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  • VG.net 8.5 Released

    - by Frank Hileman
    We have released version 8.5 of the VG.net vector graphics system. This release supports Visual Studio 2013. Companies who purchased a VG.net license after October 1, 2013, are eligible for a free upgrade. We will be sending you an email. There is one cosmetic problem which wasted our time, as we could not find a work around. It occurs when your display is set to a high DPI. You can see the problem in the image of the toolbox below, which uses a DPI of 125%, on Windows 7: The ToolboxItem class accepts only Bitmaps with a size of 16x16. We tried many sizes and many bitmap formats. As you can see, this tiny Bitmap is then scaled by the toolbox, and the scaling algorithm adds artifacts. This is an "improvement" Microsoft recently added to Visual Studio 2013.

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  • What blogging clients are available?

    - by jokerdino
    I regularly blog on both Wordpress and Blogger platform and as such, desktop clients are far more convenient than browser based clients. When I used Windows, I was using a desktop blogging client called Windows Live Writer. Are there any Ubuntu alternatives for blogging clients available? Features expected: Multiple blog support Post drafts to the blog Save drafts locally Add tags / categories Upload media

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  • Sharp Architecture 1.9.5 Released

    - by AlecWhittington
    The S#arp Architecture team is proud to announce the release of version 1.9.5. This version has had the following changes: Upgraded to MVC 3 RTM Solution upgraded to .NET 4 Implementation of IDependencyResolver provided, but not implemented This marks the last scheduled release of 1.X for S#arp Architecture . The team is working hard to get the 2.0 release out the door and we hope to have a preview of that coming soon. With regards to IDependencyResolver, we have provided an implementation, but have...(read more)

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  • How to name a bug?

    - by Pieter
    Bugs usually receive a descriptive name: "That X-Y synchronization issue", "That crash after actions A, B and D but not C", "Yesterday's update problem". Even the JIRA issue tracker has a field "Summary" instead of "Name". In discussing "big" bugs, I actually use JIRA id's to prevent confusion. There's a few restrictions to take into account: When reporting a bug, only the consequence of a bug is known. The root cause might never even be found. Several reported bugs might be found out to be duplicates, or might be completely different consequences of the same bug. In large projects, bugs will come at you by the dozens every month. Now, how would you name a bug? Name them like hurricanes perhaps?

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  • Part 5, Moving Forum threads from CommunityServer to DotNetNuke

    - by Chris Hammond
    This is the fifth post in a series of blog posts about converting from CommunityServer to DotNetNuke. A brief background: I had a number of websites running on CommunityServer 2.1, I decided it was finally time to ditch CommunityServer due to the change in their licensing model and pricing that made it not good for the small guy. This series of blog posts is about how to convert your CommunityServer based sites to DotNetNuke . Previous Posts: Part 1: An Introduction Part 2: DotNetNuke Installation...(read more)

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  • April Omnibus

    - by KKline
    I freely admit it - I'm a sluggard. I should be blogging a couple times per week and tweeting in between. But, for some unknown reason, April has been a tough month to get this in gear. Hence, I'm putting out an omnibus post to cover all of the stuff I've been up to, instead of the one-off's I usually post when I've got something new to mention. Isn't it funny how life gets in the way of the stuff we want and intend to do? As they say - "The road to hell is paved with good intentions", or was that...(read more)

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  • How to create a legally valid timestamp of unpublished game artwork

    - by mm24
    Before publishing promotional material of my first indie game I wanted to mark all my artwork with a legally valid timestamp. There are two ways I know to do this: 1 go to a sollecitor/lawyer and pay for them to certify the document 2 use an online webservice to mark any given file/folder readable to the service Anyone has already done this and if yes how (e.g. which website have you used? which type of solecitor have you contacted? etc..)? Kind Regards PS: I know that there is always the good old "send yourself a mail with a stamp and a date" but is not very strong as proof.

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  • New games for 2011

    - by Oli
    I know there have been other questions like "What native games are available?" and they often have issues because they turn into a never-ending list of every game ever released for Linux. But I'd like to know what's coming out this year. Good answers can include: A game that's coming out in 2011 A Linux port being released for games that might be older (eg Trine) As much information and as many screenshots and links as possible Few old games unless they're doing a major update that changes the game very significantly. One game per answer, add as much information as possible and work with each other to build a catalogue of awesome things to look forward to this year.

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  • Announcing SO-Aware Test Workbench

    - by gsusx
    Yesterday was a big day for Tellago Studios . After a few months hands down working, we announced the release of the SO-Aware Test Workbench tool which brings sophisticated performance testing and test visualization capabilities to theWCF world. This work has been the result of the feedback received by many of our SO-Aware and Tellago customers in terms of how to improve the WCF testing. More importantly, with the SO-Aware Test Workbench we are trying to address what has been one of the biggest challenges...(read more)

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  • How do I build a 2D physics engine?

    - by Vish
    The most advanced games I've made are a 8-ball pool game made with the physics engine Box2dFlashAS3 and a platform game with levels. When I did platform games, I've always wished to know how to make an engine, so that I could re-use it. When I see games that have slopes, curved slopes, perfect gravity and real-life physics, I've always wished I knew how to code the engine. Please suggest techniques and articles for whatever relevant knowledge-base is necessary.

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • Working with Legacy code #4 : Remove the hard dependencies

    - by andrewstopford
    During your refactoring cycle you should be seeking out the hard dependencies that the code may have, examples of these can include. File System Database Network (HTTP) Application Server (Crystal) Classes that service these kind (or code that can be abstracted to a class) of these kind of dependencies should be wrapped in an interface for easier mocking. If you team starts refering to the interface version of these classes the hard dependency will over time work it's self free.

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  • Should interfaces extend (and in doing so inherit methods of) other interfaces

    - by dreza
    Although this is a general question it is also specific to a problem I am currently experiencing. I currently have an interface specified in my solution called public interface IContextProvider { IDataContext { get; set; } IAreaContext { get; set; } } This interface is often used throughout the program and hence I have easy access to the objects I need. However at a fairly low level of a part of my program I need access to another class that will use IAreaContext and perform some operations off it. So I have created another factory interface to do this creation called: public interface IEventContextFactory { IEventContext CreateEventContext(int eventId); } I have a class that implements the IContextProvider and is injected using NinJect. The problem I have is that the area where I need to use this IEventContextFactory has access to the IContextProvider only and itself uses another class which will need this new interface. I don't want to have to instantiate this implementation of IEventContextFactory at the low level and would rather work with the IEventContextFactory interface throughout. However I also don't want to have to inject another parameter through the constructors just to have it passed through to the class that needs it i.e. // example of problem public class MyClass { public MyClass(IContextProvider context, IEventContextFactory event) { _context = context; _event = event; } public void DoSomething() { // the only place _event is used in the class is to pass it through var myClass = new MyChildClass(_event); myClass.PerformCalculation(); } } So my main question is, would this be acceptable or is it even common or good practice to do something like this (interface extend another an interface): public interface IContextProvider : IEventContextFactory or should I consider better alternatives to achieving what I need. If I have not provided enough information to give suggestions let me know and I can provide more.

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  • What happened to Alan Cooper's Unified File Model?

    - by PAUL Mansour
    For a long time Alan Cooper (in the 3 versions of his book "About Face") has been promoting a "unified file model" to, among other things, dispense with what he calls the most idiotic message box ever invented - the one the pops up when hit the close button on an app or form saying "Do you want to discard your changes?" I like the idea and his arguments, but also have the knee-jerk reaction against it that most seasoned programmers and users have. While Cooper's book seems quite popular and respected, there is remarkably little discussion of this particular issue on the Web that I can find. Petter Hesselberg, the author of "Programming Industrial Strength Windows" mentions it but that seems about it. I have an opportunity to implement this in the (desktop) project I am working on, but face resistance by customers and co-workers, who are of course familiar with the MS Word and Excel way of doing things. I'm in a position to override their objections, but am not sure if I should. My questions are: Are there any good discussions of this that I have failed to find? Is anyone doing this in their apps? Is it a good idea that it is unfortunately not practical to implement until, say, Microsoft does it?

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  • Game Engine which can provide 360 degree projection for PC

    - by Never Quit
    I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: http://products.bisimulations.com/products/vbs2/vbs2-multi-channel). But I'm not satisfied with its graphics. So I'm looking for some other Game Engine which can do the same and provide me more better graphics and user experience. Like Frostbite2 or Unreal Engine 3. Like this image I want full 360 degree view. Is there any Game Engine which can provide 360 degree projection for PC? Thanks in advance...

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  • How to define AUTHPARAMS in Amazon EC2 API call

    - by The Joker
    I am trying to make an API call to EC2. I want to add my IP address to the security group. https://ec2.amazonaws.com/ ?Action=AuthorizeSecurityGroupIngress &GroupName=grppp20 &GroupId=sg-b2z982mq &IpPermissions.1.IpProtocol=tcp &IpPermissions.1.FromPort=3389 &IpPermissions.1.ToPort=3389 &IpPermissions.1.IpRanges.1.CidrIp=22.951.17.728/32 &&AWSAccessKeyId=AOPLDRACULALK6U7A And i get the following error. AWS was not able to validate the provided access credentials I have a secret access key & a username. I searched internet & found that we have to make a signature of the secret key & use it in the request instead of adding it directly. Can anyone tell me how to make a signature of my AWS secret key & how to use them with my API call? Let my secret key be: 2WwRiQzBs7RTFG4545PIOJ7812CXZ Username: thejoker

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  • Inheritance versus Composition in a business application

    - by ProfK
    I have a training management and tracking system, with a high level structure as follows: We have a Role1, e.g. Manager, Shift-boss, miner, etc. and a Candidate, training for that Role. The role has a list of courses and their subjects the candidate needs to complete to qualify for the role. Candidate has a TrainingHistory attribute, containing the courses and subjects they have completed, their results, and the date completed. Now I see it as a TrainingHistoryCourse is-a Course, extended to add DateCompleted etc. but something is nagging at me to rather use something like a TrainingHistoryRecord that has-a Course. How can I further analyse this to determine which pattern to use? Then, a Role has a list of RoleTask definitions that the Candidate must be observed practising, and a Candidate has a history of RoleTaskObservation objects recording their performance at these tasks. This is very similar to the course/subject requirement and history pattern for the candidate, except for one less hierarchical level, but, a RoleTaskObservation clearly does not have an is-a relationship with RoleTask, unless I block my nose and rather use ObservedRoleTask. I would prefer to use the same pattern for both subject/course and task/observation structures, but I think that would force me to adopt a composition pattern for TrainingHistoryCourse. What is the wisdom here? Always inherit where possible and validated by a solid is-a association, or always favour composition wherever possible? 1 Client specified this to be called JobTitle, but he isn't writing the app, and a JobTitle is only one attribute of a Role. Authorization roles are handled by the DevExpress framework and its customization hooks, so there would be very little little confusion between a business Role in my domain objects and an authorization role in lower level, framework code.

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  • Logkeys fragile?

    - by Ahmed Nematallah
    The program logkeys (which seems to be the only keylogger for linux out there which I can run) has some problems, it stops logging after some time, never returns again, I don't know how to trigger that bug, if the file is edited while logging, it just stops, if the file exists before logging it doesn't try to append to it or delete it or anything, the first issue is the most important but the rest are quite annoying can anyone help me because I'm not a linux programmer (I don't really know anything about the linux API but I am a beginner C++ programmer) and I won't be able to make my own keylogger thanks for the interest BTW I'm sure I got the right input device because it starts logging then stops and I use the command "logkeys -s -u -d /dev/input/event3 -o '/home/ahmed/Documents/log.txt'"

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  • Real-Time Strategy Gameplay

    - by Ahmad Alkhawaja
    I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define the gameplay (The Scoring, Unit Behaviors/Attributes). I am searching for links/articles/books about how to define the gameplay, for me this: The scoring Figuring out levels of control (in any RTS game, there is units, individuals and squads) Unit action/attributes/properties point timing (how long it will take to play?) Achievements ..etc I want to see how they usually define these areas in RTS games, I expect to see general document discussing this concept that I can use to build the gameplay. Any idea? Is my question clear or I need to provide more details?

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  • How can I Instal shockwave on Ubuntu

    - by Navjot Singh
    I got this computer from someone and it had ubuntu installed on it. I like it but I find it complicated and I have been trying to download and every time I try to install something an error comes up Archive: /home/singh/Downloads/Shockwave_Installer_Full.exe [/home/singh/Downloads/Shockwave_Installer_Full.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/singh/Downloads/Shockwave_Installer_Full.exe or /home/singh/Downloads/Shockwave_Installer_Full.exe.zip, and cannot find /home/singh/Downloads/Shockwave_Installer_Full.exe.ZIP, period. Please help me uninstall ubuntu and get Windows back or help me get these downloads to work.

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  • Integrating BizTalk Server and StreamInsight paper

    - by gsusx
    With all the holidays madness I didn't realized that my "Integrating BizTalk Server and StreamInsight" paper is now available on MSDN . This paper was originally an idea of the BizTalk product team and intends to present some fundamental scenarios that can be enabled by the combination of BizTalk Server and StreamInsight. Thanks to everybody who, directly or indirectly, provided feedback about this paper: Syed Rasheed, Mark Simms , Richard Seroter , Roman Schindlauer and Torsten Grabs from the StreamInsight...(read more)

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  • Why Ubuntu Softwares are not packaged in a single file?

    - by Anwar Shah
    We see Most of the Windows Softwares are packaged in a Single executable file. When I double-click Setup file, it sets up all the files, binaries and libraries with it. I understand the dependency of Ubuntu or more generally linux packages. But I wonder, Why these exists. Isn't it possible to build a single file with all dependencies. What is the problems with this method? Please try to give the reason in details.

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  • How do I limit the game loop?

    - by user1758938
    How do I make a game update at a consistent speed? For example, this would loop too fast: while(true) { GetInput(); Render(); } This just wont work (hard to explain): while(true) { GetInput(); Render(); Sleep(16); } How do I sync my game to a certain framerate and still have input and functions going at a consistent rate?

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  • Unable install cmake and ccmake?

    - by user159618
    So the thing is I'm trying to install Cmake and cmake-curses-gui. I have updated the system with apt-get-update. sudo apt-get install cmake Reading package lists... Done Building dependency tree Reading state information... Done Package cmake is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'cmake' has no installation candidate sudo apt-get install cmake-curses-gui Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package cmake-curses-gui That's strange. Can anyone give some pointers? Pastbin sources.list :- http://pastebin.com/DufycYfZ

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  • How can I save my university's Computer Science & Engineering department? [closed]

    - by Blake
    I'm currently pursuing a B.S. in Computer Engineering at the University of Florida, and we're having a bit of a problem right now... The state recently passed a budget plan that cuts funding for higher education in Florida. The dean of UF's College of Engineering decided that the best way for us to absorb the blow is by executing the following plan: All of the Computer Engineering Degree programs, BS, MS and PhD, would be moved from the Computer & Information Science and Engineering Dept. to the Electrical and Computer Engineering Dept. along with most of the advising staff. Roughly half of the faculty would be offered the opportunity to move to Electrical/Computer Eng., Biomedical Eng., or Industrial/Systems Eng. Staff positions in CISE which are currently supporting research and graduate programs would be eliminated. The activities currently covered by TAs would be reassigned to faculty and the TA budget for CISE would be eliminated. Any faculty member who wishes to stay in CISE may do so, but with a revised assignment focused on teaching and advising. In short: our department (at least as we know it) is being decimated. Computer & Information Sciences & Engineering (one of 9 departments in the College of Engineering) is taking more than 50% of the cuts. If you're interested in reading the full proposal, you can access it here. A vast, VAST majority of the students and faculty in the department are vehemently opposed to this plan, however the dean is already taking measures to implement it. This is the only proposal on the table right now, and she has not entertained our requests for alternatives. She sees it as an obvious (albeit drastic) solution to our budget problem, citing that many other universities have combined Computer and Electrical Engineering departments. I'll bet those universities didn't have to eliminate an established department to get there, though. The budget goes into effect July 1, 2012 (this is non-negotiable), and the dean's proposal is currently set to be finalized some time next week. We don't have much time! My question to everyone here is this: Are we overreacting to this plan, or are we justified? And could you explain why or why not? It's obvious that CISE students will resist any cuts to our department, but I'm curious to see what other people in the field have to say. Any feedback is greatly appreciated. I will select the answer that saves our department. Just kidding, I'll pick the one that best explains why this is a good or bad decision for the dean to make. Please note that anything you say can and will be used to further our cause (and we might track you down if you provide a compelling argument against us).

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