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  • Cron prepending filename to script output

    - by Caitifty
    I'm having an issue with unwanted lines being added to files output by a cron job. I have a script in /etc/cron.hourly which selects some data from a mysql database and saves it in a text file in /var/www. When I run the script as root, it does exactly what I expect it to do. When the script is executed by cron, it creates the same file, but prepends the following three lines at the top of the output file: :::::::::::::: /var/www/outputfilename :::::::::::::: I can't for the life of me work out how to stop this unwanted behavior. The line in /etc/crontab for cron.hourly is the default "44 * * * * root cd / && run-parts --report /etc/cron.hourly". If I use su to change to being root and do "cd / && run-parts --report /etc/cron.hourly" the script runs as expected and the output doesn't have the mysterious additional 3 lines. I've also tried removing the --report flag from the run-parts command in case that was somehow connected, but no joy. Finally, perusing the cron log output in /var/log/syslog just says cron.hourly ran without giving any additional information. Any suggestions on solving this weird problem most welcome..

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  • Does Google Analytics exclude Campaign traffic from Facebook in the Social reports?

    - by user1612223
    For a while we have used campaign tags when putting posts on Facebook so that we can run campaign reports in Google analytics on those links. However it appears that traffic from those links are being excluded in Google's Social reports. For example between 7/20 and 8/19 I'm seeing 123 Visits where Facebook is the source in my Campaigns report, but only 29 Visits where Facebook is the source in my Social Sources report. Main questions: Does Google exclude campaign traffic from it's social reports? If it does, is there any way to reconcile that so that the traffic shows up in both reports? If it doesn't, what could be causing the vast discrepancy? One observer noted that we are setting the Medium to "Post" when passing the campaign parameters, and that Google may only allow "Referral" traffic in it's social reports (Just speculation). In that case we could potentially change the Medium to "Referral", but that would undermine some of our strategy in being able to set different mediums. I have also considered that maybe the campaign traffic came to the site several times, and the social report may count the same user as less visits, however over 70% of the Facebook campaign traffic is new traffic, so at a minimum there would need to be over 85 Visits on the Social side for that argument to be valid. I've done several searches for any information on this topic, and haven't run across much of anything. I did post the same question on Google's Product Forum and have not gotten a response. The title of that question was 'Facebook Campaign Traffic Not Showing in Social Reports'. The inability to pass campaign data on Facebook posts would make evaluating the performance of those specific posts very difficult, so I'm hoping there is a solution to this.

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  • DB Object passing between classes singleton, static or other?

    - by Stephen
    So I'm designing a reporting system at work it's my first project written OOP and I'm stuck on the design choice for the DB class. Obviously I only want to create one instance of the DB class per-session/user and then pass it to each of the classes that need it. What I don't know it what's best practice for implementing this. Currently I have code like the following:- class db { private $user = 'USER'; private $pass = 'PASS'; private $tables = array( 'user','report', 'etc...'); function __construct(){ //SET UP CONNECTION AND TABLES } }; class report{ function __construct ($params = array(), $db, $user) { //Error checking/handling trimed //$db is the database object we created $this->db = $db; //$this->user is the user object for the logged in user $this->user = $user; $this->reportCreate(); } public function setPermission($permissionId = 1) { //Note the $this->db is this the best practise solution? $this->db->permission->find($permissionId) //Note the $this->user is this the best practise solution? $this->user->checkPermission(1) $data=array(); $this->db->reportpermission->insert($data) } };//end report I've been reading about using static classes and have just come across Singletons (though these appear to be passé already?) so what's current best practice for doing this?

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  • Force SSRS 2008 to use SSRS 2005 CSV rendering

    - by Kash
    We are upgrading our report server from SSRS 2005 to SSRS 2008 R2. I have an issue with CSV export rendering for SSRS 2008 where the SUM of columns are appearing on the right side of the detail values in 2008 instead of the left side like in 2005 as shown in the below blocks. 117 and 131 are the sums of Column2 and Column3 respectively. SSRS 2005 CSV Output Column2_1,Column3_1,Column2,Column3 117,131,1,2 117,131,1,2 117,131,60,23 117,131,30,15 117,131,25,89 SSRS 2008 CSV Output Column2,Column3,Column2_1,Column3_1 1,2,117,131 1,2,117,131 60,23,117,131 30,15,117,131 25,89,117,131 I understand that the CSV renderer has gone through major changes in SSRS 2008 R2 with the support for charts and gauges and more importantly it provides 2 modes: the default Excel mode and Compliant mode. But neither mode helps fix this issue. The Compliant mode was supposed to be closest to that of 2005 but apparently it is not close enough for my case. My Question: Is there a way to force SSRS 2008 fall back a report to a backward compatibility mode so that it exports into a 2005 CSV format? Solution tried: a) Using 2005-based CRIs Based on this article on ExecutionLog2, if SSRS 2008 R2 encounters a report whose auto-upgrade is not possible (e.g. reports that were built with 2005-based CustomReportItem controls), those particular reports will be processed with the old Yukon engine in a "transparent backwards-compatibility mode". It seems like it falls back to its previous version mode (2005) and attempts to render it. So I tried using a 2005-based barcode CustomReportItem and deployed to a SSRS 2008 R2 report server, but it shows the same result as before though it suppressed the barcode. This would be because SSRS 2008 R2 finds a way to suppress part of the report output and displays the rest. It would be great to find a 2005-based CRI that makes SSRS 2008 R2 process it with its old Yukon engine. Please note that quite possibly, even if it uses the "old Yukon processing engine", it might still use the new CSV renderer hence it shows the same output. If that is true, then this option is moot. b) Using XML renderer We can use a custom XML renderer and then use XSLT to convert the xml to appropriate CSV but this would mean that we need to convert all our 200 reports. Hence this is not feasible. Please note that we do not have the option of having SSRS 2005 and SSRS 2008 R2 deployed side by side.

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  • .NET RegEx "Memory Leak" investigation

    - by Kevin Pullin
    I recently looked into some .NET "memory leaks" (i.e. unexpected, lingering GC rooted objects) in a WinForms app. After loading and then closing a huge report, the memory usage did not drop as expected even after a couple of gen2 collections. Assuming that the reporting control was being kept alive by a stray event handler I cracked open WinDbg to see what was happening... Using WinDbg, the !dumpheap -stat command reported a large amount of memory was consumed by string instances. Further refining this down with the !dumpheap -type System.String command I found the culprit, a 90MB string used for the report, at address 03be7930. The last step was to invoke !gcroot 03be7930 to see which object(s) were keeping it alive. My expectations were incorrect - it was not an unhooked event handler hanging onto the reporting control (and report string), but instead it was held on by a System.Text.RegularExpressions.RegexInterpreter instance, which itself is a descendant of a System.Text.RegularExpressions.CachedCodeEntry. Now, the caching of Regexs is (somewhat) common knowledge as this helps to reduce the overhead of having to recompile the Regex each time it is used. But what then does this have to do with keeping my string alive? Based on analysis using Reflector, it turns out that the input string is stored in the RegexInterpreter whenever a Regex method is called. The RegexInterpreter holds onto this string reference until a new string is fed into it by a subsequent Regex method invocation. I'd expect similar behaviour by hanging onto Regex.Match instances and perhaps others. The chain is something like this: Regex.Split, Regex.Match, Regex.Replace, etc Regex.Run RegexScanner.Scan (RegexScanner is the base class, RegexInterpreter is the subclass described above). The offending Regex is only used for reporting, rarely used, and therefore unlikely to be used again to clear out the existing report string. And even if the Regex was used at a later point, it would probably be processing another large report. This is a relatively significant problem and just plain feels dirty. All that said, I found a few options on how to resolve, or at least work around, this scenario. I'll let the community respond first and if no takers come forward I will fill in any gaps in a day or two.

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  • What is the best way to archive data in a relational database?

    - by GenericTypeTea
    I have a bit of an issue with a particular aspect of a program I'm working on. I need the ability to archive (fix) a table so that a change anywhere in the system will not affect the results it returns. This is the basic structure of what I need to fix: Recipe --> Recipe (as sub recipe) Recipe --> Ingredients So, if I fix a Recipe, I need to ensure all the sub recipes (including all the sub recipes sub recipes and so forth) are fixed and all its ingredients are fixed. The problem is that the sub recipe and ingredients still need to be modifiable as they are used by other recipes that are not fixed. I came up with a solution whereby I serialize (with protobuf-net) a master object that deals with the recipe and all the sub recipes and ingredients and save the archive data to a table like follows: Archive{ ReferenceId, (i.e. RecipeId) ReferenceTypeId, (i.e. Recipe) ArchiveData varbinary(max) } Now, this works great and is almost perfect... however I totally forgot (I'd love to blame the agile development mentally, however this was just short sighted) that this information needs to be reported on. As far as I'm aware I can't think how I could inflate the serialized data back into my Recipe Object and use it in a Report. I'm using the standard SQL 2005 report services at the moment. Alternatively, I guess I could do the following: Duplicate every table and tag the word "Archive" on the end of the table name. This would then give me an area of specific archive data... but ignoring my simplified example, there'd actually be about 15 tables duplicated. Add a nullable, non-foreign key property called "CopiedFromId" to every table that contains fixed data and duplicate every record that the recipe (and all it's sub recipes and all their sub recipes) touches. Create some sort of denormalised structure that could be restored from at a later date to the original, unfixed recipe. Although I think this would be like option 1 and involve a lot of extra tables. Anyway, I'm at a total loss and do not like any of the ideas particularly. Can anyone please advise the best course of action? EDIT: Or 4) Create tables specific to what the report requires and populate them with the data when the user clicks the report button? This would cause about 4 extra tables for the report in question.

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  • Cocoa XML reader app

    - by Miskia
    Hello, I'm a newbie to Cocoa, just develop some little apps with C/C++ on Windows. I want to make a "simple" app on Cocoa. When the user specific XML file, the file nodes are represented "enduser viewable". I made an interface with some NSTextField. I made a subclass of NSDocument called "XMLFile" so i got "XMLFile.h" and "XMLFile.m" in my Xcode project. In the plist of my app i setup a new "Document Types": XML File - extensions: xml - role: view - class: XMLFile - store type: XML Here is my "XMLFile.h": #import <Cocoa/Cocoa.h> @interface FichierXML : NSDocument { } IBOutlet NSTextField *dateField; IBOutlet NSTextField *titleField; IBOutlet NSTextField *descField; IBOutlet NSTextField *vidfileField; IBOutlet NSTextField *imgfileField; IBOutlet NSObjectController *object; NSUInteger *mask; @end And here is my "XMLFile.m": #import "XMLFile.h" @implementation XMLFile - (BOOL)readFromData:(NSData *)datafile ofType:(NSString *)typeName error:(NSError **)outerror { NSMutableArray* ReportCreationDate = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* ReportTitle = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* ReportDescription = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* VideoPath = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* VideoThumbnailImageName = [[NSMutableArray alloc] initWithCapacity:10]; NSXMLDocument* doc = [[NSXMLDocument alloc] initWithData:datafile options:mask error:outerror]; NSXMLElement* root = [doc rootElement]; NSArray* dateElement = [root nodesForXPath:@"//Report/ReportCreationDate" error:nil]; for(NSXMLElement* xmlElement in dateElement) [dateElement setStringValue:[xmlElement stringValue]]; NSArray* titleElement = [root nodesForXPath:@"//Report/ReportTitle" error:nil]; for(NSXMLElement* xmlElement in titleElement) [titleField setStringValue:[xmlElement stringValue]]; NSArray* descElement = [root nodesForXPath:@"//Report/ReportDescription" error:nil]; for(NSXMLElement* xmlElement in descElement) [descField setStringValue:[xmlElement stringValue]]; NSArray* vidfileElement = [root nodesForXPath:@"//Report/Videos/Video/VideoPath" error:nil]; for(NSXMLElement* xmlElement in vidfileElement) [vidfileField setStringValue:[xmlElement stringValue]]; NSArray* imgfileElement = [root nodesForXPath:@"//Report/Videos/Video/VideoThumbnailImageName" error:nil]; for(NSXMLElement* xmlElement in imgfileElement) [imgfileField setStringValue:[xmlElement stringValue]]; [doc release]; [ReportCreationDate release]; [ReportTitle release]; [ReportDescription release]; [VideoPath release]; [VideoThumbnailImageName release]; return YES; } @end So. The user open the XMLFile, and XMLDocument analyse the file to extract nodes' data and send it to the differents NSTextField... But it doesn't work :( If someone can help me... I'm a newbie so don't be too rude if I made big mistakes :) Miskia.

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  • How to created filtered reports in WPF?

    - by Michael Goyote
    Creating reports in WPF. I have two related tables. Table A-Customer: CustomerID(PK) Names Phone Number Customer Num Table B-Items: Products Price CustomerID I want to be able to generate a report like this: CustomerA Items Price Item A 10 Item B 10 Item C 10 --------------- Total 30 So this is what I have done: <Window x:Class="ReportViewerWPF.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:rv="clr-namespace:Microsoft.Reporting.WinForms; assembly=Microsoft.ReportViewer.WinForms" Title="Customer Report" Height="300" Width="400"> <Grid> <WindowsFormsHost Name="windowsFormsHost1"> <rv:ReportViewer x:Name="reportViewer1"/> </WindowsFormsHost> </Grid> Then I created a dataset and loaded the two tables, followed by a report wizard (dragged all the available fields and dropped them to the Values pane). The code behind the WPF window is this: public partial class CustomerReport : Window { public CustomerReport() { InitializeComponent(); _reportViewer.Load += ReportViewer_Load; } private bool _isReportViewerLoaded; private void ReportViewer_Load(object sender, EventArgs e) { if (!_isReportViewerLoaded) { Microsoft.Reporting.WinForms.ReportDataSource reportDataSource1 = new Microsoft.Reporting.WinForms.ReportDataSource(); HM2DataSet dataset = new HM2DataSet(); dataset.BeginInit(); reportDataSource1.Name = "DataSet";//This is the dataset name reportDataSource1.Value = dataset.CustomerTable; this.reportViewer1.LocalReport.DataSources.Add(reportDataSource1); this.reportViewer1.LocalReport.ReportPath = "../../Report3.rdlc"; dataset.EndInit(); HM2DataSetTableAdapters.CustomerTableAdapter funcTableAdapter = new HM2DataSetTableAdapters.CustomerTableAdapter(); funcTableAdapter.ClearBeforeFill = true; funcTableAdapter.Fill(dataset.CustomerTable); _reportViewer.RefreshReport(); _isReportViewerLoaded = true; } } As you might have guessed this loaded this list of customer with items and price: Customer Items Price Customer A Items A 10 Customer A Items B 10 Customer B Items D 10 Customer B Items C 10 How can I fine-tune this report to look like the one above, where the user can filter the customer he wants displayed on the report? Thanks in advance for the help. I would have preferred to use LINQ whenever filtering data

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  • StreamWriter appends random data

    - by void
    Hi I'm seeing odd behaviour using the StreamWriter class writing extra data to a file using this code: public void WriteToCSV(string filename) { StreamWriter streamWriter = null; try { streamWriter = new StreamWriter(filename); Log.Info("Writing CSV report header information ... "); streamWriter.WriteLine("\"{0}\",\"{1}\",\"{2}\",\"{3}\"", ((int)CSVRecordType.Header).ToString("D2", CultureInfo.CurrentCulture), m_InputFilename, m_LoadStartDate, m_LoadEndDate); int recordCount = 0; if (SummarySection) { Log.Info("Writing CSV report summary section ... "); foreach (KeyValuePair<KeyValuePair<LoadStatus, string>, CategoryResult> categoryResult in m_DataLoadResult.DataLoadResults) { streamWriter.WriteLine("\"{0}\",\"{1}\",\"{2}\",\"{3}\"", ((int)CSVRecordType.Summary).ToString("D2", CultureInfo.CurrentCulture), categoryResult.Value.StatusString, categoryResult.Value.Count.ToString(CultureInfo.CurrentCulture), categoryResult.Value.Category); recordCount++; } } Log.Info("Writing CSV report cases section ... "); foreach (KeyValuePair<KeyValuePair<LoadStatus, string>, CategoryResult> categoryResult in m_DataLoadResult.DataLoadResults) { foreach (CaseLoadResult result in categoryResult.Value.CaseLoadResults) { if ((LoadStatus.Success == result.Status && SuccessCases) || (LoadStatus.Warnings == result.Status && WarningCases) || (LoadStatus.Failure == result.Status && FailureCases) || (LoadStatus.NotProcessed == result.Status && NotProcessedCases)) { streamWriter.Write("\"{0}\",\"{1}\",\"{2}\",\"{3}\",\"{4}\"", ((int)CSVRecordType.Result).ToString("D2", CultureInfo.CurrentCulture), result.Status, result.UniqueId, result.Category, result.ClassicReference); if (RawResponse) { streamWriter.Write(",\"{0}\"", result.ResponseXml); } streamWriter.WriteLine(); recordCount++; } } } streamWriter.WriteLine("\"{0}\",\"{1}\"", ((int)CSVRecordType.Count).ToString("D2", CultureInfo.CurrentCulture), recordCount); Log.Info("CSV report written to '{0}'", fileName); } catch (IOException execption) { string errorMessage = string.Format(CultureInfo.CurrentCulture, "Unable to write XML report to '{0}'", fileName); Log.Error(errorMessage); Log.Error(exception.Message); throw new MyException(errorMessage, exception); } finally { if (null != streamWriter) { streamWriter.Close(); } } } The file produced contains a set of records on each line 0 to N, for example: [Record Zero] [Record One] ... [Record N] However the file produced either contains nulls or incomplete records from further up the file appended to the end. For example: [Record Zero] [Record One] ... [Record N] [Lots of nulls] or [Record Zero] [Record One] ... [Record N] [Half complete records] This also happens in separate pieces of code that also use the StreamWriter class. Furthermore, the files produced all have sizes that are multiples of 1024. I've been unable to reproduce this behaviour on any other machine and have tried recreating the environment. Previous versions of the application didn't exhibite this behaviour despite having the same code for the methods in question. EDIT: Added extra code.

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  • SQL SERVER – 2012 – All Download Links in Single Page – SQL Server 2012

    - by pinaldave
    SQL Server 2012 RTM is just announced and recently I wrote about all the SQL Server 2012 Certification on single page. As a feedback, I received suggestions to have a single page where everything about SQL Server 2012 is listed. I will keep this page updated as new updates are announced. Microsoft SQL Server 2012 Evaluation Microsoft SQL Server 2012 enables a cloud-ready information platform that will help organizations unlock breakthrough insights across the organization. Microsoft SQL Server 2012 Express Microsoft SQL Server 2012 Express is a powerful and reliable free data management system that delivers a rich and reliable data store for lightweight Web Sites and desktop applications. Microsoft SQL Server 2012 Feature Pack The Microsoft SQL Server 2012 Feature Pack is a collection of stand-alone packages which provide additional value for Microsoft SQL Server 2012. Microsoft SQL Server 2012 Report Builder Report Builder provides a productive report-authoring environment for IT professionals and power users. It supports the full capabilities of SQL Server 2012 Reporting Services. Microsoft SQL Server 2012 Master Data Services Add-in For Microsoft Excel The Master Data Services Add-in for Excel gives multiple users the ability to update master data in a familiar tool without compromising the data’s integrity in Master Data Services. Microsoft SQL Server 2012 Performance Dashboard Reports The SQL Server 2012 Performance Dashboard Reports are Reporting Services report files designed to be used with the Custom Reports feature of SQL Server Management Studio. Microsoft SQL Server 2012 PowerPivot for Microsoft Excel® 2010 Microsoft PowerPivot for Microsoft Excel 2010 provides ground-breaking technology; fast manipulation of large data sets, streamlined integration of data, and the ability to effortlessly share your analysis through Microsoft SharePoint. Microsoft SQL Server 2012 Reporting Services Add-in for Microsoft SharePoint Technologies 2010 The SQL Server 2012 Reporting Services Add-in for Microsoft SharePoint 2010 technologies allows you to integrate your reporting environment with the collaborative SharePoint 2010 experience. Microsoft SQL Server 2012 Semantic Language Statistics The Semantic Language Statistics Database is a required component for the Statistical Semantic Search feature in Microsoft SQL Server 2012 Semantic Language Statistics. Microsoft ®SQL Server 2012 FileStream Driver – Windows Logo Certification Catalog file for Microsoft SQL Server 2012 FileStream Driver that is certified for WindowsServer 2008 R2. It meets Microsoft standards for compatibility and recommended practices with the Windows Server 2008 R2 operating systems. Microsoft SQL Server StreamInsight 2.0 Microsoft StreamInsight is Microsoft’s Complex Event Processing technology to help businesses create event-driven applications and derive better insights by correlating event streams from multiple sources with near-zero latency. Microsoft JDBC Driver 4.0 for SQL Server Download the Microsoft JDBC Driver 4.0 for SQL Server, a Type 4 JDBC driver that provides database connectivity through the standard JDBC application program interfaces (APIs) available in Java Platform, Enterprise Edition 5 and 6. Data Quality Services Performance Best Practices Guide This guide focuses on a set of best practices for optimizing performance of Data Quality Services (DQS). Microsoft Drivers 3.0 for SQL Server for PHP The Microsoft Drivers 3.0 for SQL Server for PHP provide connectivity to Microsoft SQLServer from PHP applications. Product Documentation for Microsoft SQL Server 2012 for firewall and proxy restricted environments The Microsoft SQL Server 2012 setup installs only the Help Viewer…install any documentation. All of the SQL Server documentation is available online. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Understanding EDI 997.

    - by VishnuTiwariBlog
    Hi Guys, This is for the EDI starter. Below is the complete detail of EDI 997 segment and element details. 997 Functional Acknowledgment Transaction Layout: No. Seg ID Name Description Example M/O 010 ST Transaction Set Header To indicate the start of a transaction set and to assign a control number ST*997*382823~   M ST01   Code uniquely identifying a Transaction Set   M ST02   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 020 AK1 Functional Group Response Header To start acknowledgment of a functional group AK1*QM*2459823 M        AK101   Code identifying a group of application related transaction sets IN Invoice Information (810) SH Ship Notice/Manifest (856)     AK102   Assigned number originated and maintained by the sender     030 AK2 Transaction Set Response Header To start acknowledgment of a single transaction set AK2*856*001 M AK201   Code uniquely identifying a Transaction Set 810 Invoice 856 Ship Notice/Manifest   M AK202   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 040 AK3 Data Segment Note To report errors in a data segment and identify the location of the data segment AK3*TD3*9 O AK301 Segment ID Code Code defining the segment ID of the data segment in error (See Appendix A - Number 77)     AK302 Segment Position in Transaction Set The numerical count position of this data segment from the start of the transaction set: the transaction set header is count position 1     050 AK4 Data Element Note To report errors in a data element or composite data structure and identify the location of the data element AK4*2**2 O AK401 Position in Segment Code indicating the relative position of a simple data element, or the relative position of a composite data structure combined with the relative position of the component data element within the composite data structure, in error; the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK402 Element Position in Segment This is used to indicate the relative position of a simple data element, or the relative position of a composite data structure with the relative position of the component within the composite data structure, in error; in the data segment the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK403 Data Element Syntax Error Code Code indicating the error found after syntax edits of a data element 1 Mandatory Data Element Missing 2 Conditional Required Data Element Missing 3 Too Many Data Elements 4 Data Element Too Short 5 Data Element Too Long 6 Invalid Character in Data Element 7 Invalid Code Value 8 Invalid Date 9 Invalid Time 10 Exclusion Condition Violated     AK404 Copy of Bad Data Element This is a copy of the data element in error     060 AK5 AK5 Transaction Set Response Trailer To acknowledge acceptance or rejection and report errors in a transaction set AK5*A~ AK5*R*5~ M AK501 Transaction Set Acknowledgment Code Code indicating accept or reject condition based on the syntax editing of the transaction set A Accepted E Accepted But Errors Were Noted R Rejected     AK502 Transaction Set Syntax Error Code Code indicating error found based on the syntax editing of a transaction set 1 Transaction Set Not Supported 2 Transaction Set Trailer Missing 3 Transaction Set Control Number in Header and Trailer Do Not Match 4 Number of Included Segments Does Not Match Actual Count 5 One or More Segments in Error 6 Missing or Invalid Transaction Set Identifier 7 Missing or Invalid Transaction Set Control Number     070 AK9 Functional Group Response Trailer To acknowledge acceptance or rejection of a functional group and report the number of included transaction sets from the original trailer, the accepted sets, and the received sets in this functional group AK9*A*1*1*1~ AK9*R*1*1*0~ M AK901 Functional Group Acknowledge Code Code indicating accept or reject condition based on the syntax editing of the functional group A Accepted E Accepted, But Errors Were Noted. R Rejected     AK902 Number of Transaction Sets Included Total number of transaction sets included in the functional group or interchange (transmission) group terminated by the trailer containing this data element     AK903 Number of Received Transaction Sets Number of Transaction Sets received     AK904 Number of Accepted Transaction Sets Number of accepted Transaction Sets in a Functional Group     AK905 Functional Group Syntax Error Code Code indicating error found based on the syntax editing of the functional group header and/or trailer 1 Functional Group Not Supported 2 Functional Group Version Not Supported 3 Functional Group Trailer Missing 4 Group Control Number in the Functional Group Header and Trailer Do Not Agree 5 Number of Included Transaction Sets Does Not Match Actual Count 6 Group Control Number Violates Syntax     080 SE Transaction Set Trailer To indicate the end of the transaction set and provide the count of the transmitted segments (including the beginning (ST) and ending (SE) segments) SE*9*223~ M SE01 Number of Included Segments Total number of segments included in a transaction set including ST and SE segments     SE02 Transaction Set Control Number Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set

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  • Understanding EDI 997

    - by VishnuTiwariBlog
    Hi Guys, This is for the EDI starter. Below is the complete detail of EDI 997 segment and element details. 997 Functional Acknowledgment Transaction Layout:   No. Seg ID Name Description Example M/O 010 ST Transaction Set Header To indicate the start of a transaction set and to assign a control number ST*997*382823~   M ST01   Code uniquely identifying a Transaction Set   M ST02   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 020 AK1 Functional Group Response Header To start acknowledgment of a functional group AK1*QM*2459823 M        AK101   Code identifying a group of application related transaction sets IN Invoice Information (810) SH Ship Notice/Manifest (856)     AK102   Assigned number originated and maintained by the sender     030 AK2 Transaction Set Response Header To start acknowledgment of a single transaction set AK2*856*001 M AK201   Code uniquely identifying a Transaction Set 810 Invoice 856 Ship Notice/Manifest   M AK202   Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set   M 040 AK3 Data Segment Note To report errors in a data segment and identify the location of the data segment AK3*TD3*9 O AK301 Segment ID Code Code defining the segment ID of the data segment in error (See Appendix A - Number 77)     AK302 Segment Position in Transaction Set The numerical count position of this data segment from the start of the transaction set: the transaction set header is count position 1     050 AK4 Data Element Note To report errors in a data element or composite data structure and identify the location of the data element AK4*2**2 O AK401 Position in Segment Code indicating the relative position of a simple data element, or the relative position of a composite data structure combined with the relative position of the component data element within the composite data structure, in error; the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK402 Element Position in Segment This is used to indicate the relative position of a simple data element, or the relative position of a composite data structure with the relative position of the component within the composite data structure, in error; in the data segment the count starts with 1 for the simple data element or composite data structure immediately following the segment ID     AK403 Data Element Syntax Error Code Code indicating the error found after syntax edits of a data element 1 Mandatory Data Element Missing 2 Conditional Required Data Element Missing 3 Too Many Data Elements 4 Data Element Too Short 5 Data Element Too Long 6 Invalid Character in Data Element 7 Invalid Code Value 8 Invalid Date 9 Invalid Time 10 Exclusion Condition Violated     AK404 Copy of Bad Data Element This is a copy of the data element in error     060 AK5 AK5 Transaction Set Response Trailer To acknowledge acceptance or rejection and report errors in a transaction set AK5*A~ AK5*R*5~ M AK501 Transaction Set Acknowledgment Code Code indicating accept or reject condition based on the syntax editing of the transaction set A Accepted E Accepted But Errors Were Noted R Rejected     AK502 Transaction Set Syntax Error Code Code indicating error found based on the syntax editing of a transaction set 1 Transaction Set Not Supported 2 Transaction Set Trailer Missing 3 Transaction Set Control Number in Header and Trailer Do Not Match 4 Number of Included Segments Does Not Match Actual Count 5 One or More Segments in Error 6 Missing or Invalid Transaction Set Identifier 7 Missing or Invalid Transaction Set Control Number     070 AK9 Functional Group Response Trailer To acknowledge acceptance or rejection of a functional group and report the number of included transaction sets from the original trailer, the accepted sets, and the received sets in this functional group AK9*A*1*1*1~ AK9*R*1*1*0~ M AK901 Functional Group Acknowledge Code Code indicating accept or reject condition based on the syntax editing of the functional group A Accepted E Accepted, But Errors Were Noted. R Rejected     AK902 Number of Transaction Sets Included Total number of transaction sets included in the functional group or interchange (transmission) group terminated by the trailer containing this data element     AK903 Number of Received Transaction Sets Number of Transaction Sets received     AK904 Number of Accepted Transaction Sets Number of accepted Transaction Sets in a Functional Group     AK905 Functional Group Syntax Error Code Code indicating error found based on the syntax editing of the functional group header and/or trailer 1 Functional Group Not Supported 2 Functional Group Version Not Supported 3 Functional Group Trailer Missing 4 Group Control Number in the Functional Group Header and Trailer Do Not Agree 5 Number of Included Transaction Sets Does Not Match Actual Count 6 Group Control Number Violates Syntax     080 SE Transaction Set Trailer To indicate the end of the transaction set and provide the count of the transmitted segments (including the beginning (ST) and ending (SE) segments) SE*9*223~ M SE01 Number of Included Segments Total number of segments included in a transaction set including ST and SE segments     SE02 Transaction Set Control Number Identifying control number that must be unique within the transaction set functional group assigned by the originator for a transaction set

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  • Improving first person camera and implementing third person camera

    - by brainydexter
    I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: glPushMatrix(); m_pCamera->ApplyCameraTransform(); // Render gameObjects glPopMatrix(); Camera is strongly coupled to the player, so much so, that it is a friend of player. This is what the Camera::ApplyCameraTransform looks like: glm::mat4 l_TransformationMatrix; m_pPlayer->m_pTransformation->GetTransformation(l_TransformationMatrix, false); l_TransformationMatrix = glm::core::function::matrix::inverse(l_TransformationMatrix); glMultMatrixf(glm::value_ptr(l_TransformationMatrix)); So, I take the player's transformation matrix and invert it to yield First person camera view. Since, Third person camera view is just a 'translated' first person view behind the player; what would be a good way to improve upon this (keeping in mind that I will be extending it to Third person camera as well. Thanks

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  • CRMIT’s HIGH VALUE CRM++ PLUGINS FOR CRM On DEMAND

    - by Soumo Das
    Customer satisfaction and experience being the two most considerable factors, these days businesses are on the lookout for automation tools that are world class, agile and keep quality at its core. CRMIT has developed such tools using cutting edge technologies and abstracting industry best practices and R&D.  Self Service Portal  With customers being so meticulous about regular updates and reliable access to their data, administrators just cannot think of walking a thin line. Surviving without a resource that provides a track of customer requirements for services available 24 x 7 can severely affect the productivity. In such a scenario, CRMIT’s Self Service Portal (SSP) is the best solution. This not only tracks the required customer data, but also allows companies to stay in tune with their employees, vendors and stakeholders.   One can directly sign up to become a CRMOD contact and SSP user. One need not use the database, as operations and interactions are d at run time. This is a fully configurable solution that tracks results periodically, thus making it easy for end users. It also offers better security and data visibility that enables users to progress smoothly. Quote and Order Management   When dealing with quotes, contracts and orders becomes complicated, only Quote & Order Management can work as a one-stop solution. CRMIT offers this great tool for managing all this information and for taking care of customer orders and service requirements.  This CRM On Demand plug-in allows one to create a new quote or copy the existing one. Products can be directly added from the product list of CRMOD and the pricing is calculated automatically. Quote can be generated and mailed to the external users in PDF, HTML and XLS formats. This not only allows management of quotes in an enhanced manner, but also supports various billing and tax calculation features that make work effortless.    Report Scheduler  When it comes to analyzing and providing statistics of various business processes currently running in an organization, one cannot depend on manual updates, which sometimes may be inaccurate or even delayed. CRMIT provides a SaaS based powerful solution - Report Scheduler - that allows CRM users to schedule reports as per the frequencies and then receive them as email attachments at the scheduled time.   With this powerful tool, administrators can control the report scheduler for assigning specific reports to specific users. After that, users can login and schedule any assigned report for viewing at particular intervals on monthly, weekly or daily basis. Additionally, users can also copy the mail to external users and can choose the preferred format. The best part is that sharing business data with third party become easy with this and for viewing reports, users need not log into their CRMOD account.  CRM On Demand Offline Solution CRM On-Demand Offline is another great CRM++ extension that allows one to work in both online and offline modes. Synchronizing both the modes is absolutely easy and offers ease while working. CRM OD offline works as an automation tool that not only improves efficiency, but also works as a backup in most cases. It is readily available as a windows application installer and requires users to be online only while validating and synchronizing. The best part is that working in the offline mode also works as a backup. 

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  • Getting UPK data into Excel

    - by maria.cozzolino(at)oracle.com
    Did you ever want someone to review your UPK outline outside of the Developer? You can send your outline to an Excel report, which can be distributed through email. Depending on how much additional data you want with your outline, there are two ways you can do this task. Basic data: • You can print a listing of all the items in the outline. • With your outline open, choose File/Print... • Choose the "Save document as" command on the right, and choose Excel (or xlsx). • HINT: If you have not expanded your entire outline, it's faster to use the commands in Developer to expand the entire outline. However, you can expand specific sections by clicking on them in the print preview. • NOTE: If you have the Details view displayed rather than the Player view, you can print all the data that appears in that view. Advanced data: If you desire a more detailed report, you can use the HP Quality Center publishing style, which also creates an Excel file. This style contains a default set of fields for use with Quality Center, but any of the metadata fields can be added to the report, and it can be used for more than just importing into HP Quality Center. To add additional columns to the HP Quality Center publishing style: 1. Make a copy of the publishing style. This process ensures that you have a good copy to revert to if something goes wrong with your customizations, and also allows you to keep your modifications when the software is upgraded. 2. Open the copy of the columnspec.xml file in your favorite XML editor - I use notepad. (This file is located in a language-specific folder in the HP Quality Center publishing style.) 3. Scroll down the columnspec file until you find the column to include. All the metadata fields that can be added to the report are listed in the columnspec file - you just need to tell the system to include the columns. 4. You will see a series of sections like this: 5. Change the value for "col export" to "yes". This will include the column in the Excel file. 6. If desired, change the value for "Play_ModesColHeader" to be whatever name you wish to appear in the Excel column heading. 7. Save the columnspec file. 8. Save the publishing style package. Now, when you publish for HP Quality Center, you will see your newly added columns. You can refer to the section on Customizing HP Quality Center Output in the Content Deployment Guide for additional customization details. Happy customization! I'd be interested in hearing what other uses you have for Excel reporting. Wishing you and yours a happy and healthy New Year! ~~Maria Cozzolino, Manager of Software Requirements and UI

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  • BoundingBox created from mesh to origin, making it bigger

    - by Gunnar Södergren
    I'm working on a level-based survival game and I want to design my scenes in Maya and export them as a single model (with multiple meshes) into XNA. My problem is that when I try to create Bounding Boxes(for Collision purposes) for each of the meshes, the are calculated from origin to the far-end of the current mesh, so to speak. I'm thinking that it might have something to do with the position each mesh brings from Maya and that it's interpreted wrongly... or something. Here's the code for when I create the boxes: private static BoundingBox CreateBoundingBox(Model model, ModelMesh mesh) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); BoundingBox result = new BoundingBox(); foreach (ModelMeshPart meshPart in mesh.MeshParts) { BoundingBox? meshPartBoundingBox = GetBoundingBox(meshPart, boneTransforms[mesh.ParentBone.Index]); if (meshPartBoundingBox != null) result = BoundingBox.CreateMerged(result, meshPartBoundingBox.Value); } result = new BoundingBox(result.Min, result.Max); return result; } private static BoundingBox? GetBoundingBox(ModelMeshPart meshPart, Matrix transform) { if (meshPart.VertexBuffer == null) return null; Vector3[] positions = VertexElementExtractor.GetVertexElement(meshPart, VertexElementUsage.Position); if (positions == null) return null; Vector3[] transformedPositions = new Vector3[positions.Length]; Vector3.Transform(positions, ref transform, transformedPositions); for (int i = 0; i < transformedPositions.Length; i++) { Console.WriteLine(" " + transformedPositions[i]); } return BoundingBox.CreateFromPoints(transformedPositions); } public static class VertexElementExtractor { public static Vector3[] GetVertexElement(ModelMeshPart meshPart, VertexElementUsage usage) { VertexDeclaration vd = meshPart.VertexBuffer.VertexDeclaration; VertexElement[] elements = vd.GetVertexElements(); Func<VertexElement, bool> elementPredicate = ve => ve.VertexElementUsage == usage && ve.VertexElementFormat == VertexElementFormat.Vector3; if (!elements.Any(elementPredicate)) return null; VertexElement element = elements.First(elementPredicate); Vector3[] vertexData = new Vector3[meshPart.NumVertices]; meshPart.VertexBuffer.GetData((meshPart.VertexOffset * vd.VertexStride) + element.Offset, vertexData, 0, vertexData.Length, vd.VertexStride); return vertexData; } } Here's a link to the picture of the mesh(The model holds six meshes, but I'm only rendering one and it's bounding box to make it clearer: http://www.gsodergren.se/portfolio/wp-content/uploads/2011/10/Screen-shot-2011-10-24-at-1.16.37-AM.png The mesh that I'm refering to is the Cubelike one. The cylinder is a completely different model and not part of any bounding box calculation. I've double- (and tripple-)-checked that this mesh corresponds to this bounding box. Any thoughts on what I'm doing wrong?

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  • 2D OBB collision detection, resolving collisions?

    - by Milo
    I currently use OBBs and I have a vehicle that is a rigid body and some buildings. Here is my update() private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); vehicle.update(16.6666f / 1000.0f); ArrayList<Building> buildings = city.getBuildings(); for(Building b : buildings) { if(vehicle.getRect().overlaps(b.getRect())) { vehicle.update(-17.0f / 1000.0f); break; } } } The collision detection works well. What doesn't is how they are dealt with. My goal is simple. If the vehicle hits a building, it should stop, and never go into the building. When I apply negative torque to reverse the car should not feel buggy and move away from the building. I don't want this to look buggy. This is my rigid body class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setCenter(c.x, c.y); forces = new Vector2D(0,0); //clear forces //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { Matrix mat = new Matrix(); float[] Vector2Ds = new float[2]; Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { Matrix mat = new Matrix(); float[] Vectors = new float[2]; Vectors[0] = world.x; Vectors[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vectors); return new Vector2D(Vectors[0], Vectors[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { Vector2D tangent = new Vector2D(-worldOffset.y, worldOffset.x); return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces = Vector2D.add(forces ,worldForce); //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } } Essentially, when any rigid body hits a building it should exhibit the same behavior. How is collision solving usually done? Thanks

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  • extrapolating object state based on updates

    - by user494461
    I have a networked multi-user collaborative application. To maintain a consistent virtual world, I send updates for objects from a master peer to a guest peer. The update state contains x,y,z coordinates of object center and his rotation matrix(CHAI3d api used a 3x3 matrix) with 30Hz frequency. I want to reduce this update rate and want to send with a reduced update rate. I want a predictor on both peers. When the predicted value is outside, say a error value of 10% in comparison to master peers objects original state the master peer triggers a state update. Now for position I used velocity,position updates so that the guest peer can extrapolate position. Like velocity for position what parameter should I use for rotation extrapolition?

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • How to get quality sprite sheet generation with rotations

    - by BenMaddox
    I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix). Unfortunately, there are several places where the image gets clipped. What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.

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  • Camera not staying behind model while moving in circle

    - by ChocoMan
    I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or strafe left or right, the camera moves along accordingly. When the model rotates (stationary), the camera rotates accordingly with the model still pointing at the model's back. So far, so good. The problem comes when the player is BOTH moving and rotating at the same time. Take for example a model moving in a circular pattern like running around a track. As the model moves in this motion, the model rotates slightly more with each complete rotation. Eventually, instead of looking at the model's back, eventually you will see the model in a profile view and before you know it, the model's front is facing the camera. And when you stop moving the model, the model stays in that position. So, as long as my model is stationary and rotating in one place, the camera rotates correctly. But as soon as there is any sort movement while rotating, the model is offset by a mysterious increasing amount. How can I keep the camera maintaining the same view no matter how I move AND rotate at the same time? // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { /* For rotating the model left or right. * Camera maintains distance from model * throughout rotation and if model moves * to a new position. */ Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX); AddRotation = Quaternion.CreateFromAxisAngle(Vector3.Up, yaw); //AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(speedAngleMAX); AddPitch = Quaternion.CreateFromAxisAngle(Vector3.Up, pitch); ModelLoad.CRotation *= AddPitch; COrientation = Matrix.CreateFromQuaternion(ModelLoad.CRotation); } // Orbit (yaw) Camera around model public void cameraYaw(float yaw) { Vector3 yawAngle = ModelLoad.CameraPos - ModelLoad.camTarget; Vector3 axisYaw = Vector3.Up; ModelLoad.CameraPos = Vector3.Transform(yawAngle, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; }

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  • Frame Interpolation issues for skeletal animation

    - by sebby_man
    I'm trying to animate in-between keyframes for skeletal animation but having some issues. Each joint is represented by a quaternion and there is no translation component. When I try to slerp between the orientations at the two key frames, I got a very wacky animation. I know my skinning equation is right because the animation is perfectly fine when the animation is directly on a keyframe rather than in-between two. I'm using glm's built in mix function to do the slerp, so I don't think there are any problems with the actual slerp implementation. There's really one thing left that could be wrong here. I must not be in the correct space to do slerp. Right now the orientations are in joint local space. Do I have to be in world space? In some other space along the way? I have the bind pose matrix and world-space transformation matrix at my disposal if those are needed.

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  • Pitch camera around model

    - by ChocoMan
    Currently, my camera rotates with my model's Y-Axis (yaw) perfectly. What I'm having trouble with is rotating the X-Axis (pitch) along with it. I've tried the same method for cameraYaw() in the form of cameraPitch(), while adjusting the axis to Vector.Right, but the camera wouldn't pitch at all in accordance to the Y-Axes of the controller. Is there a way similar to this to get the same effect for pitching the camera around the model? // Rotates model on its own Y-axis public void modelRotMovement(GamePadState pController) { Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(speedAngleMAX); AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); } // Orbit (yaw) Camera around model public void cameraYaw(Vector3 axis, float yaw, float pitch) { Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(speedAngleMAX); ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axis, yaw)) + ModelLoad.camTarget; } public void updateCamera() { cameraYaw(Vector3.Up, Yaw); }

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  • Part 7: EBS Modifications and Flagged Files in R12

    - by volker.eckardt(at)oracle.com
    Let me, based on my previous blog, explain the procedure of flagged files a bit better and facilitate the same with screenshots. Flagged files is a concept within the Oracle eBusiness Suite (EBS) release 12, where you flag a standard deployment file, let’s say a Forms file, a Package or a Java class file. When you run the patch analyse, the list of flagged files will be checked and in case one of these files gets patched, the analyse report will tell you. Note: This functionality is also available in release 11, here it is implemented and known as “applcust.txt”. You can flag as many files as you want, in whatever relationship they are with your customizations. In addition to the flag itself you can add a comment. You should use this comment to point to your customization reference (here XXAR_RPT_066 or XXAP_CUST_030). Consider the following two cases: You have created your own report, based on a standard report. In this case you will flag the report file itself, and the key views used. When a patch updates one of these files, you will be informed and can initiate a proper review and testing. (ex.: first line for ARXCTA.rdf) You have created an extensive personalization and because it is business critical you like to be informed if the page definition gets updated. In this case you register the PG.xml file as flagged file. (ex.: second line below for CreateExtBankAcctPG.xml) The menu path to register flagged files is the following: (R) System Administrator > (M) Oracle Applications Manager > Site Map > Maintenance > Register Flagged Files     Your DBA should now run the Patch Analyse every time he is going to apply a new patch. (R) System Administrator > (M) Oracle Applications Manager > Patch Wizard > Task “Recommend/Analyze Patches” The screenshot above shows the impact summary. For this blog entry the number “2” titled “Flagged Files Changed“ is in our focus. When you click the “2” you will get a similar screen like the first in this blog, showing you exactly the files which will get patched if you continue and apply this patch in this environment right now. Note: It is also shown that just 20% of all patch files will get applied. This situation might be different in case your environments are on a different patch level. For sure also the customization impact might then be different. The flagging step can be done directly in the Oracle Applications Manager.  Our developers are responsible for. To transport such a flag+comment we use a FNDLOAD script. It is suggested to put the flagged files data file directly into your CEMLI patch. Herewith the flagged files registration will be executed right at the same time when the patch gets applied. Process Steps: Developer: Builds CEMLI Reviews code and identifies key standard objects referenced Determines standard object files and flags them Creates FNDLOAD file and adds the same to the CEMLI patch DBA: Executes for every new Oracle standard patch the patch analyse in a representative environment Checks and retrieves the flagged files and comments Sends flagged file list back to development team for analyse / retest Developer: Analyses / Updates / Retests effected CEMLIs Prerequisite: The patch analyse has to be executed in an environment where flagged files have been registered. (If you run the patch analyse in a vanilla or outdated environment (compared to your PROD), the analyse will not be so helpful!) When to start with Flagged files? Start right now utilizing this feature. It is an invest to improve the production stability and fulfil your SLA!   Summary Flagged Files is a very helpful EBS R12 technique when analysing patches. Implement a procedure within your development process to maintain such flags. Let the DBA run the patch analyse in an environment with a similar patch and customization level as your current production.   Related Links: EBS Patching Procedures - Chapter 2-13 - Registered Flagged Files

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  • Smooth Camera Rotation around 90 degrees

    - by Nicholas
    I'm developing a third person 3D platformer in XNA. My problem is when I try to rotate the camera around the player. I would like to rotate (and animate) the camera 90 degrees around the player. So the camera should rotate until it has reached 90 degrees from the starting position. I cannot figure out how to keep track of the rotation, and when the rotation has made the full 90 degrees. Currently my cameras update: public void Update(Vector3 playerPosition) { if (rotateCamera) { position = Vector3.Transform(position - playerPosition, Matrix.CreateRotationY(0.1f)) + playerPosition; } this.viewMatrix = Matrix.CreateLookAt(position, playerPosition, Vector3.Up); } The initial position of the camera is set in the constructor. The "rotateCamera" bool is set on keypress. Thanks for the help in advance. Cheers.

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