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  • Silverlight TV 13: MVVM Light Toolkit

    The latest episode of Silverlight TV is now available on Channel 9! In this episode, Silverlight MVP Laurent Bugnion of IdentityMine appears on the show to discuss using MVVM with Silverlight. Laurent and John discuss their experiences with MVVM and how Laurent's experiences inspired him to create his MVVM Light Toolkit. If you have been meaning to get into MVVM or you feel a bit overwhelmed by it all, definitely watch this episode and check out the MVVM Light Toolkit. Links for this episode:...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Junior software developer - How to understand web applications in depth?

    - by nat_gr
    I am currently a junior developer in web applications and specifically in ASP.NET MVC technology. My problem is that the C# senior developer in the company has no experience with this technology and I try to learn without any guidance. I went through all tutorials (e.g music store), codeplex projects and also read Pro ASP.NET MVC 4. However, most of the examples are about CRUD and e-commerce applications. What I don't understand is how dependency injection fits in web applications (I have realized that is not only used for facilitating unit testing) or when I should use a custom model binder or how to model the business logic when there is already a database schema in place. I read the forum quite often and it would very helpful if some experienced developer could give me an insight about how to proceed. Do I need to read some books to understand the overall idea behind web applications? And what kind of application should I start building myself - I don't think it would be useful to create similar examples with the tutorials.

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  • force recompilation of war file including its Jar dependencies

    - by Mik378
    I have a project A (a webapp), depending on project B (B.jar) and this one depending on project C (C.jar). I would like to create a maven goal named "Rebuild War", that clean all compiled code for these 3 projects and rebuild the whole in order to obtain a fresh War file. I tried mvn clean package on project A, but I noticed that B and C are not recompiled. Indeed, B.jar and C.jar that are contained in local repository don't have a changing creation date. Is there an adapted maven command for this requirement ?

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  • Sesame Data Browser: filtering, sorting, selecting and linking

    I have deferred the post about how Sesame is built in favor of publishing a new update.This new release offers major features such as the ability to quickly filter and sort data, select columns, and create hyperlinks to OData. Filtering, sorting, selecting In order to filter data, you just have to use the filter row, which becomes available when you click on the funnel button: You can then type some text and select an operator: The data grid will be refreshed immediately after you apply a filter. It...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

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  • Practical Meta Programming System (MPS)

    - by INTPnerd
    This is in regards to Meta Programming System or MPS by JetBrains. Thus far, from my efforts to learn how to use MPS, I have only learned its basic purpose and that it is very complex. Is MPS worth learning? Is there anyone who already effectively uses MPS to create their own languages and editors for those languages and uses these created editors as their primary way of programming? If so, what types of programs have they made with this? What are the advantages and disadvantages of working with MPS? What is the best way to learn MPS?

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  • "Optimal" game loop for 2D side-scroller

    - by MrDatabase
    Is it possible to describe an "optimal" (in terms of performance) layout for a 2D side-scroller's game loop? In this context the "game loop" takes user input, updates the states of game objects and draws the game objects. For example having a GameObject base class with a deep inheritance hierarchy could be good for maintenance... you can do something like the following: foreach(GameObject g in gameObjects) g.update(); However I think this approach can create performance issues. On the other hand all game objects' data and functions could be global. Which would be a maintenance headache but might be closer to an optimally performing game loop. Any thoughts? I'm interested in practical applications of near optimal game loop structure... even if I get a maintenance headache in exchange for great performance.

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  • Enjoy 1.3 Billion Pixels of Mars Surface Panoramic Photography from the Curiosity Rover

    - by Akemi Iwaya
    Have you been waiting for more awesome photos of Mars’ surface from the Curiosity Rover mission? Then you are definitely going to love this bit of news! NASA and GigaPan have teamed up to create a truly inspiring 1.3 billion pixel panoramic view of Mars that you can ‘zoom around’ and explore at your leisure. There are two websites that you can visit to enjoy this awesome scenery: NASA’s official website with two viewing options…     

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  • MySQL vs. SQL Server Go daddy, What is the difference bewteen hosted DB and App_Data Db.

    - by Nate Gates
    I'm using Goddady for site hosting, and I'm currently using MySQL, because there are less limits on size,etc. My question is what is the difference between using a hosted Godaddy Db such as MySQL vs. creating a SQL Serverdatabase in the the App_Data folder? My guess is security? Would it be a bad idea to use a SQL ServerDB thats located in the App_Data folder? Additional Well I am able to create a .mdf (SQL Server DB file) in the App_Data folder, but I'm really unsure if should use that or not, If I did use it it would simplify using some of the Microsoft tools. Like I said my guess is that it would be less secure, but I don't really know. I know I have a 10gb, file system limit, so I'm assuming my db would have to share that space.

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  • How to code a 4x shader/filter which emulates arcade crt display behavior?

    - by Arthur Wulf White
    I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: http://filthypants.blogspot.com/2012/07/customizing-cgwgs-crt-pixel-shader.html Here are some attributes I know will exist in this filter: It will take in a low res image 160 x 120 and return a medium res image 640 x 480. It will add scanlines It will blur the color channels to create that color bleeding effect It will distort the shape of the image from a perfect rectangle into a rounder shape. The question is, could you please provide any other attributes that are beneficial to emulating an arcade CRT feel and links and resources on coding these effects. Thanks

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  • Wifi hotspot to connect to Android using non-AP supported cards

    - by 3l4ng
    I'm running Ubuntu 13.10 64b on a Dell Inspiron N5010. My wireless device (found using lspci) is Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01). I bought a new android phone and want to connect to Internet by using the laptop as a Wireless Access Point (ad-hoc doesn't work with Android). I tried following tutorials like the one at How to setup a wi-fi hotspot (access point mode)?. The relevant output from iw list was Supported interface modes: * IBSS * managed Running sudo hostapd /path/to/conf/file gave me (eth1 is the wireless, verified by iwconfig) Failed to create interface mon.eth1: -95 (Operation not supported) Could not set channel for kernel driver eth1: Unable to setup interface. Could not connect to kernel driver. I am able to use Connectify and Virtualrouter on Windows, and the phone works great. How do I get an access point running on Ubuntu? I'm open to other alternatives as well.

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  • Level Design V.S. Modeler

    - by Ecurbed
    From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I know this also depends on the scale of the game. For small games maybe they are one and the same, but for bigger games they become two different jobs. I understand a background in some modeling could not hurt when it comes to level design, but the question I have is: Do jobs prefer people who can model for level designing? This way they can kill two birds with one stone and have someone to create the assets and design the level. What is your opinion of the training? Does level design contain skill sets that make them completely different from what a modeler can do, or is this an easy transition for a modeler to become a level designer? Can you be a bad level designer but a good modeler and vice versa?

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  • DNS question and Google PageRank from domains

    - by Beck
    I'm not so good at dns at all :) Just basics. A while ago i have noticed, that my blog have different Page Ranks, PR 3 for domain www.example.com and PR 1 for domain example.com. In dns records i have this setup: A - IP - www.example.com A - same IP - example.com Should i replace this record "A - same IP - example.com" with row with CNAME instead of A? Like that: CNAME - same IP - example.com - alias www.example.com Will this combine Page Rank value of both domains? Or i can just create 302 redirection inside .htaccess file, verify example.com(without www) inside Google Webmaster Tools as my domain and inside www.example.com options set as main domain? Thanks ;)

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  • How do I simulate overprinting in Adobe Reader?

    - by Ben Everard
    On both Mac and Windows when I print a document there is an advanced screen that allows me to select an option called Simulate Overprinting, however such an option doesn't appear on the Ubuntu version. Wikipedia on overprinting: Overprinting refers to the process of printing one colour on top of another in reprographics. This is closely linked to the reprographic technique of 'trapping'. Another use of overprinting is to create a rich black (often regarded as a colour that is "blacker than black") by printing black over another dark colour. This is an issue for us, as we're trying to print documents that need flattening (this is what overprinting does). Am I missing something here, is there a way to enable overprinting on printed PDFs? Note: Please don't confuse simulate overprinting with overprint preview, of which doesn't apply when printing. Just to show you what I'm looking for, this is the Print > Advanced screen... And this is what I see on the Ubuntu screen, not no option for overprinting

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  • How do I move the camera sideways in Libgdx?

    - by Bubblewrap
    I want to move the camera sideways (strafe). I had the following in mind, but it doesn't look like there are standard methods to achieve this in Libgdx. If I want to move the camera sideways by x, I think I need to do the following: Create a Matrix4 mat Determine the orthogonal vector v between camera.direction and camera.up Translate mat by v*x Multiply camera.position by mat Will this approach do what I think it does, and is it a good way to do it? And how can I do this in libgdx? I get "stuck" at step 2, as I have not found any standard method in Libgdx to calculate an orthogonal vector. EDIT: I think I can use camera.direction.crs(camera.up) to find v. I'll try this approach tonight and see if it works. EDIT2: I got it working and didn't need the matrix after all: Vector3 right = camera.direction.cpy().crs(camera.up).nor(); camera.position.add(right.mul(x));

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  • Product Search SEO

    - by dana
    I am a wondering if there is a recommended "best practice" for a product search SEO. I know to create a dynamic sitemap file that lists links to all products in the site. However, I want to implement a a bookmark-able "advanced search". Should I let search engines index any of the results? Take the following parameters for a search on a make believe used car website: minprice (minimum price in dollars) maxprice (maximum price in dollars) make (honda, audi, volvo) model (accord, A4, S40) minyear (minimum model year) maxyear (maximum model year) minmileage (minimum mileage) maxmileage (maximum mileage) Given these parameters, there could be an infinite number of search combinations: Price Between $10,000 and $20,000 /search?minprice=10000&maxprice&20000 Audis with less than 50k miles /search?model=audi&maxmileage=50000 More than 100,000 miles and less than $5,000 /search?minmileage=100000&maxprice=5000 etc. Over time, there may be inbound links to a variety of these types of searches, yet they are all slices of the same data. Should I allow for all of these searches to be indexed?

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  • Assembly Resources Expression Builder

    - by João Angelo
    In ASP.NET you can tackle the internationalization requirement by taking advantage of native support to local and global resources used with the ResourceExpressionBuilder. But with this approach you cannot access public resources defined in external assemblies referenced by your Web application. However, since you can extend the .NET resource provider mechanism and create new expression builders you can workaround this limitation and use external resources in your ASPX pages much like you use local or global resources. Finally, if you are thinking, okay this is all very nice but where’s the code I can use? Well, it was too much to publish directly here so download it from Helpers.Web@Codeplex, where you also find a sample on how to configure and use it.

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  • The illusion of Competence

    - by tony_lombardo
    Working as a contractor opened my eyes to the developer food chain.  Even though I had similar experiences earlier in my career, the challenges seemed much more vivid this time through.  I thought I’d share a couple of experiences with you, and the lessons that can be taken from them. Lesson 1: Beware of the “funnel” guy.  The funnel guy is the one who wants you to funnel all thoughts, ideas and code changes through him.  He may say it’s because he wants to avoid conflicts in source control, but the real reason is likely that he wants to hide your contributions.  Here’s an example.  When I finally got access to the code on one of my projects, I was told by the developer that I had to funnel all of my changes through him.  There were 4 of us coding on the project, but only 2 of us working on the UI.  The other 2 were working on a separate application, but part of the overall project.  So I figured, I’ll check it into SVN, he reviews and accepts then merges in.  Not even close.  I didn’t even have checkin rights to SVN, I had to email my changes to the developer so he could check those changes in.  Lesson 2: If you point out flaws in code to someone supposedly ‘higher’ than you in the developer chain, they’re going to get defensive.  My first task on this project was to review the code, familiarize myself with it.  So of course, that’s what I did.  And in familiarizing myself with it, I saw so many bad practices and code smells that I immediately started coming up with solutions to fix it.  Of course, when I reviewed these changes with the developer (guy who originally wrote the code), he smiled and nodded and said, we can’t make those changes now, it’s too destabilizing.  I recommended we create a new branch and start working on refactoring, but branching was a new concept for this guy and he was worried we would somehow break SVN. How about some concrete examples? I started out by recommending we remove NUnit dependency and tests from the application project, and create a separate Unit testing project.  This was met with a little bit of resistance because - “How do I access the private methods?”  As it turned out there weren’t really any private methods that weren’t exposed by public methods, so I quickly calmed this fear. Win 1 Loss 0 Next, I recommended that all of the File IO access be wrapped in Using clauses, or at least properly wrapped in try catch finally.  This recommendation was accepted.. but never implemented. Win 2  Loss 1 Next recommendation was to refactor the command pattern implementation.  The command pattern was implemented, but it wasn’t really necessary for the application.  More over, the fact that we had 100 different command classes, each with it’s own specific command parameters class, made maintenance a huge hassle.  The same code repeated over and over and over.  This recommendation was declined, the code was too fragile and this change would destabilize it.  I couldn’t disagree, though it was the commands themselves in many cases that were fragile. Win 2 Loss 2 Next recommendation was to aid performance (and responsiveness) of the application by using asynchronous service calls.  This on was accepted. Win 2 Loss 3 If you’re paying any attention, you’re wondering why the async service calls was scored as a loss.. Let me explain.  The service call was made using the async pattern.  Followed by a thread.sleep  <facepalm>. Now it’s easy to be harsh on this kind of code, especially if you’re an experienced developer.  But I understood how most of this happened.  One junior guy, working as hard as he can to build his first real world application, with little or no guidance from anyone else.  He had his pattern book and theory of programming to help him, but no real world experience.  He didn’t know how difficult it would be to trace the crashes to the coding issues above, but he will one day.  The part that amazed me was the management position that “this guy should be a team lead, because he’s worked so hard”.  I’m all for rewarding hard work, but when you reward someone by promoting them past the point of their competence, you’re setting yourself and them up for failure.  And that’s lesson 3.  Just because you’ve got a hard worker, doesn’t mean he should be leading a development project.  If you’re a junior guy busting your ass, keep at it.  I encourage you to try new things, but most importantly to learn from your mistakes.  And correct your mistakes.  And if someone else looks at your code and shows you a laundry list of things that should be done differently, don’t take it personally – they’re really trying to help you.  And if you’re a senior guy, working with a junior guy, it’s your duty to point out the flaws in the code.  Even if it does make you the bad guy.  And while I’ve used “guy” above, I mean both men and women.  And in some cases mutant dinosaurs. 

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  • Electronic Door Lock Uses QR Codes As Keys

    - by Jason Fitzpatrick
    We’ve seen magnetic cards and RFID cards used as keys before, but QR codes? Check out the video to see how a group of Cornell University students developed a visual key card. Rather than use magnetic stripes or RFID proximity antennas, their build relies on decoding a passkey stored in a QR code–check out the above video to see it in action and hit up the link below for more information. QR Code Door Lock [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Error mounting VirtualBox shared folders in an Ubuntu guest

    - by skaz
    I have Ubuntu 10 as the guest OS on a Windows 7 machine. I have been trying to setup shares through VirtualBox, but nothing is working. First, I create the share in VirtualBox and point it to a Windows folder. Then I try to mount the drive in Linux, but I keep getting /sbin/mount.vboxsf: mounting failed with the error: Protocol error I have read so many solutions to this, but none seem to work. I have tried: Using the mount.vboxsf syntax Reinstalling VBox additions Rebooting Enabling and trying as root account I made a share called "Test" in VBox Shared folders. Then I made a directory in ubuntu named "test2". Then I tried to execute this command: sudo mount -t vboxsf Test /mnt/test2 Any other ideas?

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  • Best way to go about sorting 2D sprites in a "RPG Maker" styled RPG

    - by Aaron Stewart
    I am trying to come up with the best way to create overlapping sprites without having any issues. I was thinking of having a SortedDictionary and setting the Entity's key to it's Y position relative to the max bound of the simulation, aka the Z value. I'd update the "Z" value in the update method each frame, if the entity's position has changed at all. For those who don't know what I mean, I want characters who are standing closer in front of another character to be drawn on top, and if they are behind the character, they are drawn behind. I'm leery of using SpriteBatch back to front or front to back, I've been doing some searching and have been under the impression they are a bad idea. and want to know exactly how other people are dealing with their depth sorting. Just ultimately trying to come up with the best method of sorting for good practice before I get too far in to refactor the system effectively.

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  • Should I reorder partitions regarding performance

    - by Marcel
    I have in principal 3 big partitions on my Netbook. One Windows, one for shared files, one for Ubuntu. I recently find out (using hdparm) the the hardisk seems to have much better perfomance on the first 2/3 (~ 60MB/s) than on the last 1/3 (~ 40MB/s). I am thinking to delete the second partition and create new partitions for "swap" and / directly after Windows. Does this effort make sense? I also wanna upgrade to 10.4/10.10 but keep the option to go back to the old system, so maybe I install ubuntu completely in a/this new partition?

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  • Is it a good idea to put all assembly: WebResource in the same cs file?

    - by Guilherme J Santos
    I have a .NET library, with some WebControls. These webControls have Embed Resources. And we declare them like it, in all webcontrols for each cs file: Something like this: [assembly: WebResource("IO.Css.MyCSS.css", "text/css")] namespace MyNamespace.MyClass { [ParseChildren(true)] [PersistChildren(false)] [Designer(typeof(MyNamespace.MyClassDesigner))] public class QuickTip : Control, INamingContainer { //My code... } } Would it be a good idea to create a cs file and include all WebResource declarations there? Example a cs file with just: [assembly: WebResource("IO.Css.MyCSS.css", "text/css")] [assembly: WebResource("IO.Image.MyImage.png", "image/png")] //And many other WebResources of all WebControls of the Assembly

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  • ContentManager in XNA cant find any XML

    - by user36385
    Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is my XML File the ContentManager cant find the file; the Debug keep telling me: "A first chance exception of type 'Microsoft.Xna.Framework.Content.ContentLoadException' occurred in Microsoft.Xna.Framework.dll". I'm really confuse because I can load SpriteFonts and Texture2D without a problem ... I create the following XML (the most basic Xna XML): <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="System.String">Hello</Asset> </XnaContent> and I try to load it in the LoadContent method in my main class like this: System.String hello = Content.Load<System.String>("NewXmlFile"); There is something I'm doing wrong? I really appreciate your help

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