ .NET DLL vs C# Managed Code ? (File Encrypting AES-128+XTS)

    - by Ranhiru
    I need to create a Windows Mobile Application (WinMo 6.x - C#) which is used to encrypt/decrypt files. However it is my duty to write the encryption algorithm which is AES-128 along with XTS as the mode of operation. RijndaelManaged just doesn't cut it :( Very much slower than DES and 3DES CryptoServiceProviders :O I know it all depends on how good I am at writing the algorithm in the most efficient way. (And yes I my self have to write it from scratch but i can take a look @ other implementations) Nevertheless, does writing a C++ .NET DLL to create the encryption/decryption algorithm + all the file handling and using it from C# have a significant performance advantage OVER writing the encryption algorithm + file handling in completely managed C# code? If I use C++ .NET to create the encryption algorithm, should I use MFC Smart Device DLL or ATL? What is the difference and is there any impact on which one I choose? And can i just add a reference to the C++ DLL from C# or should I use P/Invoke? I am fairly competent with C# than C++ but performance plays a major role as I have convinced my lecturers that AES is a very efficient cryptographic algorithm for resource constrained devices. Thanx a bunch :)

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  • jquery add to an array on click?

    - by KittyYoung
    I'm confused regarding each() and .each()... I think I need to use both, but I'm not sure how... Basically, I have a series of checkboxes and when they're checked, I want to get the id of the closest table row and add it to an array that I can then serialize and pass to a function. So, the html looks like this: <tr id="t1"><td><input type="checkbox" name="did[]" value="232" class="bd" /></td></tr> <tr id="t2"><td><input type="checkbox" name="did[]" value="234" class="bd" /></td></tr> <tr id="t3"><td><input type="checkbox" name="did[]" value="676" class="bd" /></td></tr> <tr><td><button id="tsid" name="tsid" type="button">Send</button></td></tr> And, when (and if) the checkbox is selected, I want to get the closest tr id and store it in an array: var trids = [] And then serialize the input data and the trids array... So far, I only have this: $('#tsid').click(function() { //meant to get the values of the selected checkboxes var myData = $('input[name=did[]]').serialize(); //meant to find and store the closest tr ids in an array... $('.bd').each(function() { var trids = $(this).closest("tr").get(0); //and now I'm lost... }); }

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  • When actually is a closure created?

    - by Jian Lin
    Is it true that a closure is created in the following cases for foo, but not for bar? Case 1: <script type="text/javascript"> function foo() { } </script> foo is a closure with a scope chain with only the global scope. Case 2: <script type="text/javascript"> var i = 1; function foo() { return i; } </script> same as Case 1. Case 3: <script type="text/javascript"> function Circle(r) { this.r = r; } Circle.prototype.foo = function() { return 3.1415 * this.r * this.r } </script> in this case, Circle.prototype.foo (which returns the circle's area) refers to a closure with only the global scope. (this closure is created). Case 4: <script type="text/javascript"> function foo() { function bar() { } } </script> here, foo is a closure with only the global scope, but bar is not a closure (yet), because the function foo is not invoked in the code, so no closure goo is ever created. It will only exist if foo is invoked , and the closure bar will exist until foo returns, and the closure bar will then be garbage collected, since there is no reference to it at all anywhere. So when the function doesn't exist, can't be invoked, can't be referenced, then the closure doesn't exist yet (never created yet). Only when the function can be invoked or can be referenced, then the closure is actually created?

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  • XNA 2D mouse picking

    - by Corndog
    I'm working on a simple 2D Real time strategy game using XNA. Right now I have reached the point where I need to be able to click on the sprite for a unit or building and be able to reference the object associated with that sprite. From the research I have done over the last three days I have found many references on how to do "Mouse picking" in 3D which does not seem to apply to my situation. I understand that another way to do this is to simply have an array of all "selectable" objects in the world and when the player clicks on a sprite it checks the mouse location against the locations of all the objects in the array. the problem I have with this approach is that it would become rather slow if the number of units and buildings grows to larger numbers. (it also does not seem very elegant) so what are some other ways I could do this. (Please note that I have also worked over the ideas of using a Hash table to associate the object with the sprite location, and using a 2 dimensional array where each location in the array represents one pixel in the world. once again they seem like rather clunky ways of doing things.)

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  • passing hashes to a subroutine

    - by Vishalrix
    In one of my main( or primary) routines,I have two or more hashes. I want the subroutine foo() to recieve these possibly-multiple hashes as distinct hashes. Right now I have no preference if they go by value, or as references. I am struggling with this for the last many hours and would appreciate help, so that I dont have to leave perl for php! ( I am using mod_perl, or will be) Right now I have got some answer to my requirement, shown here From http://forums.gentoo.org/viewtopic-t-803720-start-0.html # sub: dump the hash values with the keys '1' and '3' sub dumpvals { foreach $h (@_) { print "1: $h->{1} 3: $h->{3}\n"; } } # initialize an array of anonymous hash references @arr = ({1,2,3,4}, {1,7,3,8}); # create a new hash and add the reference to the array $t{1} = 5; $t{3} = 6; push @arr, \%t; # call the sub dumpvals(@arr); I only want to extend it so that in dumpvals I could do something like this: foreach my %k ( keys @_[0]) { # use $k and @_[0], and others } The syntax is wrong, but I suppose you can tell that I am trying to get the keys of the first hash ( hash1 or h1), and iterate over them. How to do it in the latter code snippet above?

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  • Android Custom Dialog NullPointerException

    - by Kyle Hughes
    I cannot for the life of me figure out why I'm getting a NullPointerException. When a user clicks on a particular image, a dialog window is supposed to pop-up and display a larger version of said image: private OnClickListener coverListener = new OnClickListener() { public void onClick(View v) { showDialog(DIALOG_COVER); } }; DIALOG_COVER is set to = 0. The associated onCreateDialog looks like this: protected Dialog onCreateDialog(int id) { Dialog dialog; switch(id) { case DIALOG_COVER: dialog = new Dialog(mContext); dialog.setContentView(R.layout.cover_dialog); dialog.setTitle(book.getTitle()); ImageView coverLarge = (ImageView)findViewById(R.id.coverLarge); coverLarge.setImageBitmap(book.getCover()); break; default: dialog = null; } return dialog; } For reference, this is cover_dialog.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/coverDialog" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp"> <ImageView android:id="@+id/coverLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:scaleType="fitStart" /></LinearLayout> Now, when the image previously described is clicked, the application immediately crashes and throws the following error through LogCat: 06-08 13:29:17.727: ERROR/AndroidRuntime(2220): Uncaught handler: thread main exiting due to uncaught exception 06-08 13:29:17.757: ERROR/AndroidRuntime(2220): java.lang.NullPointerException 06-08 13:29:17.757: ERROR/AndroidRuntime(2220): at org.kylehughes.android.brarian.AndroidBrarian.onCreateDialog(AndroidBrarian.java:259) The line in question refers to this line inside of onCreateDialog: coverLarge.setImageBitmap(book.getCover()); Basically, I don't get why coverLarge is null at that point. Any help would be much appreciated.

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  • Why is Swing Parser's handleText not handling nested tags?

    - by Jim P
    I need to transform some HTML text that has nested tags to decorate 'matches' with a css attribute to highlight it (like firefox search). I can't just do a simple replace (think if user searched for "img" for example), so I'm trying to just do the replace within the body text (not on tag attributes). I have a pretty straightforward HTML parser that I think should do this: final Pattern pat = Pattern.compile(srch, Pattern.CASE_INSENSITIVE); Matcher m = pat.matcher(output); if (m.find()) { final StringBuffer ret = new StringBuffer(output.length()+100); lastPos=0; try { new ParserDelegator().parse(new StringReader(output.toString()), new HTMLEditorKit.ParserCallback () { public void handleText(char[] data, int pos) { ret.append(output.subSequence(lastPos, pos)); Matcher m = pat.matcher(new String(data)); ret.append(m.replaceAll("<span class=\"search\">$0</span>")); lastPos=pos+data.length; } }, false); ret.append(output.subSequence(lastPos, output.length())); return ret; } catch (Exception e) { return output; } } return output; My problem is, when I debug this, the handleText is getting called with text that includes tags! It's like it's only going one level deep. Anyone know why? Is there some simple thing I need to do to HTMLParser (haven't used it much) to enable 'proper' behavior of nested tags? PS - I figured it out myself - see answer below. Short answer is, it works fine if you pass it HTML, not pre-escaped HTML. Doh! Hope this helps someone else. <span>example with <a href="#">nested</a> <p>more nesting</p> </span> <!-- all this gets thrown together -->

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  • Practical size limitations for RDBMS

    - by grenade
    I am working on a project that must store very large datasets and associated reference data. I have never come across a project that required tables quite this large. I have proved that at least one development environment cannot cope at the database tier with the processing required by the complex queries against views that the application layer generates (views with multiple inner and outer joins, grouping, summing and averaging against tables with 90 million rows). The RDBMS that I have tested against is DB2 on AIX. The dev environment that failed was loaded with 1/20th of the volume that will be processed in production. I am assured that the production hardware is superior to the dev and staging hardware but I just don't believe that it will cope with the sheer volume of data and complexity of queries. Before the dev environment failed, it was taking in excess of 5 minutes to return a small dataset (several hundred rows) that was produced by a complex query (many joins, lots of grouping, summing and averaging) against the large tables. My gut feeling is that the db architecture must change so that the aggregations currently provided by the views are performed as part of an off-peak batch process. Now for my question. I am assured by people who claim to have experience of this sort of thing (which I do not) that my fears are unfounded. Are they? Can a modern RDBMS (SQL Server 2008, Oracle, DB2) cope with the volume and complexity I have described (given an appropriate amount of hardware) or are we in the realm of technologies like Google's BigTable? I'm hoping for answers from folks who have actually had to work with this sort of volume at a non-theoretical level.

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  • What is Adobe Flex? Is it just Flash II?

    - by Adam Davis
    Question Alright, I'm confused by all the buzzwords and press release bingo going on. What is the relationship between flash and flex: Replace flash (not really compatible) Enhance flash The next version of flash but still basically compatible Separate technology altogether ??? If I'm starting out in Flash now, should I just skip to Flex? Follow up Ok, so what I'm hearing is that there's three different parts to the puzzle: Flash The graphical editor used to make "Flash Movies", ie it's an IDE that focuses on the visual aspect of "Flash" (Officially Flash CS3?) The official name for the display plugins (ie, "Download Flash Now!") A general reference to the entire technology stack In terms of the editor, it's a linear timeline based editor, best used for animations with complex interactivity. Actionscript The "Flash" programming language Flex An Adobe Flash IDE that focuses on the coding/programming aspect of "Flash" (Flex Builder?) A Flash library that enhances Flash and makes it easier to program for (Flex SDK?) Is not bound to a timeline (as the Flash IDE is) and so "standard" applications are more easily accomplished. Is this correct?

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  • Redirecting users on select from autocomplete?

    - by juno-2
    Hi, i'm trying to implement the jquery autocomplete plugin. I've got it up and running, but something is not working properly. Basically i have a autocomplete-list of employees. The list is generated from a table in a sql-database (employee_names and employee_ID), using a VB.NET handler (.ashx file). The data is formatted as: employee_name-employee_ID. So far so good and all employees are listed in autocomplete. The problem is that i don't know how to redirect a user to a certain page (for example employee_profile.aspx) when they've selected an employee from autocomplete. This is my redirect-code, but it ain't working like it should: $('#fname2').result(function(event, data, formatted) { location.href = "employee_profile.aspx?id=" + data }); For example; a user selects It will redirect a user to employee_profile.aspx?id=name of employee-id of employee (for example: employee_profile.aspx?id=John Doe-91210) instead of employee_profile.aspx?id=91210. I know i can strip the employee_ID with: formatResult: function(data, value) { return value.split("-")[1]; } }); But i do not know how to pass that employee_ID to the redirect-page.. Here my whole code: $().ready(function() { $("#fname2").autocomplete("AutocompleteData.ashx", { minChars: 3, selectFirst: false, formatItem: function(data, i, n, value) { return value.split("-")[0]; }, //Not used, just for splitting employee_ID //formatResult: function(data, value) { // return value.split("-")[1]; //} }); $('#fname2').result(function(event, data, formatted) { location.href = "employee_profile.aspx?id=" + data }); }); I know i'm very close and it should be something really simple, but can anyone help me out?

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  • Generic allocator class without variadic templates?

    - by rainer
    I am trying to write a generic allocator class that does not really release an object's memory when it is free()'d but holds it in a queue and returns a previously allocated object if a new one is requested. Now, what I can't wrap my head around is how to pass arguments to the object's constructor when using my allocator (at least without resorting to variadic templates, that is). The alloc() function i came up with looks like this: template <typename... T> inline T *alloc(const &T... args) { T *p; if (_free.empty()) { p = new T(args...); } else { p = _free.front(); _free.pop(); // to call the ctor of T, we need to first call its DTor p->~T(); p = new( p ) T(args...); } return p; } Still, I need the code to be compatible with today's C++ (and older versions of GCC that do not support variadic templates). Is there any other way to go about passing an arbitrary amount of arguments to the objects constructor?

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  • Silverlight WCF service consuming inherited types in datacontract

    - by RemotecUk
    Hi, Im trying to consume a WCF service in silverlight... What I have done is to create two seperate assemblies for my datacontracts... Assembly that contains all of my types marked with data contracts build against .Net 3.5 A Silverlight assembly which links to files in the 1st assembly. This means my .Net app can reference assembly 1 and my silverlight app assembly 2. This works fine and I can communicate across the service. The problems occur when I try to transfer inherited classed. I have the following class stucture... IFlight - an interface for all types of flights. BaseFlight : IFlight - a baseflight flight implements IFlight AdhocFlight : BaseFlight, IFlight - an adhoc flight inherits from baseflight and also implements IFlight. I can successfully transfer base flights across the service. However I really need to be able to transfer objects of IFlight across the interface as I want one operation contract that can transfer many types of flight... public IFlight GetFlightBooking() { AdhocFlight af = new AdhocFlight(); return af; } ... should work I think? However I get the error: "The server did not provide a meaningful reply; this might be caused by a contract mismatch, a premature session shutdown or an internal server error." Any ideas would be appreciated.

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  • Class/Model Level Validation (as opposed to Property Level)? (ASP.NET MVC 2.0)

    - by Erx_VB.NExT.Coder
    Basically, what the title says. I have several properties that combine together to really make one logical answer, and i would like to run a server-side validation code (that i write) which take these multiple fields into account and hook up to only one validation output/error message that users see on the webpage. I looked at scott guthries method of extending an attribute and using it in yoru dataannotations declarations, but, as i can see, there is no way to declare a dataannotations-style attribute on multiple properties, and you can only place the declarations (such as [Email], [Range], [Required]) over one property :(. i have looked at the PropertiesMustMatchAttribute in the default mvc 2.0 project that appears when you start a new project, this example is as useful as using a pair of pins to check your motor oil - useless! i have tried this method, however, creating a class level attribute, and have no idea how to display the error from this in my aspx page. i have tried html.ValidationMessage("ClassNameWhereAttributeIsAdded") and a variety of other thing, and it has not worked. and i should mention, there is NOT ONE blog post on doing validation at this level - despite this being a common need in any project or business logic scenario! can anyone help me in having my message displayed in my aspx page, and also if possible a proper document or reference explaining validation at this level?

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  • Oracle T4CPreparedStatement memory leaks?

    - by Jay
    A little background on the application that I am gonna talk about in the next few lines: XYZ is a data masking workbench eclipse RCP application: You give it a source table column, and a target table column, it would apply a trasformation (encryption/shuffling/etc) and copy the row data from source table to target table. Now, when I mask n tables at a time, n threads are launched by this app. Here is the issue: I have run into a production issue on first roll out of the above said app. Unfortunately, I don't have any logs to get to the root. However, I tried to run this app in test region and do a stress test. When I collected .hprof files and ran 'em through an analyzer (yourKit), I noticed that objects of oracle.jdbc.driver.T4CPreparedStatement was retaining heap. The analysis also tells me that one of my classes is holding a reference to this preparedstatement object and thereby, n threads have n such objects. T4CPreparedStatement seemed to have character arrays: lastBoundChars and bindChars each of size char[300000]. So, I researched a bit (google!), obtained ojdbc6.jar and tried decompiling T4CPreparedStatement. I see that T4CPreparedStatement extends OraclePreparedStatement, which dynamically manages array size of lastBoundChars and bindChars. So, my questions here are: Have you ever run into an issue like this? Do you know the significance of lastBoundChars / bindChars? I am new to profiling, so do you think I am not doing it correct? (I also ran the hprofs through MAT - and this was the main identified issue - so, I don't really think I could be wrong?) I have found something similar on the web here: http://forums.oracle.com/forums/thread.jspa?messageID=2860681 Appreciate your suggestions / advice.

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  • How to invalidate layout of listbox from custom children

    - by Stephen Price
    I have a custom panel for a listbox <ItemsPanelTemplate x:Key="FloatPanelTemplate"> <Controls:FloatPanel x:Name="CardPanel" /> </ItemsPanelTemplate> The panel lays out its children using its X and Y dependency properties. This all works nicely when the FloatPanel is used by itself - I'm using FrameworkPropertyMetadataOptions.AffectsArrange | FrameworkPropertyMetadataOptions.AffectsMeasure on the dependency properties of the child items to tell the FloatPanel to redraw its layout. When I use it in a Listbox (code above) then it draws fine the first time, but when I drag the children (which modifies the item's X and Y) it is not notifying the Listbox that it needs to redraw the FloatPanel's children. I think the issue is related to the fact that each item in the bound collection is wrapped with a ListBoxItem. Hopefully I've described what i'm doing well enough that someone can tell me how to make the panel (or its children) tell it needs to do the Layout routines again. As I said it works once (initial draw) but then dragging items doesn't work (Listbox isnt aware that its children have changed and needs to relayout.) If I drag an item and then resize the window, the listbox does a layout and the items are drawn in their new locations. How do I notify the ListBox (or more importantly the FloatPanel in the ItemsPanelTemplate) that it needs to do a Layout pass?

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  • Question about mixing MEF and Unity

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity? It seems like a catch-22, where in order to have Unity work with the plugin, I'd have to create the plugin via Resolve, but then it's impossible to use MEF. UPDATE I can work around this problem by using an ImportingConstructor for the plugin that takes an IUnityContainer, and then call Resolve for each interface that I need, but although it works, it is incredibly lame to do it this way, as this would require all plugin authors to remember to save a reference to the passed in IUnityContainer...

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  • Visual C++ Assembly link library troubles

    - by Sanarothe
    Hi. I'm having a problem having my projects built in VC++ Express 2008... I'm using a library, irvine32.inc/lib. INCLUDE Irvine32.inc works for me at school (On already configured VS environments) by default, but at home (Windows 7 x64) I'm having a boatload of issues. My original post here was that a file that irvine32.inc referenced, in the same folder, 'could not be opened.' Added irvine folder to the include path for specific project, progress. Then I was getting an error with mt.exe, but a suggestion on the MSDN suggested turn off antivirus, and now project does build but when I run a program that does NOT reference anything in irvine32, it tells me repeatedly that my project has triggered a breakpoint, and allows me to continue or break. Continue just pops the same window, break loads another popup telling me that "No symbols are loaded for any call stack frame. Source code cannot be displayed." This popup lets me view the disassembly. I tested it with and without working statements, it just throws the same breakpoint on the first line of code. Now, if I run the program when it DOES require something from the include file, in this case, DumpRegs: INCLUDE Irvine32.inc .data .code main PROC mov ebx,1000h mov eax,1000h add eax,ebx call DumpRegs main ENDP END main This gives me 1main.obj : error LNK2019: unresolved external symbol _DumpRegs@0 referenced in function _main@0 1C:\Users\Cameron\csis165\Lab8_CCarroll\Debug\Lab8_CCarroll.exe : fatal error LNK1120: 1 unresolved externals This does NOT happen when I build a project from the book author's examples, which has the same include statement. I'm baffled. :(

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  • Reordering arguments using recursion (pro, cons, alternatives)

    - by polygenelubricants
    I find that I often make a recursive call just to reorder arguments. For example, here's my solution for endOther from codingbat.com: Given two strings, return true if either of the strings appears at the very end of the other string, ignoring upper/lower case differences (in other words, the computation should not be "case sensitive"). Note: str.toLowerCase() returns the lowercase version of a string. public boolean endOther(String a, String b) { return a.length() < b.length() ? endOther(b, a) : a.toLowerCase().endsWith(b.toLowerCase()); } I'm very comfortable with recursions, but I can certainly understand why some perhaps would object to it. There are two obvious alternatives to this recursion technique: Swap a and b traditionally public boolean endOther(String a, String b) { if (a.length() < b.length()) { String t = a; a = b; b = t; } return a.toLowerCase().endsWith(b.toLowerCase()); } Not convenient in a language like Java that doesn't pass by reference Lots of code just to do a simple operation An extra if statement breaks the "flow" Repeat code public boolean endOther(String a, String b) { return (a.length() < b.length()) ? b.toLowerCase().endsWith(a.toLowerCase()) : a.toLowerCase().endsWith(b.toLowerCase()); } Explicit symmetry may be a nice thing (or not?) Bad idea unless the repeated code is very simple ...though in this case you can get rid of the ternary and just || the two expressions So my questions are: Is there a name for these 3 techniques? (Are there more?) Is there a name for what they achieve? (e.g. "parameter normalization", perhaps?) Are there official recommendations on which technique to use (when)? What are other pros/cons that I may have missed?

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  • Converting UnicodeString to PAnsiChar in Delphi XE

    - by moodforaday
    In Delphi XE I am using the BASS audio library, which contains this function: function BASS_StreamCreateURL(url: PAnsiChar; offset: DWORD; flags: DWORD; proc: DOWNLOADPROC; user: Pointer):HSTREAM; stdcall; external bassdll; The 'url' parameter is of type PAnsiChar, so in my code I do a cast: FStreamHandle := BASS_StreamCreateURL(PAnsiChar( url ) [...] The compiler emits a warning on this line: "suspicious typecast of string to PAnsiChar". In trying to eliminate the warning, I found that the recommended way is to use a double cast: FStreamHandle := BASS_StreamCreateURL(PAnsiChar( AnsiString( url )) [...] This does eliminate the warning, but the BASS function now returns error code 2 ("cannot open file"), which tells me the URL string it receives is somehow broken. I cannot see what the bass DLL actually receives, but using a breakpoint in the debugger the string looks good: var s : PAnsiChar; begin s := PAnsiChar( AnsiString( url )); At this point string s appears fine, but the BASS function fails when I pass it. My initial code: PAnsiChar( url ) works well with BASS, but emits a warning. So what's the correct way of getting from UnicodeString to PAnsiChar without a warning?

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  • update variable based upon results from .NET backgroundworker

    - by Bruce
    I've got a C# program that talks to an instrument (spectrum analyzer) over a network. I need to be able to change a large number of parameters in the instrument and read them back into my program. I want to use backgroundworker to do the actual talking to the instrument so that UI performance doesn't suffer. The way this works is - 1) send command to the instrument with new parameter value, 2) read parameter back from the instrument so I can see what actually happened (for example, I try to set the center frequency above the max that the instrument will handle and it tells me what it will actually handle), and 3) update a program variable with the actual value received from the instrument. Because there are quite a few parameters to be updated I'd like to use a generic routine. The part I can't seem to get my brain around is updating the variable in my code with what comes back from the instrument via backgroundworker. If I used a separate RunWorkerCompleted event for each parameter I could hardwire the update directly to the variable. I'd like to come up with a way of using a single routine that's capable of updating any of the variables. All I can come up with is passing a reference number (different for each parameter) and using a switch statement in the RunWorkerCompleted handler to direct the result. There has to be a better way.

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  • C# WPF DataBind boolean

    - by jtdangelo
    I have been using this website to learn a lot about C# for a while, but this is my first time posting a question. I look forward to hearing back from some of the seasoned C# veterans! I have been working on a C# 4.0 WPF project and need to figure out how to databind a boolean value. I have a reference to my Application.Current object in a window. My "App" object contains a boolean field called "Downloaded" that is true if the user has downloaded information from a web service. I need to databind a textbox's IsEnabled field to this Downloaded value. Any tips? Here is what I have come up with so far. (Any useful links to better learn WPF XAML are greatly appreciated!) C# Code: class MainWindow : Window { ... private App MyApp = App.Current as App; ... } XAML: <TextBox ... IsEnabled="{Binding Source=MyApp, Path=Downloaded}" /> James

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  • Help to understand the issue with protected method

    - by zeroed
    I'm reading Sybex Complete Java 2 Certification Study Guide April 2005 (ISBN0782144195). This book is for java developers who wants to pass java certification. After a chapter about access modifiers (along with other modifiers) I found the following question (#17): True or false: If class Y extends class X, the two classes are in different packages, and class X has a protected method called abby(), then any instance of Y may call the abby() method of any other instance of Y. This question confused me a little. As far as I know you can call protected method on any variable of the same class (or subclasses). You cannot call it on variables, that higher in the hierarchy than you (e.g. interfaces that you implement). For example, you cannot clone any object just because you inherit it. But the questions says nothing about variable type, only about instance type. I was confused a little and answered "true". The answer in the book is False. An object that inherits a protected method from a superclass in a different package may call that method on itself but not on other instances of the same class. There is nothing here about variable type, only about instance type. This is very strange, I do not understand it. Can anybody explain what is going on here?

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  • loaderInfo null inside creationComplete handler function

    - by Thiago
    Hi, I've coded this small snippet to show what I'm not understanding: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> public function init():void { txtName.text = this.loaderInfo.toString(); } </mx:Script> <mx:TextInput x="50" y="10" id="txtName"/> </mx:Application> I'm getting the following error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Teste/init()[C:\Lucas\flex\AppName\src\Teste.mxml:5] at Teste/___Teste_Application1_creationComplete()[C:\User\flex\CornetaRecorder\src\Teste.mxml:2] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/set initialized()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:1169] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:718] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Shouldn't I be able to read loaderInfo inside the creationComplete handler? I'm trying to pass a string from the html to my flash component, that's why I have to get loaderInfo working.

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  • F# passing an operator with arguments to a function

    - by dan
    Can you pass in an operation like "divide by 2" or "subtract 1" using just a partially applied operator, where "add 1" looks like this: List.map ((+) 1) [1..5];; //equals [2..6] // instead of having to write: List.map (fun x-> x+1) [1..5] What's happening is 1 is being applied to (+) as it's first argument, and the list item is being applied as the second argument. For addition and multiplication, this argument ordering doesn't matter. Suppose I want to subtract 1 from every element (this will probably be a common beginners mistake): List.map ((-) 1) [1..5];; //equals [0 .. -4], the opposite of what we wanted 1 is applied to the (-) as its first argument, so instead of (list_item - 1), I get (1 - list_item). I can rewrite it as adding negative one instead of subtracting positive one: List.map ((+) -1) [1..5];; List.map (fun x -> x-1) [1..5];; // this works too I'm looking for a more expressive way to write it, something like ((-) _ 1), where _ denotes a placeholder, like in the Arc language. This would cause 1 to be the second argument to -, so in List.map, it would evaluate to list_item - 1. So if you wanted to map divide by 2 to the list, you could write: List.map ((/) _ 2) [2;4;6] //not real syntax, but would equal [1;2;3] List.map (fun x -> x/2) [2;4;6] //real syntax equivalent of the above Can this be done or do I have to use (fun x -> x/2)? It seems that the closest we can get to the placeholder syntax is to use a lambda with a named argument.

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