2D Tile Game - Smooth Biome Terrain Transitions
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Cyral
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Published on 2012-11-11T22:49:15Z
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2012/11/11
23:13 UTC
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While working on my 2D tile based game, I encountered a problem. I use Perlin Noise to generate the terrain. Some biomes (Desert, Forest, etc) have different flatness values depending on terrain, which causes the end/start of a new biome to have a big cliff because the terrain is different. When 2 biomes have the same flatness, they are fine, but if they are different, this can happen. Is there any way to keep this from happening?
Example (In programmer art)
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