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  • How to call shared_ptr<boost::signal> from a vector in a loop?

    - by BTR
    I've got a working callback system that uses boost::signal. I'm extending it into a more flexible and efficient callback manager which uses a vector of shared_ptr's to my signals. I've been able to successfully create and add callbacks to the list, but I'm unclear as to how to actually execute the signals. ... // Signal aliases typedef boost::signal<void (float *, int32_t)> Callback; typedef std::shared_ptr<Callback> CallbackRef; // The callback list std::vector<CallbackRef> mCallbacks; // Adds a callback to the list template<typename T> void addCallback(void (T::* callbackFunction)(float * data, int32_t size), T * callbackObject) { CallbackRef mCallback = CallbackRef(new Callback()); mCallback->connect(boost::function<void (float *, int32_t)>(boost::bind(callbackFunction, callbackObject, _1, _2))); mCallbacks.push_back(mCallback); } // Pass the float array and its size to the callbacks void execute(float * data, int32_t size) { // Iterate through the callback list for (vector<CallbackRef>::iterator i = mCallbacks.begin(); i != mCallbacks.end(); ++i) { // What do I do here? // (* i)(data, size); // <-- Dereferencing doesn't work } } ... All of this code works. I'm just not sure how to run the call from within a shared_ptr from with a vector. Any help would be neat-o. Thanks, in advance.

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  • C++ bughunt - High-score insertion in a vector crashes the program

    - by Francisco P.
    Hello, everyone! I have a game I'm working on. My players are stored in a vector, and, at the end of the game, the game crashes when trying to insert the high-scores in the correct positions. Here's what I have (please ignore the portuguese comments, the code is pretty straightforward :P): //TOTAL_HIGHSCORES is the max. number of hiscores that i'm willing to store. This is set as 10. bool Game::updateHiScores() { bool stopIterating; bool scoresChanged = false; //Se ainda nao existirem TOTAL_HISCORES melhores pontuacoes ou se a pontuacao for melhor que uma das existentes for (size_t i = 0; i < players.size(); ++i) { //&& !(players[i].isAI()) if (players[i].getScoreValue() > 0 && (hiScores.size() < TOTAL_HISCORES || hiScores.back() < players[i].getScore())) { scoresChanged = true; if(hiScores.empty() || hiScores.back() >= players[i].getScore()) hiScores.push_back(players[i].getScore()); else { //Ciclo que encontra e insere a pontuacao no lugar desejado stopIterating = false; for(vector<Score>::iterator it = hiScores.begin(); it < hiScores.end() && !(stopIterating); ++it) { if(*it <= players[i].getScore()) { //E inserida na posicao 'it' o Score correspondente hiScores.insert(it, players[i].getScore()); //Verifica se o comprimento do vector esta dentro do desejado, se nao estiver, este e rectificado if (hiScores.size() > TOTAL_HISCORES) hiScores.pop_back(); stopIterating = true; } } } } } if (scoresChanged) sort(hiScores.begin(), hiScores.end(), higher); return scoresChanged; } What am I doing wrong here? Thanks for your time, fellas.

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  • C++ map performance - Linux (30 sec) vs Windows (30 mins) !!!

    - by sonofdelphi
    I need to process a list of files. The processing action should not be repeated for the same file. The code I am using for this is - using namespace std; vector<File*> gInputFileList; //Can contain duplicates, File has member sFilename map<string, File*> gProcessedFileList; //Using map to avoid linear search costs void processFile(File* pFile) { File* pProcessedFile = gProcessedFileList[pFile->sFilename]; if(pProcessedFile != NULL) return; //Already processed foo(pFile); //foo() is the action to do for each file gProcessedFileList[pFile->sFilename] = pFile; } void main() { size_t n= gInputFileList.size(); //Using array syntax (iterator syntax also gives identical performance) for(size_t i=0; i<n; i++){ processFile(gInputFileList[i]); } } The code works correctly, but... My problem is that when the input size is 1000, it takes 30 minutes - HALF AN HOUR - on Windows/Visual Studio 2008 Express (both Debug and Release builds). For the same input, it takes only 40 seconds to run on Linux/gcc! What could be the problem? The action foo() takes only a very short time to execute, when used separately. Should I be using something like vector::reserve for the map?

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  • need help with C++ using maps to keep track of words in a INPUT file

    - by eNetik
    Let say i have a text file with today is today but tomorrow is today tomorrow then using maps how can i keep track of the words that are repeated? and on which line it repeats? so far i have each string in the file read in as a temp and it is stored in the following way: map<string,int> storage; int count = 1 // for the first line of the file if(infile.is_open()){ while( !infile.eof() ){ getline(in, line); istringstream my_string(line); while(my_string.good()){ string temp; my_string >> temp; storage[temp] = count } count++;// so that every string read in the next line will be recorded as that line. } } map<string,int>::iterator m; for(int m = storage.begin(); m!= storage.end(); m++){ out<<m->first<<": "<<"line "<<m->second<<endl; } right now the output is just but: line 1 is: line 2 today: line 2 tomorrow: line 2 But instead.. it should print out(no repeating strings): today : line 1 occurred 2 times, line 2 occurred 1 time. is: line 1 occurred 1 time, line 2 occurred 1 time. but: line 1 occurred 1 time. tomorrow: line 2 occurred 2 times. Note: the order of the string does not matter. Any help would be appreciated. Thanks.

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  • servlet and jsp sending query result following MVC framework

    - by kawtousse
    Hi every one, in order to separate java code and html code and be more faithful to MVC framework i am coding like that; in the servlet i put the following: net.sf.hibernate.Session s = null; net.sf.hibernate.Transaction tx; try { s= HibernateUtil.currentSession(); tx=s.beginTransaction(); Query query = s.createQuery("select opcemployees.Nom,opcemployees.Prenom,dailytimesheet.TrackingDate,dailytimesheet.Activity," + "dailytimesheet.ProjectCode,dailytimesheet.WAName,dailytimesheet.TaskCode," + "dailytimesheet.TimeSpent,dailytimesheet.PercentTaskComplete from Opcemployees opcemployees,Dailytimesheet dailytimesheet " + "where opcemployees.Matricule=dailytimesheet.Matricule and dailytimesheet.Etat=3 " + "group by opcemployees.Nom,opcemployees.Prenom" ); for(Iterator it=query.iterate();it.hasNext();) { if(it.hasNext()){ Object[] row = (Object[]) it.next(); request.setAttribute("items", row); }} } catch (HibernateException e){ e.printStackTrace(); } request.getRequestDispatcher("EspaceValidation.jsp").forward(request, response); and in jsp i start like that: <table> <c:forEach items="${items}" var="item"> <tr> <td>? </td> <td>?</td> </tr> </c:forEach> in this case what should i put exactly to obtain my result.a table fulled with the right value from the request

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • an error "has no member named"

    - by helloWorld
    I have this snippet of the code account.cpp #include "account.h" #include <iostream> #include <string> using namespace std; Account::Account(string firstName, string lastName, int id) : strFirstName(firstName), strLastName(lastName), nID(id) {} void Account::printAccount(){ cout << strFirstName; } account.h #include <string> using std::string; class Account{ private: string strLastName; //Client's last name string strFirstName; //Client's first name int nID; //Client's ID number int nLines; //Number of lines related to account double lastBill; public: Account(string firstName, string lastName, int id); void printAccount(); }; company.h #ifndef CELLULAR_COMPANY_H #define CELLULAR_COMPANY_H #include <string> #include <list> #include <iostream> #include "account.h" using namespace std; class Company { private: list<Account> listOfAccounts; public: void addAccount(string firstName, string lastName, int id) { Account newAccount(firstName, lastName, id); listOfAccounts.push_back(newAccount); } void printAccounts(){ for(list<Account>::iterator i = listOfAccounts.begin(); i != listOfAccounts.end(); ++i){ i.printAccount; //here bug } } }; #endif // CELLULAR_COMPANY_H main.cpp #include "cellularcompany.h" int main(){ Company newCompany; newCompany.addAccount("Pavel", "Nedved", 11111); newCompany.printAccounts(); return 0; } can somebody please explain what does my error mean? thanks in advance (I have it in company.h see comment there) I have bug 'struct std::_List_iterator<Account>' has no member named 'printAccount'

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  • Returning a lua table on SWIG call

    - by Tom J Nowell
    I have a class with a methodcalled GetEnemiesLua. I have bound this class to lua using SWIG, and I can call this method using my lua code. I am trying to get the method to return a lua table of objects. Here is my current code: void CSpringGame::GetEnemiesLua(){ std::vector<springai::Unit*> enemies = callback->GetEnemyUnits(); if( enemies.empty()){ lua_pushnil(ai->L); return; } else{ lua_newtable(ai->L); int top = lua_gettop(ai->L); int index = 1; for (std::vector<springai::Unit*>::iterator it = enemies.begin(); it != enemies.end(); ++it) { //key lua_pushinteger(ai->L,index);//lua_pushstring(L, key); //value CSpringUnit* unit = new CSpringUnit(callback,*it,this); ai->PushIUnit(unit); lua_settable(ai->L, -3); ++index; } ::lua_pushvalue(ai->L,-1); } } PushIUnit is as follows: void CTestAI::PushIUnit(IUnit* unit){ SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,1); } To test this I have the following code: t = game:GetEnemiesLua() if t == nil then game:SendToConsole("t is nil! ") end The result is always 't is nil', despite this being incorrect. I have put breakpoints in the code and it is indeed going over the loop, rather than doing lua_pushnil. So how do I make my method return a table when called via lua?

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  • Bizarre C++ compiler problem

    - by Yassin
    Hi, I have the following C++ code: typedef istream_iterator<string> isi; // (1) vector<string> lineas(isi(cin), isi()); // (2) //vector<string> lineas; //copy(isi(cin), isi(), back_inserter(lineas)); typedef vector<string>::iterator vci; for (vci it = lineas.begin(); it != lineas.end(); ++it) cout &lt;&lt; *it &lt;&lt; endl; However, I get the error while compiling: test.cpp: In function 'int main(int, char**)': test.cpp:16: error: request for member 'begin' in 'lineas', which is of non-class type 'std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >(main(int, char**)::isi, main(int, char**)::isi (*)())' test.cpp:16: error: request for member 'end' in 'lineas', which is of non-class type 'std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >(main(int, char**)::isi, main(int, char**)::isi (*)())' However, if I replace (1) by (2), it compiles. I'm using g++ 4.4.0 What's wrong?

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  • Difference between these two functions that find Palindromes....

    - by Moin
    I wrote a function to check whether a word is palindrome or not but "unexpectedly", that function failed quite badly, here it is: bool isPalindrome (const string& s){ string reverse = ""; string original = s; for (string_sz i = 0; i != original.size(); ++i){ reverse += original.back(); original.pop_back(); } if (reverse == original) return true; else return false; } It gives me "string iterator offset out of range error" when you pass in a string with only one character and returns true even if we pass in an empty string (although I know its because of the intialisation of the reverse variable) and also when you pass in an unassigned string for example: string input; isPalindrome(input); Later, I found a better function which works as you would expect: bool found(const string& s) { bool found = true; for (string::const_iterator i = s.begin(), j = s.end() - 1; i < j; ++i, --j) { if (*i != *j) found = false; } return found; } Unlike the first function, this function correctly fails when you give it an unassigned string variable or an empty string and works for single characters and such... So, good people of stackoverflow please point out to me why the first function is so bad... Thank You.

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  • How can I avoid garbage collection delays in Java games? (Best Practices)

    - by Brian
    I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a hiccup in drawing and interaction for garbage collection. Usually it's less than one tenth of a second, but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler (part of the Android SDK) to search out where my memory allocations come from and excise them from my inner drawing and logic loops. The worst offender had been short loops done like, for(GameObject gob : interactiveObjects) gob.onDraw(canvas); where every single time the loop was executed there was an iterator allocated. I'm using arrays (ArrayList) for my objects now. If I ever want trees or hashes in an inner loop I know that I need to be careful or even reimplement them instead of using the Java Collections framework since I can't afford the extra garbage collection. That may come up when I'm looking at priority queues. I also have trouble where I want to display scores and progress using Canvas.drawText. This is bad, canvas.drawText("Your score is: " + Score.points, x, y, paint); because Strings, char arrays and StringBuffers will be allocated all over to make it work. If you have a few text display items and run the frame 60 times a second that begins to add up and will increase your garbage collection hiccups. I think the best choice here is to keep char[] arrays and decode your int or double manually into it and concatenate strings onto the beginning and end. I'd like to hear if there's something cleaner. I know there must be others out there dealing with this. How do you handle it and what are the pitfalls and best practices you've discovered to run interactively on Java or Android? These gc issues are enough to make me miss manual memory management, but not very much.

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  • C++ Segmentation Fault when Iterating through a Vector

    - by user1790374
    I have a program that maintains an integer vector. I have three functions that add an integer, remove an integer and check whether an integer is already in the vector. The problem is with the last one. vector<int> children; void CtpTestingApplication::addChild(int child) { for (int i=0; i<children.size(); i++) { //already a child if (children[i]==child) return; } //child not yet recorded children.push_back(child); received.push_back(false); cout<<"added child "<<child; } void CtpTestingApplication::removeChild(int child) { Enter_Method("removeChild"); for (int i=0; i<children.size(); i++) { //already a child, remove it if (children[i]==child) { children.erase(children.begin()+i); received.erase(received.begin()+i); cout<<"removed child "<<child; } } //not recorded, no need to remove } bool CtpTestingApplication::isChild(int child) { Enter_Method("isChild"); vector<int>::iterator ic; bool result = false; for (ic= children.begin(); ic < children.end(); ic++) { cout<<*ic<<" vs "<<child; // if (child==*ic) result = true; } return result; } I always get segmentation fault when I uncomment "if (child==*ic)", even though printouts show that the vector is not empty and contains the expected integers. For example, with the if statements commented, I can see 1 vs 4, 2 vs 4, 4 vs 4, 12 vs 4 I also attempted looping using children[i] and so on, but to no avail. Any help would be appreciated. Thank you.

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  • Including typedef of child in parent class

    - by Baz
    I have a class which looks something like this. I'd prefer to have the typedef of ParentMember in the Parent class and rename it Member. How might this be possible? The only way I can see is to have std::vector as a public member instead of using inheritance. typedef std::pair<std::string, boost::any> ParentMember; class Parent: public std::vector<ParentMember> { public: template <typename T> std::vector<T>& getMember(std::string& s) { MemberFinder finder(s); std::vector<ParentMember>::iterator member = std::find_if(begin(), end(), finder); boost::any& container = member->second; return boost::any_cast<std::vector<T>&>(container); } private: class Finder { ... }; };

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  • for loop vs std::for_each with lambda

    - by Andrey
    Let's consider a template function written in C++11 which iterates over a container. Please exclude from consideration the range loop syntax because it is not yet supported by the compiler I'm working with. template <typename Container> void DoSomething(const Container& i_container) { // Option #1 for (auto it = std::begin(i_container); it != std::end(i_container); ++it) { // do something with *it } // Option #2 std::for_each(std::begin(i_container), std::end(i_container), [] (typename Container::const_reference element) { // do something with element }); } What are pros/cons of for loop vs std::for_each in terms of: a) performance? (I don't expect any difference) b) readability and maintainability? Here I see many disadvantages of for_each. It wouldn't accept a c-style array while the loop would. The declaration of the lambda formal parameter is so verbose, not possible to use auto there. It is not possible to break out of for_each. In pre- C++11 days arguments against for were a need of specifying the type for the iterator (doesn't hold any more) and an easy possibility of mistyping the loop condition (I've never done such mistake in 10 years). As a conclusion, my thoughts about for_each contradict the common opinion. What am I missing here?

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  • Why can't my vector access the variables in my nested structs?

    - by chucknorris
    #include<iostream> #include<vector> #include<string> #include<list> using namespace std; struct record{ int id; string fName; }; struct cells{ list<record> rec; }; vector<cells> hp; int main() { **hp.front().rec.front().fName = "jon"; return 0; } I have 2 structs. The first struct, struct record, is composed of 2 regular variables. In struct 2, I have a linked list of type "record", which includes all the variable listed in struct 1. Why is it that when ever I attempt to access a variable in the structs, using my vector, I get the error "linked list iterator not dereferencable?"

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  • IIS7.5 Domain Account Application Pool Identity for SQL Server Authentication

    - by Gareth Hill
    In Windows Server 2003/IIS6 land we typically create an app pool that runs as the identity of an AD account created with minimal privileges simply for that purpose. This same domain user would also be granted access to SQL Server so that any ASP.NET application in that app pool would be able to connect to SQL Server with Integrated Security=SSPI. We are making a brave move to the world of Windows Server 2008 R2/IIS7.5 and are looking to replicate this model, but I am struggling with how to make the application pool in IIS7.5 run as the identity of an AD account? I know this sounds simple and hopefully it is, but my attempts so far have been fruitless. Should the application pool identity be a 'Custom account' for a domain account? Does the domain account need to be added to any groups?

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  • .NET Framework 4 updates breaking MMC.exe and other CLR.dll Exceptions

    - by Fox
    I've seen this issue floating around the net the last few weeks and I'm facing exactly the same issue. My servers are set to auto install updates using Windows update (not clever, I know), and since about 2 months ago, I've been getting strange Exceptions. The first thing that happens is that MMC.exe just crashes randomly and sometimes on startup of the console. The exception in the Windows Application log is as follow: Faulting application name: mmc.exe, version: 6.1.7600.16385, time stamp: 0x4a5bc808 Faulting module name: mscorwks.dll, version: 2.0.50727.5448, time stamp: 0x4e153960 Secondly, on the same server, I have some custom Windows services which constantly crash with exceptions : Faulting application name: Myservice.exe, version: 1.0.0.0, time stamp: 0x4f44cb11 Faulting module name: clr.dll, version: 4.0.30319.239, time stamp: 0x4e181a6d Exception code: 0xc0000005 Fault offset: 0x000378aa The exception is not in my code. I've tested and retested it. My server has the following .NET Framework updates installed: Does anyone have any idea?

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  • URL Rewrite in IIS7 Web Service - WebService.asmx => WebService in the SOAP doc

    - by Robert Kaucher
    I have an IIS7.5 (Server 2008 R2) based web service that I would like to make as independant on the current implementations technology as possible. I am using the URL rewrite module (http://learn.iis.net/page.aspx/734/url-rewrite-module/) to remove the .asmx portion of the URL and that is working fine for the HTTP request portion. However, I still see .asmx in the WSDL file when I access it. I was wondering if anyone has done this and if so, what advice could be offered. It doesn't seem like a hard problem to solve. But I have tries a number of things with "custom tags" and can't seem to get it working to save my life.

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  • IIS 7.5 URL Rewrite - missing “route to server” option

    - by Martin
    (Question moved from StackOverflow) I am running Windows 7 Ultimate, and have activated IIS (Version 7.5.7600.16385). I have installed the following modules using Microsoft Web Platform Installer 2.0: * IIS URL Rewrite Module 2 * Microsoft Application Request Routing Version 2 for IIS 7 * Microsoft Web Farm Framework Version 1 for IIS 7 * Microsoft External Cache Version 1 for IIS 7 Now I am trying to configure a URL Rewrite rule using the "Route to Server" option. However, in the Edit Inbound Rule page, there is no such option: all I have available are: * Rewrite * None * Redirect * Custom Response * Abort Request Why is there no "route to server" option ?

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  • Live video streaming: Microsoft or Adobe ?

    - by Kedare
    Hello, I am looking for a Live Video Streaming solution, The clients will be able to watch the video with a plugin (Flash or Silverlight), or a Standalone application (Windows Media Player, FLV, etc). But I can't choose between Microsoft Solution (Windows Media Server (MMS, RTSP) + Silverlight as client) or the Adobe solution (Flash Media Server (RTMP) + Flash/Flex). The streaming is for short duration cast and will not be online 24/24h. I tried both, and I found the cheaper version of FMS don't provide security to prevent users to register as published (You have to write custom module...), the Windows Media Server provide this function. We already have Windows Server licences. (So Windows Media Server will be "Free") What do you recommend ? What is the best between Flash or Silverlight for Live Video Streaming ? Thank you !

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  • Wrong keymap in games under OSX

    - by Lo'oris
    While it's somewhat related to gaming, I believe this kind of question definitely belongs here. On most games, I have a very weird problem related to keymap: they apparently load a wrong map, i.e. a legacy one that has not been used since 68k AFAIK, that is a QZERTY, with M to the right of the L. I can't understand why this happens, I guess they use a bugged library for getting keyboard input, I'm not sure. While I can actually bind the keys using this map, sometimes it prevents me from binding some, such as the numbers. A very odd workaround happens with Urban Terror: if I enable and disable fullscreen, it reverts to the correct keymap (didn't try this on other games, such as Aquaria). It may or may not be useful to know that I use a custom keymap but even if I select the standard keymap before starting the game the problem happens anyway.

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  • Fedora 12 - login panel: disable automatic login

    - by ThreaderSlash
    Hello Everybody I have just replaced my FC11 by the FC12. To put skype up and running I used autoten and choose to not have the automatic login enable. After running it the skype was working nicely. However the next time I restarted the machine, on the login panel appeared ""automatic login"" option. I went to /etc/gdm/custom.conf and added the command AutomaticLoginEnable=false Restart the system and although automatic login isn't active anymore, the ""automatic login"" option still appears as if it were an option to be picked from the login panel. I googled around but didn't find how to get rid of it. Any suggestions? All comments are highly appreciated.

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  • Vim: Use different ~/.vim/plugin/ directories for different versions of vim?

    - by Stefan Lasiewski
    Like many of you, my custom Vim configuration is stored in my ~/.vimrc, with the plugins, colors, etc. stored under ~/.vim/plugins, ~/.vim/colors, etc. I want to share a single Vim configuration among many servers. Some of these servers run Vim 7, some run the older Vim 6. Most Vim plugins are intended for Vim 7, but older versions still exist for those of us on older systems. See DirDiff for an example. If I am on a system which runs Vim 6, how can I configure Vim to only use Vim 6-compatible plugins? I was thinking about storing older plugins in a subdirectory like ~/.vim/plugins6/ and keep the Vim plugins in ~/.vim/plugins, but then how can I tell Vim6 to ignore ~/.vim/plugins and use ~/.vim/plugins6 instead?

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  • Why does the IIS_IUSRS user need read permission on the ApplicationHost.config file in my Exchange 2010 OWA environment?

    - by CrabbyAdmin
    Previously I was experiencing issues where users in my Exchange 2010 environment would periodically receive an error stating: The custom error module does not recognize this error. However, following the advice of a thread I read somewhere, I granted the computername\IIS_IUSRS user Read permissions on the ApplicationHost.config file in the OWA environment. After making this change, the problem has not yet resurfaced. However, I'm not satisfied to simply settle for the fix, I'd like to understand why it worked. So can somebody please tell me why does this user need read permissions on this file and why would that have resolved the issue?

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  • How to fix "Xlib: extension "RECORD" missing on display :1" in vnc session?

    - by Manish Sapariya
    I am running a JNativeHook capture program on Ubuntu. When I run the session on default X session things are working fine. However when I run the same program from vnc session, it fails with "Xlib: extension "RECORD" missing on display". I checked that this extension is loaded in X which is started by display manager/init. However I am not sure if indeed is initialized during vncserver startup. I could not see anything related in the vnc log. I tried create custom xorg.conf with Module section, which explicitly loads RECORD extension as suggested by many posts but did not help. My environment: Xorg-server: 2.1.12.4-6 tightvncserver: 1.3.9 The same thing works fine on my CentOS 6.4 setup.

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