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  • Is there an easy way to replace a deprecated method call in Xcode?

    - by Alex Basson
    So iOS 6 deprecates presentModalViewController:animated: and dismissModalViewControllerAnimated:, and it replaces them with presentViewController:animated:completion: and dismissViewControllerAnimated:completion:, respectively. I suppose I could use find-replace to update my app, although it would be awkward with the present* methods, since the controller to be presented is different every time. I know I could handle that situation with a regex, but I don't feel comfortable enough with regex to try using it with my 1000+-files-big app. So I'm wondering: Does Xcode have some magic "update deprecated methods" command or something? I mean, I've described my particular situation above, but in general, deprecations come around with every OS release. Is there a better way to update an app than simply to use find-replace?

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  • how to create multiple selections in text edit box in qt4?

    - by Ronny
    Qt3.3 used to allow for multiple selections in the QTextEdit widget by calling the setSelection() function and specifying a different selection id (selNum) as the last argument in that function. In Qt4, to create a selection, I do it by creating a QTextCursor object and call the setPosition() or movePosition() methods. I have no problems being able to create a single selection of text. I am, however, unable to find a way to create multiple selections. The methods in Qt4 do not have an argument which allows you to set a selection id, nor can i find any other function in the QTextCursor or QTextEdit which looks like it might allow me to do so. Has this feature been completely removed from Qt4? or has is there a new and different way of doing it? Thanks. Ronny

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  • SSH issue when do the Git clone

    - by palani
    Hi i have my own ubuntu linux box .... in that i have /home/username/.ssh/id_rsa.pub .. i copied the public key and paste the key into Git Hub. when i try to clone the git repository it says the following error warning: Authentication failed. Disconnected; no more authentication methods available (No further authentication methods available.). I have no idea what is wrong with that.... i have putty tool which connect my server with doing authenetication. becuase i copied my public key to my server known host folder. Can any one please help on this .... its heart breaking here.......

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  • how to call the method in thread with aruguments and return some value

    - by ratty
    i like to call the method in thread with aruguments and return some value here example class Program { static void Main() { Stopwatch stop = new Stopwatch(); stop.Start(); Thread FirstThread = new Thread(new ThreadStart(Fun1)); Thread SecondThread = new Thread(new ThreadStart(Fun2)); FirstThread.Start(); SecondThread.Start(); } public static void Fun1() { for (int i = 1; i <= 1000; i++) { Console.WriteLine("Fun1 writes:{0}", i); } } public static void Fun2() { for (int i = 1000; i >= 6; i--) { Console.WriteLine("Fun2 writes:{0}", i); } } } i know this above example run successfully but if method fun1 like this public int fun1(int i) { for (int n = i; n >= i+10; n++) { Console.WriteLine("Fun2 writes:{0}", i); } } then how can i call this in thread. Is it possible .Any body Help for me

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  • Fast exchange of data between unmanaged code and managed code

    - by vizcaynot
    Hello: Without using p/invoke, from a C++/CLI I have succeeded in integrating various methods of a DLL library from a third party built in C. One of these methods retrieves information from a database and stores it in different structures. The C++/CLI program I wrote reads those structures and stores them in a List<, which is then returned to the corresponding reading and use of an application programmed completely in C#. I understand that the double handling of data (first, filling in several structures and then, filling all of these structures into a list<) may generate an unnecessary overload, at which point I wish C++/CLI had the keyword "yield". Depending on the above scenario, do you have recommendations to avoid or reduce this overload? Thanks.

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  • Same IL code, different output - how is it possible?

    - by Hali
    When I compile this code with mono (gmcs) and run it, it outputs -1 (both with mono and .Net framework). When I compile it with VS (csc), it outputs -1 when I run it with mono, and 0 when I run it with the .Net framework. The code in question is: using System; public class Program { public static void Main() { Console.WriteLine(string.Compare("alo\0alo\0", "alo\0alo\0\0", false, System.Globalization.CultureInfo.InvariantCulture)); } } Compiled with VS: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 29 (0x1d) .maxstack 8 IL_0000: nop IL_0001: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0006: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000b: ldc.i4.0 IL_000c: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0011: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0016: call void [mscorlib]System.Console::WriteLine(int32) IL_001b: nop IL_001c: ret } // end of method Program::Main Compiled with mono: .method public hidebysig static void Main() cil managed { .entrypoint // Code size 27 (0x1b) .maxstack 8 IL_0000: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 ) // a.l.o...a.l.o... IL_0005: ldstr bytearray (61 00 6C 00 6F 00 00 00 61 00 6C 00 6F 00 00 00 // a.l.o...a.l.o... 00 00 ) IL_000a: ldc.i4.0 IL_000b: call class [mscorlib]System.Globalization.CultureInfo [mscorlib]System.Globalization.CultureInfo::get_InvariantCulture() IL_0010: call int32 [mscorlib]System.String::Compare(string, string, bool, class [mscorlib]System.Globalization.CultureInfo) IL_0015: call void [mscorlib]System.Console::WriteLine(int32) IL_001a: ret } // end of method Program::Main The only difference is the two extra NOP instructions in the VS version. How is it possible?

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  • Determine when a NSOpenPanel will close

    - by Martin
    I'm trying to determine when an NSOpenPanel is closing before it actually closes. I need to do this so I can overlay another window with a screenshot of the open panel on top of it to be animated. Unfortunately, all the notifications that you seem to be able to access seem to fire AFTER the window's already been closed. This leads to a jarring stutter before you start your transition. I've tried: - using NSWindow delegate methods on the open panel (apparently, none of the NSWindow delegate methods work) - monitoring panel:userEnteredFilename:confirmed: (not called) - showing the dialog with a callback (callback happens AFTER the panel disappears)

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  • How to test code built to save/restore Lifecycle of an Activity?

    - by Pentium10
    How can I test all of the following methods code? I want to play scenarios when all of them are happening to see if my code works for save/restore process of an activity. So what should I do in the Emulator to get all methods tested? public class Activity extends ApplicationContext { protected void onCreate(Bundle savedInstanceState); protected void onStart(); protected void onRestart(); protected void onResume(); protected void onPause(); protected void onStop(); protected void onDestroy(); }

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  • EntityFramework gives IDisposable error

    - by Snoop Dogg
    I use EF for the back-end DataLayer in my asp.net websites. I create a class library and add the Model in it, reference it and use it from the ASP.NET Website. But this time, I generated the model from database but it seems does not implement IDisposable, and the methods I used to see are not there. DeleteObject , SaveChanges etc. There are only Two tables in the DB and the Model was generated with only the TableSets and two methods AddToTableSet ... Had anybody encountered such a problem?

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  • cant open device

    - by yoavstr
    I have a little problem. I install this module into my kernel and its written under /proc When I try to open() it from user mode I get the following message: "Can't open device file: my_dev" static int module_permission(struct inode *inode, int op, struct nameidata *foo) { //if its write if ((op == 2)&&(writer == DOESNT_EXIST)){ writer = EXIST ; return 0; } //if its read if (op == 4 ){ numOfReaders++; return 0; } return -EACCES; } int procfs_open(struct inode *inode, struct file *file) { try_module_get(THIS_MODULE); return 0; } static struct file_operations File_Ops_4_Our_Proc_File = { .read = procfs_read, .write = procfs_write, .open = procfs_open, .release = procfs_close, }; static struct inode_operations Inode_Ops_4_Our_Proc_File = { .permission = module_permission, /* check for permissions */ }; int init_module() { /* create the /proc file */ Our_Proc_File = create_proc_entry(PROC_ENTRY_FILENAME, 0644, NULL); /* check if the /proc file was created successfuly */ if (Our_Proc_File == NULL){ printk(KERN_ALERT "Error: Could not initialize /proc/%s\n", PROC_ENTRY_FILENAME); return -ENOMEM; } Our_Proc_File->owner = THIS_MODULE; Our_Proc_File->proc_iops = &Inode_Ops_4_Our_Proc_File; Our_Proc_File->proc_fops = &File_Ops_4_Our_Proc_File; Our_Proc_File->mode = S_IFREG | S_IRUGO | S_IWUSR; Our_Proc_File->uid = 0; Our_Proc_File->gid = 0; Our_Proc_File->size = 80; //i added init the writewr status writer = DOESNT_EXIST; numOfReaders = 0 ; printk(KERN_INFO "/proc/%s created\n", PROC_ENTRY_FILENAME); return 0; }

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  • probelem with NSTimer

    - by zp26
    Hi I have a problem with a NSTimer I recived a "SIGABRT" error and "[NSCFTimer intValue]: unrecognized selector sent to instance " These is my code: -(void)detectionMove:(NSNumber*)arrayIndex{ static BOOL notFind = FALSE; static int countVariable = 0; static int countRilevamenti = 0; notFind = FALSE; for(int i = countVariable+1; i<[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]; i++){ if(!notFind){ if((actualAccelerometerX+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerX-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueX] && (actualAccelerometerY+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerY-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueY] && (actualAccelerometerZ+sensibilityMovement) >= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ] && (actualAccelerometerZ-sensibilityMovement) <= [[[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]objectAtIndex:i]valueZ]) { countVariable = i; notFind = TRUE; countRilevamenti++; } } } if(!notFind) return; else if(countVariable+1 == [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]){ if(countRilevamenti + tollerance >= [[[[sharedController arrayMovement]objectAtIndex:[arrayIndex intValue]] arrayPositionMove]count]) movementDetected = [arrayIndex intValue]; else NSLog(@"troppo veloce"); countVariable = 0; notFind = FALSE; countRilevamenti = 0; return; } [NSTimer scheduledTimerWithTimeInterval:timeToCatch target:self selector:@selector(detectionMove:) userInfo:(NSNumber*)arrayIndex repeats:NO]; }

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  • Need to create a string token dynamically base on which method is calling it

    - by sa
    This is a minimal code. I have the string Str which is used by various methods. I want to in getId method be able to do 2 things Assign class="PDP" to it and Give it a value3 So the final string looks like <tr class='PDP' id='{2}'> <td {0}</td><td>{1}</td></tr> But please note that I will need different values for class in different methods so some Str will have PDP, another will have PTM etc. Is there a clean way to achieve this . private const string Str = "<tr><td >{0}</td><td>{1}</td></tr>"; public static string getId() { string field=string.Format(str, value1,value2, found=true? value3:""); }

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Entity Framework 4.0 Unit Testing

    - by Steve Ward
    Hi, I've implemented unit testing along the lines of this article with a fake object context and IObjectSet with POCO in EF4. http://blogs.msdn.com/adonet/archive/2009/12/17/test-driven-development-walkthrough-with-the-entity-framework-4-0.aspx But I'm unsure how to implement a couple of methods on my fake object context for testing. I have CreateQuery and ExecuteFunction methods on my object context interface so that I can execute ESQL and Stored Procedures but I cant (easily) implement them in my fake object context. An alternative would be to use a test double of my repository instead of a double of my object context as suggested here: http://social.msdn.microsoft.com/Forums/en-US/adonetefx/thread/c4921443-e8a3-4414-92dd-eba1480a07ad/ But this would mean my real repository isnt being tested and would seem to just bypass the issue. Can anyone offer any recommendations?

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  • define method for instance of class

    - by aharon
    Let there be class Example defined as: class Example def initialize(test='hey') self.class.send(:define_method, :say_hello, lambda { test }) end end On calling Example.new; Example.new I get a warning: method redefined; discarding old say_hello. This, I conclude, must be because it defines a method in the actual class (which makes sense, from the syntax). And that, of course, would prove disastrous should there be multiple instances of Example with different values in their methods. Is there a way to create methods just for the instance of a class from inside that instance? Thanks so much.

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  • Java import statement

    - by nattyP
    I am using java on debian 5 java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing) Why is there a difference between the following Case 1: import java.util.*; Case 2: import java.util.*; import java.util.Arrays; import java.util.List; Why doesnt the first case cover the second case? The code only compiles when I import Arrays and List explicitly. Code: import java.util.*; import java.util.Arrays; import java.util.List; public class Test { public static void main (String[] args) { List<Integer> i = new ArrayList(Arrays.asList(1,2,3,4,5,6,7,8,9,10)); List<Integer> j = new ArrayList(); ListIterator<Integer> n = i.listIterator(i.size()); while(n.hasPrevious()) { j.add(n.previous()); } println(j); } static void println(Object o) { System.out.println(o); } static void print(Object o) { System.out.print(o); } }

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  • How to Map a table with another lookup table using JPA?

    - by Sameer Malhotra
    Hi, I have two tables: 1) Application(int appid, int statusid, String appname, String appcity with getter and Setter methods) 2) App_Status(int statusid,String statusDescription with setter and getter methods) I want to map Application table with App_Status so that I don't have to query separately App_Status table in order to get the statusDescription. One thing I have to careful is that no matter what (Insert,update or delete) to the Application table the App_Status table should be unaffected means its a read only table which is maintained by the DBA internally and used only for lookup table. I am using JPA annotations so please suggest how to handle this.

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  • xCode complitions, spelling checkings stoped

    - by SentineL
    My xCode 4.3.2 stopped to show up spelling errors and completions for code. The only way to find out if there is any error in the code - build it. xCode colores only keywords such as if, else, for etc. All other code hasn't colored. Shown only a few very strange completions. For example: CGPoint p; p.y // complition is "YES" p.x // complition is "xor" Completions for methods calls are only nearaly used methods. How can I fix this? I rebooted my mac several times allready, and didn't find any staff obout this in xCode's preferences.

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  • Where I can find DeskUtil documentation/help?

    - by Born To Learn
    Hello all, Where I can find DeskUtil documentation/help? I am trying to build Delphi add-in and I have some troubles with saving/registering/loading the add-in docking form into the active IDE desktop. I am using the DeskUtil methods after reading some examples here and there, but, examples don’t go deep in how these methods work, and in the mechanism of the IDE loading/destroying. Is there any official documentation/help about the DeskUtil or the OpenTools Api? In other words, how and where can developer like me get deep knowledge (not articles or demos) about IDE and OpenTools Api? Thanks for your help.

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  • ACL implementation

    - by Kirzilla
    First question Please, could you explain me how simpliest ACL could be implemented in MVC. Here is the first approach of using Acl in Controller... <?php class MyController extends Controller { public function myMethod() { //It is just abstract code $acl = new Acl(); $acl->setController('MyController'); $acl->setMethod('myMethod'); $acl->getRole(); if (!$acl->allowed()) die("You're not allowed to do it!"); ... } } ?> It is very bad approach, and it's minus is that we have to add Acl piece of code into each controller's method, but we don't need any additional dependencies! Next approach is to make all controller's methods private and add ACL code into controller's __call method. <?php class MyController extends Controller { private function myMethod() { ... } public function __call($name, $params) { //It is just abstract code $acl = new Acl(); $acl->setController(__CLASS__); $acl->setMethod($name); $acl->getRole(); if (!$acl->allowed()) die("You're not allowed to do it!"); ... } } ?> It is better than previous code, but main minuses are... All controller's methods should be private We have to add ACL code into each controller's __call method. The next approach is to put Acl code into parent Controller, but we still need to keep all child controller's methods private. What is the solution? And what is the best practice? Where should I call Acl functions to decide allow or disallow method to be executed. Second question Second question is about getting role using Acl. Let's imagine that we have guests, users and user's friends. User have restricted access to viewing his profile that only friends can view it. All guests can't view this user's profile. So, here is the logic.. we have to ensure that method being called is profile we have to detect owner of this profile we have to detect is viewer is owner of this profile or no we have to read restriction rules about this profile we have to decide execute or not execute profile method The main question is about detecting owner of profile. We can detect who is owner of profile only executing model's method $model-getOwner(), but Acl do not have access to model. How can we implement this? I hope that my thoughts are clear. Sorry for my English. Thank you.

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  • C# Multiple constraints

    - by John
    I have an application with lots of generics and IoC. I have an interface like this: public interface IRepository<TType, TKeyType> : IRepo Then I have a bunch of tests for my different implementations of IRepository. Many of the objects have dependencies on other objects so for the purpose of testing I want to just grab one that is valid. I can define a separate method for each of them: public static EmailType GetEmailType() { return ContainerManager.Container.Resolve<IEmailTypeRepository>().GetList().FirstOrDefault(); } But I want to make this generic so it can by used to get any object from the repository it works with. I defined this: public static R GetItem<T, R>() where T : IRepository<R, int> { return ContainerManager.Container.Resolve<T>().GetList().FirstOrDefault(); } This works fine for the implementations that use an integer for the key. But I also have repositories that use string. So, I do this now: public static R GetItem<T, R, W>() where T : IRepository<R, W> This works fine. But I'd like to restrict 'W' to either int or string. Is there a way to do that? The shortest question is, can I constrain a generic parameter to one of multiple types?

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  • Cached Jquery selector behavior that I do not understand

    - by gaoshan88
    Given the following code why am I getting different values for a and b? I would have thought they would return the same thing: (function() { var a = $('#foo'); var Test = function(){ console.log(a); //outputs 'jQuery()' var b = $('#foo'); console.log(b); //outputs 'jQuery(select#foo)' which is what I want }; })(); This question stems from me trying to stick frequently used selectors into vars. Originally I was doing it in each method (like I did with var b in the above example) but then I found I needed to use the selectors in multiple methods so I moved the assignment out to be available (or so I thought) to all of the methods in that anonymous function. As you can see, it does not work. Why is this?

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  • Managing Data Prefetching and Dependencies with .NET Typed Datasets

    - by Derek Morrison
    I'm using .NET typed datasets on a project, and I often get into situations where I prefetch data from several tables into a dataset and then pass that dataset to several methods for processing. It seems cleaner to let each method decide exactly which data it needs and then load the data itself. However, several of the methods work with the same data, and I want the performance benefit of loading data in the beginning only once. My problem is that I don't know of a good way or pattern to use for managing dependencies (I want to be sure I load all the data that I'm going to need for each class/method that will use the dataset). Currently, I just end up looking through the code for the various classes that will use the dataset to make sure I'm loading everything appropriately. What are good approaches or patterns to use in this situation? Am I doing something fundamentally wrong? Although I'm using typed datasets, this seems like it would be a common situation where prefetching data is used. Thanks!

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