Good book or tutorial for learning how to apply integration methods
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                Cumatru
            
        on Game Development
        
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        Published on 2011-03-09T23:08:08Z
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            2011/03/10
            0:19 UTC
        
        
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I'm looking to animate a graph layout using edges as springs and nodes as weights ( a node with more links will have a bigger weight ).
I'm not capable of wrapping my head around the usage of mathematical and physics relations in my application.
As far as i read, Runge Kutta 4 ( preferably ) or Verlet will be a good choice, but i have problems with understanding how they really work, and what physics equations should i apply.
If i can't understand them, i can't use them. I'm looking for a book or a tutorial which describe the things that i need.
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