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  • merging arrays of hashes

    - by Ben
    I have two arrays of hashes. Array1 => [{attribute_1 = A, attribute_2 = B}, {attribute_1 = A, attribute_2 = B}] Array2 => [{attribute_3 = C, attribute_2 = D}, {attribute_3 = C, attribute_4 = D}] Each hash in the array is holding attributes for an object. In the above example, there are two objects that I'm working with. There are two attributes in each array for each object How do I merge the two arrays? I am trying to get a single array (there is no way to get a single array from the start because I have to make two different API calls to get these attributes). DesiredArray => [{attribute_1 = A, attribute_2 = B, attribute_3 = C, attribute_2 = D}, {attribute_1 = A, attribute_2 = B, attribute_3 = C, attribute_2 = D}] I've tried a couple things, including the iteration methods and the merge method, but I've been unable to get the array I need.

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • geom_tile heatmap with different high fill colours based on factor

    - by Michael
    I'm interested in building a heatmap with geom_tile in ggplot2 that uses a different gradient high color based on a factor. The plot below creates the plot where the individual tiles are colored blue or red based on the xy_type, but there is no gradient. ggplot() + geom_tile(data=mydata, aes(x=factor(myx), y=myy, fill=factor(xy_type))) + scale_fill_manual(values=c("blue", "red")) The plot below does not use the xy_type factor to choose the color, but I get a single group gradient based on the xy_avg_value. ggplot() + geom_tile(data=mydata, aes(x=factor(myx), y=myy, fill=xy_avg_value)) Is there a technique to blend these two plots? I can use a facet_grid(xy_type ~ .) to create separate plots of this data, with the gradient. As this is ultimately going to be a map (x~y coordinates), I'd like to find a way to display the different gradient together in a single geom_tile map.

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  • git in non-distributed, independent, lone programming ...best practice(s) ?

    - by explorest
    I am currently studying the git documentation to get a hang of distributed version control workflow and use of git command line. I want to first start using git with small, personal, pet projects so to gain experience before doing it on large scale (i.e., bigger projects, team dev). What areas of the git system should I, as a lone player, devote most of my study time to... what parts should I leave for the larger scale work later on. In other words what features of the git system will fully be grasped in team work only, and therefore should not be too involved with at an individual level?

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  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

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  • What is .htaccess RewriteRule best practice?

    - by Pablo
    Is it better to have a single RewriteRule with a bunch of RegEx or multiples Rules with fewer RegEx for the server to query? Will there be any performance differences? Heres is an example a single rule with almost all RegEx groups as optional: RewriteRule ^gallery/?([\w]+)?/?([\w]+)?/?([\d]+)?/?([\w]+)/?$ /gallery.php?$1=$2&start=$3&by=$4 [NC] Here are some of the rules lists that would replace the one above: RewriteRule ^gallery/category/([\w]+)/$ /gallery.php?category=$1& [NC] RewriteRule ^gallery/category/([\w]+)/([\d]+)/$ /gallery.php?category=$1&start=$2 [NC] RewriteRule ^gallery/category/([\w]+)/([\d]+)/([\w]+)/$ /gallery.php?category=$1&start=$2&by=$3 [NC] ... RewriteRule ^gallery/tag/([\w]+)/$ /gallery.php?category=$1& [NC] RewriteRule ^gallery/tag/([\w]+)/([\d]+)/$ /gallery.php?category=$1&start=$2 [NC] RewriteRule ^gallery/tag/([\w]+)/([\d]+)/([\w]+)/$ /gallery.php?category=$1&start=$2&by=$3 [NC] ... I'll be glad to hear your options or personal experiences.

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  • Server side random selection of players

    - by Ron
    Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following constraints): Solution must be high performance and highly scalable Random spread should be relatively even (meaning if I have 3 players and pick 99 times, they will all be picked 33 times more or less) Should only pick players who were active in the past X days (optional, but a big bonus) The actual DB or data model used to store players isn't an issue here, as we'll select the technology in accordance to our needs. However, high performance and scalability is (at the moment we have over 60,000 unique daily active players, and we plan on growing even more). Thanks!

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  • Biome Transition in a Grid & Borderless World

    - by API-Beast
    I have a universe: a list of "Systems", each with their own center, type and radius. A small part of such a universe could look like this: Systems: Can be very close to a different system, e.g. overlap Can be inside another, much bigger system Can be very far away from any other systems Spawn system specific entities and particles inside the system radius Have some properties like background color So far so good. However, the player can fly around freely, inside and outside of systems, in real time. How do I interpolate and determine things like the background color now, depending on camera position? E.g. if you are halfway between a green and a red system you should see a background halfway between red and green, or if you are inside a lilac system near the center and at the border of a green system you should get a mostly lilac background etc.

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  • please help me in this query

    - by testkhan
    I have three tables (user, friends, posts) and two users (user1 and user2). When user1 adds user2 as friend then user1 can see the posts of user2 just like on Facebook. But only the posts after the date when user1 added user2 as friend. My query is like this: $sql = mysql_query("SELECT * FROM posts p JOIN friends f ON p.currentuserid = f.friendid AND p.time >= f.friend_since OR p.currentuserid='user1id' WHERE f.myid='user1id' ORDER BY p.postid DESC LIMIT 20"); it is working all the way fine but with a little problem.....!! it displays user2, user3 (all the users as friends of user1) posts for single time but shows user1 posts multiple.......i.e user2. hi user1. userssfsfsfsfsdf user1. userssfsfsfsfsdf user3. dddddddd user1. sdfsdsdfsdsfsf user1. sdfsdsdfsdsfsf but i in database it is single entry/post why it is happening........!! How can I fix it?

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  • All video players display black screen.

    - by Dennis
    I'm working in 10.04 Lucid. All my video players (Movie Player and VLC) and the preview windows in editors (OpenShot and Pitivi) will only display a black screen when playing a video. The sound is fine and the videos work fine on other computers. I have tried multiple formats from varying sources .MOV taken from old ffmpeg projects, .AVI straight from a camera, .MP4 using h.264 from OpenShot on another system, .OGV from a gtk-recordmydesktop session on this very computer. I even get a pure black screen in the viewer when starting a remote session in VNC. This box has a GeForce 8400 GS using the Nvidia drivers in case it may be a card problem or setting.

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  • What technology should I concentrate on for mobile development? [closed]

    - by Rob2211
    Firstly, I have many years experience with C# & .NET and some with Java. But, rather than committing to Java and developing native applications for Andriod I have been researching cross-platform deployment technologies. Currently, the most powerful cross-platform technology seems to be Flash, using Adobe AIR to package software as native applications. But given Adobe's announcement that it will discontinue support for the Flash Player on mobile devices it seems foolish (at this late stage) to invest in Flash and ActionScript as a developer. There has been speculation that Microsoft are also planning their exit strategy for Silverlight in favour of HTML5. So, my questions are; What is the most appropriate technology to invest in and learn in order to build cross-platform mobile applications / games while future proofing my skills as a developer? Is HTML5 mature enough to fill the 'Flash void' and be used to start building cross-platform, rich, interactive, networked mobile applications / games now? N.B. For HTML5 read (HTML5/CSS3/JavaScript)

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  • How to model interentity membership in entity-component architecture?

    - by croxis
    I'm falling in love with simple grace of entity-component design, although I still have issues breaking from MVC and OOP practices. Some of my game entities have membership relationships with each other (ex: a player is a member of a city, a city is a member of a nation), and I am unsure on the best way to implement it. My initial reaction is to have a a MemberOfCity component that points to the appropriate city component, but components are suppose to have no references to each other. My other option is to have a System do it, but that would require the system to persist data outside of a component. Is there a clean way to do this in an entity-component design, or am I trying to use a hammer on a screw and should use a hybrid/another approach?

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  • How do I setup a Criteria in nHibernate to query against multiple values

    - by AWC
    I want to query for a set of results based on the contents of a list, I've managed to do this for a single instance of the class Foo, but I'm unsure how I would do this for a IList<Foo>. So for a single instance of the class Foo, this works: public ICriteria CreateCriteria(IList<Foo> foo) { return session .CreateCriteria<Component>() .CreateCriteria("Versions") .CreateCriteria("PublishedEvents") .Add(Restrictions.And(Restrictions.InsensitiveLike("Name", foo.Name, MatchMode.Anywhere), Restrictions.InsensitiveLike("Type", foo.Type, MatchMode.Anywhere))) .SetCacheable(true); } But how do I do this when the method parameter is a list of Foo? public ICriteria CreateCriteria(IList<Foo> foos) { return session .CreateCriteria<Component>() .CreateCriteria("Versions") .CreateCriteria("PublishedEvents") .Add(Restrictions.And(Restrictions.InsensitiveLike("Name", foo.Name, MatchMode.Anywhere), Restrictions.InsensitiveLike("Type", foo.Type, MatchMode.Anywhere))) .SetCacheable(true); }

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  • Generating grammatically correct MUD-style attack descriptions

    - by Extrakun
    I am currently working on a text based game, where the outcome of a combat round goes something like this %attacker% inflicts a serious wound (12 points damage) on %defender% Right now, I just swap %attacker% with the name of the attacker, and %defender% for the name of the defender. However, the description works, but don't read correctly. Since the game is just all text, I don't want to resort to generic descriptions (Such as "You use Attack on Goblin for 5 damage", which arguably solve the problem) How do I generate correct descriptions for cases where %attacker% refers to "You", the player? "You inflicts..." is wrong "Bees", or other plural? I need somehow to know I should prefix the name with a "The " If %attacker% is a generic noun, such as "Goblin", it will read weird as opposed to %attacker% being a name. Compare "Goblin inflicts..." vs. "Aldraic Swordbringer inflicts...." How does text-based games usually resolve such issues?

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  • Victory rewards in digital CCG

    - by Nils Munch
    I am currently polishing a digital CCG where people can play against friend and random opponents in a classical Magic the Gathering-like duel CCG. I plan to award the players with 20 ingame currency units (lets call them gold) for each hour they are playing, 50 for each day they are playing and X for each victory. Now, the X is what I am trying to calculate here, since I would prefer keeping the currency to a certain value, but also with to entice the players to battle. I could go with a solid figure, say 25, for beating up an opponent. But that would result in experienced players only beating up newly started players, making the experience lame for both. I could also make a laddered tier, where you start at level 1, and raise in level as you defeat your opponents, where winning over a player awards you his level x 2 in gold. Which would you prefer if you were playing a game like this. There is no gold-based scoreboard, but the gold is used to purchase new cards along the way.

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  • Projectiles in tile mapped turn-based tactics game?

    - by Petteri Hietavirta
    I am planning to make a Laser Squad clone and I think I have most of the aspects covered. But the major headache is the projectiles shot/thrown. The easy way would be to figure out the probability of hit and just mark miss/hit. But I want to be able to have the projectile to hit something eventually (collateral damage!). Currently everything is flat 2D tile map and there would be full (wall, door) and half height (desk, chair, window) obstacles. My idea is to draw an imaginary line from the shooter to the target and add some horizontal&vertical error based on the player skills. Then I would trace the modified path until it hits something. This is basically what the original Laser Squad seems to do. Can you recommend any algorithms or other approaches for this?

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  • What kind of installer should I use?

    - by crosenblum
    I need a program installer for window's that is free or open source, that is somewhat customizable, but creates very small installer files. I would be using this to create a mmorpg game client installer, for my private server. And I'll need to this repeatedly once my server goes live to help keep my player's up to date with server changes. Any suggestions? I have tried NSIS, but i really didn't like it, too hard to do. I am also concerned about file sizes... Any thoughts?

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  • How to implement soft edge areas with particles

    - by OpherV
    My game is created using Phaser, but the question itself is engine-agnostic. In my game I have several environments, essentially polygonal areas that player characters can move into and be affected by. For example ice, fire, poison etc' The graphic element of these areas is the color filled polygon area itself, and particles of the suitable type (in this example ice shards). This is how I'm currently implementing this - with a polygon mask covering a tilesprite with the particle pattern: The hard edge looks bad. I'd like to improve by doing two things: 1. Making the polygon fill area to have a soft edge, and blend into the background. 2. Have some of the shards go out of the polygon area, so that they are not cut in the middle and the area doesn't have a straight line for example (mockup): I think 1 can be achieved with blurring the polygon, but I'm not sure how to go about with 2. How would you go about implementing this?

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  • Javascript calls to an Ajax WebMethod. How to get multiple output params returned?

    - by George
    OK, I know how to call a simple old fashion asmx webservice webthod that returns a single value as a function return result. But what if I want to return multiple output params? My current approach is to separate the params by a dividing character and parse them on teh client. Is there a better way. Here's how I return a single function result. How do I return multiple output values? <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> function CallHelloWebMethod() { WebService.Hello(OnComplete1, OnTimeOut, OnError); } function OnComplete1(arg) { alert(arg); } function OnTimeOut(arg) { } <WebMethod()> Public Function Hello(ByVal x As String) As String Return "Hello " & x End Function

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  • 12.04's music players won't stream radio stations

    - by Jason
    I cannot get any music player in 12.04 to stream radio stations. My previous OS (ubuntu 10.04) had no problems with this. I have tried Rhythmbox and Exaile. neither works in 12.04 (but both work fine in 10.04. I inputted this stream: http://ummedia12.rs.itd.umich.edu:8004 I see that an internet connection is established by "Python" and I hear the "Advertisement" that plays right before the stream begins. But then just silence. The stream works fine in VLC, but I like to use the music players because they "store" the URL and have a tab that says Radio. I can find no way to "store" the URL in VLC. Anyone know what's wrong and why it's not working in the music players? I have fluendo plugins installed. I have python installed. I have ffmpeg installed.

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • NHibernate Named Query Parameter Numbering @p1 @p2 etc

    - by IanT8
    A colleague recently ran into a problem where he was passing in a single date parameter to a named query. In the query, the parameter was being used twice, once in an expression and once in a GROUP BY clause. Much to our surprise, we discovered that NHibernate used two variables and sent the single named parameter in twice, as @p1 and @p2. This behaviour caused SQL to fail the query, with the usual "a column in the select clause is not in the group by clause" (I paraphrase ofcourse). Is this behaviour normal? Can it be changed? Seems to me that if you have a parameter name like :startDate, NHibernate only needs to pass in @p1 no matter how many times you might refer to :startDate in the query. Any comments? The problem was worked around by using another sub-query to overcome the SQL parsing error.

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  • noindex, follow on list views?

    - by Fabrizio
    On one of our client's website we have lot's of list views with links to detail views. (Image a blog with the posts overview and the single pages). The detail views don't change, but the list views will change when new items come up. The pages displaying the list view don't contain any other valuable content. So my question is: Does it make sense to define meta "noindex, follow" on the list view pages (and of course "index, follow" on the detail views) to prevent search engines to point to the list views when the keyword is found in the title or teaser of the list view. By the time the visitor clicks on the list view search result it might have changed and the content is not visible anymore, whereas if he goes directly to the single view he will definitly find what he was searching for? Related question: The startpage also contains mainly a list view. Is it a bad idea to have the start page not indexed? Any SEO gurus here? :) Thanks, Fabrizio.

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  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

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  • Create fulltext index on a VIEW

    - by kylex
    Is it possible to create a full text index on a VIEW? If so, given two columns column1 and column2 on a VIEW, what is the SQL to get this done? The reason I'd like to do this is I have two very large tables, where I need to do a FULLTEXT search of a single column on each table and combine the results. The results need to be ordered as a single unit. Suggestions? EDIT: This was my attempt at creating a UNION and ordering by each statements scoring. (SELECT a_name AS name, MATCH(a_name) AGAINST('$keyword') as ascore FROM a WHERE MATCH a_name AGAINST('$keyword')) UNION (SELECT s_name AS name,MATCH(s_name) AGAINST('$keyword') as sscore FROM s WHERE MATCH s_name AGAINST('$keyword')) ORDER BY (ascore + sscore) ASC sscore was not recognized.

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