2D Tile Game - Smooth Biome Terrain Transitions

Posted by Cyral on Game Development See other posts from Game Development or by Cyral
Published on 2012-11-11T22:49:15Z Indexed on 2012/11/11 23:13 UTC
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While working on my 2D tile based game, I encountered a problem. I use Perlin Noise to generate the terrain. Some biomes (Desert, Forest, etc) have different flatness values depending on terrain, which causes the end/start of a new biome to have a big cliff because the terrain is different. When 2 biomes have the same flatness, they are fine, but if they are different, this can happen. Is there any way to keep this from happening?

Example (In programmer art) enter image description here

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