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  • Will Apple abandon OpenCL?

    - by John
    I am developing OpenCL applications, amongst others for MacOS. The new Macbook pro 13 inch comes with an Intel HD Graphics 3000 card so it seams reasonable to assume all their mainstream computers like Macbook and Mac mini will also come out with this Intel graphics card soon. OpenCL is not available for Intel graphics cards. Intel having a terrible reputation in developing graphics drivers and Apple knowing this makes me wonder Apple is abandoning OpenCL already again. Especially considering OpenCL should run anywhere, not only on high end systems. Developing applications only for the high end Macs with dedicated graphics hardware or for previous generation hardware with the Geforce 320M would not be a feasible option for me. Does anybody have any thoughts on this?

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  • Server side random selection of players

    - by Ron
    Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following constraints): Solution must be high performance and highly scalable Random spread should be relatively even (meaning if I have 3 players and pick 99 times, they will all be picked 33 times more or less) Should only pick players who were active in the past X days (optional, but a big bonus) The actual DB or data model used to store players isn't an issue here, as we'll select the technology in accordance to our needs. However, high performance and scalability is (at the moment we have over 60,000 unique daily active players, and we plan on growing even more). Thanks!

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  • VS2010 crashes when opening a vsp generated using VS 2012

    - by Tarun Arora
    I recently profiled some web applications using Visual Studio 2012, a vsp (Visual Studio Profile) file was generated as a result of the profiling session. I could successfully open the vsp file in Visual Studio 2012 as expected but when I tried to open the vsp file in Visual Studio 2010 the VS2010 IDE crashed. As a responsible citizen I raised bug # 762202 on Microsoft Connect site using the Microsoft Visual Studio 2012 Feedback Client. Note – In case you didn’t already know, VSP generated in Visual Studio 2012 is not backward compatible. Please refer below for the steps to reproduce the issue and the resolution of the connect bug. 1. Behaviour and Steps to Reproduce the Issue Description I have generated a vsp file by using the Visual Studio 2012 Standalone profiler. When I try and open the vsp file in Visual Studio 2010 the IDE crashes. I understand that a vsp generated by using VS 2012 cannot be opened in VS 2010, but the IDE crashing is not the behaviour I would expect to see. Steps to Reproduce the Issue 1. Pick up the Stand lone profiler from the VS 2012 installation media. The folder has both x 64 and x86 installer, since the machine I am using is x64 bit. I have installed the x64 version of the standalone profiler. 2. I have configured the system path by setting the 'environment variable' path to where the profiler is installed. In my case this is, C:\Program Files (x86)\Microsoft Visual Studio 11.0\Team Tools\Performance Tools 3. Created a new environment variable _NT_SYMBOL_PATH and set its value to CACHE*C:\SYMBOLSCACHE;SRV*C:\SYMBOLSCACHE*HTTP://MSDL.MICROSOFT.COM/DOWNLOAD/SYMBOLS;\\FOO\BUILD1234 4. Open up CMD as an administrator and run 'VSPerfASPNETCmd /tip http://localhost:56180/ /o:C:\Temp\SampleEISK.vsp' 5. This generates the following message on the cmd       Microsoft (R) VSPerf ASP.NET Command, Version 11.0.0.0     Copyright (C) Microsoft Corporation. All rights reserved.     Configuring and attaching to ASP.NET process. Please wait.     Setting up profiling environment.     Starting monitor.     Launching ASP.NET service.     Attaching Monitor to process.     Launching Internet Explorer.     The profiler is attached to ASP.net. Please run your application scenario now.     Press Enter to stop data collection...   6. I perform certain actions and then I come back to the cmd and hit enter to shut down the profiling. Once I do this, the following message is written to the cmd, Press Enter to stop data collection... Profiling now shut down. Report file "C:\Temp\SampleEISK.vsp" was generated. Running VsPerfReport, packing symbols into the .VSP. Shutting down profiling and restarting ASP.NET. Please wait. Restarting w3wp.exe.   7. I look in the C:\Temp folder and I can see the SampleEISK.vsp file generated. I can successfully open this file in Visual Studio 2012. 8. When I am trying to open the vsp file in VS 2010 the VS 2010 IDE crashes. Kaboooom! What I would expect to happen I expect to receive a message "VS 2010 does not support the vsp file generated by VS 2012". What actually happened The VS 2010 IDE crashed 2. Resolution This is a valid bug! However, there isn’t much value in releasing a hotfix for this issue. Refer below to the resolution provided by the Visual Studio Profiler Team.  Thank you for taking the time to report this issue. We completely agree that Visual Studio 2010 should not crash. However in this particular case this is not a bug we are going to retroactively release a fix to 2010 for at this point. Given that a fix would not unblock the scenario of opening a 2012 created file on Visual Studio 2010, and there is not an active update channel for Visual Studio 2010 other than manually locating and installing hot fixes, we will not be fixing this particular issue. Best Regards, Visual Studio Profiler Team   Though it would be great to improve the behaviour however, this is not a defect that would stop you from progressing in any way. It’s important to note however that VSP files generated by Visual Studio 2012 are not backward compatible so you should refrain from opening these files in Visual Studio 2010.

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  • Google Places seo?

    - by sam
    Im familiar with seo and getting higher google listings but for allot of services google has recently been making there search results (were applicable) much more location orientated.. for instance searching for a "accountant in london" or "accountancy firm london" will through return the first half of page 1 as google places listings, then under about 6 of these you will get your normal search results so somone who used to rank #1 on page 1 now will rank effectily #7. What i was wandering is that i cant see any reasons as to why the company that rank high in the places results get there, often they are not high up in the search results. Is there a way to optimise on or offsite to rise up the google places listings in your city ?

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  • Rendering scaled-down card images

    - by user1065145
    I have high-quality SVG card images, but they drastically lose their quality when I downsize them. I have tried two ways of rendering cards (using Inkscape and Imagemagics): 1) Render SVG to high-res PNG and resize it then: inkscape -D --export-png=QS1024.png --export-width=1024 QS.svg convert QS1024.png -filter Lanczos -sampling-factor 1x1 -resize 71x QS71.png 2) Render SVG to image of proper size at once: inkscape -D --export-png=QS71.png --export-width=71 QS.svg Both approaches generate blurry card images, which looks even worse than old Windows cards. What are the best way to generate smaller card images from SVG sources and not to loose their quality a lot? UPDATE: I am using Inkscape to render SVG - PNG and ImageMagick then to downsize PNG. I've tried using convert -resize with couple of filters (Lanczos/Mitchell/etc), but result was pretty much the same. Original: 71x raster:

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  • ORACLE UNIVERSITY

    - by mseika
    Expert Seminar in Dubai: How to choose your High-Availability solutions with Piet de Visser Oracle University's Expert Seminars are delivered by the best Oracle Gurus in the industry from all over the world. These unique and informative seminars are designed to provide you with expert insight in your area of interest. Piet de Visser is delivering the Expert Seminar ‘How to choose your High-Availability solutions’ on 8 November October in Dubai. You can find more information here. Please note: Your OPN discount is applied to the standard price shown on the website. For assistance with bookings contact Oracle University: eMail: [email protected] Telephone: +971 4 39 09 050

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  • Loud fans despite cool system under Linux (but not Windows)

    - by Sman789
    My new desktop computer runs almost silently under Windows, but the fans seem to run on a constantly high setting under Linux. Psensor shows that the GPU (with NVidia drivers) is thirty-something degrees and the CPU is about the same, so it's not just down to Linux somehow being more processor-intensive. I've read that the BIOS controls the fans under Linux, which makes sense given the high fan speeds when in BIOS as well. It's under Windows, when the ASUS AI Suite 3 software seems to take control, that the system runs more quietly and only speeds the fans up when required. So is there a Linux app which offers a similar dynamic control of the fans, or a setting hidden somewhere in the ASUS BIOS which allows the same but regardless of the OS? EDIT - I've tried using lm-sensors and fancontrol, but pwmconfig tells me "There are no pwm-capable sensor modules installed". This is after the sensors-detect command does find an 'Intel digital thermal sensor', and despite the sensors working fine in apps like psensor. Help getting this to work would likely solve the problem.

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  • How to control fan speed and temperatures on Asus A8Js laptop running Ubuntu Server?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • Posting to facebook from unity3d on iOS and android

    - by Guye Incognito
    I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do things like this.. If you and your friend are have both posted a score for our game to facebook and you post a better score then you can send them a notification. I'm reading around about this now, but I'm wondering whats the normal way people do this? Possible ways.. Use the unity facebook SDK Looks like it would work but there are different versions for iOS and android. Call the facebook graph API directly from our server. This would unify the iOS and android versions and also it makes sense as our server holds / deals with all the highscore info. I can just imagine difficulties with logging in / authentication

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  • Oracle OpenWorld Update -- Highly Available WebLogic Messaging Architectures: Sharing a Customer Experience with Comcast

    - by Ruma Sanyal
    This session will describe a Comcast’s hands-on  experience using WebLogic JMS as their high-performance enterprise messaging system including high availability, and disaster recovery capabilities as Comcast is rolling out a cross-site active-active message bus. In the session, we will cover the following: Key capabilities in WebLogic JMS that enabled Comcast to design such an architecture Details of the architecture put in place Details about application design needed to make all of this successful Failover and fail back processes The results from this new architecture are higher availability, better performance, more flexibility, and reduced costs through better utilization of hardware and improved manageability. For more information about this and other WebLogic sessions, review the Oracle WebLogic Focus On document here. Details: Tuesday, Oct 2, 5-6pm, Moscone South Room 306

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  • 12.04 Unity 3D 80% CPU load with Compiz

    - by user39288
    EDIT : I have been able to to determine that the problem is not compiz, but is actually Xorg. I don't know why, but by quickly maximizing terminal and taking a screenshot with top running before the problem went away I am able to see xorg takes up 72% of cpu, with bamfdaemon taking up 18%, and compiz taking up 14%. Seems the nvidia drivers are to blame, will play more with settings and perhaps do a clean nvidia-current install to try to fix the problem. Having a very annoying problem with high CPU usage. Running 12.04 with latest drivers and nvidia-current installed. Have not had any issues for days, now I have a strange problem. Unity 3d runs great most of the time, 1-2% CPU usage with only transmission running in background. Windows open and close smoothly. However,no matter what programs are open, if I minimize all open programs to the unity bar on the left, my CPU jumps to about 80% and slows down all maximize and minimize effects. Mouse movement stays smooth the whole time, but unity becomes unresponsive for up to 30 seconds at times. Hitting alt + tab to bring up even a single window fixes the problem. The window I bring back up doesn't even have to be maximized to solve the problem. Hitting the super button to bring up the dash makes CPU drop back to idle until I close it, then high CPU usage resumes. Believe the problem is compiz, but even just having only terminal running "top", I have to minimize it to the tray for the problem to show, so I can't see the problem process. I can only tell about the high CPU usage using indicator-sysmonitor. Even tried quitting the indicator, but I can still tell very poor performance with all applications when minimized. Reset compiz back to defaults, tried going to the post-release update nvidia drivers, played with vsync settings in both the nvidia settings and compiz. Even forced refresh rate, but cannot solve the problem. The problem does NOT occur in Unity 2D. Specs are core 2 duo 2.0ghz, 4GB ddr2 ram, 2x 320's HDD in RAID 0, and Nvidia GTX 260M graphics card.

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  • All About Search Engine Position Optimization

    Search engine optimization or SEO is a method increasing the amount of traffic or hits to your website, which results in making your website rank high in search engine results. These results are produced whenever an individual types in a keyword or a set of keywords in a search query in search engines like Yahoo!, Google and the like. Being high on the list of search results matters a lot because it makes you more visible to the general public, especially to your target market. This differentiates you from your competitors who may rank low in the search results, or may not even appear in the results lists at all.

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  • Developing a computer system based on Nand2Tetris [on hold]

    - by Ryan
    I recently finished a book called Nand2Tetris (nand2tetris.org) where I built my own computer system from scratch with its own machine language, assembly code, and a high level language called Jack that's translated to Hack binary. However, I feel like the "computer" I built throughout the course of this book (called the Hack computer) is a bit too simple for various reasons: 1) There are only two registers (D and A), whereas most computers have much more 2) Peripheral devices like mouse and keyboard have to be directly implemented 3) Peripheral devices use a pre-planned shared memory map to communicate with the CPU instead of using interrupts (which aren't covered at all) 4) Jack (the high level language) code doesn't compile to Assembly code directly, instead it compiles to an intermediate language, which in turn gets translated to Assembly. 5) There is no ROM or permanent storage device, everything is stored in RAM 6) No support for colored monitor, networking or sound I would like to build a more complicated computer system now based on what I've learned from Nand2Tetris. Does anyone know of any good resources or books to get started on this? (BTW by computer system I mean software that can emulate the hardware of a virtual computer with its own unique instruction set)

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  • How You Helped Shape Java EE 7...

    - by reza_rahman
    For many of us working with the JCP for years, the commitment to transparency and openness is very clear. For others, perhaps the most visible sign to date of this high regard for grassroots level input is a survey on Java EE 7 gathered a few months ago. The survey was designed to get open feedback on a number of critical issues central to the Java EE 7 umbrella specification including what APIs to include in the standard. The survey was highly successful with a large number of high quality responses. With Java EE 7 under our belt and the horizons for Java EE 8 emerging, this is a good time to thank everyone that took the survey once again for their thoughts and let you know what the impact of your voice actually was. I've posted the details on my personal blog. I hope you are encouraged by how your input to the survey helped shape Java EE 7 and continues to shape Java EE 8. Maybe now is the time for you to get more involved :-)?

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  • Learning low latency C++ and Java?

    - by user997112
    I'm currently in a role where I dont get to write any C++ or Java. However, the role is good because provides me with exposure to the business side (i'm interested in finance). Eventually I would like to get into high frequency trading infrastructure. Therefore, outside of work hours i'd like to maximise the knowledge I can gain about high performance Java and C++. I already have the Java Performance Tuning book, which is ok but not impressive. Can people recommend anymore latency blogs/books/websites for learning about making C++/C/Java or even Unix very fast? Or perhaps making the network parts of the OS (if re-writing Unix components) faster? EDIT: Or perhaps we could make this THE thread for advice on writing fast code

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  • Was a Big Fish in a Little Pond, Am Now a Little Fish in a Big Pond. How Do I Grow? [closed]

    - by Ziv
    I've finished high school where I was in the top three in my class, I studied a little and there too I was pretty much Big Fish in a bigger pond than high school. Now I got into my first job in a very big company, there are some incredibly talented programmers and researchers here (mostly in departments not related to mine) and for the first time I really feel like I'm incredibly average - I do not want to be average. I read technical books all the time, I try to code on my personal time but I don't feel like that's enough. What can I do to become a leading programmer again in this big company? Is there anything specifically that can be done to make myself known here? This is a very big company so in order to advance you must be very good and shine in your field.

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  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • Boot splash broken by "SP5100 TCO timer: mmio address 0xyyyyyyy already in use"

    - by mogliii
    I have ubuntu 11.04 with all the latest updates. I have an ATI HD 4350 graphics card and the "ATI/AMD proprietary FGLRX graphics driver" activated. The reported behaviour does not affect the functionality, its just an optical thing. When I booted up using the desktop CD, the ubuntu boot splash was shown correctly in high resolution. Now after installation with FGLRX the dipsplay is broken (see picture). http://img824.imageshack.us/img824/7269/tcotimer.jpg This is what can be found in dmesg [ 8.621803] SP5100 TCO timer: SP5100 TCO WatchDog Timer Driver v0.01 [ 8.621967] SP5100 TCO timer: mmio address 0xfec000f0 already in use [ 8.622650] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [ 8.622656] Disabling lock debugging due to kernel taint This is what MMIO means: https://en.wikipedia.org/wiki/Memory-mapped_I/O Any idea how to get back the high-res splash?

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  • What modelling technique do you use for your continuous design?

    - by d3prok
    Together with my teammates, I'm trying to self-learn XP and apply its principles. We're successfully working in TDD and happily refactoring our code and design. However we're having problems with the overall view of the design of the project. Lately we were wondering what would be the "good" practices for an effective continuous design of the code. We're not strictly seeking the right model, like CRC cards, communication diagrams, etc., instead we're looking for a technique to constantly collaborate on the high level view of the system (not too high though). I'll try to explain myself better: I'm actually interested in the way CRC cards are used to brainstorm a model and I would mix them with some very rough UML diagrams (that we already use). However, what we're looking for are some principles for deciding when, how and how much to model during our iterations. Have you any suggestion on this matter? For example, when your teammates and you know you need a design session and how your meetings work?

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  • Will Apple abandon OpenCL?

    - by John
    I am developing OpenCL applications, amongst others for MacOS. The new Macbook pro 13 inch comes with an Intel HD Graphics 3000 card so it seams reasonable to assume all their mainstream computers like Macbook and Mac mini will also come out with this Intel graphics card soon. OpenCL is not available for Intel graphics cards. Intel having a terrible reputation in developing graphics drivers and Apple knowing this makes me wonder Apple is abandoning OpenCL already again. Especially considering OpenCL should run anywhere, not only on high end systems. Developing applications only for the high end Macs with dedicated graphics hardware or for previous generation hardware with the Geforce 320M would not be a feasible option for me. Does anybody have any thoughts on this?

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  • Which code module should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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