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  • How do I prove I should put a table of values in source code instead of a database table?

    - by FastAl
    <tldr>looking for a reference to a book or other undeniably authoritative source that gives reasons when you should choose a database vs. when you should choose other storage methods. I have provided an un-authoritative list of reasons about 2/3 of the way down this post.</tldr> I have a situation at my company where a database is being used where it would be better to use another solution (in this case, an auto-generated piece of source code that contains a static lookup table, searched by binary sort). Normally, a database would be an OK solution even though the problem does not require a database, e.g, none of the elements of ACID are needed, as it is read-only data, updated about every 3-5 years (also requiring other sourcecode changes), and fits in memory, and can be keyed into via binary search (a tad faster than db, but speed is not an issue). The problem is that this code runs on our enterprise server, but is shared with several PC platforms (some disconnected, some use a central DB, etc.), and parts of it are managed by multiple programming units, parts by the DBAs, parts even by mathematicians in another department, etc. These hit their own platform’s version of their databases (containing their own copy of the static data). What happens is that every implementation, every little change, something different goes wrong. There are many other issues as well. I can’t even use a flatfile, because one mode of running on our enterprise server does not have permission to read files (only databases, and of course, its own literal storage, e.g., in-source table). Of course, other parts of the system use databases in proper, less obscure manners; there is no problem with those parts. So why don’t we just change it? I don’t have administrative ability to force a change. But I’m affected because sometimes I have to help fix the problems, but mostly because it causes outages and tons of extra IT time by other programmers and d*mmit that makes me mad! The reason neither management, nor the designers of the system, can see the problem is that they propose a solution that won’t work: increase communication; implement more safeguards and standards; etc. But every time, in a different part of the already-pared-down but still multi-step processes, a few different diligent, hard-working, top performing IT personnel make a unique subtle error that causes it to fail, sometimes after the last round of testing! And in general these are not single-person failures, but understandable miscommunications. And communication at our company is actually better than most. People just don't think that's the case because they haven't dug into the matter. However, I have it on very good word from somebody with extensive formal study of sociology and psychology that the relatively small amount of less-than-proper database usage in this gigantic cross-platform multi-source, multi-language project is bureaucratically un-maintainable. Impossible. No chance. At least with Human Beings in the loop, and it can’t be automated. In addition, the management and developers who could change this, though intelligent and capable, don’t understand the rigidity of this ‘how humans are’ issue, and are not convincible on the matter. The reason putting the static data in sourcecode will solve the problem is, although the solution is less sexy than a database, it would function with no technical drawbacks; and since the sharing of sourcecode already works very well, you basically erase any database-related effort from this section of the project, along with all the drawbacks of it that are causing problems. OK, that’s the background, for the curious. I won’t be able to convince management that this is an unfixable sociological problem, and that the real solution is coding around these limits of human nature, just as you would code around a bug in a 3rd party component that you can’t change. So what I have to do is exploit the unsuitableness of the database solution, and not do it using logic, but rather authority. I am aware of many reasons, and posts on this site giving reasons for one over the other; I’m not looking for lists of reasons like these (although you can add a comment if I've miss a doozy): WHY USE A DATABASE? instead of flatfile/other DB vs. file: if you need... Random Read / Transparent search optimization Advanced / varied / customizable Searching and sorting capabilities Transaction/rollback Locks, semaphores Concurrency control / Shared users Security 1-many/m-m is easier Easy modification Scalability Load Balancing Random updates / inserts / deletes Advanced query Administrative control of design, etc. SQL / learning curve Debugging / Logging Centralized / Live Backup capabilities Cached queries / dvlp & cache execution plans Interleaved update/read Referential integrity, avoid redundant/missing/corrupt/out-of-sync data Reporting (from on olap or oltp db) / turnkey generation tools [Disadvantages:] Important to get right the first time - professional design - but only b/c it's meant to last s/w & h/w cost Usu. over a network, speed issue (best vs. best design vs. local=even then a separate process req's marshalling/netwk layers/inter-p comm) indicies and query processing can stand in the way of simple processing (vs. flatfile) WHY USE FLATFILE: If you only need... Sequential Row processing only Limited usage append only (no reading, no master key/update) Only Update the record you're reading (fixed length recs only) Too big to fit into memory If Local disk / read-ahead network connection Portability / small system Email / cut & Paste / store as document by novice - simple format Low design learning curve but high cost later WHY USE IN-MEMORY/TABLE (tables, arrays, etc.): if you need... Processing a single db/ff record that was imported Known size of data Static data if hardcoding the table Narrow, unchanging use (e.g., one program or proc) -includes a class that will be shared, but encapsulates its data manipulation Extreme speed needed / high transaction frequency Random access - but search is dependent on implementation Following are some other posts about the topic: http://stackoverflow.com/questions/1499239/database-vs-flat-text-file-what-are-some-technical-reasons-for-choosing-one-over http://stackoverflow.com/questions/332825/are-flat-file-databases-any-good http://stackoverflow.com/questions/2356851/database-vs-flat-files http://stackoverflow.com/questions/514455/databases-vs-plain-text/514530 What I’d like to know is if anybody could recommend a hard, authoritative source containing these reasons. I’m looking for a paper book I can buy, or a reputable website with whitepapers about the issue (e.g., Microsoft, IBM), not counting the user-generated content on those sites. This will have a greater change to elicit a change that I’m looking for: less wasted programmer time, and more reliable programs. Thanks very much for your help. You win a prize for reading such a large post!

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  • File using .net sockets, transferring problem

    - by Sergei
    I have a client and server, client sending file to server. When i transfer files on my computer(in local) everything is ok(try to sen file over 700mb). When i try to sent file use Internet to my friend in the end of sending appears error on server "Input string is not in correct format".This error appears in this expression fSize = Convert::ToUInt64(tokenes[0]); - and i don't mind wht it's appear. File should be transfered and wait other transferring ps: sorry for too much code, but i want to find solution private: void CreateServer() { try{ IPAddress ^ipAddres = IPAddress::Parse(ipAdress); listener = gcnew System::Net::Sockets::TcpListener(ipAddres, port); listener->Start(); clientsocket =listener->AcceptSocket(); bool keepalive = true; array<wchar_t,1> ^split = gcnew array<wchar_t>(1){ '\0' }; array<wchar_t,1> ^split2 = gcnew array<wchar_t>(1){ '|' }; statusBar1->Text = "Connected" ; // while (keepalive) { array<Byte>^ size1 = gcnew array<Byte>(1024); clientsocket->Receive(size1); System::String ^notSplited = System::Text::Encoding::GetEncoding(1251)->GetString(size1); array<String^> ^ tokenes = notSplited->Split(split2); System::String ^fileName = tokenes[1]->ToString(); statusBar1->Text = "Receiving file" ; unsigned long fSize = 0; //IN THIS EXPRESSIN APPEARS ERROR fSize = Convert::ToUInt64(tokenes[0]); if (!Directory::Exists("Received")) Directory::CreateDirectory("Received"); System::String ^path = "Received\\"+ fileName; while (File::Exists(path)) { int dotPos = path->LastIndexOf('.'); if (dotPos == -1) { path += "[1]"; } else { path = path->Insert(dotPos, "[1]"); } } FileStream ^fs = gcnew FileStream(path, FileMode::CreateNew, FileAccess::Write); BinaryWriter ^f = gcnew BinaryWriter(fs); //bytes received unsigned long processed = 0; pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; // Set the initial value of the ProgressBar. pBarFilesTr->Value = 0; pBarFilesTr->Step = 1024; //loop for receive file array<Byte>^ buffer = gcnew array<Byte>(1024); while (processed < fSize) { if ((fSize - processed) < 1024) { int bytes ; array<Byte>^ buf = gcnew array<Byte>(1024); bytes = clientsocket->Receive(buf); if (bytes != 0) { f->Write(buf, 0, bytes); processed = processed + (unsigned long)bytes; pBarFilesTr->PerformStep(); } break; } else { int bytes = clientsocket->Receive(buffer); if (bytes != 0) { f->Write(buffer, 0, 1024); processed = processed + 1024; pBarFilesTr->PerformStep(); } else break; } } statusBar1->Text = "File was received" ; array<Byte>^ buf = gcnew array<Byte>(1); clientsocket->Send(buf,buf->Length,SocketFlags::None); f->Close(); fs->Close(); SystemSounds::Beep->Play(); } }catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } catch(System::Exception ^es) { MessageBox::Show(es->ToString()); } } private: void CreateClient() { clientsock = gcnew System::Net::Sockets::TcpClient(ipAdress, port); ns = clientsock->GetStream(); sr = gcnew StreamReader(ns); statusBar1->Text = "Connected" ; } private:void Send() { try{ OpenFileDialog ^openFileDialog1 = gcnew OpenFileDialog(); System::String ^filePath = ""; System::String ^fileName = ""; //file choose dialog if (openFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK) { filePath = openFileDialog1->FileName; fileName = openFileDialog1->SafeFileName; } else { MessageBox::Show("You must select a file", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation); return; } statusBar1->Text = "Sending file" ; NetworkStream ^writerStream = clientsock->GetStream(); System::Runtime::Serialization::Formatters::Binary::BinaryFormatter ^format = gcnew System::Runtime::Serialization::Formatters::Binary::BinaryFormatter(); array<Byte>^ buffer = gcnew array<Byte>(1024); FileStream ^fs = gcnew FileStream(filePath, FileMode::Open); BinaryReader ^br = gcnew BinaryReader(fs); //file size unsigned long fSize = (unsigned long)fs->Length; //transfer file size + name bFSize = Encoding::GetEncoding(1251)->GetBytes(Convert::ToString(fs->Length+"|"+fileName+"|")); writerStream->Write(bFSize, 0, bFSize->Length); //status bar pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; pBarFilesTr->Value = 0; // Set the initial value of the ProgressBar. pBarFilesTr->Step = 1024; //bytes transfered unsigned long processed = 0; int bytes = 1024; //loop for transfer while (processed < fSize) { if ((fSize - processed) < 1024) { bytes = (int)(fSize - processed); array<Byte>^ buf = gcnew array<Byte>(bytes); br->Read(buf, 0, bytes); writerStream->Write(buf, 0, buf->Length); pBarFilesTr->PerformStep(); processed = processed + (unsigned long)bytes; break; } else { br->Read(buffer, 0, 1024); writerStream->Write(buffer, 0, buffer->Length); pBarFilesTr->PerformStep(); processed = processed + 1024; } } array<Byte>^ bufsss = gcnew array<Byte>(100); writerStream->Read(bufsss,0,bufsss->Length); statusBar1->Text = "File was sent" ; btnSend->Enabled = true; fs->Close(); br->Close(); SystemSounds::Beep->Play(); newThread->Abort(); } catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } } UPDATE: ok, i can add checking if clientsocket->Receive(size1); equal zero, but why he begin receiving data again , in the ending of receiving. UPDATE:After adding this checking problem remains. AND WIN RAR SAY TO OPENING ARCHIVE - unexpected end of file! UPDATE:http://img153.imageshack.us/img153/3760/erorr.gif I think it continue receiving some bytes from client(that remains in the stream), but why existes cicle while (processed < fSize)

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  • Python - pickling fails for numpy.void objects

    - by I82Much
    >>> idmapfile = open("idmap", mode="w") >>> pickle.dump(idMap, idmapfile) >>> idmapfile.close() >>> idmapfile = open("idmap") >>> unpickled = pickle.load(idmapfile) >>> unpickled == idMap False idMap[1] {1537: (552, 1, 1537, 17.793827056884766, 3), 1540: (4220, 1, 1540, 19.31205940246582, 3), 1544: (592, 1, 1544, 18.129131317138672, 3), 1675: (529, 1, 1675, 18.347782135009766, 3), 1550: (4048, 1, 1550, 19.31205940246582, 3), 1424: (1528, 1, 1424, 19.744396209716797, 3), 1681: (1265, 1, 1681, 19.596025466918945, 3), 1560: (3457, 1, 1560, 20.530569076538086, 3), 1690: (477, 1, 1690, 17.395542144775391, 3), 1691: (554, 1, 1691, 13.446117401123047, 3), 1436: (3010, 1, 1436, 19.596025466918945, 3), 1434: (3183, 1, 1434, 19.744396209716797, 3), 1441: (3570, 1, 1441, 20.589576721191406, 3), 1435: (476, 1, 1435, 19.640911102294922, 3), 1444: (527, 1, 1444, 17.98480224609375, 3), 1478: (1897, 1, 1478, 19.596025466918945, 3), 1575: (614, 1, 1575, 19.371648788452148, 3), 1586: (2189, 1, 1586, 19.31205940246582, 3), 1716: (3470, 1, 1716, 19.158674240112305, 3), 1590: (2278, 1, 1590, 19.596025466918945, 3), 1463: (991, 1, 1463, 19.31205940246582, 3), 1594: (1890, 1, 1594, 19.596025466918945, 3), 1467: (1087, 1, 1467, 19.31205940246582, 3), 1596: (3759, 1, 1596, 19.744396209716797, 3), 1602: (3011, 1, 1602, 20.530569076538086, 3), 1547: (490, 1, 1547, 17.994071960449219, 3), 1605: (658, 1, 1605, 19.31205940246582, 3), 1606: (1794, 1, 1606, 16.964881896972656, 3), 1719: (1826, 1, 1719, 19.596025466918945, 3), 1617: (583, 1, 1617, 11.894925117492676, 3), 1492: (3441, 1, 1492, 20.500667572021484, 3), 1622: (3215, 1, 1622, 19.31205940246582, 3), 1628: (2761, 1, 1628, 19.744396209716797, 3), 1502: (1563, 1, 1502, 19.596025466918945, 3), 1632: (1108, 1, 1632, 15.457141876220703, 3), 1468: (3779, 1, 1468, 19.596025466918945, 3), 1642: (3970, 1, 1642, 19.744396209716797, 3), 1518: (612, 1, 1518, 18.570245742797852, 3), 1647: (854, 1, 1647, 16.964881896972656, 3), 1650: (2099, 1, 1650, 20.439058303833008, 3), 1651: (540, 1, 1651, 18.552841186523438, 3), 1653: (613, 1, 1653, 19.237197875976563, 3), 1532: (537, 1, 1532, 18.885730743408203, 3)} >>> unpickled[1] {1537: (64880, 1638, 56700, -1.0808743559293829e+18, 152), 1540: (64904, 1638, 0, 0.0, 0), 1544: (54472, 1490, 0, 0.0, 0), 1675: (6464, 1509, 0, 0.0, 0), 1550: (43592, 1510, 0, 0.0, 0), 1424: (43616, 1510, 0, 0.0, 0), 1681: (0, 0, 0, 0.0, 0), 1560: (400, 152, 400, 2.1299736657737219e-43, 0), 1690: (408, 152, 408, 2.7201111331839077e+26, 34), 1435: (424, 152, 61512, 1.0122952080313192e-39, 0), 1436: (400, 152, 400, 20.250289916992188, 3), 1434: (424, 152, 62080, 1.0122952080313192e-39, 0), 1441: (400, 152, 400, 12.250144958496094, 3), 1691: (424, 152, 42608, 15.813941955566406, 3), 1444: (400, 152, 400, 19.625289916992187, 3), 1606: (424, 152, 42432, 5.2947192852601414e-22, 41), 1575: (400, 152, 400, 6.2537390010262572e-36, 0), 1586: (424, 152, 42488, 1.0122601755697111e-39, 0), 1716: (400, 152, 400, 6.2537390010262572e-36, 0), 1590: (424, 152, 64144, 1.0126357235581501e-39, 0), 1463: (400, 152, 400, 6.2537390010262572e-36, 0), 1594: (424, 152, 32672, 17.002994537353516, 3), 1467: (400, 152, 400, 19.750289916992187, 3), 1596: (424, 152, 7176, 1.0124003054161436e-39, 0), 1602: (400, 152, 400, 18.500289916992188, 3), 1547: (424, 152, 7000, 1.0124003054161436e-39, 0), 1605: (400, 152, 400, 20.500289916992188, 3), 1478: (424, 152, 42256, -6.0222748507426518e+30, 222), 1719: (400, 152, 400, 6.2537390010262572e-36, 0), 1617: (424, 152, 16472, 1.0124283313854301e-39, 0), 1492: (400, 152, 400, 6.2537390010262572e-36, 0), 1622: (424, 152, 35304, 1.0123190301052127e-39, 0), 1628: (400, 152, 400, 6.2537390010262572e-36, 0), 1502: (424, 152, 63152, 19.627988815307617, 3), 1632: (400, 152, 400, 19.375289916992188, 3), 1468: (424, 152, 38088, 1.0124213248931084e-39, 0), 1642: (400, 152, 400, 6.2537390010262572e-36, 0), 1518: (424, 152, 63896, 1.0127436235399031e-39, 0), 1647: (400, 152, 400, 6.2537390010262572e-36, 0), 1650: (424, 152, 53424, 16.752857208251953, 3), 1651: (400, 152, 400, 19.250289916992188, 3), 1653: (424, 152, 50624, 1.0126497365427934e-39, 0), 1532: (400, 152, 400, 6.2537390010262572e-36, 0)} The keys come out fine, the values are screwed up. I tried same thing loading file in binary mode; didn't fix the problem. Any idea what I'm doing wrong? Edit: Here's the code with binary. Note that the values are different in the unpickled object. >>> idmapfile = open("idmap", mode="wb") >>> pickle.dump(idMap, idmapfile) >>> idmapfile.close() >>> idmapfile = open("idmap", mode="rb") >>> unpickled = pickle.load(idmapfile) >>> unpickled==idMap False >>> unpickled[1] {1537: (12176, 2281, 56700, -1.0808743559293829e+18, 152), 1540: (0, 0, 15934, 2.7457842047810522e+26, 108), 1544: (400, 152, 400, 4.9518498821046956e+27, 53), 1675: (408, 152, 408, 2.7201111331839077e+26, 34), 1550: (456, 152, 456, -1.1349175514578289e+18, 152), 1424: (432, 152, 432, 4.5939047815653343e-40, 11), 1681: (408, 152, 408, 2.1299736657737219e-43, 0), 1560: (376, 152, 376, 2.1299736657737219e-43, 0), 1690: (376, 152, 376, 2.1299736657737219e-43, 0), 1435: (376, 152, 376, 2.1299736657737219e-43, 0), 1436: (376, 152, 376, 2.1299736657737219e-43, 0), 1434: (376, 152, 376, 2.1299736657737219e-43, 0), 1441: (376, 152, 376, 2.1299736657737219e-43, 0), 1691: (376, 152, 376, 2.1299736657737219e-43, 0), 1444: (376, 152, 376, 2.1299736657737219e-43, 0), 1606: (25784, 2281, 376, -3.2883343074537754e+26, 34), 1575: (24240, 2281, 376, 2.1299736657737219e-43, 0), 1586: (24240, 2281, 376, 2.1299736657737219e-43, 0), 1716: (24240, 2281, 376, -3.0093091599657311e-35, 26), 1590: (24240, 2281, 376, 2.1299736657737219e-43, 0), 1463: (24240, 2281, 376, 2.1299736657737219e-43, 0), 1594: (24240, 2281, 376, -4123208450048.0, 196), 1467: (25784, 2281, 376, 2.1299736657737219e-43, 0), 1596: (25784, 2281, 376, 2.1299736657737219e-43, 0), 1602: (25784, 2281, 376, -5.9963281433905448e+26, 76), 1547: (25784, 2281, 376, -218106240.0, 139), 1605: (25784, 2281, 376, -3.7138649803377281e+27, 56), 1478: (376, 152, 376, 2.1299736657737219e-43, 0), 1719: (25784, 2281, 376, 2.1299736657737219e-43, 0), 1617: (25784, 2281, 376, -1.4411779941597184e+17, 237), 1492: (25784, 2281, 376, 2.8596493694487798e-30, 80), 1622: (25784, 2281, 376, 184686084096.0, 93), 1628: (1336, 152, 1336, 3.1691839245470052e+29, 179), 1502: (1272, 152, 1272, -5.2042207205116645e-17, 99), 1632: (1208, 152, 1208, 2.1299736657737219e-43, 0), 1468: (1144, 152, 1144, 2.1299736657737219e-43, 0), 1642: (1080, 152, 1080, 2.1299736657737219e-43, 0), 1518: (1016, 152, 1016, 4.0240902787680023e+35, 145), 1647: (952, 152, 952, -985172619034624.0, 237), 1650: (888, 152, 888, 12094787289088.0, 66), 1651: (824, 152, 824, 2.1299736657737219e-43, 0), 1653: (760, 152, 760, 0.00018310768064111471, 238), 1532: (696, 152, 696, 8.8978061885676389e+26, 125)} OK I've isolated the problem, but don't know why it's so. First, apparently what I'm pickling are not tuples (though they look like it), but instead numpy.void types. Here is a series to illustrate the problem. first = run0.detections[0] >>> first (1, 19, 1578, 82.637763977050781, 1) >>> type(first) <type 'numpy.void'> >>> firstTuple = tuple(first) >>> theFile = open("pickleTest", "w") >>> pickle.dump(first, theFile) >>> theTupleFile = open("pickleTupleTest", "w") >>> pickle.dump(firstTuple, theTupleFile) >>> theFile.close() >>> theTupleFile.close() >>> first (1, 19, 1578, 82.637763977050781, 1) >>> firstTuple (1, 19, 1578, 82.637764, 1) >>> theFile = open("pickleTest", "r") >>> theTupleFile = open("pickleTupleTest", "r") >>> unpickledTuple = pickle.load(theTupleFile) >>> unpickledVoid = pickle.load(theFile) >>> type(unpickledVoid) <type 'numpy.void'> >>> type(unpickledTuple) <type 'tuple'> >>> unpickledTuple (1, 19, 1578, 82.637764, 1) >>> unpickledTuple == firstTuple True >>> unpickledVoid == first False >>> unpickledVoid (7936, 1705, 56700, -1.0808743559293829e+18, 152) >>> first (1, 19, 1578, 82.637763977050781, 1)

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  • File using sockets .net, tranfering problem

    - by Sergei
    I have a client and server, client sending file to server. When i transfer files on my computer(in local) everything is ok(try to sen file over 700mb). When i try to sent file use Internet to my friend in the end of sending appears error on server "Input string is not in correct format".This error appears in this expression fSize = Convert::ToUInt64(tokenes[0]); - and i don't mind wht it's appear. File should be transfered and wait other transferring ps: sorry for too much code, but i want to find solution private: void CreateServer() { try{ IPAddress ^ipAddres = IPAddress::Parse(ipAdress); listener = gcnew System::Net::Sockets::TcpListener(ipAddres, port); listener->Start(); clientsocket =listener->AcceptSocket(); bool keepalive = true; array<wchar_t,1> ^split = gcnew array<wchar_t>(1){ '\0' }; array<wchar_t,1> ^split2 = gcnew array<wchar_t>(1){ '|' }; statusBar1->Text = "Connected" ; // while (keepalive) { array<Byte>^ size1 = gcnew array<Byte>(1024); clientsocket->Receive(size1); System::String ^notSplited = System::Text::Encoding::GetEncoding(1251)->GetString(size1); array<String^> ^ tokenes = notSplited->Split(split2); System::String ^fileName = tokenes[1]->ToString(); statusBar1->Text = "Receiving file" ; unsigned long fSize = 0; //IN THIS EXPRESSIN APPEARS ERROR fSize = Convert::ToUInt64(tokenes[0]); if (!Directory::Exists("Received")) Directory::CreateDirectory("Received"); System::String ^path = "Received\\"+ fileName; while (File::Exists(path)) { int dotPos = path->LastIndexOf('.'); if (dotPos == -1) { path += "[1]"; } else { path = path->Insert(dotPos, "[1]"); } } FileStream ^fs = gcnew FileStream(path, FileMode::CreateNew, FileAccess::Write); BinaryWriter ^f = gcnew BinaryWriter(fs); //bytes received unsigned long processed = 0; pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; // Set the initial value of the ProgressBar. pBarFilesTr->Value = 0; pBarFilesTr->Step = 1024; //loop for receive file array<Byte>^ buffer = gcnew array<Byte>(1024); while (processed < fSize) { if ((fSize - processed) < 1024) { int bytes ; array<Byte>^ buf = gcnew array<Byte>(1024); bytes = clientsocket->Receive(buf); if (bytes != 0) { f->Write(buf, 0, bytes); processed = processed + (unsigned long)bytes; pBarFilesTr->PerformStep(); } break; } else { int bytes = clientsocket->Receive(buffer); if (bytes != 0) { f->Write(buffer, 0, 1024); processed = processed + 1024; pBarFilesTr->PerformStep(); } else break; } } statusBar1->Text = "File was received" ; array<Byte>^ buf = gcnew array<Byte>(1); clientsocket->Send(buf,buf->Length,SocketFlags::None); f->Close(); fs->Close(); SystemSounds::Beep->Play(); } }catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } catch(System::Exception ^es) { MessageBox::Show(es->ToString()); } } private: void CreateClient() { clientsock = gcnew System::Net::Sockets::TcpClient(ipAdress, port); ns = clientsock->GetStream(); sr = gcnew StreamReader(ns); statusBar1->Text = "Connected" ; } private:void Send() { try{ OpenFileDialog ^openFileDialog1 = gcnew OpenFileDialog(); System::String ^filePath = ""; System::String ^fileName = ""; //file choose dialog if (openFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK) { filePath = openFileDialog1->FileName; fileName = openFileDialog1->SafeFileName; } else { MessageBox::Show("You must select a file", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation); return; } statusBar1->Text = "Sending file" ; NetworkStream ^writerStream = clientsock->GetStream(); System::Runtime::Serialization::Formatters::Binary::BinaryFormatter ^format = gcnew System::Runtime::Serialization::Formatters::Binary::BinaryFormatter(); array<Byte>^ buffer = gcnew array<Byte>(1024); FileStream ^fs = gcnew FileStream(filePath, FileMode::Open); BinaryReader ^br = gcnew BinaryReader(fs); //file size unsigned long fSize = (unsigned long)fs->Length; //transfer file size + name bFSize = Encoding::GetEncoding(1251)->GetBytes(Convert::ToString(fs->Length+"|"+fileName+"|")); writerStream->Write(bFSize, 0, bFSize->Length); //status bar pBarFilesTr->Visible = true; pBarFilesTr->Minimum = 0; pBarFilesTr->Maximum = (int)fSize; pBarFilesTr->Value = 0; // Set the initial value of the ProgressBar. pBarFilesTr->Step = 1024; //bytes transfered unsigned long processed = 0; int bytes = 1024; //loop for transfer while (processed < fSize) { if ((fSize - processed) < 1024) { bytes = (int)(fSize - processed); array<Byte>^ buf = gcnew array<Byte>(bytes); br->Read(buf, 0, bytes); writerStream->Write(buf, 0, buf->Length); pBarFilesTr->PerformStep(); processed = processed + (unsigned long)bytes; break; } else { br->Read(buffer, 0, 1024); writerStream->Write(buffer, 0, buffer->Length); pBarFilesTr->PerformStep(); processed = processed + 1024; } } array<Byte>^ bufsss = gcnew array<Byte>(100); writerStream->Read(bufsss,0,bufsss->Length); statusBar1->Text = "File was sent" ; btnSend->Enabled = true; fs->Close(); br->Close(); SystemSounds::Beep->Play(); newThread->Abort(); } catch(System::Net::Sockets::SocketException ^es) { MessageBox::Show(es->ToString()); } }

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Localhost not working after installing PHP on Mountain Lion

    - by zen
    I've installed php using brew install php54 --with-mysql, I've set up all the path correctly. which php will give me /usr/local/bin/php php -v will give me PHP 5.4.8 (cli) (built: Nov 20 2012 09:29:31) php --ini will give me: Configuration File (php.ini) Path: /usr/local/etc/php/5.4 Loaded Configuration File: /usr/local/etc/php/5.4/php.ini Scan for additional .ini files in: /usr/local/etc/php/5.4/conf.d Additional .ini files parsed: (none) apachectl -V | grep httpd.conf will give me -D SERVER_CONFIG_FILE="/private/etc/apache2/httpd.conf" I believe everything is correct, but after I restarted my apache I keep getting error Service Temporarily Unavailable The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later. This is my httpd.conf file: # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "log/foo_log" # with ServerRoot set to "/usr" will be interpreted by the # server as "/usr/log/foo_log". # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "/usr" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 127.0.0.1:80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule authn_file_module libexec/apache2/mod_authn_file.so LoadModule authn_dbm_module libexec/apache2/mod_authn_dbm.so LoadModule authn_anon_module libexec/apache2/mod_authn_anon.so LoadModule authn_dbd_module libexec/apache2/mod_authn_dbd.so LoadModule authn_default_module libexec/apache2/mod_authn_default.so LoadModule authz_host_module libexec/apache2/mod_authz_host.so LoadModule authz_groupfile_module libexec/apache2/mod_authz_groupfile.so LoadModule authz_user_module libexec/apache2/mod_authz_user.so LoadModule authz_dbm_module libexec/apache2/mod_authz_dbm.so LoadModule authz_owner_module libexec/apache2/mod_authz_owner.so LoadModule authz_default_module libexec/apache2/mod_authz_default.so LoadModule auth_basic_module libexec/apache2/mod_auth_basic.so LoadModule auth_digest_module libexec/apache2/mod_auth_digest.so LoadModule cache_module libexec/apache2/mod_cache.so LoadModule disk_cache_module libexec/apache2/mod_disk_cache.so LoadModule mem_cache_module libexec/apache2/mod_mem_cache.so LoadModule dbd_module libexec/apache2/mod_dbd.so LoadModule dumpio_module libexec/apache2/mod_dumpio.so LoadModule reqtimeout_module libexec/apache2/mod_reqtimeout.so LoadModule ext_filter_module libexec/apache2/mod_ext_filter.so LoadModule include_module libexec/apache2/mod_include.so LoadModule filter_module libexec/apache2/mod_filter.so LoadModule substitute_module libexec/apache2/mod_substitute.so LoadModule deflate_module libexec/apache2/mod_deflate.so LoadModule log_config_module libexec/apache2/mod_log_config.so LoadModule log_forensic_module libexec/apache2/mod_log_forensic.so LoadModule logio_module libexec/apache2/mod_logio.so LoadModule env_module libexec/apache2/mod_env.so LoadModule mime_magic_module libexec/apache2/mod_mime_magic.so LoadModule cern_meta_module libexec/apache2/mod_cern_meta.so LoadModule expires_module libexec/apache2/mod_expires.so LoadModule headers_module libexec/apache2/mod_headers.so LoadModule ident_module libexec/apache2/mod_ident.so LoadModule usertrack_module libexec/apache2/mod_usertrack.so #LoadModule unique_id_module libexec/apache2/mod_unique_id.so LoadModule setenvif_module libexec/apache2/mod_setenvif.so LoadModule version_module libexec/apache2/mod_version.so LoadModule proxy_module libexec/apache2/mod_proxy.so LoadModule proxy_connect_module libexec/apache2/mod_proxy_connect.so LoadModule proxy_ftp_module libexec/apache2/mod_proxy_ftp.so LoadModule proxy_http_module libexec/apache2/mod_proxy_http.so LoadModule proxy_scgi_module libexec/apache2/mod_proxy_scgi.so LoadModule proxy_ajp_module libexec/apache2/mod_proxy_ajp.so LoadModule proxy_balancer_module libexec/apache2/mod_proxy_balancer.so LoadModule ssl_module libexec/apache2/mod_ssl.so LoadModule mime_module libexec/apache2/mod_mime.so LoadModule dav_module libexec/apache2/mod_dav.so LoadModule status_module libexec/apache2/mod_status.so LoadModule autoindex_module libexec/apache2/mod_autoindex.so LoadModule asis_module libexec/apache2/mod_asis.so LoadModule info_module libexec/apache2/mod_info.so LoadModule cgi_module libexec/apache2/mod_cgi.so LoadModule dav_fs_module libexec/apache2/mod_dav_fs.so LoadModule vhost_alias_module libexec/apache2/mod_vhost_alias.so LoadModule negotiation_module libexec/apache2/mod_negotiation.so LoadModule dir_module libexec/apache2/mod_dir.so LoadModule imagemap_module libexec/apache2/mod_imagemap.so LoadModule actions_module libexec/apache2/mod_actions.so LoadModule speling_module libexec/apache2/mod_speling.so LoadModule userdir_module libexec/apache2/mod_userdir.so LoadModule alias_module libexec/apache2/mod_alias.so LoadModule rewrite_module libexec/apache2/mod_rewrite.so #LoadModule perl_module libexec/apache2/mod_perl.so LoadModule php5_module local/Cellar/php54/5.4.8/libexec/apache2/libphp5.so #LoadModule hfs_apple_module libexec/apache2/mod_hfs_apple.so <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User _www Group _www </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName www.example.com:80 # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/Library/WebServer/Documents" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Deny from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/Library/WebServer/Documents"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks MultiViews # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride None # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.([Hh][Tt]|[Dd][Ss]_[Ss])"> Order allow,deny Deny from all Satisfy All </FilesMatch> # # Apple specific filesystem protection. # <Files "rsrc"> Order allow,deny Deny from all Satisfy All </Files> <DirectoryMatch ".*\.\.namedfork"> Order allow,deny Deny from all Satisfy All </DirectoryMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog "/private/var/log/apache2/error_log" # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog "/private/var/log/apache2/access_log" common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog "/private/var/log/apache2/access_log" combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAliasMatch ^/cgi-bin/((?!(?i:webobjects)).*$) "/Library/WebServer/CGI-Executables/$1" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock /private/var/run/cgisock </IfModule> # # "/Library/WebServer/CGI-Executables" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/Library/WebServer/CGI-Executables"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig /private/etc/apache2/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # #AddType text/html .shtml #AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile /private/etc/apache2/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # MaxRanges: Maximum number of Ranges in a request before # returning the entire resource, or one of the special # values 'default', 'none' or 'unlimited'. # Default setting is to accept 200 Ranges. #MaxRanges unlimited # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # #EnableMMAP off #EnableSendfile off # 6894961 TraceEnable off # Supplemental configuration # # The configuration files in the /private/etc/apache2/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) Include /private/etc/apache2/extra/httpd-mpm.conf # Multi-language error messages #Include /private/etc/apache2/extra/httpd-multilang-errordoc.conf # Fancy directory listings Include /private/etc/apache2/extra/httpd-autoindex.conf # Language settings Include /private/etc/apache2/extra/httpd-languages.conf # User home directories Include /private/etc/apache2/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include /private/etc/apache2/extra/httpd-info.conf # Virtual hosts #Include /private/etc/apache2/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual Include /private/etc/apache2/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include /private/etc/apache2/extra/httpd-dav.conf # Various default settings #Include /private/etc/apache2/extra/httpd-default.conf # Secure (SSL/TLS) connections #Include /private/etc/apache2/extra/httpd-ssl.conf # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> Include /private/etc/apache2/other/*.conf Please help me, I've spent 2 days trying to make it work. Btw error log keep saying [Tue Nov 20 10:47:40 2012] [error] proxy: HTTP: disabled connection for (localhost) and [Tue Nov 20 11:59:32 2012] [error] (61)Connection refused: proxy: HTTP: attempt to connect to [fe80::1]:20559 (localhost) failed

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  • XNA Notes 009

    - by George Clingerman
    This past week the MVPs (myself included) were on Microsoft campus for the MVP summit. So I apologize in advance if you did something cool or heard of something cool happening with XNA and XBLIGs and it’s not in my notes. I did my best to stay on top of things, but honestly this community is fast and furious with what it’s doing and creating. I really can’t keep up and that’s fantastic! But here’s what I *did* notice while I was there on Microsoft Campus (and I did make sure to point out to the XNA team several of these very cool happenings while I had their ears). Time Critical XNA News: The XNA team wants you to know that Dream Build Play registration is now open! http://blogs.msdn.com/b/xna/archive/2011/02/28/registration-now-open-for-dream-build-play-2011-challenge.aspx Join the XNA-UK create on March 24, 2011 at the Microsoft Tech Days Conference http://xna-uk.net/blogs/darkgenesis/archive/2011/02/27/join-the-xna-uk-crew-at-the-microsoft-tech-days-conference-on-24th-march-2011.aspx XNA Team: Shawn Hargreaves shares one of the coolest things that’s happened in the XNA community http://blogs.msdn.com/b/shawnhar/archive/2011/03/02/xbox-indies-pivot-view.aspx Nick Gravelyn continues his unique marketing/work prioritization strategy as he tries to get to 5,000 Pixel Man users before he makes Pixel Man 2 (and he’s almost there!) http://nickgravelyn.com/pixelman2/ XNA MVPs: A lot of the XNA MVPs were at the Microsoft MVP Summit 2011. Due to NDAs, most things can’t be shared, but I’m sure if you’re curious you could ask them about the general vibe and feeling they got from the team and the future of XNA/XBLIG and more. Catalin Zima and team release the free WP7 game Chickens Can Dream http://twitter.com/CatalinZima/statuses/41174062923390976 http://www.amusedsloth.com/2011/02/chickens-can-dream-is-live/ Charles Humphrey (NemoKrad) posts his March talk source and PowerPoint http://xna-uk.net/blogs/randomchaos/archive/2011/03/04/march-2011-talk-post-processing-framework.aspx XNA Developers: Michael B. McLaughlin posts about ANTS Memory Profile and creates a CheckMemoryAllocationGame sample (extremely useful if you’re looking to see how much memory some operation allocates!) http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx http://geekswithblogs.net/mikebmcl/archive/2011/03/01/checkmemoryallocationgame-sample.aspx Andy Schatz (2009 IGF winner for Monaco) talking XNA at GDC 2011 http://www.gamasutra.com/view/news/33313/GDC_2011_Andy_Schatz_Ill_Make_My_Last_Game_When_I_Die.php Xbox LIVE Indie Games (XBLIG): Clover: A Curious Tale by BinaryTweed is coming as a Deal of the Week during St. Patricks Day http://majornelson.com/archive/2011/03/03/comingsoontothexboxlivemarketplacemarchthird.aspx Ska Studios away at GDC but still very post happy as always http://www.ska-studios.com/2011/03/02/swamped-picture-pack/ http://www.ska-studios.com/2011/02/28/the-february-showcase/ http://www.ska-studios.com/2011/02/25/good-morning-gato-51-smelling-the-roses/ Just Press Start interviews Matthew Mikuszewski of Darkwind Media about Blocks Indie http://justpressstart.net/?p=516 Gamergeddon Xbox Indie Game Round Up - February 27th http://www.gamergeddon.com/2011/02/27/xbox-indie-game-round-up-february-27th/ http://www.gamergeddon.com/category/xbox-360/indie-games/ GameMarx does a round up of all the Xbox Live Indie Game podcasts that are currently available http://www.gamemarx.com/news/2011/02/27/xbox-live-indie-game-podcasts.aspx GameMarx episode 11 http://www.gamemarx.com/video/the-show/26/ep-11-february-25-2011.aspx In perhaps what I feel is the most exciting news I’ve heard all week, Michael C. Neel (ViNull of GameMarx fame) re-launch XboxIndies.com! http://www.gamemarx.com/news/2011/03/01/the-relaunch-of-xboxindies-com.aspx http://xboxindies.com/ Armless Octopus shares a little of what they heard from Luke Schneider of Radiangames during his GDC 2011 talk http://www.armlessoctopus.com/2011/03/02/gdc-2011-luke-schneider-offers-insight-into-radiangames-success/ VVGindiecast Episode 1 with guests Derek Strickland(Mr_Deeke), Kris Steele(Kriswd40 from FunInfused Games) and Dave Voyles(From armlessoctopus.com) http://vvgtv.com/2011/02/25/vvgindiecast-xblig-podcast/ If you’re doing Xbox LIVE Indie Game Reviews get in touch with XboxIndies.com to get into their aggregated feed http://forums.create.msdn.com/forums/p/76931/467189.aspx#467189 B.U.T.T.O.N and Flotilla represented XNA very well at the Independent Games Festival (are there any more games entered that were created using XNA? Stand up and be heard!) http://www.igf.com/php-bin/entry2011.php?id=374 Armless Ocotopus interview at GDC 2011 with Soulcaster creator Ian Stocker http://www.armlessoctopus.com/2011/03/04/gdc-2011-interview-with-soulcaster-creator-ian-stocker/ MommysBestGames gets a nod in the DarkBasic newsletter where it features the Explosionade Editor (just do a search for Explosionade to get to the interesting bits!) http://www.thegamecreators.com/pages/newsletters/newsletter_issue_98.html You may be hearing the cries of FortressCraft (coming soon to XBLIG) being so wrong for stealing the idea from MineCraft. But did you know the the game MineCraft started from was an XNA game called Infiniminer? XNA is getting it’s fingers into EVERYTHING! http://www.minecraftwiki.net/wiki/Infiniminer XNA Development: TorqueX is NOT dead thanks to the tremendous efforts of the XNA Community working on the CEV (special thanks to @PinoEire for all his hard work on making that happen!) http://www.garagegames.com/community/blogs/view/20878 http://torquecev.com/ Dave Henry has posted XNA 3.x adding platformer start kit to the network game state management on his new site http://twitter.com/#!/mort8088/status/43407715908853760 http://mort8088.com/2011/03/03/xna-3-x-adding-platformer-starter-kit-to-network-game-state-management/ Mark Bamford releases XNAViewer 4.0, great for running XNA games inside of a Windows Form (for building level editors, etc.) http://twitter.com/#!/xzodia04/status/43466830412660736 http://xnaviewer.codeplex.com/ Unit testing an XNA game with Resharper and NUnit http://smnbss.wordpress.com/2011/02/28/planetx-unit-testing-an-xna-game-with-resharper-and-nunit-wp7-xbox-xna/ XNA for Silverlight developers: Part 5 - Input (touch + gestures) http://ht.ly/1bxwUE Mike McLaughlin shares a link he stumbled across for those looking to understand vector and matrix math http://twitter.com/#!/mikebmcl/status/42587074725036032 http://chortle.ccsu.edu/VectorLessons/vectorIndex.html DigitalRune Resources Pooling in XNA (Part 1) http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/84/DigitalRune-Helper-Library-Resource-Pooling-in-XNA-Part-1.aspx JohnK “bobthecbuilder” released a new SunBurn Update that lowers the requirements for Windows Games http://twitter.com/#!/bobthecbuilder/status/43457306578522112 http://www.synapsegaming.com/blogs/johnk/archive/2011/03/03/sunburn-update-windows-redistributable.aspx Quick update on the Indiefreaks Game Framework v0.4 development status http://indiefreaks.com/2011/03/04/quick-update-on-igf-v0-4-development/

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  • ActionResult types in MVC2

    - by rajbk
    In ASP.NET MVC, incoming browser requests gets mapped to a controller action method. The action method returns a type of ActionResult in response to the browser request. A basic example is shown below: public class HomeController : Controller { public ActionResult Index() { return View(); } } Here we have an action method called Index that returns an ActionResult. Inside the method we call the View() method on the base Controller. The View() method, as you will see shortly, is a method that returns a ViewResult. The ActionResult class is the base class for different controller results. The following diagram shows the types derived from the ActionResult type. ASP.NET has a description of these methods ContentResult – Represents a text result. EmptyResult – Represents no result. FileContentResult – Represents a downloadable file (with the binary content). FilePathResult – Represents a downloadable file (with a path). FileStreamResult – Represents a downloadable file (with a file stream). JavaScriptResult – Represents a JavaScript script. JsonResult – Represents a JavaScript Object Notation result that can be used in an AJAX application. PartialViewResult – Represents HTML and markup rendered by a partial view. RedirectResult – Represents a redirection to a new URL. RedirectToRouteResult – Represents a result that performs a redirection by using the specified route values dictionary. ViewResult – Represents HTML and markup rendered by a view. To return the types shown above, you call methods that are available in the Controller base class. A list of these methods are shown below.   Methods without an ActionResult return type The MVC framework will translate action methods that do not return an ActionResult into one. Consider the HomeController below which has methods that do not return any ActionResult types. The methods defined return an int, object and void respectfully. public class HomeController : Controller { public int Add(int x, int y) { return x + y; }   public Employee GetEmployee() { return new Employee(); }   public void DoNothing() { } } When a request comes in, the Controller class hands internally uses a ControllerActionInvoker class which inspects the action parameters and invokes the correct action method. The CreateActionResult method in the ControllerActionInvoker class is used to return an ActionResult. This method is shown below. If the result of the action method is null, an EmptyResult instance is returned. If the result is not of type ActionResult, the result is converted to a string and returned as a ContentResult. protected virtual ActionResult CreateActionResult(ControllerContext controllerContext, ActionDescriptor actionDescriptor, object actionReturnValue) { if (actionReturnValue == null) { return new EmptyResult(); }   ActionResult actionResult = (actionReturnValue as ActionResult) ?? new ContentResult { Content = Convert.ToString(actionReturnValue, CultureInfo.InvariantCulture) }; return actionResult; }   In the HomeController class above, the DoNothing method will return an instance of the EmptyResult() Renders an empty webpage the GetEmployee() method will return a ContentResult which contains a string that represents the current object Renders the text “MyNameSpace.Controllers.Employee” without quotes. the Add method for a request of /home/add?x=3&y=5 returns a ContentResult Renders the text “8” without quotes. Unit Testing The nice thing about the ActionResult types is in unit testing the controller. We can, without starting a web server, create an instance of the Controller, call the methods and verify that the type returned is the expected ActionResult type. We can then inspect the returned type properties and confirm that it contains the expected values. Enjoy! Sulley: Hey, Mike, this might sound crazy but I don't think that kid's dangerous. Mike: Really? Well, in that case, let's keep it. I always wanted a pet that could kill me.

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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  • Silverlight 5 Hosting :: Features in Silverlight 5 and Release Date

    - by mbridge
    Silverlight 5 is finally announced in the Silverlight FireStarter Event on the 2nd December, 2010. This new version of Silverlight which was earlier labeled as 'Future of Microsoft Silverlight' has now come much closer to go live as the first Silverlight 5 Beta version is expected to be shipped during the early months of 2011. However for the full fledged and the final release of Silverlight 5, we have to wait many more months as the same is likely to be made available within the Q3 2011. As would have been usually expected, this latest edition would feature many new capabilities thereby extending the developer productivity to a whole new dimension of premium media experience and feature-rich business applications. It comes along with many new feature updates as well as the inclusion of new technologies to improve the standard of the Silverlight applications which are now fine-tuned to produce next generation business and media solutions that is capable to meet the requirements of the advanced web-based app development. The Silverlight 5 is all set to replace the previous fourth version which now includes more than forty new features while also dropping various deprecated elements that was prevalent earlier. It has brought around some major performance enhancements and also included better support for various other tools and technologies. Following are some of the changes that are registered to be available under the Silverlight 5 Beta edition which is scheduled to be launched during the Q1 2011. Silverlight 5 : Premium Media Experiences The media features of Silverlight 5 has seen some major enhancements with a lot of optimizations being made to deliver richer solutions. It's capability has now been extended to make things easier, faster and capable of performing the desired tasks in the most efficient manner. The Silverlight media solutions has already been a part of many companies in the recent days where various on-demand Silverlight services were featured but with the arrival of the next generation premium media solution of Silverlight 5, it is expected to register new heights of success and global user acclamation for using it with many esteemed web-based projects and media solutions. - The most happening element in the new Silverlight 5 will be its support for utilizing the GPU based hardware acceleration which is intended to lower down the CPU load to a significant extent and thereby allowing faster rendering of media contents without consuming much resources. This feature is believed to be particularly helpful for low configured machines to run full HD media content without any lagging caused due to processor load. It will hence be one great feature to revolutionize the new generation high quality media contents to be available within the web in a more efficient manner with its hardware decoded video playback capabilities. - With the inclusion of hardware video decoding to minimize the processor load, the Silverlight 5 also comes with another optimization enhancement to also reduce the power consumption level by making new methods to deal with the power-saver settings. With this optimization in effect, the computer would be automatically allowed to switch to sleep mode while no video playback is in progress and also to prevent any screensavers to popup and cause annoyances during any video playback. There would also be other power saver options which will be made available to best suit the users requirements and purpose. - The Silverlight trickplay feature is another great way to tweak any silverlight powered media content as is used for many video tutorial sites or for dealing with any sort of presentations. This feature enables the user to modify the playback speed to either slowdown or speedup during the playback durations based on the requirements without compromising on the quality of output. Normally such manipulations always makes the content's audio to go off-pitch, but the same will not be the case with TrickPlay and the audio would seamlessly progress with the video without skipping any of its part. - In addition to all of the above, the new Silverlight 5 will be featuring wireless control of all the media contents by making use of remote controllers. With the use of such remote devices, it will be easier to handle the various media playback controls thereby providing more freedom while experiencing the premium media services. Silverlight 5 : Business Application Development The application development standard has been extended with more possibilities by bringing forth new and useful technologies and also reviving the existing methods to work better than what it was used to. From the UI improvements to advanced technical aspects, the Silverlight 5 scores high on all grounds to produce great next generation business delivered applications by putting in more creativity and resourceful touch to all the apps being produced with it. - The WPF feature of Silverlight is made more effective by introducing new standards of Databinding which is intended to improve the productivity standards of the Silverlight application developer. It brings in a lot of convenience in debugging the databinding components or expressions and hence making things work in a flawless manner. Some additional features related to databinding includes that of Ancestor RelativeSource, Implicit DataTemplates and Model View ViewModel (MVVM) support with DataContextChanged event and many other new features relating it. - It now comes with a refined text and printing service which facilitates better clarity of the text rendering and also many positive changes which are being applied to the layout pattern. New supports has been added to include OpenType font, multi-column text, linked-text containers and character leading support to name a few among the available features.This also includes some important printing aspects like that of Postscript Vector Printing API which allows to program our printing tasks in a user defined way and Pivot functionality for visualization concerns of informations. - The Graphics support is the key improvements being incorporated which now enables to utilize three dimensional graphics pattern using GPU acceleration. It can manage to provide some really cool visualizations being curved to provide media contents within the business apps with also the support for full HD contents at 1080p quality. - Silverlight 5 includes the support for 64-bit operating systems and relevant browsers and is also optimized to provide better performance. It can support the background thread for the networking which can reduce the latency of the network to a considerable extent. The Out-of-Browser functionality adds the support for utilizing various libraries and also the Win32 API. It also comes with testing support with VS 2010 which is mostly an automated procedure and has also enabled increased security aspects of all the Silverlight 5 developed applications by using the improved version of group policy support.

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  • What are developer's problems with helpful error messages?

    - by Moo-Juice
    It continue to astounds me that, in this day and age, products that have years of use under their belt, built by teams of professionals, still to this day - fail to provide helpful error messages to the user. In some cases, the addition of just a little piece of extra information could save a user hours of trouble. A program that generates an error, generated it for a reason. It has everything at its disposal to inform the user as much as it can, why something failed. And yet it seems that providing information to aid the user is a low-priority. I think this is a huge failing. One example is from SQL Server. When you try and restore a database that is in use, it quite rightly won't let you. SQL Server knows what processes and applications are accessing it. Why can't it include information about the process(es) that are using the database? I know not everyone passes an Applicatio_Name attribute on their connection string, but even a hint about the machine in question could be helpful. Another candidate, also SQL Server (and mySQL) is the lovely string or binary data would be truncated error message and equivalents. A lot of the time, a simple perusal of the SQL statement that was generated and the table shows which column is the culprit. This isn't always the case, and if the database engine picked up on the error, why can't it save us that time and just tells us which damned column it was? On this example, you could argue that there may be a performance hit to checking it and that this would impede the writer. Fine, I'll buy that. How about, once the database engine knows there is an error, it does a quick comparison after-the-fact, between values that were going to be stored, versus the column lengths. Then display that to the user. ASP.NET's horrid Table Adapters are also guilty. Queries can be executed and one can be given an error message saying that a constraint somewhere is being violated. Thanks for that. Time to compare my data model against the database, because the developers are too lazy to provide even a row number, or example data. (For the record, I'd never use this data-access method by choice, it's just a project I have inherited!). Whenever I throw an exception from my C# or C++ code, I provide everything I have at hand to the user. The decision has been made to throw it, so the more information I can give, the better. Why did my function throw an exception? What was passed in, and what was expected? It takes me just a little longer to put something meaningful in the body of an exception message. Hell, it does nothing but help me whilst I develop, because I know my code throws things that are meaningful. One could argue that complicated exception messages should not be displayed to the user. Whilst I disagree with that, it is an argument that can easily be appeased by having a different level of verbosity depending on your build. Even then, the users of ASP.NET and SQL Server are not your typical users, and would prefer something full of verbosity and yummy information because they can track down their problems faster. Why to developers think it is okay, in this day and age, to provide the bare minimum amount of information when an error occurs? It's 2011 guys, come on.

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  • MSMQ messages using HTTP just won't get delivered

    - by John Breakwell
    I'm starting off the blog with a discussion of an unusual problem that has hit a couple of my customers this month. It's not a problem you'd expect to bump into and the solution is potentially painful. Scenario You want to make use of the HTTP protocol to send MSMQ messages from one machine to another. You have installed HTTP support for MSMQ and have addressed your messages correctly but they will not leave the outgoing queue. There is no configuration for HTTP support - setup has already done all that for you (although you may want to check the most recent "Installation of the MSMQ HTTP Support Subcomponent" section of MSMQINST.LOG to see if anything DID go wrong) - so you can't tweak anything. Restarting services and servers makes no difference - the messages just will not get delivered. The problem is documented and resolved by Knowledgebase article 916699 "The message may not be delivered when you use the HTTP protocol to send a message to a server that is running Message Queuing 3.0". It is unlikely that you would be able to resolve the problem without the assistance of PSS because there are no messages that can be seen to assist you and only access to the source code exposes the root cause. As this communication is over HTTP, the IIS logs would be a good place to start. POST entries are logged which show that connectivity is working and message delivery is being attempted: #Software: Microsoft Internet Information Services 6.0 #Version: 1.0 #Date: 2006-09-12 12:11:29 #Fields: date time s-sitename s-ip cs-method cs-uri-stem cs-uri-query s-port cs-username c-ip cs(User-Agent) sc-status sc-substatus sc-win32-status 2006-09-12 12:12:12 W3SVC1 10.1.17.219 POST /msmq/private$/test - 80 - 10.2.200.3 - 200 0 0 If you capture the traffic with Network Monitor you can see the POST being sent to the server but you also see a response being returned to the client: HTTP: Response to Client; HTTP/1.1; Status Code = 500 - Internal Server Error "Internal Server Error" means we can probably stop looking at IIS and instead focus on the Message Queuing ISAPI extension (Mqise.dll). MSMQ 3.0 (Windows XP and Windows Server 2003) comes with error logging enabled by default but the log files are in binary format - MSMQ 2.0 generated logging in plain text. The symbolic information needed for formatting the files is not currently publicly available so log files have to be sent in to Microsoft PSS.  Although this does mean raising a support case, formatting the log files to text and returning them to the customer shouldn't take long. Obviously the engineer analyses them for you - I just want to point out that you can see the logging output in text format if you want it. The important entries in the log for this problem are: [7]b48.928 09/12/2006-13:20:44.552 [mqise GetNetBiosNameFromIPAddr] ERROR:Failed to get the NetBios name from the DNS name, error = 0xea [7]b48.928 09/12/2006-13:20:44.552 [mqise RPCToServer] ERROR:RPC call R_ProcessHTTPRequest failed, error code = 1702(RPC_S_INVALID_BINDING) which allow a Microsoft escalation engineer to check the MQISE source code to see what is going wrong. This problem according to the article occurs when the extension tries to bind to the local MSMQ service after the extension receives a POST request that contains an MSMQ message. MSMQ resolves the server name by using the DNS host name but the extension cannot bind to the service because the buffer that MSMQ uses to resolve the server name is too small - server names that are exactly 15 characters long will not fit. RPC exception 0x6a6 (RPC_S_INVALID_BINDING) occurs in the W3wp.exe process but the exception is handled and so you do not receive an error message. The workaround is to rename the MSMQ server to something less than 15 characters. If the problem has only just been noticed in a production environment - an application may have been modified to get through a newly-implemented firewall, for example - then renaming is going to be an issue. Other applications may need to be reinstalled or modified if server names are hard-coded or stored in the registry. The renaming may also break a company naming convention where the name is built up from something like location+department+number. If you want to learn more about MSMQ logging then check out Chapter 15 of the MSMQ FAQ. In fact, even if you DON'T want to learn anything about MSMQ logging you should read the FAQ anyway as there is a huge amount of useful information on known issues and the like.

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  • How to install SharePoint Server 2013 Preview

    - by ybbest
    The Office 2013 and SharePoint Server 2013 Preview is announced yesterday and as a SharePoint Developer, I am really excited to learn all the new features and capabilities. Today I will show you how to install the preview. 1. Create a service account called SP2013Install and give this account Dbcreator and SecurityAdmin in SQL Server 2012 2. You need to run the following script to set the ‘maxdegree of parellism’ setting to the required value of 1 in SQL Server 2012(using sysadmin privilege) before configure the SharePoint Farm. Otherwise , you might get the error ‘This SQL Server Instance does not have the required maxdegree of parellism setting of 1’ sp_configure 'show advanced options', 1; GO RECONFIGURE WITH OVERRIDE; GO sp_configure 'max degree of parallelism', 1; GO RECONFIGURE WITH OVERRIDE; GO 3. Download the SharePoint preview from here and I am going to install it on Windows Server 2008R2 with SQL2012. 4. Click the Install software prerequisites, this works fine with the internet connection. (However, if you do not have internet connection, it is a bit tricky to install window azure AppFabric as it has to be installed using the prerequisite installer. Your computer might reboot a few times in the process.) 5.After the prerequisites are installed `completely, you can then install the Preview. Click the Install SharePoint Server and Enter the Product key you get from the Preview download page. 6. Accept the License terms and Click Next. 7. Leave the default path for the file location. 8. You can now start the installation process 9. After binary files are installed, you then can configure your farm using the farm configuration wizard. 10.Specify the Database server and the install account 11. Specify SharePoint farm passphrase. 12 Specify the port number , you should choose your own favorite port number. 13. Choose Create a New Server Farm and click next. 14. Double-check with the settings and click Next to Configure the farm install. 15. Finally, your farm is configured successfully and you now are able to go to your Central Admin site http://sp2010:6666/ 16. You should configure the services manually or automate using PowerShell (If you like to understand why,you can read the blog post here) ,however I will use the wizard to configure automatically here  as  this is a test machine. After the configuration is complete, you now be able to see your SharePoint Site. 17.To start the evaluate the Preview , you need to install Visual Studio 2012 RC , Microsoft Office Developer Tools for Visual Studio 2012,SharePoint 2013 Designer Preview , Office 2013 Preview. References: Download SharePoint2013 Server 2013 Download Microsoft Visio Professional 2013 Preview Install SharePoint 2013 Preview Hardware and software requirements for SharePoint 2013 Preview SharePoint 2013 IT Pro and Developer training materials released Plan for SharePoint 2013 Preview Microsoft Office Developer Tools for Visual Studio 2012 SharePoint 2013 Preview Office365 for the SharePoint 2013 preview SharePoint Designer 2013 Download: Microsoft Office 2013 Preview Language Pack Try Office

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  • Ubuntu 12.04 patched b43 driver compilation error

    - by Zed
    I tried this How do I install this patched b43 driver? guide to install patched b43 driver on Ubuntu 12.04 with 3.2.0-31-generic kernel but I can't pass compilation phase.Here is what I did: wget http://www.orbit-lab.org/kernel/compat-wireless-3-stable/v3.1/compat-wireless-3.1.1-1.tar.bz2 cd compat-wireless-3.1.1-1/ scripts/driver-select b43 make make -C /lib/modules/3.2.0-31-generic/build M=/home/marco/compat-wireless-3.1.1-1 modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-31-generic' CC [M] /home/marco/compat-wireless-3.1.1-1/compat/main.o In file included from /home/marco/compat-wireless-3.1.1-1/include/linux/compat-2.6.29.h:5:0, from /home/marco/compat-wireless-3.1.1-1/include/linux/compat-2.6.h:24, from <command-line>:0: include/linux/netdevice.h:1153:5: warning: "IS_ENABLED" is not defined [-Wundef] include/linux/netdevice.h:1153:15: error: missing binary operator before token "(" include/linux/netdevice.h: In function ‘netdev_uses_dsa_tags’: include/linux/netdevice.h:1421:9: error: ‘struct net_device’ has no member named ‘dsa_ptr’ include/linux/netdevice.h:1422:31: error: ‘struct net_device’ has no member named ‘dsa_ptr’ include/linux/netdevice.h: In function ‘netdev_uses_trailer_tags’: include/linux/netdevice.h:1431:9: error: ‘struct net_device’ has no member named ‘dsa_ptr’ include/linux/netdevice.h:1432:35: error: ‘struct net_device’ has no member named ‘dsa_ptr’ make[3]: *** [/home/marco/compat-wireless-3.1.1-1/compat/main.o] Error 1 make[2]: *** [/home/marco/compat-wireless-3.1.1-1/compat] Error 2 make[1]: *** [_module_/home/marco/compat-wireless-3.1.1-1] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-31-generic' make: *** [modules] Error 2 To fix that error I added #include <linux/kconfig.h> to /usr/src/linux-headers-3.2.0-31-generic/include/linux/netdevice.h but now I'm getting something else make make -C /lib/modules/3.2.0-31-generic/build M=/home/marco/compat-wireless-3.1.1-1 modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-31-generic' CC [M] /home/marco/compat-wireless-3.1.1-1/compat/main.o LD [M] /home/marco/compat-wireless-3.1.1-1/compat/compat.o CC [M] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.o In file included from /home/marco/compat-wireless-3.1.1-1/include/linux/bcma/bcma.h:9:0, from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/bcma_private.h:8, from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:8: /home/marco/compat-wireless-3.1.1-1/include/linux/ssb/ssb.h: In function ‘ssb_driver_register’: /home/marco/compat-wireless-3.1.1-1/include/linux/ssb/ssb.h:236:36: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/marco/compat-wireless-3.1.1-1/include/linux/ssb/ssb.h:236:36: note: each undeclared identifier is reported only once for each function it appears in In file included from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/bcma_private.h:8:0, from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:8: /home/marco/compat-wireless-3.1.1-1/include/linux/bcma/bcma.h: In function ‘bcma_driver_register’: /home/marco/compat-wireless-3.1.1-1/include/linux/bcma/bcma.h:170:37: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c: At top level: /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:12:20: error: expected declaration specifiers or ‘...’ before string constant /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:13:16: error: expected declaration specifiers or ‘...’ before string constant /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:182:1: warning: data definition has no type or storage class [enabled by default] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:182:1: warning: type defaults to ‘int’ in declaration of ‘EXPORT_SYMBOL_GPL’ [-Wimplicit-int] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:182:1: warning: parameter names (without types) in function declaration [enabled by default] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:188:1: warning: data definition has no type or storage class [enabled by default] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:188:1: warning: type defaults to ‘int’ in declaration of ‘EXPORT_SYMBOL_GPL’ [-Wimplicit-int] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:188:1: warning: parameter names (without types) in function declaration [enabled by default] make[3]: *** [/home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.o] Error 1 make[2]: *** [/home/marco/compat-wireless-3.1.1-1/drivers/bcma] Error 2 make[1]: *** [_module_/home/marco/compat-wireless-3.1.1-1] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-31-generic' make: *** [modules] Error 2 Any suggestion what to try next?

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  • Challenge 19 – An Explanation of a Query

    - by Dave Ballantyne
    I have received a number of requests for an explanation of my winning query of TSQL Challenge 19. This involved traversing a hierarchy of employees and rolling a count of orders from subordinates up to superiors. The first concept I shall address is the hierarchyId , which is constructed within the CTE called cteTree.   cteTree is a recursive cte that will expand the parent-child hierarchy of the personnel in the table @emp.  One useful feature with a recursive cte is that data can be ‘passed’ from the parent to the child data.  The hierarchyId column is similar to the hierarchyId data type that was introduced in SQL Server 2008 and represents the position of the person within the organisation. Let us start with a simplistic example Albert manages Bob and Eddie.  Bob manages Carl and Dave. The hierarchyId will represent each person’s position in this relationship in a single field.  In this simple example we could append the userID together into a varchar field as detailed below. This will enable us to select a branch of the tree by filtering using Where hierarchyId  ‘1,2%’ to select Bob and all his subordinates.  Naturally, this is not comprehensive enough to provide a full solution, but as opposed to concatenating the Id’s together into a varchar datatyped column, we can apply the same theory to a varbinary.  By CASTing the ID’s into a datatype of varbinary(4) ,4 is used as 4 bytes of data are used to store an integer and building a hierarchyId  from those.  For example: The important point to bear in mind for later in the query is that the binary data generated is 'byte order comparable'. ie We can ORDER a dataset with it and the resulting data, will be in the order required. Now, would probably be a good time to download the example file and, after the cte ‘cteTree’, uncomment the line ‘select * from cteTree’.  Mark this and all prior code and execute.  This will show you how this theory directly relates to the actual challenge data.  The only deviation from the above, is that instead of using the ID of an employee, I have used the row_number() ranking function to order each level by LastName,Firstname.  This enables me to order by the HierarchyId in the final result set so that the result set is in the required order. Your output should be something like the below.  Notice also the ‘Level’ Column that contains the depth that the employee is within the tree.  I would encourage you to ‘play’ with the query, change the order in the row_number() or the length of the cast in the hierarchyId to see how that effects the outcome.  The next cte, ‘cteTreeWithOrderCount’, is a join between cteTree and the @ord table, and COUNT’s the number of orders per employee.  A LEFT JOIN is employed here to account for the occasion where an employee has made no sales.   Executing a ‘Select * from cteTreeWithOrderCount’ will return the result set as below.  The order here is unimportant as this is only a staging point of the data and only the final result set in a cte chain needs an Order by clause, unless TOP is utilised. cteExplode joins the above result set to the tally table (Nums) for Level Occurances.  So, if level is 2 then 2 rows are required.  This is done to expand the dataset, to create a new column (PathInc), which is the (n+1) integers contained within the heirarchyid.  For example, with the data for Robert King as given above, the below 3 rows will be returned. From this you can see that the pathinc column now contains the values for Andrew Fuller and Steven Buchanan who are Robert King’s superiors within the tree.    Finally cteSumUp, sums the orders for each person and their subordinates using the PathInc generated above, and the final select does the final simple mathematics and filters to restrict the result set to only the ‘original’ row per employee.

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  • Setting up Mono/ASP.NET 4.0 on Apache2/Ubuntu: Virtual hosts?

    - by Dave
    I'm attempting to setup Mono/ASP.NET 4.0 on my Apache server (which is running on Ubuntu). Thus far, I've been following a few tutorials/scripts supplied here, and here. As of now: Apache 2.2 is installed (accessible via 'localhost') Mono 2.10.5 is installed However, I'm struggling to configure Apache correctly... apparently the Virtual Host setting isn't doing its job and invoking the mod_mono plugin, nor is it even pulling source from the proper directory. While the Virtual Host setting points to '\srv\www\localhost', it clearly is pulling content instead from 'var/www/', which I've found is the default DocumentRoot for virtual hosts. I can confirm: "/opt/mono-2.10/bin/mod-mono-server4" exists. Virtual hosts file is being read, since undoing the comment in the main httpd.conf changed the root directory from 'htdocs' to 'var/www/' The Mono installation is at least semi-capable of running ASP 4.0, as evidenced by running XSP, navigating to 0.0.0.0:8080/ and getting an ASP.NET style error page with "Mono ASP 4.0.x" at the bottom. Can anyone point out how to fix these configurations and get Mono linked up with Apache? Here are my configs and relevant information: /usr/local/apache2/conf/httpd.conf: # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo_log" # with ServerRoot set to "/usr/local/apache2" will be interpreted by the # server as "/usr/local/apache2/logs/foo_log". # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "/usr/local/apache2" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User daemon Group daemon </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin david@localhost # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # ServerName localhost:80 # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/usr/local/apache2/htdocs" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Deny from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/usr/local/apache2/htdocs"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride None # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.ht"> Order allow,deny Deny from all Satisfy All </FilesMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog "logs/error_log" # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog "logs/access_log" common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog "logs/access_log" combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "/usr/local/apache2/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "/usr/local/apache2/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/usr/local/apache2/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig conf/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # #AddType text/html .shtml #AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile conf/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # MaxRanges: Maximum number of Ranges in a request before # returning the entire resource, or 0 for unlimited # Default setting is to accept 200 Ranges #MaxRanges 0 # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # #EnableMMAP off #EnableSendfile off # Supplemental configuration # # The configuration files in the conf/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include conf/extra/httpd-mpm.conf # Multi-language error messages #Include conf/extra/httpd-multilang-errordoc.conf # Fancy directory listings #Include conf/extra/httpd-autoindex.conf # Language settings #Include conf/extra/httpd-languages.conf # User home directories #Include conf/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include conf/extra/httpd-info.conf # Virtual hosts Include conf/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include conf/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include conf/extra/httpd-dav.conf # Various default settings #Include conf/extra/httpd-default.conf # Secure (SSL/TLS) connections #Include conf/extra/httpd-ssl.conf # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> * /usr/local/apache2/conf/extra/httpd-vhosts.conf * # # Virtual Hosts # # If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # <URL:http://httpd.apache.org/docs/2.2/vhosts/> # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # NameVirtualHost *:80 # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. # <VirtualHost *:80> ServerName localhost ServerAdmin david@localhost DocumentRoot "/srv/www/localhost" # MonoServerPath can be changed to specify which version of ASP.NET is hosted # mod-mono-server1 = ASP.NET 1.1 / mod-mono-server2 = ASP.NET 2.0 # For SUSE Linux Enterprise Mono Extension, uncomment the line below: # MonoServerPath localhost "/opt/novell/mono/bin/mod-mono-server2" # For Mono on openSUSE, uncomment the line below instead: MonoServerPath localhost "/opt/mono-2.10/bin/mod-mono-server4" # To obtain line numbers in stack traces you need to do two things: # 1) Enable Debug code generation in your page by using the Debug="true" # page directive, or by setting <compilation debug="true" /> in the # application's Web.config # 2) Uncomment the MonoDebug true directive below to enable mod_mono debugging MonoDebug localhost true # The MONO_IOMAP environment variable can be configured to provide platform abstraction # for file access in Linux. Valid values for MONO_IOMAP are: # case # drive # all # Uncomment the line below to alter file access behavior for the configured application MonoSetEnv localhost PATH=/opt/mono-2.10/bin:$PATH;LD_LIBRARY_PATH=/opt/mono-2.10/lib:$LD_LIBRARY_PATH; # # Additional environtment variables can be set for this server instance using # the MonoSetEnv directive. MonoSetEnv takes a string of 'name=value' pairs # separated by semicolons. For instance, to enable platform abstraction *and* # use Mono's old regular expression interpreter (which is slower, but has a # shorter setup time), uncomment the line below instead: # MonoSetEnv localhost MONO_IOMAP=all;MONO_OLD_RX=1 MonoApplications localhost "/:/srv/www/localhost" <Location "/"> Allow from all Order allow,deny MonoSetServerAlias localhost SetHandler mono SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI "\.(?:gif|jpe?g|png)$" no-gzip dont-vary </Location> <IfModule mod_deflate.c> AddOutputFilterByType DEFLATE text/html text/plain text/xml text/javascript </IfModule> </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "/usr/local/apache2/docs/dummy-host.example.com" ServerName dummy-host.example.com ServerAlias www.dummy-host.example.com ErrorLog "logs/dummy-host.example.com-error_log" CustomLog "logs/dummy-host.example.com-access_log" common </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "/usr/local/apache2/docs/dummy-host2.example.com" ServerName dummy-host2.example.com ErrorLog "logs/dummy-host2.example.com-error_log" CustomLog "logs/dummy-host2.example.com-access_log" common </VirtualHost> mono -V output: root@david-ubuntu:~# mono -V Mono JIT compiler version 2.6.7 (Debian 2.6.7-5ubuntu3) Copyright (C) 2002-2010 Novell, Inc and Contributors. www.mono-project.com TLS: __thread GC: Included Boehm (with typed GC and Parallel Mark) SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none

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  • htaccess rewriterule works in one virtualhost, but not a second virtualhost

    - by Casey Flynn
    I have two virtualhosts configured with xampp on mac os x snow lion. Both use the following .htaccess file. <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / # Protect hidden files from being viewed <Files .*> Order Deny,Allow Deny From All </Files> #Removes access to the system folder by users. #Additionally this will allow you to create a System.php controller, #previously this would not have been possible. #'system' can be replaced if you have renamed your system folder. RewriteCond %{REQUEST_URI} ^system.* RewriteRule ^(.*)$ /index.php?/$1 [L] #When your application folder isn't in the system folder #This snippet prevents user access to the application folder #Submitted by: Fabdrol #Rename 'application' to your applications folder name. RewriteCond %{REQUEST_URI} ^application.* RewriteRule ^(.*)$ /index.php?/$1 [L] #Checks to see if the user is attempting to access a valid file, #such as an image or css document, if this isn't true it sends the #request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$01 [L] # If we don't have mod_rewrite installed, all 404's # can be sent to index.php, and everything works as normal. # Submitted by: ElliotHaughin ErrorDocument 404 /index.php My goal is to eliminate /index.php/ from my url strings. This htaccess works perfectly for one project, but not for the other (project/vhost) This is my vhosts.conf # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "/Applications/xampp/xamppfiles" will be interpreted by the # server as "/Applications/xampp/xamppfiles/logs/foo.log". # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "/Applications/XAMPP/xamppfiles" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbd_module modules/mod_authn_dbd.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule cache_module modules/mod_cache.so LoadModule disk_cache_module modules/mod_disk_cache.so LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule dbd_module modules/mod_dbd.so LoadModule bucketeer_module modules/mod_bucketeer.so LoadModule dumpio_module modules/mod_dumpio.so LoadModule echo_module modules/mod_echo.so LoadModule case_filter_module modules/mod_case_filter.so LoadModule case_filter_in_module modules/mod_case_filter_in.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule include_module modules/mod_include.so LoadModule filter_module modules/mod_filter.so LoadModule charset_lite_module modules/mod_charset_lite.so LoadModule deflate_module modules/mod_deflate.so LoadModule ldap_module modules/mod_ldap.so LoadModule log_config_module modules/mod_log_config.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule cern_meta_module modules/mod_cern_meta.so LoadModule expires_module modules/mod_expires.so LoadModule headers_module modules/mod_headers.so LoadModule ident_module modules/mod_ident.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule unique_id_module modules/mod_unique_id.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_ajp_module modules/mod_proxy_ajp.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule mime_module modules/mod_mime.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule asis_module modules/mod_asis.so LoadModule info_module modules/mod_info.so LoadModule suexec_module modules/mod_suexec.so LoadModule cgi_module modules/mod_cgi.so LoadModule cgid_module modules/mod_cgid.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule imagemap_module modules/mod_imagemap.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so #LoadModule apreq_module modules/mod_apreq2.so LoadModule ssl_module modules/mod_ssl.so <IfDefine JUSTTOMAKEAPXSHAPPY> LoadModule php4_module modules/libphp4.so LoadModule php5_module modules/libphp5.so </IfDefine> <IfModule !mpm_winnt_module> <IfModule !mpm_netware_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User nobody Group nogroup </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName www.example.com:80 # XAMPP ServerName localhost # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/Users/caseyflynn/Documents/workspace/vibecompass" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None #XAMPP #Order deny,allow #Deny from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "/Users/caseyflynn/Documents/workspace/vibecompass"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks ExecCGI Includes # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride All # # Controls who can get stuff from this server. # Order allow,deny Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html index.php index.htmls index.htm </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.ht"> Order allow,deny Deny from all </FilesMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog logs/error_log # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog logs/access_log common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog logs/access_log combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "/Applications/XAMPP/xamppfiles/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "/Applications/xampp/xamppfiles/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/Applications/XAMPP/xamppfiles/phpmyadmin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig etc/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi AddHandler cgi-script .cgi .pl # For files that include their own HTTP headers: #AddHandler send-as-is asis # For server-parsed imagemap files: #AddHandler imap-file map # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # AddType text/html .shtml AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile etc/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # EnableMMAP off EnableSendfile off # Supplemental configuration # # The configuration files in the /Applications/xampp/etc/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include /Applications/XAMPP/etc/extra/httpd-mpm.conf # Multi-language error messages Include /Applications/XAMPP/etc/extra/httpd-multilang-errordoc.conf # Fancy directory listings #Include /Applications/XAMPP/etc/extra/httpd-autoindex.conf # Language settings #Include /Applications/XAMPP/etc/extra/httpd-languages.conf # User home directories Include /Applications/XAMPP/etc/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include /Applications/XAMPP/etc/extra/httpd-info.conf # Virtual hosts Include /Applications/XAMPP/etc/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include /Applications/XAMPP/etc/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include /Applications/XAMPP/etc/extra/httpd-dav.conf # Various default settings #Include /Applications/XAMPP/etc/extra/httpd-default.conf # Secure (SSL/TLS) connections Include /Applications/XAMPP/etc/extra/httpd-ssl.conf <IfModule ssl_module> <IfDefine SSL> Include etc/extra/httpd-ssl.conf </IfDefine> </IfModule> # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> #XAMPP Include etc/extra/httpd-xampp.conf Any idea what might be the root of this? ANSWER: had to add this to my httpd.conf file <Directory /Users/caseyflynn/Documents/workspace/cobar> Options FollowSymLinks AllowOverride all #XAMPP Order deny,allow Allow from all </Directory>

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  • Subterranean IL: Pseudo custom attributes

    - by Simon Cooper
    Custom attributes were designed to make the .NET framework extensible; if a .NET language needs to store additional metadata on an item that isn't expressible in IL, then an attribute could be applied to the IL item to represent this metadata. For instance, the C# compiler uses DecimalConstantAttribute and DateTimeConstantAttribute to represent compile-time decimal or datetime constants, which aren't allowed in pure IL, and FixedBufferAttribute to represent fixed struct fields. How attributes are compiled Within a .NET assembly are a series of tables containing all the metadata for items within the assembly; for instance, the TypeDef table stores metadata on all the types in the assembly, and MethodDef does the same for all the methods and constructors. Custom attribute information is stored in the CustomAttribute table, which has references to the IL item the attribute is applied to, the constructor used (which implies the type of attribute applied), and a binary blob representing the arguments and name/value pairs used in the attribute application. For example, the following C# class: [Obsolete("Please use MyClass2", true)] public class MyClass { // ... } corresponds to the following IL class definition: .class public MyClass { .custom instance void [mscorlib]System.ObsoleteAttribute::.ctor(string, bool) = { string('Please use MyClass2' bool(true) } // ... } and results in the following entry in the CustomAttribute table: TypeDef(MyClass) MemberRef(ObsoleteAttribute::.ctor(string, bool)) blob -> {string('Please use MyClass2' bool(true)} However, there are some attributes that don't compile in this way. Pseudo custom attributes Just like there are some concepts in a language that can't be represented in IL, there are some concepts in IL that can't be represented in a language. This is where pseudo custom attributes come into play. The most obvious of these is SerializableAttribute. Although it looks like an attribute, it doesn't compile to a CustomAttribute table entry; it instead sets the serializable bit directly within the TypeDef entry for the type. This flag is fully expressible within IL; this C#: [Serializable] public class MySerializableClass {} compiles to this IL: .class public serializable MySerializableClass {} For those interested, a full list of pseudo custom attributes is available here. For the rest of this post, I'll be concentrating on the ones that deal with P/Invoke. P/Invoke attributes P/Invoke is built right into the CLR at quite a deep level; there are 2 metadata tables within an assembly dedicated solely to p/invoke interop, and many more that affect it. Furthermore, all the attributes used to specify p/invoke methods in C# or VB have their own keywords and syntax within IL. For example, the following C# method declaration: [DllImport("mscorsn.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.U1)] private static extern bool StrongNameSignatureVerificationEx( [MarshalAs(UnmanagedType.LPWStr)] string wszFilePath, [MarshalAs(UnmanagedType.U1)] bool fForceVerification, [MarshalAs(UnmanagedType.U1)] ref bool pfWasVerified); compiles to the following IL definition: .method private static pinvokeimpl("mscorsn.dll" lasterr winapi) bool marshal(unsigned int8) StrongNameSignatureVerificationEx( string marshal(lpwstr) wszFilePath, bool marshal(unsigned int8) fForceVerification, bool& marshal(unsigned int8) pfWasVerified) cil managed preservesig {} As you can see, all the p/invoke and marshal properties are specified directly in IL, rather than using attributes. And, rather than creating entries in CustomAttribute, a whole bunch of metadata is emitted to represent this information. This single method declaration results in the following metadata being output to the assembly: A MethodDef entry containing basic information on the method Four ParamDef entries for the 3 method parameters and return type An entry in ModuleRef to mscorsn.dll An entry in ImplMap linking ModuleRef and MethodDef, along with the name of the function to import and the pinvoke options (lasterr winapi) Four FieldMarshal entries containing the marshal information for each parameter. Phew! Applying attributes Most of the time, when you apply an attribute to an element, an entry in the CustomAttribute table will be created to represent that application. However, some attributes represent concepts in IL that aren't expressible in the language you're coding in, and can instead result in a single bit change (SerializableAttribute and NonSerializedAttribute), or many extra metadata table entries (the p/invoke attributes) being emitted to the output assembly.

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  • MySQL Connect 8 Days Away - Replication Sessions

    - by Mat Keep
    Following on from my post about MySQL Cluster sessions at the forthcoming Connect conference, its now the turn of MySQL Replication - another technology at the heart of scaling and high availability for MySQL. Unless you've only just returned from a 6-month alien abduction, you will know that MySQL 5.6 includes the largest set of replication enhancements ever packaged into a single new release: - Global Transaction IDs + HA utilities for self-healing cluster..(yes both automatic failover and manual switchover available!) - Crash-safe slaves and binlog - Binlog Group Commit and Multi-Threaded Slaves for high performance - Replication Event Checksums and Time-Delayed replication - and many more There are a number of sessions dedicated to learn more about these important new enhancements, delivered by the same engineers who developed them. Here is a summary Saturday 29th, 13.00 Replication Tips and Tricks, Mats Kindahl In this session, the developers of MySQL Replication present a bag of useful tips and tricks related to the MySQL 5.5 GA and MySQL 5.6 development milestone releases, including multisource replication, using logs for auditing, handling filtering, examining the binary log, using relay slaves, splitting the replication stream, and handling failover. Saturday 29th, 17.30 Enabling the New Generation of Web and Cloud Services with MySQL 5.6 Replication, Lars Thalmann This session showcases the new replication features, including • High performance (group commit, multithreaded slave) • High availability (crash-safe slaves, failover utilities) • Flexibility and usability (global transaction identifiers, annotated row-based replication [RBR]) • Data integrity (event checksums) Saturday 29th, 1900 MySQL Replication Birds of a Feather In this session, the MySQL Replication engineers discuss all the goodies, including global transaction identifiers (GTIDs) with autofailover; multithreaded, crash-safe slaves; checksums; and more. The team discusses the design behind these enhancements and how to get started with them. You will get the opportunity to present your feedback on how these can be further enhanced and can share any additional replication requirements you have to further scale your critical MySQL-based workloads. Sunday 30th, 10.15 Hands-On Lab, MySQL Replication, Luis Soares and Sven Sandberg But how do you get started, how does it work, and what are the best practices and tools? During this hands-on lab, you will learn how to get started with replication, how it works, architecture, replication prerequisites, setting up a simple topology, and advanced replication configurations. The session also covers some of the new features in the MySQL 5.6 development milestone releases. Sunday 30th, 13.15 Hands-On Lab, MySQL Utilities, Chuck Bell Would you like to learn how to more effectively manage a host of MySQL servers and manage high-availability features such as replication? This hands-on lab addresses these areas and more. Participants will get familiar with all of the MySQL utilities, using each of them with a variety of options to configure and manage MySQL servers. Sunday 30th, 14.45 Eliminating Downtime with MySQL Replication, Luis Soares The presentation takes a deep dive into new replication features such as global transaction identifiers and crash-safe slaves. It also showcases a range of Python utilities that, combined with the Release 5.6 feature set, results in a self-healing data infrastructure. By the end of the session, attendees will be familiar with the new high-availability features in the whole MySQL 5.6 release and how to make use of them to protect and grow their business. Sunday 30th, 17.45 Scaling for the Web and the Cloud with MySQL Replication, Luis Soares In a Replication topology, high performance directly translates into improving read consistency from slaves and reducing the risk of data loss if a master fails. MySQL 5.6 introduces several new replication features to enhance performance. In this session, you will learn about these new features, how they work, and how you can leverage them in your applications. In addition, you will learn about some other best practices that can be used to improve performance. So how can you make sure you don't miss out - the good news is that registration is still open ;-) And just to whet your appetite, listen to the On-Demand webinar that presents an overview of MySQL 5.6 Replication.  

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  • Excel Template Teaser

    - by Tim Dexter
    In lieu of some official documentation I'm in the process of putting together some posts on the new 10.1.3.4.1 Excel templates. No more HTML, maskerading as Excel; far more flexibility than Excel Analyzer and no need to write complex XSL templates to create the same output. Multi sheet outputs with macros and embeddable XSL commands are here. Their capabilities are pretty extensive and I have not worked on them for a few years since I helped put them together for EBS FSG users, so Im back on the learning curve. Let me say up front, there is no template builder, its a completely manual process to build them but, the results can be fantastic and provide yet another 'superstar' opportunity for you. The templates can take hierarchical XML data and walk the structure much like an RTF template. They use named cells/ranges and a hidden sheet to provide the rendering engine the hooks to drop the data in. As a taster heres the data and output I worked with on my first effort: <EMPLOYEES> <LIST_G_DEPT> <G_DEPT> <DEPARTMENT_ID>10</DEPARTMENT_ID> <DEPARTMENT_NAME>Administration</DEPARTMENT_NAME> <LIST_G_EMP> <G_EMP> <EMPLOYEE_ID>200</EMPLOYEE_ID> <EMP_NAME>Jennifer Whalen</EMP_NAME> <EMAIL>JWHALEN</EMAIL> <PHONE_NUMBER>515.123.4444</PHONE_NUMBER> <HIRE_DATE>1987-09-17T00:00:00.000-06:00</HIRE_DATE> <SALARY>4400</SALARY> </G_EMP> </LIST_G_EMP> <TOTAL_EMPS>1</TOTAL_EMPS> <TOTAL_SALARY>4400</TOTAL_SALARY> <AVG_SALARY>4400</AVG_SALARY> <MAX_SALARY>4400</MAX_SALARY> <MIN_SALARY>4400</MIN_SALARY> </G_DEPT> ... </LIST_G_DEPT> </EMPLOYEES> Structured XML coming from a data template, check out the data template progression post. I can then generate the following binary XLS file. There are few cool things to notice in this output. DEPARTMENT-EMPLOYEE master detail output. Not easy to do in the Excel analyzer. Date formatting - this is using an Excel function. Remember BIP generates XML dates in the canonical format. I have formatted the other data in the template using native Excel functionality Salary Total - although in the data I have calculated this in the template Conditional formatting - this is handled by Excel based on the incoming data Bursting department data across sheets and using the department name for the sheet name. This alone is worth the wait! there's more, but this is surely enough to whet your appetite. These new templates are already tucked away in EBS R12 under controlled release by the GL team and have now come to the BIEE and standalone releases in the 10.1.3.4.1+ rollup patch. For the rest of you, its going to be a bit of a waiting game for the relevant teams to uptake the latest BIP release. Look out for more soon with some explanation of how they work and how to put them together!

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  • Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark (TOTD #184)

    - by arungupta
    TOTD #183 explained how to build a WebSocket-driven application using GlassFish 4. This Tip Of The Day (TOTD) will explain how do view/debug on-the-wire messages, or frames as they are called in WebSocket parlance, over this upgraded connection. This blog will use the application built in TOTD #183. First of all, make sure you are using a browser that supports WebSocket. If you recall from TOTD #183 then WebSocket is combination of Protocol and JavaScript API. A browser supporting WebSocket, or not, means they understand your web pages with the WebSocket JavaScript. caniuse.com/websockets provide a current status of WebSocket support in different browsers. Most of the major browsers such as Chrome, Firefox, Safari already support WebSocket for the past few versions. As of this writing, IE still does not support WebSocket however its planned for a future release. Viewing WebSocket farmes require special settings because all the communication happens over an upgraded HTTP connection over a single TCP connection. If you are building your application using Java, then there are two common ways to debug WebSocket messages today. Other language libraries provide different mechanisms to log the messages. Lets get started! Chrome Developer Tools provide information about the initial handshake only. This can be viewed in the Network tab and selecting the endpoint hosting the WebSocket endpoint. You can also click on "WebSockets" on the bottom-right to show only the WebSocket endpoints. Click on "Frames" in the right panel to view the actual frames being exchanged between the client and server. The frames are not refreshed when new messages are sent or received. You need to refresh the panel by clicking on the endpoint again. To see more detailed information about the WebSocket frames, you need to type "chrome://net-internals" in a new tab. Click on "Sockets" in the left navigation bar and then on "View live sockets" to see the page. Select the box with the address to your WebSocket endpoint and see some basic information about connection and bytes exchanged between the client and the endpoint. Clicking on the blue text "source dependency ..." shows more details about the handshake. If you are interested in viewing the exact payload of WebSocket messages then you need a network sniffer. These tools are used to snoop network traffic and provide a lot more details about the raw messages exchanged over the network. However because they provide lot more information so they need to be configured in order to view the relevant information. Wireshark (nee Ethereal) is a pretty standard tool for sniffing network traffic and will be used here. For this blog purpose, we'll assume that the WebSocket endpoint is hosted on the local machine. These tools do allow to sniff traffic across the network though. Wireshark is quite a comprehensive tool and we'll capture traffic on the loopback address. Start wireshark, select "loopback" and click on "Start". By default, all traffic information on the loopback address is displayed. That includes tons of TCP protocol messages, applications running on your local machines (like GlassFish or Dropbox on mine), and many others. Specify "http" as the filter in the top-left. Invoke the application built in TOTD #183 and click on "Say Hello" button once. The output in wireshark looks like Here is a description of the messages exchanged: Message #4: Initial HTTP request of the JSP page Message #6: Response returning the JSP page Message #16: HTTP Upgrade request Message #18: Upgrade request accepted Message #20: Request favicon Message #22: Responding with favicon not found Message #24: Browser making a WebSocket request to the endpoint Message #26: WebSocket endpoint responding back You can also use Fiddler to debug your WebSocket messages. How are you viewing your WebSocket messages ? Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Silverlight 5 &ndash; What&rsquo;s New? (Including Screenshots &amp; Code Snippets)

    - by mbcrump
    Silverlight 5 is coming next year (2011) and this blog post will tell you what you need to know before the beta ships. First, let me address people saying that it is dead after PDC 2010. I believe that it’s best to see what the market is doing, not the vendor. Below is a list of companies that are developing Silverlight 4 applications shown during the Silverlight Firestarter. Some of the companies have shipped and some haven’t. It’s just great to see the actual company names that are working on Silverlight instead of “people are developing for Silverlight”. The next thing that I wanted to point out was that HTML5, WPF and Silverlight can co-exist. In case you missed Scott Gutherie’s keynote, they actually had a slide with all three stacked together. This shows Microsoft will be heavily investing in each technology.  Even I, a Silverlight developer, am reading Pro HTML5. Microsoft said that according to the Silverlight Feature Voting site, 21k votes were entered. Microsoft has implemented about 70% of these votes in Silverlight 5. That is an amazing number, and I am crossing my fingers that Microsoft bundles Silverlight with Windows 8. Let’s get started… what’s new in Silverlight 5? I am going to show you some great application and actual code shown during the Firestarter event. Media Hardware Video Decode – Instead of using CPU to decode, we will offload it to GPU. This will allow netbooks, etc to play videos. Trickplay – Variable Speed Playback – Pitch Correction (If you speed up someone talking they won’t sound like a chipmunk). Power Management – Less battery when playing video. Screensavers will no longer kick in if watching a video. If you pause a video then screensaver will kick in. Remote Control Support – This will allow users to control playback functions like Pause, Rewind and Fastforward. IIS Media Services 4 has shipped and now supports Azure. Data Binding Layout Transitions – Just with a few lines of XAML you can create a really rich experience that is not using Storyboards or animations. RelativeSource FindAncestor – Ancestor RelativeSource bindings make it much easier for a DataTemplate to bind to a property on a container control. Custom Markup Extensions – Markup extensions allow code to be run at XAML parse time for both properties and event handlers. This is great for MVVM support. Changing Styles during Runtime By Binding in Style Setters – Changing Styles at runtime used to be a real pain in Silverlight 4, now it’s much easier. Binding in style setters allows bindings to reference other properties. XAML Debugging – Below you can see that we set a breakpoint in XAML. This shows us exactly what is going on with our binding.  WCF & RIA Services WS-Trust Support – Taken from Wikipedia: WS-Trust is a WS-* specification and OASIS standard that provides extensions to WS-Security, specifically dealing with the issuing, renewing, and validating of security tokens, as well as with ways to establish, assess the presence of, and broker trust relationships between participants in a secure message exchange. You can reduce network latency by using a background thread for networking. Supports Azure now.  Text and Printing Improved text clarity that enables better text rendering. Multi-column text flow, Character tracking and leading support, and full OpenType font support.  Includes a new Postscript Vector Printing API that provides control over what you print . Pivot functionality baked into Silverlight 5 SDK. Graphics Immediate mode graphics support that will enable you to use the GPU and 3D graphics supports. Take a look at what was shown in the demos below. 1) 3D view of the Earth – not really a real-world application though. A doctor’s portal. This demo really stood out for me as it shows what we can do with the 3D / GPU support. Out of Browser OOB applications can now create and manage childwindows as shown in the screenshot below.  Trusted OOB applications can use P/Invoke to call Win32 APIs and unmanaged libraries.  Enterprise Group Policy Support allow enterprises to lock down or up the sandbox capabilities of Silverlight 5 applications. In this demo, he tore the “notes” off of the application and it appeared in a new window. See the black arrow below. In this demo, he connected a USB Device which fired off a local Win32 application that provided the data off the USB stick to Silverlight. Another demo of a Silverlight 5 application exporting data right into Excel running inside of browser. Testing They demoed Coded UI, which is available now in the Visual Studio Feature Pack 2. This will allow you to create automated testing without writing any code manually. Performance: Microsoft has worked to improve the Silverlight startup time. Silverlight 5 provides 64-bit browser support.  Silverlight 5 also provides IE9 Hardware acceleration.   I am looking forward to Silverlight 5 and I hope you are too. Thanks for reading and I hope you visit again soon.  Subscribe to my feed CodeProject

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  • Steps for MySQL DB Replication

    - by Manish Agrawal
    Following are the steps for MySQL Replication implementation on Linux machine: Pre-implementation steps for DB Replication:   1.    Identify the databases to be replicated 2.    Identify the tables to be ignored during replication per database for example log tables 3.  Carefully identify and replace the variables and paths(locations) mentioned (in bold) in the commands given below with appropriate values 4.  Schedule the maintenance activity in odd hours as these activities will affect all the databases on Master database server       Implementation steps for DB Replication:     1.    Configure the /etc/my.cnf file on Master database server to enable Binary logging, setting of server id and configuring of dbnames for which logging should be done. [mysqld] log-bin=mysql-bin server-id=1 binlog-do-db = dbname   Note: You can specify multiple DB in binlog-do-db by using comma separated dbname values like: dbname1, dbname2, …, dbnameN   2.    On Master database, Grant Replication Slave Privileges, by executing following command on mysql prompt mysql> GRANT REPLICATION SLAVE ON *.* TO slaveuser@<hostname> identified by ‘slavepassword’;   3.    Stop the Master & Slave database by giving the command      mysqladmin shutdown   4.    Start the Master database by giving the command      /usr/local/mysql-5.0.22/bin/mysqld_safe --user=user&     5.    mysql> FLUSH TABLES WITH READ LOCK; Note: Leave the client (putty session) from which you issued the FLUSH TABLES statement running, so that the read lock remains in effect. If you exit the client, the lock is released. 6.    mysql > SHOW MASTER STATUS;          +---------------+----------+--------------+------------------+          | File          | Position | Binlog_Do_DB | Binlog_Ignore_DB |          +---------------+----------+--------------+------------------+          | mysql-bin.003 | 117       | dbname       |                  |          +---------------+----------+--------------+------------------+ Note: Note this information as this will be required while starting of Slave and replication in later steps   7.    Take MySQL dump by giving the following command, In another session window (putty window) run the following command: mysqldump –u user --ignore-table=dbname.tbl_name -–ignore-table=dbname.tbl_name2 --master-data dbname > dbname_dump.db Note: When choosing databases to include in the dump, remember that you will need to filter out databases on each slave that you do not want to include in the replication process.     8.    Unlock the tables on Master by giving following command: mysql> UNLOCK TABLES;   9.    Copy the dump file to Slave DB server   10.  Startup the Slave by using option --skip-slave      /usr/local/mysql-5.0.22/bin/mysqld_safe --user=user --skip-slave&   11.  Restore the dump file on Slave DB server      mysql –u user dbname < dbname_dump.db   12.  Stop the Slave database by giving the command      mysqladmin shutdown   13.  Configure the /etc/my.cnf file on the Slave database server [mysqld] server-id=2 replicate-ignore-table = dbname.tablename   14.  Start the Slave Mysql Server with 'replicate-do-db=DB name' option.      /usr/local/mysql-5.0.22/bin/mysqld_safe --user=user --replicate-do-db=dbname --skip-slave   15.  Configure the settings at Slave server for Master host name, log filename and position within the log file as shown in Step 6 above Use Change Master statement in the MySQL session mysql> CHANGE MASTER TO MASTER_HOST='<master_host_name>', MASTER_USER='<replication_user_name>', MASTER_PASSWORD='<replication_password>', MASTER_LOG_FILE='<recorded_log_file_name>', MASTER_LOG_POS=<recorded_log_position>;   16.  On Slave Servers mysql prompt give the following command: a.     mysql > START SLAVE; b.    mysql > SHOW SLAVE STATUS;         Note: To stop slave for backup or any other activity you can use the following command on the Slave Servers mysql prompt: mysql> STOP SLAVE     Refer following links for more information on MySQL DB Replication: http://dev.mysql.com/doc/refman/5.0/en/replication-options.html http://crazytoon.com/2008/04/21/mysql-replication-replicate-by-choice/ http://dev.mysql.com/doc/refman/5.0/en/mysqldump.html

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  • How to install SharePoint Server 2013 Preview

    - by ybbest
    The Office 2013 and SharePoint Server 2013 Preview is announced yesterday and as a SharePoint Developer, I am really excited to learn all the new features and capabilities. Today I will show you how to install the preview. 1. Create a service account called SP2013Install and give this account Dbcreator and SecurityAdmin in SQL Server 2012 2. You need to run the following script to set the ‘maxdegree of parellism’ setting to the required value of 1 in SQL Server 2012(using sysadmin privilege) before configure the SharePoint Farm. Otherwise , you might get the error ‘This SQL Server Instance does not have the required maxdegree of parellism setting of 1’ sp_configure 'show advanced options', 1; GO RECONFIGURE WITH OVERRIDE; GO sp_configure 'max degree of parallelism', 1; GO RECONFIGURE WITH OVERRIDE; GO 3. Download the SharePoint preview from here and I am going to install it on Windows Server 2008R2 with SQL2012. 4. Click the Install software prerequisites, this works fine with the internet connection. (However, if you do not have internet connection, it is a bit tricky to install window azure AppFabric as it has to be installed using the prerequisite installer. Your computer might reboot a few times in the process.) 5.After the prerequisites are installed `completely, you can then install the Preview. Click the Install SharePoint Server and Enter the Product key you get from the Preview download page. 6. Accept the License terms and Click Next. 7. Leave the default path for the file location. 8. You can now start the installation process 9. After binary files are installed, you then can configure your farm using the farm configuration wizard. 10.Specify the Database server and the install account 11. Specify SharePoint farm passphrase. 12 Specify the port number , you should choose your own favorite port number. 13. Choose Create a New Server Farm and click next. 14. Double-check with the settings and click Next to Configure the farm install. 15. Finally, your farm is configured successfully and you now are able to go to your Central Admin site http://sp2010:6666/ 16. You should configure the services manually or automate using PowerShell (If you like to understand why,you can read the blog post here) ,however I will use the wizard to configure automatically here  as  this is a test machine. After the configuration is complete, you now be able to see your SharePoint Site. 17.To start the evaluate the Preview , you need to install Visual Studio 2012 RC , Microsoft Office Developer Tools for Visual Studio 2012,SharePoint 2013 Designer Preview , Office 2013 Preview. References: Download SharePoint2013 Server 2013 Download Microsoft Visio Professional 2013 Preview Install SharePoint 2013 Preview Hardware and software requirements for SharePoint 2013 Preview SharePoint 2013 IT Pro and Developer training materials released Plan for SharePoint 2013 Preview Microsoft Office Developer Tools for Visual Studio 2012 SharePoint 2013 Preview Office365 for the SharePoint 2013 preview SharePoint Designer 2013 Download: Microsoft Office 2013 Preview Language Pack Try Office

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  • WEB203 &ndash; Jump into Silverlight!&hellip; and Become Effective Immediately with Tim Huckaby, Fou

    - by Robert Burger
    Getting ready for the good stuff. Definitely wish there were more Silverlight and WCF RIA sessions, but this is a start.  Was lucky to get a coveted power-enabled seat.  Luckily, due to my trustily slow Verizon data card, I can get these notes out amidst a total Internet outage here.  This is the second breakout session of the day, and is by far standing-room only.  I stepped out before the session started to get a cool Diet COKE and wouldn’t have gotten back in if I didn’t already have a seat. Tim says this is an intro session and that he’s been begging for intro sessions at TechEd for years and that by looking at this audience, he thinks the demand is there.  Admittedly, I didn’t know this was an intro session, or I might have gone elsewhere.  But, it was the very first Silverlight session, so I had to be here. Tim says he will be providing a very good comprehensive reference application at the end of the presentation.  He has just demoed it, and it is a full CRUD-based Sales Manager application based on…  AdventureWorks! Session Agenda What it is / How to get started Declarative Programming Layout and Controls, Events and Commands Working with Data Adding Style to Your Application   Silverlight…  “WPF Light” Why is the download 4.2MB?  Because the direct competitor is a 4.2MB download.  There is no technical reason it is not the entire framework.  It is purely to “be competitive”.   Getting Started Get all of the following downloads from www.silverlight.net/getstarted Install VS2010 or Visual Web Developer Express 2010 Install Silverlight 4 Tools for VS2010 Install Expression Blend 4 Install the Silverlight 4 Toolkit   Reference Application Features Uses MVVM pattern – a way to move data access code that would normally be inline within the UI and placing it in nice data access libraries Images loaded dynamically from the database, converting GIF to PNG because Silverlight does not support GIF. LINQ to SQL is the data access model WCF is the data provider and is using binary message encoding   Declarative Programming XAML replaces code for UI representation Attributes control Layout and Style Event handlers wired-up in XAML Declarative Data Binding   Layout Overview Content rendering flows inside of parent Fixed positioning (Canvas) is seldom used Panels are used to house content Margins and Padding over fixed size   Panels StackPanel – Arranges child elements into a single line oriented horizontally or vertically Grid – A flexible grid are that consists of rows and columns Canvas – An are where positions are specifically fixed WrapPanel (in Toolkit) – Positions child elements in sequential position left to right and top to bottom. DockPanel (in Toolkit) – Positions child controls within a dockable area   Positioning Horizontal and Vertical Alignment Margin – Separates an element from neighboring elements Padding – Enlarges the effective size of an element by a thickness   Controls Overview Not all controls created equal Silverlight, as a subset of WPF, so many WPF controls do not exist in the core Siverlight release Silverlight Toolkit continues to add controls, but are released in different quality bands Plenty of good 3rd party controls to fill the gaps Windows Phone 7 is to have 95% of controls available in Silverlight Core and Toolkit.   Events and Commands Standard .NET Events Routed Events Commands – based on the ICommand interface – logical action that can be invoked in several ways   Adding Style to Your Application Resource Dictionaries – Contains a hash table of key/value pairs.  Silverlight can only use Static Resources whereas WPF can also use Dynamic Resources Visual State Manager Silverlight 4 supports Implicit styles ResourceDictionary.MergedDictionaries combines many different file-based resources   Downloads

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