Multiple Sprites using foreach Collison Detection in XNA (C#)

Posted by Bradley Kreuger on Game Development See other posts from Game Development or by Bradley Kreuger
Published on 2011-02-15T19:33:56Z Indexed on 2011/02/15 23:35 UTC
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Back again from my last question. Now I was curious I use a foreach statement to use the same shot class. How would I go about doing collison detection. I used the tutorial here on how to shoot a fireball http://www.xnadevelopment.com/tutorials.shtml.

I tried to put in several places a foreach to look at all of them to see if they have reached the borders of my sprite hero but doesn't seem to do anything. If again some one might know of a good site that has tutorials to explain collision detection a little bit better that would be appriecated.

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