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  • What will help you get an entry-level position?

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} “Finishing your studies and getting a great job.” Isn’t this the biggest dream of most of the young people? At the beginning you think it’s easy, but when it’s your turn, you realize that actually it’s not as easy as you thought it would be. Especially nowadays, when we’re living difficult times and finding a job is a challenge. This is why I felt lucky when I joined Oracle. Do you want to know how did I do it? My name is Markéta Kocová and I am working as a Customer Intelligence Support Intern within Oracle Prague. Before this job I have, I was focused on my studies, going also abroad for one semester in Rostock University in Germany. I decided though to gain some working experience. In November 2011, I joined Oracle, this one being my first job. I never thought I would be part of such a big company, but here I am! I have to say that I think it’s quite difficult to find a job and thus job search might be exhausting. What did help me? I think it was the networking. The more people you know, the more chances you have to find a job. This is how I’ve heard about this internship. I think internship programs are a great opportunity for young people to gain experience and also to start building a career. As companies are looking for the candidates with the best skills and some experience, it’s difficult to get a job. It’s a paradox isn’t it? You are applying for a entry-level position, but you won’t get it because they’ll be searching for someone who has experience. This is why internship is a good solution to improve your skills. You will learn many things, you might get a mentor and also perform given tasks. What else could you do? In my opinion you should invest in yourself. Try to focus on both education and skills. In order to get a good job in an international and successful company, it’s not enough a university diploma. You could learn a foreign language because it’s usually required. Employers are also looking for good computer skills, so this could be something you could take into consideration before applying to a job. There are also some personal characteristics like communication abilities, self-reliance, self-confidence or ability to solve the crisis situations that companies look at when hiring a person. You could consider attending some training in order to improve these soft skills. Getting a job is difficult, but also when you make it and get one you’ll still finding challenging to stay there. You might realize it is not the dream job, but being patient and trying to learn as much as possible will help you to achieve more. I think every experience is valuable. I’ve been through this type of situation, but the environment, my colleagues and the atmosphere in office have always been great and made me love my job! Thanks guys! If you’re searching for a job and you want to join Oracle, I recommend you to check http://campus.oracle.com

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  • GI ????

    - by Allen Gao
    Normal 0 7.8 ? 0 2 false false false MicrosoftInternetExplorer4 classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui st1\:*{behavior:url(#ieooui) } /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} ??????????11gR2 GI ?????????,??????GI????????????????????? ????????GI???????3???,ohasd??,??????,??????? ??,ohasd??? 1. /etc/inittab?????? h1:35:respawn:/etc/init.d/init.ohasd run >/dev/null 2>&1 </dev/null ???,??????? root 4865 1 0 Dec02 ? 00:01:01 /bin/sh /etc/init.d/init.ohasd run ??????????????,???? +init.ohasd ????????? + os????????? + ??S* ohasd????, ??S96ohasd + GI????????(crsctl enable crs) ??,ohasd.bin ??????,????OLR????,??,??ohasd.bin??????,?????OLR??????????????OLR???$GRID_HOME/cdata/${HOSTNAME}.olr 2. ohasd.bin????????agents(orarootagent, oraagent, cssdagnet ? cssdmonitor) ???????????????,?????agent??????,??????????$GRID_HOME/bin ???????????,??,?????????,??corruption. ???,??????? 1. Mdnsd ??????(Multicast)???????????????????,??????????????????????????? 2. Gpnpd ????,??????????bootstrap ??,??????????????gpnp profile???,?????mdnsd??????,???????????,?????????????,??gpnp profile (<gi_home>/gpnp/profiles/peer/profile.xml)?????????? 3. Gipcd ????,????????????????(cluster interconnect)?????,???????gpnpd???,??,??????????,?????gpnpd ??????? 4. Ocssd.bin ?????????????gpnp profile?????????(Voting Disk),????gpnpd ??????????,?????????????,??ocssd.bin ??????,?????????? + gpnp profile ?????????? + gpnpd ??????? + ??????asm disk ??????????? + ??????????? 5. ??????????:ora.ctssd, ora.asm, ora.cluster_interconnect.haip, ora.crf, ora.crsd ?? ??:????????????????ocssd.bin, gpnpd.bin ? gipcd.bin ????,??gpnpd.bin????,ocssd.bin ? gipcd.bin ?????????,?gpnpd.bin????????,ocssd.bin ? gipcd.bin ????????gpnp profile?????????? ??,????????????,?????crsd????????? 1. Crsd?????????????OCR,????OCR????ASM?,???? ASM??????,??OCR???ASM??????????OCR???????,???????????????? 2. Crsd ?????agents(orarootagent, oraagent_<rdbms_owner>, oraagent_<gi_owner> )???agent????,??????????$GRID_HOME/bin ???????????,??,?????????,??corruption. 3. ????????  ora.net1.network : ????,?????????????,scanvip, vip, listener?????????????,??????????,vip, scanvip ?listener ??offline,?????????????? ora.<scan_name>.vip:scan???vip??,?????3?? ora.<node_name>.vip : ?????vip ?? ora.<listener_name>.lsnr: ???????????????,?11gR2??,listener.ora???????,????????? ora.LISTENER_SCAN<n>.lsnr: scan ????? ora.<????>.dg: ASM ????????????????mount???,dismount???? ora.<????>.db: ???????11gR2????????????,??????????rac ????????,??????????,???????“USR_ORA_INST_NAME@SERVERNAME(<node name> )”???????,??????????ASM???,???????????????????,??dependency?????????,??????????????????,???dependancy???????,??????(crsctl modify res ……)? ora.<???>.svc:?????????11gR2 ??,?????????,???10gR2??,???????????,srv ?cs ????? ora.cvu :?????11.2.0.2???,???????cluvfy??,???????????????? ora.ons : ONS??,????????,????? ??,?????GI??????????????????? $GRID_HOME/log/<node_name>/ocssd <== ocssd.bin ?? $GRID_HOME/log/<node_name>/gpnpd <== gpnpd.bin ?? $GRID_HOME/log/<node_name>/gipcd <== gipcd.bin ?? $GRID_HOME/log/<node_name>/agent/crsd <== crsd.bin ?? $GRID_HOME/log/<node_name>/agent/ohasd <== ohasd.bin ?? $GRID_HOME/log/<node_name>/mdnsd <== mdnsd.bin ?? $GRID_HOME/log/<node_name>/client <== ????GI ??(ocrdump, crsctl, ocrcheck, gpnptool??)??????????? $GRID_HOME/log/<node_name>/ctssd <== ctssd.bin ?? $GRID_HOME/log/<node_name>/crsd <== crsd.bin ?? $GRID_HOME/log/<node_name>/cvu <== cluvfy ????????? $GRID_HOME/bin/diagcollection.sh <== ????????????????? ??,????????(/var/tmp/.oracle ? /tmp/.oracle),??????????????????ipc???,??,?????????????????????,???GI?????????????????????,??????????GI??????????????

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  • Using an alternate JSON Serializer in ASP.NET Web API

    - by Rick Strahl
    The new ASP.NET Web API that Microsoft released alongside MVC 4.0 Beta last week is a great framework for building REST and AJAX APIs. I've been working with it for quite a while now and I really like the way it works and the complete set of features it provides 'in the box'. It's about time that Microsoft gets a decent API for building generic HTTP endpoints into the framework. DataContractJsonSerializer sucks As nice as Web API's overall design is one thing still sucks: The built-in JSON Serialization uses the DataContractJsonSerializer which is just too limiting for many scenarios. The biggest issues I have with it are: No support for untyped values (object, dynamic, Anonymous Types) MS AJAX style Date Formatting Ugly serialization formats for types like Dictionaries To me the most serious issue is dealing with serialization of untyped objects. I have number of applications with AJAX front ends that dynamically reformat data from business objects to fit a specific message format that certain UI components require. The most common scenario I have there are IEnumerable query results from a database with fields from the result set rearranged to fit the sometimes unconventional formats required for the UI components (like jqGrid for example). Creating custom types to fit these messages seems like overkill and projections using Linq makes this much easier to code up. Alas DataContractJsonSerializer doesn't support it. Neither does DataContractSerializer for XML output for that matter. What this means is that you can't do stuff like this in Web API out of the box:public object GetAnonymousType() { return new { name = "Rick", company = "West Wind", entered= DateTime.Now }; } Basically anything that doesn't have an explicit type DataContractJsonSerializer will not let you return. FWIW, the same is true for XmlSerializer which also doesn't work with non-typed values for serialization. The example above is obviously contrived with a hardcoded object graph, but it's not uncommon to get dynamic values returned from queries that have anonymous types for their result projections. Apparently there's a good possibility that Microsoft will ship Json.NET as part of Web API RTM release.  Scott Hanselman confirmed this as a footnote in his JSON Dates post a few days ago. I've heard several other people from Microsoft confirm that Json.NET will be included and be the default JSON serializer, but no details yet in what capacity it will show up. Let's hope it ends up as the default in the box. Meanwhile this post will show you how you can use it today with the beta and get JSON that matches what you should see in the RTM version. What about JsonValue? To be fair Web API DOES include a new JsonValue/JsonObject/JsonArray type that allow you to address some of these scenarios. JsonValue is a new type in the System.Json assembly that can be used to build up an object graph based on a dictionary. It's actually a really cool implementation of a dynamic type that allows you to create an object graph and spit it out to JSON without having to create .NET type first. JsonValue can also receive a JSON string and parse it without having to actually load it into a .NET type (which is something that's been missing in the core framework). This is really useful if you get a JSON result from an arbitrary service and you don't want to explicitly create a mapping type for the data returned. For serialization you can create an object structure on the fly and pass it back as part of an Web API action method like this:public JsonValue GetJsonValue() { dynamic json = new JsonObject(); json.name = "Rick"; json.company = "West Wind"; json.entered = DateTime.Now; dynamic address = new JsonObject(); address.street = "32 Kaiea"; address.zip = "96779"; json.address = address; dynamic phones = new JsonArray(); json.phoneNumbers = phones; dynamic phone = new JsonObject(); phone.type = "Home"; phone.number = "808 123-1233"; phones.Add(phone); phone = new JsonObject(); phone.type = "Home"; phone.number = "808 123-1233"; phones.Add(phone); //var jsonString = json.ToString(); return json; } which produces the following output (formatted here for easier reading):{ name: "rick", company: "West Wind", entered: "2012-03-08T15:33:19.673-10:00", address: { street: "32 Kaiea", zip: "96779" }, phoneNumbers: [ { type: "Home", number: "808 123-1233" }, { type: "Mobile", number: "808 123-1234" }] } If you need to build a simple JSON type on the fly these types work great. But if you have an existing type - or worse a query result/list that's already formatted JsonValue et al. become a pain to work with. As far as I can see there's no way to just throw an object instance at JsonValue and have it convert into JsonValue dictionary. It's a manual process. Using alternate Serializers in Web API So, currently the default serializer in WebAPI is DataContractJsonSeriaizer and I don't like it. You may not either, but luckily you can swap the serializer fairly easily. If you'd rather use the JavaScriptSerializer built into System.Web.Extensions or Json.NET today, it's not too difficult to create a custom MediaTypeFormatter that uses these serializers and can replace or partially replace the native serializer. Here's a MediaTypeFormatter implementation using the ASP.NET JavaScriptSerializer:using System; using System.Net.Http.Formatting; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Json; using System.IO; namespace Westwind.Web.WebApi { public class JavaScriptSerializerFormatter : MediaTypeFormatter { public JavaScriptSerializerFormatter() { SupportedMediaTypes.Add(new System.Net.Http.Headers.MediaTypeHeaderValue("application/json")); } protected override bool CanWriteType(Type type) { // don't serialize JsonValue structure use default for that if (type == typeof(JsonValue) || type == typeof(JsonObject) || type== typeof(JsonArray) ) return false; return true; } protected override bool CanReadType(Type type) { if (type == typeof(IKeyValueModel)) return false; return true; } protected override System.Threading.Tasks.Taskobject OnReadFromStreamAsync(Type type, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext) { var task = Taskobject.Factory.StartNew(() = { var ser = new JavaScriptSerializer(); string json; using (var sr = new StreamReader(stream)) { json = sr.ReadToEnd(); sr.Close(); } object val = ser.Deserialize(json,type); return val; }); return task; } protected override System.Threading.Tasks.Task OnWriteToStreamAsync(Type type, object value, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext, System.Net.TransportContext transportContext) { var task = Task.Factory.StartNew( () = { var ser = new JavaScriptSerializer(); var json = ser.Serialize(value); byte[] buf = System.Text.Encoding.Default.GetBytes(json); stream.Write(buf,0,buf.Length); stream.Flush(); }); return task; } } } Formatter implementation is pretty simple: You override 4 methods to tell which types you can handle and then handle the input or output streams to create/parse the JSON data. Note that when creating output you want to take care to still allow JsonValue/JsonObject/JsonArray types to be handled by the default serializer so those objects serialize properly - if you let either JavaScriptSerializer or JSON.NET handle them they'd try to render the dictionaries which is very undesirable. If you'd rather use Json.NET here's the JSON.NET version of the formatter:// this code requires a reference to JSON.NET in your project #if true using System; using System.Net.Http.Formatting; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Json; using Newtonsoft.Json; using System.IO; using Newtonsoft.Json.Converters; namespace Westwind.Web.WebApi { public class JsonNetFormatter : MediaTypeFormatter { public JsonNetFormatter() { SupportedMediaTypes.Add(new System.Net.Http.Headers.MediaTypeHeaderValue("application/json")); } protected override bool CanWriteType(Type type) { // don't serialize JsonValue structure use default for that if (type == typeof(JsonValue) || type == typeof(JsonObject) || type == typeof(JsonArray)) return false; return true; } protected override bool CanReadType(Type type) { if (type == typeof(IKeyValueModel)) return false; return true; } protected override System.Threading.Tasks.Taskobject OnReadFromStreamAsync(Type type, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext) { var task = Taskobject.Factory.StartNew(() = { var settings = new JsonSerializerSettings() { NullValueHandling = NullValueHandling.Ignore, }; var sr = new StreamReader(stream); var jreader = new JsonTextReader(sr); var ser = new JsonSerializer(); ser.Converters.Add(new IsoDateTimeConverter()); object val = ser.Deserialize(jreader, type); return val; }); return task; } protected override System.Threading.Tasks.Task OnWriteToStreamAsync(Type type, object value, System.IO.Stream stream, System.Net.Http.Headers.HttpContentHeaders contentHeaders, FormatterContext formatterContext, System.Net.TransportContext transportContext) { var task = Task.Factory.StartNew( () = { var settings = new JsonSerializerSettings() { NullValueHandling = NullValueHandling.Ignore, }; string json = JsonConvert.SerializeObject(value, Formatting.Indented, new JsonConverter[1] { new IsoDateTimeConverter() } ); byte[] buf = System.Text.Encoding.Default.GetBytes(json); stream.Write(buf,0,buf.Length); stream.Flush(); }); return task; } } } #endif   One advantage of the Json.NET serializer is that you can specify a few options on how things are formatted and handled. You get null value handling and you can plug in the IsoDateTimeConverter which is nice to product proper ISO dates that I would expect any Json serializer to output these days. Hooking up the Formatters Once you've created the custom formatters you need to enable them for your Web API application. To do this use the GlobalConfiguration.Configuration object and add the formatter to the Formatters collection. Here's what this looks like hooked up from Application_Start in a Web project:protected void Application_Start(object sender, EventArgs e) { // Action based routing (used for RPC calls) RouteTable.Routes.MapHttpRoute( name: "StockApi", routeTemplate: "stocks/{action}/{symbol}", defaults: new { symbol = RouteParameter.Optional, controller = "StockApi" } ); // WebApi Configuration to hook up formatters and message handlers // optional RegisterApis(GlobalConfiguration.Configuration); } public static void RegisterApis(HttpConfiguration config) { // Add JavaScriptSerializer formatter instead - add at top to make default //config.Formatters.Insert(0, new JavaScriptSerializerFormatter()); // Add Json.net formatter - add at the top so it fires first! // This leaves the old one in place so JsonValue/JsonObject/JsonArray still are handled config.Formatters.Insert(0, new JsonNetFormatter()); } One thing to remember here is the GlobalConfiguration object which is Web API's static configuration instance. I think this thing is seriously misnamed given that GlobalConfiguration could stand for anything and so is hard to discover if you don't know what you're looking for. How about WebApiConfiguration or something more descriptive? Anyway, once you know what it is you can use the Formatters collection to insert your custom formatter. Note that I insert my formatter at the top of the list so it takes precedence over the default formatter. I also am not removing the old formatter because I still want JsonValue/JsonObject/JsonArray to be handled by the default serialization mechanism. Since they process in sequence and I exclude processing for these types JsonValue et al. still get properly serialized/deserialized. Summary Currently DataContractJsonSerializer in Web API is a pain, but at least we have the ability with relatively limited effort to replace the MediaTypeFormatter and plug in our own JSON serializer. This is useful for many scenarios - if you have existing client applications that used MVC JsonResult or ASP.NET AJAX results from ASMX AJAX services you can plug in the JavaScript serializer and get exactly the same serializer you used in the past so your results will be the same and don't potentially break clients. JSON serializers do vary a bit in how they serialize some of the more complex types (like Dictionaries and dates for example) and so if you're migrating it might be helpful to ensure your client code doesn't break when you switch to ASP.NET Web API. Going forward it looks like Microsoft is planning on plugging in Json.Net into Web API and make that the default. I think that's an awesome choice since Json.net has been around forever, is fast and easy to use and provides a ton of functionality as part of this great library. I just wish Microsoft would have figured this out sooner instead of now at the last minute integrating with it especially given that Json.Net has a similar set of lower level JSON objects JsonValue/JsonObject etc. which now will end up being duplicated by the native System.Json stuff. It's not like we don't already have enough confusion regarding which JSON serializer to use (JavaScriptSerializer, DataContractJsonSerializer, JsonValue/JsonObject/JsonArray and now Json.net). For years I've been using my own JSON serializer because the built in choices are both limited. However, with an official encorsement of Json.Net I'm happily moving on to use that in my applications. Let's see and hope Microsoft gets this right before ASP.NET Web API goes gold.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  AJAX  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Customize the SimpleMembership in ASP.NET MVC 4.0

    - by thangchung
    As we know, .NET 4.5 have come up to us, and come along with a lot of new interesting features as well. Visual Studio 2012 was also introduced some days ago. They made us feel very happy with cool improvement along with us. Performance when loading code editor is very good at the moment (immediate after click on the solution). I explore some of cool features at these days. Some of them like Json.NET integrated in ASP.NET MVC 4.0, improvement on asynchronous action, new lightweight theme on Visual Studio, supporting very good on mobile development, improvement on authentication… I reviewed them, and found out that in this version of .NET Microsoft was not only developed new feature that suggest from community but also focused on improvement performance of existing features or components. Besides that, they also opened source more projects, like Entity Framework, Reactive Extensions, ASP.NET Web Stack… At the moment, I feel Microsoft want to open source more and more their projects. Today, I am going to dive in deep on new SimpleMembership model. It is really good because in this security model, Microsoft actually focus on development needs. As we know, in the past, they introduce some of provider supplied for coding security like MembershipProvider, RoleProvider… I don’t need to talk but everyone that have ever used it know that they were actually hard to use, and not easy to maintain and unit testing. Why? Because every time you inherit it, you need to override all methods inside it. Some people try to abstract it by introduce more method with virtual keyword, and try to implement basic behavior, so in the subclass we only need to override the method that need for their business. But to me, it’s only the way to work around. ASP.NET team and Web Matrix knew about it, so they built the new features based on existing components on .NET framework. And one of component that comes to us is SimpleMembership and SimpleRole. They implemented the Façade pattern on the top of those, and called it is WebSecurity. In the web, we can call WebSecurity anywhere we want, and make a call to inside wrapper of it. I read a lot of them on web blog, on technical news, on MSDN as well. Matthew Osborn had an excellent article about it at his blog. Jon Galloway had an article like this at here. He analyzed why old membership provider not fixed well to ASP.NET MVC and how to get over it. Those are very good to me. It introduced to me about how to doing SimpleMembership on it, how to doing it on new ASP.NET MVC web application. But one thing, those didn’t tell me was how to doing it on existing security model (that mean we already had Users and Roles on legacy system, and how we can integrate it to this system), that’s a reason I will introduce it today. I have spent couples of hours to see what’s inside this, and try to make one example to clarify my concern. And it’s lucky that I can make it working well.The first thing, we need to create new ASP.NET MVC application on Visual Studio 2012. We need to choose Internet type for this web application. ASP.NET MVC actually creates all needs components for the basic membership and basic role. The cool feature is DoNetOpenAuth come along with it that means we can log-in using facebook, twitter or Windows Live if you want. But it’s only for LocalDb, so we need to change it to fix with existing database model on SQL Server. The next step we have to make SimpleMembership can understand which database we use and show it which column need to point to for the ID and UserName. I really like this feature because SimpleMembership on need to know about the ID and UserName, and they don’t care about rest of it. I assume that we have an existing database model like So we will point it in code like The codes for it, we put on InitializeSimpleMembershipAttribute like [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)]     public sealed class InitializeSimpleMembershipAttribute : ActionFilterAttribute     {         private static SimpleMembershipInitializer _initializer;         private static object _initializerLock = new object();         private static bool _isInitialized;         public override void OnActionExecuting(ActionExecutingContext filterContext)         {             // Ensure ASP.NET Simple Membership is initialized only once per app start             LazyInitializer.EnsureInitialized(ref _initializer, ref _isInitialized, ref _initializerLock);         }         private class SimpleMembershipInitializer         {             public SimpleMembershipInitializer()             {                 try                 {                     WebSecurity.InitializeDatabaseConnection("DefaultDb", "User", "Id", "UserName", autoCreateTables: true);                 }                 catch (Exception ex)                 {                     throw new InvalidOperationException("The ASP.NET Simple Membership database could not be initialized. For more information, please see http://go.microsoft.com/fwlink/?LinkId=256588", ex);                 }             }         }     }And decorating it in the AccountController as below [Authorize]     [InitializeSimpleMembership]     public class AccountController : ControllerIn this case, assuming that we need to override the ValidateUser to point this to existing User database table, and validate it. We have to add one more class like public class CustomAdminMembershipProvider : SimpleMembershipProvider     {         // TODO: will do a better way         private const string SELECT_ALL_USER_SCRIPT = "select * from [dbo].[User]private where UserName = '{0}'";         private readonly IEncrypting _encryptor;         private readonly SimpleSecurityContext _simpleSecurityContext;         public CustomAdminMembershipProvider(SimpleSecurityContext simpleSecurityContext)             : this(new Encryptor(), new SimpleSecurityContext("DefaultDb"))         {         }         public CustomAdminMembershipProvider(IEncrypting encryptor, SimpleSecurityContext simpleSecurityContext)         {             _encryptor = encryptor;             _simpleSecurityContext = simpleSecurityContext;         }         public override bool ValidateUser(string username, string password)         {             if (string.IsNullOrEmpty(username))             {                 throw new ArgumentException("Argument cannot be null or empty", "username");             }             if (string.IsNullOrEmpty(password))             {                 throw new ArgumentException("Argument cannot be null or empty", "password");             }             var hash = _encryptor.Encode(password);             using (_simpleSecurityContext)             {                 var users =                     _simpleSecurityContext.Users.SqlQuery(                         string.Format(SELECT_ALL_USER_SCRIPT, username));                 if (users == null && !users.Any())                 {                     return false;                 }                 return users.FirstOrDefault().Password == hash;             }         }     }SimpleSecurityDataContext at here public class SimpleSecurityContext : DbContext     {         public DbSet<User> Users { get; set; }         public SimpleSecurityContext(string connStringName) :             base(connStringName)         {             this.Configuration.LazyLoadingEnabled = true;             this.Configuration.ProxyCreationEnabled = false;         }         protected override void OnModelCreating(DbModelBuilder modelBuilder)         {             base.OnModelCreating(modelBuilder);                          modelBuilder.Configurations.Add(new UserMapping());         }     }And Mapping for User as below public class UserMapping : EntityMappingBase<User>     {         public UserMapping()         {             this.Property(x => x.UserName);             this.Property(x => x.DisplayName);             this.Property(x => x.Password);             this.Property(x => x.Email);             this.ToTable("User");         }     }One important thing, you need to modify the web.config to point to our customize SimpleMembership <membership defaultProvider="AdminMemberProvider" userIsOnlineTimeWindow="15">       <providers>         <clear/>         <add name="AdminMemberProvider" type="CIK.News.Web.Infras.Security.CustomAdminMembershipProvider, CIK.News.Web.Infras" />       </providers>     </membership>     <roleManager enabled="false">       <providers>         <clear />         <add name="AdminRoleProvider" type="CIK.News.Web.Infras.Security.AdminRoleProvider, CIK.News.Web.Infras" />       </providers>     </roleManager>The good thing at here is we don’t need to modify the code on AccountController. We only need to modify on SimpleMembership and Simple Role (if need). Now build all solutions, run it. We should see a screen like thisIf I login to Twitter button at the bottom of this page, we will be transfer to twitter authentication pageYou have to waiting for a moment Afterwards it will transfer you back to your admin screenYou can find all source codes at my MSDN code. I will really happy if you guys feel free to put some comments as below. It will be helpful to improvement my code in the future. Thank for all your readings. 

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • Windows Azure Service Bus Scatter-Gather Implementation

    - by Alan Smith
    One of the more challenging enterprise integration patterns that developers may wish to implement is the Scatter-Gather pattern. In this article I will show the basic implementation of a scatter-gather pattern using the topic-subscription model of the windows azure service bus. I’ll be using the implementation in demos, and also as a lab in my training courses, and the pattern will also be included in the next release of my free e-book the “Windows Azure Service Bus Developer Guide”. The Scatter-Gather pattern answers the following scenario. How do you maintain the overall message flow when a message needs to be sent to multiple recipients, each of which may send a reply? Use a Scatter-Gather that broadcasts a message to multiple recipients and re-aggregates the responses back into a single message. The Enterprise Integration Patterns website provides a description of the Scatter-Gather pattern here.   The scatter-gather pattern uses a composite of the publish-subscribe channel pattern and the aggregator pattern. The publish-subscribe channel is used to broadcast messages to a number of receivers, and the aggregator is used to gather the response messages and aggregate them together to form a single message. Scatter-Gather Scenario The scenario for this scatter-gather implementation is an application that allows users to answer questions in a poll based voting scenario. A poll manager application will be used to broadcast questions to users, the users will use a voting application that will receive and display the questions and send the votes back to the poll manager. The poll manager application will receive the users’ votes and aggregate them together to display the results. The scenario should be able to scale to support a large number of users.   Scatter-Gather Implementation The diagram below shows the overall architecture for the scatter-gather implementation.       Messaging Entities Looking at the scatter-gather pattern diagram it can be seen that the topic-subscription architecture is well suited for broadcasting a message to a number of subscribers. The poll manager application can send the question messages to a topic, and each voting application can receive the question message on its own subscription. The static limit of 2,000 subscriptions per topic in the current release means that 2,000 voting applications can receive question messages and take part in voting. The vote messages can then be sent to the poll manager application using a queue. The voting applications will send their vote messages to the queue, and the poll manager will receive and process the vote messages. The questions topic and answer queue are created using the Windows Azure Developer Portal. Each instance of the voting application will create its own subscription in the questions topic when it starts, allowing the question messages to be broadcast to all subscribing voting applications. Data Contracts Two simple data contracts will be used to serialize the questions and votes as brokered messages. The code for these is shown below.   [DataContract] public class Question {     [DataMember]     public string QuestionText { get; set; } }     To keep the implementation of the voting functionality simple and focus on the pattern implementation, the users can only vote yes or no to the questions.   [DataContract] public class Vote {     [DataMember]     public string QuestionText { get; set; }       [DataMember]     public bool IsYes { get; set; } }     Poll Manager Application The poll manager application has been implemented as a simple WPF application; the user interface is shown below. A question can be entered in the text box, and sent to the topic by clicking the Add button. The topic and subscriptions used for broadcasting the messages are shown in a TreeView control. The questions that have been broadcast and the resulting votes are shown in a ListView control. When the application is started any existing subscriptions are cleared form the topic, clients are then created for the questions topic and votes queue, along with background workers for receiving and processing the vote messages, and updating the display of subscriptions.   public MainWindow() {     InitializeComponent();       // Create a new results list and data bind it.     Results = new ObservableCollection<Result>();     lsvResults.ItemsSource = Results;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Clear out any old subscriptions.     NamespaceManager = new NamespaceManager(serviceBusUri, credentials);     IEnumerable<SubscriptionDescription> subs =         NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);     foreach (SubscriptionDescription sub in subs)     {         NamespaceManager.DeleteSubscription(sub.TopicPath, sub.Name);     }       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create the topic and queue clients.     ScatterGatherTopicClient =         factory.CreateTopicClient(AccountDetails.ScatterGatherTopic);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker threads.     VotesBackgroundWorker = new BackgroundWorker();     VotesBackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     VotesBackgroundWorker.RunWorkerAsync();       SubscriptionsBackgroundWorker = new BackgroundWorker();     SubscriptionsBackgroundWorker.DoWork += new DoWorkEventHandler(UpdateSubscriptions);     SubscriptionsBackgroundWorker.RunWorkerAsync(); }     When the poll manager user nters a question in the text box and clicks the Add button a question message is created and sent to the topic. This message will be broadcast to all the subscribing voting applications. An instance of the Result class is also created to keep track of the votes cast, this is then added to an observable collection named Results, which is data-bound to the ListView control.   private void btnAddQuestion_Click(object sender, RoutedEventArgs e) {     // Create a new result for recording votes.     Result result = new Result()     {         Question = txtQuestion.Text     };     Results.Add(result);       // Send the question to the topic     Question question = new Question()     {         QuestionText = result.Question     };     BrokeredMessage msg = new BrokeredMessage(question);     ScatterGatherTopicClient.Send(msg);       txtQuestion.Text = ""; }     The Results class is implemented as follows.   public class Result : INotifyPropertyChanged {     public string Question { get; set; }       private int m_YesVotes;     private int m_NoVotes;       public event PropertyChangedEventHandler PropertyChanged;       public int YesVotes     {         get { return m_YesVotes; }         set         {             m_YesVotes = value;             NotifyPropertyChanged("YesVotes");         }     }       public int NoVotes     {         get { return m_NoVotes; }         set         {             m_NoVotes = value;             NotifyPropertyChanged("NoVotes");         }     }       private void NotifyPropertyChanged(string prop)     {         if(PropertyChanged != null)         {             PropertyChanged(this, new PropertyChangedEventArgs(prop));         }     } }     The INotifyPropertyChanged interface is implemented so that changes to the number of yes and no votes will be updated in the ListView control. Receiving the vote messages from the voting applications is done asynchronously, using a background worker thread.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         // Receive a vote message from the queue         BrokeredMessage msg = ScatterGatherQueueClient.Receive();         if (msg != null)         {             // Deserialize the message.             Vote vote = msg.GetBody<Vote>();               // Update the results.             foreach (Result result in Results)             {                 if (result.Question.Equals(vote.QuestionText))                 {                     if (vote.IsYes)                     {                         result.YesVotes++;                     }                     else                     {                         result.NoVotes++;                     }                     break;                 }             }               // Mark the message as complete.             msg.Complete();         }       } }     When a vote message is received, the result that matches the vote question is updated with the vote from the user. The message is then marked as complete. A second background thread is used to update the display of subscriptions in the TreeView, with a dispatcher used to update the user interface. // This runs on a background worker. private void UpdateSubscriptions(object sender, DoWorkEventArgs e) {     while (true)     {         // Get a list of subscriptions.         IEnumerable<SubscriptionDescription> subscriptions =             NamespaceManager.GetSubscriptions(AccountDetails.ScatterGatherTopic);           // Update the user interface.         SimpleDelegate setQuestion = delegate()         {             trvSubscriptions.Items.Clear();             TreeViewItem topicItem = new TreeViewItem()             {                 Header = AccountDetails.ScatterGatherTopic             };               foreach (SubscriptionDescription subscription in subscriptions)             {                 TreeViewItem subscriptionItem = new TreeViewItem()                 {                     Header = subscription.Name                 };                 topicItem.Items.Add(subscriptionItem);             }             trvSubscriptions.Items.Add(topicItem);               topicItem.ExpandSubtree();         };         this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);           Thread.Sleep(3000);     } }       Voting Application The voting application is implemented as another WPF application. This one is more basic, and allows the user to vote “Yes” or “No” for the questions sent by the poll manager application. The user interface for that application is shown below. When an instance of the voting application is created it will create a subscription in the questions topic using a GUID as the subscription name. The application can then receive copies of every question message that is sent to the topic. Clients for the new subscription and the votes queue are created, along with a background worker to receive the question messages. The voting application is set to receiving mode, meaning it is ready to receive a question message from the subscription.   public MainWindow() {     InitializeComponent();       // Set the mode to receiving.     IsReceiving = true;       // Create a token provider with the relevant credentials.     TokenProvider credentials =         TokenProvider.CreateSharedSecretTokenProvider         (AccountDetails.Name, AccountDetails.Key);       // Create a URI for the serivce bus.     Uri serviceBusUri = ServiceBusEnvironment.CreateServiceUri         ("sb", AccountDetails.Namespace, string.Empty);       // Create the MessagingFactory     MessagingFactory factory = MessagingFactory.Create(serviceBusUri, credentials);       // Create a subcription for this instance     NamespaceManager mgr = new NamespaceManager(serviceBusUri, credentials);     string subscriptionName = Guid.NewGuid().ToString();     mgr.CreateSubscription(AccountDetails.ScatterGatherTopic, subscriptionName);       // Create the subscription and queue clients.     ScatterGatherSubscriptionClient = factory.CreateSubscriptionClient         (AccountDetails.ScatterGatherTopic, subscriptionName);     ScatterGatherQueueClient =         factory.CreateQueueClient(AccountDetails.ScatterGatherQueue);       // Start the background worker thread.     BackgroundWorker = new BackgroundWorker();     BackgroundWorker.DoWork += new DoWorkEventHandler(ReceiveMessages);     BackgroundWorker.RunWorkerAsync(); }     I took the inspiration for creating the subscriptions in the voting application from the chat application that uses topics and subscriptions blogged by Ovais Akhter here. The method that receives the question messages runs on a background thread. If the application is in receive mode, a question message will be received from the subscription, the question will be displayed in the user interface, the voting buttons enabled, and IsReceiving set to false to prevent more questing from being received before the current one is answered.   // This runs on a background worker. private void ReceiveMessages(object sender, DoWorkEventArgs e) {     while (true)     {         if (IsReceiving)         {             // Receive a question message from the topic.             BrokeredMessage msg = ScatterGatherSubscriptionClient.Receive();             if (msg != null)             {                 // Deserialize the message.                 Question question = msg.GetBody<Question>();                   // Update the user interface.                 SimpleDelegate setQuestion = delegate()                 {                     lblQuestion.Content = question.QuestionText;                     btnYes.IsEnabled = true;                     btnNo.IsEnabled = true;                 };                 this.Dispatcher.BeginInvoke(DispatcherPriority.Send, setQuestion);                 IsReceiving = false;                   // Mark the message as complete.                 msg.Complete();             }         }         else         {             Thread.Sleep(1000);         }     } }     When the user clicks on the Yes or No button, the btnVote_Click method is called. This will create a new Vote data contract with the appropriate question and answer and send the message to the poll manager application using the votes queue. The user voting buttons are then disabled, the question text cleared, and the IsReceiving flag set to true to allow a new message to be received.   private void btnVote_Click(object sender, RoutedEventArgs e) {     // Create a new vote.     Vote vote = new Vote()     {         QuestionText = (string)lblQuestion.Content,         IsYes = ((sender as Button).Content as string).Equals("Yes")     };       // Send the vote message.     BrokeredMessage msg = new BrokeredMessage(vote);     ScatterGatherQueueClient.Send(msg);       // Update the user interface.     lblQuestion.Content = "";     btnYes.IsEnabled = false;     btnNo.IsEnabled = false;     IsReceiving = true; }     Testing the Application In order to test the application, an instance of the poll manager application is started; the user interface is shown below. As no instances of the voting application have been created there are no subscriptions present in the topic. When an instance of the voting application is created the subscription will be displayed in the poll manager. Now that a voting application is subscribing, a questing can be sent from the poll manager application. When the message is sent to the topic, the voting application will receive the message and display the question. The voter can then answer the question by clicking on the appropriate button. The results of the vote are updated in the poll manager application. When two more instances of the voting application are created, the poll manager will display the new subscriptions. More questions can then be broadcast to the voting applications. As the question messages are queued up in the subscription for each voting application, the users can answer the questions in their own time. The vote messages will be received by the poll manager application and aggregated to display the results. The screenshots of the applications part way through voting are shown below. The messages for each voting application are queued up in sequence on the voting application subscriptions, allowing the questions to be answered at different speeds by the voters.

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  • Seeking on a Heap, and Two Useful DMVs

    - by Paul White
    So far in this mini-series on seeks and scans, we have seen that a simple ‘seek’ operation can be much more complex than it first appears.  A seek can contain one or more seek predicates – each of which can either identify at most one row in a unique index (a singleton lookup) or a range of values (a range scan).  When looking at a query plan, we will often need to look at the details of the seek operator in the Properties window to see how many operations it is performing, and what type of operation each one is.  As you saw in the first post in this series, the number of hidden seeking operations can have an appreciable impact on performance. Measuring Seeks and Scans I mentioned in my last post that there is no way to tell from a graphical query plan whether you are seeing a singleton lookup or a range scan.  You can work it out – if you happen to know that the index is defined as unique and the seek predicate is an equality comparison, but there’s no separate property that says ‘singleton lookup’ or ‘range scan’.  This is a shame, and if I had my way, the query plan would show different icons for range scans and singleton lookups – perhaps also indicating whether the operation was one or more of those operations underneath the covers. In light of all that, you might be wondering if there is another way to measure how many seeks of either type are occurring in your system, or for a particular query.  As is often the case, the answer is yes – we can use a couple of dynamic management views (DMVs): sys.dm_db_index_usage_stats and sys.dm_db_index_operational_stats. Index Usage Stats The index usage stats DMV contains counts of index operations from the perspective of the Query Executor (QE) – the SQL Server component that is responsible for executing the query plan.  It has three columns that are of particular interest to us: user_seeks – the number of times an Index Seek operator appears in an executed plan user_scans – the number of times a Table Scan or Index Scan operator appears in an executed plan user_lookups – the number of times an RID or Key Lookup operator appears in an executed plan An operator is counted once per execution (generating an estimated plan does not affect the totals), so an Index Seek that executes 10,000 times in a single plan execution adds 1 to the count of user seeks.  Even less intuitively, an operator is also counted once per execution even if it is not executed at all.  I will show you a demonstration of each of these things later in this post. Index Operational Stats The index operational stats DMV contains counts of index and table operations from the perspective of the Storage Engine (SE).  It contains a wealth of interesting information, but the two columns of interest to us right now are: range_scan_count – the number of range scans (including unrestricted full scans) on a heap or index structure singleton_lookup_count – the number of singleton lookups in a heap or index structure This DMV counts each SE operation, so 10,000 singleton lookups will add 10,000 to the singleton lookup count column, and a table scan that is executed 5 times will add 5 to the range scan count. The Test Rig To explore the behaviour of seeks and scans in detail, we will need to create a test environment.  The scripts presented here are best run on SQL Server 2008 Developer Edition, but the majority of the tests will work just fine on SQL Server 2005.  A couple of tests use partitioning, but these will be skipped if you are not running an Enterprise-equivalent SKU.  Ok, first up we need a database: USE master; GO IF DB_ID('ScansAndSeeks') IS NOT NULL DROP DATABASE ScansAndSeeks; GO CREATE DATABASE ScansAndSeeks; GO USE ScansAndSeeks; GO ALTER DATABASE ScansAndSeeks SET ALLOW_SNAPSHOT_ISOLATION OFF ; ALTER DATABASE ScansAndSeeks SET AUTO_CLOSE OFF, AUTO_SHRINK OFF, AUTO_CREATE_STATISTICS OFF, AUTO_UPDATE_STATISTICS OFF, PARAMETERIZATION SIMPLE, READ_COMMITTED_SNAPSHOT OFF, RESTRICTED_USER ; Notice that several database options are set in particular ways to ensure we get meaningful and reproducible results from the DMVs.  In particular, the options to auto-create and update statistics are disabled.  There are also three stored procedures, the first of which creates a test table (which may or may not be partitioned).  The table is pretty much the same one we used yesterday: The table has 100 rows, and both the key_col and data columns contain the same values – the integers from 1 to 100 inclusive.  The table is a heap, with a non-clustered primary key on key_col, and a non-clustered non-unique index on the data column.  The only reason I have used a heap here, rather than a clustered table, is so I can demonstrate a seek on a heap later on.  The table has an extra column (not shown because I am too lazy to update the diagram from yesterday) called padding – a CHAR(100) column that just contains 100 spaces in every row.  It’s just there to discourage SQL Server from choosing table scan over an index + RID lookup in one of the tests. The first stored procedure is called ResetTest: CREATE PROCEDURE dbo.ResetTest @Partitioned BIT = 'false' AS BEGIN SET NOCOUNT ON ; IF OBJECT_ID(N'dbo.Example', N'U') IS NOT NULL BEGIN DROP TABLE dbo.Example; END ; -- Test table is a heap -- Non-clustered primary key on 'key_col' CREATE TABLE dbo.Example ( key_col INTEGER NOT NULL, data INTEGER NOT NULL, padding CHAR(100) NOT NULL DEFAULT SPACE(100), CONSTRAINT [PK dbo.Example key_col] PRIMARY KEY NONCLUSTERED (key_col) ) ; IF @Partitioned = 'true' BEGIN -- Enterprise, Trial, or Developer -- required for partitioning tests IF SERVERPROPERTY('EngineEdition') = 3 BEGIN EXECUTE (' DROP TABLE dbo.Example ; IF EXISTS ( SELECT 1 FROM sys.partition_schemes WHERE name = N''PS'' ) DROP PARTITION SCHEME PS ; IF EXISTS ( SELECT 1 FROM sys.partition_functions WHERE name = N''PF'' ) DROP PARTITION FUNCTION PF ; CREATE PARTITION FUNCTION PF (INTEGER) AS RANGE RIGHT FOR VALUES (20, 40, 60, 80, 100) ; CREATE PARTITION SCHEME PS AS PARTITION PF ALL TO ([PRIMARY]) ; CREATE TABLE dbo.Example ( key_col INTEGER NOT NULL, data INTEGER NOT NULL, padding CHAR(100) NOT NULL DEFAULT SPACE(100), CONSTRAINT [PK dbo.Example key_col] PRIMARY KEY NONCLUSTERED (key_col) ) ON PS (key_col); '); END ELSE BEGIN RAISERROR('Invalid SKU for partition test', 16, 1); RETURN; END; END ; -- Non-unique non-clustered index on the 'data' column CREATE NONCLUSTERED INDEX [IX dbo.Example data] ON dbo.Example (data) ; -- Add 100 rows INSERT dbo.Example WITH (TABLOCKX) ( key_col, data ) SELECT key_col = V.number, data = V.number FROM master.dbo.spt_values AS V WHERE V.[type] = N'P' AND V.number BETWEEN 1 AND 100 ; END; GO The second stored procedure, ShowStats, displays information from the Index Usage Stats and Index Operational Stats DMVs: CREATE PROCEDURE dbo.ShowStats @Partitioned BIT = 'false' AS BEGIN -- Index Usage Stats DMV (QE) SELECT index_name = ISNULL(I.name, I.type_desc), scans = IUS.user_scans, seeks = IUS.user_seeks, lookups = IUS.user_lookups FROM sys.dm_db_index_usage_stats AS IUS JOIN sys.indexes AS I ON I.object_id = IUS.object_id AND I.index_id = IUS.index_id WHERE IUS.database_id = DB_ID(N'ScansAndSeeks') AND IUS.object_id = OBJECT_ID(N'dbo.Example', N'U') ORDER BY I.index_id ; -- Index Operational Stats DMV (SE) IF @Partitioned = 'true' SELECT index_name = ISNULL(I.name, I.type_desc), partitions = COUNT(IOS.partition_number), range_scans = SUM(IOS.range_scan_count), single_lookups = SUM(IOS.singleton_lookup_count) FROM sys.dm_db_index_operational_stats ( DB_ID(N'ScansAndSeeks'), OBJECT_ID(N'dbo.Example', N'U'), NULL, NULL ) AS IOS JOIN sys.indexes AS I ON I.object_id = IOS.object_id AND I.index_id = IOS.index_id GROUP BY I.index_id, -- Key I.name, I.type_desc ORDER BY I.index_id; ELSE SELECT index_name = ISNULL(I.name, I.type_desc), range_scans = SUM(IOS.range_scan_count), single_lookups = SUM(IOS.singleton_lookup_count) FROM sys.dm_db_index_operational_stats ( DB_ID(N'ScansAndSeeks'), OBJECT_ID(N'dbo.Example', N'U'), NULL, NULL ) AS IOS JOIN sys.indexes AS I ON I.object_id = IOS.object_id AND I.index_id = IOS.index_id GROUP BY I.index_id, -- Key I.name, I.type_desc ORDER BY I.index_id; END; The final stored procedure, RunTest, executes a query written against the example table: CREATE PROCEDURE dbo.RunTest @SQL VARCHAR(8000), @Partitioned BIT = 'false' AS BEGIN -- No execution plan yet SET STATISTICS XML OFF ; -- Reset the test environment EXECUTE dbo.ResetTest @Partitioned ; -- Previous call will throw an error if a partitioned -- test was requested, but SKU does not support it IF @@ERROR = 0 BEGIN -- IO statistics and plan on SET STATISTICS XML, IO ON ; -- Test statement EXECUTE (@SQL) ; -- Plan and IO statistics off SET STATISTICS XML, IO OFF ; EXECUTE dbo.ShowStats @Partitioned; END; END; The Tests The first test is a simple scan of the heap table: EXECUTE dbo.RunTest @SQL = 'SELECT * FROM Example'; The top result set comes from the Index Usage Stats DMV, so it is the Query Executor’s (QE) view.  The lower result is from Index Operational Stats, which shows statistics derived from the actions taken by the Storage Engine (SE).  We see that QE performed 1 scan operation on the heap, and SE performed a single range scan.  Let’s try a single-value equality seek on a unique index next: EXECUTE dbo.RunTest @SQL = 'SELECT key_col FROM Example WHERE key_col = 32'; This time we see a single seek on the non-clustered primary key from QE, and one singleton lookup on the same index by the SE.  Now for a single-value seek on the non-unique non-clustered index: EXECUTE dbo.RunTest @SQL = 'SELECT data FROM Example WHERE data = 32'; QE shows a single seek on the non-clustered non-unique index, but SE shows a single range scan on that index – not the singleton lookup we saw in the previous test.  That makes sense because we know that only a single-value seek into a unique index is a singleton seek.  A single-value seek into a non-unique index might retrieve any number of rows, if you think about it.  The next query is equivalent to the IN list example seen in the first post in this series, but it is written using OR (just for variety, you understand): EXECUTE dbo.RunTest @SQL = 'SELECT data FROM Example WHERE data = 32 OR data = 33'; The plan looks the same, and there’s no difference in the stats recorded by QE, but the SE shows two range scans.  Again, these are range scans because we are looking for two values in the data column, which is covered by a non-unique index.  I’ve added a snippet from the Properties window to show that the query plan does show two seek predicates, not just one.  Now let’s rewrite the query using BETWEEN: EXECUTE dbo.RunTest @SQL = 'SELECT data FROM Example WHERE data BETWEEN 32 AND 33'; Notice the seek operator only has one predicate now – it’s just a single range scan from 32 to 33 in the index – as the SE output shows.  For the next test, we will look up four values in the key_col column: EXECUTE dbo.RunTest @SQL = 'SELECT key_col FROM Example WHERE key_col IN (2,4,6,8)'; Just a single seek on the PK from the Query Executor, but four singleton lookups reported by the Storage Engine – and four seek predicates in the Properties window.  On to a more complex example: EXECUTE dbo.RunTest @SQL = 'SELECT * FROM Example WITH (INDEX([PK dbo.Example key_col])) WHERE key_col BETWEEN 1 AND 8'; This time we are forcing use of the non-clustered primary key to return eight rows.  The index is not covering for this query, so the query plan includes an RID lookup into the heap to fetch the data and padding columns.  The QE reports a seek on the PK and a lookup on the heap.  The SE reports a single range scan on the PK (to find key_col values between 1 and 8), and eight singleton lookups on the heap.  Remember that a bookmark lookup (RID or Key) is a seek to a single value in a ‘unique index’ – it finds a row in the heap or cluster from a unique RID or clustering key – so that’s why lookups are always singleton lookups, not range scans. Our next example shows what happens when a query plan operator is not executed at all: EXECUTE dbo.RunTest @SQL = 'SELECT key_col FROM Example WHERE key_col = 8 AND @@TRANCOUNT < 0'; The Filter has a start-up predicate which is always false (if your @@TRANCOUNT is less than zero, call CSS immediately).  The index seek is never executed, but QE still records a single seek against the PK because the operator appears once in an executed plan.  The SE output shows no activity at all.  This next example is 2008 and above only, I’m afraid: EXECUTE dbo.RunTest @SQL = 'SELECT * FROM Example WHERE key_col BETWEEN 1 AND 30', @Partitioned = 'true'; This is the first example to use a partitioned table.  QE reports a single seek on the heap (yes – a seek on a heap), and the SE reports two range scans on the heap.  SQL Server knows (from the partitioning definition) that it only needs to look at partitions 1 and 2 to find all the rows where key_col is between 1 and 30 – the engine seeks to find the two partitions, and performs a range scan seek on each partition. The final example for today is another seek on a heap – try to work out the output of the query before running it! EXECUTE dbo.RunTest @SQL = 'SELECT TOP (2) WITH TIES * FROM Example WHERE key_col BETWEEN 1 AND 50 ORDER BY $PARTITION.PF(key_col) DESC', @Partitioned = 'true'; Notice the lack of an explicit Sort operator in the query plan to enforce the ORDER BY clause, and the backward range scan. © 2011 Paul White email: [email protected] twitter: @SQL_Kiwi

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  • MINSCN?Cache Fusion Read Consistent

    - by Liu Maclean(???)
    ????? ???Ask Maclean Home ???  RAC ? Past Image PI????, ?????????,???11.2.0.3 2 Node RAC??????????: SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production PL/SQL Release 11.2.0.3.0 - Production CORE 11.2.0.3.0 Production TNS for Linux: Version 11.2.0.3.0 - Production NLSRTL Version 11.2.0.3.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> drop table test purge; Table dropped. SQL> alter system flush buffer_cache; System altered. SQL> create table test(id number); insert into test values(1); insert into test values(2); commit; /* ???? rowid??TEST????2????????? */ select dbms_rowid.rowid_block_number(rowid),dbms_rowid.rowid_relative_fno(rowid) from test; DBMS_ROWID.ROWID_BLOCK_NUMBER(ROWID) DBMS_ROWID.ROWID_RELATIVE_FNO(ROWID) ------------------------------------ ------------------------------------                                89233                                    1                                89233                                    1 SQL> alter system flush buffer_cache; System altered. Instance 1 Session A ??UPDATE??: SQL> update test set id=id+1 where id=1; 1 row updated. Instance 1 Session B ??x$BH buffer header?? ?? ??Buffer??? SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;      STATE CR_SCN_BAS ---------- ----------          1          0          3    1227595 X$BH ??? STATE????Buffer???, ???????: STATE NUMBER KCBBHFREE 0 buffer free KCBBHEXLCUR 1 buffer current (and if DFS locked X) KCBBHSHRCUR 2 buffer current (and if DFS locked S) KCBBHCR 3 buffer consistant read KCBBHREADING 4 Being read KCBBHMRECOVERY 5 media recovery (current & special) KCBBHIRECOVERY 6 Instance recovery (somewhat special) ????????????? : state =1 Xcurrent ? state=2 Scurrent ? state=3 CR ??? Instance 2  ?? ????????????? ,???? gc current block 2 way  ??Current Block ??? Instance 2, ?? Instance 1 ??”Current Block” Convert ? Past Image: Instance 2 Session C SQL> update test set id=id+1 where id=2; 1 row updated. Instance 2 Session D SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 1 0 3 1227641 3 1227638 STATE =1 ?Xcurrent block???? Instance 2 , ??? Instance 1 ??? GC??: Instance 1 Session B SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;      STATE CR_SCN_BAS ---------- ----------          3    1227641          3    1227638          8          0          3    1227595 ???????, ??????Instance 1??session A????TEST??SELECT??? ,????? 3? State=3?CR ? ??????1?: Instance 1 session A ?????UPDATE? session SQL> alter session set events '10046 trace name context forever,level 8:10708 trace name context forever,level 103: trace[rac.*] disk high'; Session altered. SQL> select * from test;         ID ----------          2          2 select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;       STATE CR_SCN_BAS ---------- ----------          3    1227716          3    1227713          8          0 ?????????v$BH ????CR????,?????SELECT??? CR????????,???????? ?????????? ??X$BH?????? , ?????CR??SCN Version???: 1227641?1227638?1227595, ?SELECT?????? 2???SCN version?CR? 1227716? 1227713 ???, Oracle????????? ?????????SELECT??????event 10708? rac.*???TRACE,??????TRACE??: PARSING IN CURSOR #140444679938584 len=337 dep=1 uid=0 oct=3 lid=0 tim=1335698913632292 hv=3345277572 ad='bc0e68c8' sqlid='baj7tjm3q9sn4' SELECT /* OPT_DYN_SAMP */ /*+ ALL_ROWS IGNORE_WHERE_CLAUSE NO_PARALLEL(SAMPLESUB) opt_param('parallel_execution_enabled', 'false') NO_PARALLEL_INDEX(SAMPLESUB) NO_SQL_TUNE */ NVL(SUM(C1),0), NVL(SUM(C2),0) FROM (SELECT /*+ NO_PARALLEL("TEST") FULL("TEST") NO_PARALLEL_INDEX("TEST") */ 1 AS C1, 1 AS C2 FROM "SYS"."TEST" "TEST") SAMPLESUB END OF STMT PARSE #140444679938584:c=1000,e=27630,p=0,cr=0,cu=0,mis=1,r=0,dep=1,og=1,plh=1950795681,tim=1335698913632252 EXEC #140444679938584:c=0,e=44,p=0,cr=0,cu=0,mis=0,r=0,dep=1,og=1,plh=1950795681,tim=1335698913632390 *** 2012-04-29 07:28:33.632 kclscrs: req=0 block=1/89233 *** 2012-04-29 07:28:33.632 kclscrs: bid=1:3:1:0:7:80:1:0:4:0:0:0:1:2:4:1:26:0:0:0:70:1a:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:4:3:2:1:2:0:3f:0:1c:86:2d:4:0:0:0:0:a2:3c:7c:b:70:1a:0:0:0:0:1:0:7a:f8:76:1d:1:2:dc:5:a9:fe:17:75:0:0:0:0:0:0:0:0:0:0:0:0:63:e5:0:0:0:0:0:0:10:0:0:0 2012-04-29 07:28:33.632578 : kjbcrc[0x15c91.1 76896.0][9] 2012-04-29 07:28:33.632616 : GSIPC:GMBQ: buff 0xba1e8f90, queue 0xbb79f278, pool 0x60013fa0, freeq 1, nxt 0xbb79f278, prv 0xbb79f278 2012-04-29 07:28:33.632634 : kjbmscrc(0x15c91.1)seq 0x2 reqid=0x1c(shadow 0xb4bb4458,reqid x1c)mas@2(infosz 200)(direct 1) 2012-04-29 07:28:33.632654 : kjbsentscn[0x0.12bbc1][to 2] 2012-04-29 07:28:33.632669 : GSIPC:SENDM: send msg 0xba1e9000 dest x20001 seq 24026 type 32 tkts xff0000 mlen x17001a0 2012-04-29 07:28:33.633385 : GSIPC:KSXPCB: msg 0xba1e9000 status 30, type 32, dest 2, rcvr 1 *** 2012-04-29 07:28:33.633 kclwcrs: wait=0 tm=689 *** 2012-04-29 07:28:33.633 kclwcrs: got 1 blocks from ksxprcv WAIT #140444679938584: nam='gc cr block 2-way' ela= 689 p1=1 p2=89233 p3=1 obj#=76896 tim=1335698913633418 2012-04-29 07:28:33.633490 : kjbcrcomplete[0x15c91.1 76896.0][0] 2012-04-29 07:28:33.633510 : kjbrcvdscn[0x0.12bbc1][from 2][idx 2012-04-29 07:28:33.633527 : kjbrcvdscn[no bscn <= rscn 0x0.12bbc1][from 2] *** 2012-04-29 07:28:33.633 kclwcrs: req=0 typ=cr(2) wtyp=2hop tm=689 ??TRACE???? ?????????TEST??????, ???????Dynamic Sampling?????,???????TEST?? CR???,???????’gc cr block 2-way’ ??: 2012-04-29 07:28:33.632654 : kjbsentscn[0x0.12bbc1][to 2] 12bbc1= 1227713  ???X$BH????CR???,kjbsentscn[0x0.12bbc1][to 2] ????? ? Instance 2 ???SCN=12bbc1=1227713   DBA=0x15c91.1 76896.0 ?  CR Request(obj#=76896) ??kjbrcvdscn????? [no bscn <= rscn 0x0.12bbc1][from 2] ,??? ??receive? SCN Version =12bbc1 ???Best Version CR Server Arch ??????????????????SELECT??: PARSING IN CURSOR #140444682869592 len=18 dep=0 uid=0 oct=3 lid=0 tim=1335698913635874 hv=1689401402 ad='b1a188f0' sqlid='c99yw1xkb4f1u' select * from test END OF STMT PARSE #140444682869592:c=4999,e=34017,p=0,cr=7,cu=0,mis=1,r=0,dep=0,og=1,plh=1357081020,tim=1335698913635870 EXEC #140444682869592:c=0,e=23,p=0,cr=0,cu=0,mis=0,r=0,dep=0,og=1,plh=1357081020,tim=1335698913635939 WAIT #140444682869592: nam='SQL*Net message to client' ela= 7 driver id=1650815232 #bytes=1 p3=0 obj#=0 tim=1335698913636071 *** 2012-04-29 07:28:33.636 kclscrs: req=0 block=1/89233 *** 2012-04-29 07:28:33.636 kclscrs: bid=1:3:1:0:7:83:1:0:4:0:0:0:1:2:4:1:26:0:0:0:70:1a:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:4:3:2:1:2:0:2:0:1c:86:2d:4:0:0:0:0:a2:3c:7c:b:70:1a:0:0:0:0:1:0:7d:f8:76:1d:1:2:dc:5:a9:fe:17:75:0:0:0:0:0:0:0:0:0:0:0:0:63:e5:0:0:0:0:0:0:10:0:0:0 2012-04-29 07:28:33.636209 : kjbcrc[0x15c91.1 76896.0][9] 2012-04-29 07:28:33.636228 : GSIPC:GMBQ: buff 0xba0e5d50, queue 0xbb79f278, pool 0x60013fa0, freeq 1, nxt 0xbb79f278, prv 0xbb79f278 2012-04-29 07:28:33.636244 : kjbmscrc(0x15c91.1)seq 0x3 reqid=0x1d(shadow 0xb4bb4458,reqid x1d)mas@2(infosz 200)(direct 1) 2012-04-29 07:28:33.636252 : kjbsentscn[0x0.12bbc4][to 2] 2012-04-29 07:28:33.636358 : GSIPC:SENDM: send msg 0xba0e5dc0 dest x20001 seq 24029 type 32 tkts xff0000 mlen x17001a0 2012-04-29 07:28:33.636861 : GSIPC:KSXPCB: msg 0xba0e5dc0 status 30, type 32, dest 2, rcvr 1 *** 2012-04-29 07:28:33.637 kclwcrs: wait=0 tm=865 *** 2012-04-29 07:28:33.637 kclwcrs: got 1 blocks from ksxprcv WAIT #140444682869592: nam='gc cr block 2-way' ela= 865 p1=1 p2=89233 p3=1 obj#=76896 tim=1335698913637294 2012-04-29 07:28:33.637356 : kjbcrcomplete[0x15c91.1 76896.0][0] 2012-04-29 07:28:33.637374 : kjbrcvdscn[0x0.12bbc4][from 2][idx 2012-04-29 07:28:33.637389 : kjbrcvdscn[no bscn <= rscn 0x0.12bbc4][from 2] *** 2012-04-29 07:28:33.637 kclwcrs: req=0 typ=cr(2) wtyp=2hop tm=865 ???, “SELECT * FROM TEST”??????’gc cr block 2-way’??:2012-04-29 07:28:33.637374 : kjbrcvdscn[0x0.12bbc4][from 2][idx 2012-04-29 07:28:33.637389 : kjbrcvdscn[no bscn ??Foreground Process? Remote LMS??got?? SCN=1227716 Version?CR, ??? ?????X$BH ?????scn??? ??????????Instance 1????2?SCN???CR?, ???????????Instance 1 Buffer Cache?? ??SCN Version ???CR ??????? ?????????: SQL> alter system set "_enable_minscn_cr"=false scope=spfile; System altered. SQL> alter system set "_db_block_max_cr_dba"=20 scope=spfile; System altered. SQL> startup force; ORA-32004: obsolete or deprecated parameter(s) specified for RDBMS instance ORACLE instance started. Total System Global Area 1570009088 bytes Fixed Size 2228704 bytes Variable Size 989859360 bytes Database Buffers 570425344 bytes Redo Buffers 7495680 bytes Database mounted. Database opened. ???? “_enable_minscn_cr”=false ? “_db_block_max_cr_dba”=20 ???RAC????, ??????: ?Instance 2 Session C ?update??????? ?????Instance 1 ????? ,????Instance 1?Request CR SQL> update test set id=id+1 where id=2; -- Instance 2 1 row updated. SQL> select * From test; -- Instance 1 ID ---------- 1 2 ??? Instance 1? X$BH?? select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0;  STATE CR_SCN_BAS ---------- ---------- 3 1273080 3 1273071 3 1273041 3 1273039 8 0 SQL> update test set id=id+1 where id=3; 1 row updated. SQL> select * From test; ID ---------- 1 2 SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 3 1273091 3 1273080 3 1273071 3 1273041 3 1273039 8 0 ................... SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 3 1273793 3 1273782 3 1273780 3 1273769 3 1273734 3 1273715 3 1273691 3 1273679 3 1273670 3 1273643 3 1273635 3 1273623 3 1273106 3 1273091 3 1273080 3 1273071 3 1273041 3 1273039 3 1273033 19 rows selected. SQL> select state,cr_scn_bas from x$bh where file#=1 and dbablk=89233 and state!=0; STATE CR_SCN_BAS ---------- ---------- 3 1274993 ????? ???? “_enable_minscn_cr”(enable/disable minscn optimization for CR)=false ? “_db_block_max_cr_dba”=20 (Maximum Allowed Number of CR buffers per dba) 2? ??? ????? Instance 1 ??????????? ?? 19????CR?? “_enable_minscn_cr”?11g??????????,???Oracle????CR????SCN,?Foreground Process Receive????????????(SCN??)?SCN Version CR Block??????CBC?? SCN??????CR? , ?????????Buffer Cache??????? ????SCN Version?CR????,????? ?????????? ?????Snap_Scn ?? SCN?? ?????????Current SCN, ??????CR??????????????????????, ????Buffer Cache? ?????????? CR?????????, ?????? “_db_block_max_cr_dba” ???????, ???????????20 ,??????Buffer Cache?????19????CR?; ???”_db_block_max_cr_dba” ???????6 , ?????Buffer cache????????CR ???????6?? ??”_enable_minscn_cr” ??CR???MINSCN ??????, ?????????CR???????, ????? Foreground Process??????CR Request , ?? Holder Instance LMS ?build?? BEST CR ??, ?????????

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • Difference between Factory Method and Abstract Factory design patterns using C#.Net

    - by nijhawan.saurabh
    First of all I'll just put both these patterns in context and describe their intent as in the GOF book: Factory Method: Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.   Abstract Factory: Provide an interface for creating families of related or dependent objects without specifying their concrete classes.   Points to note:   Abstract factory pattern adds a layer of abstraction to the factory method pattern. The type of factory is not known to the client at compile time, this information is passed to the client at runtime (How it is passed is again dependent on the system, you may store this information in configuration files and the client can read it on execution). While implementing Abstract factory pattern, the factory classes can have multiple factory methods. In Abstract factory, a factory is capable of creating more than one type of product (Simpilar products are grouped together in a factory)   Sample implementation of factory method pattern   Let's see the class diagram first:                   ProductFactory.cs // ----------------------------------------------------------------------- // <copyright file="ProductFactory.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public abstract class ProductFactory     {         /// <summary>         /// </summary>         /// <returns>         /// </returns>         public abstract Product CreateProductInstance();     } }     ProductAFactory.cs // ----------------------------------------------------------------------- // <copyright file="ProductAFactory.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductAFactory:ProductFactory     {         public override Product CreateProductInstance()         {             return new ProductA();         }     } }         // ----------------------------------------------------------------------- // <copyright file="ProductBFactory.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductBFactory:ProductFactory     {         public override Product CreateProductInstance()         {             return new ProductB();           }     } }     // ----------------------------------------------------------------------- // <copyright file="Product.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public abstract class Product     {         public abstract string Name { get; set; }     } }     // ----------------------------------------------------------------------- // <copyright file="ProductA.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductA:Product     {         public ProductA()         {               Name = "ProductA";         }           public override string Name { get; set; }     } }       // ----------------------------------------------------------------------- // <copyright file="ProductB.cs" company=""> // TODO: Update copyright text. // </copyright> // -----------------------------------------------------------------------   namespace FactoryMethod {     using System;     using System.Collections.Generic;     using System.Linq;     using System.Text;       /// <summary>     /// TODO: Update summary.     /// </summary>     public class ProductB:Product     {          public ProductB()         {               Name = "ProductA";         }         public override string Name { get; set; }     } }     Program.cs using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace FactoryMethod {     class Program     {         static void Main(string[] args)         {             ProductFactory pf = new ProductAFactory();               Product product = pf.CreateProductInstance();             Console.WriteLine(product.Name);         }     } }       Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Branding Support for TopComponents

    - by Geertjan
    In yesterday's blog entry, you saw how a menu item can be created, in this case with the label "Brand", especially for Java classes that extend TopComponent: And, as you can see here, it's not about the name of the class, i.e., not because the class above is named "BlaTopComponent" because below the "Brand" men item is also available for the class named "Bla": Both the files BlaTopComponent.java and Bla.java have the "Brand" menu item available, because both extend the "org.openide.windows.TopComponent"  class, as shown yesterday. Now we continue by creating a new JPanel, with checkboxes for each part of a TopComponent that we consider to be brandable. In my case, this is the end result, at deployment, when the Brand menu item is clicked for the Bla class: When the user (who, in this case, is a developer) clicks OK, a constructor is created and the related client properties are added, depending on which of the checkboxes are clicked: public Bla() {     putClientProperty(TopComponent.PROP_SLIDING_DISABLED, false);     putClientProperty(TopComponent.PROP_UNDOCKING_DISABLED, true);     putClientProperty(TopComponent.PROP_MAXIMIZATION_DISABLED, false);     putClientProperty(TopComponent.PROP_CLOSING_DISABLED, true);     putClientProperty(TopComponent.PROP_DRAGGING_DISABLED, false); } At this point, no check is done to see whether a constructor already exists, nor whether the client properties are already available. That's for an upcoming blog entry! Right now, the constructor is always created, regardless of whether it already exists, and the client properties are always added. The key to all this is the 'actionPeformed' of the TopComponent, which was left empty yesterday. We start by creating a JDialog from the JPanel and we retrieve the selected state of the checkboxes defined in the JPanel: @Override public void actionPerformed(ActionEvent ev) {     String msg = dobj.getName() + " Branding";     final BrandTopComponentPanel brandTopComponentPanel = new BrandTopComponentPanel();     dd = new DialogDescriptor(brandTopComponentPanel, msg, true, new ActionListener() {         @Override         public void actionPerformed(ActionEvent e) {             Object result = dd.getValue();             if (DialogDescriptor.OK_OPTION == result) {                 isClosing = brandTopComponentPanel.getClosingCheckBox().isSelected();                 isDragging = brandTopComponentPanel.getDraggingCheckBox().isSelected();                 isMaximization = brandTopComponentPanel.getMaximizationCheckBox().isSelected();                 isSliding = brandTopComponentPanel.getSlidingCheckBox().isSelected();                 isUndocking = brandTopComponentPanel.getUndockingCheckBox().isSelected();                 JavaSource javaSource = JavaSource.forFileObject(dobj.getPrimaryFile());                 try {                     javaSource.runUserActionTask(new ScanTask(javaSource), true);                 } catch (IOException ex) {                     Exceptions.printStackTrace(ex);                 }             }         }     });     DialogDisplayer.getDefault().createDialog(dd).setVisible(true); } Then we start a scan process, which introduces the branding. We're already doing a scan process for identifying whether a class is a TopComponent. So, let's combine those two scans, branching out based on which one we're doing: private class ScanTask implements Task<CompilationController> {     private BrandTopComponentAction action = null;     private JavaSource js = null;     private ScanTask(JavaSource js) {         this.js = js;     }     private ScanTask(BrandTopComponentAction action) {         this.action = action;     }     @Override     public void run(final CompilationController info) throws Exception {         info.toPhase(Phase.ELEMENTS_RESOLVED);         if (action != null) {             new EnableIfTopComponentScanner(info, action).scan(                     info.getCompilationUnit(), null);         } else {             introduceBranding();         }     }     private void introduceBranding() throws IOException {         CancellableTask task = new CancellableTask<WorkingCopy>() {             @Override             public void run(WorkingCopy workingCopy) throws IOException {                 workingCopy.toPhase(Phase.RESOLVED);                 CompilationUnitTree cut = workingCopy.getCompilationUnit();                 TreeMaker treeMaker = workingCopy.getTreeMaker();                 for (Tree typeDecl : cut.getTypeDecls()) {                     if (Tree.Kind.CLASS == typeDecl.getKind()) {                         ClassTree clazz = (ClassTree) typeDecl;                         ModifiersTree methodModifiers = treeMaker.Modifiers(Collections.<Modifier>singleton(Modifier.PUBLIC));                         MethodTree newMethod =                                 treeMaker.Method(methodModifiers,                                 "<init>",                                 treeMaker.PrimitiveType(TypeKind.VOID),                                 Collections.<TypeParameterTree>emptyList(),                                 Collections.EMPTY_LIST,                                 Collections.<ExpressionTree>emptyList(),                                 "{ putClientProperty(TopComponent.PROP_SLIDING_DISABLED, " + isSliding + ");\n"+                                 "  putClientProperty(TopComponent.PROP_UNDOCKING_DISABLED, " + isUndocking + ");\n"+                                 "  putClientProperty(TopComponent.PROP_MAXIMIZATION_DISABLED, " + isMaximization + ");\n"+                                 "  putClientProperty(TopComponent.PROP_CLOSING_DISABLED, " + isClosing + ");\n"+                                 "  putClientProperty(TopComponent.PROP_DRAGGING_DISABLED, " + isDragging + "); }\n",                                 null);                         ClassTree modifiedClazz = treeMaker.addClassMember(clazz, newMethod);                         workingCopy.rewrite(clazz, modifiedClazz);                     }                 }             }             @Override             public void cancel() {             }         };         ModificationResult result = js.runModificationTask(task);         result.commit();     } } private static class EnableIfTopComponentScanner extends TreePathScanner<Void, Void> {     private CompilationInfo info;     private final AbstractAction action;     public EnableIfTopComponentScanner(CompilationInfo info, AbstractAction action) {         this.info = info;         this.action = action;     }     @Override     public Void visitClass(ClassTree t, Void v) {         Element el = info.getTrees().getElement(getCurrentPath());         if (el != null) {             TypeElement te = (TypeElement) el;             if (te.getSuperclass().toString().equals("org.openide.windows.TopComponent")) {                 action.setEnabled(true);             } else {                 action.setEnabled(false);             }         }         return null;     } }

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  • ????ASMM

    - by Liu Maclean(???)
    ???Oracle??????????????SGA/PGA???,????10g????????????ASMM????,????????ASMM?????????Oracle??????????,?ASMM??????DBA????????????;????????ASMM???????????????DBA???:????????????DB,?????????????DBA?????????????????????????????????,ASMM??????????,???????????,??????????,??????????????????;?10g release 1?10.2??????ASMM?????????????,???????ASMM????????ASMM?????startup???????????ASMM??AMM??,????????DBA????SGA/PGA?????????”??”??”???”???,???????????DBA????chemist(???????1??2??????????????)? ?????????????????ASMM?????,?????????????…… Oracle?SGA???????9i???????????,????: Buffer Cache ????????????,??????????????? Default Pool                  ??????,???DB_CACHE_SIZE?? Keep Pool                     ??????,???DB_KEEP_CACHE_SIZE?? Non standard pool         ???????,???DB_nK_cache_size?? Recycle pool                 ???,???db_recycle_cache_size?? Shared Pool ???,???shared_pool_size?? Library cache   ?????? Row cache      ???,?????? Java Pool         java?,???Java_pool_size?? Large Pool       ??,???Large_pool_size?? Fixed SGA       ???SGA??,???Oracle???????,?????????granule? ?9i?????ASMM,???????????SGA,??????MSMM??9i???buffer cache??????????,?????????????????????????,???9i?????????????,?????????????????????????? ????SGA?????: ?????shared pool?default buffer pool????????,??????????? ?9i???????????(advisor),?????????? ??????????????? ?????????,?????? ?????,?????ORA-04031?????????? ASMM?????: ?????????? ???????????????? ???????sga_target?? ???????????,??????????? ??MSMM???????: ???? ???? ?????? ???? ??????????,??????????? ??????????????????,??????????ORA-04031??? ASMM???????????:1.??????sga_target???????2.???????,???:????(memory component),????(memory broker)???????(memory mechanism)3.????(memory advisor) ASMM????????????(Automatically set),??????:shared_pool_size?db_cache_size?java_pool_size?large_pool _size?streams_pool_size;?????????????????,???:db_keep_cache_size?db_recycle_cache_size?db_nk_cache_size?log_buffer????SGA?????,????????????????,??log_buffer?fixed sga??????????????? ??ASMM?????????sga_target??,???????ASMM??????????????????db_cache_size?java_pool_size???,?????????????????????,????????????????????(???)????????,Oracle?????????(granule,?SGA<1GB?granule???4M,?SGA>1GB?granule???16M)???????,??????????????buffer cache,??????????????????(granule)??????????????????????sga_target??,???????????????????(dism,???????)???ASMM?????????????statistics_level?????typical?ALL,?????BASIC??MMON????(Memory Monitor is a background process that gathers memory statistics (snapshots) stores this information in the AWR (automatic workload repository). MMON is also responsible for issuing alerts for metrics that exceed their thresholds)?????????????????????ASMM?????,???????????sga_target?????statistics_level?BASIC: SQL> show parameter sga NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ lock_sga boolean FALSE pre_page_sga boolean FALSE sga_max_size big integer 2000M sga_target big integer 2000M SQL> show parameter sga_target NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ sga_target big integer 2000M SQL> alter system set statistics_level=BASIC; alter system set statistics_level=BASIC * ERROR at line 1: ORA-02097: parameter cannot be modified because specified value is invalid ORA-00830: cannot set statistics_level to BASIC with auto-tune SGA enabled ?????server parameter file?spfile??,ASMM????shutdown??????????????(Oracle???????,????????)???spfile?,?????strings?????spfile????????????????????,?: G10R2.__db_cache_size=973078528 G10R2.__java_pool_size=16777216 G10R2.__large_pool_size=16777216 G10R2.__shared_pool_size=1006632960 G10R2.__streams_pool_size=67108864 ???spfile?????????????????,???????????”???”?????,??????????”??”?? ?ASMM?????????????? ?????(tunable):????????????????????????????buffer cache?????????,cache????????????????,?????????? IO????????????????????????????Library cache????? subheap????,?????????????????????????????????(open cursors)?????????client??????????????buffer cache???????,???????????pin??buffer???(???????) ?????(Un-tunable):???????????????????,?????????????????,?????????????????????????large pool?????? ??????(Fixed Size):???????????,??????????????????????????????????????? ????????????????(memory resize request)?????????,?????: ??????(Immediate Request):???????????ASMM????????????????????????(chunk)?,??????OUT-OF-MEMORY(ORA-04031)???,????????????????????(granule)????????????????????granule,????????????,?????????????????????????????,????granule??????????????? ??????(Deferred Request):???????????????????????????,??????????????granule???????????????MMON??????????delta. ??????(Manual Request):????????????alter system?????????????????????????????????????????????????granule,??????grow?????ORA-4033??,?????shrink?????ORA-4034??? ?ASMM????,????(Memory Broker)????????????????????????????(Deferred)??????????????????????(auto-tunable component)???????????????,???????????????MMON??????????????????????????????????,????????????????;MMON????Memory Broker?????????????????????????MMON????????????????????????????????????????(resize request system queue)?MMAN????(Memory Manager is a background process that manages the dynamic resizing of SGA memory areas as the workload increases or decreases)??????????????????? ?10gR1?Shared Pool?shrink??????????,?????????????Buffer Cache???????????granule,????Buffer Cache?granule????granule header?Metadata(???buffer header??RAC??Lock Elements)????,?????????????????????shared pool????????duration(?????)?chunk??????granule?,????????????granule??10gR2????Buffer Cache Granule????????granule header?buffer?Metadata(buffer header?LE)????,??shared pool???duration?chunk????????granule,??????buffer cache?shared pool??????????????10gr2?streams pool?????????(???????streams pool duration????) ??????????(Donor,???trace????)???,?????????granule???buffer cache,????granule????????????: ????granule???????granule header ?????chunk????granule?????????buffer header ???,???chunk??????????????????????metadata? ???2-4??,???granule???? ??????????????????,??buffer cache??granule???shared pool?,???????: MMAN??????????buffer cache???granule MMAN????granule??quiesce???(Moving 1 granule from inuse to quiesce list of DEFAULT buffer cache for an immediate req) DBWR???????quiesced???granule????buffer(dirty buffer) MMAN??shared pool????????(consume callback),granule?free?chunk???shared pool??(consume)?,????????????????????granule????shared granule??????,???????????granule???????????,??????pin??buffer??Metadata(???buffer header?LE)?????buffer cache??? ???granule???????shared pool,???granule?????shared??? ?????ASMM???????????,??????????: _enabled_shared_pool_duration:?????????10g????shared pool duration??,?????sga_target?0?????false;???10.2.0.5??cursor_space_for_time???true??????false,???10.2.0.5??cursor_space_for_time????? _memory_broker_shrink_heaps:???????0??Oracle?????shared pool?java pool,??????0,??shrink request??????????????????? _memory_management_tracing: ???????MMON?MMAN??????????(advisor)?????(Memory Broker)?????trace???;??ORA-04031????????36,???8?????????????trace,???23????Memory Broker decision???,???32???cache resize???;??????????: Level Contents 0×01 Enables statistics tracing 0×02 Enables policy tracing 0×04 Enables transfer of granules tracing 0×08 Enables startup tracing 0×10 Enables tuning tracing 0×20 Enables cache tracing ?????????_memory_management_tracing?????DUMP_TRANSFER_OPS????????????????,?????????????????trace?????????mman_trace?transfer_ops_dump? SQL> alter system set "_memory_management_tracing"=63; System altered Operation make shared pool grow and buffer cache shrink!!!.............. ???????granule?????,????default buffer pool?resize??: AUTO SGA: Request 0xdc9c2628 after pre-processing, ret=0 /* ???0xdc9c2628??????addr */ AUTO SGA: IMMEDIATE, FG request 0xdc9c2628 /* ???????????Immediate???? */ AUTO SGA: Receiver of memory is shared pool, size=16, state=3, flg=0 /* ?????????shared pool,???,????16?granule,??grow?? */ AUTO SGA: Donor of memory is DEFAULT buffer cache, size=106, state=4, flg=0 /* ???????Default buffer cache,????,????106?granule,??shrink?? */ AUTO SGA: Memory requested=3896, remaining=3896 /* ??immeidate request???????3896 bytes */ AUTO SGA: Memory received=0, minreq=3896, gransz=16777216 /* ????free?granule,??received?0,gransz?granule??? */ AUTO SGA: Request 0xdc9c2628 status is INACTIVE /* ??????????,??????inactive?? */ AUTO SGA: Init bef rsz for request 0xdc9c2628 /* ????????before-process???? */ AUTO SGA: Set rq dc9c2628 status to PENDING /* ?request??pending?? */ AUTO SGA: 0xca000000 rem=3896, rcvd=16777216, 105, 16777216, 17 /* ???????0xca000000?16M??granule */ AUTO SGA: Returning 4 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 4, 1, a AUTO SGA: Resize done for pool DEFAULT, 8192 /* ???default pool?resize */ AUTO SGA: Init aft rsz for request 0xdc9c2628 AUTO SGA: Request 0xdc9c2628 after processing AUTO SGA: IMMEDIATE, FG request 0x7fff917964a0 AUTO SGA: Receiver of memory is shared pool, size=17, state=0, flg=0 AUTO SGA: Donor of memory is DEFAULT buffer cache, size=105, state=0, flg=0 AUTO SGA: Memory requested=3896, remaining=0 AUTO SGA: Memory received=16777216, minreq=3896, gransz=16777216 AUTO SGA: Request 0x7fff917964a0 status is COMPLETE /* shared pool????16M?granule */ AUTO SGA: activated granule 0xca000000 of shared pool ?????partial granule????????????trace: AUTO SGA: Request 0xdc9c2628 after pre-processing, ret=0 AUTO SGA: IMMEDIATE, FG request 0xdc9c2628 AUTO SGA: Receiver of memory is shared pool, size=82, state=3, flg=1 AUTO SGA: Donor of memory is DEFAULT buffer cache, size=36, state=4, flg=1 /* ????????shared pool,?????default buffer cache */ AUTO SGA: Memory requested=4120, remaining=4120 AUTO SGA: Memory received=0, minreq=4120, gransz=16777216 AUTO SGA: Request 0xdc9c2628 status is INACTIVE AUTO SGA: Init bef rsz for request 0xdc9c2628 AUTO SGA: Set rq dc9c2628 status to PENDING AUTO SGA: Moving granule 0x93000000 of DEFAULT buffer cache to activate list AUTO SGA: Moving 1 granule 0x8c000000 from inuse to quiesce list of DEFAULT buffer cache for an immediate req /* ???buffer cache??????0x8c000000?granule??????inuse list, ???????quiesce list? */ AUTO SGA: Returning 0 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 0, 1, 20a AUTO SGA: activated granule 0x93000000 of DEFAULT buffer cache AUTO SGA: NOT_FREE for imm req for gran 0x8c000000 / * ??dbwr??0x8c000000 granule????dirty buffer */ AUTO SGA: Returning 0 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 0, 1, 20a AUTO SGA: NOT_FREE for imm req for gran 0x8c000000 AUTO SGA: Returning 0 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 0, 1, 20a AUTO SGA: NOT_FREE for imm req for gran 0x8c000000 AUTO SGA: Returning 0 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 0, 1, 20a AUTO SGA: NOT_FREE for imm req for gran 0x8c000000 AUTO SGA: Returning 0 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 0, 1, 20a AUTO SGA: NOT_FREE for imm req for gran 0x8c000000 AUTO SGA: Returning 0 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 0, 1, 20a AUTO SGA: NOT_FREE for imm req for gran 0x8c000000 ......................................... AUTO SGA: Rcv shared pool consuming 8192 from 0x8c000000 in granule 0x8c000000; owner is DEFAULT buffer cache AUTO SGA: Rcv shared pool consuming 90112 from 0x8c002000 in granule 0x8c000000; owner is DEFAULT buffer cache AUTO SGA: Rcv shared pool consuming 24576 from 0x8c01a000 in granule 0x8c000000; owner is DEFAULT buffer cache AUTO SGA: Rcv shared pool consuming 65536 from 0x8c022000 in granule 0x8c000000; owner is DEFAULT buffer cache AUTO SGA: Rcv shared pool consuming 131072 from 0x8c034000 in granule 0x8c000000; owner is DEFAULT buffer cache AUTO SGA: Rcv shared pool consuming 286720 from 0x8c056000 in granule 0x8c000000; owner is DEFAULT buffer cache AUTO SGA: Rcv shared pool consuming 98304 from 0x8c09e000 in granule 0x8c000000; owner is DEFAULT buffer cache AUTO SGA: Rcv shared pool consuming 106496 from 0x8c0b8000 in granule 0x8c000000; owner is DEFAULT buffer cache ..................... /* ??shared pool????0x8c000000 granule??chunk, ??granule?owner????default buffer cache */ AUTO SGA: Imm xfer 0x8c000000 from quiesce list of DEFAULT buffer cache to partial inuse list of shared pool /* ???0x8c000000 granule?default buffer cache????????shared pool????inuse list */ AUTO SGA: Returning 4 from kmgs_process for request dc9c2628 AUTO SGA: Process req dc9c2628 ret 4, 1, 20a AUTO SGA: Init aft rsz for request 0xdc9c2628 AUTO SGA: Request 0xdc9c2628 after processing AUTO SGA: IMMEDIATE, FG request 0x7fffe9bcd0e0 AUTO SGA: Receiver of memory is shared pool, size=83, state=0, flg=1 AUTO SGA: Donor of memory is DEFAULT buffer cache, size=35, state=0, flg=1 AUTO SGA: Memory requested=4120, remaining=0 AUTO SGA: Memory received=14934016, minreq=4120, gransz=16777216 AUTO SGA: Request 0x7fffe9bcd0e0 status is COMPLETE /* ????partial transfer?? */ ?????partial transfer??????DUMP_TRANSFER_OPS????0x8c000000 partial granule???????,?: SQL> oradebug setmypid; Statement processed. SQL> oradebug dump DUMP_TRANSFER_OPS 1; Statement processed. SQL> oradebug tracefile_name; /s01/admin/G10R2/udump/g10r2_ora_21482.trc =======================trace content============================== GRANULE SIZE is 16777216 COMPONENT NAME : shared pool Number of granules in partially inuse list (listid 4) is 23 Granule addr is 0x8c000000 Granule owner is DEFAULT buffer cache /* ?0x8c000000 granule?shared pool?partially inuse list, ?????owner??default buffer cache */ Granule 0x8c000000 dump from owner perspective gptr = 0x8c000000, num buf hdrs = 1989, num buffers = 156, ghdr = 0x8cffe000 / * ?????granule?granule header????0x8cffe000, ????156?buffer block,1989?buffer header */ /* ??granule??????,??????buffer cache??shared pool chunk */ BH:0x8cf76018 BA:(nil) st:11 flg:20000 BH:0x8cf76128 BA:(nil) st:11 flg:20000 BH:0x8cf76238 BA:(nil) st:11 flg:20000 BH:0x8cf76348 BA:(nil) st:11 flg:20000 BH:0x8cf76458 BA:(nil) st:11 flg:20000 BH:0x8cf76568 BA:(nil) st:11 flg:20000 BH:0x8cf76678 BA:(nil) st:11 flg:20000 BH:0x8cf76788 BA:(nil) st:11 flg:20000 BH:0x8cf76898 BA:(nil) st:11 flg:20000 BH:0x8cf769a8 BA:(nil) st:11 flg:20000 BH:0x8cf76ab8 BA:(nil) st:11 flg:20000 BH:0x8cf76bc8 BA:(nil) st:11 flg:20000 BH:0x8cf76cd8 BA:0x8c018000 st:1 flg:622202 ............... Address 0x8cf30000 to 0x8cf74000 not in cache Address 0x8cf74000 to 0x8d000000 in cache Granule 0x8c000000 dump from receivers perspective Dumping layout Address 0x8c000000 to 0x8c018000 in sga heap(1,3) (idx=1, dur=4) Address 0x8c018000 to 0x8c01a000 not in this pool Address 0x8c01a000 to 0x8c020000 in sga heap(1,3) (idx=1, dur=4) Address 0x8c020000 to 0x8c022000 not in this pool Address 0x8c022000 to 0x8c032000 in sga heap(1,3) (idx=1, dur=4) Address 0x8c032000 to 0x8c034000 not in this pool Address 0x8c034000 to 0x8c054000 in sga heap(1,3) (idx=1, dur=4) Address 0x8c054000 to 0x8c056000 not in this pool Address 0x8c056000 to 0x8c09c000 in sga heap(1,3) (idx=1, dur=4) Address 0x8c09c000 to 0x8c09e000 not in this pool Address 0x8c09e000 to 0x8c0b6000 in sga heap(1,3) (idx=1, dur=4) Address 0x8c0b6000 to 0x8c0b8000 not in this pool Address 0x8c0b8000 to 0x8c0d2000 in sga heap(1,3) (idx=1, dur=4) ???????granule?????shared granule??????,?????????buffer block,????1?shared subpool??????durtaion?4?chunk,duration=4?execution duration;??duration?chunk???????????,??extent???quiesce list??????????????free?execution duration?????????????,??????duration???extent(??????extent????granule)??????? ?????????????ASMM?????????,????: V$SGAINFODisplays summary information about the system global area (SGA). V$SGADisplays size information about the SGA, including the sizes of different SGA components, the granule size, and free memory. V$SGASTATDisplays detailed information about the SGA. V$SGA_DYNAMIC_COMPONENTSDisplays information about the dynamic SGA components. This view summarizes information based on all completed SGA resize operations since instance startup. V$SGA_DYNAMIC_FREE_MEMORYDisplays information about the amount of SGA memory available for future dynamic SGA resize operations. V$SGA_RESIZE_OPSDisplays information about the last 400 completed SGA resize operations. V$SGA_CURRENT_RESIZE_OPSDisplays information about SGA resize operations that are currently in progress. A resize operation is an enlargement or reduction of a dynamic SGA component. V$SGA_TARGET_ADVICEDisplays information that helps you tune SGA_TARGET. ?????????shared pool duration???,?????????

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  • jqgrid with asp.net webmethod and json working with sorting, paging, searching and LINQ

    - by aimlessWonderer
    THIS WORKS! Most topics covering jqgrid and asp.net seem to relate to just receiving JSON, or working in the MVC framework, or utilizing other handlers or web services... but not many dealt with actually passing parameters back to an actual webmethod in the codebehind. Furthermore, scarce are the examples that contain successful implementation the AJAX paging, sorting, or searching along with LINQ to SQL for asp.net jqGrid. Below is a working example that may help others who need help to pass parameters to jqGrid in order to have correct paging, sorting, filtering.. it uses pieces from here and there... ================================================== First, THE JAVASCRIPT <script type="text/javascript"> $(document).ready(function() { var grid = $("#list"); $("#list").jqGrid({ // setup custom parameter names to pass to server prmNames: { search: "isSearch", nd: null, rows: "numRows", page: "page", sort: "sortField", order: "sortOrder" }, // add by default to avoid webmethod parameter conflicts postData: { searchString: '', searchField: '', searchOper: '' }, // setup ajax call to webmethod datatype: function(postdata) { mtype: "GET", $.ajax({ url: 'PageName.aspx/getGridData', type: "POST", contentType: "application/json; charset=utf-8", data: JSON.stringify(postdata), dataType: "json", success: function(data, st) { if (st == "success") { var grid = jQuery("#list")[0]; grid.addJSONData(JSON.parse(data.d)); } }, error: function() { alert("Error with AJAX callback"); } }); }, // this is what jqGrid is looking for in json callback jsonReader: { root: "rows", page: "page", total: "totalpages", records: "totalrecords", cell: "cell", id: "id", //index of the column with the PK in it userdata: "userdata", repeatitems: true }, colNames: ['Id', 'First Name', 'Last Name'], colModel: [ { name: 'id', index: 'id', width: 55, search: false }, { name: 'fname', index: 'fname', width: 200, searchoptions: { sopt: ['eq', 'ne', 'cn']} }, { name: 'lname', index: 'lname', width: 200, searchoptions: { sopt: ['eq', 'ne', 'cn']} } ], rowNum: 10, rowList: [10, 20, 30], pager: jQuery("#pager"), sortname: "fname", sortorder: "asc", viewrecords: true, caption: "Grid Title Here" }).jqGrid('navGrid', '#pager', { edit: false, add: false, del: false }, {}, // default settings for edit {}, // add {}, // delete { closeOnEscape: true, closeAfterSearch: true}, //search {} ) }); </script> ================================================== Second, THE C# WEBMETHOD [WebMethod] public static string getGridData(int? numRows, int? page, string sortField, string sortOrder, bool isSearch, string searchField, string searchString, string searchOper) { string result = null; MyDataContext db = null; try { //--- retrieve the data db = new MyDataContext("my connection string path"); var query = from u in db.TBL_USERs select u; //--- determine if this is a search filter if (isSearch) { searchOper = getOperator(searchOper); // need to associate correct operator to value sent from jqGrid string whereClause = String.Format("{0} {1} {2}", searchField, searchOper, "@" + searchField); //--- associate value to field parameter Dictionary<string, object> param = new Dictionary<string, object>(); param.Add("@" + searchField, searchString); query = query.Where(whereClause, new object[1] { param }); } //--- setup calculations int pageIndex = page ?? 1; //--- current page int pageSize = numRows ?? 10; //--- number of rows to show per page int totalRecords = query.Count(); //--- number of total items from query int totalPages = (int)Math.Ceiling((decimal)totalRecords / (decimal)pageSize); //--- number of pages //--- filter dataset for paging and sorting IQueryable<TBL_USER> orderedRecords = query.OrderBy(sortfield); IEnumerable<TBL_USER> sortedRecords = orderedRecords.ToList(); if (sortorder == "desc") sortedRecords= sortedRecords.Reverse(); sortedRecords= sortedRecords .Skip((pageIndex - 1) * pageSize) //--- page the data .Take(pageSize); //--- format json var jsonData = new { totalpages = totalPages, //--- number of pages page = pageIndex, //--- current page totalrecords = totalRecords, //--- total items rows = ( from row in sortedRecords select new { i = row.USER_ID, cell = new string[] { row.USER_ID.ToString(), row.FNAME.ToString(), row.LNAME } } ).ToArray() }; result = Newtonsoft.Json.JsonConvert.SerializeObject(jsonData); } catch (Exception ex) { Debug.WriteLine(ex); } finally { if (db != null) db.Dispose(); } return result; } ================================================== Third, NECESSITIES In order to have dynamic OrderBy clauses in the LINQ, I had to pull in a class to my AppCode folder called 'Dynamic.cs'. You can retrieve the file from downloading here. You will find the file in the "DynamicQuery" folder. That file will give you the ability to utilized dynamic ORDERBY clause since we don't know what column we're filtering by except on the initial load. To serialize the JSON back from the C-sharp to the JS, I incorporated the James Newton-King JSON.net DLL found here : http://json.codeplex.com/releases/view/37810. After downloading, there is a "Newtonsoft.Json.Compact.dll" which you can add in your Bin folder as a reference Here's my USING's block using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.UI.WebControls; using System.Web.Services; using System.Linq.Dynamic; For the Javascript references, I'm using the following scripts in respective order in case that helps some folks: 1) jquery-1.3.2.min.js ... 2) jquery-ui-1.7.2.custom.min.js ... 3) json.min.js ... 4) i18n/grid.locale-en.js ... 5) jquery.jqGrid.min.js For the CSS, I'm using jqGrid's necessities as well as the jQuery UI Theme: 1) jquery_theme/jquery-ui-1.7.2.custom.css ... 2) ui.jqgrid.css The key to getting the parameters from the JS to the WebMethod without having to parse an unserialized string on the backend or having to setup some JS logic to switch methods for different numbers of parameters was this block postData: { searchString: '', searchField: '', searchOper: '' }, Those parameters will still be set correctly when you actually do a search and then reset to empty when you "reset" or want the grid to not do any filtering Hope this helps some others!!!! Please reply if you find major issues or ways of refactoring or doing better that I haven't considered.

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  • Android - HorizontalScrollView within ScrollView Touch Handling

    - by Joel
    Hi, I have a ScrollView that surrounds my entire layout so that the entire screen is scrollable. The first element I have in this ScrollView is a HorizontalScrollView block that has features that can be scrolled through horizontally. I've added an ontouchlistener to the horizontalscrollview to handle touch events and force the view to "snap" to the closest image on the ACTION_UP event. So the effect I'm going for is like the stock android homescreen where you can scroll from one to the other and it snaps to one screen when you lift your finger. This all works great except for one problem: I need to swipe left to right almost perfectly horizontally for an ACTION_UP to ever register. If I swipe vertically in the very least (which I think many people tend to do on their phones when swiping side to side), I will receive an ACTION_CANCEL instead of an ACTION_UP. My theory is that this is because the horizontalscrollview is within a scrollview, and the scrollview is hijacking the vertical touch to allow for vertical scrolling. How can I disable the touch events for the scrollview from just within my horizontal scrollview, but still allow for normal vertical scrolling elsewhere in the scrollview? Here's a sample of my code: public class HomeFeatureLayout extends HorizontalScrollView { private ArrayList<ListItem> items = null; private GestureDetector gestureDetector; View.OnTouchListener gestureListener; private static final int SWIPE_MIN_DISTANCE = 5; private static final int SWIPE_THRESHOLD_VELOCITY = 300; private int activeFeature = 0; public HomeFeatureLayout(Context context, ArrayList<ListItem> items){ super(context); setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); setFadingEdgeLength(0); this.setHorizontalScrollBarEnabled(false); this.setVerticalScrollBarEnabled(false); LinearLayout internalWrapper = new LinearLayout(context); internalWrapper.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); internalWrapper.setOrientation(LinearLayout.HORIZONTAL); addView(internalWrapper); this.items = items; for(int i = 0; i< items.size();i++){ LinearLayout featureLayout = (LinearLayout) View.inflate(this.getContext(),R.layout.homefeature,null); TextView header = (TextView) featureLayout.findViewById(R.id.featureheader); ImageView image = (ImageView) featureLayout.findViewById(R.id.featureimage); TextView title = (TextView) featureLayout.findViewById(R.id.featuretitle); title.setTag(items.get(i).GetLinkURL()); TextView date = (TextView) featureLayout.findViewById(R.id.featuredate); header.setText("FEATURED"); Image cachedImage = new Image(this.getContext(), items.get(i).GetImageURL()); image.setImageDrawable(cachedImage.getImage()); title.setText(items.get(i).GetTitle()); date.setText(items.get(i).GetDate()); internalWrapper.addView(featureLayout); } gestureDetector = new GestureDetector(new MyGestureDetector()); setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { if (gestureDetector.onTouchEvent(event)) { return true; } else if(event.getAction() == MotionEvent.ACTION_UP || event.getAction() == MotionEvent.ACTION_CANCEL ){ int scrollX = getScrollX(); int featureWidth = getMeasuredWidth(); activeFeature = ((scrollX + (featureWidth/2))/featureWidth); int scrollTo = activeFeature*featureWidth; smoothScrollTo(scrollTo, 0); return true; } else{ return false; } } }); } class MyGestureDetector extends SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { try { //right to left if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { activeFeature = (activeFeature < (items.size() - 1))? activeFeature + 1:items.size() -1; smoothScrollTo(activeFeature*getMeasuredWidth(), 0); return true; } //left to right else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { activeFeature = (activeFeature > 0)? activeFeature - 1:0; smoothScrollTo(activeFeature*getMeasuredWidth(), 0); return true; } } catch (Exception e) { // nothing } return false; } } }

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  • What's New in ASP.NET 4

    - by Navaneeth
    The .NET Framework version 4 includes enhancements for ASP.NET 4 in targeted areas. Visual Studio 2010 and Microsoft Visual Web Developer Express also include enhancements and new features for improved Web development. This document provides an overview of many of the new features that are included in the upcoming release. This topic contains the following sections: ASP.NET Core Services ASP.NET Web Forms ASP.NET MVC Dynamic Data ASP.NET Chart Control Visual Web Developer Enhancements Web Application Deployment with Visual Studio 2010 Enhancements to ASP.NET Multi-Targeting ASP.NET Core Services ASP.NET 4 introduces many features that improve core ASP.NET services such as output caching and session state storage. Extensible Output Caching Since the time that ASP.NET 1.0 was released, output caching has enabled developers to store the generated output of pages, controls, and HTTP responses in memory. On subsequent Web requests, ASP.NET can serve content more quickly by retrieving the generated output from memory instead of regenerating the output from scratch. However, this approach has a limitation — generated content always has to be stored in memory. On servers that experience heavy traffic, the memory requirements for output caching can compete with memory requirements for other parts of a Web application. ASP.NET 4 adds extensibility to output caching that enables you to configure one or more custom output-cache providers. Output-cache providers can use any storage mechanism to persist HTML content. These storage options can include local or remote disks, cloud storage, and distributed cache engines. Output-cache provider extensibility in ASP.NET 4 lets you design more aggressive and more intelligent output-caching strategies for Web sites. For example, you can create an output-cache provider that caches the "Top 10" pages of a site in memory, while caching pages that get lower traffic on disk. Alternatively, you can cache every vary-by combination for a rendered page, but use a distributed cache so that the memory consumption is offloaded from front-end Web servers. You create a custom output-cache provider as a class that derives from the OutputCacheProvider type. You can then configure the provider in the Web.config file by using the new providers subsection of the outputCache element For more information and for examples that show how to configure the output cache, see outputCache Element for caching (ASP.NET Settings Schema). For more information about the classes that support caching, see the documentation for the OutputCache and OutputCacheProvider classes. By default, in ASP.NET 4, all HTTP responses, rendered pages, and controls use the in-memory output cache. The defaultProvider attribute for ASP.NET is AspNetInternalProvider. You can change the default output-cache provider used for a Web application by specifying a different provider name for defaultProvider attribute. In addition, you can select different output-cache providers for individual control and for individual requests and programmatically specify which provider to use. For more information, see the HttpApplication.GetOutputCacheProviderName(HttpContext) method. The easiest way to choose a different output-cache provider for different Web user controls is to do so declaratively by using the new providerName attribute in a page or control directive, as shown in the following example: <%@ OutputCache Duration="60" VaryByParam="None" providerName="DiskCache" %> Preloading Web Applications Some Web applications must load large amounts of data or must perform expensive initialization processing before serving the first request. In earlier versions of ASP.NET, for these situations you had to devise custom approaches to "wake up" an ASP.NET application and then run initialization code during the Application_Load method in the Global.asax file. To address this scenario, a new application preload manager (autostart feature) is available when ASP.NET 4 runs on IIS 7.5 on Windows Server 2008 R2. The preload feature provides a controlled approach for starting up an application pool, initializing an ASP.NET application, and then accepting HTTP requests. It lets you perform expensive application initialization prior to processing the first HTTP request. For example, you can use the application preload manager to initialize an application and then signal a load-balancer that the application was initialized and ready to accept HTTP traffic. To use the application preload manager, an IIS administrator sets an application pool in IIS 7.5 to be automatically started by using the following configuration in the applicationHost.config file: <applicationPools> <add name="MyApplicationPool" startMode="AlwaysRunning" /> </applicationPools> Because a single application pool can contain multiple applications, you specify individual applications to be automatically started by using the following configuration in the applicationHost.config file: <sites> <site name="MySite" id="1"> <application path="/" serviceAutoStartEnabled="true" serviceAutoStartProvider="PrewarmMyCache" > <!-- Additional content --> </application> </site> </sites> <!-- Additional content --> <serviceAutoStartProviders> <add name="PrewarmMyCache" type="MyNamespace.CustomInitialization, MyLibrary" /> </serviceAutoStartProviders> When an IIS 7.5 server is cold-started or when an individual application pool is recycled, IIS 7.5 uses the information in the applicationHost.config file to determine which Web applications have to be automatically started. For each application that is marked for preload, IIS7.5 sends a request to ASP.NET 4 to start the application in a state during which the application temporarily does not accept HTTP requests. When it is in this state, ASP.NET instantiates the type defined by the serviceAutoStartProvider attribute (as shown in the previous example) and calls into its public entry point. You create a managed preload type that has the required entry point by implementing the IProcessHostPreloadClient interface, as shown in the following example: public class CustomInitialization : System.Web.Hosting.IProcessHostPreloadClient { public void Preload(string[] parameters) { // Perform initialization. } } After your initialization code runs in the Preload method and after the method returns, the ASP.NET application is ready to process requests. Permanently Redirecting a Page Content in Web applications is often moved over the lifetime of the application. This can lead to links to be out of date, such as the links that are returned by search engines. In ASP.NET, developers have traditionally handled requests to old URLs by using the Redirect method to forward a request to the new URL. However, the Redirect method issues an HTTP 302 (Found) response (which is used for a temporary redirect). This results in an extra HTTP round trip. ASP.NET 4 adds a RedirectPermanent helper method that makes it easy to issue HTTP 301 (Moved Permanently) responses, as in the following example: RedirectPermanent("/newpath/foroldcontent.aspx"); Search engines and other user agents that recognize permanent redirects will store the new URL that is associated with the content, which eliminates the unnecessary round trip made by the browser for temporary redirects. Session State Compression By default, ASP.NET provides two options for storing session state across a Web farm. The first option is a session state provider that invokes an out-of-process session state server. The second option is a session state provider that stores data in a Microsoft SQL Server database. Because both options store state information outside a Web application's worker process, session state has to be serialized before it is sent to remote storage. If a large amount of data is saved in session state, the size of the serialized data can become very large. ASP.NET 4 introduces a new compression option for both kinds of out-of-process session state providers. By using this option, applications that have spare CPU cycles on Web servers can achieve substantial reductions in the size of serialized session state data. You can set this option using the new compressionEnabled attribute of the sessionState element in the configuration file. When the compressionEnabled configuration option is set to true, ASP.NET compresses (and decompresses) serialized session state by using the .NET Framework GZipStreamclass. The following example shows how to set this attribute. <sessionState mode="SqlServer" sqlConnectionString="data source=dbserver;Initial Catalog=aspnetstate" allowCustomSqlDatabase="true" compressionEnabled="true" /> ASP.NET Web Forms Web Forms has been a core feature in ASP.NET since the release of ASP.NET 1.0. Many enhancements have been in this area for ASP.NET 4, such as the following: The ability to set meta tags. More control over view state. Support for recently introduced browsers and devices. Easier ways to work with browser capabilities. Support for using ASP.NET routing with Web Forms. More control over generated IDs. The ability to persist selected rows in data controls. More control over rendered HTML in the FormView and ListView controls. Filtering support for data source controls. Enhanced support for Web standards and accessibility Setting Meta Tags with the Page.MetaKeywords and Page.MetaDescription Properties Two properties have been added to the Page class: MetaKeywords and MetaDescription. These two properties represent corresponding meta tags in the HTML rendered for a page, as shown in the following example: <head id="Head1" runat="server"> <title>Untitled Page</title> <meta name="keywords" content="keyword1, keyword2' /> <meta name="description" content="Description of my page" /> </head> These two properties work like the Title property does, and they can be set in the @ Page directive. For more information, see Page.MetaKeywords and Page.MetaDescription. Enabling View State for Individual Controls A new property has been added to the Control class: ViewStateMode. You can use this property to disable view state for all controls on a page except those for which you explicitly enable view state. View state data is included in a page's HTML and increases the amount of time it takes to send a page to the client and post it back. Storing more view state than is necessary can cause significant decrease in performance. In earlier versions of ASP.NET, you could reduce the impact of view state on a page's performance by disabling view state for specific controls. But sometimes it is easier to enable view state for a few controls that need it instead of disabling it for many that do not need it. For more information, see Control.ViewStateMode. Support for Recently Introduced Browsers and Devices ASP.NET includes a feature that is named browser capabilities that lets you determine the capabilities of the browser that a user is using. Browser capabilities are represented by the HttpBrowserCapabilities object which is stored in the HttpRequest.Browser property. Information about a particular browser's capabilities is defined by a browser definition file. In ASP.NET 4, these browser definition files have been updated to contain information about recently introduced browsers and devices such as Google Chrome, Research in Motion BlackBerry smart phones, and Apple iPhone. Existing browser definition files have also been updated. For more information, see How to: Upgrade an ASP.NET Web Application to ASP.NET 4 and ASP.NET Web Server Controls and Browser Capabilities. The browser definition files that are included with ASP.NET 4 are shown in the following list: •blackberry.browser •chrome.browser •Default.browser •firefox.browser •gateway.browser •generic.browser •ie.browser •iemobile.browser •iphone.browser •opera.browser •safari.browser A New Way to Define Browser Capabilities ASP.NET 4 includes a new feature referred to as browser capabilities providers. As the name suggests, this lets you build a provider that in turn lets you write custom code to determine browser capabilities. In ASP.NET version 3.5 Service Pack 1, you define browser capabilities in an XML file. This file resides in a machine-level folder or an application-level folder. Most developers do not need to customize these files, but for those who do, the provider approach can be easier than dealing with complex XML syntax. The provider approach makes it possible to simplify the process by implementing a common browser definition syntax, or a database that contains up-to-date browser definitions, or even a Web service for such a database. For more information about the new browser capabilities provider, see the What's New for ASP.NET 4 White Paper. Routing in ASP.NET 4 ASP.NET 4 adds built-in support for routing with Web Forms. Routing is a feature that was introduced with ASP.NET 3.5 SP1 and lets you configure an application to use URLs that are meaningful to users and to search engines because they do not have to specify physical file names. This can make your site more user-friendly and your site content more discoverable by search engines. For example, the URL for a page that displays product categories in your application might look like the following example: http://website/products.aspx?categoryid=12 By using routing, you can use the following URL to render the same information: http://website/products/software The second URL lets the user know what to expect and can result in significantly improved rankings in search engine results. the new features include the following: The PageRouteHandler class is a simple HTTP handler that you use when you define routes. You no longer have to write a custom route handler. The HttpRequest.RequestContext and Page.RouteData properties make it easier to access information that is passed in URL parameters. The RouteUrl expression provides a simple way to create a routed URL in markup. The RouteValue expression provides a simple way to extract URL parameter values in markup. The RouteParameter class makes it easier to pass URL parameter values to a query for a data source control (similar to FormParameter). You no longer have to change the Web.config file to enable routing. For more information about routing, see the following topics: ASP.NET Routing Walkthrough: Using ASP.NET Routing in a Web Forms Application How to: Define Routes for Web Forms Applications How to: Construct URLs from Routes How to: Access URL Parameters in a Routed Page Setting Client IDs The new ClientIDMode property makes it easier to write client script that references HTML elements rendered for server controls. Increasing use of Microsoft Ajax makes the need to do this more common. For example, you may have a data control that renders a long list of products with prices and you want to use client script to make a Web service call and update individual prices in the list as they change without refreshing the entire page. Typically you get a reference to an HTML element in client script by using the document.GetElementById method. You pass to this method the value of the id attribute of the HTML element you want to reference. In the case of elements that are rendered for ASP.NET server controls earlier versions of ASP.NET could make this difficult or impossible. You were not always able to predict what id values ASP.NET would generate, or ASP.NET could generate very long id values. The problem was especially difficult for data controls that would generate multiple rows for a single instance of the control in your markup. ASP.NET 4 adds two new algorithms for generating id attributes. These algorithms can generate id attributes that are easier to work with in client script because they are more predictable and that are easier to work with because they are simpler. For more information about how to use the new algorithms, see the following topics: ASP.NET Web Server Control Identification Walkthrough: Making Data-Bound Controls Easier to Access from JavaScript Walkthrough: Making Controls Located in Web User Controls Easier to Access from JavaScript How to: Access Controls from JavaScript by ID Persisting Row Selection in Data Controls The GridView and ListView controls enable users to select a row. In previous versions of ASP.NET, row selection was based on the row index on the page. For example, if you select the third item on page 1 and then move to page 2, the third item on page 2 is selected. In most cases, is more desirable not to select any rows on page 2. ASP.NET 4 supports Persisted Selection, a new feature that was initially supported only in Dynamic Data projects in the .NET Framework 3.5 SP1. When this feature is enabled, the selected item is based on the row data key. This means that if you select the third row on page 1 and move to page 2, nothing is selected on page 2. When you move back to page 1, the third row is still selected. This is a much more natural behavior than the behavior in earlier versions of ASP.NET. Persisted selection is now supported for the GridView and ListView controls in all projects. You can enable this feature in the GridView control, for example, by setting the EnablePersistedSelection property, as shown in the following example: <asp:GridView id="GridView2" runat="server" PersistedSelection="true"> </asp:GridView> FormView Control Enhancements The FormView control is enhanced to make it easier to style the content of the control with CSS. In previous versions of ASP.NET, the FormView control rendered it contents using an item template. This made styling more difficult in the markup because unexpected table row and table cell tags were rendered by the control. The FormView control supports RenderOuterTable, a property in ASP.NET 4. When this property is set to false, as show in the following example, the table tags are not rendered. This makes it easier to apply CSS style to the contents of the control. <asp:FormView ID="FormView1" runat="server" RenderTable="false"> For more information, see FormView Web Server Control Overview. ListView Control Enhancements The ListView control, which was introduced in ASP.NET 3.5, has all the functionality of the GridView control while giving you complete control over the output. This control has been made easier to use in ASP.NET 4. The earlier version of the control required that you specify a layout template that contained a server control with a known ID. The following markup shows a typical example of how to use the ListView control in ASP.NET 3.5. <asp:ListView ID="ListView1" runat="server"> <LayoutTemplate> <asp:PlaceHolder ID="ItemPlaceHolder" runat="server"></asp:PlaceHolder> </LayoutTemplate> <ItemTemplate> <% Eval("LastName")%> </ItemTemplate> </asp:ListView> In ASP.NET 4, the ListView control does not require a layout template. The markup shown in the previous example can be replaced with the following markup: <asp:ListView ID="ListView1" runat="server"> <ItemTemplate> <% Eval("LastName")%> </ItemTemplate> </asp:ListView> For more information, see ListView Web Server Control Overview. Filtering Data with the QueryExtender Control A very common task for developers who create data-driven Web pages is to filter data. This traditionally has been performed by building Where clauses in data source controls. This approach can be complicated, and in some cases the Where syntax does not let you take advantage of the full functionality of the underlying database. To make filtering easier, a new QueryExtender control has been added in ASP.NET 4. This control can be added to EntityDataSource or LinqDataSource controls in order to filter the data returned by these controls. Because the QueryExtender control relies on LINQ, but you do not to need to know how to write LINQ queries to use the query extender. The QueryExtender control supports a variety of filter options. The following lists QueryExtender filter options. Term Definition SearchExpression Searches a field or fields for string values and compares them to a specified string value. RangeExpression Searches a field or fields for values in a range specified by a pair of values. PropertyExpression Compares a specified value to a property value in a field. If the expression evaluates to true, the data that is being examined is returned. OrderByExpression Sorts data by a specified column and sort direction. CustomExpression Calls a function that defines custom filter in the page. For more information, see QueryExtenderQueryExtender Web Server Control Overview. Enhanced Support for Web Standards and Accessibility Earlier versions of ASP.NET controls sometimes render markup that does not conform to HTML, XHTML, or accessibility standards. ASP.NET 4 eliminates most of these exceptions. For details about how the HTML that is rendered by each control meets accessibility standards, see ASP.NET Controls and Accessibility. CSS for Controls that Can be Disabled In ASP.NET 3.5, when a control is disabled (see WebControl.Enabled), a disabled attribute is added to the rendered HTML element. For example, the following markup creates a Label control that is disabled: <asp:Label id="Label1" runat="server"   Text="Test" Enabled="false" /> In ASP.NET 3.5, the previous control settings generate the following HTML: <span id="Label1" disabled="disabled">Test</span> In HTML 4.01, the disabled attribute is not considered valid on span elements. It is valid only on input elements because it specifies that they cannot be accessed. On display-only elements such as span elements, browsers typically support rendering for a disabled appearance, but a Web page that relies on this non-standard behavior is not robust according to accessibility standards. For display-only elements, you should use CSS to indicate a disabled visual appearance. Therefore, by default ASP.NET 4 generates the following HTML for the control settings shown previously: <span id="Label1" class="aspNetDisabled">Test</span> You can change the value of the class attribute that is rendered by default when a control is disabled by setting the DisabledCssClass property. CSS for Validation Controls In ASP.NET 3.5, validation controls render a default color of red as an inline style. For example, the following markup creates a RequiredFieldValidator control: <asp:RequiredFieldValidator ID="RequiredFieldValidator1" runat="server"   ErrorMessage="Required Field" ControlToValidate="RadioButtonList1" /> ASP.NET 3.5 renders the following HTML for the validator control: <span id="RequiredFieldValidator1"   style="color:Red;visibility:hidden;">RequiredFieldValidator</span> By default, ASP.NET 4 does not render an inline style to set the color to red. An inline style is used only to hide or show the validator, as shown in the following example: <span id="RequiredFieldValidator1"   style"visibility:hidden;">RequiredFieldValidator</span> Therefore, ASP.NET 4 does not automatically show error messages in red. For information about how to use CSS to specify a visual style for a validation control, see Validating User Input in ASP.NET Web Pages. CSS for the Hidden Fields Div Element ASP.NET uses hidden fields to store state information such as view state and control state. These hidden fields are contained by a div element. In ASP.NET 3.5, this div element does not have a class attribute or an id attribute. Therefore, CSS rules that affect all div elements could unintentionally cause this div to be visible. To avoid this problem, ASP.NET 4 renders the div element for hidden fields with a CSS class that you can use to differentiate the hidden fields div from others. The new classvalue is shown in the following example: <div class="aspNetHidden"> CSS for the Table, Image, and ImageButton Controls By default, in ASP.NET 3.5, some controls set the border attribute of rendered HTML to zero (0). The following example shows HTML that is generated by the Table control in ASP.NET 3.5: <table id="Table2" border="0"> The Image control and the ImageButton control also do this. Because this is not necessary and provides visual formatting information that should be provided by using CSS, the attribute is not generated in ASP.NET 4. CSS for the UpdatePanel and UpdateProgress Controls In ASP.NET 3.5, the UpdatePanel and UpdateProgress controls do not support expando attributes. This makes it impossible to set a CSS class on the HTMLelements that they render. In ASP.NET 4 these controls have been changed to accept expando attributes, as shown in the following example: <asp:UpdatePanel runat="server" class="myStyle"> </asp:UpdatePanel> The following HTML is rendered for this markup: <div id="ctl00_MainContent_UpdatePanel1" class="expandoclass"> </div> Eliminating Unnecessary Outer Tables In ASP.NET 3.5, the HTML that is rendered for the following controls is wrapped in a table element whose purpose is to apply inline styles to the entire control: FormView Login PasswordRecovery ChangePassword If you use templates to customize the appearance of these controls, you can specify CSS styles in the markup that you provide in the templates. In that case, no extra outer table is required. In ASP.NET 4, you can prevent the table from being rendered by setting the new RenderOuterTable property to false. Layout Templates for Wizard Controls In ASP.NET 3.5, the Wizard and CreateUserWizard controls generate an HTML table element that is used for visual formatting. In ASP.NET 4 you can use a LayoutTemplate element to specify the layout. If you do this, the HTML table element is not generated. In the template, you create placeholder controls to indicate where items should be dynamically inserted into the control. (This is similar to how the template model for the ListView control works.) For more information, see the Wizard.LayoutTemplate property. New HTML Formatting Options for the CheckBoxList and RadioButtonList Controls ASP.NET 3.5 uses HTML table elements to format the output for the CheckBoxList and RadioButtonList controls. To provide an alternative that does not use tables for visual formatting, ASP.NET 4 adds two new options to the RepeatLayout enumeration: UnorderedList. This option causes the HTML output to be formatted by using ul and li elements instead of a table. OrderedList. This option causes the HTML output to be formatted by using ol and li elements instead of a table. For examples of HTML that is rendered for the new options, see the RepeatLayout enumeration. Header and Footer Elements for the Table Control In ASP.NET 3.5, the Table control can be configured to render thead and tfoot elements by setting the TableSection property of the TableHeaderRow class and the TableFooterRow class. In ASP.NET 4 these properties are set to the appropriate values by default. CSS and ARIA Support for the Menu Control In ASP.NET 3.5, the Menu control uses HTML table elements for visual formatting, and in some configurations it is not keyboard-accessible. ASP.NET 4 addresses these problems and improves accessibility in the following ways: The generated HTML is structured as an unordered list (ul and li elements). CSS is used for visual formatting. The menu behaves in accordance with ARIA standards for keyboard access. You can use arrow keys to navigate menu items. (For information about ARIA, see Accessibility in Visual Studio and ASP.NET.) ARIA role and property attributes are added to the generated HTML. (Attributes are added by using JavaScript instead of included in the HTML, to avoid generating HTML that would cause markup validation errors.) Styles for the Menu control are rendered in a style block at the top of the page, instead of inline with the rendered HTML elements. If you want to use a separate CSS file so that you can modify the menu styles, you can set the Menu control's new IncludeStyleBlock property to false, in which case the style block is not generated. Valid XHTML for the HtmlForm Control In ASP.NET 3.5, the HtmlForm control (which is created implicitly by the <form runat="server"> tag) renders an HTML form element that has both name and id attributes. The name attribute is deprecated in XHTML 1.1. Therefore, this control does not render the name attribute in ASP.NET 4. Maintaining Backward Compatibility in Control Rendering An existing ASP.NET Web site might have code in it that assumes that controls are rendering HTML the way they do in ASP.NET 3.5. To avoid causing backward compatibility problems when you upgrade the site to ASP.NET 4, you can have ASP.NET continue to generate HTML the way it does in ASP.NET 3.5 after you upgrade the site. To do so, you can set the controlRenderingCompatibilityVersion attribute of the pages element to "3.5" in the Web.config file of an ASP.NET 4 Web site, as shown in the following example: <system.web>   <pages controlRenderingCompatibilityVersion="3.5"/> </system.web> If this setting is omitted, the default value is the same as the version of ASP.NET that the Web site targets. (For information about multi-targeting in ASP.NET, see .NET Framework Multi-Targeting for ASP.NET Web Projects.) ASP.NET MVC ASP.NET MVC helps Web developers build compelling standards-based Web sites that are easy to maintain because it decreases the dependency among application layers by using the Model-View-Controller (MVC) pattern. MVC provides complete control over the page markup. It also improves testability by inherently supporting Test Driven Development (TDD). Web sites created using ASP.NET MVC have a modular architecture. This allows members of a team to work independently on the various modules and can be used to improve collaboration. For example, developers can work on the model and controller layers (data and logic), while the designer work on the view (presentation). For tutorials, walkthroughs, conceptual content, code samples, and a complete API reference, see ASP.NET MVC 2. Dynamic Data Dynamic Data was introduced in the .NET Framework 3.5 SP1 release in mid-2008. This feature provides many enhancements for creating data-driven applications, such as the following: A RAD experience for quickly building a data-driven Web site. Automatic validation that is based on constraints defined in the data model. The ability to easily change the markup that is generated for fields in the GridView and DetailsView controls by using field templates that are part of your Dynamic Data project. For ASP.NET 4, Dynamic Data has been enhanced to give developers even more power for quickly building data-driven Web sites. For more information, see ASP.NET Dynamic Data Content Map. Enabling Dynamic Data for Individual Data-Bound Controls in Existing Web Applications You can use Dynamic Data features in existing ASP.NET Web applications that do not use scaffolding by enabling Dynamic Data for individual data-bound controls. Dynamic Data provides the presentation and data layer support for rendering these controls. When you enable Dynamic Data for data-bound controls, you get the following benefits: Setting default values for data fields. Dynamic Data enables you to provide default values at run time for fields in a data control. Interacting with the database without creating and registering a data model. Automatically validating the data that is entered by the user without writing any code. For more information, see Walkthrough: Enabling Dynamic Data in ASP.NET Data-Bound Controls. New Field Templates for URLs and E-mail Addresses ASP.NET 4 introduces two new built-in field templates, EmailAddress.ascx and Url.ascx. These templates are used for fields that are marked as EmailAddress or Url using the DataTypeAttribute attribute. For EmailAddress objects, the field is displayed as a hyperlink that is created by using the mailto: protocol. When users click the link, it opens the user's e-mail client and creates a skeleton message. Objects typed as Url are displayed as ordinary hyperlinks. The following example shows how to mark fields. [DataType(DataType.EmailAddress)] public object HomeEmail { get; set; } [DataType(DataType.Url)] public object Website { get; set; } Creating Links with the DynamicHyperLink Control Dynamic Data uses the new routing feature that was added in the .NET Framework 3.5 SP1 to control the URLs that users see when they access the Web site. The new DynamicHyperLink control makes it easy to build links to pages in a Dynamic Data site. For information, see How to: Create Table Action Links in Dynamic Data Support for Inheritance in the Data Model Both the ADO.NET Entity Framework and LINQ to SQL support inheritance in their data models. An example of this might be a database that has an InsurancePolicy table. It might also contain CarPolicy and HousePolicy tables that have the same fields as InsurancePolicy and then add more fields. Dynamic Data has been modified to understand inherited objects in the data model and to support scaffolding for the inherited tables. For more information, see Walkthrough: Mapping Table-per-Hierarchy Inheritance in Dynamic Data. Support for Many-to-Many Relationships (Entity Framework Only) The Entity Framework has rich support for many-to-many relationships between tables, which is implemented by exposing the relationship as a collection on an Entity object. New field templates (ManyToMany.ascx and ManyToMany_Edit.ascx) have been added to provide support for displaying and editing data that is involved in many-to-many relationships. For more information, see Working with Many-to-Many Data Relationships in Dynamic Data. New Attributes to Control Display and Support Enumerations The DisplayAttribute has been added to give you additional control over how fields are displayed. The DisplayNameAttribute attribute in earlier versions of Dynamic Data enabled you to change the name that is used as a caption for a field. The new DisplayAttribute class lets you specify more options for displaying a field, such as the order in which a field is displayed and whether a field will be used as a filter. The attribute also provides independent control of the name that is used for the labels in a GridView control, the name that is used in a DetailsView control, the help text for the field, and the watermark used for the field (if the field accepts text input). The EnumDataTypeAttribute class has been added to let you map fields to enumerations. When you apply this attribute to a field, you specify an enumeration type. Dynamic Data uses the new Enumeration.ascx field template to create UI for displaying and editing enumeration values. The template maps the values from the database to the names in the enumeration. Enhanced Support for Filters Dynamic Data 1.0 had built-in filters for Boolean columns and foreign-key columns. The filters did not let you specify the order in which they were displayed. The new DisplayAttribute attribute addresses this by giving you control over whether a column appears as a filter and in what order it will be displayed. An additional enhancement is that filtering support has been rewritten to use the new QueryExtender feature of Web Forms. This lets you create filters without requiring knowledge of the data source control that the filters will be used with. Along with these extensions, filters have also been turned into template controls, which lets you add new ones. Finally, the DisplayAttribute class mentioned earlier allows the default filter to be overridden, in the same way that UIHint allows the default field template for a column to be overridden. For more information, see Walkthrough: Filtering Rows in Tables That Have a Parent-Child Relationship and QueryableFilterRepeater. ASP.NET Chart Control The ASP.NET chart server control enables you to create ASP.NET pages applications that have simple, intuitive charts for complex statistical or financial analysis. The chart control supports the following features: Data series, chart areas, axes, legends, labels, titles, and more. Data binding. Data manipulation, such as copying, splitting, merging, alignment, grouping, sorting, searching, and filtering. Statistical formulas and financial formulas. Advanced chart appearance, such as 3-D, anti-aliasing, lighting, and perspective. Events and customizations. Interactivity and Microsoft Ajax. Support for the Ajax Content Delivery Network (CDN), which provides an optimized way for you to add Microsoft Ajax Library and jQuery scripts to your Web applications. For more information, see Chart Web Server Control Overview. Visual Web Developer Enhancements The following sections provide information about enhancements and new features in Visual Studio 2010 and Visual Web Developer Express. The Web page designer in Visual Studio 2010 has been enhanced for better CSS compatibility, includes additional support for HTML and ASP.NET markup snippets, and features a redesigned version of IntelliSense for JScript. Improved CSS Compatibility The Visual Web Developer designer in Visual Studio 2010 has been updated to improve CSS 2.1 standards compliance. The designer better preserves HTML source code and is more robust than in previous versions of Visual Studio. HTML and JScript Snippets In the HTML editor, IntelliSense auto-completes tag names. The IntelliSense Snippets feature auto-completes whole tags and more. In Visual Studio 2010, IntelliSense snippets are supported for JScript, alongside C# and Visual Basic, which were supported in earlier versions of Visual Studio. Visual Studio 2010 includes over 200 snippets that help you auto-complete common ASP.NET and HTML tags, including required attributes (such as runat="server") and common attributes specific to a tag (such as ID, DataSourceID, ControlToValidate, and Text). You can download additional snippets, or you can write your own snippets that encapsulate the blocks of markup that you or your team use for common tasks. For more information on HTML snippets, see Walkthrough: Using HTML Snippets. JScript IntelliSense Enhancements In Visual 2010, JScript IntelliSense has been redesigned to provide an even richer editing experience. IntelliSense now recognizes objects that have been dynamically generated by methods such as registerNamespace and by similar techniques used by other JavaScript frameworks. Performance has been improved to analyze large libraries of script and to display IntelliSense with little or no processing delay. Compatibility has been significantly increased to support almost all third-party libraries and to support diverse coding styles. Documentation comments are now parsed as you type and are immediately leveraged by IntelliSense. Web Application Deployment with Visual Studio 2010 For Web application projects, Visual Studio now provides tools that work with the IIS Web Deployment Tool (Web Deploy) to automate many processes that had to be done manually in earlier versions of ASP.NET. For example, the following tasks can now be automated: Creating an IIS application on the destination computer and configuring IIS settings. Copying files to the destination computer. Changing Web.config settings that must be different in the destination environment. Propagating changes to data or data structures in SQL Server databases that are used by the Web application. For more information about Web application deployment, see ASP.NET Deployment Content Map. Enhancements to ASP.NET Multi-Targeting ASP.NET 4 adds new features to the multi-targeting feature to make it easier to work with projects that target earlier versions of the .NET Framework. Multi-targeting was introduced in ASP.NET 3.5 to enable you to use the latest version of Visual Studio without having to upgrade existing Web sites or Web services to the latest version of the .NET Framework. In Visual Studio 2008, when you work with a project targeted for an earlier version of the .NET Framework, most features of the development environment adapt to the targeted version. However, IntelliSense displays language features that are available in the current version, and property windows display properties available in the current version. In Visual Studio 2010, only language features and properties available in the targeted version of the .NET Framework are shown. For more information about multi-targeting, see the following topics: .NET Framework Multi-Targeting for ASP.NET Web Projects ASP.NET Side-by-Side Execution Overview How to: Host Web Applications That Use Different Versions of the .NET Framework on the Same Server How to: Deploy Web Site Projects Targeted for Earlier Versions of the .NET Framework

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  • Listview Row Overlap Problem

    - by rgrandy
    I just updated my app and I am getting some odd complaints from people who update it. I am only getting complaints from people with non-stock android phones (phones that manufacturers have modified...HTC phones, cliq, pulse, etc), other phones like the Droid, Nexus work fine. My app (Photo Frame Deluxe) has a list in it with a Image View, Text View, View (spacer) and checkbox, all in a row. What happens on the affected phones is that the rows start overlapping and it cuts the top half of everything off. My layout code for this is below, I am pulling my hair out on this, what might I have wrong in this layout. Why does this work on some phones and not on others? Any help would be appreciated. Row Layout: <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <ImageView android:id="@+id/photorowIcon" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:paddingTop="10dp" android:paddingBottom="10dp" android:paddingRight="5dp" /> <TextView android:id="@+id/photorowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" /> <View android:layout_width="0px" android:layout_height="wrap_content" android:layout_weight="1"/> <CheckBox android:id="@+id/photorowCheckBox" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:focusable="false" android:focusableInTouchMode="false" /> </LinearLayout> Layout Row is inserted in: <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@drawable/title1_gradient" android:orientation="vertical"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Select Photos to Display:" android:textSize="20sp" android:textStyle="bold" android:textColor="#FFFFFFFF" android:paddingLeft="5dp" android:paddingRight="5dp" android:paddingTop="5dp" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/folderName" android:textSize="15sp" android:textStyle="bold" android:textColor="#FFFFFFFF" android:paddingLeft="5dp" android:paddingRight="5dp" android:paddingBottom="5dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="#406C6C6C"/> </LinearLayout> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="0px" android:layout_weight="1" android:drawSelectorOnTop="false" android:paddingLeft="5dp" android:paddingRight="5dp" /> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:layout_gravity="bottom"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_gravity="bottom" android:background="#FF6C6C6C" android:padding="5dp"> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/ok" android:text="OK"/> </LinearLayout> </LinearLayout> </LinearLayout>

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  • JAXB 'generateElementProperty' tag not having any effect.

    - by Sionide21
    I am trying to remove the JAXBElement wrapper from a field that was a substitution group in my schema. I have tried both <jaxb:globalBindings generateElementProperty="false"/> and <jaxb:globalBindings> <xjc:generateElementProperty>false</xjc:generateElementProperty> </jaxb:globalBindings> But in both cases it seems to be completely ignored. Is there a problem trying to use this for substitution groups or am I missing something?

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  • Wcf Facility Metadata publishing for this service is currently disabled.

    - by cvista
    Hey I'm trying to connect to my Wcf service which is configured using castles wcf facility. When I go to the service in a browser i get: Metadata publishing for this service is currently disabled. Which lists a load of instructions which i cant do because the configuration isnt in the web.config. when I try to connect using VS/add service reference i get: The HTML document does not contain Web service discovery information. Metadata contains a reference that cannot be resolved: 'http://s.ibzstar.com/userservices.svc'. Content Type application/soap+xml; charset=utf-8 was not supported by service http://s.ibzstar.com/userservices.svc. The client and service bindings may be mismatched. The remote server returned an error: (415) Cannot process the message because the content type 'application/soap+xml; charset=utf-8' was not the expected type 'text/xml; charset=utf-8'.. If the service is defined in the current solution, try building the solution and adding the service reference again. Anyone know what I need to do to get this working? The end client is an iPhone app written using Monotouch if that matters - so no castle windsor on the client side. cheers w:// Here's the Windsor.config from the service: <?xml version="1.0" encoding="utf-8" ?> <configuration> <components> <component id="eventServices" service="IbzStar.Domain.IEventServices, IbzStar.Domain" type="IbzStar.Domain.EventServices, IbzStar.Domain" lifestyle="transient"> </component> <component id="userServices" service="IbzStar.Domain.IUserServices, IbzStar.Domain" type="IbzStar.Domain.UserServices, IbzStar.Domain" lifestyle="transient"> </component> The Web.config section: <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true"/> <services> </services> <behaviors> <serviceBehaviors> <behavior name="IbzStar.WebServices.Service1Behavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> My App_Start contains this: Container = new WindsorContainer(new XmlInterpreter(new ConfigResource())) .AddFacility<WcfFacility>() .Install(Configuration.FromXmlFile("Windsor.config")); As for the client config - I'm using the wizard to add the service.

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  • ASP.NET MVC: An Error has occured when trying to create a controller

    - by Grayson Mitchell
    I have got the following error a few times in my MVC applications, and have only managed to get past it by recreating my entire solution from scratch. The error message says make sure there is a paramaterless public constructor, but of course there is one. What else could this error refer to? (It looks like it can't find the controller at all) Code where error occurs public void Page_Load(object sender, System.EventArgs e) { // Change the current path so that the Routing handler can correctly interpret // the request, then restore the original path so that the OutputCache module // can correctly process the response (if caching is enabled). string originalPath = Request.Path; HttpContext.Current.RewritePath(Request.ApplicationPath, false); IHttpHandler httpHandler = new MvcHttpHandler(); **httpHandler.ProcessRequest(HttpContext.Current);** HttpContext.Current.RewritePath(originalPath, false); } Error Message An error occurred when trying to create a controller of type 'Moe.Tactical.Ttas.Web.Controllers.TtasController'. Make sure that the controller has a parameterless public constructor.

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  • Android ImageButton with a selected state?

    - by Joren
    If I was using an ImageButton with a selector for its background, is there a state I can change which will make it change its appearance? Right now I can get it to change images when pressed, but there seems to be no "highlighted" or "selected" or similar state which lets me toggle it's appearance at will. Here's my XML, it only changes appearance when pressed. <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/map_toolbar_details_selected" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/map_toolbar_details_selected" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/map_toolbar_details_selected" /> <item android:drawable="@drawable/map_toolbar_details" />

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  • DomainService method not compiling; claims "Return types must be an entity ..."

    - by Duncan Bayne
    I have a WCF RIA Domain Service that contains a method I'd like to invoke when the user clicks a button: [Invoke] public MyEntity PerformAnalysis(int someId) { return new MyEntity(); } However, when I try to compile I'm given the following error: Operation named 'PerformAnalysis' does not conform to the required signature. Return types must be an entity, collection of entities, or one of the predefined serializable types. The thing is, as far as I can tell, MyEntity is an entity: [Serializable] public class MyEntity: EntityObject, IMyEntity { [Key] [DataMember] [Editable(false)] public int DummyKey { get; set; } [DataMember] [Editable(false)] public IEnumerable<SomeOtherEntity> Children { get; set; } } I figure I'm missing something simple here. Could someone please tell me how I can create an invokable method that returns a single MyEntity object?

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