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  • Business Intelligence avec SQL Server 2008 R2 de Sébastien Fantini, critique par Celinio Fernandes

    Bonjour La rédaction de DVP a lu pour vous l'ouvrage suivant: Business Intelligence avec SQL Server 2008 R2 de Sébastien Fantini paru aux Editions ENI [IMG]http://images-eu.amazon.com/images/P/274605566X.08.LZZZZZZZ.jpg[/IMG] Citation: Ce livre sur la Business Intelligence (BI) avec SQL Server 2008 R2, s'adresse à tous les membres d'une équipe décisionnelle : chef de projet, architecte, développeur ETL,...

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  • Developing Essbase Applications de Cameron Lackpour, critique par Sébastien Roux

    Bonjour La rédaction de DVP a lu pour vous l'ouvrage suivant: Developing Essbase Applications - Advanced Techniques for Finance and IT Professionals de Dave Anderson, Joe Aultman, John Booth, Gary Crisci, Natalie Delemar, Dave Farnsworth, Michael Nader, Dan Pressman, Rob Salzmann, Tim Tow, Jake Turrell et Angela Wilcox, sous la direction de Cameron Lackpour paru aux Editions Auerbach Publications [IMG]http://images-eu.amazon.com/images/P/1466553308.01.LZZZZZZZ.jpg[/IMG] L'avez-vous lu ? Comptez-vous le lire bientô...

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  • Exercices Java : Exercez-vous au traitement des exceptions, par Sébastien Estienne

    Ce dixième chapitre aborde le traitement des exceptions. Le premier exercice s'intéresse à la saisie d'un entier par un utilisateur dans une boîte de dialogue. Le deuxième exercice concerne la division par zéro illustrant la création de nouvelles exceptions. Le troisième exercice montre le fonctionnement des exceptions. Le dernier exercice porte sur la saisie de longueurs appliquée à la saisie de ses dimensions.

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  • Unable to make properly work the Ralink rt3090 wifi card on my Lenovo B575 with Kubuntu 12.04 64bit

    - by Sebastien
    I look and tried many solution from many thread but I still unable to make this wifi card work properly (very slow, unable to connect to some wifi spot, etc.). I tried to compile the driver from the ralink website but it doesn't work. Tried to blacklist many mod, withou any result. So here are some command results, hope their help you help me: lspci sebastien@sebastien-portable:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] Family 14h Processor Root Complex 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Wrestler [Radeon HD 6310] 00:01.1 Audio device: Advanced Micro Devices [AMD] nee ATI Wrestler HDMI Audio [Radeon HD 6250/6310] 00:11.0 SATA controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: Advanced Micro Devices [AMD] nee ATI SBx00 SMBus Controller (rev 42) 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: Advanced Micro Devices [AMD] nee ATI SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB controller: Advanced Micro Devices [AMD] nee ATI SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:15.0 PCI bridge: Advanced Micro Devices [AMD] nee ATI SB700/SB800/SB900 PCI to PCI bridge (PCIE port 0) 00:15.2 PCI bridge: Advanced Micro Devices [AMD] nee ATI SB900 PCI to PCI bridge (PCIE port 2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 0 (rev 43) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 1 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 2 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 3 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 4 00:18.5 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 6 00:18.6 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 5 00:18.7 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 7 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) 03:00.0 Network controller: Ralink corp. RT3090 Wireless 802.11n 1T/1R PCIe lsmod sebastien@sebastien-portable:~$ lsmod Module Size Used by rt2800pci 18715 0 arc4 12529 2 rt2800lib 58925 1 rt2800pci crc_ccitt 12667 1 rt2800lib rt2x00pci 14577 1 rt2800pci rt2x00lib 55301 3 rt2800pci,rt2800lib,rt2x00pci mac80211 506816 3 rt2800lib,rt2x00pci,rt2x00lib cfg80211 205544 2 rt2x00lib,mac80211 eeprom_93cx6 12725 1 rt2800pci rt2860sta 864748 0 snd_hda_codec_conexant 62128 1 snd_hda_codec_hdmi 32474 1 uvcvideo 72627 0 rts5139 351143 0 snd_hda_intel 33773 4 videodev 98259 1 uvcvideo snd_hda_codec 127706 3 snd_hda_codec_conexant,snd_hda_codec_hdmi,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec psmouse 87692 0 v4l2_compat_ioctl32 17128 1 videodev serio_raw 13211 0 k10temp 13166 0 snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec sp5100_tco 13791 0 i2c_piix4 13301 0 snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi ideapad_laptop 18234 0 sparse_keymap 13890 1 ideapad_laptop rfcomm 47604 0 joydev 17693 0 snd_seq_midi_event 14899 1 snd_seq_midi bnep 18281 2 bluetooth 180104 10 rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 78855 18 snd_hda_codec_conexant,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 15091 1 snd mac_hid 13253 0 snd_page_alloc 18529 2 snd_hda_intel,snd_pcm lp 17799 0 parport 46562 3 parport_pc,ppdev,lp usbhid 47199 0 hid 99559 1 usbhid r8169 62099 0 radeon 804372 4 video 19596 0 wmi 19256 0 ttm 76949 1 radeon drm_kms_helper 46978 1 radeon drm 242038 6 radeon,ttm,drm_kms_helper i2c_algo_bit 13423 1 radeon iwconfig sebastien@sebastien-portable:~$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"4CE6763F0E0A" Mode:Managed Frequency:2.452 GHz Access Point: 4C:E6:76:3F:0E:0A Bit Rate=54 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-39 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:100 Missed beacon:0 eth0 no wireless extensions.

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  • nvidia segfault crashes XServer (12.04 fresh install)

    - by Sébastien GILLES
    I am on a fresh install of 12.04, and my video card is a Quadro FX 570, which appears to be supported (see output of unity_support_test below). But my Xserver crashes randomly and causes my session to just shutdown and bring me back to the logging screen. This happens several times per hour. After checking syslog it that a segfault in the nvidia driver is the cause of the problem: Jun 13 11:14:17 lima kernel: [86569.828982] Xorg[17940]: segfault at ffebeb69 ip b4c8f7aa sp bf8076dc error 4 in nvidia_drv.so[b47a7000+706000] Jun 13 11:14:36 lima gnome-session[18119]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :3.#012 The funny thing is that as I was reporting this bug, my xserver crashed again (!) and this time I got another error message: Jun 13 11:29:39 lima kernel: [87491.106441] NVRM: Xid (0000:02:00): 6, PE0001 Jun 13 11:29:39 lima gnome-session[26493]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :4.#012 Any idea as to what can be the problem given that i am on a fresh install with a supported video card ? Sébastien == Output of unity_support_test $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 570/PCIe/SSE2 OpenGL version string: 3.3.0 NVIDIA 295.40 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes

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  • Apache 301 redirection from one domain to another

    - by Sebastien Lachance
    I'm trying to set a redirection in my VirtualHost configuration for my website. So far I am able to redirect non www trafficto the www address like this : <VirtualHost: *:80> ServerAlias www.gcbeauce.com RewriteEngine on RewriteCond %{HTTP_HOST} ^guidedescommercesdebeauce\.com$ [NC] RewriteRule ^(.*)$ http://www.guidedescommercesdebeauce.com$1 [R=301,L] But what I also want is to redirect the old domain to this new one. I have tried adding : RewriteEngine on RewriteCond %{HTTP_HOST} ^guidedescommercesdebeauce\.com$ [NC] RewriteCond %{HTTP_HOST} ^gcbeauce\.com$ [NC] RewriteRule ^(.*)$ http://www.guidedescommercesdebeauce.com$1 [R=301,L] But nothing happens. Am I missing something here?

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  • JSF - Prevent validationFailed when raising a WARN ValidatorException

    - by Sébastien Tromp
    Hello, I have a form which uses validators for its fields. These validators can send back either Severity.SEVERITY_ERROR or Severity.SEVERITY_WARN messages, as illustrated: if (!isInMainFamily) { FacesMessage message = new FacesMessage(FacesMessage.SEVERITY_WARN, "You should make sure to tag your competency in at least one main category", null); throw new ValidatorException(message); } However, SEVERITY_WARN messages are not blocking for me. They are just a way to tell the user they should correct their input, but won't prevent them from submitting the form and saving their data. However, it seems that throwing any kind of ValidatorException flags the FacesContext as "validationFailed", which then prevents the submission of the form. Is there a way to get around this? Or am I misunderstanding something? Thanks a lot for your help, Sébastien

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  • Centos/OVH: public IP on KVM virtual machine

    - by Sébastien
    Since a few days, I'm trying to configure my KVM vm to have a public IP address, without any success. First, I'm on OVH, and you need to know they don't allow networking from different mac addresses. I have so registered a virtual mac address associated with my failover IP Here's my configuration: Guest wanted IP: 46.105.40.x Host IP: 176.31.240.x Host configuration dummy0 interface: ifcfg-dummy0 BOOTPROTO=static IPADDR=10.0.0.1 NETMASK=255.0.0.0 ONBOOT=yes NM_CONTROLLED=no ARP=yes BRIDGE=br0 br0 bridge: ifcfg-br0 DEVICE=br0 TYPE=Bridge DELAY=0 ONBOOT=yes BOOTPROTO=static IPADDR=192.168.1.1 NETMASK=255.255.255.0 PEERDNS=yes NM_CONTROLLED=no ARP=yes Failover ip is redirected to the br0 bridge with ip route add 46.105.40.xxx dev br0 > cat /proc/sys/net/ipv4/ip_forward 1 > cat /proc/sys/net/ipv4/conf/vnet0/proxy_arp 1 > route -n Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 176.31.240.254 0.0.0.0 UG 0 0 0 eth0 46.105.40.x 0.0.0.0 255.255.255.255 UH 0 0 0 br0 176.31.240.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 br0 Guest configuration: KVM: <interface type='bridge'> <mac address='02:00:00:30:22:05'/> <source bridge='br0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x06' function='0x0'/> </interface> I've borrowed most of the OVH configuration here (in french, http://guides.ovh.com/BridgeClient) for the guest configuration eth0 interface: ifcfg-eth0 DEVICE="eth0" BOOTPROTO=none HWADDR="02:00:00:30:22:05" NM_CONTROLLED="yes" ONBOOT="yes" TYPE="Ethernet" UUID="e9138469-0d81-4ee6-b5ab-de0d7d17d1c8" USERCTL=no PEERDNS=yes IPADDR=46.105.40.xxx NETMASK=255.255.255.255 GATEWAY=176.31.240.254 ARP=yes For the routes, I have in route-eth0: 176.31.240.254 dev eth0 default via 176.31.240.254 dev eth0 With this configuration, I don't have any access to the internet. The only thing I can do is to ping the public ip of the host, nothing more. My final conclusion is that the route does not work, because, when, on the guest, I run ping 8.8.8.8, I have, on the host: > tcpdump -i vnet0 icmp tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on br0, link-type EN10MB (Ethernet), capture size 65535 bytes 13:38:09.009324 IP 46-105-40-xxx.kimsufi.com > google-public-dns-a.google.com: ICMP echo request, id 50183, seq 1, length 64 13:38:09.815344 IP 46-105-40-xxx.kimsufi.com > google-public-dns-a.google.com: ICMP echo request, id 50183, seq 2, length 64 I never get the ping reply, only the request. It seems Guest - Host communication is fine. On eth0: > tcpdump -i eth0 icmp tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0, link-type EN10MB (Ethernet), capture size 65535 bytes 13:39:40.240561 IP 46-105-40-xxx.kimsufi.com > google-public-dns-a.google.com: ICMP echo request, id 50439, seq 1, length 64 13:39:40.250161 IP google-public-dns-a.google.com > 46-105-40-xxx.kimsufi.com: ICMP echo reply, id 50439, seq 1, length 64 I have the request and the reply on eth0, but reply is not forwarded to the bridge. I really don't understand why, I though it was the aim of the route to do that! IPtables is disabled on both host and guest. I really hope some of you will be able to help me! Many thanks in advance, Sébastien

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  • "Software sources" crashes since unbuntu updated from 12.04 to 12.10

    - by Jean-Sebastien
    First of all, sorry for my English, I is not my native language. I recently updated my PC from ubuntu 12.04 to 12.10. Now “Software sources” crashes when I try to open it directly from Unity or from Ubuntu Software Center ? Software sources. When I try to open “Update manager”, I get the following error message. Note that the internet connection WROKS! W:Failed to fetch http://ppa.launchpad.net/rye/ubuntuone-extras/ubuntu/dists/quantal/main/source/Sources 404 Not Found, ... ... ... E:Some index files failed to download. They have been ignored, or old ones used instead. Please, can somebody help me on this? JS

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  • What are the alternatives to "overriding a method" when using composition instead of inheritance?

    - by Sebastien Diot
    If we should favor composition over inheritance, the data part of it is clear, at least for me. What I don't have a clear solution to is how overwriting methods, or simply implementing them if they are defined in a pure virtual form, should be implemented. An obvious way is to wrap the instance representing the base-class into the instance representing the sub-class. But the major downsides of this are that if you have say 10 methods, and you want to override a single one, you still have to delegate every other methods anyway. And if there were several layers of inheritance, you have now several layers of wrapping, which becomes less and less efficient. Also, this only solve the problem of the object "client"; when another object calls the top wrapper, things happen like in inheritance. But when a method of the deepest instance, the base class, calls it's own methods that have been wrapped and modified, the wrapping has no effect: the call is performed by it's own method, instead of by the highest wrapper. One extreme alternative that would solve those problems would be to have one instance per method. You only wrap methods that you want to overwrite, so there is no pointless delegation. But now you end up with an incredible amount of classes and object instance, which will have a negative effect on memory usage, and this will require a lot more coding too. So, are there alternatives (preferably alternatives that can be used in Java), that: Do not result in many levels of pointless delegation without any changes. Make sure that not only the client of an object, but also all the code of the object itself, is aware of which implementation of method should be called. Does not result in an explosion of classes and instances. Ideally puts the extra memory overhead that is required at the "class"/"particular composition" level (static if you will), rather than having every object pay the memory overhead of composition. My feeling tells me that the instance representing the base class should be at the "top" of the stack/layers so it receives calls directly, and can process them directly too if they are not overwritten. But I don't know how to do it that way.

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  • Traffic fall after a server problem

    - by Sébastien
    I have a website from which I analyse the traffic with Google analytics. Day after day the traffic (mainly from Google SE) incresed until I get a problem with my server. For one day the server has been offline and after that I have no longer had as much users as I had before. Now it's like the site is no more referenced on Google index (but when I type "site:mysite.com", I still have all the results). Do you know if this is a normal behaviour and if the traffic will come back as before (the server has had problems two days ago) ?

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  • Is there a language or design pattern that allows the *removal* of object behavior or properties in a class hierarchy?

    - by Sebastien Diot
    A well-know shortcoming of traditional class hierarchies is that they are bad when it comes to model the real world. As an example, trying to represent animals species with classes. There are actually several problems when doing that, but one that I never saw a solution to is when a sub-class "looses" a behavior or properties that was defined in a super-class, like a penguin not being able to fly (there are probably better examples, but that's the first one that comes to my mind, having seen "Madagascar 2" recently). On the one hand, you don't want to define for every property and behavior some flag that specifies if it is at all present, and check it every time before accessing that behavior or property. You would just like to say that birds can fly, simply and clearly, in the Bird class. But then it would be nice if one could define "exceptions" afterward, without having to use some horrible hacks everywhere. This often happens when a system has been productive for a while. You suddenly find an "exception" that doesn't fit in the original design at all, and you don't want to change a large portion of your code to accommodate it. So, is there some language or design patterns that can cleanly handle this problem, without requiring major changes to the "super-class", and all the code that uses it? Even if a solution only handle a specific case, several solutions might together form a complete strategy. [EDIT] Forgot about the Liskov Substitution Principle. That is why you can't do it. Assuming you define "traits/interfaces" for all major "feature groups", you can freely implement traits in different branches of the hierarchy, like the Flying trait could be implemented by Birds, and some special kind of squirrels and fish. So my question could amount to "How could I un-implement a trait?" If your super-class is a Java Serializable, you have to be one too, even if there is no way for you to serialize your state, for example if you contained a "Socket". So one way to do it is to always define all your traits in pair from the start: Flying and NotFlying (which would throw UnsupportedOperationExceiption, if not checked against). The Not-trait would not define any new interface, and could be simply checked for. Sounds like a "cheap" solution, in particular if used from the start.

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  • TXT vs SPF record for Google servers SPF record, either or both?

    - by sebastien
    According to Google’s documentation, https://support.google.com/a/bin/answer.py?hl=en&answer=178723 It clearly says Create a TXT record containing this text: v=spf1 include:_spf.google.com ~all Why is this not a SPF record? RFC4408 defines SPF records, but it seems it’s not really used https://tools.ietf.org/html/rfc4408#section-3.1.1 Is that right? Should I create both TXT and SPF ? Thanks

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  • How can player actions be "judged morally" in a measurable way?

    - by Sebastien Diot
    While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that apart from counting how many orcs were killed, and gems collected, it would be interesting to have something along the line of the traditional Good/Evil, Lawful/Chaotic ranking of paper-based RPG, to add "dimension" to the game. But computers cannot differentiate good/evil effectively (nor can humans in many cases), and if you have a set of "laws" which are precise enough that you can tell exactly when the player breaks them, then it generally makes more sense to actually prevent them from doing that action in the first place. One example could be the creation/destruction axis (if players are at all allowed to create/build things), possibly in the form of the general effect of the player actions on "ecology". So what else is there left that can be effectively measured and would provide a sense of "moral" for the player? The more axis I have to measure, the more goals the player can have, and therefore the longer the game can last. This also gives the players more ways of "differentiating" themselves among hordes of other players of the same "class" and similar "kit".

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  • Inactive area after device rotation

    - by Sébastien
    Hi all, I don't understand what's wrong in my very simple application with device rotation : I built my view with interface builder. (See screen capture here) I specified <key>UIInterfaceOrientation</key><string>UIInterfaceOrientationLandscapeRight</string> in my info.plist file. I had a (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {return YES;} in my root view controller. The area on the left (shown in red on the capture), around 20 pixel width, keeps inactive (nothing append if I hit a button in this area). In fact the full screen is active only in portrait mode, in landscape right mode there is this 20 pixels width inactive area, in landscape left mode this inactive area is on the right, in portrait upside down mode this area is on the bottom. I read lots of posts and documentation about UIView rotation, but I did not find anything to solve this problem (I tried to play with view.frame and view.bounds without any success). Anybody has an idea ? Thanks a lot. Regards. Sébastien.

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  • What are the possible options for AI path-finding etc when the world is "partitionned"?

    - by Sebastien Diot
    If you anticipate a large persistent game world, and you don't want to end up with some game server crashing due to overload, then you have to design from the ground up a game world that is partitioned in chunks. This is in particular true if you want to run your game servers in the cloud, where each individual VM is relatively week, and memory and CPU are at a premium. I think the biggest challenge here is that the player receives all the parts around the location of the avatar, but mobs/monsters are normally located in the server itself, and can only directly access the data about the part of the world that the server own. So how can we make the AI behave realistically in that context? It can send queries to the other servers that own the neighboring parts, but that sounds rather network intensive and latency prone. It would probably be more performant for each mob AI to be spread over the neighboring parts, and proactively send the relevant info to the part that contains the actual mob atm. That would also reduce the stress in a mob crossing a border between two parts, and therefore "switching server". Have you heard of any AI design that solves those issues? Some kind of distributed AI brain? Maybe some kind of "agent" community working together through message passing?

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  • How could you model "scent trails" in a game?

    - by Sebastien Diot
    Say you want to create a 3D game, and have either players, or mobiles, be able to tract other entity by following their scent trails. Is there any known data-structure that matches this use case? If you have only few individuals going about, you can probably do something like a map of 3D coord to entity ID, but real scent works differently, because it fades over time, but slowly. And most of the time, you can only know approximately what went there, and approximately how many things of that type went there. And the approximation becomes worst with time, until it's gone. I imagine it's kind of like starting with an exact number, and slowly loosing the least significant digits, until you loose the most significant digit too. But that doesn't really help me, because entity IDs aren't normally encoded to contain the entity type, in addition to it's individual ID.

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  • Configure Domino to use SMTP routing and hMailServer

    - by Sébastien Lachance
    I have been trying for a couple of days to set up a Domino 8.5 server. Basically, I want everything to be run inside a local network. Right now I can send email to other user in the Domino directory without any mail address. I am pretty new to all this stuff, so maybe the answer will be really obvious. What I need to do is be able to send a mail from somewhere else to a domino user that will be redirected to his account. On the Domino server, I also have hMailServer installed on port 25. I configured Domino to use port 26. I followed those step to get where I am now. -I have set the Fully qualified Internet host name to "preview.notes". -Smtp Listener task changed to Enabled to turn on the Listener so that the server can receive messages routed via SMTP routing -Setting up SMTP routing within the local Internet domain (http://www.h2l.com/help/help85%5Fadmin.nsf/f4b82fbb75e942a6852566ac0037f284/7f9738a49efc4f58852574d500097b01?OpenDocument) -I modified the person to use the [email protected] address. -I'm using the hMailServer (which have the local "preview.local" domain name) to send mail to [email protected]. When sending mail I got an error telling that the DNS is not set up correctly. Is using the Domino Smtp server instead of hMailServer will solve the problem? I can Telnet the Domino Smtp Server.

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  • Configure Domino to use SMTP routing and hMailServer

    - by Sébastien Lachance
    I have been trying for a couple of days to set up a Domino 8.5 server. Basically, I want everything to be run inside a local network. Right now I can send email to other user in the Domino directory without any mail address. I am pretty new to all this stuff, so maybe the answer will be really obvious. What I need to do is be able to send a mail from somewhere else to a domino user that will be redirected to his account. On the Domino server, I also have hMailServer installed on port 25. I configured Domino to use port 26. I followed those step to get where I am now. -I have set the Fully qualified Internet host name to "preview.notes". -Smtp Listener task changed to Enabled to turn on the Listener so that the server can receive messages routed via SMTP routing -Setting up SMTP routing within the local Internet domain (http://www.h2l.com/help/help85%5Fadmin.nsf/f4b82fbb75e942a6852566ac0037f284/7f9738a49efc4f58852574d500097b01?OpenDocument) -I modified the person to use the [email protected] address. -I'm using the hMailServer (which have the local "preview.local" domain name) to send mail to [email protected]. When sending mail I got an error telling that the DNS is not set up correctly. Is using the Domino Smtp server instead of hMailServer will solve the problem? I can Telnet the Domino Smtp Server.

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  • Undefined referencec to ...

    - by Patrick LaChance
    I keep getting this error message every time I try to compile, and I cannot find out what the problem is. any help would be greatly appreciated: C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::List()' C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::add(int)' collect2: ld returned 1 exit status code: //List.h ifndef LIST_H define LIST_H include //brief Definition of linked list class class List { public: /** \brief Exception for operating on empty list */ class Empty : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Exception for invalid operations other than operating on an empty list */ class InvalidOperation : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Node within List */ class Node { public: /** data element stored in this node */ int element; /** next node in list / Node next; /** previous node in list / Node previous; Node (int element); ~Node(); void print() const; void printDebug() const; }; List(); ~List(); void add(int element); void remove(int element); int first()const; int last()const; int removeFirst(); int removeLast(); bool isEmpty()const; int size()const; void printForward() const; void printReverse() const; void printDebug() const; /** enables extra output for debugging purposes */ static bool traceOn; private: /** head of list */ Node* head; /** tail of list */ Node* tail; /** count of number of nodes */ int count; }; endif //List.cpp I only included the parts of List.cpp that might be the issue include "List.h" include include using namespace std; List::List() { //List::size = NULL; head = NULL; tail = NULL; } List::~List() { Node* current; while(head != NULL) { current = head- next; delete current-previous; if (current-next!=NULL) { head = current; } else { delete current; } } } void List::add(int element) { Node* newNode; Node* current; newNode-element = element; if(newNode-element head-element) { current = head-next; } else { head-previous = newNode; newNode-next = head; newNode-previous = NULL; return; } while(newNode-element current-element) { current = current-next; } if(newNode-element <= current-element) { newNode-previous = current-previous; newNode-next = current; } } //main.cpp include "List.h" include include using namespace std; //void add(int element); int main (char** argv, int argc) { List* MyList = new List(); bool quit = false; string value; int element; while(quit==false) { cinvalue; if(value == "add") { cinelement; MyList-add(element); } if(value=="quit") { quit = true; } } return 0; } I'm doing everything I think I'm suppose to be doing. main.cpp isn't complete yet, just trying to get the add function to work first. Any help will be greatly appreciated.

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  • Undefined reference to ...

    - by Patrick LaChance
    I keep getting this error message every time I try to compile, and I cannot find out what the problem is. any help would be greatly appreciated: C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::List()' C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::add(int)' collect2: ld returned 1 exit status code: //List.h #ifndef LIST_H #define LIST_H #include <exception> //brief Definition of linked list class class List { public: /** \brief Exception for operating on empty list */ class Empty : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Exception for invalid operations other than operating on an empty list */ class InvalidOperation : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Node within List */ class Node { public: /** data element stored in this node */ int element; /** next node in list */ Node* next; /** previous node in list */ Node* previous; Node (int element); ~Node(); void print() const; void printDebug() const; }; List(); ~List(); void add(int element); void remove(int element); int first()const; int last()const; int removeFirst(); int removeLast(); bool isEmpty()const; int size()const; void printForward() const; void printReverse() const; void printDebug() const; /** enables extra output for debugging purposes */ static bool traceOn; private: /** head of list */ Node* head; /** tail of list */ Node* tail; /** count of number of nodes */ int count; }; #endif //List.cpp I only included the parts of List.cpp that might be the issue #include "List.h" #include <iostream> #include <iomanip> using namespace std; List::List() { //List::size = NULL; head = NULL; tail = NULL; } List::~List() { Node* current; while(head != NULL) { current = head-> next; delete current->previous; if (current->next!=NULL) { head = current; } else { delete current; } } } void List::add(int element) { Node* newNode; Node* current; newNode->element = element; if(newNode->element > head->element) { current = head->next; } else { head->previous = newNode; newNode->next = head; newNode->previous = NULL; return; } while(newNode->element > current->element) { current = current->next; } if(newNode->element <= current->element) { newNode->previous = current->previous; newNode->next = current; } } //main.cpp #include "List.h" #include <iostream> #include <string> using namespace std; //void add(int element); int main (char** argv, int argc) { List* MyList = new List(); bool quit = false; string value; int element; while(quit==false) { cin>>value; if(value == "add") { cin>>element; MyList->add(element); } if(value=="quit") { quit = true; } } return 0; } I'm doing everything I think I'm suppose to be doing. main.cpp isn't complete yet, just trying to get the add function to work first. Any help will be greatly appreciated.

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