ways to program glitch style effects

Posted by okkk on Game Development See other posts from Game Development or by okkk
Published on 2013-06-29T05:26:12Z Indexed on 2013/06/29 10:30 UTC
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Most tutorials for generating glitch art usually has to do with some form of manipulation of the compression of files. Should my goal instead to replicate the look of these glitches in shaders or is it somehow possible to authentically generate the compression artifacts in real time?

Example:

enter image description here

This effect which I'm particularly interested is referred to as datamoshing. It does "things" using the p-frames of a video (frames that I think store just the change in pixels). I feel like I need a better understanding of both graphics programming and data-compression.

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